I personally refuse to use conveyors over a medium to large distance, if a truck can do it, I usually use one, and then trains of course (haven't gotten to drones). I just love seeing the moving parts, it's one of my favorite things about these kinds of games
I've tried using conveyors over medium distances for special situations, like getting resources to the western coastline through the western dune forest and its spires. I found that concrete foundations and half-foundations ran along cliffs and over gaps with steel beam architecture pieces beneath them to provide support can be both very efficient and very nice to look at. Note that half-foundations are slightly wider than a single conveyor, so if you run some around a cliff using the corner pieces for bends you can make a concrete shelf that meshes naturally with the environment to run your conveyor on, even if it's 10 stories above the ground because the sulfur or copper or whatever that you're moving is up on a spire.
Trucks are the absolute worst in this game. I avoid trucks at all costs. In fact, my 1.0 playthrough, no trucks at all. I'd rather stretch conveyer across the map than deal with the bs of trucks.
@@bluetoadettethegoddess6104 Long-distance conveyors are only useful to get to Caterium ASAP and open smart splitters + a bunch of Caterium-based alternates
I tried trains, but they take a lotta effort and planning. I switch up my factory pretty often, so it's not worth it (yet). Drones, though? They're so much fun. No stressing over how steep the landscape is, no worries about crashing...just hook em up and watch em fly!
I agree. Trains take far too much room and take far too long to set up to be worth it, unless you are shipping massive amounts of resources across the map. Anything shorter can be done with belts. Drones are a life saver in the late game when everything needs a bunch of random stuff from all over to be crafted.
Trains literally made me quit the game before lol. I basically force myself to either use one of the existing train mega prints or currently do limited loops / lines and put them well above terrain so I don't have to dick with it. Also worth getting one of the train mega prints on a different save just so you can see precisely how to do good 3 way intersections, turnarounds and how to put a train station so the train can get to either track on exit.
@austinyun i honestly think practice and trial and error will do you wonders. It took me a Lil bit to figure out how to effectively use both signals, but now I can pull off some of the biggest spaghetti intersections imaginable. Just takes some time to learn!
@@austinyun One of teh things that made me not bother with vehicles was roads. By the time I set up a road, I could have just do a conveyor line (Im more of a function over aesthetics person). The only places I did used trucks was with flat terrain. And I never used trains, for a similar reason. I'll try these mega blueprints next time
Recording truck paths is such a hassle that on this playthrough I skipped trucks and went straight to trains. Just clicking stations to add to their timetables is much easier, and I get to employ my knowledge of irl railway signalling
I used trucks briefly my first playthrough. Too much hassle for too little gain. Now I never use them, except for decorating. Only trains here! CHOO CHOO!
After being a belter for so long, I've really grown to love trucks in my 1.0 game. With all the blueprints and stuff it's nice to reroute on the fly when new recipes are unlocked. Plus, they look cool
A video giving tips on recording vehicle paths would be helpful, becuase my trucks either think they are drones or are trying to enter another dimension
Add storage containers sonewhere along the input/output lines of your train and struck stations. They act the same as liquid buffer storage, and stop belts from being jammed by the sudden burst of materials, and this also stops lines from jamming when train stations cant be loaded during the docking process.
Pretty sure you should generally only need a buffer for input. If your output can handle the stop/station’s throughout, then it should be fully empty by the time it receives its next load. Input buffers are especially needed when the conveyor belt rate is close to the transfer rate - if you’re trying to load 120 parts per minute on Mk.2 belts, they’ll never be able to catch up without a buffer. 250/min on a Mk.3 belt, for example, might catch up by treating the belts themselves as buffers, but it depends how much conveyor line you have.
The main downside to trucks is that they require fuel. The even worse downside if you get enough of them, is that there is no way to really regulate traffic like trains so you either have to just pray they don't collide or gridlock and manually fix them if they do
I've found the only truly reliable way to use trucks is at far-away outpost bases that are making specific parts, using them to haul medium volumes of materials a medium distance to load them on to train stations. And most importantly, only one or two truck per route. Think of it like road hierarchy: ---Trains connect far away factories --Trucks connect distant parts of factories together -Conveyor Belts move materials within bases over short distances
@@RedeemedPaladin And they always snap back to their path, no matter what. I run at least 10 trucks all through one biome in my current playthrough without ANY issues whatsoever. Do people just not build roads for their trucks?
@mrheisenberg83 yeah, I've got at least 10 trucks sharing the same road and they never interact with eachother except to slow down when one passes through an intersection
I use conveyors if factories are close together. I use trucks for longer distances within the same biome and give each truck route its own road to prevent traffic issues. I use trains for cross biome transport. I use drones only for radioactive materials and fuel delivery to truck stations.
Me and a buddy have been having a massive train network with a central hub to store all our items. I mainly am the one doing the signals but he often likes to do his own. And leaves our trains stuck. Were doing our best to keep everything working lol.
My trucks always end up breaking the fabric of reality and somehow clipping into the floor to travel underneath my buildings straight to the location. I think they may be thinking smarter than harder.
Feast/famine shouldn't be an issue for trains if you plan it well enough. The producers on the supply side have a defined output rate, the receiving side has an outflow rate, and the time between should be static.
Conveyor sprawl can look really cool if you set up a few pillar/hub blueprints, and the aforementioned pillars/hubs can be versatile in the same way a train network can. e.g. adding power lines, hypertubes, etc.
I was really overwhelmed with trains at first, until I built my first two train station setup. There are videos to go over block signals, other than that my planning just involved setting up train stations like parking in real life- you place them just off your main railway. Once you connect geographical areas to your railways, adding more input stations and outputs stations is extremely easy. Blueprints can help you plan train stations easily. You can put a connector on your blueprint, and just like you would for conveyers or power, connect them afterward.
Run a truck from your coal source to where your truck hub is, unload it all into a storage container which puts out coal to the rest of the truck stations. They do not use much and this should keep you topped up at all times. One of my trucks runs a loop through all of the rocky desert biome and never runs dry.
IMO. - Trains are ideal for shipping ingots, (and liquids) and then just make what you need at the station you need it at. - Belts are ideal for point to point, like every step of a construction phase, if you stack the factory vertically, but you will get spaghetti belts if you try to do this with assemblers and manufacturers. It's important to know you need the smart splitter if you want to move more than one good to be shippable by train. Or even by truck. Otherwise the train and truck are just like using belts but more expensive in energy to operate. I like having the flexibility to choose, but I think the reality is that the trucks are "hard" to use and you pretty much need to do the same thing you do with trains and laydown foundations unless you want to end up with recordings where you flip the tractor/truck all the time.
Trucks / Tractors are good early game. Just don't run too many on a single track, like 2 max. Trucks take a lot more space, but are also fine. Trains are great if done properly, but I really like drones for terrain issues. Trains give you the max per minute resource though.
To me, trains seem like something I do well after I unlock them or in a 2nd playthrough (or new game plus) - the planning and infrustructure is near impossible without already knowing you need to set up a certain way. also trucks have a rate - you can see the truck station fill rate and base your per minute on that quite easily. after that they will remain consistent.
I am building my 4th factory now (1st before Foundations, 2nd before I knew about the word grid, 3rd a tower with auto sorter which didnt work out cuz I got above 1200 items per minute there and now the 4th) around 300m in the sky 200x200 foundations. I try to produce every item 1200 per minute if possible (currently working on 1200 Portable Miners per minute) before it gets stored into 3 stacked industrial containers and a Remote Storage with overflow going into an AWESOME sink. My long term plan is as follows: From the miners, I want the ore to get into a Truck Station and from a few Truck Stations to a more centealized Train Station (which I havent unlocked yet, I just got the Jetpack). From there trains should bring the ores to my big platform and once there into another Truck Station which shall bring those Ores to where they are needed. I might change one of the Truck Stations against Drone Ports, one or the other depending on if the Drones need Fuel like the Trucks. I do dupe Mercer Spheres for the Storage and Somersloops for space reasons tho, I would already be above the limit otherwise and I only placed factories for Iron Ingots, Iron Rods, Iron Plates and as mentioned a few for Portable Miners (Satisfactory Calculator did calculate around 30k MW for the Portable Miners alone btw, so I got big plans)
Tear 0 - pockets. You have them since beginning, they dont need power or placement and if you upgrade them with the "free labour" augment, you can have several voice commanded mules run between your bases bringing exactly what you need.
My usual preference is Trains. They're pretty cheap compared to their cargo volume, have none of the problems that Trucks suffer from and, biggest point for me, They don't require a separate fuel resource, they just run off of my standard power grid, and can even help distributing power across the map, because the tracks double up as a power line.
if you're transporting over a relatively short distance and you have coal available, use tractors/trucks. They're unbelievably easy and fast to set up.
Trains work out as the best overall option, the issue is to lay a track that does not look like spaghetti and work out the signals needs for the amount of trains running.
Tbh i like conveyors the best, efficient, not that hard to set and conveyors don't take much space. But even tho i preffer conveyors i try to build with everything to learn all kinds of transportation.
I honestly love trains. I usually go with a two way main Ring way once around the entire map, where all my factories and stuff just splits off. Makes signaling so god damn easy Drones however are awesome for small quantities that only need to get from place a to b and done. My uranium gets picked up by a drone and just dumped at the NPP Trucks however... I don't know. Never vibed with them. They are kinda cute but just to unreliable for me
Just one. You need two stations and you use the station you transport FROM to set the drone path to the second station. That way another drone could also deliver to the same destination iirc. I am just getting into drones myself, so take this with a pinch of salt.
I haven’t gotten to transport yet, but the feast/ famine issue seems way more cataclysmic than people treat it? Is there something I’m missing, or do people just put up with the inefficiencies? The idea makes me kinda dread late game
Nah, you just use buffers. Storage at the loading station that can keep filling even when the train/truck is in transit, and storage at the unloading station that can feed the factory while the train/truck is in transit. If your resource supply, demand, and transit throughput all match, and your storage buffers are big enough to accommodate the latency, there's no problem.
Taking the distance and traveltime into account there might be times when the resources are either not there when needed or there are more than needed. Because there is not a constant flow of resources but bursts of resources. The solution is to use containers as buffers on both sides to even it out.
Trains are so good, you get the initial set up running and it's done. Its so easy to just add another station, put in another train compared to building another belt across the whole distance. The best part is you don't need to upgrade the whole thing whenever you unlock a new belt
Spaghetti with a side of buggy trucks and for dessert poorly planned railways. I'm getting better though thanks to you, Doc! My new world is much cleaner and I've been enjoying making myself make all components inside of buildings. It takes a lot of time but it is very satisfying.
If your train supply doesn't deliver enough resources, give the train more cars so it can move more resources. Then your through put should match your belts and problem solved
I really like roads to connect factories! Plus, you can hide power connectors inside or undernesth so you can skip ugly Towers of Power. (Yeah I know.. but I adore James Earl Jones in that role) However: I am pretty bad at laying roads. Woops
@01dixieforever01 I have temporary concrete factories near big projects. Plant the concrete factory with 1 or 2 industrial containers Start on planning and outline while the stacks fill up Then I'll usually have plenty concrete for anything. I did this with one normal limestone node without overclocking. It carried me through a 10 wing powerplant for a few hundred generators
buddy make a concrete factory asap. you will ALWAYS need a lot of it. just string into a dem-depo and have infinite. but you'll realy regret that later @@01dixieforever01
Trains all day. You can fix the heterogeneity of supply by inserting storage containers between the train station and factory, and priming the system with an initial load (as long as everything is properly balanced!).
I go for trains with everything, however i really really hate that when a train is docking, the station cannot take any input or output any recourses, which typically means the input belt will back up and potentially prevent a miner from mining causing you to produce less than you want for a brief moment in time :(
Like the other guy said, place a storage container along the belt between the output/input and the train station. It will act as a fluid buffer container, stopping those jams from pausing everything. The only catch is that your belt has to be faster than the input if used that way.
I refuse to make truck roads. If there are natural roads I'll try that but they still bounce all over. Trains are great fun but slow to build. I will make only a few to major bases and then anything else has to conveyor to them.
I would use the shit out of trucks if it wasn't such a pain in the ass to record their paths. Let me drag the nodes around after recording and we're gucci, or show a spline instead of a bunch of arrows pointing from one node to the next
Everybody’s favorite modes of transportation are non-conventional modes. They are conveyor belts and hyper tube. You can slide jump to move faster than you would by regular walking and slide jumping while on a conveyor belt can help you travel further distances with the use of a jet pack. Different types of fuel will help you travel further differences as well. Personally, I could travel about 1km on one full boost of rocket fuel at considerable speed (of around 100 km/h). The best use of travel is the hyper tube. While hyper tubes let you move through your factory in futuristic style like Futurama it also allows you to travel far distances. You could link hyper tubes together making a long chain helping you travel smoothly the more optimal way is by putting the entrances and exits close to each other so that they pull you in faster than you leave. The effects stack on top of each other and you maintain your new speed with each opening. Once you’ve chosen your destination you can project yourself large distances in mere seconds with very little use of your jet pack (except for landing). The downside is that each entrance uses 10 MW of power. Other than that it could also lead to a game crash or shooting you off the map if you aren’t careful. 😅 While vehicles are fun to use in Satisfactory the best things to travel are using your imagination. 😂😊
@@mephInc All your troubles go away if you build roads for them. I am running many trucks all through a whole biome without any issues whatsoever. The setup is annoying but once it runs it runs. Since they just quickly snap back to their path, no matter what, I don't even need to stress about collisions and such.
@mrheisenberg83 Road systems or not, they still crash. You don't have issues as long as they aren't within render distance because they simply teleport. I'll stick with trains
@@mephInc My base is kind of the middle of all that activity, so most of them are loaded in at most times. Have you even tried them since 1.0 came out?
I like trains. 🚆 They can carry large volumes of fluid without having to convert to containers. You can mix fluid and solids without a weight penalty, but it's generally better to have a fluid train or a solids train. I've found that trains with two engines and three cars offset the slowdown on climbing inclines of 2m slabs, and only slow down to 90kph on the steepest 3.1~m climbs. 🚂🚃🚃🚃🚂 I deeply want crossing gard lights for level crossing with those buggy's! But it is much easier just to always have trains on concrete block bridges.
I personally refuse to use conveyors over a medium to large distance, if a truck can do it, I usually use one, and then trains of course (haven't gotten to drones). I just love seeing the moving parts, it's one of my favorite things about these kinds of games
Wait, love seeing the moving PARTS? That sounds like conveyors to me. jk
I've tried using conveyors over medium distances for special situations, like getting resources to the western coastline through the western dune forest and its spires. I found that concrete foundations and half-foundations ran along cliffs and over gaps with steel beam architecture pieces beneath them to provide support can be both very efficient and very nice to look at.
Note that half-foundations are slightly wider than a single conveyor, so if you run some around a cliff using the corner pieces for bends you can make a concrete shelf that meshes naturally with the environment to run your conveyor on, even if it's 10 stories above the ground because the sulfur or copper or whatever that you're moving is up on a spire.
Trucks are the absolute worst in this game. I avoid trucks at all costs. In fact, my 1.0 playthrough, no trucks at all. I'd rather stretch conveyer across the map than deal with the bs of trucks.
@@bluetoadettethegoddess6104 Long-distance conveyors are only useful to get to Caterium ASAP and open smart splitters + a bunch of Caterium-based alternates
Drones are game changers bro I swear, you'll see!😊
I tried trains, but they take a lotta effort and planning. I switch up my factory pretty often, so it's not worth it (yet). Drones, though? They're so much fun. No stressing over how steep the landscape is, no worries about crashing...just hook em up and watch em fly!
I agree. Trains take far too much room and take far too long to set up to be worth it, unless you are shipping massive amounts of resources across the map. Anything shorter can be done with belts. Drones are a life saver in the late game when everything needs a bunch of random stuff from all over to be crafted.
I prefer trains honestly as they are simple and let you easily hook up far away factories to power while looking cool
Trains literally made me quit the game before lol. I basically force myself to either use one of the existing train mega prints or currently do limited loops / lines and put them well above terrain so I don't have to dick with it.
Also worth getting one of the train mega prints on a different save just so you can see precisely how to do good 3 way intersections, turnarounds and how to put a train station so the train can get to either track on exit.
@austinyun i honestly think practice and trial and error will do you wonders. It took me a Lil bit to figure out how to effectively use both signals, but now I can pull off some of the biggest spaghetti intersections imaginable. Just takes some time to learn!
@@austinyun One of teh things that made me not bother with vehicles was roads. By the time I set up a road, I could have just do a conveyor line (Im more of a function over aesthetics person). The only places I did used trucks was with flat terrain. And I never used trains, for a similar reason.
I'll try these mega blueprints next time
Recording truck paths is such a hassle that on this playthrough I skipped trucks and went straight to trains. Just clicking stations to add to their timetables is much easier, and I get to employ my knowledge of irl railway signalling
Same. I couldn't be bothered to even make a single vehicle apart from trains once I discovered Hyperlaunch Tubes until I need Trains
I used trucks briefly my first playthrough. Too much hassle for too little gain. Now I never use them, except for decorating. Only trains here! CHOO CHOO!
After being a belter for so long, I've really grown to love trucks in my 1.0 game. With all the blueprints and stuff it's nice to reroute on the fly when new recipes are unlocked. Plus, they look cool
A video giving tips on recording vehicle paths would be helpful, becuase my trucks either think they are drones or are trying to enter another dimension
Add storage containers sonewhere along the input/output lines of your train and struck stations. They act the same as liquid buffer storage, and stop belts from being jammed by the sudden burst of materials, and this also stops lines from jamming when train stations cant be loaded during the docking process.
I normally add a storage container outside a truck stop or train station just to buffer the items being loaded/ unloaded.
Pretty sure you should generally only need a buffer for input. If your output can handle the stop/station’s throughout, then it should be fully empty by the time it receives its next load.
Input buffers are especially needed when the conveyor belt rate is close to the transfer rate - if you’re trying to load 120 parts per minute on Mk.2 belts, they’ll never be able to catch up without a buffer. 250/min on a Mk.3 belt, for example, might catch up by treating the belts themselves as buffers, but it depends how much conveyor line you have.
The main downside to trucks is that they require fuel. The even worse downside if you get enough of them, is that there is no way to really regulate traffic like trains so you either have to just pray they don't collide or gridlock and manually fix them if they do
I've found the only truly reliable way to use trucks is at far-away outpost bases that are making specific parts, using them to haul medium volumes of materials a medium distance to load them on to train stations. And most importantly, only one or two truck per route.
Think of it like road hierarchy:
---Trains connect far away factories
--Trucks connect distant parts of factories together
-Conveyor Belts move materials within bases over short distances
They have simpler physics when you away from them
@@RedeemedPaladin And they always snap back to their path, no matter what. I run at least 10 trucks all through one biome in my current playthrough without ANY issues whatsoever. Do people just not build roads for their trucks?
@mrheisenberg83 yeah, I've got at least 10 trucks sharing the same road and they never interact with eachother except to slow down when one passes through an intersection
I use conveyors if factories are close together. I use trucks for longer distances within the same biome and give each truck route its own road to prevent traffic issues. I use trains for cross biome transport. I use drones only for radioactive materials and fuel delivery to truck stations.
Me and a buddy have been having a massive train network with a central hub to store all our items. I mainly am the one doing the signals but he often likes to do his own. And leaves our trains stuck. Were doing our best to keep everything working lol.
I will always let my autism speak and go trains 🗿
Cho cho brother cho cho
Trains 🔛🔝
My trucks always end up breaking the fabric of reality and somehow clipping into the floor to travel underneath my buildings straight to the location. I think they may be thinking smarter than harder.
Feast/famine shouldn't be an issue for trains if you plan it well enough. The producers on the supply side have a defined output rate, the receiving side has an outflow rate, and the time between should be static.
Conveyor sprawl can look really cool if you set up a few pillar/hub blueprints, and the aforementioned pillars/hubs can be versatile in the same way a train network can. e.g. adding power lines, hypertubes, etc.
I was really overwhelmed with trains at first, until I built my first two train station setup. There are videos to go over block signals, other than that my planning just involved setting up train stations like parking in real life- you place them just off your main railway.
Once you connect geographical areas to your railways, adding more input stations and outputs stations is extremely easy.
Blueprints can help you plan train stations easily. You can put a connector on your blueprint, and just like you would for conveyers or power, connect them afterward.
Trucks also require importing of a local fuel source, which can be a disadvantage in many situations
Run a truck from your coal source to where your truck hub is, unload it all into a storage container which puts out coal to the rest of the truck stations. They do not use much and this should keep you topped up at all times. One of my trucks runs a loop through all of the rocky desert biome and never runs dry.
IMO.
- Trains are ideal for shipping ingots, (and liquids) and then just make what you need at the station you need it at.
- Belts are ideal for point to point, like every step of a construction phase, if you stack the factory vertically, but you will get spaghetti belts if you try to do this with assemblers and manufacturers.
It's important to know you need the smart splitter if you want to move more than one good to be shippable by train. Or even by truck.
Otherwise the train and truck are just like using belts but more expensive in energy to operate.
I like having the flexibility to choose, but I think the reality is that the trucks are "hard" to use and you pretty much need to do the same thing you do with trains and laydown foundations unless you want to end up with recordings where you flip the tractor/truck all the time.
Trucks / Tractors are good early game. Just don't run too many on a single track, like 2 max. Trucks take a lot more space, but are also fine. Trains are great if done properly, but I really like drones for terrain issues. Trains give you the max per minute resource though.
Right on!
Even with 2k hours in I've always preferred conveyors
agreed.
Let's go. Conveyer gang. There are definitely ways to make them less of an eyesore.
I just put them under my roads and highways to transport small groups (3) of goods between factories
To me, trains seem like something I do well after I unlock them or in a 2nd playthrough (or new game plus) - the planning and infrustructure is near impossible without already knowing you need to set up a certain way.
also trucks have a rate - you can see the truck station fill rate and base your per minute on that quite easily. after that they will remain consistent.
Thanks for the advice!
I am building my 4th factory now (1st before Foundations, 2nd before I knew about the word grid, 3rd a tower with auto sorter which didnt work out cuz I got above 1200 items per minute there and now the 4th) around 300m in the sky 200x200 foundations. I try to produce every item 1200 per minute if possible (currently working on 1200 Portable Miners per minute) before it gets stored into 3 stacked industrial containers and a Remote Storage with overflow going into an AWESOME sink. My long term plan is as follows: From the miners, I want the ore to get into a Truck Station and from a few Truck Stations to a more centealized Train Station (which I havent unlocked yet, I just got the Jetpack). From there trains should bring the ores to my big platform and once there into another Truck Station which shall bring those Ores to where they are needed. I might change one of the Truck Stations against Drone Ports, one or the other depending on if the Drones need Fuel like the Trucks. I do dupe Mercer Spheres for the Storage and Somersloops for space reasons tho, I would already be above the limit otherwise and I only placed factories for Iron Ingots, Iron Rods, Iron Plates and as mentioned a few for Portable Miners (Satisfactory Calculator did calculate around 30k MW for the Portable Miners alone btw, so I got big plans)
You will scrap that plan once you reach the higher tiers. I think getting some parts to 1.200 per minute could be mathematically impossible.
Tear 0 - pockets. You have them since beginning, they dont need power or placement and if you upgrade them with the "free labour" augment, you can have several voice commanded mules run between your bases bringing exactly what you need.
I just unlocked trains and am pretty happy with them, less buggy than the trucks and they just look a lot neater.
I love that you don't tell us bonuses one over the other you present us with the facts of each and let us make the decision.
My usual preference is Trains. They're pretty cheap compared to their cargo volume, have none of the problems that Trucks suffer from and, biggest point for me, They don't require a separate fuel resource, they just run off of my standard power grid, and can even help distributing power across the map, because the tracks double up as a power line.
if you're transporting over a relatively short distance and you have coal available, use tractors/trucks. They're unbelievably easy and fast to set up.
Trains work out as the best overall option, the issue is to lay a track that does not look like spaghetti and work out the signals needs for the amount of trains running.
Tbh i like conveyors the best, efficient, not that hard to set and conveyors don't take much space. But even tho i preffer conveyors i try to build with everything to learn all kinds of transportation.
Since trucks constantly get stuck where routes overlap I don’t use them
I honestly love trains. I usually go with a two way main Ring way once around the entire map, where all my factories and stuff just splits off. Makes signaling so god damn easy
Drones however are awesome for small quantities that only need to get from place a to b and done. My uranium gets picked up by a drone and just dumped at the NPP
Trucks however... I don't know. Never vibed with them. They are kinda cute but just to unreliable for me
You could argue that it is really double with drones as there’s two per line am I right in saying?
Just one. You need two stations and you use the station you transport FROM to set the drone path to the second station. That way another drone could also deliver to the same destination iirc. I am just getting into drones myself, so take this with a pinch of salt.
I make my trucks cross paths so I can watch the mini destruction derby.
I haven’t gotten to transport yet, but the feast/ famine issue seems way more cataclysmic than people treat it? Is there something I’m missing, or do people just put up with the inefficiencies? The idea makes me kinda dread late game
Nah, you just use buffers. Storage at the loading station that can keep filling even when the train/truck is in transit, and storage at the unloading station that can feed the factory while the train/truck is in transit.
If your resource supply, demand, and transit throughput all match, and your storage buffers are big enough to accommodate the latency, there's no problem.
It can cause a lot of problems, but it is fairly simple to deal with. @crockettlauncher said it right. Buffers are all you need to solve the problem!
i use only conveyer because less energy and less head pain
Let’s be honest. Belts are best till trains. My map is a long spaghetti line filled with multiple lower tier belts to get the same volume.
I'm sure it's something I should've been able to figure out, but what do you mean by "feast or famine"?
Taking the distance and traveltime into account there might be times when the resources are either not there when needed or there are more than needed. Because there is not a constant flow of resources but bursts of resources. The solution is to use containers as buffers on both sides to even it out.
400 hrs in. I have never built a train. I use trucks and drones!
I find drones to be the easiest to set up for medium to longer distances
Trains are so good, you get the initial set up running and it's done. Its so easy to just add another station, put in another train compared to building another belt across the whole distance. The best part is you don't need to upgrade the whole thing whenever you unlock a new belt
Totally agree!
Spaghetti with a side of buggy trucks and for dessert poorly planned railways. I'm getting better though thanks to you, Doc! My new world is much cleaner and I've been enjoying making myself make all components inside of buildings. It takes a lot of time but it is very satisfying.
If your train supply doesn't deliver enough resources, give the train more cars so it can move more resources. Then your through put should match your belts and problem solved
I really like roads to connect factories!
Plus, you can hide power connectors inside or undernesth so you can skip ugly Towers of Power. (Yeah I know.. but I adore James Earl Jones in that role)
However:
I am pretty bad at laying roads.
Woops
@@sneezyfido I tried to do a road. Got tired of the amount of concrete it took. Belts are so much simpler!
@01dixieforever01 I have temporary concrete factories near big projects.
Plant the concrete factory with 1 or 2 industrial containers
Start on planning and outline while the stacks fill up
Then I'll usually have plenty concrete for anything.
I did this with one normal limestone node without overclocking. It carried me through a 10 wing powerplant for a few hundred generators
Rails carry power, so you can power an outpost off the train station
buddy make a concrete factory asap. you will ALWAYS need a lot of it. just string into a dem-depo and have infinite. but you'll realy regret that later @@01dixieforever01
I'm a little disappointed by drones. I guess I will only use them for nuclear stuff, or to bring something I don't need in a high rate.
I have zero trucks, trains or drones, my conveyor highways aren’t stacked either, lol just one giant highway of conveyors side by side
sounds a lot like Lets Game It Out!
I just conveyor everything lol. Once it's built, it's no longer a hassle.
Trains! Always trains!
Trains all day. You can fix the heterogeneity of supply by inserting storage containers between the train station and factory, and priming the system with an initial load (as long as everything is properly balanced!).
This is a good tip. Containers can be used the same as fuel buffers, in order to stop severe line jams.
@Gaming_with_Doc have you tried factorio???
I love the train personaly
I go for trains with everything, however i really really hate that when a train is docking, the station cannot take any input or output any recourses, which typically means the input belt will back up and potentially prevent a miner from mining causing you to produce less than you want for a brief moment in time :(
That's where storage containers come into play. Just build some in between your station and your miner.
Like the other guy said, place a storage container along the belt between the output/input and the train station. It will act as a fluid buffer container, stopping those jams from pausing everything. The only catch is that your belt has to be faster than the input if used that way.
I refuse to make truck roads.
If there are natural roads I'll try that but they still bounce all over.
Trains are great fun but slow to build. I will make only a few to major bases and then anything else has to conveyor to them.
Play how you want, but we find making roads to be both satisfying and enjoyable!
conveyors to drones all the way
Drones all the way!
The fact that trains are so lategame make me want to activate unlock everything when i create a world
“Flexible but dinky” lol
There’s a reason trains are still used today for long distances bulk goods
Yep. You just cant beat trains for bulk goods.
and with careful planning and by building a stockpile, things we also do irl, it helps mitigate those feast/famine supply issues you mentioned
Conveyors are can be beautiful art if your name is josh
That name is a curse on our channel!
@Gaming_with_Doc why?
Audio on these is still quiet compared to other shorts.
I like trains
Drones are extremely buggy on dedicated servers
I never use trucks
Trucks are the worst option, I’ve found
I either conveyer if it’s short enough or train if it’s too long
Me who doesn't care about looks: conveyor belts, my beloved ❤
Best solution is the belt. Everything else you just spoiled...
I beat the game with just belts
I would use the shit out of trucks if it wasn't such a pain in the ass to record their paths. Let me drag the nodes around after recording and we're gucci, or show a spline instead of a bunch of arrows pointing from one node to the next
Those would be great additions!
Everybody’s favorite modes of transportation are non-conventional modes. They are conveyor belts and hyper tube.
You can slide jump to move faster than you would by regular walking and slide jumping while on a conveyor belt can help you travel further distances with the use of a jet pack. Different types of fuel will help you travel further differences as well. Personally, I could travel about 1km on one full boost of rocket fuel at considerable speed (of around 100 km/h). The best use of travel is the hyper tube.
While hyper tubes let you move through your factory in futuristic style like Futurama it also allows you to travel far distances. You could link hyper tubes together making a long chain helping you travel smoothly the more optimal way is by putting the entrances and exits close to each other so that they pull you in faster than you leave. The effects stack on top of each other and you maintain your new speed with each opening. Once you’ve chosen your destination you can project yourself large distances in mere seconds with very little use of your jet pack (except for landing). The downside is that each entrance uses 10 MW of power. Other than that it could also lead to a game crash or shooting you off the map if you aren’t careful. 😅
While vehicles are fun to use in Satisfactory the best things to travel are using your imagination. 😂😊
spaghetti
Trucks are just awful... they should be removed from the game
I don't understand how you can drive a perfectly safe, careful path and as soon as you set it to auto, it drives off a cliff. Like wtf is that
@@mephInc All your troubles go away if you build roads for them. I am running many trucks all through a whole biome without any issues whatsoever. The setup is annoying but once it runs it runs. Since they just quickly snap back to their path, no matter what, I don't even need to stress about collisions and such.
@mrheisenberg83
Road systems or not, they still crash. You don't have issues as long as they aren't within render distance because they simply teleport.
I'll stick with trains
@@mephInc My base is kind of the middle of all that activity, so most of them are loaded in at most times. Have you even tried them since 1.0 came out?
@@mrheisenberg83
I don't see the point. Once you figure out trains, trucks are pointless.
I like trains. 🚆
They can carry large volumes of fluid without having to convert to containers.
You can mix fluid and solids without a weight penalty, but it's generally better to have a fluid train or a solids train.
I've found that trains with two engines and three cars offset the slowdown on climbing inclines of 2m slabs, and only slow down to 90kph on the steepest 3.1~m climbs.
🚂🚃🚃🚃🚂
I deeply want crossing gard lights for level crossing with those buggy's! But it is much easier just to always have trains on concrete block bridges.