5:36 EXACTLY. I still remember the first time I played Help Wanted, and turning around in the lobby to see the empty pizzeria expecting to see something staring back. And there wasn’t. Until Glitchtrap just appears one time
I think the personality switch with Roxy makes perfect sense. Cassie's dad was a tech at the pizzaplex, so i could totally see him putting in a backdoor program to make her favorite character treat her special. If it's set to go off when Roxy recognizes Cassie, through either visual or auditory input, then it would override whatever virus was making her hostile.
I think a way to it is if Roxy is only nice to Cassie but eventually she takes over the virus and now doesn’t attack at all. This way safe mode is not just a one way ticket to be a good guy and it also makes Freddy the nicest character in the series because he is not nice just cuz he is in safe mode.
But is an antagonist. He may have used the wrong word, but it's the main opposing force you have to contend with. And it does seem really easy to outsmart. More of an annoyance than a challenge
Thats basically just the definition of an antagonist. The antagonist in a story is just whoever/whatever opposed the goals of the protagonist. Both the Security Bunny and the Mimic are antagonists, but only the Mimic is a villain.
I've always thought people saying that Gregory's drawings of the endings were the game completely retconning the events in those games were taking it too literally, it just seemed like a cute way to show us which ending was the true ending in security breach
I feel like a lot of the issues can be tied back to aiming a horror game more at a younger and marketable audience. E.g. the environment is laid out more like a ghost train/haunted house ride where you know where to expect the scares but a kid who hasn't learned how horror buildups work might still be scared.
There is a reason why "mid" has become the definition bad If something is good thats awesome But if something is bad, it gives you another kind of entertainment, both for its strangeness, and the visible unused potential There is a reason why "the room" is liked so well even though its also so bad
I find this discourse funny, because I found a lot of fnaf’s charm to come from its retro-animatronic pizzeria arcade aesthetic, so neither security breach nor ruin appealed to me. I mostly enjoy when the series delved into the uncanny valley that many an old-school animatronic occupies.
Yeah like, NONE of the characters are uncanny valley since, like, FnAF 4 (with Sister location bring an exception). They all look like just regular robotic characters now. Monty just looks like a cartoon gator, for example.
thank you for this!! i could never put my finger on why i loved security breach but ruin was so underwhelming, you really put into words a lot of places that it's legitimately weaker as a product for people who actually liked security breach. also - i keep seeing people in your comments seemingly, like, hurt that you said you preferred Roxy's characterization in SB to ruin. i think it's a really significant point that it feels completely ooc for her to suddenly be super nurturing and soft and sweet, and that it takes value away from both her and Freddy's previous characterization for her to suddenly be just like him. i do think there's an interesting idea to be explored that maybe she plays favorites with children, and cassie is one of those favorites, but it's hard to tell if that was the, like, intention behind it when they made that choice, or if they just saw that people loved her and decided to make her all mommy-coded. someone here in the comments said her loving side could've been more like a cool older sister situation, and i agree that would've suited her "uncorrupted side" a lot more than just completely softening her. she's not the same Roxy that everyone claims they fell in love with, and there could be in-universe explanations for that but i think it's pretty, like, biased to not acknowledge it.
Roxy in Ruin is one of the worst cases of fan pandering that I've ever seen. She is fundamentally different from the insecure attention/validation seeker she was in SB. There is zero exploration of Roxy as a character despite how much potential she (and the rest of the gang tbh) has in terms of her personality. Kind of a hot take, but I honestly think that Freddy has the weakest characterization, and I think that has to do with his narrative attachment to Gregory, who's just... _awful_ as a character.
It just the fact that you can like something even if many considered it bad or mid. Internet shaped us into thinking that quality of something is truly objective and had to be put on the score bars. in reality, you just like what hit your personal taste
20:00 well the intense competitiveness of Roxy does come from the virus and we learn that safe mode prevents it from acting on them. And we learn more in ruin that the animatronics *were* all nice like Freddy, Roxy was competitive but willing to lose to cheer a kid up, happy to make others the star of the show. We don’t really see that side of the animatronics often so it can feel like it comes out of nowhere but it’s not even just hinted at but explicitly told during security breach
Bro is suprised Roxy doesn't want to kill this random child after she's not infected with the Glitchtrap virus? Like, what? If you're not Gregory, then Roxy is chill with you.
cassie is a guest and the animatronics arent able to hurt guests, plus gregory was the one who "ruined" roxy by taking her eyes and beauty. cassie is just a girl who had no friends come to her birthday party at the mega pizzaplex, theres no reason roxy would hate her.
Tbh, I am one of the few who never had a big issue believing her characterization specifically BECAUSE it is so obvious how we are supposed to read it. The animatronics were supposedly never violent towards people and Ruin just proves that point because she straight up didn't even intend to harm Gregory either. She thought Cassie was him and had her right there, but she only yelled at her demanding for the eyes to be returned. I wouldn't call that "vengeful killer"-behavior.
I think what ruins it (lol) is the fact that prior to this moment - Roxy would still act like any animatronic and cause a game over if she catches Cassie. Even if she screamed and tried to fight back. So seeing Roxy suddenly do 180 in this one specific point of the game causes confusion
I will say tho The blob/Tangle existing does give evidence of all the endings have reality meaning although the endings themselves are all comics made by a child, inspiration for said stories do come from somewhere. And if the Blob/Tangle exists I'm sure burnt trap exists in someway as well.
(There's a TL;DR at the bottom.) I agree with a lot of the things said, Ruin is just straight up a different experience and feels very weird as DLC for Security Breach. You go from a pretty open gameplay experience with locked areas for story progression allowing for unique playthroughs to an extremely linear gameplay experience that has almost no replay value. Like you, I also really enjoyed Security Breach despite the wonky decisions, glitchy gameplay & depressing amount of content that is still cut from the game. Was it the scary console FNaF experience I wanted? No but once that was obvious within the first hour I switched gears to "I'm playing a new game, let's see if I enjoy it for what it is" which was pretty easy since the base gameplay was pretty different from normal FNaF. The characters had fun personalities, the gameplay was fun & unpredictable (especially when it glitched) and the story was engaging even though it fell into the FNaF trap of "don't explain much, let people theorize" (although a lot of that was from having a troubled development) While I haven't gotten into it yet, I've heard that a lot of cut content can be restored through mods along with custom stuff so I expect Security Breach to become one of those games where you get far more enjoyment from modding it. Ruin went for a completely different direction so it ignored/got rid of a lot of things I enjoyed in the base game. It was fun for the first playthrough but with no branching paths and only 3 endings (two being at the end) means that I have no reason to replay it anytime soon. And even then, the story was very barebones with mixed messaging on what parts of SB are actually canon along with the unexplained appearance of The Mimic was just disappointing and even bad in my opinion. The Mimic in particular makes no sense if you only play the games because all of the buildup is in the books, it's not like William Afton who had stuff explained in the books because at the very least the games made it obvious that he's the killer, Purple Guy/Springtrap. You had a base level of understanding "this is the main antagonist of the series" but with The Mimic there's suddenly this big robot that can replicate people's voices & wants to escape. To add onto the confusion, there's mixed theories on if Ruin is retconning Burntrap to have always been The Mimic or if they're separate characters so you can't even turn to outside information. It's just a bizarre decision for a twist that didn't need to be included. Rather than have it be a surprise, they should've had Cassie questioning Gregory the whole time like his personality was different or something. Then you could tease The Mimic with random notes talking about an odd-looking robot to include some backstory & foreshadowing, similar to the base game where there were the notes talking about Monty meeting with Bonnie before he was damaged. That way people who read the books can catch references while others simply learn about who will show up at the end. Especially since the average player already feels suspicious about Gregory being trapped & scared because of everything he did in the base game. As mentioned in the video, people were already theorizing that it wasn't actually Gregory so the twist ultimately hurt the story by being pointless. I'm reminded of _Batman: Arkham Knight_ as it had a big twist that was obvious to players who knew about a specific character in the Batman lore but the difference is that the game still has a proper backstory & foreshadowing before the reveal so no one is confused on who it is. It wasn't a good twist but the character didn't appear out of nowhere like The Mimic did. TL;DR I agree with the video, Ruin was too different from the base game. Gregory being fake shouldn't have been a plot twist so The Mimic could have a proper buildup throughout the story instead of appearing out of nowhere & requiring players to read the books to know who this random robot is.
"I enjoyed Security Breach more than any other fnaf game" When the least fnaf game of all fnaf games (except world) is your favorite, makes sense the more fnaf game like dlc is less enjoyable to you.
Eh. I like fnaf in general and still prefer security breach asthetic and characterwise. It had alot of promise that it didn't live up to. And I mean security breach despite its flaws became a major hit for fnaf,so someone preferring security breach isn't wild.
For your problem with the comics retconing burntrap's entire existence, and why there's a station even further down, I think there's a reason for both. I think burntrap did exist, and that Gregory saw it. The room just outside the mimic's walled off room has a freddy backpack with Gregory's name on it, meaning he's been down there. My theory is that after freeing Vanessa, she knew something about burntrap and she and Gregory went down there, found Mimic as burntrap, and moved him even deeper to seal him behind concrete (the mimic might've just changed costume or something idk). They're also potentially the ones who set up the M.X.E.S program, as at least Gregory can hack, due to him being patient 42 or whatever the number was. Edit: as for the Roxy personality shift, I think it's only because it's Cassie, as they had some sort of unspecified bonding moment during her birthday party. I don't know what Cassie did that was special, but Roxy remembered it well and positively. As for the safe mode thing, I was always under the assumption that freddy booting into safe mode just made him safe from the glitchtrap virus, and the glitchtrap virus possibly makes their worst traits worse (Roxy became meaner and less confident, Monty became angrier and more destructive, and Chica became so much of a glutton that she eats just actual trash). If this assumption is correct, than Roxy at the very least would be a bit nicer. This, combined with her liking Cassie, could be what results in her acting differently. Edit 2: to clarify, I do wish there were more scenes with Roxy acting like security breach roxy, but that one scene in the salon where she cries then yells at Gregory before running after him was basically it. And maybe that Roxy scene where she was nice to Cassie could've been a bit different to connect better with how she acted in security breach. Also as a side note, her being mean is a facade to cover up her own insecurity, so it's possible she just didn't want to use that cover around Cassie, for whatever reason. This could also explain the personality shift, but again I think it could've been connected better. Maybe instead of her randomly being trapped under a forklift, she's sitting somewhere crying when Cassie approaches. Her being under a forklift didn't add anything anyway, as Roxy can't see Cassie attempting to reboot her anyway and it also removes a minor issue of how she got out from under it to save Cassie from the mimic.
Remember, Cassie's dad likes Bonnie. He was down there. Even in Ruin, collectables hint at his disappearance. And Mask Bot has an unusual flesh color when wearing the mask for the first time. Yes, Help Wanted 2 came later but after this year of Ruin being we now know the pieces we got in Ruin are doubly confirmed in HW2. Not just because Cassie's dad likes bonnie and is the Bonnie bully from Fredbear's, but because of the rabbit ears on Mask Bot specifically. At least we know Mask Bot is related to something rabbit related. And if MXES is a good guy technically, and Bonnie is decommissioned (and was cut from having what wound up as Eclipse's dialogue) and Maskbot is forced open with ears as a symbolic gesture giving the only other rabbit mask to Bonnie Bully's daughter, while HELPI with yellow eyes is the Mimic program, then I think that the only bad rabbits in the Pizzaplex era are from the Mimic program with Afton influence. Of course, MXES could actually be a Mimic Program of his own, as he adapts and is cold and technical to keep the Mimic at bay, but is programed like Glamdad and the others before the Glitchtrap version of the Mimic program interfered with the Glamrock's own programming to be generally good.
this video just spells out my thoughts for me, I had the same feeling of ruin being "different" in some way from security breach that just left me feeling.. empty? and I personally found the Mimic to be pretty disappointing, would've preferred Vanny sticking around and being the main Villain with Afton just being the evil force in the background
19:39 reason why Roxy was all friendly well theory if you don’t like this it’s fine well when we enter foxy log ride Roxy graps us and screams at us to give her eye back, then Cassie said let me go and then Roxy realize it was Cassie along so she stops and then roxy now says error so that’s how she went safe mode
we can already use ai to copy voices fnaf can't be sci-fi in an age that transparent aluminum, fusion reactors and ai all exist. we are in the beginning of the future and the day we already have real technology once seen as fiction like star trek's transparent aluminum. Sci-fi will never seem sci-fi anymore.
Ruin probably couldve done a lot better as a standalone game, without SB beforehand. It'd be less a "man this place fell apart," and more "what is this place and why is it like this." Tbh Eclipse might've been a better pick than Roxy as he has a true reason to help us.
Ooohh great job on the video!! I really liked it, and it was really cool to see someone share some of my opinions on Ruin. I’ve seen a lot of people say that Ruin is very good, and that it being free makes the price of the original game worth it. Personally… I don’t agree with this 😅 I LOVED Security Breach. Did it have problems? Yes. Was there a lot of cut content and missed potential? Also yes. Have I played it 67 times anyway? Yes. Security Breach is fun. And personally, I think it’s a lot more fun than Ruin. The gameplay loop of SB is something I found enjoyable. So enjoyable that I’ve played through it more times than any casual player probably should 😂 The gameplay loop of Ruin… well, it kinda bores me. Don’t get me wrong, I loved getting to revisit the Pizzaplex in a broken state. But, that’s pretty much the only appeal Ruin had for me. The game was extremely linear, but in a way that killed suspense. And the nodes and security cameras were not fun. In Security Breach, I spent my first playthrough watching cameras to learn animatronic routes, and then trying to get past the animatronic. Subsequent playthroughs, I was able to learn their routes by heart and perfect getting past them. At this point I typically know how fast I am and where an animatronic will be by the time I get to them. It’s fun, and the gameplay loop is fun. (And because of how glitchy the game can still be sometimes, I have weird or fun things happen sometimes that throw me off). But in Ruin, there is a massive amount of time where there is no real danger, and you’re just pressing forward to see scripted scares that are no longer scary, and do nodes that I did not enjoy. I’ve beat Ruin twice, and the only reason I survived sitting through a second playthrough was because I really wanted to go through the Pizzaplex again, but had already beaten Security Breach that day. I’ve played Security Breach on three separate consoles. The first one (PS5) was bought by someone else, but since it’s in the same house as me I got to play it. The second one (Steam deck) I bought myself because I loved the game so much that I wanted to be able to play it portably. The third one (Nintendo Switch) I bought the collectors edition because I use my Switch a lot and wanted access to Security Breach on it. So, even considering how much money I’ve spent on SB, the time I’ve spent on it has kinda made it pay for itself in my case 😂 I’ve definitely put in enough hours to make the price tag worth it to me lol. Ruin was free, but it added an almost negligible amount of value to the Security Breach experience for me. So, personally, I don’t feel like it made the game’s original price tag worth it. The games original price tag was already worth it to me. Anywho, I can definitely see the appeal of Ruin and why some people really enjoy it. I’m just not one of the people that really enjoyed it 🤷♀️ And it was fun to see someone share some of my opinions on the matter. By the way, kudos to everyone who loves Ruin. I know there are mixed feelings around it and Security Breach. Personally, I have positive feelings for SB and negative ones for Ruin. But I completely understand how someone’s feelings on the games could be different and I’m not trying to change or bash anyone’s opinion, I’m just stating my own. Anyway, great video!! I loved it! Edit: Also, forgot to mention a huge gripe I had with Ruin, the mask mechanic. The mask in Ruin stressed me out 😂 As soon as I got my hands on the mask my heart sank like a stone. My brand of neurodivergent makes me want to see most of what a game has to offer, and being forced to look at the world twice if I want to see all the game has to offer is a concept that *stresses me out*. There ended up not being much to see in the AR world besides cool visuals and the stuff you have to see in order to progress, but the mask in general was a part of the gameplay loop that was not only not fun, but downright stressful for most of my first playthrough lol.
I agree with you on so many points in this video ha ha. Ngl I love the whole "normal place turned creepy" and the original security breach was pretty close to it, Ruin felt like it tried too hard IMO. >< And yea, Roxy should have felt like the big sister that seems angry and annoyed to have to help you but actually really cares - they needed more time with her for that tho.
@@dogninja0180 Imagine you're in a building at night, noone's there, it's just you. Or is it? No, it's just you, but is it REALLY just you in there, that's why a mall can be creepy, a place filled with people during the day, but empty during the night, can feel supernatural, as if something is watching you.
@@ukaszwalczak1154 it’s not really ever gave me that vibe since everything is still up and running and pretty much nothing is shut down, if the mall was more desolate then yeah that eeriness could work but it doesn’t, in fact the parts where Freddy isn’t involved (daycare section and endos) are probably the only actual creepy parts of the game to me because you are truly alone and the mall feels shut down
I love ruin the way I love sister location. It terms of story, there's a plot to follow, characters to enjoy, and while there are still questions, it solves itself. But it's also not really replayable which is my biggest gripe
How I explain RUIN and SB SB: like a birthday gone wrong like instead of going to Paris you had to stay home because flight got canceled. Like yeah your birthday isn’t as good as planned and your bummed you didn’t go to Paris but the thought of that just makes the birthday still good. Like the saying goes “It’s the thought that counts”. RUIN: RUIN on the other hand is you stay home for your birthday and you have like 2 people come to you party. The party is the best it could ever be but it was never meant to something great.
The story was trash, i'll be honest. It feels like most of the "mysterious" are there to distract the community until they get make something passable.
I think it says a lot that Security Breach lasted for this long, and people have already stopped caring about Ruin. Also I love these videos man, that Family Fude bit was gold.
I kinda disagree with the idea that the Mimic is a narrative improvement over Burntrap existing and also being Afton. For better or worse, Afton _is_ the main villain of FNaF, and the other villains are either connected strongly to him (Baby) or blatantly just William A Bit To The Right (Vanny, the Mimic). It's like watching the Mario series try to replace Bowser and also failing at it. Him being a cockroach isn't a bad thing. His catchphrase is "I always come back", except now actually he only did that twice and then he dies for good and is replaced by WilliamGPT? This is the _better_ version? The Mimic isn't particularly scary, he's just there in the game, and in the books he's horribly overexplained. The one piece of advice I always see thrown around is "Avoid showing the monster as much as possible if you actually want it to be scary", and this is something FNaF did really well in _exclusively_ FNaF 1, kinda good in FNaF 3, and pretty terribly everywhere else, but writing a bunch of book stories where they overexplain the monster, removing all the fear of the unknown from it _before it ever shows up in a game_ really takes the cake. Now it's not "What the fuck is that thing, oh shit", it's "Oh it's the copycat robot that kills people because it's programmed to rip off heads, and also because it's copying William Afton, and also because it has PTSD Goo inside it." And design-wise it's just completely sauceless. To give the books their credit, they were onto something. They had it slowly evolving into Burntrap, and it could also transform into a horrible metal spider. Great, that works well enough. What we get in the game is... a bare endo with an abscess on its cheek and a Karen haircut. Ooh, terrifying. I think the Mimic would've been universally rejected as a replacement if people weren't determined to keep the FNaF6 ending as significant as possible. But as hard as Henry's speech goes... honestly I'm not really wowed by it any more. Think about it for five seconds, and what happens is that Henry, a character from the books who is never mentioned to exist in the games before that point, suddenly shows up. However, this does not make those books part of the game timeline, because book!Henry is dead. He then reveals that SAVE HIM Kid/The Puppet is actually also Charlie from the books. This could maybe tie into the real Charlie being dead and the book protagonist being a robot, but IIRC the Puppet wasn't in the books either. Then he sets the building on fire to kill everyone, even though Springtrap and the Puppet already survived the FNaF3 fire. There's a hidden tape elsewhere in the game that says fire kills Ghost Goo, but like, since when? Because not only does the FNaF3 fire not kill Billy the Murder Furry and Charlie, it also doesn't liberate the souls unless you get the good ending. Which MoltenMCI (which is probably true) implies didn't happen. So that's _seven_ previously fireproof souls that are suddenly not fireproof. And then the entire surviving cast of the games dies because this not-dead dead guy from a different continuity suddenly popped up to killsteal.
William, to me, is boring at this point. The new era could have easily just forgotten about the old one, had Freddy's exist and grow without murders hanging over them, and then BAM, new murders. We're back here again with a different villain. (Note, we'd still have merch of the old animatronics. They're classics! They just aren't haunted) Maybe they try to act like William, but after a few games- no, it's someone with a different goal or something, and was only trying to make it seem like William's ghost is back to throw people off their trail To me, either everyone from FNAF 6 should be dead and stay dead (the way more satisfying route) or everyone from 6 should all be alive. They emerge from the rubble and look at each other and go "guess we'll try to kill each other in another 20 years. See you all at the picnic. Baby, you're still bringing the ice cream, right? Cool. Cool cool. Hey, Mike, uh... can I borrow a ride?" Which to me is why Glitchtrap fell flat. He felt like that second one. Just a retread of the same story. Bowser works because Mario games have no plot, no character motivation. "Good guy tries to save good girl from bad turtle." But if FNAF wants story depth, it can't just keep bringing out Willy and being like,"we tricked this old man 6 games ago. He wasn't scary in 3. He wasn't scary in 6, and he's a relic of a bygone era."
@@princedonovaughn1182 He's absolutely a poor man's Ennard. Ennard looked goofy as hell (he's a humanoid pile of metal spaghetti with a clown mask), but his role in SL's story is actually really good and makes him plenty menacing. He got absolutely screwed so Cawthon could bring Baby back for Pizza Sim, and he didn't do _her_ justice either.
There is quite literally nothing more lame and boring than "but somehow... the villain returned!". Some characters and plots are meant to die and stay dead (in this case, quite literally die), and reviving Afton AGAIN because you can't let go of past nostalgia really risks falling into the "Simpsons problem". What's the "Simpsons problem"? Well, as Yahtzee Croshaw has put it: "[The Simpsons] is currently best equivalized to a man being dragged behind by a car as it does doughnuts in Times Square, losing more and more bits of skin and flesh with every spin while he screams and screams and upsets the children but just WON'T FUCKING DIE". Essentially, if you don't drop the "Somehow, Afton returned!" bullshit immediately, as a series, you're gonna end up like that ^. Hence why the mimic is infinitely better - because it pushes the narrative in a much better direction (that is, new characters and new narratives) while not completely retconning what there already is.
@@reaperz5677 You make a fair point, but I would argue that the more accurate comparison to Yahtzee's analogy is the franchise itself. FNaF should've stopped at 3, it should've stopped at 4, it should've stopped at 6, and it should've stopped at UCN. It didn't. It's still here. The lore is increasingly less of a story and more of an incoherent collection of unanswerable questions designed to inspire theory videos that won't ever be right (because if they are, the writers will change the plot to make them wrong), but sure do keep FNaF in the public consciousness between game, book, and movie releases. Now they've reached a point where the villain, arguably the closest thing the series has to a central character, is dead. They can either bring him back and make people mad about that, or replace him. They decided to go with the second and they've been unable to do anything except make store-brand versions of him, who have no narrative weight. If bringing back William is a "Somehow, Palpatine returned", then the Mimic is Snoke, who was himself a _shit villain,_ whose only redeeming quality was dying in EpVIII.
Vanny really will just never be able to be a good villain, huh. Ruin should have just been its own game and security breach should have had a dlc to fix the shit that was wrong with it
As someone who never played or watched SB but is active on Tumblr (which largely LOVED the game) everything I've absorbed about seems to point to the idea that it wasn't *good*, it was *fun.* Quality and enjoyment are often linked, but they don't have to be.
I miss the supernatural aspects of fnaf now they are all just AI like in the past we had the mystery of the puppet and golden freddy. but now they are all just sentient machines and even the possesed animatronics were only arguably sentient. it seems like they are moving away from souls and ghosts and implicit murder incidents into AI to make the series more kid friendly.
@ its probably due to trying to make the series kid friendly since only now that scott is less involved in the games are they moving towards the sci-fi route
I remember when I was playing through ruin and every time I heard that annoying af MXES sound I would take off the mask and then go to the bathroom or get a snack and then come back (btw I feel the need to mention that I didn’t die a single time until the mini wind-up music men Bonnie bowl section) (I perfer security breach and map bot scared me more than the entirety of Ruin)
My favorite out of the three is Monty Monty is just a cool 😎 bro just like me also the entity is not the only thing that’s in the AR world is the music men there are music men that spawn only in the AR world
THANK YOU. OH MY GOD. I have been saying since day 1 that Ruin was worse than SB. SB was at least fun and tried to do something big. But Ruin was just like thr Nightmare animatronics. Not scary because they tried too hard to be scary. Ruin took away all your freedom and the fun of exploration and your ability to save whenever you wanted. There was never any threat. It just sucked.😂 I loved SB. I hated Ruin. Putting you on rails and having an even worse story with even more vague telling is bad.
i agree so much, security breach objectively sucks but i still loved playing it same with ruin, before playing it i was excited because of the good reviews, then it was just meh
Okay but how did you enjoy the characters of Security Breach? Them having these types of personalities in the first place kinda botches the "horror" experience. Family friendly horror is the worst.
Yeah I hated Ruin. I hated it because it was too scripted and too ungodly easy, like my least favorite game Sister Location. I also hated that Vanny was still not as important as she should.
@malachimccarty6270 It was implied that vanny did have a role but not cleanly stated. The missing children she murdered are in the wet floor bots like their souls are in them. But ya, even if it was not enough for her but I'm sure that there will be a new vanny, I'm talking about vanessa by the way she is permed free, so that means that somehow there will be more to all this and involve vanny again in some way or another for a new host, other than that I don't see any other reason for her. Burntrap was never even present like at all. Tangle (the blob) was there for a millisecond so ya their is nothing I can say to that.
You like Roxy being egotistical but not as a motherly figure? That's actually weird to hear but okay, for many others it's pretty much the other way around.
5:36 EXACTLY. I still remember the first time I played Help Wanted, and turning around in the lobby to see the empty pizzeria expecting to see something staring back. And there wasn’t. Until Glitchtrap just appears one time
Ruin feels like a fnaf themed dead space to me.
I think the personality switch with Roxy makes perfect sense. Cassie's dad was a tech at the pizzaplex, so i could totally see him putting in a backdoor program to make her favorite character treat her special. If it's set to go off when Roxy recognizes Cassie, through either visual or auditory input, then it would override whatever virus was making her hostile.
Yeah, that's how I always interpreted Roxy's sudden personality switch.
My favorite fandom activity; writing for the writers!
I think a way to it is if Roxy is only nice to Cassie but eventually she takes over the virus and now doesn’t attack at all. This way safe mode is not just a one way ticket to be a good guy and it also makes Freddy the nicest character in the series because he is not nice just cuz he is in safe mode.
tbf "the entity" was never really what id call a villain. more of just a security system that happens to be going against you
But is an antagonist. He may have used the wrong word, but it's the main opposing force you have to contend with. And it does seem really easy to outsmart. More of an annoyance than a challenge
Thats basically just the definition of an antagonist. The antagonist in a story is just whoever/whatever opposed the goals of the protagonist. Both the Security Bunny and the Mimic are antagonists, but only the Mimic is a villain.
I've always thought people saying that Gregory's drawings of the endings were the game completely retconning the events in those games were taking it too literally, it just seemed like a cute way to show us which ending was the true ending in security breach
I feel like a lot of the issues can be tied back to aiming a horror game more at a younger and marketable audience. E.g. the environment is laid out more like a ghost train/haunted house ride where you know where to expect the scares but a kid who hasn't learned how horror buildups work might still be scared.
That Cassie “I’m watching you” to MXES animation was adorable 😂
There is a reason why "mid" has become the definition bad
If something is good thats awesome
But if something is bad, it gives you another kind of entertainment, both for its strangeness, and the visible unused potential
There is a reason why "the room" is liked so well even though its also so bad
"mid" to alot of people seems more "generic" or mediocre. Like marvel movies or ubisoft games
I find this discourse funny, because I found a lot of fnaf’s charm to come from its retro-animatronic pizzeria arcade aesthetic, so neither security breach nor ruin appealed to me. I mostly enjoy when the series delved into the uncanny valley that many an old-school animatronic occupies.
100%.
Scott Cawthon likes Sci-Fi too much. Hes admitted several times Sci-Fi is his favorite genre and he can't stop making it.
Yeah like, NONE of the characters are uncanny valley since, like, FnAF 4 (with Sister location bring an exception).
They all look like just regular robotic characters now. Monty just looks like a cartoon gator, for example.
thank you for this!! i could never put my finger on why i loved security breach but ruin was so underwhelming, you really put into words a lot of places that it's legitimately weaker as a product for people who actually liked security breach.
also - i keep seeing people in your comments seemingly, like, hurt that you said you preferred Roxy's characterization in SB to ruin. i think it's a really significant point that it feels completely ooc for her to suddenly be super nurturing and soft and sweet, and that it takes value away from both her and Freddy's previous characterization for her to suddenly be just like him. i do think there's an interesting idea to be explored that maybe she plays favorites with children, and cassie is one of those favorites, but it's hard to tell if that was the, like, intention behind it when they made that choice, or if they just saw that people loved her and decided to make her all mommy-coded. someone here in the comments said her loving side could've been more like a cool older sister situation, and i agree that would've suited her "uncorrupted side" a lot more than just completely softening her. she's not the same Roxy that everyone claims they fell in love with, and there could be in-universe explanations for that but i think it's pretty, like, biased to not acknowledge it.
Roxy could’ve acted towards Cassie the way Rainbow Dash acts towards Scootaloo.
Roxy in Ruin is one of the worst cases of fan pandering that I've ever seen. She is fundamentally different from the insecure attention/validation seeker she was in SB. There is zero exploration of Roxy as a character despite how much potential she (and the rest of the gang tbh) has in terms of her personality.
Kind of a hot take, but I honestly think that Freddy has the weakest characterization, and I think that has to do with his narrative attachment to Gregory, who's just... _awful_ as a character.
It just the fact that you can like something even if many considered it bad or mid. Internet shaped us into thinking that quality of something is truly objective and had to be put on the score bars. in reality, you just like what hit your personal taste
20:00 well the intense competitiveness of Roxy does come from the virus and we learn that safe mode prevents it from acting on them.
And we learn more in ruin that the animatronics *were* all nice like Freddy, Roxy was competitive but willing to lose to cheer a kid up, happy to make others the star of the show. We don’t really see that side of the animatronics often so it can feel like it comes out of nowhere but it’s not even just hinted at but explicitly told during security breach
Source?
Bro is suprised Roxy doesn't want to kill this random child after she's not infected with the Glitchtrap virus? Like, what? If you're not Gregory, then Roxy is chill with you.
cassie is a guest and the animatronics arent able to hurt guests, plus gregory was the one who "ruined" roxy by taking her eyes and beauty. cassie is just a girl who had no friends come to her birthday party at the mega pizzaplex, theres no reason roxy would hate her.
Tbh, I am one of the few who never had a big issue believing her characterization specifically BECAUSE it is so obvious how we are supposed to read it.
The animatronics were supposedly never violent towards people and Ruin just proves that point because she straight up didn't even intend to harm Gregory either. She thought Cassie was him and had her right there, but she only yelled at her demanding for the eyes to be returned. I wouldn't call that "vengeful killer"-behavior.
I think what ruins it (lol) is the fact that prior to this moment - Roxy would still act like any animatronic and cause a game over if she catches Cassie. Even if she screamed and tried to fight back. So seeing Roxy suddenly do 180 in this one specific point of the game causes confusion
@@honestlyidkmyself-r3s It is fairly clear that the security system ordered her attack.
@lpfan4491 not as clear if people are getting confused xd
I will say tho The blob/Tangle existing does give evidence of all the endings have reality meaning although the endings themselves are all comics made by a child, inspiration for said stories do come from somewhere. And if the Blob/Tangle exists I'm sure burnt trap exists in someway as well.
(There's a TL;DR at the bottom.)
I agree with a lot of the things said, Ruin is just straight up a different experience and feels very weird as DLC for Security Breach. You go from a pretty open gameplay experience with locked areas for story progression allowing for unique playthroughs to an extremely linear gameplay experience that has almost no replay value.
Like you, I also really enjoyed Security Breach despite the wonky decisions, glitchy gameplay & depressing amount of content that is still cut from the game. Was it the scary console FNaF experience I wanted? No but once that was obvious within the first hour I switched gears to "I'm playing a new game, let's see if I enjoy it for what it is" which was pretty easy since the base gameplay was pretty different from normal FNaF.
The characters had fun personalities, the gameplay was fun & unpredictable (especially when it glitched) and the story was engaging even though it fell into the FNaF trap of "don't explain much, let people theorize" (although a lot of that was from having a troubled development)
While I haven't gotten into it yet, I've heard that a lot of cut content can be restored through mods along with custom stuff so I expect Security Breach to become one of those games where you get far more enjoyment from modding it.
Ruin went for a completely different direction so it ignored/got rid of a lot of things I enjoyed in the base game. It was fun for the first playthrough but with no branching paths and only 3 endings (two being at the end) means that I have no reason to replay it anytime soon. And even then, the story was very barebones with mixed messaging on what parts of SB are actually canon along with the unexplained appearance of The Mimic was just disappointing and even bad in my opinion.
The Mimic in particular makes no sense if you only play the games because all of the buildup is in the books, it's not like William Afton who had stuff explained in the books because at the very least the games made it obvious that he's the killer, Purple Guy/Springtrap. You had a base level of understanding "this is the main antagonist of the series" but with The Mimic there's suddenly this big robot that can replicate people's voices & wants to escape. To add onto the confusion, there's mixed theories on if Ruin is retconning Burntrap to have always been The Mimic or if they're separate characters so you can't even turn to outside information. It's just a bizarre decision for a twist that didn't need to be included.
Rather than have it be a surprise, they should've had Cassie questioning Gregory the whole time like his personality was different or something.
Then you could tease The Mimic with random notes talking about an odd-looking robot to include some backstory & foreshadowing, similar to the base game where there were the notes talking about Monty meeting with Bonnie before he was damaged. That way people who read the books can catch references while others simply learn about who will show up at the end.
Especially since the average player already feels suspicious about Gregory being trapped & scared because of everything he did in the base game. As mentioned in the video, people were already theorizing that it wasn't actually Gregory so the twist ultimately hurt the story by being pointless.
I'm reminded of _Batman: Arkham Knight_ as it had a big twist that was obvious to players who knew about a specific character in the Batman lore but the difference is that the game still has a proper backstory & foreshadowing before the reveal so no one is confused on who it is. It wasn't a good twist but the character didn't appear out of nowhere like The Mimic did.
TL;DR
I agree with the video, Ruin was too different from the base game. Gregory being fake shouldn't have been a plot twist so The Mimic could have a proper buildup throughout the story instead of appearing out of nowhere & requiring players to read the books to know who this random robot is.
"I enjoyed Security Breach more than any other fnaf game" When the least fnaf game of all fnaf games (except world) is your favorite, makes sense the more fnaf game like dlc is less enjoyable to you.
I just dont think bro likes scary stuff
Eh. I like fnaf in general and still prefer security breach asthetic and characterwise. It had alot of promise that it didn't live up to. And I mean security breach despite its flaws became a major hit for fnaf,so someone preferring security breach isn't wild.
For your problem with the comics retconing burntrap's entire existence, and why there's a station even further down, I think there's a reason for both. I think burntrap did exist, and that Gregory saw it. The room just outside the mimic's walled off room has a freddy backpack with Gregory's name on it, meaning he's been down there.
My theory is that after freeing Vanessa, she knew something about burntrap and she and Gregory went down there, found Mimic as burntrap, and moved him even deeper to seal him behind concrete (the mimic might've just changed costume or something idk). They're also potentially the ones who set up the M.X.E.S program, as at least Gregory can hack, due to him being patient 42 or whatever the number was.
Edit: as for the Roxy personality shift, I think it's only because it's Cassie, as they had some sort of unspecified bonding moment during her birthday party. I don't know what Cassie did that was special, but Roxy remembered it well and positively. As for the safe mode thing, I was always under the assumption that freddy booting into safe mode just made him safe from the glitchtrap virus, and the glitchtrap virus possibly makes their worst traits worse (Roxy became meaner and less confident, Monty became angrier and more destructive, and Chica became so much of a glutton that she eats just actual trash). If this assumption is correct, than Roxy at the very least would be a bit nicer. This, combined with her liking Cassie, could be what results in her acting differently.
Edit 2: to clarify, I do wish there were more scenes with Roxy acting like security breach roxy, but that one scene in the salon where she cries then yells at Gregory before running after him was basically it. And maybe that Roxy scene where she was nice to Cassie could've been a bit different to connect better with how she acted in security breach.
Also as a side note, her being mean is a facade to cover up her own insecurity, so it's possible she just didn't want to use that cover around Cassie, for whatever reason. This could also explain the personality shift, but again I think it could've been connected better. Maybe instead of her randomly being trapped under a forklift, she's sitting somewhere crying when Cassie approaches. Her being under a forklift didn't add anything anyway, as Roxy can't see Cassie attempting to reboot her anyway and it also removes a minor issue of how she got out from under it to save Cassie from the mimic.
The Mimic and Burntrap literally can't be each other.
@@ukaszwalczak1154 yeah its impossible. Even if they were the same person Gregory would've died if they tried to move a walking murderer
@ukaszwalczak1154well it's confirmed that the mimic is burntrap now so cope
@ukaszwalczak1154mimic is burntrap, cope
@@mr.monkey354 The story is dogwater, cope.
Remember, Cassie's dad likes Bonnie. He was down there. Even in Ruin, collectables hint at his disappearance. And Mask Bot has an unusual flesh color when wearing the mask for the first time. Yes, Help Wanted 2 came later but after this year of Ruin being we now know the pieces we got in Ruin are doubly confirmed in HW2. Not just because Cassie's dad likes bonnie and is the Bonnie bully from Fredbear's, but because of the rabbit ears on Mask Bot specifically. At least we know Mask Bot is related to something rabbit related. And if MXES is a good guy technically, and Bonnie is decommissioned (and was cut from having what wound up as Eclipse's dialogue) and Maskbot is forced open with ears as a symbolic gesture giving the only other rabbit mask to Bonnie Bully's daughter, while HELPI with yellow eyes is the Mimic program, then I think that the only bad rabbits in the Pizzaplex era are from the Mimic program with Afton influence. Of course, MXES could actually be a Mimic Program of his own, as he adapts and is cold and technical to keep the Mimic at bay, but is programed like Glamdad and the others before the Glitchtrap version of the Mimic program interfered with the Glamrock's own programming to be generally good.
5:28 the entity? Oh, do you mean pegtrap?
9:34 ok what the hell is the music? I was getting ready for windfall island dude
it sounds like mask by dream D:
😭🙏he's talking about the mask so mask by dream has to be played
10:37 is that the fucking dream song 😭
this video just spells out my thoughts for me, I had the same feeling of ruin being "different" in some way from security breach that just left me feeling.. empty? and I personally found the Mimic to be pretty disappointing, would've preferred Vanny sticking around and being the main Villain with Afton just being the evil force in the background
19:39 reason why Roxy was all friendly well theory if you don’t like this it’s fine well when we enter foxy log ride Roxy graps us and screams at us to give her eye back, then Cassie said let me go and then Roxy realize it was Cassie along so she stops and then roxy now says error so that’s how she went safe mode
7:50 E. Gadd jumpscare
10:28 dream jumpscare
Pleasantly surprised at the lack of death threats and gore in response to someone daring to not like this game very much
we can already use ai to copy voices fnaf can't be sci-fi in an age that transparent aluminum, fusion reactors and ai all exist. we are in the beginning of the future and the day we already have real technology once seen as fiction like star trek's transparent aluminum. Sci-fi will never seem sci-fi anymore.
Ruin probably couldve done a lot better as a standalone game, without SB beforehand. It'd be less a "man this place fell apart," and more "what is this place and why is it like this."
Tbh Eclipse might've been a better pick than Roxy as he has a true reason to help us.
Ooohh great job on the video!! I really liked it, and it was really cool to see someone share some of my opinions on Ruin. I’ve seen a lot of people say that Ruin is very good, and that it being free makes the price of the original game worth it. Personally… I don’t agree with this 😅
I LOVED Security Breach. Did it have problems? Yes. Was there a lot of cut content and missed potential? Also yes. Have I played it 67 times anyway? Yes.
Security Breach is fun. And personally, I think it’s a lot more fun than Ruin. The gameplay loop of SB is something I found enjoyable. So enjoyable that I’ve played through it more times than any casual player probably should 😂 The gameplay loop of Ruin… well, it kinda bores me. Don’t get me wrong, I loved getting to revisit the Pizzaplex in a broken state. But, that’s pretty much the only appeal Ruin had for me. The game was extremely linear, but in a way that killed suspense. And the nodes and security cameras were not fun. In Security Breach, I spent my first playthrough watching cameras to learn animatronic routes, and then trying to get past the animatronic. Subsequent playthroughs, I was able to learn their routes by heart and perfect getting past them. At this point I typically know how fast I am and where an animatronic will be by the time I get to them. It’s fun, and the gameplay loop is fun. (And because of how glitchy the game can still be sometimes, I have weird or fun things happen sometimes that throw me off). But in Ruin, there is a massive amount of time where there is no real danger, and you’re just pressing forward to see scripted scares that are no longer scary, and do nodes that I did not enjoy. I’ve beat Ruin twice, and the only reason I survived sitting through a second playthrough was because I really wanted to go through the Pizzaplex again, but had already beaten Security Breach that day.
I’ve played Security Breach on three separate consoles. The first one (PS5) was bought by someone else, but since it’s in the same house as me I got to play it. The second one (Steam deck) I bought myself because I loved the game so much that I wanted to be able to play it portably. The third one (Nintendo Switch) I bought the collectors edition because I use my Switch a lot and wanted access to Security Breach on it. So, even considering how much money I’ve spent on SB, the time I’ve spent on it has kinda made it pay for itself in my case 😂 I’ve definitely put in enough hours to make the price tag worth it to me lol. Ruin was free, but it added an almost negligible amount of value to the Security Breach experience for me. So, personally, I don’t feel like it made the game’s original price tag worth it. The games original price tag was already worth it to me.
Anywho, I can definitely see the appeal of Ruin and why some people really enjoy it. I’m just not one of the people that really enjoyed it 🤷♀️ And it was fun to see someone share some of my opinions on the matter. By the way, kudos to everyone who loves Ruin. I know there are mixed feelings around it and Security Breach. Personally, I have positive feelings for SB and negative ones for Ruin. But I completely understand how someone’s feelings on the games could be different and I’m not trying to change or bash anyone’s opinion, I’m just stating my own.
Anyway, great video!! I loved it!
Edit: Also, forgot to mention a huge gripe I had with Ruin, the mask mechanic. The mask in Ruin stressed me out 😂 As soon as I got my hands on the mask my heart sank like a stone. My brand of neurodivergent makes me want to see most of what a game has to offer, and being forced to look at the world twice if I want to see all the game has to offer is a concept that *stresses me out*. There ended up not being much to see in the AR world besides cool visuals and the stuff you have to see in order to progress, but the mask in general was a part of the gameplay loop that was not only not fun, but downright stressful for most of my first playthrough lol.
Burn trap in the thumbnail makes so much sense
I agree with you on so many points in this video ha ha.
Ngl I love the whole "normal place turned creepy" and the original security breach was pretty close to it, Ruin felt like it tried too hard IMO. ><
And yea, Roxy should have felt like the big sister that seems angry and annoyed to have to help you but actually really cares - they needed more time with her for that tho.
Wait how tf is security breaches mall “creepy”? It’s just a mall lol
@@dogninja0180
It's a huge place, usually filled with people that's now uncharacteristically empty. I think that could be plenty creepy. >
@@dogninja0180 Imagine you're in a building at night, noone's there, it's just you. Or is it? No, it's just you, but is it REALLY just you in there, that's why a mall can be creepy, a place filled with people during the day, but empty during the night, can feel supernatural, as if something is watching you.
@@ukaszwalczak1154 it’s not really ever gave me that vibe since everything is still up and running and pretty much nothing is shut down, if the mall was more desolate then yeah that eeriness could work but it doesn’t, in fact the parts where Freddy isn’t involved (daycare section and endos) are probably the only actual creepy parts of the game to me because you are truly alone and the mall feels shut down
@@ukaszwalczak1154
That's exactly what I meant!!! Thank you for explaining it so well.
Very interesting video, always cool to see other's point of view
Is it just me or does it look like Cassie is just flipping the viewer off? Its still kinda funny tho. 14:25
I love ruin the way I love sister location. It terms of story, there's a plot to follow, characters to enjoy, and while there are still questions, it solves itself. But it's also not really replayable which is my biggest gripe
How I explain RUIN and SB
SB: like a birthday gone wrong like instead of going to Paris you had to stay home because flight got canceled. Like yeah your birthday isn’t as good as planned and your bummed you didn’t go to Paris but the thought of that just makes the birthday still good. Like the saying goes “It’s the thought that counts”.
RUIN: RUIN on the other hand is you stay home for your birthday and you have like 2 people come to you party. The party is the best it could ever be but it was never meant to something great.
Your edits are really funny. The edits at 12:00 and 22:56 make me laugh
I glitched the game in my last playthrough and the night mode I found was fantastic should have been base game
4:22 I didn’t even know you could hide their lol
The main thing I didn't like about ruin was that you couldn't jump on stuff. There were so many barriers that you couldn't explore anything.
The story was trash, i'll be honest. It feels like most of the "mysterious" are there to distract the community until they get make something passable.
15:26 Funko Fusion moment
yeah im also kinda disapppointed with ruin because I wish they added at least the cut maps for base game
I think it says a lot that Security Breach lasted for this long, and people have already stopped caring about Ruin.
Also I love these videos man, that Family Fude bit was gold.
I kinda disagree with the idea that the Mimic is a narrative improvement over Burntrap existing and also being Afton.
For better or worse, Afton _is_ the main villain of FNaF, and the other villains are either connected strongly to him (Baby) or blatantly just William A Bit To The Right (Vanny, the Mimic). It's like watching the Mario series try to replace Bowser and also failing at it. Him being a cockroach isn't a bad thing. His catchphrase is "I always come back", except now actually he only did that twice and then he dies for good and is replaced by WilliamGPT? This is the _better_ version?
The Mimic isn't particularly scary, he's just there in the game, and in the books he's horribly overexplained. The one piece of advice I always see thrown around is "Avoid showing the monster as much as possible if you actually want it to be scary", and this is something FNaF did really well in _exclusively_ FNaF 1, kinda good in FNaF 3, and pretty terribly everywhere else, but writing a bunch of book stories where they overexplain the monster, removing all the fear of the unknown from it _before it ever shows up in a game_ really takes the cake. Now it's not "What the fuck is that thing, oh shit", it's "Oh it's the copycat robot that kills people because it's programmed to rip off heads, and also because it's copying William Afton, and also because it has PTSD Goo inside it."
And design-wise it's just completely sauceless. To give the books their credit, they were onto something. They had it slowly evolving into Burntrap, and it could also transform into a horrible metal spider. Great, that works well enough. What we get in the game is... a bare endo with an abscess on its cheek and a Karen haircut. Ooh, terrifying.
I think the Mimic would've been universally rejected as a replacement if people weren't determined to keep the FNaF6 ending as significant as possible. But as hard as Henry's speech goes... honestly I'm not really wowed by it any more. Think about it for five seconds, and what happens is that Henry, a character from the books who is never mentioned to exist in the games before that point, suddenly shows up. However, this does not make those books part of the game timeline, because book!Henry is dead. He then reveals that SAVE HIM Kid/The Puppet is actually also Charlie from the books. This could maybe tie into the real Charlie being dead and the book protagonist being a robot, but IIRC the Puppet wasn't in the books either. Then he sets the building on fire to kill everyone, even though Springtrap and the Puppet already survived the FNaF3 fire. There's a hidden tape elsewhere in the game that says fire kills Ghost Goo, but like, since when? Because not only does the FNaF3 fire not kill Billy the Murder Furry and Charlie, it also doesn't liberate the souls unless you get the good ending. Which MoltenMCI (which is probably true) implies didn't happen. So that's _seven_ previously fireproof souls that are suddenly not fireproof. And then the entire surviving cast of the games dies because this not-dead dead guy from a different continuity suddenly popped up to killsteal.
William, to me, is boring at this point. The new era could have easily just forgotten about the old one, had Freddy's exist and grow without murders hanging over them, and then BAM, new murders. We're back here again with a different villain. (Note, we'd still have merch of the old animatronics. They're classics! They just aren't haunted) Maybe they try to act like William, but after a few games- no, it's someone with a different goal or something, and was only trying to make it seem like William's ghost is back to throw people off their trail
To me, either everyone from FNAF 6 should be dead and stay dead (the way more satisfying route) or everyone from 6 should all be alive. They emerge from the rubble and look at each other and go "guess we'll try to kill each other in another 20 years. See you all at the picnic. Baby, you're still bringing the ice cream, right? Cool. Cool cool. Hey, Mike, uh... can I borrow a ride?"
Which to me is why Glitchtrap fell flat. He felt like that second one. Just a retread of the same story. Bowser works because Mario games have no plot, no character motivation. "Good guy tries to save good girl from bad turtle." But if FNAF wants story depth, it can't just keep bringing out Willy and being like,"we tricked this old man 6 games ago. He wasn't scary in 3. He wasn't scary in 6, and he's a relic of a bygone era."
There's also just the fact everything Mimic does we've seen before and done better. Mimic feels like a poor man's Enard
@@princedonovaughn1182 He's absolutely a poor man's Ennard. Ennard looked goofy as hell (he's a humanoid pile of metal spaghetti with a clown mask), but his role in SL's story is actually really good and makes him plenty menacing.
He got absolutely screwed so Cawthon could bring Baby back for Pizza Sim, and he didn't do _her_ justice either.
There is quite literally nothing more lame and boring than "but somehow... the villain returned!". Some characters and plots are meant to die and stay dead (in this case, quite literally die), and reviving Afton AGAIN because you can't let go of past nostalgia really risks falling into the "Simpsons problem".
What's the "Simpsons problem"? Well, as Yahtzee Croshaw has put it:
"[The Simpsons] is currently best equivalized to a man being dragged behind by a car as it does doughnuts in Times Square, losing more and more bits of skin and flesh with every spin while he screams and screams and upsets the children but just WON'T FUCKING DIE".
Essentially, if you don't drop the "Somehow, Afton returned!" bullshit immediately, as a series, you're gonna end up like that ^.
Hence why the mimic is infinitely better - because it pushes the narrative in a much better direction (that is, new characters and new narratives) while not completely retconning what there already is.
@@reaperz5677 You make a fair point, but I would argue that the more accurate comparison to Yahtzee's analogy is the franchise itself.
FNaF should've stopped at 3, it should've stopped at 4, it should've stopped at 6, and it should've stopped at UCN. It didn't. It's still here. The lore is increasingly less of a story and more of an incoherent collection of unanswerable questions designed to inspire theory videos that won't ever be right (because if they are, the writers will change the plot to make them wrong), but sure do keep FNaF in the public consciousness between game, book, and movie releases.
Now they've reached a point where the villain, arguably the closest thing the series has to a central character, is dead. They can either bring him back and make people mad about that, or replace him. They decided to go with the second and they've been unable to do anything except make store-brand versions of him, who have no narrative weight. If bringing back William is a "Somehow, Palpatine returned", then the Mimic is Snoke, who was himself a _shit villain,_ whose only redeeming quality was dying in EpVIII.
Vanny really will just never be able to be a good villain, huh.
Ruin should have just been its own game and security breach should have had a dlc to fix the shit that was wrong with it
I just don't get it
Why do you wanna stay?
Being a Monty fan is even harder after ruin :C My guy was turned into a rapid dog after all huh
4:17 YOU CAN HIDE IN THOSE????
21:33 is that the seaside kingdom song from super mario odyssey?
6:53 genuinely caught me off guard, laughed my ass off. great stuff
16:50 I think you meant to say: "the fazball"
BASED OPINIONS AND OMORI MUSIC??? HUGE W
As someone who never played or watched SB but is active on Tumblr (which largely LOVED the game) everything I've absorbed about seems to point to the idea that it wasn't *good*, it was *fun.*
Quality and enjoyment are often linked, but they don't have to be.
I think they're both shit and the best thing for the franchise would've been to retcon them both out of existence.
Yea
I’m glad to see a video that puts into words why Ruin so significantly underwhelm me
16:54 i'd love a video on that
I miss the supernatural aspects of fnaf now they are all just AI
like in the past we had the mystery of the puppet and golden freddy.
but now they are all just sentient machines and even the possesed animatronics were only arguably sentient.
it seems like they are moving away from souls and ghosts and implicit murder incidents into AI to make the series more kid friendly.
I'm not sure if it's due to trying to make it kid-friendly or the fact Scott is very much into sci-fi haha.
@ its probably due to trying to make the series kid friendly since only now that scott is less involved in the games are they moving towards the sci-fi route
@@larsthememelord3383 Scott still makes the lore, he made the sci-fi aspect of the story. Steelwool are just making the games, that's it.
I remember when I was playing through ruin and every time I heard that annoying af MXES sound I would take off the mask and then go to the bathroom or get a snack and then come back (btw I feel the need to mention that I didn’t die a single time until the mini wind-up music men Bonnie bowl section) (I perfer security breach and map bot scared me more than the entirety of Ruin)
25:48
My favorite out of the three is Monty Monty is just a cool 😎 bro just like me also the entity is not the only thing that’s in the AR world is the music men there are music men that spawn only in the AR world
Bro is special
It terms of game play design, ruin could have taken queues from another great horror game. Halo 3.
THANK YOU. OH MY GOD. I have been saying since day 1 that Ruin was worse than SB. SB was at least fun and tried to do something big. But Ruin was just like thr Nightmare animatronics. Not scary because they tried too hard to be scary. Ruin took away all your freedom and the fun of exploration and your ability to save whenever you wanted. There was never any threat. It just sucked.😂 I loved SB. I hated Ruin. Putting you on rails and having an even worse story with even more vague telling is bad.
I like ruin a nice neat free dlc just to show what happened after and lead into new games
"I just don't get it."
i agree so much, security breach objectively sucks but i still loved playing it
same with ruin, before playing it i was excited because of the good reviews, then it was just meh
Omg, I thought I was the only one who didn’t enjoy Ruin as much as I enjoyed security breach
what if they deleted security breach and released a better security breach
I think ruin is just a improvement for security breach in my opinion I didn't injoy it that much
Okay but how did you enjoy the characters of Security Breach? Them having these types of personalities in the first place kinda botches the "horror" experience.
Family friendly horror is the worst.
Yeah I hated Ruin. I hated it because it was too scripted and too ungodly easy, like my least favorite game Sister Location. I also hated that Vanny was still not as important as she should.
Important as in?
@@zanish4404 Important as in that Vanny the character wasn't given any spotlight
@malachimccarty6270 It was implied that vanny did have a role but not cleanly stated. The missing children she murdered are in the wet floor bots like their souls are in them. But ya, even if it was not enough for her but I'm sure that there will be a new vanny, I'm talking about vanessa by the way she is permed free, so that means that somehow there will be more to all this and involve vanny again in some way or another for a new host, other than that I don't see any other reason for her. Burntrap was never even present like at all. Tangle (the blob) was there for a millisecond so ya their is nothing I can say to that.
You like Roxy being egotistical but not as a motherly figure? That's actually weird to hear but okay, for many others it's pretty much the other way around.
Sovl vs Sovlless
Its called bad taste
L
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