This version of the game lines up with what Scott had said in the interview about only communicating what items go where, when the game changed to a more narrative experience with Ray, they tried to fill in the gaps. In a more sandbox-y game even visions of Burntrap would’ve been more fitting
With all this knowledge, I’m curious as to where the Blob/Tangle fit into this. Was it also supposed to be an Easter egg similar to how Burntrap originally was?
@@mr.penguindrewmateo8146 There actually exists a pre-release version of FNAF SB (a version that was leaked on PlayStation). The version of the game is set 2 weeks before the full release. And surprisingly, the Blob, or Tangle or whatever it's name is, doesn't exist in this version yet. Nor does the ending Burntrap cutscene. So my guess would be that The Blob was something that was added as an idea WAAAAAY later in the development, and it probably wasn't in the original version.
@@AlperTerYT Something I should mention is that the Blob/Tangle was teased in September 7th 2021, at the end of the first Freddy and Friends on tour episode. (One of its tentacles are shown at the end)
@@mr.penguindrewmateo8146 That's true, but those were made a few months before the full release, so it's still uknown if they actually planned Tangle even back in 2020. I kinda doubt it honestly.
I'm speachless about how Scott thought it was a good idea to not tell SteelWool the story, and just gave them information with the smallest spoon possible. The game was absolutely not what it was meant to be. It was disappointing and buggy. It wasn't even 5 nights, for goodness' sake! I wish they'd actually just remade the from the ground up 🙄
I can understand him. He spent 7 or so years telling a hidden story, so of course he didn't want to just outright give it to someone. I guess possibility of leaking it was scarier than a Bonnie nightmare
I agree so much with the last thing you said. I loveee ruin and i'm pretty sure it was trying to fix the damage that security breach caused but i really wish we got a rework of security breach instead of a dlc
Games are expensive and asking a small company to rebuild a game that surely cost millions maybe more is a huge ask. Also if the lore got leaked it gets leaked. The overall game would have came out better
I can understand how you’d think the story is disappointing because of what Scott said but just because it’s not the same as it used to be doesn’t mean it’s bad. Imo it was really good and the way the story was told is perfect for future free roam FNAF games. The main storyline of a lost boy trying to escape the pizzaplex is pretty straightforward and enjoyable for anyone who isn’t into FNAF or anyone who doesn’t like to bother about theorising. And THEN all of the hidden secrets and other optional stuff you can do is the stuff that is necessary to theorise about to truly understand everything. In terms of gameplay it was amazing and the pinnacle of FNAF gameplay imo. The stealth is very well designed and intricate, and even when you get to parts like Fazcade that become extremely hard to stealth, you don’t need to because you already have the Fazerblaster or Fazcam so you’re rewarded for your efforts. The only reason no one sees it this way is because literally no one played the game properly like you’re supposed to. Also considering the bugs, you can’t speak about them unless you’ve actually played the game. I don’t know if you have or not but each experience is different from person to person and judging the game’s buginess because of literally just 1 or 2 youtubers is EXTREMELY unfair. I don’t know why everyone says it’s so buggy even when they DO look at youtubers’ playthroughs. Even people who had “really buggy experiences” like Markiplier didn’t even have that much game-breaking bugs. Yeah there were lots of small little bugs that he had, but he didn’t have that much huge game-breaking bugs, and the ones he did have were mainly in the overtime section of the game which was already fixed in the first major patch anyway. Almost every other youtuber had a pretty stable experience, most of the ones who didn’t were the ones intentionally trying to break the game and succeeding. Also about Ruin I feel like this backs up my idea that FNAF fans either want a game with extremely arcadey gameplay or an extremely narrative game. Anything in between is bad in their eyes. Ruin backs this up because not only is it just a find random objects and do simple puzzles simulator (still really enjoyed it though), aka basically a kind of walking sim, it was also more buggy than the base game. The entire Monty in the water section just didn’t work, Monty’s AI there was completely broken, and same with the Mimic chase at the end in the secret ending whenever he wears the costume. People just didn’t notice because they were distracted by the story and the experience.
I think you’re spot on, and I don’t think what Scott said disproves it at all. Scott just said he told them to put things in the game, and they may have even done so - just not in the way Scott imagined. It sounds like he gave them vague instructions, and they went one direction that spiraled into what we got.
Short Answer: No, in the scott's interview 2.0 he revealed that a lot of things and the story was going to be a lot different, but due to bad communication it ended up like this.
@@johnarkins7306 he gave little details of the story at a time. Like they were just players, he had them trying to fill in gaps and such which caused to the things Scott wanted obviously not happening. Like Burntrap wasn't meant to be a final boss, it was meant to be like a ghost that you see out of the corner of your eye occasionally
Ngl I love Security Breach it’s probably my 3rd favourite FNaF game because it’s atmosphere and the way the lore is hidden is some of my favourite things in all of FNaF. Just running around a beautiful environment and actually realising that something is out there on purpose.
Yeah. I actually used to hate the game when it came out. For the exact reasons as I said in the video. But it grew on me. Very much. Now it's a game I would replay any time, and I for real had a pretty nice time playing it. Still would've liked the game to be better, of course. But yeah.
I really appreciate a video like this. Sometimes people talk about the game we wanted based on the trailer as though it was something we had and lost instead of something we made up in our hopes and dreams lol.
@@blanktester Sim, até hoje muitos têm o pensamento de que o security breach beta e alpha são muito superiores e Muito Diferentes inclusive do jogo que temos hoje tem pessoas que falam até que substituiram a história do jogo ou que a história era muito diferente mas sem nem saber se realmente a história era diferente e tudo por causa das mudanças em massa que o jogo recebeu desde do 1° teaser trailer
@@joaskisz8294 Scott's comments do indicate the game went through major revisions between Scott's very first ideas and the final release, but I think that happened before the trailer. Everything after that is basically just Steel Wool.
While security breach ended up telling an incorrect story, what matters now is that, 3 years later with stuff like tales from the pizzaplex, ruin and help wanted 2 we are now back to the story scott and steel woll intended to tell and the future seems bright again
I might be blabbering nonsense here, but in defense of the Jekyll and Heyde persona people thought Vanessa would’ve had, I’d like to point to the movie. That interpretation of Vanessa wants to be better but is held back due to basically being William’s servant. That could also be applied to the fan interpretation of Vanessa from the trailers, wanting to help Gregory, but being forced to be William’s Servant as Vanny. I think this theory gains more credibility when taking into account that the movie script was finished(ish) in late 2019, which would be early in Security Breach’s development. Still idk, could be complete coincidence.
Scott said that his vague clip note statements to Steelwool were heavily misinterpreted & or just straight up misunderstood. Resulting in a very messy & incoherent story, since Security Breaches buggy release with a story that was basically just word salad to get you from one stage to the next Scott’s not going to be so vague & just straight up tell them what his plans are with the newer Steelwool FNAF projects going forward. The Ruin DLC was a first step in this new direction..
I think it's quite likely that new project management being brought in changed the direction - or maybe more likely narrowed the scope - of the game. It's not hard to imagine that the game was suffering from "mission creep"; in fact I think I remember Scott saying something like that - that the devs kept coming up with more and more ideas that were making the game bigger and bigger. It's quite common when you're dealing with creative people, flexible deadlines, etc., to end up with something bloated and half-finished. They needed the leadership that it takes to actually get something playable released. It's why I don't set too much score by "cut content". I think it's quite likely that a lot of what was cut was actually just stuff that was being made because decisions about the game's direction hadn't been made. There's always going to be lots of additional dialogue lines written/recorded, for example, because it's easier to write and record more than write and record less and then have to add more in later.
If SteelWool always intended Security Breach to come out the way it did, then honestly? I actually think they’re straight up scummy. The trailers basically become false advertising at that point, hyping up a main villain who was never intended to be present in the game, with storybeats that are rarely if ever brought up again, advertising a horrific scenario of a kid hiding from a murderer who just killed all his friends, which straight up never happens ingame or in the games lore. You can argue Vannys trailer lines were just meant to be luring and nothing more, but she alludes to events that happened in the “trailer” story that didn’t become a thing in the final game like “I lost my temper earlier” and all that. The tone of the earlier trailers is super misleading as to what the game actually is. Honestly I don’t think it’s false advertising from a legal perspective but on a purely moral basis I do find it scummy and consider it false advertising.
If these things were ever just transparently explained people would understand, it's almost like Scott feels embarrassed to communicate when he has a blunder at this point, but we just want more transparency and honesty is all. The interview was a great way to get some, but what do we only get this opportunity every 5 years? I just hope this franchise can head in a direction with a little more integrity as it currently is, otherwise it can run itself into the ground with old heads and new heads clashing.
A mistake? There are no mistakes in FNAF, only mistakes in our ability to perceive FNAF. (Direct quote from Scott, that) Yeah needless to say Scott has never been the best at admitting when he's wrong, it's part of what frustrated me so much with the series. If you actually look at what Scott dies it's clear he's incredibly insecure about his writing. He's afraid to confirm any one thing, constantly soft retcons the past and adds unnecessary layers of ambiguity to his writing to hide behind. Has it's own charm, but it can be tiring
@@julianbello8376 True, and it has been the key to keep things flowing but I do think that in the long term it is what has brewed this unrest for some people that’s starting to get more and more toxic as more things are I guess treated that way that’s I guess what I’m trying to conclude at. The cause of these issues is also the magic ingredient that is making fnaf so fnaf if that makes so much sense and moments like this week really show how a little more clarity every once and a while will clear peoples minds up for a bit longer in a healthy way.
@@julianbello8376I don't think he's insecure with his writing, I'd say his insecure with public interactions (we had literally 3 photos of a guy like 2 years ago) and it seems he's scared of giving more than needed hints or giving miss lead when clarifying something
Sandbox SB could’ve been real if only they had more time. It may very well have been one of the best fnaf games, especially if it went more in on the horror. But no. Instead we got a broken mess. A loveable, adorable, amazing broken mess that I adore, but a broken mess nonetheless.
The one complaint alot of mascot horror games get is that the actual gameplay loop is nothing special. I hope for their next free roam game steel wool can fix that.
I still love and appreciate this game for what it is, it was made during a crazy time in the world and considering all that has come out recently about Scott poorly communicating to the devs the story I think Steelwool did the best job they could with what they were given ok superstars
an update from the post BOO! SCARY INTERVIEW REVELATIONS So you've heard the interview and how Scott mentioned having a bigger story in mind. But here's my take on it: IT WAS IN HIS MIND. He says that he gave Steel Wool a bunch of details to include in the game, which they unknowingly expanded on, connecting the dots and ruining their original meaning. It implies that the story Scott was speaking of was not told directly, but rather implied via random easter eggs and set pieces found throughout the place. Ray McCaffrey mentioned in the interview [with dawko] how Scott would send the studio unexplained items and ask them to add them in. One such example are confirmed to be the arcade games by Scott's personal former artist LadyFiszi, depicting stylized characters from FNaF books and games. Those arcades are later mentioned within the Tales from the Pizzaplex book series, which was being written as far back as 2019. Meaning Scott planted those arcades in the game to make connections with the media that's meant to come out further down the line. Who knows how many of those unexplained details did Steel Wool accidentally connect? My theory is that at least a couple of them are the post-its seen in the Sewers and the retro CDs. It also appears that Burntrap probably never had a boss fight, given that everything that happens there was Steel Wool's vision, which Scott never verified. He wanted Burntrap to never move, which is an odd detail. Was he even supposed to be real? What I have to say about the old story is this: Given that it was not told directly to Steel Wool, it co-existed with the Sandbox Cut as a set of easter eggs to be added later into development. Scott did a similar thing to Help Wanted where the game was originally just a lineup of minigames before Scott poured some of his magic. According to Scott, his "big story" of SB is still in the game, just misrepresented. The players were intended to piece the details in their heads, instead of being told of the events directly. Which is what Steel Wool attempted to use them for, thinking that's what Scott wanted from them. And they misjudged. I also believe the story Scott had in mind was told by the Tales from the Pizzaplex, as they seem to intertwine with these random details from the game: for instance, the player GGY from the arcade cabinets referencing the story of the same name where Gregory is revealed to previously be evil or possessed by Glitchtrap. He set the events of Security Breach as well as Retro CDs in motion, confirming that he was the villainous Patient 46 responsible for the murder of his school counselors/therapists. Not to mention the Mimic, who is a looming presence within the Pizzaplex arc, but was never mentioned within the game until RUIN. I don't think Steel Wool were ever told about him and I believe it was a twist to eventually be revealed. People argue that the post-it notes imply his origins. But the rest is mystery, so who knows?
My biggest issue with Security Breach is that it fails to execute its core gameplay premise. I'm not talking about the lore or the map. I'm just talking about the gameplay itself. Your supposed to be stealthing your way through a area, hiding and defending yourself from a hunting enemy and the game isn't even capable of doing that without ridiculous issues. You wanna know what game does do that gameplay concept right? Alien Isolation.
This video was amazing, the reddit post is the best interpretation I’ve read of the original plans for Security Breach and this video makes it justice. Excellent, really good job.
I really appreciate this video. I watched it with interest, and it explained a lot of things, which relieved that feeling of regret, like, 'What if we gave Steel Wool another 2 years to rebuild the game instead of releasing it as it is'' The arguments, like the AI of enemies with the tunnels and the mess that led to adding the staff bots, etc., really tie everything together about gameplay. But ye scoot interview etc. last thing to say is for me to say that It's kinda calming, i like fnaf sb a lot, but ahhh these trailers were sooo serious, dramatic felt like a detroid became humans tbh
You know, the idea that he's refused to tell the story even to the people making his series instead of him does make you wonder if that's how he's always handled working with others. I mean... Is that why the books (besides Silver Eyes) are such a travesty? Could be, I don't know.
I feel like i remember there being backlash against scott himself, and that people wanted him more separate from the newest game at the time, SB, so he didn't do much communicating about the game. As in, i feel like i remember people wanting him to retire Nd preferring it was steel wool making the game insteaf of him
The elevator was supposed to go past the prize counter, it has leftover data that references that iirc on top of placement. That said, the scene in question being a cinematic doesn't really clash with that. I'd chalk it up to marketing and them already knowing it'd be too intensive on the game to have that shortcut EDIT: I wish they added survival mode in the game, and that it functioned like the ganeay driven version of the game from before it shifted to a mkre story focused direction
i think you are mistaking. it did go to prize counter and it was a shortcut. the problem is that the trailer shows the elevator reach the fourth floor, which does not exist
For evil freddy i woul like to disagree. we have voicelines of him being destroyed by his band mates and there is a scrapped shattered freddy model that was reused for ruined freddy. Dont confuse these voicelines with the vanny ending since freddy mentions chica monty and roxy and it also uses a different scream. It also dosent make sense for freddy to ask "where are you going" since that implies you are actively running away and i dont see that happening in the burntrap room
the fazer blast voice lines are disconnected from the evil freddy ones, so those likely aren't from the vanny ending. the lines where freddy gets taken apart by the glamrocks are not the same as the ones where he hunts gregory. the lines where Freddy gets broken down are at #170s and the evil freddy ones are #130s. 40 voice lines apart, so they aren 't from the same event
@@croissantknight5864 It’s interesting to think about the way fans may have conflated all of these lines into a narrative that was never meant to happen.
This is absolutely incredibly!!! Just love it! Really interesting to hear about the little story changes (not counting scotts story that wasnt communicated) and the ganeplay changes that was said in posts The trailer lines and such I wanna bring up vanny and her knife as people misunderstand that as "sb trying to be kiddie" when that was only in promotional material and was gone by the first snippet of game we saw
22:18 Well on the topic of conspiracy, interesting that the last set of changes and Ray Mccaffery was brought in right in the same month that Scott had by far his biggest controversy, where to paraphrase his political donations were leaked including to notable Republicans which ended with him deciding to retire. Now in the long term that didn't work out, most likely I suspect because he couldn't find a successor although Security Breach's reception certainly didn't help. But in the short term, if the radio silence we saw on the little social media Scott has was anything to go by combined with the potential miscommunication, there's a decent chance that Scott stopped being involved in the project entirely leaving Steel Wool to pick up the pieces. No wonder Burntrap turned out the way it did.
[this is going to be a huge rant, please read the whole thing and criticize me if you want] So what I got from all of this is, the trailer was a lie and the game was never intended to be like the trailer showed? Yeah, that just makes me see the game in a worse light. Seriously, it's ok to want to add things just from the trailer, but you're telling me that almost EVERYTHING in the trailer was never planned for the actual game?? Wow, what a way to trick players and create hype. sorry for sounding rude and disrespectful, I'm just even more disappointed because if this person is right about the game's development, it just makes the game worse in my opinion and makes it seem like Steel Wool wanted to attract the fans with what we thought was It would be an interesting story but in the end it was just a trailer that lies about the content that would be in the game. I don't think the developers intended to deceive players into thinking the game would have the content of the trailer, but personally I feel deceived.
+AlperTer This video was actually very interesting: And yes, I know exactly what you mean you were talking about what was in the actual game as opposed to the story that Scott originally had in mind; and I find it very interesting that he is in a roundabout way saying that he was not responsible for the debacle that security breach became. And honestly, steel Wool Studios owes the FNAF fan community many things, not least of which is an actual happy ending to the game: for between them not only continuing, but also doubling down on their bullshit; including having horrible things happen and forcing the player to do horrible things to sentient innocent instantly loveable child friendly characters: while at the same time, focussing their advertising and marketing of the game towards children: until Steel Wool Studios gets their metaphorical shit together and cleans up the mess that they have made by redoing everything so that there is at least an actual canonical happy ending where the player frees and saves the glamrock animatronics instead: I will be boycotting the FNAF franchise in its entirety: and I ask and encourage everybody reading this to please do the same… Also, I’ll just say that even before they had decided to continue with their shit show; I had sent Steel wool Studios several emails asking them to make such an actual happy ending in which nothing horrible happens to any of the glamrock animatronics; the pizzaplex is left intact; and the player frees and saves them instead: and that if anyone else reading this would like to send them an email as well; all the needs to do is go to the contact section of their website. Also; not only but especially because I have a severe disability myself; I do not appreciate them trying to use disability as some form of sick entertainment or joke: and they not only need to apologize for knowingly making and releasing content that they know full well is traumatic especially, for children, but also for this as well, if they are ever truly going to correct themselves; and the situation generally. To end with something positive; this is one of the best fan videos I have ever seen depicting such an actual happy ending to the game: m.ruclips.net/video/qIB7p4IHKJE/видео.html
This puts a lot of things into perspective for me and does help me understand all of these oddities in SB. I think for me SB is more of a let down in expectations and what it could've been. (Not helped by the fact that I am not satisfied with SB's gameplay) I feel like there could have been so many interesting ideas put into this game, but it doesn't seem like those thoughts were ever in the creators minds. And while I can appreciate them shifting to be more story focused, I still grieve over never getting survival mode.
So you just glanced over things that would counter you points like "if a place exists where something happens in the final game that means that thing was always meant to happen" for example you show vanessa wlaking in front off freddys room but theres no context to that for all we know there could have been different dialouge, and vannessa wasnt playeable bc she is talkingto herself ok i guess but why does she have sounds for her movements then? If freddy wasnt meant to betray you why do the voices perfectly line up for freddy to be "hurt" by the other robots, him telling gregory to run, gregor, crying and then freddy hunting him? But ig it doesnt matter bc he has a searching animation...
well, why else would lost/found exist otherwise? plus the tutorial is like one of the earliest things added to the game, so the context is the unchanged as well, since the map and the files all suggest the same tutorial, not to mention that the tutorial teaches you the cut mechanics. Also freddy's voice lines from fazer blast and evil freddy's lines are literally 40 files apart from each other, they are not from the same event.
@@croissantknight5864 Why does chicas bakery or the glamrock salon exist even tho you arent required to go there? Worldbuilding. But i also think the leftover lift with buttons suggests that you WERE supposed to be able to use it at some point. The pizzaplex is supposed to be a believable place and if 90% of it wasnt cut it would be tbh but there are still places that are there for the place to feel real. about the tutorial part, you can see in the trailer that it was supposed to take place in the bigger basement and in the final games lobby theres an unused door and corridor in the wall right next to where you normaly get to the closing door so it would have played out totaly differently (my theory is that where in the final game where freddy goes to recharge for the first time you would have gone towards fazerblast that was fenced off in the final game) so it was probably totaly different to the 10 second chase we got. And one final thing is that you mentioned that the story was always meant to be as in the final game mkre or less but there are places in the FINAL map where you never go but steelwool clearly started working on them like the upper part of roxy raceway where theres already bathrooms, flashlight chargers and a working camera
@@Thedawg2604 chica's bakery and glamrock salon were a part of the princess quest ending, since they store the arcades. plus they have upgrades inside the upper part of roxy racers has a bathroom intended for vanny's transformation. and the chase at the start of the night did not change either, if the technical artist's demo is to believe. they just redesigned the corridor making it more narrow so you can't juke monty. we most definitely would not have gone to fazer blast at the start of the night, because that fenced off part used to be a gate for monty claws. plus it leads straight to Vanny's hideout, so us going there at the start of the night is unlikely.
@@Thedawg2604 as for the lift, sure, you could use it to quick travel between lobby and prize counter. that wasn't the point. the problem is that in the scene with vanessa we see it PASS prize counter, implying a fourth floor that never existed, which means the scene would never occur in gameplay and was made solely for the trailer
@@croissantknight5864 but it wasnt redesigned, you can see a bit more of that part of the map in an extended version of that monty scene and it aligns with the bigger i would guess "main" corridors, it also would make sense bc them you could have arrived to the same office and staircase part just from where chica teleports in from in the final game where theres a level 12 security door for some reason? also you still didnt talk anything about vanessa having all voice lines for walking jumping etc. That would HIGHLY suggest she would have at least done more in the game then walk around in 3 places
I'm surprised you didn't talk about the current world events that was going around during that time and also about some of the things that Scott said in his interview
I haven't finished the video yet so idk if it comes up later or not, but wasn't part of it also that game theory or someone else correctly predicted the story before it even released so they ended up doing some rushed switch ups nearing the release? I don't know if it ended up being true or not. But i 100% remember there being drama caused because of it once it was revealed. Am going to continue watching the video but from the title that's the first thing that came to mind for me.
OH YES, you are absolutely right. MatPat confirmed that it was Steel Wool who sent him an e-mail, asking if he had someone feeding him info about the game. And then Mat made a whole video about how developers shouldn't change the game when people predict it. You are right, I totally forgot to mention this. Thanks for reminding me!
@@AlperTerYT just finished the video. Thank you, i enjoyed it. I always find fnaf related topics so interesting from lore to game development etc. fnaf as a whole is just an intriguing topic imo.
This version of the game lines up with what Scott had said in the interview about only communicating what items go where, when the game changed to a more narrative experience with Ray, they tried to fill in the gaps. In a more sandbox-y game even visions of Burntrap would’ve been more fitting
With all this knowledge, I’m curious as to where the Blob/Tangle fit into this. Was it also supposed to be an Easter egg similar to how Burntrap originally was?
@@mr.penguindrewmateo8146 There actually exists a pre-release version of FNAF SB (a version that was leaked on PlayStation). The version of the game is set 2 weeks before the full release. And surprisingly, the Blob, or Tangle or whatever it's name is, doesn't exist in this version yet. Nor does the ending Burntrap cutscene.
So my guess would be that The Blob was something that was added as an idea WAAAAAY later in the development, and it probably wasn't in the original version.
@@AlperTerYT Something I should mention is that the Blob/Tangle was teased in September 7th 2021, at the end of the first Freddy and Friends on tour episode. (One of its tentacles are shown at the end)
@@mr.penguindrewmateo8146 That's true, but those were made a few months before the full release, so it's still uknown if they actually planned Tangle even back in 2020. I kinda doubt it honestly.
Could scotts temporary retirement have affected the games development
I'm speachless about how Scott thought it was a good idea to not tell SteelWool the story, and just gave them information with the smallest spoon possible.
The game was absolutely not what it was meant to be. It was disappointing and buggy.
It wasn't even 5 nights, for goodness' sake!
I wish they'd actually just remade the from the ground up 🙄
I can understand him. He spent 7 or so years telling a hidden story, so of course he didn't want to just outright give it to someone. I guess possibility of leaking it was scarier than a Bonnie nightmare
@@Mekap_Oblesame
I agree so much with the last thing you said. I loveee ruin and i'm pretty sure it was trying to fix the damage that security breach caused but i really wish we got a rework of security breach instead of a dlc
Games are expensive and asking a small company to rebuild a game that surely cost millions maybe more is a huge ask. Also if the lore got leaked it gets leaked. The overall game would have came out better
I can understand how you’d think the story is disappointing because of what Scott said but just because it’s not the same as it used to be doesn’t mean it’s bad.
Imo it was really good and the way the story was told is perfect for future free roam FNAF games. The main storyline of a lost boy trying to escape the pizzaplex is pretty straightforward and enjoyable for anyone who isn’t into FNAF or anyone who doesn’t like to bother about theorising. And THEN all of the hidden secrets and other optional stuff you can do is the stuff that is necessary to theorise about to truly understand everything.
In terms of gameplay it was amazing and the pinnacle of FNAF gameplay imo. The stealth is very well designed and intricate, and even when you get to parts like Fazcade that become extremely hard to stealth, you don’t need to because you already have the Fazerblaster or Fazcam so you’re rewarded for your efforts. The only reason no one sees it this way is because literally no one played the game properly like you’re supposed to.
Also considering the bugs, you can’t speak about them unless you’ve actually played the game. I don’t know if you have or not but each experience is different from person to person and judging the game’s buginess because of literally just 1 or 2 youtubers is EXTREMELY unfair. I don’t know why everyone says it’s so buggy even when they DO look at youtubers’ playthroughs.
Even people who had “really buggy experiences” like Markiplier didn’t even have that much game-breaking bugs. Yeah there were lots of small little bugs that he had, but he didn’t have that much huge game-breaking bugs, and the ones he did have were mainly in the overtime section of the game which was already fixed in the first major patch anyway. Almost every other youtuber had a pretty stable experience, most of the ones who didn’t were the ones intentionally trying to break the game and succeeding.
Also about Ruin I feel like this backs up my idea that FNAF fans either want a game with extremely arcadey gameplay or an extremely narrative game. Anything in between is bad in their eyes. Ruin backs this up because not only is it just a find random objects and do simple puzzles simulator (still really enjoyed it though), aka basically a kind of walking sim, it was also more buggy than the base game. The entire Monty in the water section just didn’t work, Monty’s AI there was completely broken, and same with the Mimic chase at the end in the secret ending whenever he wears the costume.
People just didn’t notice because they were distracted by the story and the experience.
I think you’re spot on, and I don’t think what Scott said disproves it at all. Scott just said he told them to put things in the game, and they may have even done so - just not in the way Scott imagined. It sounds like he gave them vague instructions, and they went one direction that spiraled into what we got.
Short Answer: No, in the scott's interview 2.0 he revealed that a lot of things and the story was going to be a lot different, but due to bad communication it ended up like this.
its because of covid that affected communication.
@@cendergaming3088 Scott said that he just drip fed the story to them.
He thought it would be a good idea and realised it wasn't when it was too late
@@shade7327 oh yeah forgot about. He realised what he did and wish he just told the story them.
@@shade7327what do you mean, he drip fed the story to the developers ?!
@@johnarkins7306 he gave little details of the story at a time.
Like they were just players, he had them trying to fill in gaps and such which caused to the things Scott wanted obviously not happening.
Like Burntrap wasn't meant to be a final boss, it was meant to be like a ghost that you see out of the corner of your eye occasionally
Ngl I love Security Breach it’s probably my 3rd favourite FNaF game because it’s atmosphere and the way the lore is hidden is some of my favourite things in all of FNaF. Just running around a beautiful environment and actually realising that something is out there on purpose.
Yeah. I actually used to hate the game when it came out. For the exact reasons as I said in the video. But it grew on me. Very much.
Now it's a game I would replay any time, and I for real had a pretty nice time playing it.
Still would've liked the game to be better, of course. But yeah.
I really appreciate a video like this. Sometimes people talk about the game we wanted based on the trailer as though it was something we had and lost instead of something we made up in our hopes and dreams lol.
Also your proposed original version of SB sounds like a FNAF immersive sim. I wonder if Scott has played Prey 2017? I bet he'd enjoy it.
Ainda acho que se não tinha nada de indiferente lá não custava nada a Steel e o Scott falarem mais um pouco sobre o desenvolvimento do jogo
@@joaskisz8294 very true, Scott's silence did more harm to the game than anything he might have said.
@@blanktester Sim, até hoje muitos têm o pensamento de que o security breach beta e alpha são muito superiores e Muito Diferentes inclusive do jogo que temos hoje tem pessoas que falam até que substituiram a história do jogo ou que a história era muito diferente mas sem nem saber se realmente a história era diferente e tudo por causa das mudanças em massa que o jogo recebeu desde do 1° teaser trailer
@@joaskisz8294 Scott's comments do indicate the game went through major revisions between Scott's very first ideas and the final release, but I think that happened before the trailer. Everything after that is basically just Steel Wool.
While security breach ended up telling an incorrect story, what matters now is that, 3 years later with stuff like tales from the pizzaplex, ruin and help wanted 2 we are now back to the story scott and steel woll intended to tell and the future seems bright again
I might be blabbering nonsense here, but in defense of the Jekyll and Heyde persona people thought Vanessa would’ve had, I’d like to point to the movie. That interpretation of Vanessa wants to be better but is held back due to basically being William’s servant. That could also be applied to the fan interpretation of Vanessa from the trailers, wanting to help Gregory, but being forced to be William’s Servant as Vanny. I think this theory gains more credibility when taking into account that the movie script was finished(ish) in late 2019, which would be early in Security Breach’s development. Still idk, could be complete coincidence.
Hmmm, pretty good point!
Scott said that his vague clip note statements to Steelwool were heavily misinterpreted & or just straight up misunderstood.
Resulting in a very messy & incoherent story, since Security Breaches buggy release with a story that was basically just word salad to get you from one stage to the next Scott’s not going to be so vague & just straight up tell them what his plans are with the newer Steelwool FNAF projects going forward. The Ruin DLC was a first step in this new direction..
I think it's quite likely that new project management being brought in changed the direction - or maybe more likely narrowed the scope - of the game. It's not hard to imagine that the game was suffering from "mission creep"; in fact I think I remember Scott saying something like that - that the devs kept coming up with more and more ideas that were making the game bigger and bigger. It's quite common when you're dealing with creative people, flexible deadlines, etc., to end up with something bloated and half-finished. They needed the leadership that it takes to actually get something playable released.
It's why I don't set too much score by "cut content". I think it's quite likely that a lot of what was cut was actually just stuff that was being made because decisions about the game's direction hadn't been made. There's always going to be lots of additional dialogue lines written/recorded, for example, because it's easier to write and record more than write and record less and then have to add more in later.
If SteelWool always intended Security Breach to come out the way it did, then honestly? I actually think they’re straight up scummy. The trailers basically become false advertising at that point, hyping up a main villain who was never intended to be present in the game, with storybeats that are rarely if ever brought up again, advertising a horrific scenario of a kid hiding from a murderer who just killed all his friends, which straight up never happens ingame or in the games lore. You can argue Vannys trailer lines were just meant to be luring and nothing more, but she alludes to events that happened in the “trailer” story that didn’t become a thing in the final game like “I lost my temper earlier” and all that. The tone of the earlier trailers is super misleading as to what the game actually is. Honestly I don’t think it’s false advertising from a legal perspective but on a purely moral basis I do find it scummy and consider it false advertising.
This is why i’m excited for the blast to the past mod
If these things were ever just transparently explained people would understand, it's almost like Scott feels embarrassed to communicate when he has a blunder at this point, but we just want more transparency and honesty is all. The interview was a great way to get some, but what do we only get this opportunity every 5 years? I just hope this franchise can head in a direction with a little more integrity as it currently is, otherwise it can run itself into the ground with old heads and new heads clashing.
A mistake? There are no mistakes in FNAF, only mistakes in our ability to perceive FNAF. (Direct quote from Scott, that)
Yeah needless to say Scott has never been the best at admitting when he's wrong, it's part of what frustrated me so much with the series. If you actually look at what Scott dies it's clear he's incredibly insecure about his writing. He's afraid to confirm any one thing, constantly soft retcons the past and adds unnecessary layers of ambiguity to his writing to hide behind. Has it's own charm, but it can be tiring
@@julianbello8376 True, and it has been the key to keep things flowing but I do think that in the long term it is what has brewed this unrest for some people that’s starting to get more and more toxic as more things are I guess treated that way that’s I guess what I’m trying to conclude at. The cause of these issues is also the magic ingredient that is making fnaf so fnaf if that makes so much sense and moments like this week really show how a little more clarity every once and a while will clear peoples minds up for a bit longer in a healthy way.
@@julianbello8376I don't think he's insecure with his writing, I'd say his insecure with public interactions (we had literally 3 photos of a guy like 2 years ago) and it seems he's scared of giving more than needed hints or giving miss lead when clarifying something
Sandbox SB could’ve been real if only they had more time. It may very well have been one of the best fnaf games, especially if it went more in on the horror. But no. Instead we got a broken mess. A loveable, adorable, amazing broken mess that I adore, but a broken mess nonetheless.
Couldn't have said it better.
The one complaint alot of mascot horror games get is that the actual gameplay loop is nothing special. I hope for their next free roam game steel wool can fix that.
I still love and appreciate this game for what it is, it was made during a crazy time in the world and considering all that has come out recently about Scott poorly communicating to the devs the story I think Steelwool did the best job they could with what they were given ok superstars
an update from the post
BOO! SCARY INTERVIEW REVELATIONS
So you've heard the interview and how Scott mentioned having a bigger story in mind. But here's my take on it: IT WAS IN HIS MIND. He says that he gave Steel Wool a bunch of details to include in the game, which they unknowingly expanded on, connecting the dots and ruining their original meaning. It implies that the story Scott was speaking of was not told directly, but rather implied via random easter eggs and set pieces found throughout the place.
Ray McCaffrey mentioned in the interview [with dawko] how Scott would send the studio unexplained items and ask them to add them in. One such example are confirmed to be the arcade games by Scott's personal former artist LadyFiszi, depicting stylized characters from FNaF books and games. Those arcades are later mentioned within the Tales from the Pizzaplex book series, which was being written as far back as 2019. Meaning Scott planted those arcades in the game to make connections with the media that's meant to come out further down the line.
Who knows how many of those unexplained details did Steel Wool accidentally connect? My theory is that at least a couple of them are the post-its seen in the Sewers and the retro CDs. It also appears that Burntrap probably never had a boss fight, given that everything that happens there was Steel Wool's vision, which Scott never verified. He wanted Burntrap to never move, which is an odd detail. Was he even supposed to be real?
What I have to say about the old story is this:
Given that it was not told directly to Steel Wool, it co-existed with the Sandbox Cut as a set of easter eggs to be added later into development. Scott did a similar thing to Help Wanted where the game was originally just a lineup of minigames before Scott poured some of his magic. According to Scott, his "big story" of SB is still in the game, just misrepresented.
The players were intended to piece the details in their heads, instead of being told of the events directly. Which is what Steel Wool attempted to use them for, thinking that's what Scott wanted from them. And they misjudged.
I also believe the story Scott had in mind was told by the Tales from the Pizzaplex, as they seem to intertwine with these random details from the game: for instance, the player GGY from the arcade cabinets referencing the story of the same name where Gregory is revealed to previously be evil or possessed by Glitchtrap. He set the events of Security Breach as well as Retro CDs in motion, confirming that he was the villainous Patient 46 responsible for the murder of his school counselors/therapists.
Not to mention the Mimic, who is a looming presence within the Pizzaplex arc, but was never mentioned within the game until RUIN. I don't think Steel Wool were ever told about him and I believe it was a twist to eventually be revealed. People argue that the post-it notes imply his origins. But the rest is mystery, so who knows?
Sucks we'll probably never get the original iteration of the game, or even just the map with all the cut areas included.
Really good video. Thanks for creating such a visual version of that post.
Thanks! It took so long to edit, but it was a plessure working on on it.
I’d love to see it remastered into what it was supposed to be one day
My biggest issue with Security Breach is that it fails to execute its core gameplay premise. I'm not talking about the lore or the map. I'm just talking about the gameplay itself. Your supposed to be stealthing your way through a area, hiding and defending yourself from a hunting enemy and the game isn't even capable of doing that without ridiculous issues. You wanna know what game does do that gameplay concept right? Alien Isolation.
At least SB gave us mr plinker aka Spiff and his BRILLIANT theory video, which is still THE best version of whatever Steel wool wanted to tell
This video was amazing, the reddit post is the best interpretation I’ve read of the original plans for Security Breach and this video makes it justice. Excellent, really good job.
Thank you :)
am i convinced that this was the origional plan for securety breach? no. will i one day make a game like this? yes
Proof that the gender of the actor has no effect on the character is how in game, Roxy and Gregory are voiced by the same person.
I really appreciate this video. I watched it with interest, and it explained a lot of things, which relieved that feeling of regret, like, 'What if we gave Steel Wool another 2 years to rebuild the game instead of releasing it as it is'' The arguments, like the AI of enemies with the tunnels and the mess that led to adding the staff bots, etc., really tie everything together about gameplay. But ye scoot interview etc.
last thing to say is for me to say that It's kinda calming, i like fnaf sb a lot, but ahhh these trailers were sooo serious, dramatic felt like a detroid became humans tbh
The sand box sb sounds awesome lol
Scott said that it was supposed to be quite different... oh well, that and sandbox sb sounded way better
You know, the idea that he's refused to tell the story even to the people making his series instead of him does make you wonder if that's how he's always handled working with others. I mean... Is that why the books (besides Silver Eyes) are such a travesty? Could be, I don't know.
Honestly I feel like this should get more views as I feel like this is the best explanation as to what happened to Security Breach during development.
Scott did say something about it In Dawkins new interview with Scott last week 28:01
I feel like i remember there being backlash against scott himself, and that people wanted him more separate from the newest game at the time, SB, so he didn't do much communicating about the game.
As in, i feel like i remember people wanting him to retire Nd preferring it was steel wool making the game insteaf of him
The elevator was supposed to go past the prize counter, it has leftover data that references that iirc on top of placement. That said, the scene in question being a cinematic doesn't really clash with that. I'd chalk it up to marketing and them already knowing it'd be too intensive on the game to have that shortcut
EDIT: I wish they added survival mode in the game, and that it functioned like the ganeay driven version of the game from before it shifted to a mkre story focused direction
i think you are mistaking. it did go to prize counter and it was a shortcut. the problem is that the trailer shows the elevator reach the fourth floor, which does not exist
A 6 hour free roam game would be sick
For evil freddy i woul like to disagree. we have voicelines of him being destroyed by his band mates and there is a scrapped shattered freddy model that was reused for ruined freddy. Dont confuse these voicelines with the vanny ending since freddy mentions chica monty and roxy and it also uses a different scream. It also dosent make sense for freddy to ask "where are you going" since that implies you are actively running away and i dont see that happening in the burntrap room
the fazer blast voice lines are disconnected from the evil freddy ones, so those likely aren't from the vanny ending. the lines where freddy gets taken apart by the glamrocks are not the same as the ones where he hunts gregory. the lines where Freddy gets broken down are at #170s and the evil freddy ones are #130s. 40 voice lines apart, so they aren 't from the same event
@@croissantknight5864 It’s interesting to think about the way fans may have conflated all of these lines into a narrative that was never meant to happen.
This is absolutely incredibly!!! Just love it! Really interesting to hear about the little story changes (not counting scotts story that wasnt communicated) and the ganeplay changes that was said in posts
The trailer lines and such
I wanna bring up vanny and her knife as people misunderstand that as "sb trying to be kiddie" when that was only in promotional material and was gone by the first snippet of game we saw
22:18 Well on the topic of conspiracy, interesting that the last set of changes and Ray Mccaffery was brought in right in the same month that Scott had by far his biggest controversy, where to paraphrase his political donations were leaked including to notable Republicans which ended with him deciding to retire. Now in the long term that didn't work out, most likely I suspect because he couldn't find a successor although Security Breach's reception certainly didn't help. But in the short term, if the radio silence we saw on the little social media Scott has was anything to go by combined with the potential miscommunication, there's a decent chance that Scott stopped being involved in the project entirely leaving Steel Wool to pick up the pieces. No wonder Burntrap turned out the way it did.
Hmmm, you might be onto something here
[this is going to be a huge rant, please read the whole thing and criticize me if you want]
So what I got from all of this is, the trailer was a lie and the game was never intended to be like the trailer showed? Yeah, that just makes me see the game in a worse light. Seriously, it's ok to want to add things just from the trailer, but you're telling me that almost EVERYTHING in the trailer was never planned for the actual game?? Wow, what a way to trick players and create hype. sorry for sounding rude and disrespectful, I'm just even more disappointed because if this person is right about the game's development, it just makes the game worse in my opinion and makes it seem like Steel Wool wanted to attract the fans with what we thought was It would be an interesting story but in the end it was just a trailer that lies about the content that would be in the game. I don't think the developers intended to deceive players into thinking the game would have the content of the trailer, but personally I feel deceived.
14:28 Holy crap, seeing an actual person doing the Hand Unit lines just kind of feels wrong. I'm just so used to the disembodied robot voice.
+AlperTer
This video was actually very interesting: And yes, I know exactly what you mean you were talking about what was in the actual game as opposed to the story that Scott originally had in mind; and I find it very interesting that he is in a roundabout way saying that he was not responsible for the debacle that security breach became.
And honestly, steel Wool Studios owes the FNAF fan community many things, not least of which is an actual happy ending to the game: for between them not only continuing, but also doubling down on their bullshit; including having horrible things happen and forcing the player to do horrible things to sentient innocent instantly loveable child friendly characters: while at the same time, focussing their advertising and marketing of the game towards children: until Steel Wool Studios gets their metaphorical shit together and cleans up the mess that they have made by redoing everything so that there is at least an actual canonical happy ending where the player frees and saves the glamrock animatronics instead: I will be boycotting the FNAF franchise in its entirety: and I ask and encourage everybody reading this to please do the same…
Also, I’ll just say that even before they had decided to continue with their shit show; I had sent Steel wool Studios several emails asking them to make such an actual happy ending in which nothing horrible happens to any of the glamrock animatronics; the pizzaplex is left intact; and the player frees and saves them instead: and that if anyone else reading this would like to send them an email as well; all the needs to do is go to the contact section of their website.
Also; not only but especially because I have a severe disability myself; I do not appreciate them trying to use disability as some form of sick entertainment or joke: and they not only need to apologize for knowingly making and releasing content that they know full well is traumatic especially, for children, but also for this as well, if they are ever truly going to correct themselves; and the situation generally.
To end with something positive; this is one of the best fan videos I have ever seen depicting such an actual happy ending to the game:
m.ruclips.net/video/qIB7p4IHKJE/видео.html
This puts a lot of things into perspective for me and does help me understand all of these oddities in SB. I think for me SB is more of a let down in expectations and what it could've been. (Not helped by the fact that I am not satisfied with SB's gameplay) I feel like there could have been so many interesting ideas put into this game, but it doesn't seem like those thoughts were ever in the creators minds. And while I can appreciate them shifting to be more story focused, I still grieve over never getting survival mode.
Stopping kids from saying first
Well done 👍
I hate comments like that
Your comment
Yes Withered Bonnie!
Actually , comments like this are actuslly just like those !
I hope that scott would together with steel wool make a book/comic about the original story..
So you just glanced over things that would counter you points like "if a place exists where something happens in the final game that means that thing was always meant to happen" for example you show vanessa wlaking in front off freddys room but theres no context to that for all we know there could have been different dialouge, and vannessa wasnt playeable bc she is talkingto herself ok i guess but why does she have sounds for her movements then? If freddy wasnt meant to betray you why do the voices perfectly line up for freddy to be "hurt" by the other robots, him telling gregory to run, gregor, crying and then freddy hunting him? But ig it doesnt matter bc he has a searching animation...
well, why else would lost/found exist otherwise? plus the tutorial is like one of the earliest things added to the game, so the context is the unchanged as well, since the map and the files all suggest the same tutorial, not to mention that the tutorial teaches you the cut mechanics. Also freddy's voice lines from fazer blast and evil freddy's lines are literally 40 files apart from each other, they are not from the same event.
@@croissantknight5864 Why does chicas bakery or the glamrock salon exist even tho you arent required to go there? Worldbuilding. But i also think the leftover lift with buttons suggests that you WERE supposed to be able to use it at some point. The pizzaplex is supposed to be a believable place and if 90% of it wasnt cut it would be tbh but there are still places that are there for the place to feel real. about the tutorial part, you can see in the trailer that it was supposed to take place in the bigger basement and in the final games lobby theres an unused door and corridor in the wall right next to where you normaly get to the closing door so it would have played out totaly differently (my theory is that where in the final game where freddy goes to recharge for the first time you would have gone towards fazerblast that was fenced off in the final game) so it was probably totaly different to the 10 second chase we got. And one final thing is that you mentioned that the story was always meant to be as in the final game mkre or less but there are places in the FINAL map where you never go but steelwool clearly started working on them like the upper part of roxy raceway where theres already bathrooms, flashlight chargers and a working camera
@@Thedawg2604 chica's bakery and glamrock salon were a part of the princess quest ending, since they store the arcades. plus they have upgrades inside
the upper part of roxy racers has a bathroom intended for vanny's transformation.
and the chase at the start of the night did not change either, if the technical artist's demo is to believe. they just redesigned the corridor making it more narrow so you can't juke monty. we most definitely would not have gone to fazer blast at the start of the night, because that fenced off part used to be a gate for monty claws. plus it leads straight to Vanny's hideout, so us going there at the start of the night is unlikely.
@@Thedawg2604 as for the lift, sure, you could use it to quick travel between lobby and prize counter. that wasn't the point. the problem is that in the scene with vanessa we see it PASS prize counter, implying a fourth floor that never existed, which means the scene would never occur in gameplay and was made solely for the trailer
@@croissantknight5864 but it wasnt redesigned, you can see a bit more of that part of the map in an extended version of that monty scene and it aligns with the bigger i would guess "main" corridors, it also would make sense bc them you could have arrived to the same office and staircase part just from where chica teleports in from in the final game where theres a level 12 security door for some reason? also you still didnt talk anything about vanessa having all voice lines for walking jumping etc. That would HIGHLY suggest she would have at least done more in the game then walk around in 3 places
I'm surprised you didn't talk about the current world events that was going around during that time and also about some of the things that Scott said in his interview
I did talk about the second thing, you just didn't watch the full video ;)
I haven't finished the video yet so idk if it comes up later or not, but wasn't part of it also that game theory or someone else correctly predicted the story before it even released so they ended up doing some rushed switch ups nearing the release?
I don't know if it ended up being true or not. But i 100% remember there being drama caused because of it once it was revealed.
Am going to continue watching the video but from the title that's the first thing that came to mind for me.
OH YES, you are absolutely right.
MatPat confirmed that it was Steel Wool who sent him an e-mail, asking if he had someone feeding him info about the game.
And then Mat made a whole video about how developers shouldn't change the game when people predict it.
You are right, I totally forgot to mention this. Thanks for reminding me!
@@AlperTerYT just finished the video. Thank you, i enjoyed it.
I always find fnaf related topics so interesting from lore to game development etc. fnaf as a whole is just an intriguing topic imo.
@@deletedaccount7 Thank you :)
This actually makes perfect sense!
That was a super freaking awesome video! I really enjoyed it!
THANKSS!!!
Into the pit is eyeballing this video
11:12 is this official art of Vanessa? i haven't seen it. if it is, it helps me with a theory I'm working on
Yes. She's cut from one of the Security Breach posters.
@@AlperTerYT excellent thank you. looks like a sword... made of light... doesn't it? 👀