Unity 3D : Creating Dynamic Footstep Sounds with Unity 3D Scriptable Objects

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  • Опубликовано: 6 сен 2023
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Комментарии • 2

  • @SrLubaDev
    @SrLubaDev 10 месяцев назад

    Really cool the way you implemented it, i did something a little different on my old re project,
    I did a scriptableobject that contains the sounds and then make a ground scripts that is obtained via a raycast to the ground. You assign the sfxscriptableobject to the ground script, then the rest is made through animation events

    • @MichaelHeist
      @MichaelHeist  10 месяцев назад +1

      O nice so you just assigned the audio right to the ground and then the animation event picks the random sound. That’s great no for loop needed