Unity 2023 Released!
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- Опубликовано: 4 июл 2023
- Unity have just released Unity 2023, the tech stream version of the popular game engine. This follows a few months after the Unity 2022 LTS release. The LTS release is all about stability, while this, the tech stream release is about adding new features.
In addition to several bug fixes and small improvements, new features in Unity 2023 include
- screen space lens flares
- improved water system including water excluder and water deformer as well as the new foam generator
- transparency and subsurface scattering improvements for the HDRP
- hair and skin improvements
- ray tracing API and raytracing HDRP features now production ready
- adaptive probe volumes
- new light baker LightBaker is now version 1.0
- volumetric fog output in the VFX graph
- support for ARM on Windows platforms
- experimental UTP, Unity Transfer Protocol, low level networking
- experimental Multiplayer Play Mode (MPPM) making it easy to simulate multiplayers for testing on a single machine
- various editor changes and UX improvements
Links
gamefromscratch.com/unity-202...
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Asset store buttons been functioning like that for years mate
Since 2019 at least for me
classic unity, create world-quality realistic tools in update. Forgets 95% of unity users use it create their first simple 3d game, or/and a 2d game.
When modifying a curve you can actually modify the middle of the curve. You have to double-click first to add a point, and then you can move that point around.
😂🤣
When are they going to add simple things like hierarchy folders or multitag support? It is simple to do and it adds so much utility.
When people(large volume) decide to ask for it..
multitag would be infinitely useful, but you _can_ just use an empty parent as a folder atm and it works fine
3:00 yeah it looks like it's just masking the water as apposed to affecting the simulation.
I was waiting for the mention of Awaitable. It's the replacement of coroutines that uses native C# async/await.
ChatGPT and Stable Diffusion can parse data to Unity/Blender etc.... to create renders ?
the hell are these comments? what is up with people being angry about game engines? they're all capable of producing great, finished products. your're just wasting time arguing.
Did I miss all the Weta Digital stuff? or is Unity still sitting on it?
Aye! Nice.👏
Meh. The 2022 LTS release is still buggered. Not touching this until at least 2024.
2025
@@MuhammadHosny0 2028
Did you expect anything more from unity?
buggered
yeah LTS my ass, 5 minutes using it and already had a bug... its a fucking alpha with an LTS sticker
This is actually a good release! I liked it!
I know. It's difficult to forget Unreal Engine. :)
Yes, very true. Specially performance when using very high visual facility.
@@ujugamestudio lol on performance, i think unity knows what they are doing
@@ferdinandkasangati5089 Yeah. If you use High fedility feature, exp: HDRP, unity lags just with one cube.
UE5 there does the same job, but better and faster.
@@ujugamestudio so you means both they lag but differently 😂😂😂
@@ferdinandkasangati5089 I mean, yes???
Okay, play Subnautica, made with unity. Record it's FPS.
Now play Fortnite, match the FPS.
Now see the difference. Unity's Subnautica low-graphics versus UE5's Fortnite.
I think you don't need to test by the way.
Does the water work with urp?
11:08 Not sober yet 😃😃
Wow multiplayer is cool
8:40 the roast is real HAHA
You're not going to have any experience with HDR on desktop of you don't turn it on, and have a good HDR monitor (A monitor that actually supports it.).
Hey guys, can you tell me someone, Unity guy, with good experience, are unity finally have good suport for Linux OS?Everybody tell me it's have but when I trying this is madness.
I could be massivly ignorant (usually am 😅), but seeing a basic lens flare systems as new, is weird, since it's been a visual technique in deffered rendering for more than a decade and I though it would be implemented years ago. I know the render pipeline change a few years ago, but I'm suprised it still has missing basic features from the built-in pipeline for some time.
Some times, Unity's new features releases remind me of the UE4, hell, even UE3/UDK ones from 10+ years ago.
Unity had lens flares 10 years ago, this is at least the 3rd iteration.
Unity has had lens flares for years, I think this is just a new SRP implementation. But yeah there are some missing features that are pretty surprising like Level and Asset Streaming for seamless open worlds, a better animation system and a visual AI behavior tree
This is awesome man i love unity they're adding more and more cool stuff all the time, been playing with the water system its great.
2023 edition of Unity is best one yet.
I'm on Urrrrph !!!
No C# 5, 6, 7 or 8 support?!
Unity supports all those versions of C#. Perhaps you mean .NET? Since .NET 5 was released Unity has been working on a solution to move from Mono to .NET. This will hopefully greatly speed up how quickly they can keep up with the latest versions of C#. Currently Unity supports C# 9 (with some exceptions and caveats) which is the version matching .NET 5 and this is par for the course for Unity.
after getting used to hdr I can't go back, everything looks dull and lifeless, but it is a pain in the ass taking screenshots because they come out all washed out and overexposed. Only option is the windows+G or nvidia print screen. But it takes awhile for it to register which is super annoying
my asset store link has been working all the long!😮
2:40 thats not interfering or anything. the boat mesh just blocks the foam so you cant see it nothing happens there lol
Netcode for gameobjects only supports one map/level but they say they hope to support multiple maps in the future. #StillWaiting
wake me up when they finally made Unity usable again haha
Maybe you are sleeping too long. People are already make over multi billion dollars money with that game engine while you sleep. You should check some mobile games such as Genship Impact, League Of Legends: Wild Rift, Mobile Legends Bang Bang, Call of Duty: Mobile, Raid Shadow Legends.
@@TheOne11111 let this guy, games being made on unity doesn't mean that the newest version is stable.
And the games are made on the LTS version.
Don't need all of these arguments,the commentary about being usable (on the newest version) is valid yet.
And he told "usable again" he know that the unity is good and being used for many games, he just want to have a new stable version again
What do you mean? It seems usable to me.
They did improve. They are not completly breaking the render pipelines every two month any more. Most systems that were supposed to replace old systems and were in a "not feature complete and broken" since 2017 have become stable by now. It's still not great, but better.
@@TheOne11111 do you even know which version of unity they were using in any of those video games you mentioned?
Maybe I'll take a look at 2023 multiplayer play mode again. Last time I tried it out it had a number of bugs and issues that made it incredibly frustrating to use so I went back to parrel sync.
I watch this and start my Unreal Engine, it feels even better now.
Nice...
Hilarious "typo" in the end )))
8:45 Android and then code-debugging features at 10:50 are the only relevant items for me. The HDRP stuff is pretty, but I don't see many games released with HD-pipeline - seems more aimed for corporate/industrial users. Indies & majors alike tend to go Built-in or URP (or custom RP).
"My Assets" needs to cache locally, rather than load the first 25, then have to manually load the rest. And there are so many other usability improvements that need to be made to that package browser for "My Assets".
Agreed completely!
Sounds Good but yeah I hope no Unity worker hear that woopy you made. Unreal? I mean unity.
That "Multiplayer Play Mode" has been doable in Unity for a long time through a free asset. Godot supports it aswell.
What's the asset called?
?
@@benjamintran1088 I don't remember the name, but it was NOT a stable solution. All it did was basically allowed you to run multiple copies of the editor. It was rickety af, and had a lot of potential for making edits on a "copied" editor.
... That free asset being "ParrelSync"
HDR support is huge but as someone who live at the ocean I can say the water simulation looks pretty bad
Hey multiplayer play mode is too good!
But... is it still a broken mess? :D
lens flares, I've moved my project from 2021.13.1, to 2022 lts, and unity crashed every time, you press play it crashes, you put prefab in it crashes, you change scene it crashes, you fart.... guess what... you try to resize hierarchy, the cursor stays in resize state forever... and ever... and they added lens flares.. perfect... but no thank you.
Who you calling a drunk
New features is.. lens flare 😅 ok, what year is this?
as a unity users the biggest problem there is never a stable release more updates bring more bugs instead of improving, when there is still bug in 2021 you release the 2023 alpha beta whatever, promises new features in showcases vidoes than suddently drops or cancel it again brings it again next month cancels it. some pro devs are still sticking to 2019 version.
Godot. It's the game engine you have been waiting for
Cause it does all that it's needed to do.
Of course, many developers are still sticking with the Unity 2019 version, since the development of a game can take years. Changing engines every time there's cool new fancy shit is just mindless.
Only hunters and collectors who think it's cool to have new functions do something like that, but don't do anything with it.
@@skooter500 Godot's 3D workflow is awful. It also doesn't even have deferred rendering lol.
@@Deadener haha have you ever used it? I love the workflow compared to Unity. I used and taught unity for 8 years and Godot workflow is amazing! Edit code and the Gane updates live for example. Game changer
I really hope epic games updates the water system to be out of experiemental state in unreal 5.4 or 5.5. It could be a great selling feature over Unity
Meanwhile 2022 LTS is still a garbage fire of instability and crashes
2023 = fall 2025 this version is +- stable and actual production ready
Imagine using unity in 2023 (when something exists named Godot)
Switched to godot, best decision i made tbh
Blasphemy at @11:11
New engine new problems
What's with all these unreal fanboys commenting on the unity video, clowns lmao
Looks like a minor dot release in UE world.
when i go to godot they make unity cool
but i will never use unity or unreal to make game when i see how fast godot is it feel so good open my project so fast and close is so fast i wana change small things in one minute i go to my life
but the engine need more to be like unity or unreal
The question is: do you need all those new features? Are you actually use them in your current project? ;-)
@@igorthelight maybe one or nun 😅
@@jaddd That's why you should choose the most comfortable engine ;-)
The most comfortable for you, of course!
Just don't use Cry Engine 1 or Unreal Engine 1-2 or something equally ancient xD
Fun film fact - lens flares are considered a mistake! Used to be you'd be fired/reprimanded if you ruined a shot with a bunch of flares, since it calls attention to the camera and takes the audience out of the illusion (big no-no). Then JJ Abrams and Zack Snyder came along and ruined cinematography with Abrams' CG-applied flares all over the place, and Snyder's slow-mo parallax abuse. And of course, shaky-cam 🤢
Yes, I think you should use these LensFlares pretty sparingly. Used correctly, you could use it if you temporarily wear a helmet and this creates the lens flares. But constant lens flares also annoy me and I always think that I haven't cleaned my glasses.
I saw another good example with Half Life Alyx. You have such gravitation gloves in the game and there is a kind of energy ball that shines brightly. The slight lens flares work very well there.
Those directors make great movies, I’ve never been un immersed in any of those effects. Shaky cam helps a ton in movies like transformers especially compared to rise of the beasts where without it they look like video game cutscenes
It's easy to tell how little someone knows about filmmaking when they make ignorant sweeping statements about an artform like this.
@@Deadener lol, I don’t need to be a director know what makes a movie enjoyable
@@KomodoBitGames You're right, my apologies. The average person can look at a statement like:
"This movie used too many lens flares. That means all lens flares in every movie are bad, and were a mistake from the invention of the camera. No movies ever used lens flares in an artistic matter before JJ Abrams."
And realize this is an incredibly smooth-brained take on an artform.
The musicians continue to play even as the ship goes down. So sad
What are you talking about?
You must have some bias or had a bad dream.
The water looks better than in Unreal.
nope
It doesnt
It's always fun to see how you can trigger Unreal Kids :D
@@sabiplaypuzzles7332 As if Unity fanboys are any better.
@@MrERJ1992 No
first
honest question, why would anyone use unity over unreal engine 5?
Honest answer, the asset store. It's the only thing keeping unity competitive. Indie developers don't have weeks/months to create bespoke solutions for every little system/asset that needs making which can grind a dream project to a halt. Plus playmaker isn't for unreal.
Because it's way easier to ship a game using Unity without asset flipping.
1. CSharp is so much better, easier and more powerful language, the Unity API is greatly documented, immediate compilation times, no arcane header files, magic macros etc. Programming Unity is fun.
2. Unity is far more lighter on CPU/GPU, memory and storage.
3. Unity supports more platforms.
4. Unity is less opinionated in how to do things. It is far more versatile.
5. The GameObject/Component workflow is dead simple.
6. It is trivial to cutomize the UI and make own tools.
team Unity Forever
you forgot removing splash screen after mass protest
This video was published months before that happened...
@@gamefromscratchnah, just a skill issue /j
Well, compearing to demo release of UE5 Fluid Flux 2.0 water, this one looks like sh*t
🤡
the best free and open source game engine keeps getting better, man I love unity
its not foss lol
Unity is not open source. Never has been, never will be.
Godot is open source.
@@Ozzianman i problably can pay the interprise licence to see the source code (why tho) with profits from my game, still glad I can just work on my game instead of speing weeks fixing bugs on memedot engine
@@ratboyOwO and thats a good thing, apart from blender I cant name any good foss software lmao
@@eduardomoura2813 linux kernel
All thanks to Unreal engine 😂😂
So tired of unity.
Yet you clicked on a video called "Unity 2023 Released!"
So you're either just complaining for the sake of complaining, or you're lying. Either case, why bother?
These features are at least 10 years freaking old!!.. Lens Flares, wow!!!. Do one fucking Unity Version, not a convoluted mess of incompatible hell of plugins.
Is water only available for HDRP ?
Yes :(