I think I reached an age where this music is actually sad. The memories I have of sitting around my tv playing this are not just old, they are extinct. I can't really get into games like I could before. I enjoy games as a pass time but it's just not the same anymore.
I am certain the one guy who disliked this was simply unhappy there wasnt more music for the multiplayer maps, and/or really wanted to hear music for jungle level
When I wrote this I honestly had forgotten it's just cricket noises. However there is some unique music for some multiplayer maps. Sometimes I hop over to graslu00 's playthrough for the gunfire and enemy hit grunts.
Naah! Music in the multyplayer were based upon the weapons selection in the game macth! For instance: Laser, the Man with the golden gun and power weapon, had some specific tracks for each one of them! I noticed it since I really liked the Run away theme and never came up in power weapon selection nor some other weapon selection, but once I selected granade launch or Rocket, it used to come up! Weird, but that was the case!😊
Music in the multyplayer were based upon the weapons selection in the game macth! For instance: Laser, the Man with the golden gun and power weapon, had some specific tracks for each one of them! I noticed it since I really liked the Run away theme and never came up in power weapon selection nor some other weapon selection, but once I selected granade launch or Rocket, it used to come up! Weird, but that was the case!😊
Im commenting again to show my gratitude since ive listened to this at least 100 times. A youtuber i like recently said comments help with the algorythm so a video will more likely get seen
No I haven't yet. But I'm going to do that one of the first things I do when I actually get my computer on I still have Windows 7 I need to take it in to geek squad to clean it.
@@chrisl1878 In that case, if you try it, I'd recommend turning on the cheat code built into the emulator to drop the framerate to 30 for gameplay purposes. Otherwise, it'll be a lagfest.
No puedo creer que hayan pasado 25 años, fue en 1997 cuando lo jugué y me sentía a la moda nuevamente, fue mi segundo videojuego que compré en su momento, el primero fue Kirby Super Star para SNES en 1996. Oír esta música me transporta a las épocas de la prepa y cuando era feliz. Extraño a mis amigos y familia.
If you like the Goldeneye64 ost as much as i do, check out this high quality remastered playlist. It's currently incomplete but the guys are still working on it and it sounds fantastic: ruclips.net/p/PLD-vbw8JmuyjNaDh5r0LcbEjPOqavuThB
It’s sad when no one has make a game as good sense 1997 and he music was the best sounding music ever. Not even 2021ps5 music can beat that sound from 97.
It's a loss caused by no longer using soundfonts, and instead being able to compose music and put it in games without having to comply with the sound library of a system. It means we can have much more varied music and such, but we lost that character soundtracks used to have.
If you'd take off your nostalgia glasses and/or diversify what you play, you'd realize the abhorrent number of fallacies in that statement. Masayoshi Soken, Nobuo Uematsu, David Arkenstone, Harry Gregson-Williams, Jeremy Soule, Koji Kondo, Akira Yamaoka, Martin O'Donnell, and to a lesser (or greater, depending on your personal taste) extent, Mick Gordon, Joris Maarten de Man, and Victor Borba are all amazing at what they do, and most have been for over a decade. By no means am I disagreeing that this soundtrack is fantastic, but best ever? Hardly. Nobuo Uematsu has been described as using the NES sound library to compose the Final Fantasy soundtrack being analogous to painting the Sistine Chapel with Crayola crayons, and I would agree with this assessment. I, for one, think that the Chaos Theme beats out everything on this soundtrack, despite being written for the far inferior NES soundboard. Conversely, I think that Harry Gregson-Williams's work on Metal Gear Solid 4 far beats out anything that was written before it. The gaming music industry is continuing to evolve ever forward, and those with their eyes to the past are simply going to get left behind.
Do you have any citations to support what you're saying or is this just your interpretation of it? I definitely obtained this as a .WAV file from the source soundtrack, which is generally known as a large uncompressed lossless audio track.
@@GamingandMusicwithGuy I entreat ye to listen to this and then say it's the same...ruclips.net/video/ud16_ptL90Y/видео.html&ab_channel=VideoGameTracks
@@aerisgainsborough2141 You didn't give me a solid reference point between the two whatsoever, so I had to find one myself and listening to them on Bose speakers, they're the same version, except my version has the full OST. If you even read in those comments they say that it's basically about as uncompressed as it can get, as the files were originally compressed to the N64 in the first place. Again, this comes directly as a WAV file from the GoldenEye OST from my personal N64 archive (which happens to currently be the largest online hosted over at Archive.org if you'd like a link to the original build) . But in reality, It's harder to get closer than this.
@@GamingandMusicwithGuy ok ya got me, try the perfect dark uncompressed! but I would LOVE to hear banjo kazooie and DKR uncompressed, hell the entire library!!!
@@aerisgainsborough2141 That link you posted, from VideoGameTracks is 100% _NOT_ the uncompressed soundtrack. It honestly surprises me that people actually _STILL_ think that those samples found on Grant Kirkhope's website, years ago, are "the original uncompressed versions". Kirkhope himself, even said this: “It’s not uncompressed. When I first started working on the game I didn’t have an N64 dev kit so I just recorded the music straight out of my mixer onto DAT. That’s why there’s only a few tunes at full quality as I stopped writing this way when my dev kit turned up. After that I had to re sample all the instruments down to the lowest quality I could get away with without it sounding too terrible to fit it in the tiny memory space I was allocated!”
Still sounds compressed
Mission Briefing will always be the most nostalgic theme for me because I would spend hours with friends setting up multiplayer matches.
Hey, I did a version of pause/watch theme ruclips.net/video/HhQaxzO6rU0/видео.html
@@ianferreiraian So good!
@@SgtSega Thank you so much!
yelling at the one guy who refuses to honor the no-oddjob rule because technically no one told him until after he picked it
I think I reached an age where this music is actually sad. The memories I have of sitting around my tv playing this are not just old, they are extinct. I can't really get into games like I could before. I enjoy games as a pass time but it's just not the same anymore.
One day you'll be old and retired, and able to enjoy them again with the absence of responsibility that only kids and old folk have.
you don't miss the game as much as you miss the way you felt when you first played it
Good thing this game was resurrected and brought to Xbox Game Pass. I play it almost every night slowly taking my time to get all achievements.
I think we can all agree the greatest jams here are the Bond elevator mixes.
Hey, I did a version of pause/watch theme ruclips.net/video/HhQaxzO6rU0/видео.html
43:08 is THE bee's knee's of the whole game.
I am certain the one guy who disliked this was simply unhappy there wasnt more music for the multiplayer maps, and/or really wanted to hear music for jungle level
When I wrote this I honestly had forgotten it's just cricket noises. However there is some unique music for some multiplayer maps. Sometimes I hop over to graslu00 's playthrough for the gunfire and enemy hit grunts.
Naah! Music in the multyplayer were based upon the weapons selection in the game macth! For instance:
Laser, the Man with the golden gun and power weapon, had some specific tracks for each one of them! I noticed it since I really liked the Run away theme and never came up in power weapon selection nor some other weapon selection, but once I selected granade launch or Rocket, it used to come up! Weird, but that was the case!😊
Music in the multyplayer were based upon the weapons selection in the game macth! For instance:
Laser, the Man with the golden gun and power weapon, had some specific tracks for each one of them! I noticed it since I really liked the Run away theme and never came up in power weapon selection nor some other weapon selection, but once I selected granade launch or Rocket, it used to come up! Weird, but that was the case!😊
This soundtrack is timeless
Hey, I did a version of pause/watch theme ruclips.net/video/HhQaxzO6rU0/видео.html
Im commenting again to show my gratitude since ive listened to this at least 100 times. A youtuber i like recently said comments help with the algorythm so a video will more likely get seen
Learned that replying also works.
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One of the greatest N64 soundtracks of all time.
Just imagine this on xbla with full widescreen 60 frames full surround sound
Have you tried that emulator specifically built to run GE/PD in 60fps with Mouse and Keyboard controls?
No I haven't yet. But I'm going to do that one of the first things I do when I actually get my computer on I still have Windows 7 I need to take it in to geek squad to clean it.
@@chrisl1878 In that case, if you try it, I'd recommend turning on the cheat code built into the emulator to drop the framerate to 30 for gameplay purposes. Otherwise, it'll be a lagfest.
@@_zoluz what's the name of the emulator u use. is it project 64 ?
Dolby Digital at his best!!
The ost for this game is just outstanding. It'll always be one of my favorites.
I need louder car speakers for Silo!!!!
Ive never heard the interlude at 19:56 over all the gunfire
Just realized that too
Hey, I did a version of pause/watch theme ruclips.net/video/HhQaxzO6rU0/видео.html
Oh, it’s beautiful
Ok Director Krennic
Hey, I did a version of pause/watch theme ruclips.net/video/HhQaxzO6rU0/видео.html
Bro. THANK YOU FOR THE UNCOMPRESSED HIGH QUALITY. Searched everywhere for this quality man. Childhood nostalgia is all back, thank you. 🙌🔥
All I can think about is memories playing this game all the time as a kid at my grandparents :(
Good times
Hey, I did a version of pause/watch theme ruclips.net/video/HhQaxzO6rU0/видео.html
The best game ever when it came out
Grant Kirkhope is the video game music GOAT. I wish the could get him on the Free Radical Design team to work on the new Timesplitters games music.
Poor Graeme Norgate.
@@bigblueassbaby9074 Graeme is awesome as well. I meant to say it would be cool if both of them worked on Timesplitters music.
Doing God's work here sir. Much appreciated
I can tell I was a playstation kid - the first place I heard the Elevator A theme was in a Halo 2 Machinima.
Yessss this shit's 🔥. Thanks for the upload! It's stupid RUclips caps their bitrates so low though...
Thank you, excellent work. Best game soundtrack ever.
No puedo creer que hayan pasado 25 años, fue en 1997 cuando lo jugué y me sentía a la moda nuevamente, fue mi segundo videojuego que compré en su momento, el primero fue Kirby Super Star para SNES en 1996. Oír esta música me transporta a las épocas de la prepa y cuando era feliz. Extraño a mis amigos y familia.
Damn this shit slaps with a good pair of headphones!
If you like the Goldeneye64 ost as much as i do, check out this high quality remastered playlist. It's currently incomplete but the guys are still working on it and it sounds fantastic: ruclips.net/p/PLD-vbw8JmuyjNaDh5r0LcbEjPOqavuThB
Run away, the cave and the best one: Mission Briefing with such an epic sound and awesome quality!
Janus Control Centre, Chemical Warfare facility and the pause menu are my favourites man. Top nostalgic beats.
Caverns music the sickest hands down.
Need the fast ones you hear when you’re in trouble.. Thanks great quality
This gave me nostalgic goosebumps, thanks for uploading!
Hey, I did a version of pause/watch theme ruclips.net/video/HhQaxzO6rU0/видео.html
Is there anywhere one would be able to get a hold of these files?
I would like to know too
Of course the whole sound track is nostalgic but "Antenna Cradle" was always my favorite. Such a sick ass tune!
Lovely stuff
Thanks!
Sounds pretty darn good!
Hey, I did a version of pause/watch theme ruclips.net/video/HhQaxzO6rU0/видео.html
Awesome!
Thx man
Uma trilha sonora épica para um jogo épico.
The pause music was the best
I like listening to this
Bro can I ask where did you manage to get these uncompressed files from? Is there some kinda website that has all these up in hq?
@@josepha5146 ah I see thanks
It’s sad when no one has make a game as good sense 1997 and he music was the best sounding music ever. Not even 2021ps5 music can beat that sound from 97.
It's a loss caused by no longer using soundfonts, and instead being able to compose music and put it in games without having to comply with the sound library of a system. It means we can have much more varied music and such, but we lost that character soundtracks used to have.
If you'd take off your nostalgia glasses and/or diversify what you play, you'd realize the abhorrent number of fallacies in that statement. Masayoshi Soken, Nobuo Uematsu, David Arkenstone, Harry Gregson-Williams, Jeremy Soule, Koji Kondo, Akira Yamaoka, Martin O'Donnell, and to a lesser (or greater, depending on your personal taste) extent, Mick Gordon, Joris Maarten de Man, and Victor Borba are all amazing at what they do, and most have been for over a decade.
By no means am I disagreeing that this soundtrack is fantastic, but best ever? Hardly. Nobuo Uematsu has been described as using the NES sound library to compose the Final Fantasy soundtrack being analogous to painting the Sistine Chapel with Crayola crayons, and I would agree with this assessment. I, for one, think that the Chaos Theme beats out everything on this soundtrack, despite being written for the far inferior NES soundboard. Conversely, I think that Harry Gregson-Williams's work on Metal Gear Solid 4 far beats out anything that was written before it.
The gaming music industry is continuing to evolve ever forward, and those with their eyes to the past are simply going to get left behind.
Love it
👍🏼👍🏼👍🏼
No download link?
Uh, they're still compressed. At least some of them are.
this is not uncompressed, you can tell the difference between them...just like banjo kazooie was "uncompressed"? no, no it wasn't!
Do you have any citations to support what you're saying or is this just your interpretation of it?
I definitely obtained this as a .WAV file from the source soundtrack, which is generally known as a large uncompressed lossless audio track.
@@GamingandMusicwithGuy I entreat ye to listen to this and then say it's the same...ruclips.net/video/ud16_ptL90Y/видео.html&ab_channel=VideoGameTracks
@@aerisgainsborough2141 You didn't give me a solid reference point between the two whatsoever, so I had to find one myself and listening to them on Bose speakers, they're the same version, except my version has the full OST.
If you even read in those comments they say that it's basically about as uncompressed as it can get, as the files were originally compressed to the N64 in the first place.
Again, this comes directly as a WAV file from the GoldenEye OST from my personal N64 archive (which happens to currently be the largest online hosted over at Archive.org if you'd like a link to the original build) . But in reality, It's harder to get closer than this.
@@GamingandMusicwithGuy ok ya got me, try the perfect dark uncompressed! but I would LOVE to hear banjo kazooie and DKR uncompressed, hell the entire library!!!
@@aerisgainsborough2141 That link you posted, from VideoGameTracks is 100% _NOT_ the uncompressed soundtrack.
It honestly surprises me that people actually _STILL_ think that those samples found on Grant Kirkhope's website, years ago, are "the original uncompressed versions".
Kirkhope himself, even said this: “It’s not uncompressed. When I first started working on the game I didn’t have an N64 dev kit so I just recorded the music straight out of my mixer onto DAT. That’s why there’s only a few tunes at full quality as I stopped writing this way when my dev kit turned up. After that I had to re sample all the instruments down to the lowest quality I could get away with without it sounding too terrible to fit it in the tiny memory space I was allocated!”