Best Wotlk Raid Comp Setup (Classic Wrath)
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- Опубликовано: 24 авг 2024
- I'm sure WoW Head will eventually come out with a much better version of this raid comp tool.
Cybrok's raid comp tool: / wotlk_raid_composition...
Broadcasted live on Twitch -- Watch live at / rugsz
Good video, nice to hear your reasoning on why certain classes are included over others and so on.
One thing I think would be an interesting topic is the discussion of melee vs ranged and if/how it differs from tbc raids.
except for rogues, ranged overall performs better because they dont need to move in melee, or move around a lot. its very different to tbc like TK. for example Feral/FDK/Enh/Rogue can top meters (be top 5) in any phase. most of the hardest boss fights will still mainly be a caster+hunter carry.
Getting us pumped for WOTLK!!
The only thing that worries me about these lists are the people who will follow this exactly and decline the bear/warr tanks, hpriests, ele shammys and other DPS which are not listed as BIS.
Fucking stupid for a 15 year old game
Cries in Prot Warrior
yes no prot warrior .. even if he has good gear he will cry in the corner because of ... I would love to go with warrior as well as tank. but ... internet is against it and kids read it is not meta, so no no no ... war no .. only 10x pala 5xDk 5xWarclock and healers
@@MrDemodulator I'm still going warrior, If I have to build my own raid then so be it
If actually running a guild, I think you'd definitely want an elemental. They provide a ton of buffs, so when other people miss raid or die early in the fight they can cover for them as backup. Also, shamans have a stealth buff on alliance side via their draenei hit aura. Some groups will definitely want a draenei in their group for the extra hit, but there are very few draenei who aren't shamans. Not to mention, elemental take a lot of gear that nobody else wants (mail spell gear and conq tokens) so they'll probably be better geared than your 6th mage/lock.
No, every buff an ele gives other classes give, while doing more damage and providing far better utility. It would be better running 2 boomi's over 1 ele. It sucks, but they really are the red headed stepchild of specs in wrath. Its the class Blizzard failed at in wrath.
@@bandit7459 Elementals are good for first 2 phases of wotlk, especially on short fights since they have quite good burst dmg. With meta shifting towards fast kills, I see them topping the charts on the start of the expansion ( if there will be any shamans running at all ). They scale very bad with gear tho and generally they suck after ulduar items kick in
no ele sucks no matter what, ele's spot is filled by spell hance which is basicaly ele in melee with more agi int sp gear options, there's zero reason to play ele in 25man because there should always be a demo lock. w a demo lock what ele brings is irrelevant. also their fire nova sucks compared to spellhance because they need to move to mobs etc etc. Ele is not a pve spec dont get confused.
Btw Draenei racial is semi useless, you need to be in range of that player and swap around pieces and gems hoping for that perfect 1% undercap spell hit so that you can get the full 1%. its never happening. its a marginal thing just like rdruid revitalize.
ayy you credited me, thanks bro
Hey.... Great ss, Thanks alot!
tbh i would almost go with 3 rogues to buff the affliction warlocks but yeah pretty similar to that
yea 3 affli sucks, gear is very specific and already super hard to get (I'm affli main).
Sick that dks are relatively in demand !
Appreciate the video! Definitely helpful in understanding what classes you could stack or to what extent you have free group slots to work with. A handful questions for anyone that happens to see this in the comments here:
1) Are you really only good with 2 tanks? I figured Feral Tank would be a good 3rd, though not sure if Blood is objectively better for MTing over feral in this expansion
2) Is there any reason to want a holy priest vs a discipline priest? or both? And do you think most/all of the content is 5 healable? I know in TBC Classic so far, it's been nice to have 6 healers for some more intensive fights, but still doable with 5 or even 4 for some of the sweaty guilds
3) Is Fire preferrable over Arcane for any reason for a balanced comp like this? I know you briefly mentioned Arcane stacking, you don't need to get into that as it sounded like more of a niche speedrun Idea as opposed to a typical class balanced roster approach, but from an individual's performance I wasn't sure whether to expect Arcane vs Fire for the expansion
4) Last question, do groups matter anymore? I know they matter extremely in TBC for individual performance, wasn't sure if you could now just throw anyone anywhere in a party or if certain people were required to be in the same group now
Sorry for the long list, coming from a background where I've only ever played tbc/vanilla classic so learning a lot right now, would appreciate any clarifications!
Can't answer all of these definitively, especially since I've never actually played wrath, but here's what I understand -
1). With the advent of dual-spec, shouldn't really be an issue. It's also likely that a DPS frost DK could sufficiently 3rd tank most anything by just switching to frost presence, but it's also not unreasonable to have feral do that (I believe).
2). Again, dual-spec helps alleviate this, as you could just have one of your healers (or two) go to a DPS spec on fights where they're not needed. Another option is having one of your DPS (I'm thinking spriest is probably the best to do this) go to a healing spec. Disc is generally better, from what I understand, their shields are really strong and are just better than holy priests, but I don't even play healer so grain of salt!
3). Mage specs get kind of tricky, there are several solid talent builds that do different things, but basically, if you have 2 mages, and one of them is arcane, both have to be arcane in order to trade a spellcrit buff they provide (sorta like tricks). Fire mages will usually spec Torment the Weak, which is in the arcane tree, and also takes the talent that the mages will want to trade between each other. We'll have to see what killtimes look like, as I believe this is what makes the difference between running fire vs. arcane, especially early on. Fire mages become completely dominant in ICC, and from what I know, there's really no point in running anything else by that stage of the game, but I think it's still kind of up in the air until then, especially in T7.
4). There are a few niche things that only affect the party members, the ones I know of are vampiric embrace healing from Spriest and Glyph of Rune Tap from Blood DK, but otherwise almost all buffs are raidwide now, including bloodlust/heroism. Draenei party buff is also worth mentioning, but those are the only effects that I'm aware of being party wide only. Chicken, too, but I think that's dead at this point with the WCL change, but we'll see.
@@rowandwyer324 yea while I'm still not 100% sure either, after poking around some more I'm beginning to understand how nutty dual spec is for raiding. I know something like this does change the dynamic of raiding but as someone who mained a warrior and a paladin for vanilla and tbc, this woulda been so sick to switch between dps/tank/heals depending on the boss encounter or trash, woulda been real fun for raiding and definitely saved me thousands of gold at this point lol
Mana tide is still party only as well
You would never give up the discipline priest for a holy priest, if you bring a holy priest you drop the resto shaman, they both bring similar healing profiles and its mana tide vs a mega cheat death if youre not having mana issues at any point holy priest with equal gear to your resto shaman is slightly better, however theyre basically interchangeable. you would arcane stack early and fire stack late for mages, theyre basically caster warriors with worse scaling.
What do you think of holy paladins fighting over judgement of light is 2 paladins really worth it?
Excited to see how fury plays out this time around. Fury was pretty bad with the progressive patching due to the weaker TG but it was later buffed. Who knows, maybe fury will be better than arms from the start?
AFAIK TG got a 10% nerf in 3.3.5, which will be the patch they use for the entirety of classic wrath (balance-wise), so I’m expecting it to be bad until at least Tier 8, potentially even Tier 9.
@@StormWorm5364 yes a 10% DMG nerf but they took out the huge miss penalty TG had early on so it's a buff from the early states of tg
if its anything like privates and 335 it will be as everyone says, even w fat dps its still a mediocre very one pony trick dps that brings nothing significant for progress and raid success. while also taking more damage, definitely worse than a rogue in any scenario now that rogues also get FOK on top of all their cool stuff besides dps.
@@MrFree-vj8qj as we have seen, the expectation of fury warrior has been completely wrong for the last two xpacs because everyone replied on pservers data and didn't accurately reflect blizz numbers.
this didnt age well 💀
you are spot on, you prob played on fmourne I can tell,
from what I saw ele dps is low and not versatile, spellhance is just way better overall performance and gearing wise, better than enhance (its the same build) because it can take all kind of gear and will always be more geared than most dps.
Unholy is Mandatory because of 13% magic dmg Pestilence to infinite targets, its busted, all your aoe is pretty much magic even for ret/rogue, it makes any raid night at least 10% faster.
Assa+Combat is important gear wise, you need someone to take the 1h and daggers.
I main Affli and I wouldnt be attracted to a guild that stacks 3 affli, Assa or combat instead and 2 affli max is better. Affli gear is very specific and taking secondary choices is not an option, crit is insanely inferior to haste for affli for example, and illus is way above all other options because again crit is a terrible stat. but ofc u stack 4 affli+ for realm first yogg zero lights, but who cares about that.
Boomkin w resto off spec + 2nd resto shaman is potentialy better than resto druid. for 2 earth shields; I'm pretty convinced rdru is the worst healer overall in wrath. except for some niche situations, revitalize is marginal u can safely ignore it.
LOVE the content. I see you have your 10m speed run comps but do you have a “BiS 10man” comp you’d recommend?
Thanks man!! I’d recommend watching this: ruclips.net/video/kn7oGK9yC6c/видео.html
I appreciate this video as its alot of insight. But honestly with people looking to min/max the shit out of this game I don't think wowlk classic is going to be the experience we all hope it to be. Miss the days when this game wasn't played on a spreadsheet
Looking forward to this, for 10m
Do you have advice on maybe not running a warrior at all and then gear one or two up from scratch after ulduar is cleared? Is this actually optimal for both progression guilds and private server players that have mastered the fights.
if we have only 1 frost DK, what would be the top choice to replace with?
Another rogue is a fine option or another warlock
I'm currently our TBC guild's third tank as feral but I'm planning to switch to either Frost DK or Ret paladin. Mostly enjoy tanking > dps so would you recommend DK in that case
4 warlocks for ICC 25? warlocks drop off pretty hard after t8 imo. Still need 1-2 but for raid damage an extra warrior, or ret becomes more important imo
Have one of the frost dks start to main his fury warr alt late t8 and use that for t9 and potentially the same with a affli lock for another mage
@@cempas that was my plan, either frost or unholy depending if their is another person playing that class.
Fire mage is the best dps alongside fury wareiors and combat rogues, still, you want you aff lock
Blood tank is missing the melee hast, since they go down on frost tree to get it
When does blood become tank mode tho? im sure blizzard will be lame and make blood tank right away at the beginning probably
ICC 25:
-2 Tanks: BDk (w improved icy talons), Pala
-4 Healers: HPala, DPriest, RShaman, RDruid (w revitalize)
-8 MDps: 1 Feral 1 Unholy 2 Combat 2 Retry (dual holy if neccesary) 2 Fury
-11 RDps: 2 Marksmanship 2 Shadow 2 Balance 3 Fire 1 Affliction 1 Demonology
Any chance of a guild good running 2 rets? I've played holy forever but want to go ret, but i'm not willing to give up my raid spot lol
> “Well rounded comp”
> 2:1 ratio over protection tokens.
Pick one.
I get that You might look at a raid comp and think "a comp with an even distribution of tokens is a well rounded one" but there's far more important things than that in a raid comp.
Sadly the issue with trying to pack out the protector token slot is that Blizzard did the Protector slot dirty in Wrath, raid wide buffs with extra coverage from other classes made the need for multiple shamans purely for their totem support unnecessary, and sadly the numbers they put out mean that it's pretty standard to only really see 2 Shamans on any of these lists. Enhance and Resto are good, but there's no reason in an optimised setup to bring more than one of each. As rugs said, Ele isn't "Bad" but all their previously unique raid utility is already covered by other classes you are bringing and their dps alone isn't comparable to bringing an extra Mage or Lock.
For Warriors, the tank spec is the worst spec out of all tanks, for everything you might say "I want a warrior tank for this" another tank does it better(DPS on the adds on Anubrak in TOGC is so incredibly niche that we can forget it). Fury warriors ascend to god tier with Shadowmourne and full ICC gear sure, but this list isn't an end game setup, it's for the entire expansion and that arms warrior Rugs listed is basically just a buff bitch in the setup for Naxx. Warrior DPS will pick up as the expansion goes on but bringing more than one is going to be a large net raid DPS loss until you start getting to around TOGC. When you've got ICC on farm and you're doling out the Shadowmourne's sure, go nuts fill out on fury warriors.
Hunters are good, but if we're bringing 2 Shamans and 1 Warrior you're gonna want far more hunters than is reasonable to get that Protector token number up to near those other ones, and if you're thinking that spreading tokens for gearing is an issue remember that a large part of that hunter DPS is going to be tied to the quality of their bow/gun. So getting those ranged weapons for all your hunters you're potentially stacking can become an issue. Rugs only brings 2 Hunters, but slotting in a 3rd for that extra Frost DK he put in is entirely reasonable, but any more really isn't justifiable. Mage and Warlock on the whole are better ranged classes to stack.
So yea, you're just not going to see a "ideal balanced raid comp" list from anyone where they can bring the full set of raid buffs your looking for, a good stack of the power classes like Paladins and Warlocks AND balance the tokens.
Double Prot Pally is really good as well.
u need blood dk for hysteria and single target boss so he can hold agro better then pala
@@mouh_sw3219 threat isn't a thing.
@@warpathh it is when dps actually Play their class
Most content outside of prog you'll drop a healer or 2
So is there a upside to feral tank? from naxx to Toc~ i know during ICC they get to the peak of being super good.
I'm a feral tank on Synergie/Sindragosa. And bear tank being the only tank i can truley enjoy never played it during wotlk much though.
@abc xyz apperciate i really love feral tank. (only take i can enjoy)
The problem is they are not as good as a prot paladin at main tanking and no where near the power level of a DK off tanking, who's big strength is pumping threat.
@@Mike16339 im not looking to play anything seriously meta, just want to get thru the raid tiers as bear.
@@Dated420 Classic Wrath won't be as hard as some of the hard-core private servers. You can play whatever you want and still do well.
Do you think ppl will be 5 healing naxx tho
won't affli stand out less with unbuffed boss health?
Yeah I think that’s certainly true, but that doesn’t take away from the fact that they’re monsters in the entire expansion who are good on every single fight.
I think pre-nerf values for HP will still be high enough for the affliction locks to maintain their status as god tier dps
this is true... however, there are some fights that they do really well on regardless; an example of this is yogg saron where they can do a lot of damage while facing away from the boss.
yea exactly, I main affli, they are stronger the harder the fight is however, so they are still progress monsters no matter what and will carry any Guild. any guild who wants EZ mode will try to have like 3+ like this guy. they also heals themselves for absurd amounts at all time btw. only weakness is fast kills and speedruns (the opposite of progress) which only happens when you massively outgear content, which i find silly.
found it xD ty rugs
What does enhancment shaman bring to the table? I thought theor damage is quite subpar in comparison to other melees, especially later on
They are a top 3 dps with the spellhance build all the way until icc, and they also pick a lot of gear that no one wants, so they usually pump even harder due to being overgeared aswell
@@cempas the Gear aspect makes a lot of sense
I'm assuming totems too, for melee? So there's not just the rsham's totems
@@Sarah-vi8px Totems are raid wide, so a resto placing down windfury gives the whole raid windfury, not only the group. Furthermore, most totem buffs have an equivalent alternative. Hunters giving 10% AP, DKs giving Strength and Agility.... only unique totem is restos 5% spell haste totem
@@Aspicivi talented totems are better than horn of winter, so with all the sweat min maxers out there you would want an enhance shaman.
would like to hear your thoughts on why UH and frost tank aren't viable as tank specs for wotlk? as far as i remember blood tank was a massive thing in ICC, but before that frost/UH were the best
exactly. We won't be getting a progressive patch with Classic Wrath. The 3.3.5 talents & balancing heavily favors blood DKs.
I talk a bit more about DK tanking specs in this video if you'd like to hear more!: ruclips.net/video/CuY8l7m3dYs/видео.html&ab_channel=Rugs
@@Rugsz i also remember some DK's respecing blood damage due to their damage output as well, could've heard wrong but haven't heard anything from you about blood dps yet, what are your thoughts?
@@un_known5895 blood dps is the worst DPS spec considering all 3 dps specs. It’s really not all that bad, but it’s not as good as frost or unholy so people don’t play it
I played warmane Blood DK for about a year doing HC ICC etc. The truth is any DK spec can tank but only the blood tree provides actual mitigation with Will of the Necropolis (15% less damage below 35%) and also some CDs like vamp blood. Admittedly these aren't super great but as a blood DK you can (and should) run double aura to buff your group. You can provide melee haste with imp icy talons and 10% ap with abominations might. These buffs are shared with enhance shaman and marksman hunter respectively which you may have in your 25m, but prob wont have both in your 10 mans or 5 mans.
any 10 man comp?
Hello Rugz Survival is turbo bugged and busted on Synergie don't let this cloud your judgement :)
Synergie lul
Not bad, but i would say 1 Arcan Mage for 3% more Dmg and 1 more fury
Good videos. The 10man comp please.
Really looking forward to see it. Me and my friends are not gonna try that hard in 25m, and I know 10m is not even considered for many tiers for being the "easy" mode, but I want to go for the 10man as efficient as possible with my not skilled homies.
arcane mages give the raid a 3% damage buff right?
Yes. Ret and BM hunters bring the same
Good video buddy, i would disagree only with 4 DK, i would like to go with 3 (1 blood, 1 frost, 1 unholy), but its ok. I would like to watch a video about raid setup to specific challenging content like Immortal, Sartharion 3 Drakes, Death's Demise, Tribute to Immortality and Lich King Heroic. For exemple, i always see a Warrior in Death's Demise setup, why? is he there only for buff or has he some specific role there that makes fight easier?
I have a lot of question about those contents, like how many warlocks u need to bring to kill yogg 0? Best tanks to take Anub adds (in retail couple years ago we used a warrior with avoidance gear via block, i dont know if its the best strategy today)? Why ppl bring so many Paladins to Lich King Heroic, its normal to see 6 paladins on Lich Heroic. Why DK is so strong in Sartharion 3 Drakes? It would be nice content cover all those things.
Cheers
Hey man great comment. I’d love to go in-depth in a video to answer some of these questions! This is a good idea for another video and I’d love to provide some answers for you the best I can. Cheers mate
@@Rugsz Insane man, cant wait for these content. Will share with friends, we are hyped to play Wrath again and it will help a lot.
@@guinhokkm I got a new video coming out tomorrow you’ll want to watch. Trust me
now i dont know if wrath classic is gonna be much different from private servers, but usually u bring 2 dk's. 1 tank, specced into improved icy talons for the melee haste, and 1 unholy, for their increased spell damage on diseased targets
edit: for ICC
Yogg 0 world first was done with 5 locks, 1 demo and 4 affli, so 2 more affli than a normal comp. but people suck and are desperate so they'll try to stack way more this time, the fight's a hunter carry because they need to distract the beaconed add away from yogg asap, yea best anub add tank is a prot warr but prot warr is not versatile overall and its not like only they can do it.
in general its all about versatility, pala's have a huge toolkit just like hunters, they can deal w whatever a boss throws at the raid, unlike a warrior.
Is this an April fools joke, out of season and all?
unholy always beat my blood dps even tho while people were dying i always lived. my dps wasnt bad in wrath but i was always slightly behind unholy dks
@Rugs sorry to bug you, as a Prot Pally, I look at Engineering VS Blacksmithing / Leatherworking.
We get nitro boots but loose 15 stam, we get glove armour enchant but lose 2% threat and parry rating. Is that actually a worthwhile trade? Compared to extra what 60odd stamina in comparison?
Should go Engi and JC. Nitro boosts is always worth the lost stamina, and you normally go with 18 stam gloves not threat, in which case the armor is still better
@@Cybrok Tyvm sir!
@@MitchellNabkey the threat enchatn is from tbc so its Not 2 procent
5 healers is BS 2 holy paladins and a disc priest and you are good to go
or 1 Resto Shaman
Oh, rank1 ret pala with 3 ret on the server ralking, lets see
I can tell you’re a DK main. There’s NO NEED for any raid to bring 4 DKs. Two-three TOPS
DK are just that good, honestly could swap a hunter with one as well. they really are super good.
Are Rogues applying Improved Expose Armor in Wrath?
Yeah they are but most people just do warriors stacking sunders. Especially when you have 4 of them they stack quickly
speaking for 3.3.5, a lot of groups have 3+ warriors so you only expose things that will be alive for short periods/in special situations cuz u can stack sunders quick. no idea for naxx etc
@@svilendenchev9984 is IEA still stronger than 5 stacks sunder, or do they give the same debuff in wrath?
@@Relsie they give the same as the talent is bring reworked to only reduce the energy of the spell
@@svilendenchev9984 most guilds bring a prot warrior off tank for this. Other reasons include an unhittable set for adds on HM anub arak and capable of self stunning enraged adds on HM lich king. Safeguard also trivializes phase 3
Kinda bummed that we would want 1 rogue max. :(
nah, 2 rogues minimum, one combat for 1handers and 1 assa for daggers, otherwise wasted gear drops. + rogue is best melee dps in any situation.
Algorithm
another raidcomp tool w/o guardian angel and stuff. i get it, shit is horribly easy, but pls send heals sum love
2 holy paladin for 5 man dungeons just to be safe
Rugs are you leading a guild in Wrath? I prefer to be an efficiency player. I want to build the most TFs, Atiesh, Scarab Lords, Valynr, Shadowmournes possible. If you are running a guild, is it going to be speed running parser guild, or the efficiency style guild you're showing here? If primarily efficiency, let me know! I'd love to apply.
Nah man! My guild leading days are over but thanks for the support!! Maybe we can end up somewhere together
No Elem shaman?:) Ok...But why?
they are very weak in wrath, you want to play spellhance which is a lot like ele anyway, it uses the same spells but in melee. no point in playing ele, its hard to explain but it doesnt help the raid as a spec.
Gonna need more than one boomy. Their dps is insane if they can solar and lunar correctly.
no their dps is 5 to 10th spot but not Top5, they do similar to demo lock. they are top only if starfall can be abused.
@@MrFree-vj8qj thats only at the end of the expan. In the beginning, boomies can easily make top 5 dps
Take whatever mage you want because you won't lose any buffs. "arcane empowerment" might have something to say about that. You know, the buff that increases the damage of the entire raid by 3 %? which is pretty big in the early stages of the game if you ask me. And i'd argue that you don't need 2 holy paladins in the raid, since their main job is to Tank heal, and he should be able to do it even with 3 tanks by himself. The only reason you would get another paladin would be for the extra buff, but you can get that from at least 1 restri paladin. 1 is more than enough, and as an alternative it would be better to just bring a holy priest for diversity and a better raid healing, or either of the resto dudu or resto shaman.
Ret pal gives the same 3% dam buff my man. And holy paladins are just way too strong in wrath. They never go oom, keep the tanks and the melee up at the same time.
Hpalas are op man, they are really good raid healers as well and tank dmg is at its peak in wrath. Also they provide best raid utility with raid sac+aura mastery, and glyph of holy light is amazing
meta is 2 holy pala + 2 rsham + 1 disci. I'm pretty sure of this. Rdru is not part of it, except as boomy off spec.
@@MrFree-vj8qj you would take a rdruid over a 2nd rsham if not for their great aoe healing but for their talent ”revitalize” that gives each tick of rejuv/wild growth a chance to give back energy/rage/mana/runic power. While not insane for mana users, its rly good for especially rogues/ferals and dks. Also they bring another combat ress/innervate
Nah waste of time 3 afli 2 hpal and affli😂😂😂is best dps. Ye ofc never go to a raid with an actual ffb bis mage or fwar u might not like those charts. Jus put 1 demo in ur raid for lock tv and spell buff
ELE SHAM >>>>
5 healer is too much
Great vid, one thing you forgot to mention is how feral brings 5% melee crotch which is noice monkeys m8
Fury does too though
10 man comp pls/ best pve professions
engi+ whatever u like, JC and Tailor are best, yes this is for all classes and specs. its not awesome but its what it is.
Is not the Best idea use combat before toc, without enough arpen assa Is just superior, same thing about fury thats why ppl use arms instead combat
nah its those u need x haste/arp/whatever is bs for all specs except fire mage/fury warr. u never played on fmourne, both assa and combat can be top, i see it all the time in naxx. besides they dont compete on weapons so u want both because gear >>> spec. try playing w no gear vs no talents.
I was blood dk dps in icecrown raids soooo lets see what blizzard does in letting blood stay dps or tank
Why Enhance?
Spellhancer is a top tier dps half through the expansion.
Stronger totems and good dps. And they are flexible and can make up for missing buffs
Frost dk ? Lol , if You have dk tank You don't need frost dk
frost is top n1 or 2 dps in T7 but yea besides that they dont have anything special, they are still better than fury in any scenario though and have massive defensives. 1 unholy is absolutely mandatory, it does just a bit less dps which doesnt matter
I think speed runners gonna use 5 mages, and one of them is using the frostfirebolt build.
Why frostfirebolt?
@@naejimba Cuz the frostfire gives a slow debuff to the boss, and benefits the other mages talent called torment to the weak, wich gives 12% damage on fire and arcane spells.
@@lucianomilfont2246 , all tanks have an ability or talent that will trigger Torment the Weak. Thunderclap for Warriors, Judgements of the Just for Paladins, Infected Wounds for Druid, and Frost Fever for DKs. All of these are attack speed reductions (which count for some reason) and a boss will be immune to slow effects so even a spell like Frostfirebolt wouldn't work. It's confusing as hell, but that's the way the mechanic was back in Wrath.
@@naejimba rly? I've seen a bunch of speed kills with 15+ mages and a frostfirebolt Between, now im confused. Not really sure How the slow Works but Thats It.
@@lucianomilfont2246 , yeah. Now, there could be another reason for FFB but I don't know what it could possibly be. Fire does more damage and also the typical TTW build means another focus magic to daisy chain in on the mages. That alone (the fact that FFB doesn't have focus magic) is enough to mean it isn't worth running a FFB build; you simply run Arcane until you can get the hit/crit to support Fire.
thanks all the low 90% guilds will take that setup and then suck.
Yeah , its a great setup for most of the raids and bosses. But if u ask me I will change the one holy pala for one resto sham or resto dudu. One is good enough to take care of the tanks.(for end game I mean)
You said you weren’t bringing an elemental a minute into the video. I stopped watching a minute into the video. Nub.
Warlocks best dps in game but you want to stack mages for speed runs xD I think your confused
No you're confused. Highest dps while killing a boss =/= fastest time to clear a raid.
2 survival? Si better 2 shadow priest.
Bro too much heals you are not utilising classes to their fullest too much dks 1 hpala is enough too much locks enha is not needed at all due weak dps
my eyes bleeding... i played
wotlk.. and this guild is trash :D
Do you have a better comp in mind?
@@trilo8689 considering it's icc and people have gear you can kick those dks and afflis for for firemages and fury wars.
Why the fk would you have 5 heals für speedrunning I think if you are already that good that you speedrun the raids you really don't need 5 heals
That's not a list for Speedrunning. He said that. Speedrun would have indeed less heal, one less tank and more mages/less dk erc
Weak comb, will not break any speedrun records with it.
trash comp. no ele shaman, which is required
remove 1 dk, 1 hunter, 1 mage, and possibly druid since dps > healing. add ele shaman, 2nd arms/fury and last one can be hunter/retri/warr dps
Ele shaman is usseles in lk pve.
it's used for sp totem
@@shadowspyes demo locks sp buff is better
@@Mscmann not for early p1