Unity 3D : Creating Dynamic Footstep Sounds with Unity 3D Scriptable Objects
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- Опубликовано: 6 сен 2023
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Really cool the way you implemented it, i did something a little different on my old re project,
I did a scriptableobject that contains the sounds and then make a ground scripts that is obtained via a raycast to the ground. You assign the sfxscriptableobject to the ground script, then the rest is made through animation events
O nice so you just assigned the audio right to the ground and then the animation event picks the random sound. That’s great no for loop needed