💬 This took quite a long time to make so I hope you like the video! Hit the Like button! 🌐 Have you found the videos Helpful and Valuable? ❤️ Get my Courses unitycodemonkey.com/courses or my Steam Games 🎮 unitycodemonkey.com/gamebundle
Nice, I watched both livestreams and this game definitely evolved into something awesome. I like how you always explain your thought process instead of just showcasing all the features. I've been trying making a game with RTS mechanics which I've never done and this was a huge push in the right direction.
Sometimes reconcepting your game is the best thing you can do. Halo was originally going to be a top-down Grand strategy. However, they realised the closer you got to the action the better the game was. Eventually it became a first person shooter, while retaining some of the grand strategy legacy.
This was really helpful currently I'm working on a game because me and my sister like to play games together(she's 10 and I'm 13) and it will be some kind of RTS racing puzzle thingy and all of this in split screen so this really does help
❣️ what else can I say ? I finished your tutorils on your steam app within 2 days, Its been just 2 weeks since stsrted To learn game dev and whiling to learn more by taking your course soon
Well I'm certainly not as entertaining as Dani heh so that's definitely part of it. I focus more on the technical aspects as opposed to focusing on entertainment. Either way I'm quite pleased with the growth rate of the channel, thanks for watching!
this is absolutely great would you please consider doing a walking simulation story type game ? something like firewatch would be amazing and also would you please do a tutorial on using unity for product customization? like a garage in a 3d racing game where you could customize your 3d car. thank you so much for all the great videos.
Love your videos CM! I take the courses too. Somehow, I never want to finish the Udemy courses. I like the "UNITY essentials" or whatever it is.. I like that one. I wish people would separate them into chapers like that one does.. that's a great idea!🙂
It's just a simple sprite that is set to enabled or disabled depending on if the unit is selected or not. I covered the RTS system in more detail here ruclips.net/video/mCIkCXz9mxI/видео.html
Hi, thank you very much for sharing this with the Community! I have one Question. If i open the project, than everything is pink! Do you have any Idea how to fix that? Thank you!
No idea what genre my next game will be, maybe another tycoon, maybe some survival idea, maybe some strategy, no idea yet but I do want it to be in 3D With the work that I do it's kind of hard to have scheduled livestreams, I don't know what type of work I will be doing much time in advance and only some things make sense to livestream.
LIKE THE CMNT PLEASE hi sir how i can make loading a level in segments like LIMBO does. I assume the whole game isnt loaded in at the start but as you pass certain areas the next area is being loaded in? Any help or direction of the process for this would be great. Not to bothered about CODE snippets for now just want to get my head around how it works if poss.?
You need to look up Additive Scene Loading then you load and unload chunk by chunk of the level as the player progresses, it's actually a topic I haven't covered yet.
@@CodeMonkeyUnity thank you sir for reply but plz if any tutorials ? im so noob and new unity user. and my english bad . i can just learn from videos . plz could you help me with a toturial sir ?!
Sir, I am a Pratangsu and I want to learn c# but my vs code is not working I have tried to fix it but it is still not working. So sir, can I use mono devolop for unity c#, sir please reply. Please sir
Great video! But it seems I can't get the project to work..I used the same version as you did "Unity 2019.4.20f1" but It has a lot of errors, maybe I did something wrong. Where can I reach out to you if you want to help?
Excelente vídeo as always, good job! About the deep of field effect, is it possible to be made using the Cinemachine focus on target feature and follow an empty object that moves with the center of the screen? So when moving the camera up and down it would make the deep of field effect and also tilt the camera. It is possible?
I'm not sure about that, I think cinemachine does have some features to automatically handle some post processing effects but I haven't looked into it much.
Hello, I am also in a process of making an RTS game and have an Unity-specific issue, where units are pushing each other when moving. And this kinda breaks the logic of a mechanic called surround, when you just block the path for an enemy unit so he can not escape, but when pushing is "enabled", this becomes broken. Do you know a simple workaround for this? From what I can see from your video, pushing issue is also present for you
I used the standard NavMesh agent but in your case since you need extra logic it sounds like you need to make your own more complex character controller. As you move you do a Raycast to identify if its pushing on another object and don't push if its an enemy.
*Ah, welcome again to the "I built GTA VI before rockstar and with less resources than them in less than 24h!" series!* Jokes aside, this is pretty cool actually (so sad I'm even struggling with my small strategy game, featuring about 1 out of the 9999 features one would expect from any code monkey project lol)
Yeah if you see a lot of RUclips Unity videos then yup you might see about 2-3 ads per month Since you're interested in game dev I hope you like what you see!
On what platfrom are you streaming, Code Monkey. Is it Twitch, Trovo, Facebook, RUclips? I ask because I have so much free time and I want to use to at least learn to make games.
They are recorded on this playlist ruclips.net/p/PLzDRvYVwl53t4ocaP2Gl-L-QWwW16TMWU To be reminded of any future livestreams hit the bell icon, they're not planned ahead of time
First of all, thank you for posting this! It's great that you shared this with the community. Does this work with the latest version of Unity? Or is it for a certain version? In the latest version of Unity, with all the packages listed on your page loaded, I'm getting: "Shader error in 'TextMeshPro/Mobile/Distance Field': Couldn't open include file 'TMPro_Properties.cginc'. at line 92" TextMeshPro is loaded from the package manager. Any idea how I can fix this?
Well, my laptop is potato now. runs Rocket League at 30 fps on the minimalist possible settings at 1064X600 resolution with 35% scaling. Also It takes a lot of time to open unity since only 4gig ddr3 ram. Soon will be upgrading and will try out all the stuff you taught me.
6:51 Great work man, but could you please stop using/advertising the old input system and instead use the "new" one you get from the package manager? it's way better and that would help the community develop some more skills that are now quite standard in most studios. thank you!
Real-Time Strategy: Usually involves building a base, training an army, and conquering opposing players. Some really good examples are mentioned in the video (Age of Empires + Command & Conquer).
do you have any tutorial on your channel that explain how to make a "job-system" for a colony management game like in "oxygen not included" or "rimworld", that determines what the colonists do and with which priority, like mining, cooking healing etc?
I did cover a Task System like I used in Battle Royale Tycoon, you can use that as a base then add some complex priority logic on top ruclips.net/video/rQXr9XTu6CI/видео.html
💬 This took quite a long time to make so I hope you like the video! Hit the Like button!
🌐 Have you found the videos Helpful and Valuable?
❤️ Get my Courses unitycodemonkey.com/courses or my Steam Games 🎮 unitycodemonkey.com/gamebundle
Did you use the universal renderer or the 3D?
Sir can I ask you one question. Can you make RTS + Factory game?
Please make a complete RTS course.. would be awesome!!
Nice, I watched both livestreams and this game definitely evolved into something awesome. I like how you always explain your thought process instead of just showcasing all the features. I've been trying making a game with RTS mechanics which I've never done and this was a huge push in the right direction.
ive been waiting on rts content! my favourite!
I'd so definitely buy a RTS course made by you! I LOVE Command & Conquer!
This guys is pro on code and teaching!
Great work, as always! :)
Sometimes reconcepting your game is the best thing you can do.
Halo was originally going to be a top-down Grand strategy. However, they realised the closer you got to the action the better the game was. Eventually it became a first person shooter, while retaining some of the grand strategy legacy.
This was really helpful currently I'm working on a game because me and my sister like to play games together(she's 10 and I'm 13) and it will be some kind of RTS racing puzzle thingy and all of this in split screen so this really does help
That's awesome! Best of luck with your project!
your contents are so good
Thanks!
You are really awesome. Unity should hire you to make official tutorials.
Great video! Waiting for Hack & Slash mini-game next.
Super cool. Those character look superbb 😃
❣️ what else can I say ? I finished your tutorils on your steam app within 2 days, Its been just 2 weeks since stsrted
To learn game dev and whiling to learn more by taking your course soon
Awesome! I hope you found them helpful!
That chat text exploit, haha, gotta love gamers ;)
You always make great game dev content. Why do you think you aren't getting as many views as other game devs?
Well I'm certainly not as entertaining as Dani heh so that's definitely part of it. I focus more on the technical aspects as opposed to focusing on entertainment.
Either way I'm quite pleased with the growth rate of the channel, thanks for watching!
this is absolutely great
would you please consider doing a walking simulation story type game ?
something like firewatch would be amazing
and also would you please do a tutorial on using unity for product customization? like a garage in a 3d racing game where you could customize your 3d car.
thank you so much for all the great videos.
We need a UDEMY course for this RTS 3d like this.
Hope you can add soon
Looks good.
Wow nice
Love your videos CM! I take the courses too. Somehow, I never want to finish the Udemy courses. I like the "UNITY essentials" or whatever it is.. I like that one. I wish people would separate them into chapers like that one does.. that's a great idea!🙂
I'm glad you like it! Thanks!
how can we paint the land under the building when building it, or how to draw a path through the land by collision without using a model. thanks
Love this!
It looks cute ! I immediately wanted to play "RTS"...
Very cool - are you going to be making videos about Unity's MLAPI by the way?
Yup I definitely want to research it but no idea when I'll have the time to do it.
Can you please make a video for how to make that green circle for selected objects like this 6:12 ?
It's just a simple sprite that is set to enabled or disabled depending on if the unit is selected or not.
I covered the RTS system in more detail here ruclips.net/video/mCIkCXz9mxI/видео.html
8:05 hehe :D Love the Video :D
Hi, thank you very much for sharing this with the Community! I have one Question. If i open the project, than everything is pink! Do you have any Idea how to fix that? Thank you!
Make sure you're using URP in your project
@@CodeMonkeyUnity Do you mean Universal RP?
Hi!
0:52 how do i see the live stream?
Hi, i got a Question to the Game Bundle. If you buy it, do you buy the Unity Project, or just the Game?
Can you please make tutorial on Fog of War
Hey Hugo. What genre do you want to make your next big game? Also, why don't you plan the live streams ahead of time?
No idea what genre my next game will be, maybe another tycoon, maybe some survival idea, maybe some strategy, no idea yet but I do want it to be in 3D
With the work that I do it's kind of hard to have scheduled livestreams, I don't know what type of work I will be doing much time in advance and only some things make sense to livestream.
Hey Code Monke, are you developing any bigger games right now such as Battle Royale Tycoon?
Not right way, already way too busy making videos/courses! Hopefully I'll have the time to start a bigger project later this year!
@@CodeMonkeyUnity I am learning your Udemy course and it is great! Also good luck on your future project
LIKE THE CMNT PLEASE
hi sir
how i can make loading a level in segments like LIMBO does.
I assume the whole game isnt loaded in at the start but as you pass certain areas the next area is being loaded in?
Any help or direction of the process for this would be great. Not to bothered about CODE snippets for now just want to get my head around how it works if poss.?
You need to look up Additive Scene Loading then you load and unload chunk by chunk of the level as the player progresses, it's actually a topic I haven't covered yet.
@@CodeMonkeyUnity thank you sir for reply but plz if any tutorials ? im so noob and new unity user. and my english bad . i can just learn from videos . plz could you help me with a toturial sir ?!
Sir, I am a Pratangsu and I want to learn c# but my vs code is not working I have tried to fix it but it is still not working.
So sir, can I use mono devolop for unity c#, sir please reply.
Please sir
I had a lot of fun watching your Udemy courses. Will you be making more of those?
Thanks! Yup I'm currently working on my next course, should be out by the end of this month, stay tuned!
@@CodeMonkeyUnity great!
@@CodeMonkeyUnity Please take my money
Hi!)
Do you have any ideas how to make a save for this game?) It will be great to see it)
Great video! But it seems I can't get the project to work..I used the same version as you did "Unity 2019.4.20f1" but It has a lot of errors, maybe I did something wrong. Where can I reach out to you if you want to help?
Excelente vídeo as always, good job! About the deep of field effect, is it possible to be made using the Cinemachine focus on target feature and follow an empty object that moves with the center of the screen? So when moving the camera up and down it would make the deep of field effect and also tilt the camera. It is possible?
I'm not sure about that, I think cinemachine does have some features to automatically handle some post processing effects but I haven't looked into it much.
Can you make more of this tutorial ?
Hey, cool video =), it is a pity that there is no subtitle in English and in Rusky, not always everything is clear(understanding) =(
RUclips generates subtitles but no idea how they choose which videos to generate or how long it takes.
Hello, I am also in a process of making an RTS game and have an Unity-specific issue, where units are pushing each other when moving. And this kinda breaks the logic of a mechanic called surround, when you just block the path for an enemy unit so he can not escape, but when pushing is "enabled", this becomes broken. Do you know a simple workaround for this? From what I can see from your video, pushing issue is also present for you
I used the standard NavMesh agent but in your case since you need extra logic it sounds like you need to make your own more complex character controller. As you move you do a Raycast to identify if its pushing on another object and don't push if its an enemy.
Hey, Code Monkey! Are you planning to release any new courses in the nearby future?
Yup I've been working on a really interesting course, should hopefully be out by the end of this month, stay tuned!
*Ah, welcome again to the "I built GTA VI before rockstar and with less resources than them in less than 24h!" series!*
Jokes aside, this is pretty cool actually (so sad I'm even struggling with my small strategy game, featuring about 1 out of the 9999 features one would expect from any code monkey project lol)
You are everywhere on my youtube ads.
Yeah if you see a lot of RUclips Unity videos then yup you might see about 2-3 ads per month
Since you're interested in game dev I hope you like what you see!
Man I love your videos, can you do a gacha type game, I'd love to see it. Cheers mate!
Does this means 1-magnitude accelerates it while getting closer?
On what platfrom are you streaming, Code Monkey. Is it Twitch, Trovo, Facebook, RUclips? I ask because I have so much free time and I want to use to at least learn to make games.
It's here on RUclips
Ok, thanks
How can I see your livestreams?
They are recorded on this playlist ruclips.net/p/PLzDRvYVwl53t4ocaP2Gl-L-QWwW16TMWU
To be reminded of any future livestreams hit the bell icon, they're not planned ahead of time
First of all, thank you for posting this! It's great that you shared this with the community. Does this work with the latest version of Unity? Or is it for a certain version? In the latest version of Unity, with all the packages listed on your page loaded, I'm getting: "Shader error in 'TextMeshPro/Mobile/Distance Field': Couldn't open include file 'TMPro_Properties.cginc'. at line 92" TextMeshPro is loaded from the package manager. Any idea how I can fix this?
Usually updating the TextMeshPro package should fix it, if not just change the shader on the text fields
Well, my laptop is potato now. runs Rocket League at 30 fps on the minimalist possible settings at 1064X600 resolution with 35% scaling.
Also It takes a lot of time to open unity since only 4gig ddr3 ram.
Soon will be upgrading and will try out all the stuff you taught me.
@Satsuki Shirotae I appriciate your advise, but I had no choice. But soon everything will change
Awesome! Best of luck in your learning journey!
Good morning, can you do a more detailed course than this video?
I have my builder defender course which teaches elements from RTS and Defense games ruclips.net/video/ddEcb3MxjLY/видео.html
6:51 Great work man, but could you please stop using/advertising the old input system and instead use the "new" one you get from the package manager? it's way better and that would help the community develop some more skills that are now quite standard in most studios. thank you!
I wish i have skills in gamedev like you
It's all about experience! Keep it up!
@@CodeMonkeyUnity I will, thank u and please keep make content cause i learn a lot from u :D
Cann we get unity on android
MAYBE
The Unity Editor? No, Unity builds? Yes
Not happening ever... Besides, making games on a mobile device?! Really?!
@@CodeMonkeyUnity you were supposed to say ‘SO’ :(
What means RTS?
Real-Time Strategy, like Age of Empires, Command and Conquer, Company of Heroes, etc
Real-Time Strategy: Usually involves building a base, training an army, and conquering opposing players. Some really good examples are mentioned in the video (Age of Empires + Command & Conquer).
@Paul Blart,@Code Monkey
Thank you!
up
Code monkeys ads in video of code monkeys 😂
Really? Which one showed up?
Code Monkey
That video is too long and I subscribed on too many channels,
but you can learn me how to script in Unity!
Why you people don't make games for Android most of the Android games r 3rd class
Any game made with Unity can be made for Android, just swap the build target, you don't need to follow Android specific tutorials
do you have any tutorial on your channel that explain how to make a "job-system" for a colony management game like in "oxygen not included" or "rimworld", that determines what the colonists do and with which priority, like mining, cooking healing etc?
I did cover a Task System like I used in Battle Royale Tycoon, you can use that as a base then add some complex priority logic on top
ruclips.net/video/rQXr9XTu6CI/видео.html