Wait... Did Ori and the Will of the Wisps copy Hollow Knight?

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  • Опубликовано: 7 июн 2024
  • When Ori and the Will of the Wisps released last year, there was a ton of discussion surrounding its similarities to Hollow Knight. But how similar are these two games? And what have the developers of Ori said about all this? This video will discuss all that, as well as the history of the Metroidvania genre, and how we talk about inspiration and imitation in the games industry.
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    Special thanks to Serena, Katie & 56 for creating the Debug mod. Very useful!
    I mention a lot of great indie games and showcase a lot of great videos and interviews in this video. Check them out with the link below.
    Link to script/List of resources/Songs used:
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    Translate this video into another language using Amara:
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    Video Chapters:
    0:00 Spoiler Warning
    0:09 Introduction
    07:38 Part 1. What is a rip off?
    17:27 Part 2. A brief history of Metroidvanias
    36:16 Part 3. The Perfect Metroidvania
    56:09 Part 4. Let's actually compare these games, why not?
    1:14:22 Part 5. Conclusion
  • ИгрыИгры

Комментарии • 6 тыс.

  • @mossbag69
    @mossbag69  2 года назад +2300

    So... since this video came out, a story broke about Moon Studio's toxic workplace environment. A lot of contractors working at Moon expressed their displeasure interacting with Mahler and Korol. There were issues with inappropriate language and crunch culture. One interesting thing from the article is that it claims Mahler would openly bash games that his fellow developers worked on. It reminded me of how he talked about other games on ResetEra and NeoGAF. There's a whole lot more details to this story, and I think it's better you just read it for yourself. But heads up, it's a long, depressing read: venturebeat.com/2022/03/18/despite-its-beautiful-ori-games-moon-studio-is-called-an-oppressive-place-to-work/

    • @minty2733
      @minty2733 2 года назад +215

      well yikes

    • @Weegeeboi21
      @Weegeeboi21 2 года назад +56

      Damn

    • @wreckateer
      @wreckateer 2 года назад +69

      Didn't surprise me

    • @Lennon-ls3jy
      @Lennon-ls3jy 2 года назад +328

      It's so annoying when such great art gets tainted by the artist

    • @mrlizard8940
      @mrlizard8940 2 года назад +245

      I hope those people who worked under them got properly compensated, that crunch culture is enough to kill a man tbh

  • @Mulch4321
    @Mulch4321 2 года назад +8353

    Moons and cherries are also both round objects, surprised you missed that one, pretty deep cut tho

    • @Mulch4321
      @Mulch4321 2 года назад +348

      Im lying, the video was posted 7 minutes ago, I have no idea what he missed

    • @thatmagichatguy8761
      @thatmagichatguy8761 2 года назад +49

      @@Mulch4321 oh i read the comment and was really confused i didnt recognize moons or cherries, the joke is funny, ahhhh i ruined it now :(

    • @mariobartolini2158
      @mariobartolini2158 2 года назад +25

      @@F41nt13 full moons tho

    • @sharkronical
      @sharkronical 2 года назад +32

      @@Mulch4321 how dare you to lie in the internet

    • @aidenmclaughlin1076
      @aidenmclaughlin1076 2 года назад +11

      Coincidence?! I THINK NOT!!

  • @DementedDuskull
    @DementedDuskull 2 года назад +10144

    Let's not kid ourselves, Ori and the Will of the Wisps obviously stole most of its ideas from Ori and the Blind Forest.

    • @maky7295
      @maky7295 2 года назад +1778

      Not wanting to be a hater or something, but Hollow Knight Silksong looks SO similiar to Hollow Knight, they even copied one of the characters!! Smh

    • @Melecie
      @Melecie 2 года назад +431

      will of the wisps completely stole the iconic bash ability from ori and the blind forest, smh

    • @jeni1297
      @jeni1297 2 года назад +342

      World War 2 must've stolen ideas from World War 1 too. It just had the same characters and a new overpowered combat mechanic

    • @ananthrayanapati1174
      @ananthrayanapati1174 2 года назад +124

      can you believe it ori and the will of the wisps stole the same design for the main character from ori and the blind forest

    • @SebMegronski
      @SebMegronski 2 года назад +81

      Will of the Wisps completely copied the first half of the blind forest's name, smh

  • @spaceinvader4069
    @spaceinvader4069 Год назад +1797

    Both games also have a ranged attack option, and rocks. This was first made popular in Pacman 2. Thus, both games are pretty much clones of that. As is fortress craft.

    • @Nate2010
      @Nate2010 Год назад +11

      pacman 2 has a ranged attack?

    • @Nate2010
      @Nate2010 Год назад +18

      how do you make a ranged weapon in fucking pacman

    • @B14z3rather
      @B14z3rather Год назад +3

      @@Nate2010 so basically

    • @legendarygabe1143
      @legendarygabe1143 Год назад +26

      every game is a pong ripoff because it's a Game

    • @Nate2010
      @Nate2010 Год назад +18

      @@legendarygabe1143 every book is a ripoff of the dictionary because words

  • @elijahparish3763
    @elijahparish3763 2 года назад +237

    “Will of the wisps is like blind forest influenced by hollow knight’s combat” is one hell of an endorsement if you ask me

    • @rojey5211
      @rojey5211 5 месяцев назад +4

      Yeah I’m literally gonna play it based off that

    • @pwr4
      @pwr4 2 месяца назад +1

      ​@@rojey5211 don't support moon studios because wellll just read the top comment

    • @destinyhntr
      @destinyhntr 2 месяца назад +1

      That's literally all I thought when playing it (after playing both BF and HK). They seemed to like HK's combat and implemented it into their game. I'm not complaining.

    • @cherandshane2683
      @cherandshane2683 Месяц назад

      Hell, Ori and The Blind forest's combat was rushed and unfinished itself, given time it could have been more than *spam X*

  • @OmAr-sr1sn
    @OmAr-sr1sn 2 года назад +2552

    Weird that both metroid and dark souls are heavily inspired by zelda but zelda just gets "adventure game" as a genre, lol.

    • @iopklmification
      @iopklmification 2 года назад +63

      well...for the 3D games I don't see many games that tried to do a similar formula.
      Adventure games in 3D often involve more platforming or more emphasis on combat. There are some open world games that took a lot of inspiration from BOTW (like Genshi Impact) but they don't emulate the series, just this game.
      The influence of 2D Zeldas is mostly felt in rogue lite nowadays and those game have a very different structure than the Legend of Zelda.
      But another reason may be that Zelda games tend to be quite different from each other... much more than Castlevania or Metroid games, so there is no clear formula to follow.

    • @agata6337
      @agata6337 2 года назад +27

      also castlevania (both the classics and post-SotN) have huge zelda inspirations too so thats just weird

    • @Ashipwreckedguy
      @Ashipwreckedguy 2 года назад +74

      The thing about Zelda as a series is that it abandoned its non linear formula that inspired so many other developers pretty quickly. The core "get item -> unlock progress" idea is still there but with some exceptions it happens linearly in almost every game after Zelda 1. So despite inspiring them, it abandoned what made Zelda very "Metroidvania".

    • @RolfeSenpai
      @RolfeSenpai 2 года назад +22

      Zelda in general is a pretty simple and easy to understand franchise, that's a big part of its allure. The mechanics in the games themselves aren't incredibly deep, but the game design around them is so good that it makes them shine regardless.

    • @moritzbayer5658
      @moritzbayer5658 2 года назад +5

      I would say that zelda is more of a adventure game in the form of a story, because your journey is so linear. While darksouls and hollow knight feels more like a adventure, because it doesn't have a clear line to follow and you can kind of freely explore the world. Now that I think about it, because I never played castlevania or metroid, I compare it more to darksouls a game I played and just call it a metroidvania, because everyone else does it, even though I would call it a souls born game.

  • @timiman007
    @timiman007 2 года назад +1257

    "has been discussed by some of the greatest minds of this generation"
    "This is Keemstar"

    • @nicobychok1037
      @nicobychok1037 2 года назад +105

      Something's wrong, I can feel it

  • @Crazy_Diamond_75
    @Crazy_Diamond_75 Год назад +442

    I'm really glad Team Cherry literally joined the fray to get everyone to calm down. There are a lot of creative types in many genres, not just games, who like to inflame plagiarism controversy by playing the victim, when really, everyone is drawing from a set of inspirations somewhere.
    Something else I thought about once I got later into the video. You have that discussion about how Team Cherry actively avoided even calling the game a "Metroidvania," instead focusing on what felt good to them at the time. I think there's a lot more to be said about that philosophy vs the more top-down, systems-based design that Ori had, and the different kinds of fan feedback they produce. Obviously Ori "feels" really good to play, but you also don't have nearly as many people going on about how personal it felt to them. Meanwhile, HK, which in many ways isn't as polished and streamlined, has tons of people who have been obsessing over it for 5 years now. You rightly talk about how the community aspect that all the hidden areas really fosters a community aspect, but I also think that simply having a more organic-feeling experience, even if imperfect, can really get people to feel like they have more ownership over that piece of art.

    • @alphamineron
      @alphamineron 7 месяцев назад +1

      But you’re been so vague with the “organic” design… what exactly is that? Just the fact that they didn’t follow a genre style but ended up being in that genre at the end of their design journey? Just that sets it apart? Could you explain?

    • @Crazy_Diamond_75
      @Crazy_Diamond_75 7 месяцев назад +13

      @@alphamineron so, it's been a year since I made the comment, and I don't remember *exactly* what my train of thought was, but I think I was specifically contrasting "organic" with the "top-down" approach of Ori. Ori's design is very prescriptive: we want to make x kind of game, therefore we need items a, b, c, and d. Here is where we need to stay consistent, here is where we can innovate. HK, on the other hand, was designed around a "feeling." Specifically, the feeling of exploring a lost and abandoned world. That's not a genre. In fact, in my opinion, HK shares a lot of DNA with Subnautica and Outer Wilds, which are completely different genres, but are also very preoccupied with the "feeling" of exploration. There's no set of well-established prescriptive steps to take or game elements to implement to make a game like that. It's something that you literally have to "feel" out as you go. It's hard to describe in more detail than that, but as someone who has worked both on projects that I tightly planned before metaphorically breaking ground, and ones that I had to figure out as I go along, they are very distinct approaches and you can usually tell which is which in the results. I guess the last thing I'll say, and one of the things I love about that "organic" approach is that the things you've already created are your sole guide. That positive feedback where you're using the things you've already built for inspiration can take you places you might never have thought of in a design-first approach.
      Edit: one last thing. HK is also significantly rougher around the edges than Ori. I think imperfections often show a lot more of the creators' personalities and priorities, and can also lend to that feeling of being "organic." Games that have been over-tuned can often feel sterile and soulless. One of my favorite examples of this is Morrowind. That game is absolutely broken once you know how to manipulate its systems, but it's also one of my top 3 RPGs of all time for the sheer freedom it gives you.

    • @alphamineron
      @alphamineron 7 месяцев назад +9

      @@Crazy_Diamond_75 I see, thanks for taking the time to elaborate!
      When I was comparing Ori and HK, I was intrigued because before playing the two; I’d always choose Ori, in fact I bought Ori 2yrs ago and only just bought HK. Played Ori last month and then HK this month.
      But I’ve already forgotten Ori, and I remember not caring a single bit about the story or the map… it felt very out of touch and video gamey to me. The village building and movement were my favorite but I felt that game lacked post-game content to make use of those things and the story itself was frustrating to me.
      But HK? It keeps me coming back. I couldn’t care about its story either but I must say it’s phenomenal in most aspects. The world building slowly caught up to me and running into Marrisa the blonde singer in city of tears was awestruck moment for me that made me feel the melancholy vibe I loved in Horizon Zero Dawn. Made HK one of my favorites…

    • @diamondking1987
      @diamondking1987 7 месяцев назад +3

      Completely agree with hollow knight feeling a lot like subnautica @@Crazy_Diamond_75

    • @dj_koen1265
      @dj_koen1265 5 месяцев назад +1

      I honestly feel like hollow knight is more polished than ori
      Especially the art design is more crisp in hk
      One thing that I really didn’t like about ori is how it didn’t inmerse me at all, whether it was the clunky combat or the hard to parse art design
      Idk
      But something about it felt off

  • @HexagonThatReallyLikesVinegar
    @HexagonThatReallyLikesVinegar Год назад +117

    one thing I love about hollow knight is that every hit you take, it feels like you really took alot of damage, even when you still have like 90% of your masks left, that screen going dark and the particles and screenshake and sound really made it feel like I just got WHACKED, really motivated me to stop getting hit and get good.

    • @howtoavenge1016
      @howtoavenge1016 9 месяцев назад +24

      the very first hit you take in hollow knight leaves a hell of an impression, doesnt it

  • @stuffstuff3455
    @stuffstuff3455 2 года назад +2076

    "I can't imagine myself being upset about a game being inspired by one of my favorite games." - shyguymask, fireb0rn's comment section in 'stop calling new metroidvanias hollow knight rip offs'.

    • @word69420
      @word69420 2 года назад +278

      It’s shameless that Nintendo is ripping off Hollow Knight with Metroid Dread

    • @peteirrook8556
      @peteirrook8556 2 года назад +40

      The problem is not that they were inspired the problem is that its obvious but when they were asked about it they said they never even heard about HK cause they ego is way toooo big

    • @stuffstuff3455
      @stuffstuff3455 2 года назад +11

      Yeah. When moon does that, it makes me question whether or they deserve the Ori franchise. What if Ori and the will of the wisps was made by a non competitive team?

    • @saitamaharuhiko8337
      @saitamaharuhiko8337 2 года назад +59

      I, personally, just hate the attitude of the Ori and the Will of the wisp's creators being: "we are here to make a perfect metroidvania" And not admitting to those elements that clearly more Hollow Knight inspired than other games.
      And it's just that the game isn't that well balanced and polished gameplay-wise, and when they make such statements, I will just hate on them.

    • @pegtor700
      @pegtor700 2 года назад +1

      Exactly its just more of what you already love how could you be mad

  • @sethfeldpausch4337
    @sethfeldpausch4337 2 года назад +2809

    So long as a game has its own identity and it isn’t literally ripping assets from another, I think taking inspiration from other great games is totally fine. The fact that Will of the Wisps has more Hollow Knight like combat, made it an even better game. I love both game series and can’t wait to see where they go next!(TC please give us some word on Silksong, I’m dying of thirst😭)

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 2 года назад +133

      Yes. The CLOSEST thing to copying was having very similar systems like charms, but even then obviously the context of that system isn't actual physical charms like in hollow knight but instead spirit related, and also all of the effects being different, still means it's far from copying

    • @gatst7680
      @gatst7680 2 года назад +59

      @@JacobPDeIiNoNi
      The only thing I would even consider remotely close to directly taken from Hollow Knight would be how regeneration works, but even that I'm sure has been done in plenty of other games

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 2 года назад +26

      @@gatst7680 Yeah that's also close but again, it's not something HK came up with nor is it exactly the same. You're right.
      Ori WOTW has similarities to HK and may take some inspiration but by no means "copies" it. Yep.

    • @ThatDjinn
      @ThatDjinn 2 года назад +27

      Indeed. I don't care if something is a ripoff (as long as assets are not ripped) - if there is a market for more of the same, why not capitalize on that? I remember this topic came up back when Genshin Impact was being called a ripoff of Zelda BotW and Nintenfans would unironically destroy PS4's out of spite for having a game similar to what was on their beloved consoles. Also that one oldschool-animation platform-boss-rush game with 2 mage kids that was apparently ripping off Cuphead. I thought it looked cool and would probably buy it, but I don't even know what's happening with it now (I think kickstarter may have failed?)

    • @atijohn8135
      @atijohn8135 2 года назад +13

      ​@@gatst7680 I didn't even have the regeneration ability throughout most of the game on hard mode and I was fine with it. It's nowhere near as significant of a mechanic as in Hollow Knight.
      And as you already said, getting mana for spells, including healing, through damaging an enemy is a concept that's been around since a while, and it's a pretty good game design, so I see no reason why you shouldn't be inspired by that.

  • @Blizzic
    @Blizzic 2 года назад +932

    People place way too much value on ideas. Ideas are cheap. Everything has been done before. What really matters is *execution*. How ideas are mixed together to make a coherent whole is much more important than the ideas themselves.

    • @731freeman
      @731freeman 2 года назад +73

      I mean yeah, everyone has a billion ideas. We should definitely put more merit in the execution of ideas instead of the ideas themselves.

    • @inkorporeal204
      @inkorporeal204 Год назад +22

      @@731freeman Yes, specially since executing ideas by itself is very very hard

    • @drbuni
      @drbuni Год назад +4

      You speak like someone who never had a good idea in their life. As Mr. David Lynch said in the past, good ideas should be treasured.

    • @calinguga
      @calinguga Год назад +1

      @Andrew Pyle no one said it was exclusively idea or originality related. i absolutely agree everything takes inspiration from stuff before it, and the vast majority of insight consists of really tiny steps, but, first of all, it's still insight and still new, to some degree. and second, originality, although absolutely not sufficient for a good idea, is indeed necessary, it's in the definition of development. (dr buni said "good" ideas, not "new" ideas anyway.) because @blizzic how are mixing ideas together, or the plan of executing something a certain way, not ideas in themselves? this strikes me as a distinctly fabricated dichotomy. also, how would superbly executing a shit idea work out?

    • @ZeroKitsune
      @ZeroKitsune Год назад +30

      @@drbuni You speak like someone who's so proud of their ideas but hasn't actually created anything out of them in their life.
      Playing amateur psychologist is really easy too, you know.

  • @ShadowScorp99
    @ShadowScorp99 2 года назад +899

    "Is trying to find the bathroom in a crowded mall after eating chipotle a Metroidvania Souls-like experience?" I'm fucking dying from this line.

    • @unity9760
      @unity9760 2 года назад +22

      I think it is

    • @zojirushi1
      @zojirushi1 2 года назад +3

      Fr 📠 😂

    • @zojirushi1
      @zojirushi1 2 года назад +8

      Irl souls like speedrun experience!

    • @Krystalmyth
      @Krystalmyth 2 года назад +1

      Yes. Honestly a game where you have that kind of urgency would be awesome. Imagine a Metroidvania with the escape sequence driving the entire game, with the Dread of Sonic drowning.

    • @joedorben3504
      @joedorben3504 2 года назад +1

      Specifically, it's like Hollow Knight. If you fail to find it you lose everything, and any annoyance that can possibly cause that nightmare scenario will undoubtedly be in your way

  • @ArchitectofGames
    @ArchitectofGames 2 года назад +833

    Wait a sec... I recognize that voice...

    • @shoda9939
      @shoda9939 2 года назад +5

      What

    • @qassim1233
      @qassim1233 2 года назад +23

      yeah gmtk's video on what makes a metroidvania was pretty cool

    • @JoshtheOverlander
      @JoshtheOverlander 2 года назад +6

      I KNEW IT! HE WAS THE ICEBERG ALL ALONG!

    • @BinkysCorner
      @BinkysCorner 2 года назад +10

      @@shoda9939 Adam makes an appearance in the dark souls section around 22:45 :)

    • @shoda9939
      @shoda9939 2 года назад +3

      @@BinkysCorner thanks

  • @antenna8836
    @antenna8836 Год назад +83

    "Racing games all have cars"
    Let me bring up my personal favorite arcade racing game in counterplay: H2Overdrive
    It used boats instead of cars and it actually felt like racing boats instead of cars with different physics and map designs and everything
    One of the most unique racing games I've ever played and I still miss it

    • @DoctorMushroom507
      @DoctorMushroom507 Год назад +7

      You just unlock a memory for me I didn't know I had, I fucking loved that game

    • @miniwhiffy3465
      @miniwhiffy3465 10 месяцев назад

      i think i played that game

    • @INDIGE_STUDIO
      @INDIGE_STUDIO 5 месяцев назад

      The chattel focus on negativity it’s the way of the sheep

    • @teathesilkwing7616
      @teathesilkwing7616 5 месяцев назад +3

      Boats are just floating cars

    • @CubemasterXD
      @CubemasterXD 4 месяца назад

      Waverace 64

  •  Год назад +95

    Hollow Knight and Ori and the Will of the Wisps are both amazing games. They're similar, of course, but that's not a problem in my eyes, and they actually feel very unique in spite of that. I totally recommend anyone to play them. The boss fights in Hollow Knight amaze me, and the story in Ori brought tears to my eye. Play them

  • @Painbow
    @Painbow 2 года назад +1328

    I loved how you depicted Blizzard as a bunch of people burning.

  • @frankleemadere9020
    @frankleemadere9020 2 года назад +761

    "Is trying to find the bathroom in a crowded mall after eating Chipotle, a metroidvania/souls-like experience?"
    Yes.

    • @fizzled4life
      @fizzled4life 2 года назад +23

      Someone should make a game like that.

    • @Username-1939t9
      @Username-1939t9 2 года назад +10

      if there's anything i want people to take away from this video it's this quote

    • @ShadowWizard123
      @ShadowWizard123 2 года назад +1

      Chipoople

    • @epicsharkmonster6605
      @epicsharkmonster6605 2 года назад

      this part played in the video as i read this comment

    • @the866-sushi
      @the866-sushi 2 года назад

      Perfect comedy

  • @dwighttheislander7369
    @dwighttheislander7369 2 года назад +55

    Dang, guess we are now aware that there is an alternate universe out there where people call the Genre a Castloid instead of Metroidvania

  • @isaachester8475
    @isaachester8475 5 месяцев назад +48

    Lol, regardless of whether or not Ori is a “copy” of Hollow Knight, the fact that Mahler said “We studied Hollow Knight, we were inspired by it,” only to turn around once the comparisons were made, saying “I don’t even like it, I wasn’t inspired by it, the combat is too simplistic”… is just kinda hilarious 😂

    • @conehead9885
      @conehead9885 Месяц назад +4

      Yeah this cracked me up. I love the Ori games, but the first one has some of the most basic combat you'll ever find in a metroidvania.
      It's also not surprising that he didn't like Hollow Knight, because it is unapologetically a real metroidvania with real exploration. The Ori games are more like platformers pretending to be metroidvanias. You will never get lost in an Ori game.

  • @janethompson7444
    @janethompson7444 2 года назад +714

    "In a surprising turn of events for an online gaming forum, the thread soon became a complete dumpster fire."
    I love you mossbag

  • @tacocat835
    @tacocat835 2 года назад +490

    okay, okay
    hear me out for a second.
    i think silksong might be a hollow knight clone

    • @sparkypack
      @sparkypack 2 года назад +13

      🙀🙀🙀

    • @hriday684
      @hriday684 2 года назад +44

      Oh yeah, Silksong looks _suspiciously_ similar... It even stole the Hollow Knight name and put it in its own!

    • @Kris-dh4rt
      @Kris-dh4rt 2 года назад +4

      ikrr

    • @NT-sx2bd
      @NT-sx2bd 2 года назад +2

      HOW DARE YOU?!

    • @darthawesome13a69
      @darthawesome13a69 2 года назад

      Or is it the other way around?

  • @factandsuspicionpodcast2727
    @factandsuspicionpodcast2727 2 года назад +93

    Determining who originated an idea or mechanic is ultimately pointless; what matters is how developers iterate on those ideas.
    Fantastic job, enjoyed every minute of it.

  • @memoowo
    @memoowo 2 года назад +281

    It's so interesting to see Ori's developer's opinion on HK, because it just made me realize everyone really gravitate towards different things...
    "But here, I feel like I'm traversing sooooo much and very rarely get new stuff" "there's probably nothing new in the next area anyway""you get a new ability every 20 to 30 minutes or so in ori"....
    Ori is for sure very fast paced, and some people may like that better but I really like the delayed gratification HK gives me. Like... because everything is so hard to get, it feels so much more gratifying in the end. I just realized that some people don't get that LOL

    • @Wonkess_Chonkess
      @Wonkess_Chonkess Год назад +14

      Maybe they do get that but they like this more

    • @leesasuki
      @leesasuki Год назад +18

      indeed, personally I played a lot of game before HK, so getting skills like double jump after hours of playing just feel... normal, boring, and a sense of "for the god sake, finally!" instead of getting a cool move, but again, that's just me
      this also thanks to the HK well design map, I barely feel like there are places that I can go but limited, and (most of the times) is gently guided to the main objective, until I get traverse ability to get to those places that I couldn't. This has a downside of not making me realize how much I want those abilities, hence also dim my excitement when getting such ability. Ori basically do the opposite, the map design is obviously telling the players that "hei, look at this cool place and reward, shame that you couldn't get this~", which in fact empower the feeling of getting such traversal ability, no matter how generic those are
      to me both are great game, and definitely one of its kind, just that people has different preference

    • @HexagonThatReallyLikesVinegar
      @HexagonThatReallyLikesVinegar Год назад +25

      every ability felt like I just had a major achievement, getting the goddamn monarch wings made me feel like a GOD when I FINALLY started double jumping.

    • @deadbymeme2311
      @deadbymeme2311 Год назад +10

      @@HexagonThatReallyLikesVinegar just started playing this game 13 h in and having the monarch wings is so fucking cool. I actually feel like you get the ability’s quite ‚quickly‘ because of the jump being so high you can traverse the starting areas with ease except for a few exceptions. Getting new movement ability’s enhances your movement in ways that you can more quickly traverse the grounds you were exploring plus reaching new areas. So first you explore each and every corner and later you speed through every area you already discovered with the new ability’s. I find this very satisfying.

    • @ZeroKitsune
      @ZeroKitsune Год назад +14

      Well it also turns out the guy is a massive egotistical tool who loves criticizing other people's games, sometimes just for the sake of it.
      So while he may not always be wrong, I'd take anything he says about the way other games are designed with a big grain of salt. He is definitely the kind of person to try as hard as possible to find fault with something, deserved or not.

  • @juanrodriguez9971
    @juanrodriguez9971 2 года назад +716

    "roguelikes are bullshit"
    Me, a rougelike enjoyer: I have never felt so offended by something I agree with.

    • @domagojgalekovic8507
      @domagojgalekovic8507 2 года назад +25

      Roguelikes are the best relaxation after a tiring 8 hour shift

    • @juanrodriguez9971
      @juanrodriguez9971 2 года назад +42

      @@domagojgalekovic8507 The last 3 days I have been trying so hard on beating the boss rush with Isaac and failed way more than when I played normally. It's anything but relaxation.

    • @brya9681
      @brya9681 2 года назад +9

      I'm jealous you are either a teenager or jobless cuz a game that makes you start over ain't respecting my adult amount of time for leisure

    • @juanrodriguez9971
      @juanrodriguez9971 2 года назад +53

      @@brya9681 look bro, playing rogue likes is like playing cards or any board game, starting over and over again can be fun, a game doesn't need to have an start and a finish to be fun, neither to have multiplayer. Play a game even if you keep losing, at the end of the day feeling in some way has more to do with the way you think and not with the circumstances you are surrounded.

    • @domagojgalekovic8507
      @domagojgalekovic8507 2 года назад +15

      @@brya9681 Adult time means what? My work time fluctuates depending on the project i'm doing since I'm a freelancer. Sometimes i pull an 8 hour and sometimes it's 4-6h, rarely there's 12 hour shifts. It's all about organization fam. Sure i might not have a family but i live alone and i do a fair bit of work myself.

  • @Resstarr
    @Resstarr 2 года назад +442

    "A resetera thread turned into a dumpster fire." is probably the least surprising thing I heard in this video.

    • @katie-ampersand
      @katie-ampersand 2 года назад +10

      unexpected for a gaming forum, i know

    • @spacejunk2186
      @spacejunk2186 2 года назад +22

      Wonder how many users got banned for the pettiest reasons possible.

    • @emperortgp2424
      @emperortgp2424 2 года назад +26

      @@spacejunk2186 Sometimes I feel like I might get banned just for browsing that forum... as a guest.

    • @chuckwood3426
      @chuckwood3426 2 года назад +8

      @@spacejunk2186 You could see that just about half the posters that gave the quotes TRO showed was already banned!

    • @bigvis9621
      @bigvis9621 2 года назад +8

      Katie & Considering it‘s resetera it‘s even less of a surprise

  • @real23lions
    @real23lions Год назад +32

    I'm almost done with HK and I've previously finished with Ori WotW. Both are amazing in their own styles of gameplay and art. But people who think they're the same, obviously didn't play one of the them. Combat style is different, emphasis on boss and platforms are different, as you said pacing is different. There are similarities but those similarities also appear in other smaller and older games. Anyway, execution matters more than ideas. All elements in both games have been done before. They just compiled it in a beautiful way.
    Awesome vid btw

  • @dezterify
    @dezterify 2 года назад +104

    The whole concept of cloning or copying other games is a little whack anyway. There is so many games on the market that it's almost impossible to create something truly unique without being similar to others either mechanicaly or in artstyle. There is always someone who did it before in this form or another.

  • @RelyeaGaming
    @RelyeaGaming 2 года назад +3865

    Amazing video. Like a full on documentary. I’m blown away by the quality.
    1:09:55 missed opportunity for Wayward compass brought my dad home joke. Other than that, perfection

    • @smo7089
      @smo7089 2 года назад +31

      AND we're also provided with the entire script and a complete list of all the sources + music credits... Outstanding. I feel like I should have paid for this video, damn.

    • @JouganNeon
      @JouganNeon 2 года назад +11

      I’m mad that he didn’t do that joke. I’m physically in pain now

    • @SymmetricalDocking
      @SymmetricalDocking 2 года назад +8

      If he touches it up for the Deluxe Video Edition, he also missed the chance to go back and re-reference his 10:39 Notch quote.
      Games will be the best they ever be if you take inspiration from everything, but if your timing is during the peak popularity of a game you take heavy inspiration from, wrong or not, it will come across to the audience as inauthentic money chasing.

    • @jamessturrs8550
      @jamessturrs8550 2 года назад +4

      Wayward Compass is amazing but there's no way it's that powerful...
      Is there?

    • @HuManl0g
      @HuManl0g 2 года назад

      Yo

  • @DementedDuskull
    @DementedDuskull 2 года назад +598

    It's weird how the Ori devs keep referencing Super Meat Boy when last time I checked Ori does not have a single buzzsaw in it.
    Hollow Knight on the other hand....

    • @mrjuicejar_yvk
      @mrjuicejar_yvk 2 года назад +87

      haha white palace go bzzzzzzzzzzzzzzzzzzzzzz

    • @drownedtrashrat3501
      @drownedtrashrat3501 2 года назад +22

      @@mrjuicejar_yvk fr tho, I just recently went through there and it was p a i n

    • @mrjuicejar_yvk
      @mrjuicejar_yvk 2 года назад +12

      @@drownedtrashrat3501 I legit almost had a mental breakdown the first time traversed the white palace lul. But that's more of a me problem.

    • @drownedtrashrat3501
      @drownedtrashrat3501 2 года назад +36

      @@mrjuicejar_yvk no, no, that's more of a 'the pale king is a psycho' problem

    • @sethfeldpausch4337
      @sethfeldpausch4337 2 года назад +5

      😂TC definitely took inspiration from Meatboy for the White Palace specifically. It’s kinda funny because at this point, the white palace/path of pain might actually be more infamous than the entirety of the Meatboy franchise 😂😂😂

  • @victorpalacio6190
    @victorpalacio6190 2 года назад +19

    What I love most about this video is that it could be a 5 minute video just about a simple gossip and say "no, it's not a copy, move on"
    Instead, it could easily be an episode of GDLK series where you learn a lot about development and history of games itself.
    As an early developer (VFX Game Artist) in really pleased about this video.
    Awesome job, Mossbag.
    May the force be with you ❤

  • @meowsuo
    @meowsuo Год назад

    such an excellent video,I subscribed to a likeable youtuber of a game I was obsessing over but it turns out he can make some of the most compelling video esseys on the site,the jokes all hit,the self awareness,the pacing,the respectfulness and positivity which didnt feel forced, chef's kiss

  • @Greenomb
    @Greenomb 2 года назад +171

    So what I take from this video: These kinds of discussions are inevitable, repetitive, and utterly pointless.

    • @Vulpilux
      @Vulpilux 2 года назад +13

      Or are they?

    • @lakthederg
      @lakthederg 2 года назад +2

      @@Vulpilux DUNDUN DUUUUUN

    • @Gloomy_Ghost_Grave
      @Gloomy_Ghost_Grave 2 года назад

      @@Vulpilux *vsauce music plays*

    • @eggseed6543
      @eggseed6543 Год назад +1

      ​@@Vulpiluxhey, vsauce! Michael here. People oftenly see similarities on things that they don't fully know or understand as an attempt to grasp some understanding of it, that could be the cause of discussions... BUT!

  • @dexterbarlow-busch4127
    @dexterbarlow-busch4127 2 года назад +212

    wait this isn't an in-depth analysis of all 57 precepts of zote through 10 different philosophical lenses each

    • @SpoopyChicken
      @SpoopyChicken 2 года назад +14

      Unsubbed smh.

    • @charliecrook9555
      @charliecrook9555 2 года назад

      through a certain lens, it could be

    • @807D14M0ND5
      @807D14M0ND5 2 года назад +1

      Do not search for him for Zote is all and all is Zote

  • @ThatRandomError
    @ThatRandomError 3 месяца назад +15

    guy we all agree that silksong is a rip off of hollow knight

  • @Cman04092
    @Cman04092 Год назад +22

    I love how team cherry supported the company making Crowsworn. Ive never heard of crowsword, but it was just cool to see how chill team cherry are. I mean, games have been taking inspiration from other games, books, movies, tv shows, history, ect. Hell nier automata was heavily influenced by famous philosophers and how their ideologies play out at the extremes. Unfortunately, very littlr is truly unique anymore, and as long as we get good games, and its not blatent plagiarism, i an all all about it. Im just happy to see devs pike team cherry embracing this. I am curious as to what team cherry thought about the 2nd ori game though, i dont think that was brought up in this video.

  • @Pope_
    @Pope_ 2 года назад +114

    i cant belive that dark souls clearly stole the character design from pacman 2 the new adventures

  • @JoshForeman
    @JoshForeman 2 года назад +2586

    I worked on Ori &twotw during its last year of development. (A bit; I was mostly working on their upcoming game) So I can't speak to the specifics of how influential HK was in the formative phase. But I can speak to the design process I've been a part of in games in general over the past 26 years. I think you captured a lot of great nuanced truths about the creative process in this video, and I'm really impressed by your thorough research and presentation. Also, having worked with Thomas every day for 9 months, I think you summed him up perfectly when you said he's like an onion. ;P Anyway, one thing you touched on at the end that I think the general public doesn't understand very well is that when a team is bigger than one or two people, the influences from other games (this applies to all collaborative artforms) leak in from many places. The vast majority of systems are designed in groups, and the individuals in those groups will have their own influences and experiences. Since no one can play everything, it's pretty common for an idea to be proposed that is a direct copy of another game, and most people in the group don't even realize it. There have been times I'll propose an idea I think is brilliantly original and a co-worker will say, "Oh, you mean like X?" and I'll realize I played X and had forgot the source of the idea. So I think that digging into one or two developer's statements about inspirations is just not even close to sufficient. (Unless the team is only one or two people.) And I'm really glad you recognize that fact and said as much near the end.
    I'm also really impressed how accurately you articulated the core difference between these two games. Thomas is a perfectionist, and the moment-to-moment platforming and combat challenges were an obsessive focus for him. For me and the other level designers it was many many many revisions of every tiny detail until it felt right to him. (you can't have the onion without the tears) This is a very tree-heavy approach that makes it easy to lose the forest. I think the HK team was probably balanced the other way. More focus on the forest, less on the trees. Which gives the two games unique strengths and weaknesses. Which reminds me of another great insight you shared... the lore-crafting hook of HK being a massive ingredient to it's success. It's an open invitation to speculate. But Ori is a closed story. You experience it once and it's pretty clear what just happened.
    Anyway, really glad I stumbled across your channel. I'm subbed now and looking forward to seeing more good stuff!

    • @mossbag69
      @mossbag69  2 года назад +526

      Thanks for sharing! It's nice to hear from someone with experience in the industry.

    • @berrydelightdiwizin
      @berrydelightdiwizin 2 года назад +16

      Thank you. I always believed that the game was inspired from HK.

    • @spellsnare
      @spellsnare 2 года назад +22

      man the game you work on was really fun even if thomas did pick idea from HK i have np when they pick inspiration about another game.
      i did play those 2 games and they both fun in they own right you and your team and thomas did a excellent job to tell the story with Ori.
      now moon studio is a studio i will keep a close eye on them because what you did says about thomas is a perfectionist and i like those kinds of devs they not take they fan already owned that a long process to have the trust of fan and gamers with a studio that could easily be destroyed in a matters of days or month (example : Cyberpunk 2077, the current state of blizzard) i really hope you continue to work with moon studio and thomas he seem a fun dude to work with, moon studio now work on a new IP so i will keep a close eye on that

    • @badbitch9773
      @badbitch9773 2 года назад +1

      Ty for the sa my guy

    • @delaneyelekes8660
      @delaneyelekes8660 2 года назад +15

      Kinda curious, how do you feel about the way Ori and the Will of the Wisps turned out?
      I think the story's ending had too much tonal whiplash which, while sad, felt less like a self sacrifice ending turned a blessing in disguise, and felt more like seeing a family member get hit by a truck and then happy music playing when their corpse immediately bloomed in flowers.
      But otherwise, I think it's one of the best Metroidvanias out there, with visuals that rival Hollow Knight's in terms of detail and quality, gameplay that's far more polished in terms of movement, smooth combat (though it's a shame there aren't more bosses or a boss rush mode to push the combat to its limits on), and an otherwise good story. It's a high recommendation for anyone interested in the genre, up there with Hollow Knight, just for poetically opposite yet similar reasons.

  • @namemycactus
    @namemycactus 2 года назад +2

    This was a really interesting and well done video. It was like the best kind of documentary

  • @sonikyuu7970
    @sonikyuu7970 2 года назад +2

    13:48 AT THIS POINT I FORGOT WE WERE TALKING ABOUT HK AND ORI AT FIRST LMAOO
    good video

  • @MicOfWhy
    @MicOfWhy 2 года назад +115

    Imagine buying Wayward Compass to actually use it on map instead in boss fights to make them easier

    • @successfulfailure1298
      @successfulfailure1298 2 года назад +20

      Seriously, wayward compass is the only reason I made it through radiant markoth. Such a life saver

  • @Chris-rz3wq
    @Chris-rz3wq 2 года назад +1246

    Fittingly enough, Hornet's movement in Silksong is looking like it will resemble Ori's.

    • @deadhelix
      @deadhelix 2 года назад +231

      If twi great games bounce ideas off each other it can only elevate them more so I hope both studios do this and are ok with it

    • @kinggrimm2700
      @kinggrimm2700 2 года назад +141

      I think it would be cool if hollow knight and ori became like metal gear and splinter cell
      Competitors that have mutual respect for eachother

    • @shalvei_
      @shalvei_ 2 года назад +62

      From the trailers I've seen, yeah, the movement is a bit more complex, but it doesn't look nearly fluid enough to resemble Ori

    • @hundvd_7
      @hundvd_7 2 года назад +18

      Just like how Ori copied a lot of its combat from HK, but it doesn't look nearly responsive enough to resemble The Knight

    • @mauled2death
      @mauled2death 2 года назад +16

      tbf silksong was originally just an add-on to hollow knight and was being worked on immediately after its release

  • @PokeBallerLuke
    @PokeBallerLuke 9 месяцев назад +1

    what an incredibly well made video, your dedication to true & focused research is honestly inspiring

  • @XnonXte
    @XnonXte 2 месяца назад +2

    Can't believe I just watched a full 1 hour video comparing hollow knight and ORI that contains lesson about game development and metroidvania history in general. Great video btw! Way to end it a really good and considerate conclusion.

  • @icannotdoanytrickssadly1369
    @icannotdoanytrickssadly1369 2 года назад +211

    looking at ori and hollow knight, i've always kept the "two cakes!" philosophy, they're both very near and dear to my heart

    • @icannotdoanytrickssadly1369
      @icannotdoanytrickssadly1369 2 года назад

      I don't, no, sorry :(

    • @maxsam
      @maxsam 2 года назад +4

      @quân nguyễn hồng That game is called Blasphemous

    • @erberor8007
      @erberor8007 2 года назад +16

      Yeah, and I mean, I go to hollow knight for totally different reasons from Will of the Wisps. Hollow knight has crisp combat, difficult and thrilling boss fights, and *dat LORE*. Meanwhile I'm off to Will of the Wisps for incredible feeling movement, fantastic beauty and unmatched *VIBES*.

    • @peregrine4430
      @peregrine4430 2 года назад +8

      @@erberor8007 precisely my feelings

  • @SonicHaXD
    @SonicHaXD 2 года назад +1070

    This video reminded me of YMS's video about Kimba. This was an absolutely fantastic essay XD

    • @mossbag69
      @mossbag69  2 года назад +173

      Thanks! That Kimba video is great!

    • @harpot678
      @harpot678 2 года назад +17

      @beef business lol did you watch the video

    • @spinningwhitefan
      @spinningwhitefan 2 года назад +47

      So this video is a YMS Lion King vs Kimba rip off?

    • @gregrothschilds8453
      @gregrothschilds8453 2 года назад +13

      @beef business
      Thinking that a game took inspiration from another just bc it has basic and the most surface level shit present is just proving why the Hollow Knight community doesn’t understand a thing about game design. You ppl seriously looked at Ori’s light sword and thought “wow that’s like the nail” as if having the starting weapon for a player character being a melee weapon isn’t one of the most common things done in games. Heck you ppl did the same thing with the NPCs and I even saw some ppl saying that Ori 2 having a spider boos fight is like Nosk even though both those fights have zero similarities at all in both attacks and the phases. Look I love both the Ori games and HK. They are absolutely amazing games and both do their own things in the best way possible on top of playing to their own strengths.

    • @ZayZayZayZay
      @ZayZayZayZay 2 года назад +8

      @@gregrothschilds8453 so the takeaway is don’t take online discussions too seriously because you have no clue who is behind that comment and what knowledge or experiences they have. Could be some 12 year old who doesn’t know better or a 30 old man who refuses to learn. Either way you’re only gonna get frustrated trying to reason with any online mob. Also generalizing a whole community not to understand something as complex as game development is a pretty funny statement. Not everyone who enjoys or hates a marvel movie is gonna understand all the work that goes into it.

  • @iHateHandlesGetRidOfThis
    @iHateHandlesGetRidOfThis 7 месяцев назад +4

    I'm sorry... but just got to 4:19 where somebody says "if i fail it's because of my own mistakes... huh that reminds me of another game" which REALLY feels like "Man this game is well designed, it must be a clone of this other game i like" to me.

  • @KeithGrant
    @KeithGrant 8 месяцев назад +31

    The criticisms of HK's pacing are interesting to me in the context of Ori... I found both Ori games to progress way too fast. I felt like they didn't make me work for the next power up. I got power up A, and before I really have time to explore it and see what new things I could do, oh look, power up B. It never left me *really hoping* I could find that next skill. Instead, the skill was handed to me before I even realized I might need it. Sure, it was fun to be super powered at the end, but by then, I felt like I had already rushed through 90% of the game and didn't really have much left to do with that power.

    • @somethingsomething2541
      @somethingsomething2541 6 месяцев назад +4

      If u consider dash and double jump as a powerup, then i have some sad new for u.

    • @captainjames4649
      @captainjames4649 5 месяцев назад +2

      thats just not true lol

    • @MouhibBayounes
      @MouhibBayounes 5 месяцев назад +1

      They are not? ​@@somethingsomething2541

    • @dj_koen1265
      @dj_koen1265 5 месяцев назад +1

      I agree the pacing in wotw feels off to me

    • @Bourikii2992
      @Bourikii2992 5 месяцев назад +4

      Hollow knight takes like 20 hours on a first play to actually get good (aka unlocking double jump and wall jump).

  • @penjamin1479
    @penjamin1479 2 года назад +1192

    Seeing how team cherry handled crowswarm makes me really happy.

    • @SalemWolf
      @SalemWolf 2 года назад +75

      Same, knowing they're helping on it is going to make me pick it up when it comes out. At this rate I'll need it to fill the void until Silksong releases. Please be soon ._.

    • @lukeryall3309
      @lukeryall3309 2 года назад +36

      @@SalemWolf i think croswarm looks really cool and i think i might buy it when it comes out

    • @catkingmiow4279
      @catkingmiow4279 2 года назад +18

      I love how it has *gun*

    • @yenhsiangtseng1154
      @yenhsiangtseng1154 2 года назад +10

      Making me feeling this is how things should be like. Especially comparing with Mahler, I instantly got mad when I saw the words from him.

    • @zojirushi1
      @zojirushi1 Год назад +1

      What part does team cherry have in helping crowsworn?

  • @serioussponge6416
    @serioussponge6416 2 года назад +319

    Moral of the story: Copying other artists and art forms is a part of art and the pursuit of the perfection of said art. However, copying other artists with the only motivation being to leech off of their success with minimal effort is generally an uncool thing to do and certainly does not help perfect the art form, only pollutes it.

    • @etaquince5220
      @etaquince5220 2 года назад +23

      Tbf most of the time, souless leeches are just that: souless product

    • @Im_SSJay
      @Im_SSJay 2 года назад

      @@etaquince5220 exactly

    • @nikkoa.3639
      @nikkoa.3639 2 года назад +10

      "Immature poets imitate; mature poets steal; bad poets deface what they take, and good poets make it into something better, or at least something different. The good poet welds his theft into a whole of feeling which is unique, utterly different than that from which it is torn." - T.S. Elliot. Ironically enough, other artists such as Pablo Picasso stole that line

    • @unlimited8410
      @unlimited8410 2 года назад

      @@nikkoa.3639 You can never be too sure if he stole that line himself

    • @nikkoa.3639
      @nikkoa.3639 2 года назад +2

      @@unlimited8410 In fact he did! I just shared the most succinct version but it comes from an even longer quote. I can't post it here though so you gotta do some digging. It goes way farther

  • @knoxt303
    @knoxt303 Год назад

    I've been watching your content for months now but thanks mossbag for reminding me to like this video and finally subscribe.

  • @paulsmith410
    @paulsmith410 2 года назад +39

    I was concerned about Crowsworn the first time I saw the trailer. The movement and animation of the character was what seemed far too much like Hollow Knight. Since then, I've seen a little bit more of the direction they are going with it and can say I'm excited to play it.

  • @thenordicspirit
    @thenordicspirit 2 года назад +292

    "Also, Lupo doesn't have a smoking hot trophy wife."
    Thank you for that. I needed a good laugh today. Great video.

    • @augumon05
      @augumon05 2 года назад

      Great line, but as an aside, he started commenting about the mapping system instead of how you end up getting the map which is I think he lost a little on the point of the comparison of the travelling cartographers located in the area being how one gets the area's map. Outside of that, I highly agree with almost all the points made.

  • @theblob2937
    @theblob2937 2 года назад +633

    “The perfect game,” in my opinion, is not achievable. Even within a certain genre, different tastes appeal to different games. I once saw someone saying that the bugs in cyberpunk 2077 made the game more immersive. They ENJOYED the bugs. Heck, B games like Sexy Hiking have a certain charm that some people love. So video games are like food. You can make YOUR perfect metroidvania, but it’s impossible to make one for all.

    • @b222a5
      @b222a5 2 года назад +16

      Well if video games are like food then Hollow Knight is my KrispyKreme Doughnuts.

    • @alfalldoot6715
      @alfalldoot6715 2 года назад

      Yeah but that was just hyperbole from Moon Studios.

    • @randomnerd4600
      @randomnerd4600 2 года назад +1

      i like mm2, its a fun nes game, but ask a random gamer and they will say its too hard. so yeah.

    • @MakenaForest
      @MakenaForest 2 года назад +1

      @@randomnerd4600 mm2 isnt too hard, but it shows its age in many ways. if i trusted the devs with a 2d remake, id ask for one

    • @randomnerd4600
      @randomnerd4600 2 года назад +1

      @@MakenaForest i said hard for a random gamer, not for a skilled gamer

  • @daveloomis
    @daveloomis 2 года назад +1

    Mossbag. Mossbag.... your style... just. *Chef's kiss* Thank you for all the thoughtful analysis.

  • @kapitankapital6580
    @kapitankapital6580 2 года назад +10

    I played both Ori games back to back before watching this video, and I think for me a big part of what makes Will of the Wisps seem so Hollow Knight-esque is just how different it is from Blind Forest right from the start, and pretty much every change makes it more like Hollow Knight. I think as the game develops it starts to get more of its own identity, but especially in that first section where they're introducing you to the new mechanics and you're going "oh, like Hollow Knight" really cements in your mind the connection between the two. In the end, Ori 2 feels like a cross between Hollow Knight and Blind Forest, and I think given the clear competitive attitude the developers had with HK that that is no accident.

  • @HealingBlight
    @HealingBlight 2 года назад +159

    >"Salty Manbaby"
    >Reset Era
    The Obsidian Void calling the kettle black.

  • @chettubetcha1264
    @chettubetcha1264 2 года назад +652

    I really feel like Tom Mahler totally missed the point in Hollow Knights' pacing.
    You're exploring a wasted kingdom, ravaged by a disease. It's not going to be a lot of high octane gameplay constantly. The kingdom and it's relics are lost and forgotten, so of course you need to search high and low for them. Imagine walking through a castle in medieval England after all the inhabitants died to the Black Death.
    I think It's supposed to be lonely and oppressive feeling at times, and it's an effective story telling tool.

    • @loftwingheropon2743
      @loftwingheropon2743 2 года назад +76

      Much like one of the games it’s compared to dark souls. Or atleast the first game which can be pretty slow without bonfire warping for the first half of the game.

    • @amitaish1055
      @amitaish1055 2 года назад +22

      The funniest thing about it is that it is pretty similar to ori and the blind forest on that term, literally his game

    • @sprazz8668
      @sprazz8668 2 года назад +93

      It's fair enough that he didn't like it - HK's slow pace isn't for everyone, narratively relevant or not

    • @davidsplooge14
      @davidsplooge14 2 года назад +5

      @@amitaish1055 not really

    • @salsalvador3354
      @salsalvador3354 2 года назад +65

      @@sprazz8668 you are entirely correct, mahler didn’t really seem to think that the pacing seemed unfitting for hallow knight, rather, he seemed to dislike the pacing in a game like that in general

  • @Tad_bit_of_Skill
    @Tad_bit_of_Skill Месяц назад

    Here was me, expecting a cool short mossbag video I did not expect to go on this wild ride thanks mossbag and I know this video is very old I didn't watch it because I had finished will of the whisps

  • @SuperGoose42
    @SuperGoose42 6 месяцев назад +5

    I played Hollow Knight AFTER the Ori games. I loved all 3 games, I never noticed any significant connection between Hollow Knight and Will of the Wisps while playing them.

  • @Gortall
    @Gortall 2 года назад +454

    When everyone is making Battleroyales and MOBAs, nobody bats an eye.
    But when someone takes inspirations from an great and beloved masterpiece and tries to make their own game even as good, everyone looses their minds.
    Since I saw how much Ori 2 took from Hollow Knight from the trailers, I've been on board with it. HK exists now, and Will of the Wisps only became better for it. I loved playing both of them, and I can only be happy that there's more content that I enjoy around.

    • @sergeydoronin1579
      @sergeydoronin1579 2 года назад +28

      Actually, accusations of plagiarism or "it's too much like another MOBA" are quite ordinary in MOBA community. I remember users who would say that Mars (Dota2) is a Pantheon (LoL) ripoff or that Valve plagiarized Monkey King from LoL when creating their own Monkey King. Also, when dota 2 introduces new mechanics from time to time, some idiots say:"Geez, they stole that mechanic from League/Hots/", that was the case with talent system and new abilities that get activated when you hit enemies a number of times. When Valve introduced some goofy and cartoony characters in the last years (Hoodwink, Willow, Snapfire) people were complaining about Dota turning into LoL, even though cartoony and goofy characters have been a part of Dota character roster for almost a decade.

    • @purestofsouls
      @purestofsouls 2 года назад

      MOBA?

    • @xcbzxv194
      @xcbzxv194 2 года назад +9

      @Gortall They do bat eyes of course, the PUBG studio even sued Epic over Fortnite, which is especially funny since Fortnite is probably the most unlike the others, but it's the biggest, so a juicy target.

    • @sergeydoronin1579
      @sergeydoronin1579 2 года назад +7

      @@purestofsouls
      If you are wondering about the abbreviation, it's Multiplayer Online Battle Arena. Such games as Dota and League of Legends belong to this genre.

    • @purestofsouls
      @purestofsouls 2 года назад +1

      @@sergeydoronin1579 ooooh ok gotcha. Thanks! It’s not my preferred gaming genre so I was a bit confused.

  • @hyperspace2752
    @hyperspace2752 2 года назад +362

    This like how people compared the Souls games to every action game release afterwards.
    Metroidvania is a genre. Hollow Knight pushed the genre to new heights and introduced many innovations that other developers took notice.

    • @San-lh8us
      @San-lh8us 2 года назад +33

      yes, and hollow knight itself used many many mechanics present on the older metroidvanias, people become obsessive with the games they like a lot, and make their judgement biased, every game can be described by a variation of another game, it's not like every single game is a copy of another one

    • @privatizitat815
      @privatizitat815 2 года назад +14

      "This is the hollow knight of dark souls games"

    • @evrimenustun9548
      @evrimenustun9548 2 года назад

      @@San-lh8us Doesn't matter if people get obsessed with the said games or not. Games like Code Vein or The Surge wouldn't exist without FromSoft games, period. The difference between Hollow Knight and Dark Souls is that Dark Souls was the first of its kind (besides Demon's Souls obviously) while Hollow Knight was the one that repopularized its kind. Metroidvania before Hollow Knight was a thing. Soulslike before Dark Souls wasn't.

    • @evrimenustun9548
      @evrimenustun9548 2 года назад +6

      Metroidvania is too broad of a term to be classified as a genre. I like to think of it as a design philosophy, just like soulslikes, immersive sims and RPGs. There is really no clear explanation on what games belong on the mentioned "genres".

    • @Jeanssj98
      @Jeanssj98 2 года назад +5

      hollow knight introduced many innovations? Really? Like what?

  • @joshmay2944
    @joshmay2944 Год назад +2

    17:29 blew my mind... are there any other examples of portmanteaus of portmanteaus?
    Also, i got so engrossed in the Fortress Craft section of the video I totally forgot this video was about Ori, lol. This is some of your best work yet though, thanks for posting!

  • @a2zistoolong448
    @a2zistoolong448 2 года назад +8

    I've never played HK, but i loved both Ori games. Part 2 was so well written, it made me shed a tear for that ending movie. I wish I could delete my memory just so I can have that same experience again...might try HK

    • @jondysayz
      @jondysayz 2 года назад +2

      You should! I'm looking into getting the ori bundle soon. I'm not sure how the world building was with Ori, but HK is a bit different than most games with story telling. I'd say it's another similarity it shares with DS in the way they hide away lore in item descriptions that you can piece together with what you discover within the game, rather than a straightforward narrative.

  • @punchy8463
    @punchy8463 2 года назад +156

    the ori games and hollow knight are both very near and dear to my heart and it is incredibly refreshing to see a more nuanced analysis on how these games are similar to one another without diminishing the value and enjoyment that either of the games (including the ones that came before, and will continue to come long after) bring - i was nervous when i heard you were making an ori video, but this was a very very pleasant, informative surprise, definitely worth the subscribe.

  • @ashguycomedys
    @ashguycomedys 2 года назад +92

    Both Ori and Hollow Knight are fantastic games on their own. I don't know what's up with gamers thinking that if a similar game is good it takes away from their favourite game

  • @quickglove6461
    @quickglove6461 Год назад

    Great video! I like both games a lot. I don't really know what to say here but I enjoyed the video!
    (Bash is probably my favorite ability from Ori, and I love nail bouncing in Hollow Knight)

  • @jamesoconnor5800
    @jamesoconnor5800 2 года назад +648

    Thinking of the idea of the "perfect" metroidvania, it could be argued that Will of the Wisps would inevitably be more like Hollow Knight because it had to make its combat better and Hollow Knight has one of the best 2D combat systems. Similarly, Hollow Knight had more rigidity and "grid-ness" in its world and platforming, and we've seen that Silksong is trying to improve on that. So, Silksong is making Hollow Knight more like Ori. Both games trying to strengthen their weaknesses inevitably leads to them meeting somewhere in the midsle

    • @thesnatcher3616
      @thesnatcher3616 2 года назад +29

      Well said. Beautifully said. Although I do think the gridlike structure of Hollow Knight allows for some extremely tight and intense sequences that can't necessarily be found anywhere else.

    • @shieldgenerator7
      @shieldgenerator7 2 года назад

      good point

    • @Slender_Man_186
      @Slender_Man_186 2 года назад +5

      Hollow Knight’s combat system is bland af, what are you talking about? It’s literally just basic swinging, it lacks any depth or flavor, the combat is just bland.

    • @akirathewildcard9625
      @akirathewildcard9625 2 года назад +48

      @@Slender_Man_186 have you played it past the first boss and if you have what did you have when you stopped it does evolve

    • @Slender_Man_186
      @Slender_Man_186 2 года назад +3

      @@akirathewildcard9625 well what do we mean by “first boss,” because every game now has like 20 minibosses before the *actual* first boss? I got to that little town that I’m pretty sure was after a small area and a boss, but after that the game just lost me.
      From what I’ve seen of late game combat, and I’ve sat through the entire final boss, it’s still just swinging. The movement changes a lot, that evolves to the point where you can fly across the map, but your combat abilities seem to remain pretty stagnant.

  • @jimbopkiller3844
    @jimbopkiller3844 2 года назад +211

    Honestly as long as people use it in moderation and admit to it I think taking inspiration from things is great

    • @thesnatcher3616
      @thesnatcher3616 2 года назад +29

      Hollow Knight is a result of Team Cherry taking inspiration from other "older" Metroidvania titles, so yes, I agree. There is a fine line between "inspiration" and blatant "copying".

    • @thefebo8987
      @thefebo8987 2 года назад +3

      @@thesnatcher3616 Hollow Knight is literally Dark Souls in 2D, especially the atmo and even some mechanics.

    • @Username-de8tt
      @Username-de8tt 2 года назад +10

      Exactly, some of the biggest game series of all time have clearly taken influence from other games and that’s great. Pokémon was definitely inspired by megami tensei, final fantasy and dragon quest, ect.

    • @007megaoof
      @007megaoof 2 года назад +2

      @@thefebo8987 the lore is way too much like dark souls

    • @Deadnight-ei6lp
      @Deadnight-ei6lp 2 года назад +2

      @@007megaoof and that's a problem?

  • @7rock7
    @7rock7 2 года назад +10

    ori actually floored me on how perfect it was and it’s easily one of my favorite games which is really high praise from someone someone who really doesn’t enjoy platformers (except the 3d Mario games), 2d games, or single player games. To me at least I don’t really care how much something copies something, as long as it’s enjoyable I think it’s great.

  • @gaziiPOO
    @gaziiPOO 2 года назад

    mossbag i find that the more i watch your videos im being pulled into a sort of mossbag-youtube-cinematic-universe.. i love your callback jokes lolol fortresscraft

  • @tsirakura1684
    @tsirakura1684 2 года назад +123

    Idc how much will of the whisps took, I still love it. And that sound track is a banger

  • @meriotroid
    @meriotroid 2 года назад +466

    Since Metroid was inspired by the movie Alien, every Metroidvania is, in fact, also a ripoff of Alien. Literally everything is inspired by something else and no idea is entirely original

    • @pepi7404
      @pepi7404 2 года назад +82

      Every piece of media is a rip off of that one guy pressing his hand on the wall of a cave.

    • @mhb8538
      @mhb8538 2 года назад +8

      Metroid was also inspired by... Mario and Zelda, and so were many many other games. Most of the gaming industry is obviously a ripoff of Mario and Zelda

    • @meriotroid
      @meriotroid 2 года назад +40

      @@mhb8538 Mario was inspired by Donkey Kong, and Donkey Kong was inspired by Popeye. Metroid Popeye ripoff???

    • @JadeFoxAlpha
      @JadeFoxAlpha 2 года назад +24

      Alien is a rip-off of the WW2 British pilot folklore of "gremlins," evil entities which would rip planes apart from the inside while crews were still flying them. The original pitch for Alien was even set in a WW2 bomber.

    • @paddyq3235
      @paddyq3235 2 года назад +4

      "There is nothing new under the sun"

  • @mirroredguitarist
    @mirroredguitarist 2 года назад

    What an incredible and insightful video!

  • @JohnnyFromVirginia
    @JohnnyFromVirginia 8 месяцев назад

    9:40 - Shoutout to that Ecco the Dolphin soundtrack choice brother. I was tapped in immediately lol

  • @daltooinewestwood6380
    @daltooinewestwood6380 2 года назад +139

    The “thorn” point can be explained by the localization focus that the ori dev team has. Everyone knows what thorns do in games, and it’s easier to translate a single descriptive word for multiple languages

    • @miguelcom13
      @miguelcom13 2 года назад +13

      i think the thorn point was a joke, the thorm shit is use in a lot of games and do the same shit in ever game

  • @kabershshkabersh4272
    @kabershshkabersh4272 2 года назад +200

    mahler is like that one character in a show always trying to turn everything into a rivalry and the person they're trying to compete with barely knows of their existence

    • @mecburnablasta6811
      @mecburnablasta6811 2 года назад +41

      So basically Zote and/or Tiso

    • @uziman477
      @uziman477 2 года назад +29

      The man's oozing salt

    • @punkypony5165
      @punkypony5165 2 года назад +2

      Yeah basically

    • @OriginalUnjustifier
      @OriginalUnjustifier 2 года назад +1

      That describes Lambo's relationship to the title character from "Reborn!" absolutely perfectly.

    • @omni6982
      @omni6982 2 года назад +1

      No.

  • @sanandaguzman4521
    @sanandaguzman4521 Год назад

    I've been watching your videos, and although I've enjoyed your input in all of them, there are other creators that do very same for this game I love. However this video is for me why I decided to subscribe to you. The level of work and objective insights on this makes it that both those that love HK and Ori are educated, instead of gaslighted. I certainly feel that this has exposed how you actually conduct research, and your actual love of what you do. I can imagine that going through research and creating this content has demanded so much effort and time. You are pretty damn good with or without the witty, but sometimes a bit cinge puns. I'm excited for future content, especially with Silksong coming, albeit not soon. Keep it up. You're awesome.

  • @smeatar
    @smeatar 2 года назад +6

    I haven't finished the vid yet but it's funny seeing Tom talk about "making the perfect metroidvania" because Ori honestly didn't even really feel like a metroidvania to me. Meanwhile Team Cherry apparently don't even care about the metroidvania genre but they made a game that really encompasses what makes the genre so much fun for me.

  • @TheCakeIsntReal
    @TheCakeIsntReal 2 года назад +46

    the comparison sequence reminds of "guy who only played Hollow Knight : hmmm getting a strong Hollow knight vibe from this"

    • @gangganggang2219
      @gangganggang2219 2 года назад

      Guy who has only seen Beverly Hills Chihuahuas watching his second movie: "This reminds me a lot of Beverly Hills Chihuahuas"
      A great example of small sample size analysis and comparison

  • @KaryonTheirStory
    @KaryonTheirStory 2 года назад +483

    All I know is the ending to Will of the Wisp could make a grown man cry, especially if you loved the first game

    • @itsalejandroe
      @itsalejandroe 2 года назад +16

      Specially when you think there will most likely not be a third game in the near future, also since there really isn't that much they can improve or create new mechanics on, or atleast from what I can see, just hope their new takes on new genres are good, just hope they kinda get rid of that mentality of making the best games in said genres

    • @delaneyelekes8660
      @delaneyelekes8660 2 года назад +19

      I agree, but I don't really feel it's in a good way. I mean, a loved one out of nowhere getting hit by a bus would make you cry too, but I don't feel like that means you're having a good experience.

    • @ithereos9554
      @ithereos9554 2 года назад +8

      I don't think it was that good, it goes for the full "feelz" but honestly I feel like it fell short of what I could have been. I prefer not to spoil but I'll say they set up a specific character to have a much more satisfying and complete ending and they just gave them a couple lines instead lmao.

    • @delaneyelekes8660
      @delaneyelekes8660 2 года назад +18

      @@ithereos9554 Ori Will of the Wisps has an emotional ending, but not in a good way. It's sad in the same way seeing a family member get hit by a truck is sad. Your goal for the ENTIRE game is to reunite Ori and Ku, and go home happily. And then last second, with no warning, it throws out that Ori has to become a tree for the rest of his life. He essentially dies, in the span of five seconds you see Naru grow old and die, and Ku fly away. And now HAPPY CREDITS MUSIC, YAY!!
      It's the definition of tonal whiplash. The player has no time to prepare for Ori's "death" of sorts since it's introduced last second. And they try to salvage it by having him turning into a tree be presented as... a... happy ending? What? But, that's not how the player sees it?
      It's emotional, just not in a good way. I feel like people who get hit hard by the ending just assume that the fact it made them feel something means it's good, but who wanted to see a tragedy strike after beating the first game and seeing Naru and Ori happily living together?

    • @Krystalmyth
      @Krystalmyth 2 года назад +6

      @@itsalejandroe You would have to care about the characters in Ori to cry. I have no idea how you establish a relationship with these stuffed animals standing around breathing in this beautiful world.

  • @dr__nite
    @dr__nite Год назад +1

    Thank you for such deep analysis of a whole game industry. We definitely should pipularize opinions like this to make internet much better and less toxic place

  • @DementedDuskull
    @DementedDuskull 2 года назад +2

    54:54 Love this subtle jab at Nerrel.

  • @le_quill8968
    @le_quill8968 2 года назад +181

    I feel ori and hollow knight are different enough to be their on thing, sure there were inspiration taken from hollow knight but that’s a great metrovania to take inspiration for your mechanics.

  • @Iwilleaturbabieslad
    @Iwilleaturbabieslad 2 года назад +81

    If ori doesn’t have primal aspids, it’s automatically the best game

    • @jonathanmarth6426
      @jonathanmarth6426 2 года назад +12

      I present for your consideration an entirely text based rpg, only three lines of dialogue long. Entirely without primal aspids.

    • @ralphjones1151
      @ralphjones1151 2 года назад +2

      @@jonathanmarth6426 YES! Thank you THANK YOU!

    • @amydurham5606
      @amydurham5606 2 года назад

      @@jonathanmarth6426
      "you wake up in a room with a single bed, underneath which an object glistens."
      > look under bed
      "you look under the bed and find a metal box, already unlocked."
      > open box
      "the box was actually a bomb, which promptly explodes, killing you and ending your adventure!"

    • @jonathanmarth6426
      @jonathanmarth6426 2 года назад +1

      @@amydurham5606 Not quite:
      "you wake up in a room with a single bed, underneath which an object glistens."
      > look under bed
      "you look under the bed and find a metal box, already unlocked."
      > open box
      "the box contains a primal aspid which promptly kills you, ending your adventure. You feel deceived and humiliated!"

    • @amydurham5606
      @amydurham5606 2 года назад

      @@jonathanmarth6426 the bad ending - and yet, the true ending

  • @quoamrossm8892
    @quoamrossm8892 9 месяцев назад +2

    17:18 I forgot we were even talking about Ori and Hollow Knight, lmao

  • @giggycresent2757
    @giggycresent2757 Год назад +3

    the one takeaway I got from this video:
    Crowsworn looks awesome

  • @BEkov-kd8cf
    @BEkov-kd8cf 2 года назад +678

    I feel Hollow Knight introduced a lot of younger people to the metroidvania genre and thats why they accuse every new metroidvania like grime or ender lillies of being clones. To them hollow knight is THE metroidvania so anything thats inspired by it even slightly when making a new metroidvania is automatically a clone. The larger fanbase is definitely a reason for how aggressively new games are accused of being clones as well.

    • @hossenkhaled8379
      @hossenkhaled8379 2 года назад +56

      not only that, most of HK's young fanbase don't even know what a metroidvania is, they played HK and called it a "souls-like", but the game isn't a souls-like and thus have a lot of differences from that genre
      so when a game is actually made a metroidvania, they find it more similar to HK than any other souls-like game and call it a clone

    • @SuperNeilAdams
      @SuperNeilAdams 2 года назад +23

      @@hossenkhaled8379 In fairness HK really was the Dark Souls of Metroidvanias when it came out, mostly because of the use of the 'return to where you died to get your points back' mechanic but also because of its unforgiving difficulty. Obviously there have since been much more deliberate attempts at integrating the Souls experience with Metroidvanias (Salt & Sanctuary & Blasphemous both come straight to mind but I know there's been a fair few more of that ilk), but it was one of the fairer instances of reviewers and gamers reflexively yelling "Dark Souls" at the time.

    • @spinyfurball7578
      @spinyfurball7578 Год назад +8

      I’m genuinely sorry that my age group do this shit

    • @acehughj4527
      @acehughj4527 Год назад +15

      @@SuperNeilAdams ...that's not true though. Majority of metroidvanias are much more unforgiving, though the point regarding the return to point of death to retrieve power/geo is fair.. checkpoints are not new. Theyve long been parts of old games and certainly metroidvanias. Hollow knight was simply the one that got most popular for this new age group.

    • @SuperNeilAdams
      @SuperNeilAdams Год назад +3

      ​@@acehughj4527 "Majority of metroidvanias are much more unforgiving" Eh? Like which? I'm going to have to ask for a long list if you really believe HK is disproportionately easy compared to other similar titles. It's a good game and I'm glad it's helped reinvigorate the genre, I don't understand this need to look down on younger generations for not being born at the same time as us and being brought up on the same games. It's very odd.

  • @codyjacobs3314
    @codyjacobs3314 2 года назад +396

    I personally love both games equally. Hollow Knight is mysterious, dark, and expansive, which is what really drew me in and immersed me into the game. Ori is vibrant, fluid, and just awe inspiring though. I think both games are amazing for people that love metroidvania, but Hollow Knight is harder to get into for people that aren't experienced with these types of games.

    • @spymaster1
      @spymaster1 2 года назад +17

      @@jaretco6423 how is the map system a mess in hk?

    • @spymaster1
      @spymaster1 2 года назад +12

      @@jaretco6423 It’s one of my favorite games of all time (only really beaten by portal and portal 2) so I am biased here but I do agree that it is certainly confusing on your first playthrough. When I first played it I was lost & didn’t progress even to the first boss without a guide opened on my phone. The saving issue is definitely annoying though lol when I first beat the second hornet fight it was so much more annoying because the closest bench was still far away and I’d get torn a new one by the primal aspids along the path to the fight and luckily hornet isn’t hard or else I’d have a much harder time. If you’ve unlocked the dreamnail, once you get 900 essence you can place down dreamgates in any location you want and teleport to them for the cost of one essence per teleportation and trust me they make everything so much easier. I unlocked dreamgates on my first playthrough before fighting traitor lord (which is needed to get half of the kingsoul to progress further to 4/5 of the endings in the game) and the area with his fight is annoying to get to and still have full health because it’s a platforming area full of spikes & all his attacks do two points of damage. So I plopped a dreamgate right outside his arena and prepared myself at the closest bench and just teleported back everytime I died. It makes life easier
      But I’m rambling. Honestly I’d recommend trying to figure it out again on your own, or with a guide, because it really is an amazing game once you get a hang of it
      Actually I need to ask, did you beat the game at all? How far did you get?

    • @henryposadas295
      @henryposadas295 2 года назад +11

      @@jaretco6423 it's not a mess. It was designed that way for people who like and understand the challenge of a mystery. You may prefer how Ori designed or implimented it but that doesnt make HK map a mess.

    • @henryposadas295
      @henryposadas295 2 года назад +9

      @@jaretco6423 no it's not. Your just dont like figuring it out which is part of the design. Otherwise they would have made it simple. You dont get it. That's fine. It's not you cup of tea. That very mess you hate is what made me and my son love the game even more. It wasnt designed for you at all.

    • @henryposadas295
      @henryposadas295 2 года назад +7

      @@jaretco6423 you dont understand why it was designed like that. Had it been done the way you like it, it would have destroyed the larger design aspect of the game. Which I suspect you dont care about. It was parfect for the design and functioned the way it should. What you find lacking was intended and worked according to the game's design. Trying to figure out how to navigate, connect, read the map was part of the charm. It was one big mystery. Something the video explained clearly. You confuse your preference to poor design.

  • @Smile-ov1us
    @Smile-ov1us 9 месяцев назад

    One of the best video essays I've ever watched

  • @beep_the_foolish
    @beep_the_foolish 2 года назад +2

    It is interesting to see developer's different explanations of how they came up with their games.
    Some will spend a long time explaining that, yes, there was a lot of small pieces of inspiration from various properties, but that it was largely an examination of the genre and common gameplay elements and how they wanted to take these common elements and create something new and exciting, and some will just admit they mashed dark souls and something else together.

  • @pythonhtmljava7811
    @pythonhtmljava7811 2 года назад +179

    When the hallownest needed him most, he returned.

  • @Shadic4101
    @Shadic4101 2 года назад +392

    Moral of the story: the general audience doesn't know what they're talking about and have no idea what certain terminology means

    • @MichaelReznoR
      @MichaelReznoR 2 года назад +23

      *certain vocal individuals

    • @thewanderingartists
      @thewanderingartists 2 года назад +41

      Protip: never have twitter.

    • @iantaakalla8180
      @iantaakalla8180 2 года назад +13

      Protip: If you must have Twitter, either heavily curate it or make your channel an advertising channel.

    • @destinyhunter1926
      @destinyhunter1926 2 года назад +7

      @@MichaelReznoR no correction was needed. The general audience wont research a topic enough to back up their opinions, its not just a "vocal minority"

    • @miamesa8652
      @miamesa8652 2 года назад +6

      You are the first comment I see anywhere, that ever sums up what it's like to be a game designer, the general audience constantly bashes the devs of just about any game with "You're doing that bad, this would be better that way" or "You don't know how to do your job", ESPECIALLY in competitive games.
      People need to understand two things :
      1. Game designer is a job, not something anyone randomly picks up, there's studies that go behind it, you constantly need to learn and adapt (improvise. overcome.), And people need to realise that there's a LOT that goes on behind the scene that makes it so that something that seems great on paper, doesn't actually work once in game (Looking at you, overwatch players that think jetpack cat would be a good character)
      2. There is no "I" in a company, A gaming company isn't a single entity, it's a bunch of people that can both work together, but also share their struggles.
      Anywhere from the legal team of the company all the way to the concept artists, and going through the budget management, there can be issues
      Imagine you have this cool concept for a new character, and he can do cool stuff and all, that character is great on paper yeah...
      Now ask the art team, can you make it, but not just make it look good, it has to be visually appealing to the audience, it also has to fit the theme of the game, the character also needs to convey who they are and to an extend, what they do... Nope, character abilities are too dark for the game
      What about programmers? Oh the engine can't actually handle that... Well do we have the budget to rewrite the engine, guess we need to have a meeting about that, discuss if it's worth...
      And then even if that goes through, does the playstyle of the character work well with the core gameplay of the game? Does the character fit in well with the rest? What about the lore of that character?
      And then back to the art team again because the abilities are pretty, but the readability is bad.
      So yeah, stop thinking "Oh but the design team did a bad job on this character because it's not fun to play/ugly/unbalanced they didn't do that because they don't know what's good"
      To get my point further, as to why certain games are just generally "bad", as a company you can make bad decision early which don't seem bad at this stage, but later down the line, you're stuck with them, and as a game designer, I've learned one thing, the WORST THING YOU CAN EVER DO, is decide to put something good in a game, even tho it goes against what the game is.
      If your core gameplay has problems, most of the time it's a good idea to keep going with the problems, fixing the core problems aren't a possibility, and if you put one thing that doesn't follow that core gameplay, then nothing in the game is designed around it, and it'll most likely be even worse.
      tl;dr
      Game designers and devs know what they're doing 90% of the time, stop thinking you could take their places, you can't.

  • @kooks_r_us4742
    @kooks_r_us4742 Год назад

    Thanks for reminding me of how awesome the music from the Messenger is.

  • @gotd4m
    @gotd4m 2 года назад

    Can't wait for silksong. Never played much of the first game, but binge the sshit out of you content at work.

  • @Voidalot
    @Voidalot 2 года назад +843

    *I don't care if it was Ripped off or not, they are both games that I love and hold deeply in my Heart.*

    • @soundonly7155
      @soundonly7155 2 года назад +71

      I played both and can say it's more inspiration that copy

    • @Sougin_0
      @Sougin_0 2 года назад +1

      Nice

    • @damo2304
      @damo2304 2 года назад +1

      It's a joke

    • @e.t.1947
      @e.t.1947 2 года назад +13

      Void heart can talk HOWWWW

    • @themarshcat7195
      @themarshcat7195 2 года назад +1

      i’m glad they took from hollow knight, it made will of the wisps REALLY good

  • @ikusA74
    @ikusA74 2 года назад +719

    Being a player of both of these games, I can say that they both have very different vibes. The areas are all different in both features and mechanics. You can find many good abilities that still very much contrast from both games. Overall, both have feelings that aren’t inflicted in each other. Just know. JUST BECAUSE TWO OR MORE GAMES ARE THE SAME GENRE DOESN’T MEAN THEY ARE RIP-OFFS!!!!

    • @abdurehmanmalik2980
      @abdurehmanmalik2980 Год назад +13

      I did find some narrative similarities: both games feature a mysterious plague that corrupts the characters of the game. The 4 Wisps also reminded me of the 4 Divine Beasts from BOTW. I also noticed some mechanical inspiration but not enough for the game to be called a "copy."

    • @Jeho-vb7iw
      @Jeho-vb7iw Год назад

      ur wrong pal!

    • @ashreader4883
      @ashreader4883 Год назад +17

      I'm a huge fan of both Ori games and Hollow Knight but I really have to agree. The only thing that really matches the two vibes are specific areas. And, let's be completely honest, every single game has similarities from previous games, so saying that something like Ori copied Hollow Knight is just completely ridiculous. Every game has their own little similarities to many other games

    • @user-gt2th3wz9c
      @user-gt2th3wz9c Год назад

      Clearly Call of duty is rip-off of Battlefield

    • @TacticalPhoenixYT
      @TacticalPhoenixYT 10 месяцев назад

      @@abdurehmanmalik2980 Would that mean Covid is a ripoff of the spanish flu?

  • @amirhollow
    @amirhollow Год назад

    I loved this video. great job 👍🏻

  • @zaksmith8991
    @zaksmith8991 4 месяца назад

    21:22 thank you mossbag for giving us a callout

  • @graig2558
    @graig2558 2 года назад +1081

    It's interesting that Ori devs believe they are perfecting the genre but I feel like they miss what makes the genre what it is. The big interconnected worlds that are non-linear is the absolute cornerstone of a metroidvania and to take that away and replace it with (admittedly) great platforming is to not prefect the genre but to take away from it. There isn't any reason you couldn't just do both and its strange they didn't do that in Ori 2. The feeling of being lost and or getting that key item/upgrade and having to stare at the world map or run the map though your brain to think about where this new thing can be used is missing quite a bit from Ori. In the first game I remember a part where you get a key and then a few linear parts later the "locked" door to open shows up. Seems fine on the surface but a good metroidvania should do these things in the reverse. You find a locked door then later on you find the key and have to think back to where to use it. Anyway great video as always.