The 15 degree seat riser will indeed be stock with all newly shipped Yaw 3's, I've encouraged Zsolt to make it available as an accessory on the YawVR store for existing Yaw device owners.
Nice can't wait to buy it as an accessory, will be a nice addition to my existing yaw3! Also ya I would buy there accessories such as the controller holster for the motion comp.
Nice to see them finally finishing the yaw2, weird to call it 3. What I want they don’t have the balls to make, full 3 axis rotation. When I’m upside down in dcs, or roller coasters, I want to be upside down, no brain tricking required when it’s real. I’d kickstarter a heave platform yesterday even with all the delays
@@ItsVRK just shows how broken and incomplete the yaw 2 was. Never thought I'd be happy that the kick starter was so delayed since we're getting a much improved product. My concern is yaw 4 will be more of the same when I want even more angle
It’s good to see that the company continues to innovate. I really look forward to receiving my Kickstarter reward to be able to look positively on YAWVR. This channel has been a great influence for me to stay positive and hope for the best.
The wireless connection is crucial for a 360 degrees device like this, so that is a very good change to make it much more usable. That said, I agree with the other commenter that heave is much more important than having 360 degrees or a big range, so I'm not a big fan of the solution. Although it does have a small footprint, so it may be usable for people that can't fit something like a DOF Reality.
Yes, there are some problems with the rollers. The the rollers lose the rubber. But the reaction from YAW was very fast. One week later the new rollers arrived.
Needs an option for a side mounting gaming plate (arched) like in Sim racing cockpits... middle mounts are a thing of the past on Sim Racing for a reason. Make it an add-on and make the gaming plate arm, mount from the bottom of the base and the YAW 3 is now a multi-VR Swiss knife. For just under $4k?... and myb reinforced legs for heavy pedals, and my money is yours.
I have a Valve Index, HTC Vive, Pico 4 and Quest 2 VR headsets. What do you thing is the best option to use with the Yaw3 setup. Will I need any other accessories to make whatever headset I use wireless?
Once the InfuseVR update lands the Pico is probably your best option that allows for full 360 rotation without having to worry about cables getting tangled
Hello. I’m getting ready to buy this at an additional cost of $1868 after my $2400 Ki starter spend. I am a normal person without experience in computers. Will I be able to set this up and get games/flight/driving simulators to work with motion compensation easily? Or do I need to become a computer engineer to get everything (games/simulateor/motion compensation) to work. Please let me know can a normal person get this to work without a lot of hassle? Thank you
Hi, I'm a little confused by the motion compensation being driven by the controller. Yaw 3 has an inbuilt sensor so maybe I'm missing something but is this not a step backwards? Would love to see cable management options and suggestions as well as official recommendations for counter weights with guidance on the correct weights to use based on example user weights and peripherals.
Hi, which buttkicker would you recommend for Yaw3? Pro or plus or mini? And could you do a video of how and where to mount the buttkicker to Yaw3? Is 1 buttkicker enough and which is the best software to use?
You can do all kinds of stuff with it. Racing and flight sims seem to be the most popular use case. I wish I could get my hands on some of the software they use in VR arcades where they have motion rides. Would be a great way to demo it to friends and family.
it's nice design by means of how it looks but physics is really bad. range is not that important in motion sims but what you really need it fast switching of direction which this thing lacks. all the talks about angular velocity is useless. that thing can't even keep itself in a position but instead wobbles... and last but not least - this is subjective but in my opinion the most important degree is heave and this thing lack it obviously... when you try proper 6dof rig it becomes obvious what i'm talking about and when you start tuning it each axis separately you get the sensation on what is really important and what gives you better experience but is not crucial. heave in racing gives 80% of feeling and probably 90% in flying.
I'm no expert here but I've been lucky enough to get some hours into a Yaw2 and it was a mind blowing experience. I would assume this is an upgrade. You talk about a proper 6dof rig, what exactly would that be in your opinion?
Yaw VR has always talked about adding a heave addon, they had some working prototypes with the Yaw2 but put it aside to concentrate on the Yaw3. It sounds like when I spoke with Zsolt at FlightSim expo in Las Vegas this year they still intend on working on a heave platform.
Yeah, I love the idea, looks, and most importantly the form factor but I'm not quite convinced that it has the instant torque to convey the powerful/ instant changes in G-force/ direction that you get in a "conventional" ram based setup (and in the real world). Also, the tray & footrest look like they might not be rigid enough to mount a decent direct drive wheel and load cell pedal box... I guess I just need to see a sim racer lay down some fast laps before I can really judge.
@@Thezuule1Most racing sim platforms. They use a much larger base (for stability/ durability) and rams/ actuators for fast/ powerful movement. Just google any sim setup marketed to sim racers.
The 15 degree seat riser will indeed be stock with all newly shipped Yaw 3's, I've encouraged Zsolt to make it available as an accessory on the YawVR store for existing Yaw device owners.
Nice can't wait to buy it as an accessory, will be a nice addition to my existing yaw3! Also ya I would buy there accessories such as the controller holster for the motion comp.
Nice to see them finally finishing the yaw2, weird to call it 3. What I want they don’t have the balls to make, full 3 axis rotation. When I’m upside down in dcs, or roller coasters, I want to be upside down, no brain tricking required when it’s real. I’d kickstarter a heave platform yesterday even with all the delays
It’s not really that weird when you tally what changed between them.. which is practically everything
@@ItsVRK just shows how broken and incomplete the yaw 2 was. Never thought I'd be happy that the kick starter was so delayed since we're getting a much improved product. My concern is yaw 4 will be more of the same when I want even more angle
It’s good to see that the company continues to innovate. I really look forward to receiving my Kickstarter reward to be able to look positively on YAWVR. This channel has been a great influence for me to stay positive and hope for the best.
The wireless connection is crucial for a 360 degrees device like this, so that is a very good change to make it much more usable.
That said, I agree with the other commenter that heave is much more important than having 360 degrees or a big range, so I'm not a big fan of the solution. Although it does have a small footprint, so it may be usable for people that can't fit something like a DOF Reality.
I know that YawVR CEO still wants to build heave unit.. 🤞
Yes, there are some problems with the rollers. The the rollers lose the rubber. But the reaction from YAW was very fast. One week later the new rollers arrived.
Please can you make a tuto to setup the game engine whith motion compensation?
It’s coming, I’m just waiting on the software updates to land
Needs an option for a side mounting gaming plate (arched) like in Sim racing cockpits... middle mounts are a thing of the past on Sim Racing for a reason. Make it an add-on and make the gaming plate arm, mount from the bottom of the base and the YAW 3 is now a multi-VR Swiss knife. For just under $4k?... and myb reinforced legs for heavy pedals, and my money is yours.
Hey mate, can you clarify when you mean by arched side plate?
I have a Valve Index, HTC Vive, Pico 4 and Quest 2 VR headsets. What do you thing is the best option to use with the Yaw3 setup. Will I need any other accessories to make whatever headset I use wireless?
Once the InfuseVR update lands the Pico is probably your best option that allows for full 360 rotation without having to worry about cables getting tangled
Someone should combine it with the Gs-5 g-seat and some haptic gloves.
Hello. I’m getting ready to buy this at an additional cost of $1868 after my $2400 Ki starter spend. I am a normal person without experience in computers. Will I be able to set this up and get games/flight/driving simulators to work with motion compensation easily? Or do I need to become a computer engineer to get everything (games/simulateor/motion compensation) to work. Please let me know can a normal person get this to work without a lot of hassle? Thank you
Yes, this definitely becomes possible with InfuseVR vs the other options available
I like it.. but need 6DOF
Hi, I'm a little confused by the motion compensation being driven by the controller. Yaw 3 has an inbuilt sensor so maybe I'm missing something but is this not a step backwards? Would love to see cable management options and suggestions as well as official recommendations for counter weights with guidance on the correct weights to use based on example user weights and peripherals.
Is motion compensation an included feature in the Yaw software of is this something else that I need to figure out
If you will be using a Quest or other Android based HMD then yes, via InfuseVR
Hi, which buttkicker would you recommend for Yaw3? Pro or plus or mini? And could you do a video of how and where to mount the buttkicker to Yaw3? Is 1 buttkicker enough and which is the best software to use?
I think they said it had rumble built in now. You may not need it.
Is this only for Flight simulator or i can drive with formel 1 or drive simulator 😮
You can do all kinds of stuff with it. Racing and flight sims seem to be the most popular use case. I wish I could get my hands on some of the software they use in VR arcades where they have motion rides. Would be a great way to demo it to friends and family.
discount coupon? where? :)
If you missed it then you didn’t watch enough 😉
...ehm...are you jocking?!?what about all the cables from vr, pc and hotas?!?if you do a full 360 degree turn you came out like a sausage 😂😂😂
All your peripherals plug into usb ports on the simulator and data is sent wirelessly
seems like unstable wobbly mess made to entice 1st time buyers that don't know better.
It's the third iteration of the product and that is absolutely not the case.
it's nice design by means of how it looks but physics is really bad. range is not that important in motion sims but what you really need it fast switching of direction which this thing lacks. all the talks about angular velocity is useless. that thing can't even keep itself in a position but instead wobbles... and last but not least - this is subjective but in my opinion the most important degree is heave and this thing lack it obviously... when you try proper 6dof rig it becomes obvious what i'm talking about and when you start tuning it each axis separately you get the sensation on what is really important and what gives you better experience but is not crucial. heave in racing gives 80% of feeling and probably 90% in flying.
I'm no expert here but I've been lucky enough to get some hours into a Yaw2 and it was a mind blowing experience. I would assume this is an upgrade. You talk about a proper 6dof rig, what exactly would that be in your opinion?
Yaw VR has always talked about adding a heave addon, they had some working prototypes with the Yaw2 but put it aside to concentrate on the Yaw3. It sounds like when I spoke with Zsolt at FlightSim expo in Las Vegas this year they still intend on working on a heave platform.
Yeah, I love the idea, looks, and most importantly the form factor but I'm not quite convinced that it has the instant torque to convey the powerful/ instant changes in G-force/ direction that you get in a "conventional" ram based setup (and in the real world). Also, the tray & footrest look like they might not be rigid enough to mount a decent direct drive wheel and load cell pedal box... I guess I just need to see a sim racer lay down some fast laps before I can really judge.
@@Thezuule1Most racing sim platforms. They use a much larger base (for stability/ durability) and rams/ actuators for fast/ powerful movement. Just google any sim setup marketed to sim racers.