I started creating my city builder 4 months ago and it's coming along nicely. The thing with the game is, it takes place on a huge space ship stranded in space. It has mechanics like population control, resource managing etc.
YES! Thank you. I grew up with Starcraft, Warcraft and Age of Empires. I know RTS tutorials exist for unity, but I just love the style and the concise nature of these videos :) Thank you for keeping this up!
Yeah, but if you do it yourself you have more detailed and personalized solution. What is presented in tutorial is just one way of doing things, good for quick learning and helping to start something new.
Que lindo projeto! Obrigado por compartilhar, Unity. Parabéns por seus tutoriais ;) What a beautiful project! Thanks for sharing, Unity. Congratulations for your tutorials ;)
Im making a game to finish my studies, I choose Unity and I wanted to do a RTS, simple but one that I can improved and make bigger, thank god I found this video and channel, thank you
Super fantastic video !! So much packed into one little piece, wow. I loved how you just show the couple lines of code you need to look at without bogging it down with the actual scripts.
I would like to follow this course but when I click the link I only see "Polishing the City Builder" and some other unrelated topics. Where did the assets used, selection behavior, character ai etc go to?
This is the type of game I have been trying to make off and on for the last four years. I've gotten stuck on a few things and this project will definitely help me by some things I got stuck on -- thank you!
Here some would be happy if you still had a road build system. Or to see how to change a terrain texture at a certain point. Thank you for this project guys!
This is awesome! I remember making my first RTS project in Unity, skill trees, tech trees, building, units, combat etc. Sadly due to that I've never really finished it. The hardest part is designing the AI and their thought process though. Good luck with everyone attempting to get far!
Depends on how complex you want them to be. It can be pretty simple if you have only few options. The problem can get at prioritisation, but even that can be easily solved if you do not complicate much :D
This is a great way to learn. Just already showing ways to do Selection, AI Navigation and Resource Management are main building blocks for an RTS. However, for the more intermediate / advanced developers, how're you going to optimize for many many units? Let's say you have a 3 vs 3 RTS map. Each player having 80 ~ 120 units. You're going to run into performance problems due to the fact that theres no skinned mesh instancing. A DOTS variant would probably fix that problem. However DOTS is a whole different way of doing things and not the easiest to implement (yet) either. Lots of features aren't done or unfinished. So besides showing the basics of building an RTS game, it would be nice to also have some more advanced topics of how to do many many unit animations performant. How're you going to do crowd control if you set a bunch of units to go to a singular position? How'd you do NPC AI so they fetch resources on their own?
All of these still feels overwhelming and like magic to me. I really wanna know this stuff. Is there like a walkthrough tutorial from scratch SCRATCH to intermediate on game dev?
It would be nice if we could see how things are created such as the selection box, It appears to already be a created asset however you do not demo how to create it "Selection Material" etc.
They already have a third person arpg template with basic combat, inventory, usable items, weapon effects etc, not sure if it has lock on targets, but should be easy enough to add.
Hi Unity. Do you have DualToachControls tutorial? How to create and use it? I am very frustrated because I do not see any youtube channel that teaches that.
It's basically raycaster from camera. When it hits something else than character, it's making different shader on character. Search for 'player outline' on Google, there's a lot of it :)
Box selection feels glitchy, a frostum is needed for a nice feeling. also, I would have loved to see a fog of war as my solution broke my framerate back then and I saw everything online, dynamic mesh and dynamic texture, following the camera or static over the whole map, everything with huge framerate impact and poor visual quality. I still can't explain these nice circles around units with huge armies from 1995 titles.
Unity official videos are the worst. Instead of having someone coding the thing step by step like every other non-official author/course we have this highly edited 20min videos where you just get a glimpse of the thing and you can’t follow along. Every single official tutorial is like this, from the in Unity ones to everything on Unity site. Please make these in a linear way and stop trying to cut the thing short to fit in a 20min video.
The title of this video is misleading. I have used Unity Learn for a lot of my training, and most of the full courses are very well done. This video linked to a fairly useless set of videos about tweaking an already implemented builder based on an RTS setup. Granted, the finishing touches they are highlighting are very on trend, but for those of us looking for solutions for the creation of an actual city builder type game, this was a far cry from helpful. I agree that some of the stuff they post is aspirational, rather than practical, however when you drill down into the course work they have on Unity Learn, it is quite good. We need more of that level of instruction.
I started creating my city builder 4 months ago and it's coming along nicely. The thing with the game is, it takes place on a huge space ship stranded in space. It has mechanics like population control, resource managing etc.
that sounds really interesting!
@@faus585 Thanks! Hopefully getting out to early access before 2022.
@@oatcube3961 is it out?
@@dewlisalaza7481 Not yet. Currently in playtesting. You can check out the newest DevLog I just released today. Coming along nicely.
YES! Thank you.
I grew up with Starcraft, Warcraft and Age of Empires. I know RTS tutorials exist for unity, but I just love the style and the concise nature of these videos :)
Thank you for keeping this up!
I finally know what it feels like to spend days coding something and see a tutorial explaining it being posted.
Yeah, but if you do it yourself you have more detailed and personalized solution. What is presented in tutorial is just one way of doing things, good for quick learning and helping to start something new.
This is so brilliant to see you guys transform RPG prototype into a city builder type game! You cam learn much from your prototype series. Epic!!
This brings Age of Empires Memories back!! Thanks maybe I develop my own Strategy Game soon 👌
Unity know this, as long as you have the mix and jam master on board I will watch every single one of these.
Que lindo projeto! Obrigado por compartilhar, Unity. Parabéns por seus tutoriais ;)
What a beautiful project! Thanks for sharing, Unity. Congratulations for your tutorials ;)
Yes!! Timing couldn't be more perfect!
Im making a game to finish my studies, I choose Unity and I wanted to do a RTS, simple but one that I can improved and make bigger, thank god I found this video and channel, thank you
exactly what I need. Im working on a RTS for the first time all by myself and this will come in handy.
Super fantastic video !! So much packed into one little piece, wow. I loved how you just show the couple lines of code you need to look at without bogging it down with the actual scripts.
I would like to follow this course but when I click the link I only see "Polishing the City Builder" and some other unrelated topics. Where did the assets used, selection behavior, character ai etc go to?
This is really cool guys! Can’t wait to work through the project myself
Excellent video, it helps me to analyze certain mechanisms that I wanted to implement
I needed some vid for my rts project....thanks guys !
This video is a godsend
This is why i choose Unity over different game engines!
This is the type of game I have been trying to make off and on for the last four years. I've gotten stuck on a few things and this project will definitely help me by some things I got stuck on -- thank you!
Same!
This is great! Perfect for what I need. Thank you!
So excited to do this course, thanks for making such amazing resources for us all team :)
✨🏠🔨✨
This is amazing timing. I'm literally problem solving for this right now.
Great little mini series guys.
so many great tips in 5 minutes, thanks
when you think about it, it's kinda crazy that something like Unity exists
@@robosergTV he means game engines available to the public in general
Everyone is first till they refresh
Here some would be happy if you still had a road build system. Or to see how to change a terrain texture at a certain point. Thank you for this project guys!
This is awesome! I remember making my first RTS project in Unity, skill trees, tech trees, building, units, combat etc. Sadly due to that I've never really finished it. The hardest part is designing the AI and their thought process though. Good luck with everyone attempting to get far!
Depends on how complex you want them to be. It can be pretty simple if you have only few options. The problem can get at prioritisation, but even that can be easily solved if you do not complicate much :D
finally some RTS tutorials! we need more!. we need templates, assets fully working demos, A.I, multiplayer everything!!!! 😎😅❤️
agreed. There is so much more that needs to be covered.
Awesome work guys thank you!
This came out great! Super cool mechanics and I think folks will learn a lot from it! I love the shake animation when they’re hitting things 😂
This is a great way to learn. Just already showing ways to do Selection, AI Navigation and Resource Management are main building blocks for an RTS.
However, for the more intermediate / advanced developers, how're you going to optimize for many many units?
Let's say you have a 3 vs 3 RTS map. Each player having 80 ~ 120 units. You're going to run into performance problems due to the fact that theres no skinned mesh instancing.
A DOTS variant would probably fix that problem. However DOTS is a whole different way of doing things and not the easiest to implement (yet) either. Lots of features aren't done or unfinished.
So besides showing the basics of building an RTS game, it would be nice to also have some more advanced topics of how to do many many unit animations performant.
How're you going to do crowd control if you set a bunch of units to go to a singular position?
How'd you do NPC AI so they fetch resources on their own?
Thank you so much i love these games
Cool now i can learn to make city builder
This looks pretty easy to handle
Very interesting project
All of these still feels overwhelming and like magic to me. I really wanna know this stuff. Is there like a walkthrough tutorial from scratch SCRATCH to intermediate on game dev?
Yes, start here: learn[dot]unity[dot]com
@@MrKraignos thank you!
Very nice
Please implement the animation system with ECS so our RTS's can get awesome performance 🙏
Superb
It would be nice if we could see how things are created such as the selection box, It appears to already be a created asset however you do not demo how to create it "Selection Material" etc.
it would be nice seeing a third person arpg template with basic combat mechanics, lock on targets and such
They already have a third person arpg template with basic combat, inventory, usable items, weapon effects etc, not sure if it has lock on targets, but should be easy enough to add.
Awesome voice Andre
And how to make units' descriptions appear after selecting units?
where's the full course???? the link its only for some effects things...
Is there any possibility to have a Bluetooth networking system for Mobile devices to be native implemented in Unity?
How to stop navmesh agents from clipping into each other ?
Hi Unity. Do you have DualToachControls tutorial? How to create and use it? I am very frustrated because I do not see any youtube channel that teaches that.
Can anyone please tell me how actors render with blue color behind objects?
It's basically raycaster from camera. When it hits something else than character, it's making different shader on character. Search for 'player outline' on Google, there's a lot of it :)
@@pixelove1100 thanks a lot!
So cool!
Can anyone just tell me where can I find the full tutorial of this? Thankyou!
the script don't inherit a native class that can manage a script. How i fix it?
where is link? i would like a download this project
Stupendofantabulous
Excelente mecânica
Can you use this code in a 2d version as well?
Mix and Jam?
Wow so cool
I don't know if something is wrong with me, but I still don't understand how to implement certaing things to my "game"
i tried to import it in but it will not work.
Ahh best game engine
So cool
In this video, the way you explain it here is much better than on the Unity Learning page. Shame as it's needed :(
I have a problem please help
This is online or offline
its a battle of titans mix and jam vs unity
Guys pls I need to finish my current project first...
Box selection feels glitchy, a frostum is needed for a nice feeling. also, I would have loved to see a fog of war as my solution broke my framerate back then and I saw everything online, dynamic mesh and dynamic texture, following the camera or static over the whole map, everything with huge framerate impact and poor visual quality. I still can't explain these nice circles around units with huge armies from 1995 titles.
Thanks, at last
pls make videos on Bolt
When unity Will improve Post processing
good
the longer course is just a series of other lessons, not specific to this game...
First lol🤣🤣👌🏻
No
Is DOTS dead ?
What this is free
Unity > any other engine
неllo angry neighbor 4.0
Me first
YOU are first
@@bottle_memes thanks
No I first 🌚⁉️
@@mohamerv no I👎
@@aliimranmalik3044 no I first 🙄😜and first view and like and Comment
Unity official videos are the worst. Instead of having someone coding the thing step by step like every other non-official author/course we have this highly edited 20min videos where you just get a glimpse of the thing and you can’t follow along. Every single official tutorial is like this, from the in Unity ones to everything on Unity site. Please make these in a linear way and stop trying to cut the thing short to fit in a 20min video.
The title of this video is misleading. I have used Unity Learn for a lot of my training, and most of the full courses are very well done. This video linked to a fairly useless set of videos about tweaking an already implemented builder based on an RTS setup. Granted, the finishing touches they are highlighting are very on trend, but for those of us looking for solutions for the creation of an actual city builder type game, this was a far cry from helpful. I agree that some of the stuff they post is aspirational, rather than practical, however when you drill down into the course work they have on Unity Learn, it is quite good. We need more of that level of instruction.
So me 15th
Animation persent prefab
Bruh
Who is second,reply and like
No.
Bru stop saying first no one cares
Why is this here?
Dude, how? I have been in an RTS mood for the past week, ramping up to make one for a game jam coming soon!