I've seen plenty of people talk about the negative sides of cryptocurrency and everything wrong with the system itself, but you're one of the only people I see who actually engages with it to show just how miserable engaging with crypto actually is. Holy cow this is so slow and boring to work with. They could have just made a game with off-site trading utilizing the steam and epic apis but instead they just made it worse for everybody.
That's exactly why Jauwn is my favorite web3 content creator. This is coming from someone that kinda likes some of the crypto stuff too. I really appreciate how he's always fair in his reviews. Gives every game a fair shake from how it plays as a game. The vast majority of web3 content is total trash and I'm very glad he's here to shine a light on it. Very funny, great reviews, I hope he keeps it going.
Learning how awful it can be to actually do something "useful" with cryptocurrency makes me wonder how did anyone think that crypto was ever going to go mainstream.
Steam and Epic APIs are extremely proprietary and closed to their ecosystems, on purpose. Gabe is growing old, at some point in the not so distant future the management of Steam will change, doubtlessly to some greedy fuck, and all hell will break loose with people getting f'd over with not only their games "ownership" but also the items within them being held hostage to extort them. Not to mention Epic, which is already greedy and corrupt and only playing nice because they don't hold the market by the throat enough yet. This crap is one of the primary ways in which crypto gaming is an appealing concept, you can't enshittify a blockchain.
@@DeuxisWasTakenyou can actually enshittify a blockchain. everything can be enshittified. its just memory after all, and you can fuck with it however you want. Regardless, its already enshittified as seen by this video.
@@Gustoberg the issue is with the technology itself, not the implementation crypto by providing decentralised security requires a large ammount of inefficency and redundancy, something just not required in a centralised system where you can just trust the other system not to be compromised
@@zjanez2868 I was making a joke about a world where making games without crypto is impossible because of our lack of technology to implement no crypto but aight lol Also I'm with you
It’s kind of a flaw inherent to the technology, at least with proof of work. I’m not familiar with the dozens of other crypto schemes. In order to make it “secure”, you have to make it hard to forge transactions, which means it requires computational power and time… which means you can’t support large transaction volumes unless you build on a different layer of the chain… so you introduce a bunch of middlemen that take a cut. I’ll just let Visa do the work of handling USD transactions for me, and if they try to scam me, the law will take care of it. No ASICs burning up the planet required. Edit: Ah got to the part of the video where jauwn explains it himself lol
@@GyroCannonAnd the worst part is that man-in-the-middle attacks aren't even that common. The crypto bubble is oversaturated with social engineering because it has no protections against it and it already was the most common type of scam in the real world.
even then there are tons of other games like that at this point. Like I'm pretty sure there's even a handful of pron games that are more competent Hearthstone clones than this and aren't as expensive to P2W either. That all said its sorta impressive it has any lasting power to this day. Sure most NFT games have some bagholders still desperately clinging on, and the bots certainly help, but still.
"Gods Unchained was one of the first crypto games I reviewed. It was also one of my favorites, scoring just below a 5/10" is an absolutely incredible statement and is more evocative than entire articles or videos I've seen discussing similar games. 11/10.
This game looks like a bootleg browser version of Hearthstone that immediately drowns your PC with spyware. Except a card costs 20 bucks and takes a week to process.
@elsadoesdumbthings6003 why yugioh and not MTG? is it because you are too poor, or do you just prefer to read a PHD thesis worth of words just to end the game in 1 turn? Pokemon is also an option but I don't think anyone actually plays that TCG they just buy cards that look pretty for the sake of owning pretty cards. Edit: not trying to throw shade at yugioh just meant to be playful jest. All phisical card games are equally valid.
@@stigmaoftherose Pokemon actually has a strong competitive scene and the decks are super accessible because the only expensive cards are the ones with the pretty premium artwork.
@@stigmaoftheroseFor playful jest that’s a rather heavy amount of shade you’re throwing. Also inaccurate considering how ungodly expensive even a tier 1 deck can be. Mtg’s expensive but calling yugioh cheap in the slightest is funny as hell.
its pretty sad Amazon allowed them to push Prime Twitch reward when that game is a scam but then again Amazon has many scams on its site and refuse to remove them as Amazon like many companies are Indian ran just like RUclips who's allowed scam ads
really does show the effort and time it would take to get into these games even if devs make it really easy for people to join. Another way these systems can't work if the largest financial institutions won't even give an inch. For most people thats the end of the line there if the bank won't even go along with it.
@@nman551 literally don’t own any crypto and despise the entire crypto gaming sphere; but go ahead strawman-ing hard. It‘s not I that is the degen here, bud…
Credit card companies and banks often don't want you to buy crypto because you could technically "scam" the bank, since you're turning credit into cash. If you just defaulted on your credit card and didn't pay it, you'd still have the crypto, which could in theory be sold for the exact dollar value they lent you but will never receive. Especially since it could be purchased on a stolen card. Of course not the only reason why they don't let you do it but it's one of them.
The idea of a game who's code is so entirely fucked that speeding up some animations would require a full rewrite, terrifies me. It's like if someone said the guestroom sink only *sometimes* runs with human blood.
i can see why it would happen though, imagine you are an indie dev making your first online game and it suddenly becomes the most popular crypto game ever. They threw it together really haphazardly
@@jauwn that is true, but for the server to depend on animations the dev would have to not have the slightest idea about client-server architecture and be a beginner programmer overall, not just an indie dev making their first online game.
@@DeuxisWasTakenI think more likely culprit is that card scripts expect animations to take a certain amount of time, might not be a client-server issue.
Man, I really love Hearthstone, but I think they would really improve if they took the Gods Unchained approach and removed all the production value. I really prefer when my cards slowly tween into the enemy hero and a little -2 pops up with no particle effects or anything. So much more exciting!
If you had shown someone this comment 10-15 years ago, they would have laughed you out of the room. How have our expectations dropped to "particle effects?"
Everytime I see play to earn crypto card games I'm reminded that Magic Online is a 20+ year old game that looks like Microsoft Excel and it has a functioning real money economy.
Ditto this comment but also to add poker both online and offline has a very long history of play to earn being a workable model. Whales pay the pros, while the casino takes a cut. The only thing that make's crypto's version of this idea bad is the crypto.
Worked as a backend dev for a crypto game for the past year (rough market, i’m in a better place now). Everyone working on it knows it’s a scam but the vibe was basically hey it’s a pay check. Great content ❤
“Sucks” is an absolute understatement for that crypto dance. Expecting players to jump through so many hoops for the sake of buying into your TCG is genuine lunacy
Fascinated by the decision to create a fixed number of cards. Of course the game can't compete with other digital card games, there's literally not enough cards available to support that many players.
That’s also why people are so quick to invest into the game. Limited supply and the game ends up becoming super popular? Then you’ll be rich as all the new players come to buy your cards. This is legitimately what they think
I mean that did happen with baseball cards...but only because people didn't expect it. Old cards are valuable now because the vast majority of them got trashed years ago. That will never happen again. Worse, there's no way for immutable cards to get trashed. A limited number of cards is only limiting on price if that number is also expected to go DOWN over time.
@@Frommerman Depends how easy it is to lose access to a wallet or what happens if someone gets banned (which in itself is a whole can of worms) You are 100% correct. A lot of the 'valuable' toys are valuable because of being limited for one reason or another. Or someone eventually deciding that they want to collect them.
Seeing you talk about this games issues with animation loops that take an incredibly long time and essentially skip the opponents turn is really funny, because this is the exact issue that Hearthstone ran into like 5 years ago with the release of the card "Shudderwock". The card would cause all your previous battlecry (roar in this game) effects that you activated that game to trigger again, often causing 20+ animations that went for so long your opponent would get stuck watching them and would be unable to take any actions until they were done. They fixed it after a few weeks by just speeding up the animations if they took too long. Funny that a game meant to be a Hearthstone killer is running into the exact same dumb issues that Hearthstone had in 2019.
I play gods unchained exclusively with my nerual link in my cyber truck, sitting in the gamestop parking lot and i find it great! Everytime i stake a card the nerual link directly stimulates the pleasure center of my brain! I haven't ate anything in like 3 days but who needs food when you are making dat nft money.
Imagine being excited about a partnership with GameStop in the year 2022. That's like a company in 1912 saying "Good news, everyone! We just booked an exclusive cruise on the Titanic!"
The funniest thing here is that people realized "hey this block chain stuff kind of sucks for doing things efficiently" and their answer was to make another block chain on top of the blockchain.
Loving the call out on the people who try and criticise you. Most of the people saying you are wrong or the game will make it big have a failed youtube channel of latching onto the game in question. They've probably lost money on it as well which I can only hope the best outcome is they don't have a family effected by their bad money decisions.
Sadly one of my biggest haters actually uploaded a video recently saying that he basically ruined his life cause of crypto games. Invested his entire family business and life savings into the game, and lost it all. No idea what he’s up to now since he deleted his account shortly after but yeah, it’s sad
@@jauwn oh man, it always pains me to learn about cases like this... Poor family too! This crypto stuff has people behaving just like gambling addicts.
@@jauwn That's terrible. In the end I just feel really bad for these people. Yeah, they made stupid desicions, but some of these crypto hype communities are almost cult like and suck gullible people in.
Honestly, I'd watch an entire video of you showcasing the bagholder commenters from your various videos. It's quite amusing to see such confidence in something that has never had a leg to stand on.
You could almos say theyre confidence men. People shill next level for crypto because by buying in you now have a financial interest in people thinking it's great.
I remember in many GDC talks on mobile games, one of the most important thing to do for successful game monetization is reducing purchasing frictions: advertising sales upon login, having daily/weekly/battlepass on the same page as stores, using alternative currencies usually with bigger numbers than its dollar amount, skipping confirmation and authentications, popping up sales with a direct button for purchase right after a hard level, even go as far as using dark patterns to turn mis-clicks into profit etc. A lot of research have been done in this direction and many developers have become quite good at doing these things. Turns out, these "developers", on the other hand, decide the best way is to throw all those data-backed research away and implement their purchase system in the most convoluted way possible. They are even incompetent at taking money from players.
Weirdly though, it's probably worked out pretty well for them (the developers). They have a skeleton crew hacking out barely usable garbage and selling millions of dollars worth of virtual cards to... somebody; somebody hoping to get rich quick, most likely. It's almost like it's some kind of transparent scheme...
The amount of fees involved in ETH transactions is the biggest reason why it will never see mass adoption. Imagine getting $100 in groceries and that suddenly turns in to $140 because gwei fees happen to be high at that moment. It's stupid.
And the ridiculous transfer times. I own crypto and a while back I was transferring some crypto between two addresses of mine. It took 30 minutes. Imagine a checkout line at the grocery store, each of them having to wait 30 minutes for their payment to clear.
It also marked, for example: Soul Calibur 1 as Tekken 2, Sonic games as mario, Puyo as Tetris, etc... There was a brief moment of HS gameplay and it took from it, that's my guess.
Thanks for showing how much you actually made - I understand why so many RUclipsrs are cagey about exact numbers but it's always really enlightening to see the 1:1 view to dollar ratio for a larger creator.
I love sharing my analytics, I think transparency is key especially if you’re someone who maybe wants to do RUclips. I’m always happy to say exactly how much I make on RUclips
@@jauwn This makes me remember a few others who talked about it but your channel is in a real good spot/size for the question. How much of the value is in your catalog vs new releases. Since you actually get solid views on each new video but have a good back catalog for people to get recommended into and chain together very few ever talk about that aspect. Not even really exact values just like is it at the point where the catalog is a noticeable amount VS new video boom income.
It's definitely a noticeable amount of revenue. I have not gone below $3000/mo since I got monetized last August. My best month was November with a couple huge hits and that was $11,000 after fees, which is just insane. The backlog alone is easily $100 per video per month. Makes me really wonder how some RUclipsrs bigger than me are complaining about not making enough on RUclips, especially when you add in sponsored videos. A channel of my size, with my consistency in views, can easily pull in $9,000 a month with a consistent sponsor for 2 vids/month.
@@jauwn Have any of your videos, especially the big ones, been hit with claims or demonetization? I assume that's usually what ends up screwing over larger channels the hardest, especially if its one of the channels with an asinine amount of production quality.
The rope problem also used to work with early hearthstone, so, if you game have "spagetti code" that dosnt let you speed up animations or fix a simple xploit that means you didnt program the game and can pay who did it, or just follow a tutorial without understanding
@@jauwn My favorite example of stupid rope abuse was that one Priest deck that would queue enough animations to skip the opponent’s turn. Fucking stupid and hilarious.
@@Malao558 The pokemon video games had a similar exploit where there was a move called "Celebrate" that did literally nothing in battle but had a long animation. In world championships, animations are forced on regardless of user settings and the game has a time limit. I think you can see where this is going
Seeing the flowchart to just get in game currency was enough to prove crypto is just a full on scam. "It's so much easier and better than using money we all agreed to use! So long as you also pay us real money fees. And go through layers of our junk tech. And want to play our broken game."
Juawn you have to be fair to the comment at the beginning. They said they would return in 2027. That means we will need another re-visit to the Alpha build of the beta that has been updated with more bugs in 3 years.
Man I love fiat currency. It's so abundant and liquid. You know, like actual currency. On a serious note its kinda amazing how cryptobros inadvertently made fiat currency actually sound appealing. I dunno how but they found a way.
Hey I have an idea! Let's take all the problems inherent to capital markets, turbocharge them, remove all utility from their products, and call this the future! Unironically though, this is exactly what we expect of capital markets going long. They've run out of new resources to exploit mercilessly and new products to sell, so all that's left is iterating on all the things that hack human brains until there's no more value to extract from anyone. Crypto isn't the future of business. It's the terminal form of business.
Balatro music + power washing + crypto talk is the perfect mix for my modern mind to fall asleep to. Can’t wait to watch the other half of the video tomorrow!
Jauwn: "I don't think I've ever talked about the different layers of the blockchain in depth..." Me with my mouth hanging open watching power washing gameplay: "uuuhhhh huuuuhhhh" 😅
It seems like crypto just isn't stable enough to have a well functioning game built off of it. Even if it was, what is fundamentally different from a normal game using normal money vs. a crypto game using internet bucks? Not that microtransactions are good, they arent, it just gets a whole lot worse when you have to jump through 10 hoops to buy a single thing.
it wasnt designed for games. it's an immutable ledge, games don't run on ledgers, they run on databases. so for the most part they're just trying to shoehorn crypto into something that neither needs it or benefits from it
I'd argue that having to jump through 10 hoops to buy a single thing is actually a plus. Since that gives you a chance to realize what a mistake you are making and give up, as opposed to the ease of a single-click impulse purchase.
I love how Gods Unchained has all the same bugs Hearthstone has ever had, from skipping your opponents' turn with animations to cards glitching out and becoming invisible or un-interactive. Even the same excuse of spaghetti code! If you can't learn from the past, you're doomed to repeat it.
I's clear to me which one of those is going to bring me more enjoyment from playing them, since I don't get off on game-breaking bugs and interminable transaction times...
Wow, so they even copied the terrible game code that is nearly impossible to change from hearthstone? Love it. Disguised toast got banned from hearthstone for discovering a glitch that let you expire your opponents turn. Can't believe that's just a regular part of this game.
I love how open and engaged you are with responding to comments, showing ad rev., Showing the crypto process, and actually giving these games a chance to prove themselves as more than shovelware crypto scams (even though they rarely are anything otherwise). Keep up the amazing work jawn
2:37 I looked that guy up on socialblade, and that little shoutout did actually help him break 20 views. That video has almost 60 views now, and about 1/10 of his subscribers are from after this video. Wild.
"It's almost like the game is fundamentally broken at it's core, and every patch introduces more bugs." I have never once heard a quote that describes Rainbow Six Siege any more.
In fairness to Gods Unchained, animations running down your opponent's turn timer was a problem that plagued Hearthstone's first couple of years. And that's the last time I ever say 'In fairness to Gods Unchained'.
Actually, I take back that 'in fairness', because I went back and checked the timeframes. The Joust mechanic introduced in The Grand Tournament expansion was the major offender for allowing players to exploit animation times to deny your opponent their turn. This happened in August/September 2015, so either the devs didn't pay attention to what problems Blizzard ran into when making their game, didn't care to fix such a game breaking issue, or most likely didn't want to do the work to prevent it.
@@cashnelson2306 In my head I kind of conflated when Gods Unchained went into development to when Hearthstone was in its early days. Mostly because I stopped playing back in 2017 and every fiber of my body wants to reject that that was seven years ago. But yes. Them making a game with a full 3-4 years of extremely relevent market research in the bank, supporting it for a further 5+ years, and making some of the exact same mistakes is inexcusable. Imo Marvel Snap is making a whole bunch of mistakes all on its own right now too, but at least those mistakes are unique to that game and not the ones that killed Hearthstone.
wow, as someone who is making a CCG on my free time i am stunned how things like client reconnecting and serverside logic being based on animation time are a thing for anyone with any bit of programing skills with foresight to match (since foresight is one of the most important programing skills to not end up with spaghetti code ).
Animation speed is one of those things that's relatively easy to add at the beginning and maintain, and becomes harder and harder as you get more animations done. Not even necessarily spaghetti code, more likely an architectural oversight by people with little game programming experience.
God damn dude, this game didn’t even TRY to be distinct from Hearthstone. I mean that’s worked before, League did the same thing ripping off Dota and had tons of success, but it’s just so creatively bankrupt I can’t believe it
I really can't stress enough how insane it is to me that through this process, you can't rebalance cards. Even paper Magic the Gathering has gone back to errata over a 1000 cards due to mechanical changes in the game over now 30 years. There's not a hint of care for the hard work that's required for real card game design. Every design decision they've made leads to such a mess in the long term. Every choice is money over making a fun game. This makes me feel a little better about my MTG Arena purchases too lmao.
As much i love watching crypto games get made fun of, i think it’s really nice that jauwn is very open about everything. Not only what he likes about the game, but even saying how much he makes off a youtube video and how he invests that money and how as an investment, GU does have the highest ROI (before ridiculous fees).
"no bro crypto is totally the future bro it's gonna like take over everything bro you'll be pissing and shitting yourself and crying in 5 years when you pay all your bills in crypto you earned playing a shitty card game bro"
honestly, as a beginning game developer in australia i feel ashamed that there's more than 1 crypto/nft game coming out of this country. we don't really get much representation in the video game scene (as all the AAA companies are in america or europe and most of the independent games don't really get recognized as australian (did you know that hollow knight is australian? i didn't know until i visited the ACMI in melbourne and saw development sketches on display!)) and i feel like these games damage our reputation.
Them calling their game AAA isn't as outlandish as it used to be. It is riddled with glitches, has lots of graphical issues, has a repeative gameplay made to bleed players of money, and the developers give zero craps about fixing any issues. This is completely indistinguishable from your average AAA experience.
While I take severe issue with some recent balance changes, it's a pretty damn good game if you have some time to waste. I have like 300h in it and I don't really regret them. Does kinda feel like they're churning out dlc for easy money though.
This is very timely, now that a lot of Hearthstone influencers/pros are flocking to crypto games that are sponsoring them this past week. I'd love to see a dive in those games.
I'm one of the best players in Gods Unchained. I make about 2 usd per day in gods, and the average cards I get in a weekend ranked is about 10 usd, while I play about 2h a day. So I make about 1.7 an hour. Which is horrible if you look at it from pay but it's not a job, it's getting paid for my entertainment. The bottom line is I enjoy F2P Gods Unchained more than I enjoy F2P Hearthstone or MTGA, but that might be because I started when it was impossible to buy cards so everyone was F2P and I earned my cards. Also technically they did add a new tutorial. Not that it really matters.
23:11 I’ve been listening to this video in the background as I’m doing stuff, and just happened to look over and see this on my screen. As a graphic designer, I love this. It’s so unbelievably gaudy and offensive to the eyes, and the no attention span video in the bottom left really just sells it. Thank you for making my eyes burn, love your channel!
Lol, it’s actually a bit of an inside joke for older fans of my channel as this is what my videos used to look like when I was new to RUclips. My whole aesthetic is kind of “abuse and overuse every design anti pattern”
One of the best youtubers ive ever seen and i hope your subs keep growing at this crazy rate. Your vids are so entertaining and that documentary and the bed bath and beyond guy was great
My one thought for most of the crypto integration in these games stays the same. There’s no point. There’s nothing that hosting your own market place like warthunder or using existing marketplaces like steam wouldn’t solve or improve. There’s no need to use the blockchain, the cards aren’t being used by any other service. It just feels like a bunch of trust fund babies thinking they can turn their baseball card collection hobby into a profitable job. It’s over complication for no discernible reason
A couple years ago I had a $200ish dollar deck but I was always playing unfun, ridiculous $1K+ decks. I calculated my hourly earnings at about $2.50 (based on pack value, not card value which is generally lower)... which is cool and all, but not when the grind starts feeling like a 2nd sub minimum wage job.
It's weird to think about how if they just made "Hearthstone but with big anime honkers" instead and sold it on Steam for like $5, they would probably have made more money in the long run. You don't even need to pay any artists if you really wanna scumbag it, print out a million cards using AI art or something. Every couple of months make a new DLC expansion. This month is all about maids! Next month its all cat girls!
Soooooo Immutable is actually ostracized in the local Sydney game dev circles. I haven't heard much drama since moving, but I was there for a few... questionable... fb posts in the local dev meetup group.
haha I have actually talked to a quite a few people who have met them / worked with them IRL. Biggest common trend is that the founders are daddy's money rich kids who are full of buzzwords without any substance
To be fair to Gods unchained, Hearthstone also suffered from that same animation glitch where too many animations could effectively almost skip a players turn. They did however add a animation speed up later on and it's not a common or even a rare problem in today's hearthstone. Just thought it would be good to mention as a side note.
I know this might sound like a weird complaint, but my biggest issue with all these crypto games is actually the dishonesty, both with the community and the devs. Trying to market these like some sort of revolutionary step in gaming when that is demonstrably false just annoys me, and even as someone who dislikes Roblox due to its careless management, hearing The Sandbox trying to market itself as something better really rubs me the wrong way as that's simply not the case. There really is no sense of genuine community with these things either. No matter what, the popular sentiment is, "this thing is going to go to the moon and we'll laugh at how wrong everyone was for doubting us", and if you even suggest that a project has issues that need to be addressed, you're pretty much ostracized. Every single NFT community I've seen is like this. If crypto games weren't so obviously made in ways that just try to nickel and dime people (making the game downright annoying to play without forking over some cash), and devs were transparent about issues and the realistic scope of their project, I probably wouldn't even feel like complaining so much. Sure, most people would still be wasting their money, but at least they weren't lied to. Maybe some people could even walk away and go, "Well I'm never seeing that $20 again, but at least it was an interesting experience" if the games weren't blatant rip offs of other games or just asset flips. Wow that went from complaint to full on rant. Anyway, thanks Jauwn for showing people to be careful before they jump into projects that try to sell you on a buzzword salad.
That bit about the no sense of community is so true. Those "communities" will always do whatever financially benefits them. Anyone or anything that possibly puts their investment on the line will receive to mob-like responses.
It really shows how mentally/emotionally stunted this group of people is. They're mentally teenagers; teenagers have a stupid mentality of "I'm always right and I'll shut you out if you call me out on my bullshit."
I've never seen a channel be as ruthless as to show someones view count to roast them because of a comment, but seeing it happen to a cryptobro does put a smile on my face.
You know a game's gameplay is boring when both the content creator that has decided to add b-roll gameplay of a much better game to spare us of boredom and the community of said creator say they are glad the b-roll gameplay was much more entertaining than the games footage that is being reviewed. So yeah, I love seeing a in depth breakdown of these crypto games and what makes them shit as they are, but man the gameplay itself was a snoozefest and this is coming from someone that loves TCG's
12:30 I'm pretty sure Hearthstone also had this issue in the past. This "feature" of the game was used to skip the opponent's turn in tandem with the effect of Nozdormu, if memory serves.
I like how cryptobros are so incredibly convinced that it's the new big thing and they have nothing to show for it for years and doesn't look like it's going to change
i played Gods a while back for a short while, one thing you missed from playing is there is a soft cap for staying in the ranked level thats high enough to earn in, you can scrape the bottom but it requires a lot of boring gameplay to stay in there, but of course win enough matches (which is easy to do because you are wrecking bots half the time) and youll hit the next rank up, which is where you will be instantly annihilated by the players with the expensive overpowered cards. its still possible to play up until you can earn the Gods tokens but there is no point in playing after that because youll be wiped by the guy who starts with a deck that makes his whole team gain 3 defensive points and poisons everything you are holding.
power washing pond edging
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If this game overtakes Hearthstone it's because of Blizzard's incompetence rather than Gods Unchained's own merit
@@williamdrum9899Blizzard would have to torpedo it pretty hard. Better not jinx it
hey where was that end video quiz you mentioned?
Take a look at Heroes of Mavia next please :)
quiz was rugpulled
I've seen plenty of people talk about the negative sides of cryptocurrency and everything wrong with the system itself, but you're one of the only people I see who actually engages with it to show just how miserable engaging with crypto actually is. Holy cow this is so slow and boring to work with. They could have just made a game with off-site trading utilizing the steam and epic apis but instead they just made it worse for everybody.
Yep, that's my goal. I approach it from the perspective of someone who is learning about it for the first time, and legitimately trying to use it.
That's exactly why Jauwn is my favorite web3 content creator. This is coming from someone that kinda likes some of the crypto stuff too. I really appreciate how he's always fair in his reviews. Gives every game a fair shake from how it plays as a game. The vast majority of web3 content is total trash and I'm very glad he's here to shine a light on it. Very funny, great reviews, I hope he keeps it going.
Learning how awful it can be to actually do something "useful" with cryptocurrency makes me wonder how did anyone think that crypto was ever going to go mainstream.
Steam and Epic APIs are extremely proprietary and closed to their ecosystems, on purpose. Gabe is growing old, at some point in the not so distant future the management of Steam will change, doubtlessly to some greedy fuck, and all hell will break loose with people getting f'd over with not only their games "ownership" but also the items within them being held hostage to extort them. Not to mention Epic, which is already greedy and corrupt and only playing nice because they don't hold the market by the throat enough yet. This crap is one of the primary ways in which crypto gaming is an appealing concept, you can't enshittify a blockchain.
@@DeuxisWasTakenyou can actually enshittify a blockchain. everything can be enshittified. its just memory after all, and you can fuck with it however you want.
Regardless, its already enshittified as seen by this video.
"The game play is good, but doing the crypto dance sucks."
Wow, if only there was a way to make a game without adding crypto.
wish this technology would develop 😢
@@Gustoberg the issue is with the technology itself, not the implementation
crypto by providing decentralised security requires a large ammount of inefficency and redundancy, something just not required in a centralised system where you can just trust the other system not to be compromised
@@zjanez2868 I was making a joke about a world where making games without crypto is impossible because of our lack of technology to implement no crypto but aight lol
Also I'm with you
it sounds like the fans of this game would love hearthstone lmfao
@@TordBot69 Most of them vehemently preach how much better at heartstone it is to try to rope in more players, unfortunately.
It's insane how crypto touts itself as the future but needs multiple middleware managers just to make a card game playable
It's insane how you're gay
Right! like WTF. I would never go through so much annoying account flipping just to play a mediocre card game.
and the entire point of crypto initially was to be decentralized!
It’s kind of a flaw inherent to the technology, at least with proof of work. I’m not familiar with the dozens of other crypto schemes.
In order to make it “secure”, you have to make it hard to forge transactions, which means it requires computational power and time… which means you can’t support large transaction volumes unless you build on a different layer of the chain… so you introduce a bunch of middlemen that take a cut.
I’ll just let Visa do the work of handling USD transactions for me, and if they try to scam me, the law will take care of it. No ASICs burning up the planet required.
Edit: Ah got to the part of the video where jauwn explains it himself lol
@@GyroCannonAnd the worst part is that man-in-the-middle attacks aren't even that common. The crypto bubble is oversaturated with social engineering because it has no protections against it and it already was the most common type of scam in the real world.
So basically it survived because it was Hearthstone, not because it was crypto.
I think it is because it is a TCG, which actually involve loot boxing, outright banning cards and pay to win before videogames even implemented it
even then there are tons of other games like that at this point. Like I'm pretty sure there's even a handful of pron games that are more competent Hearthstone clones than this and aren't as expensive to P2W either.
That all said its sorta impressive it has any lasting power to this day. Sure most NFT games have some bagholders still desperately clinging on, and the bots certainly help, but still.
Which really boggles the mind, since Hearthstone already exists.
@@dang.9209 they prob havent heard of hs, idk
"Gods Unchained was one of the first crypto games I reviewed. It was also one of my favorites, scoring just below a 5/10" is an absolutely incredible statement and is more evocative than entire articles or videos I've seen discussing similar games. 11/10.
the funniest part is that the first 5 games in the series received a 0 or below
i spent way too long figuring out how to write a comment acknowledging a youtuber i like acknowledging another youtuber i like so
hi
Yo it's Gunface
You make pretty cool videos
I’m convinced “triple a” for nft bros actually means “playable”
Actually, it means 'we spent all our money on ultra-high-poly assets that make the game play at 2 FPS'
Well if this counts as "AAA" maybe Ubisoft was right calling Skull & Bones "AAAA". Is an actual good game then "AAAAA" ? Where does it even stop?
it stops at AAAAAAAA :: the best game ever known to mankind@@tvvista9715
Sadly AAA games now just mean "playable, but don't expect to have fun."
@@tvvista9715 the best game ever will be described through an eternal scream
Powerwash Simulator b-roll was more effective an editing choice than I would like to admit
i will report back with the watch time analytics to see if it kept people sticking around
watch out subway surfers and family guy clips, there's a new kid on the block
I am eagerly awaiting to see the watch time impact of the B-Roll
Yeah no i can say for certain i was more engaged in wondering where the kast few bits of dirt were than i was in watching walmart hearthstone lol
@@jauwnI was sad there was no quiz, for what it's worth.
This game looks like a bootleg browser version of Hearthstone that immediately drowns your PC with spyware. Except a card costs 20 bucks and takes a week to process.
If I wanted to spend 20 bucks a piece on a card and wait a week to use it, I'd just play Yu-gi-oh.
@elsadoesdumbthings6003 why yugioh and not MTG? is it because you are too poor, or do you just prefer to read a PHD thesis worth of words just to end the game in 1 turn?
Pokemon is also an option but I don't think anyone actually plays that TCG they just buy cards that look pretty for the sake of owning pretty cards.
Edit: not trying to throw shade at yugioh just meant to be playful jest. All phisical card games are equally valid.
@@stigmaoftherose Pokemon actually has a strong competitive scene and the decks are super accessible because the only expensive cards are the ones with the pretty premium artwork.
@@stigmaoftheroseFor playful jest that’s a rather heavy amount of shade you’re throwing. Also inaccurate considering how ungodly expensive even a tier 1 deck can be. Mtg’s expensive but calling yugioh cheap in the slightest is funny as hell.
@@stigmaoftheroseI don't even care about the "playful" jest thrown at YGO, "is it because you are too poor" is just a low insult to throw around.
gods unchained more like gods unchanged
This comment just made everyone who made this game take psychic damage and they have no idea why.
more like god, it's still unchanged
Well yeah, what do you think immutable means
its pretty sad Amazon allowed them to push Prime Twitch reward when that game is a scam but then again Amazon has many scams on its site and refuse to remove them as Amazon like many companies are Indian ran just like RUclips who's allowed scam ads
@@LilyApus comments like these two are the sole reason why the internet's existence is justified
Hearing that credit cards decline crypto related purchases puts a big smile on my face
really does show the effort and time it would take to get into these games even if devs make it really easy for people to join. Another way these systems can't work if the largest financial institutions won't even give an inch. For most people thats the end of the line there if the bank won't even go along with it.
You like that your payment processor is telling you what you are allowed to purchase and what not?
@@TomJakobWbe quiet crypto degen
@@nman551 literally don’t own any crypto and despise the entire crypto gaming sphere; but go ahead strawman-ing hard. It‘s not I that is the degen here, bud…
Credit card companies and banks often don't want you to buy crypto because you could technically "scam" the bank, since you're turning credit into cash. If you just defaulted on your credit card and didn't pay it, you'd still have the crypto, which could in theory be sold for the exact dollar value they lent you but will never receive. Especially since it could be purchased on a stolen card.
Of course not the only reason why they don't let you do it but it's one of them.
This Powerwash Simulator review was absolutely peak content
The idea of a game who's code is so entirely fucked that speeding up some animations would require a full rewrite, terrifies me. It's like if someone said the guestroom sink only *sometimes* runs with human blood.
It's unfathomable to me how they did this. It's like building a bomb out of an Ikea furniture kit.
i can see why it would happen though, imagine you are an indie dev making your first online game and it suddenly becomes the most popular crypto game ever. They threw it together really haphazardly
@@jauwn that is true, but for the server to depend on animations the dev would have to not have the slightest idea about client-server architecture and be a beginner programmer overall, not just an indie dev making their first online game.
@@DeuxisWasTakenI think more likely culprit is that card scripts expect animations to take a certain amount of time, might not be a client-server issue.
@@ZeroPlayerGameThat wouldn't explain why lagging animations don't pause the timer though.
Man, I really love Hearthstone, but I think they would really improve if they took the Gods Unchained approach and removed all the production value. I really prefer when my cards slowly tween into the enemy hero and a little -2 pops up with no particle effects or anything. So much more exciting!
Sounds like something a Gods Unchained -investor- player would legit say...
If you had shown someone this comment 10-15 years ago, they would have laughed you out of the room. How have our expectations dropped to "particle effects?"
@@Chiberiaso you prefer video games that have zero visual flair ? lmao
@@e7193 i think they mean the opposite. That, even games of 10-15 years ago had particle effects, so GU looks even worse by modern standards.
Everytime I see play to earn crypto card games I'm reminded that Magic Online is a 20+ year old game that looks like Microsoft Excel and it has a functioning real money economy.
Ditto this comment but also to add poker both online and offline has a very long history of play to earn being a workable model. Whales pay the pros, while the casino takes a cut. The only thing that make's crypto's version of this idea bad is the crypto.
And is still better than Arena
Worked as a backend dev for a crypto game for the past year (rough market, i’m in a better place now). Everyone working on it knows it’s a scam but the vibe was basically hey it’s a pay check. Great content ❤
And you get to say you made money on crypto lol.
@@Frommermanits like being the guy selling shovels in a gold rush.
atleast you're honest about it. I'd rather scam cryptbros than old ladies lol
Understandable. How do i get in on one?
“Sucks” is an absolute understatement for that crypto dance. Expecting players to jump through so many hoops for the sake of buying into your TCG is genuine lunacy
This is what you call a "quit moment" 😊
I don't know man. I don't have any difficulties and I'm happy with Gods Unchained, earned a good sum for me.
@@proglinuxoida good sum of fake cash that'll crash in seconds. Great value.
@@proglinuxoidyou must be a dev lol
@@jamiejam9976 Nope, just a man who trying to earn with crypto stuff and happy with it.
Fascinated by the decision to create a fixed number of cards. Of course the game can't compete with other digital card games, there's literally not enough cards available to support that many players.
That’s also why people are so quick to invest into the game. Limited supply and the game ends up becoming super popular? Then you’ll be rich as all the new players come to buy your cards.
This is legitimately what they think
I mean that did happen with baseball cards...but only because people didn't expect it. Old cards are valuable now because the vast majority of them got trashed years ago.
That will never happen again. Worse, there's no way for immutable cards to get trashed. A limited number of cards is only limiting on price if that number is also expected to go DOWN over time.
@@Frommerman Depends how easy it is to lose access to a wallet or what happens if someone gets banned (which in itself is a whole can of worms)
You are 100% correct. A lot of the 'valuable' toys are valuable because of being limited for one reason or another. Or someone eventually deciding that they want to collect them.
If you get banned you still keep your wallet, so really the only way to lose a card would be to lose your wallet keys.
@jauwn so one of the only ways for the value to increase is for people to get scammed out of their wallets???? incredible system
"Ten thousand ai generated characters. WOW" and then this simple blank stare zoom. love it. and love your humor. keep it up and keep using these zooms
Who in their right mind would think that was a selling point?
Seeing you talk about this games issues with animation loops that take an incredibly long time and essentially skip the opponents turn is really funny, because this is the exact issue that Hearthstone ran into like 5 years ago with the release of the card "Shudderwock". The card would cause all your previous battlecry (roar in this game) effects that you activated that game to trigger again, often causing 20+ animations that went for so long your opponent would get stuck watching them and would be unable to take any actions until they were done. They fixed it after a few weeks by just speeding up the animations if they took too long. Funny that a game meant to be a Hearthstone killer is running into the exact same dumb issues that Hearthstone had in 2019.
Yup I remember I played that card all the time. First time I hit legend was using it.
I don't even play hearthstone yet the name shutterwock seems very familiar...
@@blueyandicywho walks on poxed rocks where stalks the shudderwock
I play gods unchained exclusively with my nerual link in my cyber truck, sitting in the gamestop parking lot and i find it great! Everytime i stake a card the nerual link directly stimulates the pleasure center of my brain! I haven't ate anything in like 3 days but who needs food when you are making dat nft money.
Imagine being excited about a partnership with GameStop in the year 2022. That's like a company in 1912 saying "Good news, everyone! We just booked an exclusive cruise on the Titanic!"
The funniest thing here is that people realized "hey this block chain stuff kind of sucks for doing things efficiently" and their answer was to make another block chain on top of the blockchain.
Building a brick house on a toothpick foundation, as I say
Loving the call out on the people who try and criticise you. Most of the people saying you are wrong or the game will make it big have a failed youtube channel of latching onto the game in question. They've probably lost money on it as well which I can only hope the best outcome is they don't have a family effected by their bad money decisions.
Sadly one of my biggest haters actually uploaded a video recently saying that he basically ruined his life cause of crypto games. Invested his entire family business and life savings into the game, and lost it all. No idea what he’s up to now since he deleted his account shortly after but yeah, it’s sad
@@jauwn oh man, it always pains me to learn about cases like this... Poor family too! This crypto stuff has people behaving just like gambling addicts.
@@jauwn That's terrible. In the end I just feel really bad for these people. Yeah, they made stupid desicions, but some of these crypto hype communities are almost cult like and suck gullible people in.
Absolutely a cult, without a doubt.
@@jauwn Damn. Super sad to hear. I hope his family can recover. Did he say what game it was specifically or was it a mess of a bunch of them?
Honestly, I'd watch an entire video of you showcasing the bagholder commenters from your various videos. It's quite amusing to see such confidence in something that has never had a leg to stand on.
You could almos say theyre confidence men. People shill next level for crypto because by buying in you now have a financial interest in people thinking it's great.
Powerwash simulator gameplay with Balatro music playing is pretty peak
I like how you timed the end of the video to coincide with a 100% completion of Power Wash Simulator ^_^
Last time I used powerwash sim gameplay as b-roll people got mad because the video ended with a half-finished level so I had to do it all this time
@@jauwn was it in the video about the scam ARG?
@@gabrw Probably yes.
yeah
@@jauwnxDDD
now that‘s a “channel segue” plan b in the back pocket!
I love these revisits, it's like checking in on your dementia-ridden hated relative to see if they're still shouting at the nurses.
I remember in many GDC talks on mobile games, one of the most important thing to do for successful game monetization is reducing purchasing frictions: advertising sales upon login, having daily/weekly/battlepass on the same page as stores, using alternative currencies usually with bigger numbers than its dollar amount, skipping confirmation and authentications, popping up sales with a direct button for purchase right after a hard level, even go as far as using dark patterns to turn mis-clicks into profit etc. A lot of research have been done in this direction and many developers have become quite good at doing these things.
Turns out, these "developers", on the other hand, decide the best way is to throw all those data-backed research away and implement their purchase system in the most convoluted way possible. They are even incompetent at taking money from players.
"buT imAgIne alL tHe teSlaS YoU cAn buY fROm pLayIng tHesE gAmeS"
Weirdly though, it's probably worked out pretty well for them (the developers). They have a skeleton crew hacking out barely usable garbage and selling millions of dollars worth of virtual cards to... somebody; somebody hoping to get rich quick, most likely. It's almost like it's some kind of transparent scheme...
That's the only thing I like about crypto. You shouldn't be able to mis-click and buy in-game currency
The amount of fees involved in ETH transactions is the biggest reason why it will never see mass adoption. Imagine getting $100 in groceries and that suddenly turns in to $140 because gwei fees happen to be high at that moment. It's stupid.
And the ridiculous transfer times. I own crypto and a while back I was transferring some crypto between two addresses of mine. It took 30 minutes. Imagine a checkout line at the grocery store, each of them having to wait 30 minutes for their payment to clear.
I like how the RUclips auto game detector says this IS Heartstone.
It also marked, for example: Soul Calibur 1 as Tekken 2, Sonic games as mario, Puyo as Tetris, etc... There was a brief moment of HS gameplay and it took from it, that's my guess.
Thanks for showing how much you actually made - I understand why so many RUclipsrs are cagey about exact numbers but it's always really enlightening to see the 1:1 view to dollar ratio for a larger creator.
I love sharing my analytics, I think transparency is key especially if you’re someone who maybe wants to do RUclips. I’m always happy to say exactly how much I make on RUclips
@@jauwn This makes me remember a few others who talked about it but your channel is in a real good spot/size for the question. How much of the value is in your catalog vs new releases. Since you actually get solid views on each new video but have a good back catalog for people to get recommended into and chain together very few ever talk about that aspect. Not even really exact values just like is it at the point where the catalog is a noticeable amount VS new video boom income.
It's definitely a noticeable amount of revenue. I have not gone below $3000/mo since I got monetized last August. My best month was November with a couple huge hits and that was $11,000 after fees, which is just insane. The backlog alone is easily $100 per video per month.
Makes me really wonder how some RUclipsrs bigger than me are complaining about not making enough on RUclips, especially when you add in sponsored videos. A channel of my size, with my consistency in views, can easily pull in $9,000 a month with a consistent sponsor for 2 vids/month.
@@jauwn Have any of your videos, especially the big ones, been hit with claims or demonetization? I assume that's usually what ends up screwing over larger channels the hardest, especially if its one of the channels with an asinine amount of production quality.
@@jauwn Lots of money to invest in $GODS, nice
The rope problem also used to work with early hearthstone, so, if you game have "spagetti code" that dosnt let you speed up animations or fix a simple xploit that means you didnt program the game and can pay who did it, or just follow a tutorial without understanding
Yeah bro remember Shudderwock too. What a nightmare
@@jauwn My favorite example of stupid rope abuse was that one Priest deck that would queue enough animations to skip the opponent’s turn. Fucking stupid and hilarious.
@@Malao558yeah, that one was pure gold!
@@jauwnI quit long before then. What was the thing that copied all battlecries this game? C'thun?
@@Malao558 The pokemon video games had a similar exploit where there was a move called "Celebrate" that did literally nothing in battle but had a long animation. In world championships, animations are forced on regardless of user settings and the game has a time limit. I think you can see where this is going
Initially watched for the update on gods unchained
Got drawn into the powerwash simulator footage.
Seeing the flowchart to just get in game currency was enough to prove crypto is just a full on scam. "It's so much easier and better than using money we all agreed to use! So long as you also pay us real money fees. And go through layers of our junk tech. And want to play our broken game."
Juawn you have to be fair to the comment at the beginning. They said they would return in 2027. That means we will need another re-visit to the Alpha build of the beta that has been updated with more bugs in 3 years.
Man I love fiat currency. It's so abundant and liquid. You know, like actual currency.
On a serious note its kinda amazing how cryptobros inadvertently made fiat currency actually sound appealing. I dunno how but they found a way.
Hey I have an idea! Let's take all the problems inherent to capital markets, turbocharge them, remove all utility from their products, and call this the future!
Unironically though, this is exactly what we expect of capital markets going long. They've run out of new resources to exploit mercilessly and new products to sell, so all that's left is iterating on all the things that hack human brains until there's no more value to extract from anyone. Crypto isn't the future of business. It's the terminal form of business.
Remember when tech innovation improved on existing advancements and made life more convenient?
Its been a while
Balatro music + power washing + crypto talk is the perfect mix for my modern mind to fall asleep to. Can’t wait to watch the other half of the video tomorrow!
It’s a dangerous mix because it means that I can basically just throw all of the hard editing work out the window and still maintain viewers 😂😂😂
Jauwn: "I don't think I've ever talked about the different layers of the blockchain in depth..."
Me with my mouth hanging open watching power washing gameplay: "uuuhhhh huuuuhhhh"
😅
Dude that gameplay footage was amazing.
Can't believe you cleaned that whole area.
It seems like crypto just isn't stable enough to have a well functioning game built off of it. Even if it was, what is fundamentally different from a normal game using normal money vs. a crypto game using internet bucks? Not that microtransactions are good, they arent, it just gets a whole lot worse when you have to jump through 10 hoops to buy a single thing.
it wasnt designed for games. it's an immutable ledge, games don't run on ledgers, they run on databases. so for the most part they're just trying to shoehorn crypto into something that neither needs it or benefits from it
I'd argue that having to jump through 10 hoops to buy a single thing is actually a plus. Since that gives you a chance to realize what a mistake you are making and give up, as opposed to the ease of a single-click impulse purchase.
Man, you're gonna feel so stupid once they fix the mobile app in 3087.
I dont know about anyone else, but that power washer simulator had my attention 95% of the time. Much more entertaining than GODs ImBored.
I love how Gods Unchained has all the same bugs Hearthstone has ever had, from skipping your opponents' turn with animations to cards glitching out and becoming invisible or un-interactive. Even the same excuse of spaghetti code! If you can't learn from the past, you're doomed to repeat it.
Epic Games has NFT/Crypto game shovel ware, Steam has hentai games.
Steam won :D
I's clear to me which one of those is going to bring me more enjoyment from playing them, since I don't get off on game-breaking bugs and interminable transaction times...
Funnily enough there are hentai/fetish games that put a shocking amount of effort into their actual game mechanics, crypto games not so much.
@@alfalldoot6715 Tribal Hunter is all imma say
Can't wait for the 3rd competitor with hentai crypto games
@alfalldoot6715 As someone who plays a lot of hentai games, i can confirm the quality of some of them is INSANE!!!
Crypto gives me a "I'm not like other currencies" vibe.
I think calling this a AAA is very accurate. Its buggy to all hell, very low quality and predatory. Much like most AAA games.
Wow, so they even copied the terrible game code that is nearly impossible to change from hearthstone? Love it. Disguised toast got banned from hearthstone for discovering a glitch that let you expire your opponents turn. Can't believe that's just a regular part of this game.
i was just at GDC last week and the crypto companies were like more than half the booths there, it was a sad state
That’s what I heard. Sad
Oh snap you passed 100k, congrats!
Yup! It’s so exciting 😀
I do like watching the power washing more than the actual game play lol
God I missed the good ol' Jauwn score. Nice to see it!
Loved the video man
I love how open and engaged you are with responding to comments, showing ad rev., Showing the crypto process, and actually giving these games a chance to prove themselves as more than shovelware crypto scams (even though they rarely are anything otherwise). Keep up the amazing work jawn
Saving this url for 2027 (I just like having a lotta bookmarks)
mood
2:37 I looked that guy up on socialblade, and that little shoutout did actually help him break 20 views. That video has almost 60 views now, and about 1/10 of his subscribers are from after this video. Wild.
and people were mad that i dissed him bro is just grinding
"It's almost like the game is fundamentally broken at it's core, and every patch introduces more bugs." I have never once heard a quote that describes Rainbow Six Siege any more.
In fairness to Gods Unchained, animations running down your opponent's turn timer was a problem that plagued Hearthstone's first couple of years. And that's the last time I ever say 'In fairness to Gods Unchained'.
Actually, I take back that 'in fairness', because I went back and checked the timeframes. The Joust mechanic introduced in The Grand Tournament expansion was the major offender for allowing players to exploit animation times to deny your opponent their turn. This happened in August/September 2015, so either the devs didn't pay attention to what problems Blizzard ran into when making their game, didn't care to fix such a game breaking issue, or most likely didn't want to do the work to prevent it.
The Fairest Treatment for Gods Unchained is Scorn
That’s not fair to Gods Unchained at all - that’s literally the reason this is so inexcusable.
@@cashnelson2306 In my head I kind of conflated when Gods Unchained went into development to when Hearthstone was in its early days. Mostly because I stopped playing back in 2017 and every fiber of my body wants to reject that that was seven years ago.
But yes. Them making a game with a full 3-4 years of extremely relevent market research in the bank, supporting it for a further 5+ years, and making some of the exact same mistakes is inexcusable. Imo Marvel Snap is making a whole bunch of mistakes all on its own right now too, but at least those mistakes are unique to that game and not the ones that killed Hearthstone.
Who would play knock off crypto Hearthstone when they could play the real thing, besides botters and bagholders?
wow, as someone who is making a CCG on my free time i am stunned how things like client reconnecting and serverside logic being based on animation time are a thing for anyone with any bit of programing skills with foresight to match (since foresight is one of the most important programing skills to not end up with spaghetti code ).
Dood, whenever I see a half-decent crypto game, my thought is always the same: "I might try this if it was NOT a block chain game".
Animation speed is one of those things that's relatively easy to add at the beginning and maintain, and becomes harder and harder as you get more animations done. Not even necessarily spaghetti code, more likely an architectural oversight by people with little game programming experience.
God damn dude, this game didn’t even TRY to be distinct from Hearthstone. I mean that’s worked before, League did the same thing ripping off Dota and had tons of success, but it’s just so creatively bankrupt I can’t believe it
Thumbnail made me think this was a Cruelty Squad video
Good
Bro about to cook
literally, making chili rn
I really can't stress enough how insane it is to me that through this process, you can't rebalance cards. Even paper Magic the Gathering has gone back to errata over a 1000 cards due to mechanical changes in the game over now 30 years. There's not a hint of care for the hard work that's required for real card game design. Every design decision they've made leads to such a mess in the long term. Every choice is money over making a fun game. This makes me feel a little better about my MTG Arena purchases too lmao.
They had to make that a mechanic, otherwise it would devalue people's NFTs. It's very short-sighted, however.
Bruh it’s a nft game they don’t care about that 😂 it’s not that insane tbh
As much i love watching crypto games get made fun of, i think it’s really nice that jauwn is very open about everything. Not only what he likes about the game, but even saying how much he makes off a youtube video and how he invests that money and how as an investment, GU does have the highest ROI (before ridiculous fees).
yup, try my best to be as honest and open as possible. Only way to encourage rational discourse on the internet these days
This game is the best at being revisited by Jauwn, and quite good at being not enjoyable.
"no bro crypto is totally the future bro it's gonna like take over everything bro you'll be pissing and shitting yourself and crying in 5 years when you pay all your bills in crypto you earned playing a shitty card game bro"
honestly, as a beginning game developer in australia i feel ashamed that there's more than 1 crypto/nft game coming out of this country. we don't really get much representation in the video game scene (as all the AAA companies are in america or europe and most of the independent games don't really get recognized as australian (did you know that hollow knight is australian? i didn't know until i visited the ACMI in melbourne and saw development sketches on display!)) and i feel like these games damage our reputation.
Them calling their game AAA isn't as outlandish as it used to be. It is riddled with glitches, has lots of graphical issues, has a repeative gameplay made to bleed players of money, and the developers give zero craps about fixing any issues. This is completely indistinguishable from your average AAA experience.
That power washing simulator looks amazing
its pretty good
While I take severe issue with some recent balance changes, it's a pretty damn good game if you have some time to waste. I have like 300h in it and I don't really regret them. Does kinda feel like they're churning out dlc for easy money though.
This is very timely, now that a lot of Hearthstone influencers/pros are flocking to crypto games that are sponsoring them this past week. I'd love to see a dive in those games.
Good lord that is one dirty yard.
How do you grime up the UNDERSIDE of an umbrella??
Florida.
I'm one of the best players in Gods Unchained. I make about 2 usd per day in gods, and the average cards I get in a weekend ranked is about 10 usd, while I play about 2h a day. So I make about 1.7 an hour. Which is horrible if you look at it from pay but it's not a job, it's getting paid for my entertainment. The bottom line is I enjoy F2P Gods Unchained more than I enjoy F2P Hearthstone or MTGA, but that might be because I started when it was impossible to buy cards so everyone was F2P and I earned my cards. Also technically they did add a new tutorial. Not that it really matters.
23:11 I’ve been listening to this video in the background as I’m doing stuff, and just happened to look over and see this on my screen.
As a graphic designer, I love this. It’s so unbelievably gaudy and offensive to the eyes, and the no attention span video in the bottom left really just sells it. Thank you for making my eyes burn, love your channel!
Lol, it’s actually a bit of an inside joke for older fans of my channel as this is what my videos used to look like when I was new to RUclips. My whole aesthetic is kind of “abuse and overuse every design anti pattern”
Boy oh boy it's been about 14 years since your last upload
it has been 14 days
too long@@jauwn
Feed the piggies @jauwn
2:12 wow epic games the platform that everyone for sure loves
One of the best youtubers ive ever seen and i hope your subs keep growing at this crazy rate. Your vids are so entertaining and that documentary and the bed bath and beyond guy was great
My one thought for most of the crypto integration in these games stays the same. There’s no point. There’s nothing that hosting your own market place like warthunder or using existing marketplaces like steam wouldn’t solve or improve.
There’s no need to use the blockchain, the cards aren’t being used by any other service. It just feels like a bunch of trust fund babies thinking they can turn their baseball card collection hobby into a profitable job. It’s over complication for no discernible reason
There is a discernible reason - gullible investors and hype. People wouldn't play this game in a million years if it didn't have crypto attached
I’m mad you didn’t 360 no-scope the swing off the shed
Man, now I want to play Powerwash Simulator.
A couple years ago I had a $200ish dollar deck but I was always playing unfun, ridiculous $1K+ decks. I calculated my hourly earnings at about $2.50 (based on pack value, not card value which is generally lower)... which is cool and all, but not when the grind starts feeling like a 2nd sub minimum wage job.
But you can get someone in a 3rd world to grind for a dollar and pocket that 1.50.. it worked for axie infinity.
It's weird to think about how if they just made "Hearthstone but with big anime honkers" instead and sold it on Steam for like $5, they would probably have made more money in the long run. You don't even need to pay any artists if you really wanna scumbag it, print out a million cards using AI art or something. Every couple of months make a new DLC expansion. This month is all about maids! Next month its all cat girls!
Soooooo Immutable is actually ostracized in the local Sydney game dev circles.
I haven't heard much drama since moving, but I was there for a few... questionable... fb posts in the local dev meetup group.
haha I have actually talked to a quite a few people who have met them / worked with them IRL. Biggest common trend is that the founders are daddy's money rich kids who are full of buzzwords without any substance
@@jauwn seems to be standard for a lot of these crypto games.
To be fair to Gods unchained, Hearthstone also suffered from that same animation glitch where too many animations could effectively almost skip a players turn. They did however add a animation speed up later on and it's not a common or even a rare problem in today's hearthstone. Just thought it would be good to mention as a side note.
Ah the days of DDOS priest
Power washing simulator gameplay was a fun twist for this video, I love it!
I know this might sound like a weird complaint, but my biggest issue with all these crypto games is actually the dishonesty, both with the community and the devs. Trying to market these like some sort of revolutionary step in gaming when that is demonstrably false just annoys me, and even as someone who dislikes Roblox due to its careless management, hearing The Sandbox trying to market itself as something better really rubs me the wrong way as that's simply not the case.
There really is no sense of genuine community with these things either. No matter what, the popular sentiment is, "this thing is going to go to the moon and we'll laugh at how wrong everyone was for doubting us", and if you even suggest that a project has issues that need to be addressed, you're pretty much ostracized. Every single NFT community I've seen is like this.
If crypto games weren't so obviously made in ways that just try to nickel and dime people (making the game downright annoying to play without forking over some cash), and devs were transparent about issues and the realistic scope of their project, I probably wouldn't even feel like complaining so much. Sure, most people would still be wasting their money, but at least they weren't lied to. Maybe some people could even walk away and go, "Well I'm never seeing that $20 again, but at least it was an interesting experience" if the games weren't blatant rip offs of other games or just asset flips.
Wow that went from complaint to full on rant. Anyway, thanks Jauwn for showing people to be careful before they jump into projects that try to sell you on a buzzword salad.
That bit about the no sense of community is so true. Those "communities" will always do whatever financially benefits them. Anyone or anything that possibly puts their investment on the line will receive to mob-like responses.
It really shows how mentally/emotionally stunted this group of people is. They're mentally teenagers; teenagers have a stupid mentality of "I'm always right and I'll shut you out if you call me out on my bullshit."
I've never seen a channel be as ruthless as to show someones view count to roast them because of a comment, but seeing it happen to a cryptobro does put a smile on my face.
If the future of gaming is Hearthstone I wanna die right here and now.
I'm sorry can you repeat that, was too busy watching power washing.
Thanks to your video, I finally invested!!!
...In Powerwash Simulator. Mostly for the 40K DLC.
I love that I got a hearthstone ad before this video started
You know a game's gameplay is boring when both the content creator that has decided to add b-roll gameplay of a much better game to spare us of boredom and the community of said creator say they are glad the b-roll gameplay was much more entertaining than the games footage that is being reviewed. So yeah, I love seeing a in depth breakdown of these crypto games and what makes them shit as they are, but man the gameplay itself was a snoozefest and this is coming from someone that loves TCG's
12:30 I'm pretty sure Hearthstone also had this issue in the past. This "feature" of the game was used to skip the opponent's turn in tandem with the effect of Nozdormu, if memory serves.
12:30 Luv me DDOS Priest, good to see it transcends games
I like how cryptobros are so incredibly convinced that it's the new big thing and they have nothing to show for it for years and doesn't look like it's going to change
How is it even possible for crypto to still be such a hassle? If I can't pay with something as simple as paypal it's just not worth it
i played Gods a while back for a short while, one thing you missed from playing is there is a soft cap for staying in the ranked level thats high enough to earn in, you can scrape the bottom but it requires a lot of boring gameplay to stay in there, but of course win enough matches (which is easy to do because you are wrecking bots half the time) and youll hit the next rank up, which is where you will be instantly annihilated by the players with the expensive overpowered cards. its still possible to play up until you can earn the Gods tokens but there is no point in playing after that because youll be wiped by the guy who starts with a deck that makes his whole team gain 3 defensive points and poisons everything you are holding.
Why does Gods Unchained succeed? It's actually a game.
Why does Gods Unchained fail? It's not a very good game.