The great thing about drunkard negative trait is that you can get rid of it after you rest a number of times without drinking, so potentially it's the best negative
Region locked scaling sucks, slower leveling, harder time getting money, and when you get to 2nd region you have to deal with groups of 11, and next one you sometimes see groups of 17, which forces you to either outlevel content, or have realy big party, which is hard to manage. Last option if negatives also depends on first choice
just want to mention even though its a bit late but you missed one negative trait, which i think only comes into play if you don't take strong and that was loafer (Carrying Capacity reduced by 3). Glutton seems to prob be the better choice over it though.
The Watch Tower covers that risk sleep debuff fairly early on too. The happiness isn't bad either as long as you keep plenty of troops at the campfire.
I realy like farmers, ability to disengage enemies at will both from themselves and allies is invaluable early on. And good spearmen are hardest ones to get early on.
SO boring a game. You have a 2-dimensional tactical combat game as one part. Because it's two-dimensional, it's incredibly predictable and the only change as you progress are damage numbers and armor values. On the other hand you have the most boring, click-to-unlock 'skill/craft/cooking' system where you do everything possible to extend the time you get to PLAY and reduce the time you must NAP. The game revolves around naps and trying to lessen the time you nap. Meanwhile combat scales in a linear fashion, so the more party you have the longer combat takes without getting any more difficult. The ONLY reason to add more party members is to manage the nap time because each of your party can have only one skill to impact the nap timer, so you're doing more with your party to reduce your nap time than you are to advance your party and explore the world.
The great thing about drunkard negative trait is that you can get rid of it after you rest a number of times without drinking, so potentially it's the best negative
if you take drunkard on every of your starting character the unhappiness debuff ramp up and you end up with -20 happiness per rest
@@Brynnu You can do it one by one by storing your companions in the tavern.
@@shiniselune399 woaw that was forever ago
Ur vid had exactly what I needed thanks
Great video for begginers, at start of champaign last negative options are also diffrent for each start 👍🏽👍🏽👍🏽.
I like the farmers start, mostly as I like the group negative. 5% less knowledge gain. No other has that
Great Gameplay brother 🙋♂️
Faz um vídeo das melhoras profissões para cada tipo de personagem em específico.
Abraço do brasil ❤
Region locked scaling sucks, slower leveling, harder time getting money, and when you get to 2nd region you have to deal with groups of 11, and next one you sometimes see groups of 17, which forces you to either outlevel content, or have realy big party, which is hard to manage. Last option if negatives also depends on first choice
ranger is early game.. i use 2 rangers to backstab, 1 brute to tank.
just want to mention even though its a bit late but you missed one negative trait, which i think only comes into play if you don't take strong and that was loafer (Carrying Capacity reduced by 3). Glutton seems to prob be the better choice over it though.
The Watch Tower covers that risk sleep debuff fairly early on too. The happiness isn't bad either as long as you keep plenty of troops at the campfire.
unggahan yang hebat ,,temanku
I realy like farmers, ability to disengage enemies at will both from themselves and allies is invaluable early on.
And good spearmen are hardest ones to get early on.
What is roff?
SO boring a game. You have a 2-dimensional tactical combat game as one part. Because it's two-dimensional, it's incredibly predictable and the only change as you progress are damage numbers and armor values. On the other hand you have the most boring, click-to-unlock 'skill/craft/cooking' system where you do everything possible to extend the time you get to PLAY and reduce the time you must NAP. The game revolves around naps and trying to lessen the time you nap. Meanwhile combat scales in a linear fashion, so the more party you have the longer combat takes without getting any more difficult. The ONLY reason to add more party members is to manage the nap time because each of your party can have only one skill to impact the nap timer, so you're doing more with your party to reduce your nap time than you are to advance your party and explore the world.
So why are you here wasting your time 😂