Thank you. You don't need to copy the hex code. There's a quicker method. Put the mouse pointer over Base Color box and copy (Ctrl C) the color. Then paste (Ctrl V) the color into the other Color box. You can also drag and drop the color but it's a little difficult in this case. :)
You can change the solid view settings from Studio to Flat, change colors to Random, turn on shadows and cavities. You now have very pretty and very practical solid view mode, without having to change the viewport color everytime manually.
Even though I already knew this, the viewport display color is still not showing for me. I searched my way here but found no answer I need, sadly. After looking through the ui for quite a while, I finally found out that you have to also enable the color -> object in the viewport shading drop down panel (where you select the MatCap). Hope this information helps those who're having the same issue as me. (Interestingly, this setting is by default on color -> material, but it's not showing the material I assign to the object, instead it's only showing the MatCap material color. That confusing setting can use some improvement.)
Since the wording confused me for a minute here is what you do. On the top right of the viewport where you can change the render modes between render, solid, material , wireframe. Click the little arrow next to those balls and then in the middle menu that says Color change it to material.
@@ICE0124 That's right, thanks. I did explain it really poorly. In fact, my explanation was plain WRONG, lol. Because I think at that time I was looking at the viewport display setting in the object tab, not in the material tab.
FASTER COPY OF COLOR 1-HOVER MOUSE to object color - CTRL+C (copy) 2-now HOVER MOUSE to viewport color - CTRL+V (paste the copied color from Object Color)
I have a question maybe you know the answer to... under the View... Viewport Render Image menu, is there any way to get printer friendly colors for CAD printouts of mechanical models? I want a white background, but the object lines to be blue or black. Is this possible in the viewport render option?
What if I want a skydome with the viewport lighting? I just added noise to a hollow sphere, and I like how the viewport shades. So I was wondering how I could get the skydome to appear there?
hi i imported obj file in blender, m able to change color of all material in blender except ew polymer like objects(no face), polymer chains are very thin hairy like objects in my file and they are all black in color no matter what i do. they hide when i turn off overlay button. plz tell me how to change color of these hairy polymer chain in blender in obj file
I used to use the same technic but for some reason I have imported some model that always look pink or some other color that doesn't change the color using the same method, any idea?
This guy got me to where I needed to be in less than 15 seconds. Amazing.
he knows because he is one of us :)
its a treat THANK YOU VERY MUCH !
literally best blender tutorial I've ever seen! STRAIGHT TO THE POINT! thank you so much.
Thank you. You don't need to copy the hex code. There's a quicker method. Put the mouse pointer over Base Color box and copy (Ctrl C) the color. Then paste (Ctrl V) the color into the other Color box. You can also drag and drop the color but it's a little difficult in this case. :)
Thanks a lot. I use the second method which is drag and drop because the first method didn't work for me. I appreciate your time for the explanation.
it is another way to do it, equally valid, as the one in the video, thanks as well
Exactly what I needed. Perfect first 15 seconds and then explanation. Amazing
Straight to the point! All tutorials on RUclips should learn from your videos
Thanks for putting the info right up front. I watched the the whole thing to learn the fine details just because of that.
Thank you!! I've been stuck to view hair particle colour in SOLID mode. It's been a week and finally I found this video. Thank you very much!
You told me what I needed to know in 10 seconds, bravo
This makes aligning custom clothing faces *worlds* easier; especially when combined with X-ray mode.
You can change the solid view settings from Studio to Flat, change colors to Random, turn on shadows and cavities. You now have very pretty and very practical solid view mode, without having to change the viewport color everytime manually.
Exactly what I needed, thanks!
Life saver! very articulate btw, soothing neutral voice
thank you so much for this amazing video it helps me a lot🤗🤗🤗🤗🤗
Thank you so much for this video! It's been an issue for a long time for me)
amazing short video straight to the point no useless talk very good 👍
Nice, short, and simple. Thanks!
fire
thank you so much!!
solid stuff! keep it up!
Thanks!!! That's exactly what I need
You saved my day
thanks!!
Woooow!Thyanks!!!
Super cool!
damn that was quick! thanks
Thank you! OMG
In "1:25" you remind we when Dora LOL. By the way, you was straight in the point keep going I love your content.
Thank you!
Excellent content. Keep going!!
Even though I already knew this, the viewport display color is still not showing for me. I searched my way here but found no answer I need, sadly. After looking through the ui for quite a while, I finally found out that you have to also enable the color -> object in the viewport shading drop down panel (where you select the MatCap). Hope this information helps those who're having the same issue as me.
(Interestingly, this setting is by default on color -> material, but it's not showing the material I assign to the object, instead it's only showing the MatCap material color. That confusing setting can use some improvement.)
Since the wording confused me for a minute here is what you do.
On the top right of the viewport where you can change the render modes between render, solid, material , wireframe. Click the little arrow next to those balls and then in the middle menu that says Color change it to material.
@@ICE0124 That's right, thanks. I did explain it really poorly.
In fact, my explanation was plain WRONG, lol. Because I think at that time I was looking at the viewport display setting in the object tab, not in the material tab.
Legend.
thanks bro!
Thanks
thank you bro
cool thanks
FASTER COPY OF COLOR
1-HOVER MOUSE to object color - CTRL+C (copy)
2-now HOVER MOUSE to viewport color - CTRL+V (paste the copied color from Object Color)
hello, how do you create objects quick and easy like in the video?
THANKS
I have a question maybe you know the answer to... under the View... Viewport Render Image menu, is there any way to get printer friendly colors for CAD printouts of mechanical models? I want a white background, but the object lines to be blue or black. Is this possible in the viewport render option?
What if I want a skydome with the viewport lighting? I just added noise to a hollow sphere, and I like how the viewport shades. So I was wondering how I could get the skydome to appear there?
Hi, is it possible to change the scene/world lighting to be brighter in Solid mode?
Just fOund your channel and look forward to more unity tutorials!.maybe intermediate level?
i want to texture not solid color, how to do that?
hi
i imported obj file in blender, m able to change color of all material in blender except ew polymer like objects(no face), polymer chains are very thin hairy like objects in my file and they are all black in color no matter what i do. they hide when i turn off overlay button. plz tell me how to change color of these hairy polymer chain in blender in obj file
i have view just a black color figure, whats wrong.. ?
I double checked these, and made them all black. but for some reason the color only shows in brown, not black.
Nevermind, turns out it was cause I was in edit mode. Once I switched to object mode it turned black. It really threw me off
I used to use the same technic but for some reason I have imported some model that always look pink or some other color that doesn't change the color using the same method, any idea?
Never Mind, I found out why it was happening to me, a texture was needed/missing.
Wow you broke a record maybe, gave the solution in the first 15 seconds
I just need to change the default material as long new mesh is created in solid mode