Creating animations with point clouds

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  • Опубликовано: 16 сен 2024
  • In this 1-hour session, Midge will use a point cloud scanned at BCON or during the session to create a funky abstract animation loop to celebrate the return to our in-person conference.
    He'll guide you through importing and manipulating point clouds in Blender, all the way to rendering and comping your end result.
    Blender Conference 2022
    2022-10-28 11:00 at the classroom.

Комментарии • 39

  • @MichaelProstka
    @MichaelProstka Год назад +144

    I couldn't make it to BCon but I was the guy who redid the PLY importer. I am very very happy you got to present a good use case for it! Thank you.

    • @MidgeSinnaeve
      @MidgeSinnaeve Год назад +22

      Awesome! Thanks for your work. We should really try to get in to master tbh, so useful!

    • @VincentJohnsonArt
      @VincentJohnsonArt Год назад

      🎉

    • @MatheusLeston
      @MatheusLeston Год назад +2

      Thank you so much, mate! I use your importer a lot, great work!

    • @MichaelProstka
      @MichaelProstka Год назад +2

      @@MatheusLeston A group of five have nearly completed a shiny new C++ io ply module 😀

    • @MatheusLeston
      @MatheusLeston Год назад

      @@MichaelProstka NICE! Looking forward to it!

  • @mostafakabeel7119
    @mostafakabeel7119 Год назад +2

    have been a fan for a long time! Thank you Midge for everything you do!

  • @genesis2303
    @genesis2303 Год назад +5

    I used to make lines like this with mesh line and attribute transfer, will have to try this method also!

  • @SaintMatthieuSimard
    @SaintMatthieuSimard Год назад +8

    That would be amazing to create volumetric motion blur that you could pan around realtime!

  • @nenghuo
    @nenghuo Год назад +3

    love this

  • @Al_KR_t
    @Al_KR_t Год назад +6

    Amazing presentation! Definetly inspired me and shown me some amazing new tools!
    Noticed one problem at 35:22. When you subtract 0.5 from texture with vector math, you just move it all uniformly 0.5 units in same direction it has been already. To really make each axis random I would use Combine XYZ node and connect to each input same 4d noise with different W value. That way deformation will be non-uniform and will be much more random
    Anyway, great work, man, I really learned a lot from you here!

    • @MidgeSinnaeve
      @MidgeSinnaeve Год назад +3

      True, but that requires more setup than I had time for hehe

    • @Erindale
      @Erindale Год назад

      RGB noise is random in each axis already so the way Midge did it was to centre the displacement around the original point positions to make it properly random rather than always having a bias towards 1,1,1

  • @roary666
    @roary666 Год назад +3

    Amazing content as usual!

  • @blendercomp
    @blendercomp Год назад +4

    This was an awesome presentation. Loved the technique. I've aalso enjoyed your mograph course! :)

    • @MidgeSinnaeve
      @MidgeSinnaeve Год назад

      Cool, glad you enjoyed the course! :)

  • @DanielThiele
    @DanielThiele Год назад +1

    I believe in you little laptop!

  • @carlosiega5240
    @carlosiega5240 Год назад +1

    Terrific presentation! I just wandering if there is a concrete chance to generate ply files from normal video sequences (from a Movie, for instance), instead of using LIDAR sensors. Usually software like Metashape just have several issues to align properly

  • @sasdohlen9397
    @sasdohlen9397 Год назад +1

    Nice one

  • @constantinosschinas4503
    @constantinosschinas4503 Год назад

    Galaxy Note Ultra's (and i guess S22 Ultra) have ToF sensors ("LIDAR"). Have not used them for point clouds though, to propose some android apps.

  • @zarodgaming1844
    @zarodgaming1844 Год назад +4

    me: maybe 3k verts are a bit too much
    this guy:

  • @MahckMedia
    @MahckMedia Год назад +1

    👏👏👏👏

  • @captain3d697
    @captain3d697 Год назад

    Nice Guy!

  • @strugglingengineer1465
    @strugglingengineer1465 Год назад

    I want to know what drug was used in order to come up with this art style.

  •  Год назад +1

    I really wonder what's in that 'Farts' directory now 🤔

  • @yogieb5461
    @yogieb5461 Год назад +1

    12:40 When I render after converting to points from mesh (geometry nodes) nothing at all appears, it looks invisible and the colour has disappeared. Any tips?

  • @shmuelisrl
    @shmuelisrl Год назад +1

    you are actually able to really optimize this setup by rendering the curves with the hair system so you will have 0 faces

  • @RuSSSat
    @RuSSSat Год назад

    Way too on time of modern phones , just smooth those points and you got all building

  • @art_and_anarchy
    @art_and_anarchy Год назад

    what distro he is using?

    • @MidgeSinnaeve
      @MidgeSinnaeve Год назад

      I believe I had Ubuntu 22.04 on that laptop at the time.

  • @aaayerus
    @aaayerus Год назад +4

    Don’t forget to buy the iphone pro!

    • @MidgeSinnaeve
      @MidgeSinnaeve Год назад +3

      I really wish there was a cheaper option honestly

    • @Edgard422
      @Edgard422 Год назад +1

      @@MidgeSinnaeve You can try photogrammetry

  • @LiDARs
    @LiDARs Год назад

    Hey why don’t I donate some real LiDAR data… never mind. 😂

  • @quentinarrius
    @quentinarrius Год назад +2

    How to create animations with point clouds ?
    Buy Iphone Pro
    Buy Addons
    Not a really cool way to showcase Blender's abilities...
    'cause I gess they're doing it in linear space or whatever... I dunno! As long as it works right?'
    No... Not "as long as it works right"... We don't just want to mindlessly repeat what's been bought and clicked on like good automatons, we're here to learn stuff...
    The rest of the presentation is great though, fairly in details and actually produces a result! :)