💬 For the second video in the Asset Review series I chose the Odin Inspector, one of the more well known assets and for good reason! Get it here (affiliate) assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101l96nj&pubref=rev_odin ❤️ Use the Coupon CODEMONKEY10 to get 10% OFF! 👍 The Asset Store is full of awesome stuff so in this series I will be reviewing Assets to see which ones are worthwhile, let me know your favorites! 🌍 Get my Courses unitycodemonkey.com/courses or my Steam Games 🎮 unitycodemonkey.com/gamebundle
This is one of those assets I was told was so useful but rejected that sentiment initially. Now that I have it I can't imagine a project without it. So incredibly useful. (I only refused to buy it in the first place because I wanted to save money, now I just save time.)
i just brought that, based off your recommendation 2 days ago. let me tell you after spending 1 day with it (first day spent playing around with it), your 100% correct i can see why this is popular, and im only at entry level with this inspector tool.
Odin should be more up-front about their agreement with devs who use their software. It should be part of the offer. Personally I have no problem with it. I will happily pay the liscening fee.
I've been coding my own editors forever. I think there are some times where I would still need to do that. But man, this does look to be a huge time saver. I don't know why I never seriously looked into it before.
Wow...I feel so far behind. Ive had this tool from a bundle for so long but have been too busy to learn to use it. Little did I know, its basically a better version of the unity attributes. Thanks for this in-depth tutorial.
Bought it one month ago for all its time-saving features. Additionnally, Odin comes with its own serializer, which can handle some cases that Unity's serializer doesn't. In practice, that means you can display and edit C# properties in the inspector just like you would edit a field. It can also handle polymorphic lists (I struggled on making that myself, Odin was worth it!). And I'm sure I'm missing other stuff.
Odin is one of those assets that is just waiting to be bought and integrated directly into the UNITY itself!!! Like probuilder... Making the whole gamedev team to jump into it is another story, but should definitely try... thanks for explaining that.
That would certainly be a great acquisition! I wonder if they ever talked about it. I wish they did that, in my videos I always try to provide the project files so sadly that means I cannot use 3rd party tools.
@@CodeMonkeyUnity As an Asset Developer I fully feel this. Odin would be such a great tool to provide amazing inspectors and tooling. I wish there was a Runtime only version aswell, but its pretty impossible to make this work.
Nice video. I recently discovered this Asset in my asset vault. Now I know what it does! As I understood this it is a help for the developer. But what I'm asking myself: Are there tools to create for example an inventory like that one in the RPG example from Odin Inspector for the player? With the same amount of complexity and customizability?
awesome video and Odin looks very powerful. Will actually have to go through my asset library and get this installed for my next project (that isn't super prototype like)
why unity dont buy this for us i mean they bought a remote desk solution recently for 320M$ and we still use a garbage serialize field attribute and tons of lines to write simple inspector scripts :/ definitely gonna buy this very nice!
holy, i just finished to make my own raw inspector in c# ( its quite simple but provides a really easy way to edit variables in runtime ). "Building this from scratch would likely take weeks", it took me two months..
Making your own is definitely a ton of work, I'm currently working on a custom editor for something that I cannot use 3rd party assets, I really wish I could use Odin heh
Please do a video where you show how to handle an options screen which can set/save a game's screen resolution and maybe some other graphical settings.
Yup that one looks like an awesome deal! Definitely planning to do a video on it next week, I'm thinking maybe I'll try to make a quick RPG game with all the included assets.
@@CodeMonkeyUnity I just bought it through that bundle! Holy shit that came with a lot of stuff! Lol. Can't wait to give it all a try! Odin, obviously. But, all of those grasses, grass shaders and trees/foliage too! I need to really give our next project a major think... It ends in a few days, tho!!
Thanks for the video! What's with the option for Odin only for the editor? I never understood that... will not include the code in you game? How would that work, the serializer part?
It's a very great asset but difficult to review: usually you end up coming up with solutions for your own very specific needs. Maybe the biggest "CON" of using it is that sometimes you end up with great little tools that you cannot share/sell as the full creator of them. PS. If you continue with these series give it a try to mágica cloth, great solution for clothes and soft body physics.
Yeah sadly I won't have a chance to use this asset all that much because I always provide project files for my videos so whatever I build cannot use this or any 3rd party asset. But for my own personal projects I'll definitely start using it. Thanks, I'll check out magica cloth!
Before Android became popular... I use to make nice 3D video games within hours from and for my Nokia smartphone through PyS60 (Python for Symbian v60) along with the framework created by me that made it super easy to place generic code which I kept adding various newly found algorithms that several often added into a PyS60 forum. At the time... I was finally feeling ready enough to place my many seemingly unique games in the market, but... Nokia pulled the plug. Had tried to create another game engine for the Android... but takes me far longer to properly structure than with Python.
I love Odin Inspector and the other tools that they open sourced. But the best asset I have purchased was Odin Inspector. It make the rpg that I am working on easier with it's tools created with the assets. Have you tried Rainbow Folders or Editor Console Pro? Both are good assets. I love Rainbow Folders 2 because it lets me color code my Folders with them having different Folders for sprites, scripts and assets with the icons right on the folders.
Does it support recursive / tree classes, so for example a class Node which has a List childen property? By default Unity has a depth limit of 10, which is not enough for my dialog system. There are workarounds by converting them to a flat list etc but that's additional code and you need a custom editor to support it, that's why Im wondering if Odin would support this out of the box, I might buy it just for that.
Hmm I'm not sure, but it does replace the default Unity List drawer with something much more capable so perhaps. But even if it doesn't have it by default I'm sure you can create a custom drawer.
@@CodeMonkeyUnity man trust me, once you get it into your workflow, you'll NEVER be able to let it go haha, it animates ANYTHING, from basic Transform settings (pos, rot, scale) to materials, sprites and UI properties, and it even do sounds and physics, *AND*, i can't recall the amount of times i used it on simple variables like Int, float or string, like counting score at the end of the level where the text increment and speed up gradually, you can achieve that with a couple of very straight forward lines.
Hey Code Monkey, do you use Odin yourself? I am worried that if I use Odin, my code will become to much "third party". I won't be able to have flexibility of sharing it with other Unity users. Do you know whether Unity will ever buy Odin so that everyone can have it?
If you share your code, like I share project files for my videos, then yeah using a third party tool embedded in your code is tricky. Because of that I cannot use it when making the videos but whenever I make my next game I will certainly use it. It's been around for ages so if they haven't bought it by now then I guess they won't.
Great asset, I really love it, I use it a lot for custom inspectors. I couldn't help but notice the fact that you covered the price of the asset when you showed the asset store page 😅 it's not pricey for what it does imo, but I wonder why you did that.
If you have A great great idea for a game, but it will take an age to finish it what will you chose: A. Publish Playable unfinished game and update it steply or B. Take an age to finish it and publish it when it already looks beautiful also what reason make you chose that option
The answer is figure out what is the minimum viable product and make that. Make something good that just maybe lacks content. Don't publish something broken. Also don't spend 5 years working on something, cut down your scope.
Man I bought this from your affiliate link a while back but havent had the op to really use it. Some people buy Supreme tshirts and I buy Unity assets or Udemy courses that I never open 😩
Give it a try! It looks complex but to learn the basics it's really simple, I only had to spend about 2 hours learning the asset before I managed to build the demo in the video. And that simple demo would have definitely helped me a ton if I needed to build tons of items.
Does it have replaceable fields? For example, if you have an enum weapon, different fields to show up depending on if you choose a gun or a sword. It's a more design-friendly approach compared to having a separate asset with the specifics that you reference. Another example: you have a character script with 3 attacks. Instead of creating a separate scriptable object for each attack of every character, you have the attacks inside of the character with only the fields relating to the attack type exposed in the inspector Does Odin provide such a functionality? I think it can be accomplished with the "tabs" feature, but I'm not sure
Hey, some time has passed since you reviewed this asset. I wonder have you used it in creating dinky guardians or Total World Liberation? And if so how big of the help was it or why haven't you? Thanks!
I haven't used it in Dinky Guardians, the answer is simply because the game isn't very content heavy. It's very heavy on tons of interconnected systems, but not that much in terms of building mountains of resources/buildings/machines so I never really needed a tool to speed up that process. The true power of Odin comes from building tools to help speed up some kind of task, but most of the work from Dinky Guardians was just tons and tons of unique single use tasks, rather than something that I repeated constantly.
Can you use the inspector to build interfaces for use in-game? Since it's designed to help developers make good-looking UIs in the editor, I don't see why this wouldn't work.
@@CodeMonkeyUnity Thanks for the reply! I'm aware that it's purpose is to make custom inspectors. I guess my question was whether or not there's a way to get it working in-game as well. I imagine you'd have to configure the UnityEditor code for use at runtime, which sounds like a no-no.
Cool vid! Have you tried to add lots of items in a list with this plugin? I say this because if you use a traditional editor scrollview and add 100 objects, it lags a lot
Hmm I just tested it right now and it works normal, no slowdown. It also has a feature where it automatic paginates a large list with a button to expand the whole thing.
Unity should provide this built in rather relying third party..their engine is unstable, there are confusion on the workflow, most of supposed to be feature is in beta..the only saving grace is the easy to jump in and code compared to unreal engine..
I made a video tutorial on custom editors ruclips.net/video/bMuTsAma4tk/видео.html You can give that a shot and try to build something, you have to write a ton of code to get something working but it's certainly doable.
This is for making custom Editor windows and Inspectors, I haven't touched ECS in a while so not sure how Entities show up in the inspector but if they do then sure everything should work.
@@CodeMonkeyUnity oh ok, thanks a lot! Sry if that is explained in the video, can't watch it now, deadline for sending project is too near and I am on fire xD
Hey can you please help us make a game that deleted itself after one use , I was searching it for a whole month but no use , atleast give us the code , I trust you 😁
The tool is very powerful so if you want to get the most out of it it does take some learning but for the basics it's very easy to use. I think I only spent about 2 hours getting familiar with it and then I knew enough to make the demo for that item which is already a pretty nice custom inspector.
Hi @Code Monkey Great content yet again! Really liking the Asset review format. Do you know what assets are used around 2:07 I like those alternating simple pastel floors, bridge and grass assets. Screenshot imgur.com/a/5kyOrBH
That's from one of their official videos but don't know where the original asset comes from, maybe browse their channel and see if they mention it ruclips.net/channel/UCWpLqoOZdE5ZWZNonkBd9eA
Although this is very contradictory to your affilate code, I have to mention that till the 31st of march if you have never bought an asset before you can use MARCHWELCOME to make odin go down to £9 from the £55 originally.
The Odin link? Seems to be working fine for me assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101l96nj&pubref=rev_odin
Can you make a farming system tutorial PLZZZ im tierd to write in the comments every vid i think you dont read the comments or something, btw dont care, ilove you anyways
I have to agree, recently I've found your titles have become increasingly more click baity. This one as well. Titles should be eye catching but not misleading or play with the audience's mind to make them expect something different than there is. Yes, the title is correct, but it doesn't make it any less click baity. Please at least include an "Asset Store Review/Suggestion" or similar in your titles. Also the asset's name "Odin" would be greatly appreciated. "Odin Asset Review | Massively Increase Your Productivity" would for example be informative and not clickbaity.
If your game happens to make $200k that is a massive success and paying more for the tools that helped you achieve that success is not really a concern. If you make that much then Odin simply costs literally 0.1% of that.
💬 For the second video in the Asset Review series I chose the Odin Inspector, one of the more well known assets and for good reason! Get it here (affiliate) assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101l96nj&pubref=rev_odin
❤️ Use the Coupon CODEMONKEY10 to get 10% OFF!
👍 The Asset Store is full of awesome stuff so in this series I will be reviewing Assets to see which ones are worthwhile, let me know your favorites!
🌍 Get my Courses unitycodemonkey.com/courses or my Steam Games 🎮 unitycodemonkey.com/gamebundle
This is one of those assets I was told was so useful but rejected that sentiment initially. Now that I have it I can't imagine a project without it. So incredibly useful. (I only refused to buy it in the first place because I wanted to save money, now I just save time.)
Heh yeah that's a very important thing to learn, sometimes saving time is a lot more valuable than saving money.
i just brought that, based off your recommendation 2 days ago. let me tell you after spending 1 day with it (first day spent playing around with it), your 100% correct i can see why this is popular, and im only at entry level with this inspector tool.
This is so awesome that should be part of the standard Unity.
Odin should be more up-front about their agreement with devs who use their software. It should be part of the offer.
Personally I have no problem with it. I will happily pay the liscening fee.
Probably the best asset I've ever bought
I don't know
I've been coding my own editors forever. I think there are some times where I would still need to do that. But man, this does look to be a huge time saver. I don't know why I never seriously looked into it before.
And you review my favorite Unity Asset of all time ! Perfect.
Wow...I feel so far behind. Ive had this tool from a bundle for so long but have been too busy to learn to use it. Little did I know, its basically a better version of the unity attributes. Thanks for this in-depth tutorial.
Bought it one month ago for all its time-saving features.
Additionnally, Odin comes with its own serializer, which can handle some cases that Unity's serializer doesn't.
In practice, that means you can display and edit C# properties in the inspector just like you would edit a field. It can also handle polymorphic lists (I struggled on making that myself, Odin was worth it!).
And I'm sure I'm missing other stuff.
this might be old, but Unity has [SerializeReference]. The list will support polymorphic. but u will need extra button/context menu to add the element
Ty i work for a game and its gonna be so good because of you !! Thanks mate
I recently bought this during the first asset discount sale for €8,92 instead of €49.13
Best deal I've ever made!
Good timing, I just spent the day working on Odin!
The asset that started my addiction to productivity assets. You never forget the first one
Nice! Just got the new bundle that included this, excited to try it out!
finally a clear tutorial about this tool! You are the best!
Odin is one of those assets that is just waiting to be bought and integrated directly into the UNITY itself!!! Like probuilder...
Making the whole gamedev team to jump into it is another story, but should definitely try... thanks for explaining that.
That would certainly be a great acquisition! I wonder if they ever talked about it.
I wish they did that, in my videos I always try to provide the project files so sadly that means I cannot use 3rd party tools.
@@CodeMonkeyUnity As an Asset Developer I fully feel this. Odin would be such a great tool to provide amazing inspectors and tooling. I wish there was a Runtime only version aswell, but its pretty impossible to make this work.
@@Morphexe I believe that it's mentioned on the bottom of their roadmap as a challenging task. But maybe someday.
Great video. I'll have to check it out when I have the time.
Oh damn, you are making me an asset junkie!
Just make sure you put them to good use!
You should make a complete course on making these tools in Odin and Unity
I already have odin. For non-programmer it need sometime to get used. After that, you will love it how useful it is.
Please continue this series. Thank you for the video.
Great video. Please do more tutorial about Odin. It’s really interesting. ;)
Writing custom editors hurts my soul and didn't realize how powerful this asset really was. I'm sold.
Already have and love Odin Inspector
Time to watch this all the way through anyway
(maybe I'll learn something new!)
Did u?
Odin's beard! That looks amazing!
5:52 You can display dictionaries-
Ok. I'm sold
This is another one of those assets that I feel should be standard with Unity, and I hope Unity eventually buys it.
I wonder if they ever spoke about it, they've bought lots of tools over the years Bolt, Cinemachine, Shader Graph, PolyBrush, ProGrids, etc.
Nice video. I recently discovered this Asset in my asset vault. Now I know what it does!
As I understood this it is a help for the developer. But what I'm asking myself: Are there tools to create for example an inventory like that one in the RPG example from Odin Inspector for the player? With the same amount of complexity and customizability?
There's a bunch of Inventory assets and UI assets, so perhaps there is something although I don't know any specific ones.
awesome video and Odin looks very powerful.
Will actually have to go through my asset library and get this installed for my next project (that isn't super prototype like)
why unity dont buy this for us i mean they bought a remote desk solution recently for 320M$ and we still use a garbage serialize field attribute and tons of lines to write simple inspector scripts :/
definitely gonna buy this very nice!
hey ! I really Enjoy your content !!!
Thanks!
Just bought it yesterday trough the march-welcome sale!
That means you got a great discount! Hope you put the asset to good use!
@@CodeMonkeyUnity I'll sure do!
can you make a video about ui management and dizzyUI asset?
holy, i just finished to make my own raw inspector in c# ( its quite simple but provides a really easy way to edit variables in runtime ).
"Building this from scratch would likely take weeks", it took me two months..
Making your own is definitely a ton of work, I'm currently working on a custom editor for something that I cannot use 3rd party assets, I really wish I could use Odin heh
1:14 Ah the classic meme 😂
Please do a video where you show how to handle an options screen which can set/save a game's screen resolution and maybe some other graphical settings.
Humble bundle just released a bundle that includes Odin and a ton of assets. Well you cover it?
Yup that one looks like an awesome deal! Definitely planning to do a video on it next week, I'm thinking maybe I'll try to make a quick RPG game with all the included assets.
@@CodeMonkeyUnity I just bought it through that bundle! Holy shit that came with a lot of stuff! Lol. Can't wait to give it all a try! Odin, obviously. But, all of those grasses, grass shaders and trees/foliage too! I need to really give our next project a major think...
It ends in a few days, tho!!
Thanks for the video! What's with the option for Odin only for the editor? I never understood that... will not include the code in you game? How would that work, the serializer part?
Perfect timming just got my hands on this. Would love to see some tutorials.on using this asset.
works perfectly in 2020 LTS Thanks!
It's a very great asset but difficult to review: usually you end up coming up with solutions for your own very specific needs. Maybe the biggest "CON" of using it is that sometimes you end up with great little tools that you cannot share/sell as the full creator of them.
PS. If you continue with these series give it a try to mágica cloth, great solution for clothes and soft body physics.
Yeah sadly I won't have a chance to use this asset all that much because I always provide project files for my videos so whatever I build cannot use this or any 3rd party asset.
But for my own personal projects I'll definitely start using it.
Thanks, I'll check out magica cloth!
OK I have a question,
What is blueprint coding and does it helps us not to code huge lines?
Blueprint is the name for Unreals Visual Scripting solution, Unity also has Visual Scripting named Bolt ruclips.net/video/qAkeCDWgPVA/видео.html
Before Android became popular... I use to make nice 3D video games within hours from and for my Nokia smartphone through PyS60 (Python for Symbian v60) along with the framework created by me that made it super easy to place generic code which I kept adding various newly found algorithms that several often added into a PyS60 forum. At the time... I was finally feeling ready enough to place my many seemingly unique games in the market, but... Nokia pulled the plug. Had tried to create another game engine for the Android... but takes me far longer to properly structure than with Python.
If only these sorts of things were available back when I was starting out... Goodness.
I love Odin Inspector and the other tools that they open sourced. But the best asset I have purchased was Odin Inspector. It make the rpg that I am working on easier with it's tools created with the assets. Have you tried Rainbow Folders or Editor Console Pro? Both are good assets. I love Rainbow Folders 2 because it lets me color code my Folders with them having different Folders for sprites, scripts and assets with the icons right on the folders.
I'm pretty sure I have picked up those two in some previous bundle but haven't tried them out yet, I'll need to check them out, thanks!
Does it support recursive / tree classes, so for example a class Node which has a List childen property? By default Unity has a depth limit of 10, which is not enough for my dialog system. There are workarounds by converting them to a flat list etc but that's additional code and you need a custom editor to support it, that's why Im wondering if Odin would support this out of the box, I might buy it just for that.
Hmm I'm not sure, but it does replace the default Unity List drawer with something much more capable so perhaps.
But even if it doesn't have it by default I'm sure you can create a custom drawer.
Very helpful!
I've been using Odin professionally for years, that and DoTweenPro are the first assets i add to ANY project
DoTweenPro is another asset I'd love to cover in this series, I've heard great things about it but I think I only used it once.
Same here!
@@CodeMonkeyUnity ya plz make a video on LeanTween or any Tweening asset in general, hvnt checked if u have one already on it tho
@@CodeMonkeyUnity man trust me, once you get it into your workflow, you'll NEVER be able to let it go haha, it animates ANYTHING, from basic Transform settings (pos, rot, scale) to materials, sprites and UI properties, and it even do sounds and physics, *AND*, i can't recall the amount of times i used it on simple variables like Int, float or string, like counting score at the end of the level where the text increment and speed up gradually, you can achieve that with a couple of very straight forward lines.
Hey Code Monkey, do you use Odin yourself?
I am worried that if I use Odin, my code will become to much "third party". I won't be able to have flexibility of sharing it with other Unity users.
Do you know whether Unity will ever buy Odin so that everyone can have it?
If you share your code, like I share project files for my videos, then yeah using a third party tool embedded in your code is tricky. Because of that I cannot use it when making the videos but whenever I make my next game I will certainly use it.
It's been around for ages so if they haven't bought it by now then I guess they won't.
Great asset, I really love it, I use it a lot for custom inspectors. I couldn't help but notice the fact that you covered the price of the asset when you showed the asset store page 😅 it's not pricey for what it does imo, but I wonder why you did that.
I did that because pricing is regional, so what I see on my screen is different from what someone in the US sees or someone in Brazil, etc.
@@CodeMonkeyUnity I haven't thought of that, this makes sense. Thanks for the response. Keep up the great work
If you have A great great idea for a game, but it will take an age to finish it what will you chose:
A. Publish Playable unfinished game and update it steply
or
B. Take an age to finish it and publish it when it already looks beautiful
also what reason make you chose that option
The answer is figure out what is the minimum viable product and make that. Make something good that just maybe lacks content. Don't publish something broken. Also don't spend 5 years working on something, cut down your scope.
Man I bought this from your affiliate link a while back but havent had the op to really use it.
Some people buy Supreme tshirts and I buy Unity assets or Udemy courses that I never open 😩
Give it a try! It looks complex but to learn the basics it's really simple, I only had to spend about 2 hours learning the asset before I managed to build the demo in the video.
And that simple demo would have definitely helped me a ton if I needed to build tons of items.
Does it have replaceable fields? For example, if you have an enum weapon, different fields to show up depending on if you choose a gun or a sword. It's a more design-friendly approach compared to having a separate asset with the specifics that you reference. Another example: you have a character script with 3 attacks. Instead of creating a separate scriptable object for each attack of every character, you have the attacks inside of the character with only the fields relating to the attack type exposed in the inspector
Does Odin provide such a functionality? I think it can be accomplished with the "tabs" feature, but I'm not sure
there is an "if" condition to display some field, probably enums as well. Fetch the docs and read them ^^
cool, That's super easy, barely an inconvenience. wow I spelled that right
This Asset is TIGHT!
If I want to make an asset for the asset store, can i use odin atributes and it compiles it into editor scripts?
Hey, some time has passed since you reviewed this asset. I wonder have you used it in creating dinky guardians or Total World Liberation? And if so how big of the help was it or why haven't you?
Thanks!
I haven't used it in Dinky Guardians, the answer is simply because the game isn't very content heavy. It's very heavy on tons of interconnected systems, but not that much in terms of building mountains of resources/buildings/machines so I never really needed a tool to speed up that process.
The true power of Odin comes from building tools to help speed up some kind of task, but most of the work from Dinky Guardians was just tons and tons of unique single use tasks, rather than something that I repeated constantly.
@@CodeMonkeyUnity Gotcha! That makes a lot of sense. And it's good to know it isn't a must for each big game.
Does this also work for mono behaviours or only scriptable objects?
Yes it works for MonoBehaviours, it works on any object that you can select.
Can you use the inspector to build interfaces for use in-game? Since it's designed to help developers make good-looking UIs in the editor, I don't see why this wouldn't work.
No, this is for making custom inspectors, does not impact any in-game logic, everything depends on using UnityEditor;
@@CodeMonkeyUnity Thanks for the reply! I'm aware that it's purpose is to make custom inspectors. I guess my question was whether or not there's a way to get it working in-game as well. I imagine you'd have to configure the UnityEditor code for use at runtime, which sounds like a no-no.
@@ClutchGen UnityEditor is not accessible in builds so I assume the answer is not possible.
can you make a tutorial for vaulting ang hanging in 3d please .....................
Can you try Dialogue System and make a tutorial?
Yes, try Dialogue System, I just bought it on "first asset sale"
Cool vid! Have you tried to add lots of items in a list with this plugin? I say this because if you use a traditional editor scrollview and add 100 objects, it lags a lot
Hmm I just tested it right now and it works normal, no slowdown. It also has a feature where it automatic paginates a large list with a button to expand the whole thing.
Do you also do JS?
I feel like my compilation time with this asset become forever
I haven't noticed any issues while I was using it, as long as you don't modify the core I don't think it will add much to the compilation time.
Might be worth trying to move the asset into the Plugin Folder - although I dont have too much issues with this.
Unity should provide this built in rather relying third party..their engine is unstable, there are confusion on the workflow, most of supposed to be feature is in beta..the only saving grace is the easy to jump in and code compared to unreal engine..
I have that asset. Even though I like it, I have no plan to use in my project. Their subscription plan is annoying.
What subscription? Odin is a standard one time fee
I thought of making something like this yesterday.
I made a video tutorial on custom editors ruclips.net/video/bMuTsAma4tk/видео.html
You can give that a shot and try to build something, you have to write a ton of code to get something working but it's certainly doable.
is it useful for ECS projects as well?
This is for making custom Editor windows and Inspectors, I haven't touched ECS in a while so not sure how Entities show up in the inspector but if they do then sure everything should work.
Is it better than Peek? Which one to buy?
From what I know Peek gives you a different inspector, whereas this is a tool for building custom inspectors.
@@CodeMonkeyUnity oh ok, thanks a lot! Sry if that is explained in the video, can't watch it now, deadline for sending project is too near and I am on fire xD
Hey can you please help us make a game that deleted itself after one use , I was searching it for a whole month but no use , atleast give us the code , I trust you 😁
You want the game to delete itself? You could use the functions inside System.IO
New video=Noice
7:35 What to say... You can use Unity to build a nice game, but I don't think they mean to do it in the Inspector itself 🤣
I'm afraid I'll spend more time learning this tool than creating anything. )))
The tool is very powerful so if you want to get the most out of it it does take some learning but for the basics it's very easy to use.
I think I only spent about 2 hours getting familiar with it and then I knew enough to make the demo for that item which is already a pretty nice custom inspector.
Do you know a similar tool for Unreal Engine?
Sorry I'm not familiar with Unreal assets
Hi @Code Monkey Great content yet again! Really liking the Asset review format. Do you know what assets are used around 2:07 I like those alternating simple pastel floors, bridge and grass assets. Screenshot imgur.com/a/5kyOrBH
That's from one of their official videos but don't know where the original asset comes from, maybe browse their channel and see if they mention it ruclips.net/channel/UCWpLqoOZdE5ZWZNonkBd9eA
But, can it run Doom?
The demo does include a fully functioning minesweeper game, so I guess if you're insane enough you could make Doom run on an editor window!
@@CodeMonkeyUnity I'm not brave enough to attempt it any time soon. But, huge kudos to the people mad enough to do it! Lmao.
Although this is very contradictory to your affilate code, I have to mention that till the 31st of march if you have never bought an asset before you can use MARCHWELCOME to make odin go down to £9 from the £55 originally.
Yup if it's the very first asset you pick up then using that coupon is excellent, you get a great asset for a great price!
It looks really nice, but I can't afford anything so maybe in the future
Unity does at least 1 sale per month so keep an eye out!
@@CodeMonkeyUnity I didn't know that, thanks!
affiliate link is broken
The Odin link? Seems to be working fine for me assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101l96nj&pubref=rev_odin
Can you make a video: 10 reasons why to choose Unity and not Unreal or Godot?
This looks very nice but is to expensive from my
You can always build your own Editor tools from scratch ruclips.net/video/rPBISPzmhog/видео.html
It takes more work but all it costs is your time!
@@CodeMonkeyUnity thenx i already know that but i never done that
i clicked on an ad omg
Nice
Is it possible to speed up and make easier this ruclips.net/video/bMuTsAma4tk/видео.html with Odin Inspector?
So they used a tool to make a tool that makes it easier to make tools?
Nice.
Can you make a farming system tutorial PLZZZ im tierd to write in the comments every vid i think you dont read the comments or something, btw dont care, ilove you anyways
I do read all the comments and a farming system is on my list but there's also 1000 other things I'd like to cover so no idea when I'll get to that.
@@CodeMonkeyUnity ok thx Ilove you
I find Rider to be much more useful and when you know how to use Rider well, you basically start using Unity as a Library more than a game engine.
are you comparing an IDE to a an addon?!
Why youtube censor my password ************
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No question Odin's a great asset. But is it possible to make a more 'click-bait'y title?! 🤮
Where's the clickbait? Do you think it does not help you make better games faster? Do you disagree that it can massively increase your productivity?
I have to agree, recently I've found your titles have become increasingly more click baity. This one as well. Titles should be eye catching but not misleading or play with the audience's mind to make them expect something different than there is. Yes, the title is correct, but it doesn't make it any less click baity.
Please at least include an "Asset Store Review/Suggestion" or similar in your titles. Also the asset's name "Odin" would be greatly appreciated.
"Odin Asset Review | Massively Increase Your Productivity" would for example be informative and not clickbaity.
for fucks sake let the guy grow his channel in peace. not his fault the goons at goongle have a fucked up algorithm that recommends this kind of title
odin developers got greedy now wants more money thn unity3d if your game do well
If your game happens to make $200k that is a massive success and paying more for the tools that helped you achieve that success is not really a concern.
If you make that much then Odin simply costs literally 0.1% of that.
First??
present
Make a video and tutorial in unreal engine or make a new channel for that tutorials
I don't use Unity.
What do you use ?