The fact that the man that wrote all of the incredible music for Banjo Kazooie also wrote a bunch of BANGERS for this soundtrack is astonishing to me. The 90s were a great time to be alive for Video Game music.
90's and 2000's were just peak gaming decades. It was just so different. Renting games, not everyone having access to every game or every system, so you had to go to your friend's place to play their console if you didn't have it and then there is.... Goldeneye multiplayer!
Got to meet Grant Kirkhope over the weekend, along with David Wise, Kevin Bayliss, and David Doak. Class acts interacting with us fans and worth meeting if you ever get a chance.
0:01: Intro Logo and Game Over 0:52: Title Theme 3:45: Stage Select, Main Menu, Character Select, World Map, and Settings 2:33:19 / 2:33:24: Life Lost and Stage Failed
Childhood right there. Played this game every day before i took bus to elementary school. I'm now 30 and my N64 is collecting dust. I really miss splitscreen multiplayer and LAN gaming era, it was so social and fun.
I find the Citadel soundtrack to be quite memorable because it didn't loop in multiplayer, so if it coincided with the final stage of a match, things felt so much more tense with only the sound of gunfire.
@@Graslu00 It's actually _much_ longer than that. The full length is actually 44:58 That's 44 minutes and 58 seconds. Or to be specific.... 44 minutes and 58 seconds is how long it takes for it to fully loop to a point where you can make a seamless loop. I also believe there are various other tracks in the game that are actually longer than they appear, due to parts of the tracks playing at different points, that don't necessarily line up with the rest of the track on every "loop". The _most_ notable example, is Depot, where the marimba parts play and different points, but they don't always play at the same point in each loop of the rest of the track. Compare the part near the beginning of the track where the timpanis play, then listen to the same part in the second loop (somewhere near the 2:16 to 2:20 area) of Depot, and you'll notice, pretty quickly, that the marimba isn't playing. IIRC, the time it takes for everything to line up again, is about 1 hour 40-45 minutes. Yes, that long. There's also "Surface 1", where, if you listen carefully, after the first loop, that bass part that plays the two notes every second measure? That's pretty much absent. So therefore, that part is never looped the same way again. Therefore, while you might _think_ it loops at around 4:07, it actually doesn't properly loop until about 6:30. And "Surface 2", is another one that technically, doesn't loop smoothly for a long time. This is because, there's a somewhat hard to hear all the time constant tone that plays sometimes, and then doesn't play, but again, like Depot, it isn't always lined up with the same points on every loop of the main track. If you listen carefully, at about 51:40 - you'll notice a quiet constant tone that starts playing. Because this isn't always played at _that_ exact same point of the track on every loop, the track doesn't _truly_ loop until _all_ the different parts are lined up again. "Runway", is yet another example. If you listen carefully, the triangle seemingly randomly plays at different times, but never really plays exactly the same point for every loop of the main track. But Goldeneye isn't the only thing that has this "issue". Banjo-Kazooie, for example. If you've ever tried making "extended" loops of anything, you may have had trouble because of the environmental noises, such as grasshoppers in Bubblegloop Swamp, or the wind sound effects in some tracks, which randomly change pitch, and may even have two or three wind tracks, with different panning, that may change pitch separately, making it very difficult, if not _impossible_ to loop, without having half a grasshopper, or the wind suddenly changing pitch and sounding awkward. Of course, there is a kind of solution to _that_ problem. And that is, if you have downloaded that particular rip of Banjo-Kazooie, which has separate versions of the tracks without SFX, but you want to smoothly loop the versions _with_ SFX, well, if you're simply uploading a 30 minute video, then just play the whole thing for 30 minutes. But if you wanted to, for example, make it loop smoothly for, let's say, custom music in Smash Bros Ultimate (or any other game), then this is how you'd do it. Use Audacity. Open both the version with, and the version without SFX. Invert one of these tracks. Then mix. This _should_ then leave you with _just_ the SFX. Then, save this as idk "Bubblegloop Swamp SFX" or whatever track you chose. This is simply to have the SFX separately. Take the original track _WITHOUT_ the SFX, then open this in Audacity again - but don't open the version _with_ SFX. Copy the track, so you have two of the same track. Then, move one of the tracks, so that they are exactly one "loop" ahead of the other track. The easiest way to do this, is to find any point, where the shape of the samples is easy to identify, like an obvious spike. Then move the other track so that that obvious shape is lined up with that same point in the second loop. For example, if there's a part at 1:34, that looks _exactly_ like a part at 2:48, then line those parts up. Then, you'll simply need to look at exactly how far the track you moved has been moved. I.e. go to where the start of the track you moved is, and find out the exact number of samples it has been moved. Let's say it's 2,764,104 samples. Now, do the same thing, with the "SFX" track. That is, open the SFX track in Audacity, copy it, move one of the tracks so it lines up again, but one loop later. You'll find that the SFX track doesn't loop the same way as the main track. When you find out the loop length of the SFX track, you'll "simply", need to find the lowest common multiple of both the main track's loop, and the SFX's loop. Now, this is the bad part. Depending on the sample lengths of the track loop vs SFX loop, you may find that the track is either _very long_ or _impossibly long_ .... For example, let's say the SFX track has a loop that's 965,179 samples. If you work out the LCM of 965,179 and 2,764,104, that's 2,667,855,134,616 samples. Now, let's assume these have a sample rate of 48,000 Hz or 48 kHz. If you divide 2,667,855,134,616 by 48,000, you get 55,580,315.3045 seconds .... this equates to a little over 1.75 years. So, good luck with that. _BUT_ what if the SFX is not 965,179 samples, but 1,842,736 If you work out the LCM of 1,842,736 and 2,764,104, you get 5,528,208 And 5,528,208/48,000 = 115.171, or 01:55.171 (just under 2 minutes). In this example, the full loop will consist of two loops of the main track and 3 loops of the SFX track. However, you may find that it take _many_ loops of the main track before the SFX part is lined up again.
i love that you made the level themes transition seamlessly into their X versions, very nice sounding. thanks for this, this is probably the best version on the soundtrack on youtube now
Agreed, you did this completely right. I remember on the train level I’d wait to go into the final room until the music matched up just right. What a nerd I was.
The way you have this OST playlist built is phenomenal. Often forget that there are X Versions and the way the transition is God tier! This needs way more views.
I love the distinct differences in style and arrangement between Kirkhope and Norgate - they both absolutely nail the James Bond aesthetic while keeping their own vibe intact.
I close my eyes and it’s the mid 90’s - dial up internet is just beginning to make an entrance to modern computing. I just got home from hanging out with my friends at the crowded mall, my mom agreed to stop by Blockbuster on the way home to let us rent a game. There’s only one copy of Goldeneye available on the shelf with 30 other copies rented. My friends and I have no idea how much this game is going to impact us. We get home and fire it up and spend the entire night until 6AM playing four player multiplayer. Loser switches out with the last person. We’re all having an absolute blast hanging out together playing all night. Later that day we all go outside to play laser tag and pretend we’re in Facility. I open my eyes and it’s 2023. The Goldeneye 007 OST is thumping through my ears as I’m about to go online with my friends to replay on Facility.
I have never played this game before, nor seen anything about it, up until recently. I'm 18, and I love things that are older. So I bought a N64 (Mainly because I love The Legend of Zelda so much) and this game came with it. And its actually pretty fun, and I absolutely LOVE the music for it. I can see how this game was rated so highly by players. Good time just chilling on it.
I’ve always hoped to find on the internet a breakdown of each track and where Kirkhope and Norgate pulled influences from, like how Grant mentions Faith No More in regards to Frigate, but with all the tracks. It’s always super interested me
@@matthewcranney6576 I dunno what Kirkhope actually mentioned (or where), but the drumbeat and bassline of "Frigate" is definitely just copy-pasted from Faith No More's "We Care a Lot"
That Watch Theme is the banger of the century. Better than it had any right to ever be, did need to go that hard, but instantly recognizable. Thank you.
I didn't know Norgate had this much involvement in the soundtrack, I thought he only did a few cues then left to work on Blast Corps. Thanks for posting! Facility theme is imprinted on my brain thanks to how many hours I spent goofing around there in both 1 player and multiplayer matches.
after hearing my subwoofer shake my house the first time i played silo on my current speaker setup i've always been disappointed by the uploads on youtube... until now 🤵
That was some epic game. The Music gave that game incredible feelings while playing. Like almost 25 years later and i can still tell on few Songs which map that was😂 crazy!
Graslu keeps it rill, appreciate it, gonna let this play through Edit: as I listen i'm reading "Perfect Dark reboot reportedly progressing "painfully" slowly, dozens of staff quit" lol
Sad to hear about the PD news, thankfully I wasn't hyped for it as we have yet to see a single gameplay clip even if it's two seconds. Worth mentioning that PD always had development issues, the N64 release was finished by a skeleton crew pretty much after most of them left to form Free Radical and work on TimeSplitters.
I remember my brother and I would play multiplayer on the Complex for 20 mins and we’d keep reloading until Runway X came on. We’d spend more time reloading than actually playing some days!
This is asmr to me i listen to it often helps me think and relax at the same time. I played the shit out of this game btw. I wasn't the best at multiplayer but it was fun as hell love saying i was there when 4 friends would sit a t small tv split into 4 screens and go ham.
🔥🔥🔥🔥🔥 Shout out to Rich Rebuilds using the Golden themed music that started at 5:00. Brought back childhood memories playing this game. GoldenEye and Perfect Dark was the best 🔥🔥🔥🔥
I played this game back in 97 on the n64. The first game to introduce akimbo weapons as well as other facets we see today in fps games. Also the first fps to ise rumble on a controller for console fps.
I'd love a remake/redo of this game with the X tracks being present in the campaign missions -- maybe as unlockables for beating the Agent or 00 Agent difficulties, or perhaps with new hidden objectives being present and these tracks play when you've completed said objective(s) in the level.
You can close your eyes while listening to this and just vision Graslu00 streaming or playing this wonderful game as when I see or hear anything GoldenEye 64 first thing that comes to mind is my friend Graslu00 with his license to kill
To me it is absolutely incomprehensible how they pulled this soundtrack. It is the defining bond OST, it is better than most Bondbmovie OSTs although on those some of the biggest artists in history have worked. They even said in an interview that they wrote the pause music in 10 - 20 minutes and are surprised by the reaction it is getting in the recent time. Like are you kidding?
Not gonna lie, I didn't realize that Grant Kirkhope did so many tracks in this game. Some are obvious it's Kirkhope, like Statue X, but then there's some that you don't realize it. Thought Norgate did most of it, but it's a lot more evenly matched than I thought.
Sending love to my generation that grew up in late 90's with this awesome game. Great memories, eh. We thought we will be forever young
Still are
It was a great time
Word! Sending love back!
I’m from 2000 but grew with an N64🔥
@@jordypalma2956 I’m the last of the 1990’s generation. Born in 1999.
The watch theme goes harder than most stuff today.
of all the tracks to pick smh
Look Up Indo G Throw Them Thangs. Used that sample
Hey, hope you can listen to my version of Frigate theme: ruclips.net/video/_zLeaJDbM8A/видео.html
That's why you hear it played to this day at NBA games!
The remastered soundtrack by Brandon Weibe has a sick rendition as well.
The fact that the man that wrote all of the incredible music for Banjo Kazooie also wrote a bunch of BANGERS for this soundtrack is astonishing to me. The 90s were a great time to be alive for Video Game music.
They're also responsible for Killer Instinct, too. The 1990s was the peak, indeed.
90's and 2000's were just peak gaming decades.
It was just so different. Renting games, not everyone having access to every game or every system, so you had to go to your friend's place to play their console if you didn't have it and then there is.... Goldeneye multiplayer!
Got to meet Grant Kirkhope over the weekend, along with David Wise, Kevin Bayliss, and David Doak. Class acts interacting with us fans and worth meeting if you ever get a chance.
@@scifyryNice.
Absolute Legends!
That pipe echo will forever be known as the goldeneye sound.
The music to this game is so epic. This whole damn game is just beautiful in every way.
Goldeneye 007 was probably my favorite game on the N64
0:01: Intro Logo and Game Over
0:52: Title Theme
3:45: Stage Select, Main Menu, Character Select, World Map, and Settings
2:33:19 / 2:33:24: Life Lost and Stage Failed
The Watch Theme is officially my ringtone.
The watch is my actual watch face.
Very good my friend, very good... lol
My watch has near field noise canceling so all I can hear when I use my smart watch is oof
For some strange reason, I read "The Watch Theme is officially my religion." 🤣
Childhood right there. Played this game every day before i took bus to elementary school. I'm now 30 and my N64 is collecting dust. I really miss splitscreen multiplayer and LAN gaming era, it was so social and fun.
I'm 33 me too bro I played the hell out of this game. When I got the golden 1 shot gun I slaughtered all my enemies in Cold blood.
I find the Citadel soundtrack to be quite memorable because it didn't loop in multiplayer, so if it coincided with the final stage of a match, things felt so much more tense with only the sound of gunfire.
They hit a massive homerun with this soundtrack.
I don't think I realized how many bangers this game had.
I've never heard that full intro before. This is awesome. One of my favorite games of all time.
It plays when a multiplayer match ends!
@@Graslu00 It's actually _much_ longer than that.
The full length is actually 44:58
That's 44 minutes and 58 seconds.
Or to be specific.... 44 minutes and 58 seconds is how long it takes for it to fully loop to a point where you can make a seamless loop.
I also believe there are various other tracks in the game that are actually longer than they appear, due to parts of the tracks playing at different points, that don't necessarily line up with the rest of the track on every "loop".
The _most_ notable example, is Depot, where the marimba parts play and different points, but they don't always play at the same point in each loop of the rest of the track.
Compare the part near the beginning of the track where the timpanis play, then listen to the same part in the second loop (somewhere near the 2:16 to 2:20 area) of Depot, and you'll notice, pretty quickly, that the marimba isn't playing. IIRC, the time it takes for everything to line up again, is about 1 hour 40-45 minutes. Yes, that long.
There's also "Surface 1", where, if you listen carefully, after the first loop, that bass part that plays the two notes every second measure? That's pretty much absent. So therefore, that part is never looped the same way again. Therefore, while you might _think_ it loops at around 4:07, it actually doesn't properly loop until about 6:30.
And "Surface 2", is another one that technically, doesn't loop smoothly for a long time. This is because, there's a somewhat hard to hear all the time constant tone that plays sometimes, and then doesn't play, but again, like Depot, it isn't always lined up with the same points on every loop of the main track.
If you listen carefully, at about 51:40 - you'll notice a quiet constant tone that starts playing. Because this isn't always played at _that_ exact same point of the track on every loop, the track doesn't _truly_ loop until _all_ the different parts are lined up again.
"Runway", is yet another example. If you listen carefully, the triangle seemingly randomly plays at different times, but never really plays exactly the same point for every loop of the main track.
But Goldeneye isn't the only thing that has this "issue".
Banjo-Kazooie, for example. If you've ever tried making "extended" loops of anything, you may have had trouble because of the environmental noises, such as grasshoppers in Bubblegloop Swamp, or the wind sound effects in some tracks, which randomly change pitch, and may even have two or three wind tracks, with different panning, that may change pitch separately, making it very difficult, if not _impossible_ to loop, without having half a grasshopper, or the wind suddenly changing pitch and sounding awkward.
Of course, there is a kind of solution to _that_ problem.
And that is, if you have downloaded that particular rip of Banjo-Kazooie, which has separate versions of the tracks without SFX, but you want to smoothly loop the versions _with_ SFX, well, if you're simply uploading a 30 minute video, then just play the whole thing for 30 minutes. But if you wanted to, for example, make it loop smoothly for, let's say, custom music in Smash Bros Ultimate (or any other game), then this is how you'd do it.
Use Audacity.
Open both the version with, and the version without SFX.
Invert one of these tracks.
Then mix.
This _should_ then leave you with _just_ the SFX.
Then, save this as idk "Bubblegloop Swamp SFX" or whatever track you chose.
This is simply to have the SFX separately.
Take the original track _WITHOUT_ the SFX, then open this in Audacity again - but don't open the version _with_ SFX.
Copy the track, so you have two of the same track.
Then, move one of the tracks, so that they are exactly one "loop" ahead of the other track.
The easiest way to do this, is to find any point, where the shape of the samples is easy to identify, like an obvious spike. Then move the other track so that that obvious shape is lined up with that same point in the second loop.
For example, if there's a part at 1:34, that looks _exactly_ like a part at 2:48, then line those parts up.
Then, you'll simply need to look at exactly how far the track you moved has been moved. I.e. go to where the start of the track you moved is, and find out the exact number of samples it has been moved.
Let's say it's 2,764,104 samples.
Now, do the same thing, with the "SFX" track.
That is, open the SFX track in Audacity, copy it, move one of the tracks so it lines up again, but one loop later.
You'll find that the SFX track doesn't loop the same way as the main track.
When you find out the loop length of the SFX track, you'll "simply", need to find the lowest common multiple of both the main track's loop, and the SFX's loop.
Now, this is the bad part.
Depending on the sample lengths of the track loop vs SFX loop, you may find that the track is either _very long_ or _impossibly long_ ....
For example, let's say the SFX track has a loop that's 965,179 samples.
If you work out the LCM of 965,179 and 2,764,104, that's 2,667,855,134,616 samples.
Now, let's assume these have a sample rate of 48,000 Hz or 48 kHz.
If you divide 2,667,855,134,616 by 48,000, you get 55,580,315.3045 seconds .... this equates to a little over 1.75 years.
So, good luck with that.
_BUT_ what if the SFX is not 965,179 samples, but 1,842,736
If you work out the LCM of 1,842,736 and 2,764,104, you get 5,528,208
And 5,528,208/48,000 = 115.171, or 01:55.171 (just under 2 minutes).
In this example, the full loop will consist of two loops of the main track and 3 loops of the SFX track.
However, you may find that it take _many_ loops of the main track before the SFX part is lined up again.
i love that you made the level themes transition seamlessly into their X versions, very nice sounding. thanks for this, this is probably the best version on the soundtrack on youtube now
Glad you like it!
Agreed, you did this completely right. I remember on the train level I’d wait to go into the final room until the music matched up just right. What a nerd I was.
1:56:33 Cradle Was So Metal! I Loved That Track So Much As A Kid!!!
The way you have this OST playlist built is phenomenal. Often forget that there are X Versions and the way the transition is God tier! This needs way more views.
Thanks you! Didn't like how so many "full" soundtracks didn't actually include everything.
I love the distinct differences in style and arrangement between Kirkhope and Norgate - they both absolutely nail the James Bond aesthetic while keeping their own vibe intact.
too bad they get outshined by BEANLAND
@@pointlessmanatee lmao
I close my eyes and it’s the mid 90’s - dial up internet is just beginning to make an entrance to modern computing. I just got home from hanging out with my friends at the crowded mall, my mom agreed to stop by Blockbuster on the way home to let us rent a game. There’s only one copy of Goldeneye available on the shelf with 30 other copies rented. My friends and I have no idea how much this game is going to impact us. We get home and fire it up and spend the entire night until 6AM playing four player multiplayer. Loser switches out with the last person. We’re all having an absolute blast hanging out together playing all night. Later that day we all go outside to play laser tag and pretend we’re in Facility.
I open my eyes and it’s 2023. The Goldeneye 007 OST is thumping through my ears as I’m about to go online with my friends to replay on Facility.
I have never played this game before, nor seen anything about it, up until recently. I'm 18, and I love things that are older. So I bought a N64 (Mainly because I love The Legend of Zelda so much) and this game came with it. And its actually pretty fun, and I absolutely LOVE the music for it. I can see how this game was rated so highly by players. Good time just chilling on it.
Gotta love tons of the (X) tracks. So great.
Esto lo descargare y lo pondre antes de dormir. ¡Estos soundtracks son increibles!
Gracias graslu00 ahora podre dormir con buenos soundtracks 😁👍
I just had the urge to listen to some Goldeneye music. Idk why but it's just a classic, even after all this time.
Dude I STILL cannot believe how HARD this music goes!
“Silo” level’s music is god-tier 😂😂😂😂😂😂 Kirkhope is a master!!
Silo is my favorite, too. I got to tell Grant that at a con last month. Awesome experience
Dude!! Thank you so much for uploading this!!
Awesome, thank you for putting this together. Would be cool to have a version without the X tracks too!
Gotta love how seamless the transitions are! Well done!
Glad you enjoyed! I made sure that the X tracks kicked in exactly on the loop points. :)
One of the best soundtracks ever made. I have listened to this video countless times and it never gets old. Thank you Graslu.
This is outstanding!!! I never realized how much of the OST was missing in other videos/playlists. Thank you for sharing!
me quede encantado con los sountrack gracias por subirlo socio xDD
literally my adolescent childhood soundtrack thank you for upping this!
I still have 2 working N64s and 2 copies of this game. This actually got me into the entire James Bond series when i was a little kid
I’ve always hoped to find on the internet a breakdown of each track and where Kirkhope and Norgate pulled influences from, like how Grant mentions Faith No More in regards to Frigate, but with all the tracks. It’s always super interested me
I think you mean Duran Duran.
@@matthewcranney6576 I dunno what Kirkhope actually mentioned (or where), but the drumbeat and bassline of "Frigate" is definitely just copy-pasted from Faith No More's "We Care a Lot"
Graslu! Love your work. Keep it up man!
Can't say I was expecting this, but I'm all for it! Thanks for giving us the full banger!
appreciate it tons that you uploaded the full ost, listened to the one that didn't have everything before this
Graslu you’re the best man Goldeneye has one of the Greatest Soundtracks of all Gaming History 🕹️🎮😀😃👍🏻
That low pitched sound of a tambourine is iconic. Sounds like a baton hitting a wall inside an empty hall echoing
Which song did you hear this in?
Check out "The secret of the Goldeneye Sound", it covers that specific sound.
The first FPS that made me the gamer I am today. Goldeneye was SPECIAL.
Thank you so much for this masterpiece! They all are so nostalgic :)
Very good quality thanks for the upload! My Top 3: Runway, Surface I and Caverns! Keep up the good work Grasluu!
Runway X, Surface, Citadel or Egypt for me
Surface II, Bunker I, Caverns and Cradle are straight fire
This game was way ahead of it’s time! Thanks for this banger of a soundtrack!!! Best one on youtube without a doubt 🙏🏽🙌🏽
Hopefully we'll get the Perfect Dark OST. I'd love to hear Chicago's Theme Remastered.
Really good OST, yes.
This!!
hasnt the chicago theme been released with uncompressed samples?
i luv PD OST :3
Well, it's there, now.
@@LITTLE1994 oahhh
The best game of all time.
*One of the best
I wouldn’t say so, but it’s a fun game, it’s aged really badly but it’s still good, the soundtrack’s the best part for sure
Hard to say that when zelda exists
@@alextrainor2552 I mean, most Zelda games have some massive problems too though
@Time 2 E yea but theres variety and story telling in zelda. Goldeneye is awsomd but its pretty linear.
12:27 when you're on a top secret, world-saving mission but you can't help but get down at the club
Thank you for listing which song each composer made. That was cool info and it makes sense now listening to them.
Music to my ears, thanks for uploading this ^^ (and thanks for all the content you’ve made and have been making too!)
Hey dude, sweet upload here, I appreciate the shoutout in the description!
I Appreciate you uploading this
Norgate mastered the controls.
Beanland keeping it real smooth
And Kirk seems enthusiastic.
It never gets old
That Watch Theme is the banger of the century. Better than it had any right to ever be, did need to go that hard, but instantly recognizable. Thank you.
Superb audio quality and production, mate!
I need this soundtrack on gold vinyl! Great upload, thanks.
Oh my ... Runaway X is GOLD. To my smartphone tune. Those guys are a genious... Graeme Norgate, Grant Kirkhope and Robin Beanland.
I didn't know Norgate had this much involvement in the soundtrack, I thought he only did a few cues then left to work on Blast Corps. Thanks for posting! Facility theme is imprinted on my brain thanks to how many hours I spent goofing around there in both 1 player and multiplayer matches.
OMG! What a game and what a movie! I am so happy that I grew up with Goldeneye! The music is so epic! Goldeneye N64 is a MASTERPIECE! :)
Thanks for uploading this
My pleasure. :)
I remember playing this in the 90s with four other people on a small box television set 😅 good times! Such a classic nostalgic game for me 😢
after hearing my subwoofer shake my house the first time i played silo on my current speaker setup i've always been disappointed by the uploads on youtube... until now 🤵
Hope it comes out on the Xbox soon!!!
Madd props on this , especially for looping it twice before the next 1
Surface I someone needs to turn it in to techno banger.Absolutely one of best tracks from any 007
That was some epic game. The Music gave that game incredible feelings while playing. Like almost 25 years later and i can still tell on few Songs which map that was😂 crazy!
Graslu keeps it rill, appreciate it, gonna let this play through
Edit: as I listen i'm reading "Perfect Dark reboot reportedly progressing "painfully" slowly, dozens of staff quit" lol
Do you have a link? That doesnt Sound good to me......I hope we get a proper goldeneye remaster
Sad to hear about the PD news, thankfully I wasn't hyped for it as we have yet to see a single gameplay clip even if it's two seconds. Worth mentioning that PD always had development issues, the N64 release was finished by a skeleton crew pretty much after most of them left to form Free Radical and work on TimeSplitters.
Might as well stick with the N64 original.
Grant Kirkhope is the BEST. There's just no other western composer that comes close to his work.
He really pushed the limits of sound processor. Ending credits in Perfect Dark is insane
Awesome guy, too. He was having such a good time at the gaming con I was at a few weeks ago.
que buena amigo de subir el ost en alta calidad
I remember my brother and I would play multiplayer on the Complex for 20 mins and we’d keep reloading until Runway X came on. We’d spend more time reloading than actually playing some days!
Statue X is sooooo tough. Thank you for this
God I love the music on Cradle such a fucking banger 1:56:34 gets the blood pumping and a great song for when you running late to work😂😂
Thank you
This is asmr to me i listen to it often helps me think and relax at the same time.
I played the shit out of this game btw. I wasn't the best at multiplayer but it was fun as hell love saying i was there when 4 friends would sit a t small tv split into 4 screens and go ham.
I love how you can tell Bunker I is going to be a banger literally two seconds into the song.
I loved the back round music and the outstanding graphics
Train to Train X, find me ANYTHING that slams harder than this. The epitome of ACTION.
Simplemente increíble los sountracks!
Ahhh control elevator, the soundtrack to figuring out how to shoot out that 1st drone gun 😅
This what I use to fall asleep every night
I was just listening to the watch theme, and then this video comes up
This is awesome.
You’re the man gras!!!
Can't believe this is coming out on Xbox tomorrow. It's been too long.
Thank for video
That's a lot of music to fit ina 12 MB game
🔥🔥🔥🔥🔥
Shout out to Rich Rebuilds using the Golden themed music that started at 5:00. Brought back childhood memories playing this game.
GoldenEye and Perfect Dark was the best 🔥🔥🔥🔥
why is this so good
the most replayed on this soundtrack is absolutely unsurprising
i just went to run some errands with this shit on and it was the most nostalgic bad ass feel good trip i made in a while :D
I played this game back in 97 on the n64. The first game to introduce akimbo weapons as well as other facets we see today in fps games. Also the first fps to ise rumble on a controller for console fps.
I'd love a remake/redo of this game with the X tracks being present in the campaign missions -- maybe as unlockables for beating the Agent or 00 Agent difficulties, or perhaps with new hidden objectives being present and these tracks play when you've completed said objective(s) in the level.
You're doing God's work, Graslu 👍
It's beautiful
Just incredible
Juste WOW! Ça sonne dont bin cette trame la!!!😮mon enfance en 2h🤣
Awesome music, I hadn't heard some of the x versions before
You can close your eyes while listening to this and just vision Graslu00 streaming or playing this wonderful game as when I see or hear anything GoldenEye 64 first thing that comes to mind is my friend Graslu00 with his license to kill
Nope.
To me it is absolutely incomprehensible how they pulled this soundtrack. It is the defining bond OST, it is better than most Bondbmovie OSTs although on those some of the biggest artists in history have worked. They even said in an interview that they wrote the pause music in 10 - 20 minutes and are surprised by the reaction it is getting in the recent time. Like are you kidding?
Wow, I love Kirk hope, he’s one of the best, but I didn’t realize all my favorite tracks on this game are by norgate.
Not gonna lie, I didn't realize that Grant Kirkhope did so many tracks in this game. Some are obvious it's Kirkhope, like Statue X, but then there's some that you don't realize it. Thought Norgate did most of it, but it's a lot more evenly matched than I thought.
Yeah !! Thank you!
Bunker 2 soundtrack is edged in my Brain.I played that level allot! Was 15 when the Game came out. Now im 40!