An Overly Long Analysis of FNaF Security Breach

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  • Опубликовано: 29 сен 2024

Комментарии • 1,9 тыс.

  • @Danerade
    @Danerade  2 года назад +2743

    Hey! Thanks for watching this like literal movie. I know I just did Poppy Playtime but as explained in the video I’ve been working on this for a while (it was just bad timing). But I am really excited for you all to see this so I hope you enjoy!

    • @miguelangelowong6786
      @miguelangelowong6786 2 года назад +10

      Bruh

    • @miguelangelowong6786
      @miguelangelowong6786 2 года назад +8

      I like that the video is exactly 1:00:00, I don't like your underrated status. I HOPE is undertale I am determined to depressions, fnaf is furry + robot ftish.

    • @miguelangelowong6786
      @miguelangelowong6786 2 года назад +4

      Danerade
      Good zombie name is braindead because that is me. Lemon nade is a grenade that lemons. Hangdi is a letter and my steam is somewhere please add and give spares. Now I will sleep because I am gonna go sleep. Hopeful beat decisions 2022

    • @miguelangelowong6786
      @miguelangelowong6786 2 года назад +4

      Search full stop punctuation, nice rabbit hole there ya? Also it is literally 0 minus 8, minus 8 read thst again and search you know when you math it is plus minus number, now search minusplus 8. Please sont delete i am a legend the myth the godthe amazin waw

    • @miguelangelowong6786
      @miguelangelowong6786 2 года назад +5

      Butt astrix ako airgun mushy days welcome in the philippines also in the new jersey squirrel location of the global slowest to do this and now . The reason why it is not this because availability can you introduce theodore shooting burial licorice

  • @AstralSpiff
    @AstralSpiff 2 года назад +8164

    im tellin you guys it feels way better to blindly assume the fire ending is the cannon ending and the pizzaplex can time travel.

    • @SearcherRyan
      @SearcherRyan 2 года назад +535

      The biggest ball pool someone has ever built

    • @bastiaan9064
      @bastiaan9064 2 года назад +59

      agreed

    • @kentran1242
      @kentran1242 2 года назад

      Hello asstral

    • @patrickrandolph132
      @patrickrandolph132 2 года назад +196

      Mapbot is the true terror

    • @nop9563
      @nop9563 2 года назад +160

      Sup spiff, still waiting for Gregoryless

  • @mariesueme8807
    @mariesueme8807 2 года назад +320

    The story could have been about a copycat killer (Vanny) hacking the AI of the animatronics. That would have explained why they seem to retain their showtime personalities (there's absolutely nothing in SB that says they have souls in them, but why are they even moving???). Maybe you could have two protagonists, your mission as a security guard is to protect a child trapped inside (with a survival horror mechanic), and you could have a section playing as a child that's more reminiscing of classic FNAF because he has no resources and is way more vulnerable. Hell, you could even have a DR. Jekyll and Mr. Hide plottwist with Vanessa and Vanny. I don't know, I think there was a lot of potential to create a new generation of FNAF stories that used Afton's lore without cheaply recycling it. Or idk, just make some other game and let FNAF die with the satisfying FNAF6 ending.

    • @raz3379
      @raz3379 2 года назад

      The animatronics WERE hacked, which made them act violent, and they are programmed to patrol around the area.

    • @sunsetskye483
      @sunsetskye483 Год назад +10

      That’s exactly what I expected from the game, once the trailer came out

    • @birdflox1337
      @birdflox1337 Год назад +18

      The 'copycat killer' plot seemed like such an obvious choice, just make Glitchtrap a symbolic force of evil returning in new ways. No idea how none of the writers went with it.

    • @justradiclesandco
      @justradiclesandco Год назад +2

      This sounds like it’d be an interesting story. It makes sense and it would be engaging for a game

    • @SammyBoy2001
      @SammyBoy2001 8 месяцев назад +1

      ​@@birdflox1337 true, but I think that's primarily because Steel Wool isn't good at subtly. They tipped their hat waaaay too much in Help Wanted. Plus the Vanessa/Vanny thing is way too obvious. They actually had Freddy say somethin' like, "Vanny sounds like if you combined Vanessa with bunny... I don't think that's a coincidence." 🤦🏻‍♂️🤦🏻‍♂️
      Change the name, maybe even occupation. She's still a coworker, but maybe she's idk, a programmer working on the AI for the aninamatronics? So it makes sense she would know how to reprogram them.

  • @hudsonthejojo2825
    @hudsonthejojo2825 2 года назад +970

    I feel like the game probably would've been much better if the size was halved, and the gameplay was more of a mix of Sister Location, Help Wanted, and the Joy of Creation.
    There would still be free roam, and we would still have a somewhat large environment, but it would be more condensed and story driven rather than fetch quest driven and would also expand on the set piece gameplay of Sister Location and fun challenges of Help Wanted.

    • @zemellion26
      @zemellion26 2 года назад +3

      I mean the dlc might change things

  • @mossybro9847
    @mossybro9847 2 года назад +351

    I’m glad that I’m not the only one that the Afton ending pissed off. I’m not gonna restate what you already said, so I’m going to give an example of something that did what I wanted this game to do. JoJo’s Bizarre Adventure: Steel Ball Run is part of the JJBA multiverse, but is almost an entirely different story due to the universe being reset at the end of Stone ocean. The creator of JoJo, Hirohiko Araki, was tired of nearly every problem always going back to one character; he wanted to start fresh. While the reset didn’t directly cause part 7 and onward to happen, it had enough enough small-ish changes to the original universe that the overarching villian’s influence basically fizzled out and allowed the the rest of the bloodline to live peaceful lives. Pizzeria Simulator’s ending should have been FNaF’s universe reset. The fact that Steel Wool entirely retconning Henry’s final action through the lame excuse of “Oh well it just didn’t work lol” is so annoying. Yes Afton survived a fire once, but that’s because he ESCAPED. He was visibly trapped in the PS ending and he was still there in SB. Every other time someone has been burned to death (aside from remnant), their soul was released and was allowed to move on.
    Edit: upon watching further, I now know how big of a part Scott played in the writing of the story. It is really disappointing to me that the actions of two parties being unable to collaborate effectively caused this disgrace to the franchise to exist.

    • @puppetwraith17
      @puppetwraith17 2 года назад +47

      Something great about SBR is how it takes older parts of the mythos and brings them back in new ways. FNaF could've done something similar, if they wanted to bring back characters and ideas the could've. But they should've made a new timeline to tell a new story with similar characters. Most people feel like 6 was the best end to the series (and UCN was a little bonus). Just like Jojos, FNaF is getting too complicated. they need a clean slate if they want to continue.

    • @redpanda6497
      @redpanda6497 2 года назад +1

      Same.

    • @gpeep4567
      @gpeep4567 2 года назад +37

      Can I also point out the main title of the game? *Security Breach.* In older games, their titles are pretty straightforward; Pizza Simulator relating to creating a whole Fazbear restaurant, Help Wanted being that of a beta-tester of a game relating to the history of FNAF, Custom Night literally customizing how many animatronics you face. Here, Security Breach of what? Just because Gregory was left in the Pizzaplex at night and that Vanessa and the animatronics are continuously looking for him doesn't automatically make it define the title, especially with the securities being only forgettable robots and the very confusing storyline. In what part of the game makes the words " security breach" truly resides onto. They could've added very heavy topics, such as discovering the backstory of Vanessa and her slow progression into Vanny, the history of the Afton siblings being revisited by Glamrock Freddy and Gregory themselves, heck even the whole point of building a literal mall under the name of a franchise who has a very dark history of murdered children. Just some sort of breaching profound or deep information that causes literal securities to be involved. But alas, they went off to continue the Afton storyline, completely throwing away what happened in the Pizza Simulator. I might be missing on this one, but could you blame me not fully understanding the narrative being told in this game? There's more to be disappointed on, but this struck into me, because if the title itself doesn't reflect on the game aspect, then by itself is already a bad sign

    • @sussybaka3878
      @sussybaka3878 2 года назад

      The characters coming back is not a disgrace it's great. Afton already came back as glitchtrap.

    • @speedslider3913
      @speedslider3913 2 года назад +11

      @@gpeep4567 "Security Breach" is in reference to how Glitchtrap bypassed/breached the virtual defenses/security of the Pizzaplex with Vanny′s help, allowing him to control the animatronics and cause chaos.

  • @IronBrandon22
    @IronBrandon22 2 года назад +103

    The scariest part of Vanny is when she starts running at me all the sudden, but then I realize how funny the animation is

    • @PersonianOld
      @PersonianOld 2 года назад +15

      In the files, she used to have actual terrifying animations. Looks like she was able to crawl through vents at one point.

    • @Dr.Oofers
      @Dr.Oofers Год назад +3

      @@PersonianOld Apparently there was also unused voicelines. It was clear they wanted to make this game *huge,* but they couldn’t handle the scope.

  • @Absolutecinemakinoscorceses
    @Absolutecinemakinoscorceses 2 года назад +12

    There is this thing thing called the “Curse of the ninth”. It’s a superstition that basically when a musical artist from the Romantic period would make their ninth symphony, they would die right after. It actually happened to many people back then.
    I bring this up, because Security Breach just so happens to be the ninth fnaf game, and we all know it killed the franchise.

  • @PopeMical
    @PopeMical 2 года назад +185

    Security Breach had so much potential and it just felt like it feel short on so many different levels.
    Vanny is almost nonexistent.
    The horrible bugs and lag.
    The endings are just horrible.
    I do like the game but I definitely don't love it as a "fnaf game."

  • @shan8130
    @shan8130 2 года назад +57

    If “The Event” with Scott Cawthon hadn’t had happened, or even if he just continued having direct fan interaction, the community backlash to SB could have been smoothed over quite a bit. The worst part for me is that Scott has missed the mark on games before (see: FNAF World upon release) and he was able to regain community trust by just talking directly to the community and issuing refunds. Since Steel Wool had to handle all of this basically on their own, there wasn’t an established trust and they couldn’t really talk to the community like Scott used to. So the backlash continued and SW couldn’t really do much about it.

  • @goreangel1258
    @goreangel1258 2 года назад +8

    A fun fact: A few months ago in maybe… March? April? I was doing a playthrough completely blind to what might happen, and in Roxy’s Raceway, I was looking for out of the ordinary things. I ended up going down the staircase for the blob, and I was met with a few gates. So, I called Freddy so I could walk back up the stairs, in case Roxy were around. And he appeared on the other side of the gate.
    I found it odd, BUT i shrugged and wanted to see if it were possible to get through the gates with Freddy. It took some angling, but I got Gregory glitched through the walls, and managed to make it all the way to the blob without having any idea what I was doing or where I actually was. It was glorious

  • @cheeseoh
    @cheeseoh 2 года назад +20

    Another thing I find funny is how Monty is an alligator, and is super aggressive, yet that's literally the complete opposite of an alligator. Cause of his aggressive nature he should've been a crocodile. In case no one knows. Alligators are actually super chill and literally don't mind being around people and don't attack unless provoked. Crocodiles on the other hand, even being in their sights or just not even bothering them, they'll try to attack you. Good job steel wool

  • @ghostislosingit
    @ghostislosingit 2 года назад +32

    I'm still amazed at how much you could break SB by not running. Spiff's video is the perfect example of the absolute chaos people made out of the game and I love it

  • @Aubrey_POP
    @Aubrey_POP 2 года назад +17

    Just as I was thinking how much I missed Danerade after I binged all your videos you bless me with an hour long video

  • @stumonster6091
    @stumonster6091 2 года назад +77

    I feel similarly to Mark, the game is a mess and definitely could’ve been a LOT better, but despite that, despite the game breaking glitches and shitty endings I did enjoy it, Sun and Moon was awesome, music man was cool af! But the game could’ve been SO a much better. I think that part of the reason it had cut corners and was rushed that I don’t think you touched on was the contract pressure from companies like PlayStation, it’s a similar case to no man’s sky, almost exactly the same, they were a small studio, locked in a contract, to release a game they were no where near prepared for. I really hate that large scale companies are putting so much expectation on small studios backs and getting away from all the hate that they caused and blaming it all on the small studio.

    • @BratMilorad
      @BratMilorad Год назад +2

      The issue is that Steel Wool needed better DIRECTION for this game more than they needed more time. They knew from the start that they had a contract with Sony to release the game at a specific date, and they knew they were just twenty people, so they should have taken their time to analyze the horsepower they have and what they are capable of doing within the time they were given, which they obviously didn't. It's clear from the interviews they've done that they just kept adding new things to the game without polishing up the old ones which eventually had to have lead to them being in a hurry near release to make the game somewhat playable. They constantly increased the scale of the project which ended them up with a game that they, as an indie team, were far from capable of completing in time. Had they just made a smaller, better game with an actual plan in mind, this probably wouldn't have happened

  • @JunkieSama
    @JunkieSama 2 года назад +10

    Great review! I have watched a few videos now similar to this about Security Breach's problems, but this was definitely the most in-depth one I have seen. The only thing I think should be pointed out is the fact that they seemed to really tone-down the game to make it more marketable to a younger audience. It's not only the lighting, but it seems like the overall tone should have been darker, like the fact that Vanny was never shown with a knife in the actual game. While horror-elements are still in the game, it seems to be trying to get away from the darker elements of the series, which completely defeats the purpose of FNaF IMO.

    • @callofthedragon6487
      @callofthedragon6487 Год назад

      Hate to break it to ya buddy but FNaF has always been for ages 12 and over even before Security Breach.

  • @sam4gaming135
    @sam4gaming135 2 года назад +43

    11:45 actually this is a common practice in places to leave the lights on, as it genuinely costs more money to turn them off and on again

  • @bingusmingus9599
    @bingusmingus9599 9 месяцев назад +1

    i thank you so much for listing the music you used, i go through pains to find the songs used in my favorite videos and am so thankful for this small joy

  • @Cartoonbrains
    @Cartoonbrains Год назад +1

    Like everyone says this game seems personalized for each player in terms of glitches. I wish to god i had my first playthrough recorded because i ran through some WEIRD stuff. I had monty getting stuck in the catwalks, animatronics spazzing out, freddy t-pose floating during that one section where you have to open doors for him and you see him through the cameras. There were some points where I'd walk out from the elevator to the main atrium and the area just flat out wouldn't load in and I'd fall through. It was hilarious and I've never played a game this broken before in my life

  • @thecannibalmain
    @thecannibalmain 2 года назад +15

    It's scary how good your videos are getting

  • @hannag4768
    @hannag4768 2 года назад +5

    45:47 FNAF 3's "good ending" isn't considered to be cannon by many, though. UCN also "breaks" the continuity, as all characters that were let free in FNAF3's good ending are there (GF is confirmed to have never been "freed" in UCN via last cutscene so you can theorize that he is holding the other souls back as well- or he 'created' copies of them like puppets for him to control)
    We also already before The Blob had molten Freddy, consisting of Funtime Freddy, Funtime Foxy and Ballora. Worth noting is that all animatronics that can be seen in The Blob have glowing red eyes except for Puppet and Circus Baby. The one who's used as a "representative" of The Blob is always Funtime Freddy. However- Circus Baby, while she doesn't have red glowing eyes she does seem to have the white pinprick eyes more commonly seen in FNAF 1- she's the only one out of all the animatronics on The Blob with this trait.
    (Edited comment to fix some incorrect info and add more)

    • @hannag4768
      @hannag4768 2 года назад +1

      @@astolfofansunny4047 In the good ending GF's head isn't even there, but in the bad ending it's glowing in the back. It's been a while so I read up on it; You can see GF twitching in the final cutscene of UCN which is why we know he's the one causing UCN to occur.
      CC in Fnaf4 is never "confirmed" dead, although fnaf 4 insinuates such with the flatline sounding in the background in the ending. Some theorize that CC is Michael Afton... But the fnaf fandom has always had some far streched theories; like Foxy being the good guy all the way back when FNAF 1 was the only game in the series lol.
      GF is not confirmed to be haunted by two souls, the only confirmed soul is Cassidy but GF is also kind of considered an entity of his own.

  • @mikeyunderstars
    @mikeyunderstars 2 года назад +4

    i was trying to figure out where steel wool went wrong with this game until i watched a video by theftking and i think his theory is exactly what happened: they built the pizzaplex first. they tried to make it as big and immersive as possible, but very quickly they ran out of time and money to actually put in the story they wanted to tell, which resulted in a shitty story, shitty AI, and an overall shitty experience for players that were promised so much more. it’s a shame really, i truly wanted to see this game thrive.

  • @solgerWhyIsThereAnAtItLooksBad
    @solgerWhyIsThereAnAtItLooksBad 2 года назад +13

    The story isnt even the bad if you just ignore everything after UCN, and maybe the books

  • @MinibattleLop
    @MinibattleLop Год назад +1

    The subtle humor throughout this whole video is so well executed, so many moments caught me off guard and had me laughing. Great job with the entire video as well, really great stuff all around

  • @Joshking281
    @Joshking281 Год назад +2

    47:12 it’s cool that steelwolf wants to continue fnaf, but my cannon ending to the story is fnaf 6, and ultimate custom night is the aftermath

  • @TheThinkingHound
    @TheThinkingHound 2 года назад +16

    An hour long video from Danerade?!?! This must have taken so long to edit!

  • @Styledogg22
    @Styledogg22 11 месяцев назад +2

    Me personally, idc what steel wool does. I like how he brought back fnaf 6 in an underground ruin, cause i like these lore stories so far. 😏

  • @andersonluttrell6913
    @andersonluttrell6913 2 года назад +27

    Honestly, this was my first ever Fnaf game that I actually played so it was special to me. I also and easily scare so it was kind of nice that it wasn’t that scary. (I’m playing the game on my twitch, Nintendoteen)

    • @angrytardis6776
      @angrytardis6776 2 года назад

      Some of the stuff in this video has either been fixed or just isn’t accurate.

  • @boomboom6410
    @boomboom6410 2 года назад +5

    I swear your videos just keep getting better and better.

  • @thespoopyghost4729
    @thespoopyghost4729 2 года назад +4

    When I saw and experienced the moon part I thought the rest of the game would be like that but then I got super disappointed when it wasn't anything scary.

  • @thelittleghost3784
    @thelittleghost3784 2 года назад +38

    I have a very weird perspective when it comes to this game. I’m not a FNAF fan, and have only briefly gotten into it once before around the release of Sister Location. I discovered this game’s existence via a friend and watched a silent play through of it. So as someone who had no knowledge of the series past Sister Location, it was interesting to watch the first time. Not necessarily good, but interesting. There were some really interesting ideas presented like everything surrounding Bonnie, but also a lot of things that just sort of got dropped, like Vanny and Sun/Moon.
    I think the most interesting thing to point out was my reaction to the Afton ending. I remember being so surprised to see Springtrap in this game that I audibly said it aloud. Interesting to see I wasn’t alone in that lol. I looked into some of the more recent stuff after that, and after watching a play through of FNAF 6… yeah it really puts into perspective just how bad this games story truly is. Having a bad story is one thing, but retconning another just to make yours work is much much worse.

  • @jtomalia3433
    @jtomalia3433 2 года назад +5

    This game feels like they were so close to greatness, but just missed the mark. Aesthetically, the locations and ideas are fantastic. Killer robots aside, I want to go to a place like this. If they could have improved the mechanics and game play to something fun it would be ground breaking.

  • @spectrickx1678
    @spectrickx1678 2 года назад +2

    I think there's one thing that makes this game fun for me. It's the fact that sometimes the Animatronics are still, dumb and idle, and other times they run at you at full sprint, givin' ya a spook, still not a scare, but its one of the few funtimes ;)

  • @QuestionDeca
    @QuestionDeca 2 года назад +4

    Quick comment about 6 minutes in, on the Fnaf 6 (aka. Ultimate Custom Night/Pizzaria Simulator) the lack of representation it may be for story/lore reasons, since in universe the game you're playing was made by Fazbear Entertainment... who actually weren't involved in the Simulator or trying to torture William for eternity.
    Edit: Later in the video about 44:00, I actually have a theory on that, basically, Henry left a will. More specifically, Henry left a will leaving the land with the Simulator on it to the city and/or local municipality with explicit instructions to use it as a dump. This explains the garbage dump under the Pizzaplex (actually explains why the plex was built over the simulator too, who else would be cheap enough to buy out a dump for a building site {and probably PR} other then good old Fazbear Entertainment?), but the Simulator being Under the dump would be because Henry expected it to completely burn to the ground.... but it didn't.
    As to why the Municipality didn't bulldoze it? Possibly a caveat/instruction to not poke around, just bury everything in trash so that no one ever finds it. (The Simulator having power is explained by the generators and Vanny stealing power from the Plex, mentioned in a note)
    What I don't have an explanation for is the Industrial Blast Furnace Burners in the basement of the Simulator still having Gas to burn with.

  • @cringelord3342
    @cringelord3342 2 года назад +6

    I wish they didn't go such a childish direction it should have grown up with us and been grown up
    Its about dead children and stuff look at security breach bruh

    • @Player-jh4ko
      @Player-jh4ko 2 года назад +1

      Yeah that's what I didn't like about the game. It's sad to see the whole "horror games for kids" tend come full circle here...

    • @infsm27
      @infsm27 2 года назад +1

      @@Player-jh4ko and Steel Wool put blood on their Chica textures for HW, it was probably the first time we ever saw real blood on a model for fnaf, and right after that we get security breach, which censored the mere mention of an injury and bleeding

    • @cringelord3342
      @cringelord3342 2 года назад

      @@Player-jh4ko like it was fine when we where younger but the fnaf fanbase is getting older and it seems to be ditching the og fans and hoping to appeal to the next generation coming up

  • @legoboy7107
    @legoboy7107 2 года назад +2

    "If you see a cursor in any console game, just run."
    Me playing Mario Galaxy:

  • @gktoliver
    @gktoliver 2 года назад +1

    i will say the time period of late december early january on youtube was really fun, experiencing all the glitchy messes watching youtubers play the game was a lot of fun

  • @isaagamerplays
    @isaagamerplays 2 года назад +6

    I will now watch this whole video without skipping any of it.

  • @shadow-squid4872
    @shadow-squid4872 2 года назад +1

    One thing that really confuses me is why there are pieces of art of arcade machines and other stuff depicting characters like Withered Bonnie and Ennard, I don’t understand why they would think using half-destroyed versions of their beloved mascots, and in Ennards case being a crude amalgamation of characters that was directly involved in the murders of at least 3 people is a good idea to plaster around the PizzaPlex, you’d imagine they would try and cover them up and pretend they never existed but nope…

  • @yaboi_dyslexic
    @yaboi_dyslexic 2 года назад +1

    its been months and i am still baffled that they CONFIDENTLY released this

  • @mariokarter13
    @mariokarter13 Год назад

    "FNAF had turned 5 years old. This fact made me feel really old inside."
    Oh sweet summer child.

  • @thepopemichael
    @thepopemichael 2 года назад +2

    I'm still of the firm belief that Gregory was added later as the player stand-in in order for Gregory's age demographic to better identify with the protag.

  • @LanieMae
    @LanieMae 2 года назад +1

    One thing I think would be better with the atmosphere is if it was more similar to splatoon 2 Octo expansion. It also has an 80’s vibe and neon lights but what makes it creepy is that the places are falling apart, it’s dark and the lights are flickering and they are like the only source of light there is

  • @bluestar_kun
    @bluestar_kun 2 года назад +2

    god I feel old watching this, and being reminded that I was only 12 when fnaf 1 and 2 came out, with 2 coming out the day before I turned 13. And now I'm here being 20 looking at how FnaF:SB came out a lil over 8 months ago

  • @ShimoSpookyApple
    @ShimoSpookyApple Год назад +1

    A BLOC QUEBECOIS JOKE?? IN A FNAF VIDEO ESSAY?? 20/10 👌

  • @anza3007
    @anza3007 2 года назад +1

    Well, the one thing I got from this is this is the first fnaf game to have mpreg in it, but not the first fnaf media to have mpreg in it.

  • @joaoaugustovargas5245
    @joaoaugustovargas5245 2 года назад +1

    The most disappointing thing for me in this game was the fact that Afton came back. Like, Pizzeria Simulator had such a beautiful and powerful ending that it made me feel something that I had never felt, like a journey being complete, or a nostalgic feeling of something having a proper ending, all the kid's graves in the sun with a peaceful background, that scene was goddamn phenomenal. And when the final speech was playing I had chills all over my body, and all that I could think at that moment was "Wow, this is really it...".
    When the trailer for Security Breach dropped I had my suspicions about the gameplay, however, I hoped and prayed to God that they didn't put Afton in this one again, but hey... Security Breach could have been a start point of a new chapter, a new act, a new era of FNAF. Pizzeria Simulator would conclude the story that we followed for MORE THAN 7 YEARS and put the ending to the epilogue, and this FNAF would introduce Vanny as a new villain, crueler, psycho maybe even eviler than Afton. I was really disappointed when I saw that ending.
    A lot of people say "Well, that's the reason, he always comes back", so I and everyone have no reason to follow this story anymore, because if he "always comes back" there is never gonna be a proper ending or a proper conclusion, and all of the scenes and moments that made these characters so good (like the sacrifices throughout the story or the speech) were just for nothing, and all the ones that are gonna exist will be for nothing too, because "he always comes back".
    The FNAF series just lost a great chance to give the next step and move on to blossom new dreams and possibilities with the universe and concepts already created, leaving a blank picture so that endless artists can slide their imaginations through their ideas, making a beautiful painting. I just lost my hope with this story.

  • @slhpproductions6707
    @slhpproductions6707 2 года назад +1

    I fear this game has destroyed fnaf's momentum forever. The delayed release, the bugs, the confusing story, the subpar mystery, the lukewarm reception from critics and audiences alike.... all of this is so antithetical to what fnaf was in its hay day, and to what the series really stands for. I just don't know how you built a new game on top of this mess, and I can't see myself getting excited for a new game I'm the future.
    When I hear that a new fnaf dlc is coming out, my reaction shouldn't be cold indifference. I genuinely don't know where we go from here, and I don't care about the lore because it feels completely incoherent

    • @Winasaurus
      @Winasaurus 2 года назад

      Fnaf already had no momentum. Noone cared about AR, noone cared about VR, barely anyone cared about pizza sim. Noone cared about UCN, and almost noone cared about fnaf world. They all relied way too much on series knowledge to get any good momentum from bringing in new people. It was just coasting on people who were already into the series. If you didn't already know fnaf, you weren't playing UCN or World just from the overwhelming amount of characters and stuff going on alone. You might play VR. You're not gonna play AR because basically noone does anyway. You're probably not going to play pizza sim because it's whole gimmick is to appear like a tacky crappy game you'd not care about unless you knew the series.

  • @70Lu07
    @70Lu07 Год назад

    Some changes I would make to improve the game better:
    when Freddy sees glam rock chica destroyed for the first time, he gets sad and mad, until Gregory tells him that it was Vanny, with Freddy 100% believing him, with the true ending being the Vanny ending, and only accessible if you take all the upgrades and head to the Fazer blast, instead of her telling to disassemble Freddy, the whole place is dark, entering an illuminated door that was blocked in the first visit, you take a second faz blaster (one of my changes would be breaking it at some point of the game to make it harder), and walk into it with Freddy following you, a dialogue between the 3 characters start, with Freddy accusing her of everything, and then she tells the truth, wasn't it weird that Gregory told him she did those things to his friends and yet he was with the upgrades? Freddy doesn't want to believe but he connects the dots, he realizes he is a monster, an amalgamation, a freak, he shouldn't exist, and it's all Gregory's fault, a chase sequence between Freddy and Gregory start, and you have two routes: keep this up for 10 minutes without killing him, or somehow managing to break Freddy, either by taking advantage of a pounce attack and making him falling into an incinerator or something else, making it so it is now Vanny's chase sequence, where you need to leave the Fazer Blast, go up where her room is, grab that control panel, and the disassemble Vanny ending happens, with a bitter credits sequence where Gregory leaves the pizzaplex crying and the next day the place is closed due to broken animatronics and Vanny's mauled corpse found, the other ending is after you wait for the 10 minutes, because during those ten minutes, Freddy would be arguing with Gregory, with Gregory stating he was doing it for self defense, and that even if Freddy is a freak and they are all broken, parts and services can fix them, and they will all be okay, which reassures Freddy of his friendship with Gregory, ceasing the attacks and letting him inside, with a "cutscene" still in the first person perspective and with Freddy's UI on the screen, but with fluid animations of the limbs and the camera angles, making you not realize it is a cutscene at all until you see his arms moving and the camera isn't responding to the mouse movement, with in the end Freddy throwing Vanny into the killing thing that was supposed to kill Freddy, with the 3D cutscene showing it is the real ending shows Gregory and Freddy having to go through Chica, Roxy and Monty to get to Vanny's room and turn them off and reboot their systems, when leaving pizzaplex, Freddy goes together since he doesn't fit into pizzaplex anymore because of the upgrades, ending with Freddy and Gregory sharing an ice cream in the park with the sun rising

  • @VeeFerns
    @VeeFerns 8 месяцев назад

    25:15 "um actually, there are four other arcade cabinets, balloon boy's balloon world, princess quest, princess quest 2, and princess quest 3."

  • @Dear_Everything
    @Dear_Everything Год назад

    Veronica is well a underutilized character, due to development, Gregory was no more or less a last edition due to narrative and marketing appeal. I want to imagine that there are two people being Vanny and Veronica, as you take in the role of a security guard who is trying to find her lost twin sister who disappeared due to the FNAF name. William Afton virus or not, kidnapped and acted as a adoptive Father who drove Vanny mad and maybe even groomed her to be just like him, a follower, murderer. It would actually be quite amazing if Security Breach took a more realistic, gritty approach, as you play as Veronica having to explore a mall at night, unknowingly that your darkest nightmares is right under you.

  • @quietjadestone5670
    @quietjadestone5670 2 года назад +2

    I am so glad I’m not the only one who was furious with the comeback of the fnaf 6 location, I personally feel like they added this hoping the newer fans would shit themselves in excitement seeing William Afton in spring trap again, smfh. I still consider fnaf6 (technically UCN) the last of the franchise, steel wool has destroyed the series and I have no respect for that

    • @callofthedragon6487
      @callofthedragon6487 2 года назад +1

      The ending isn’t ruined anymore watch mat pats new theory

    • @quietjadestone5670
      @quietjadestone5670 2 года назад +1

      @@callofthedragon6487 no thanks, don’t care for matpats work, don’t really care for Matthew himself either but that’s just me

  • @Judie-Nator
    @Judie-Nator 2 года назад +1

    I abosuley love Help Wanted! Literally all those points you brought up were just small nit picks. I didn't see how the game was at launch, but yeah, It's a fun collection of FNAF minigames in VR. Nothing more, nothing less. Fun stuff

  • @BuffyAbi
    @BuffyAbi 2 года назад +1

    I’ve been a fan of fnaf for a very long time since it came out when I was in elementary school, I met one of my closest friends from it and I was so excited for security breach but it was so meh I was so sad and so disappointed

  • @awkwardhomo972
    @awkwardhomo972 Год назад +6

    a horror stealth fnaf game would've been cool. the idea of being a child stuck inside of a pizzeria and being hunted down is intriguing. i think it would've been way scarier if freddy wasn't friendly towards you, it would've benefited from gregory being more defenceless than he ended up being.

  • @dubwub4667
    @dubwub4667 Год назад +1

    My head canon has been since after fnaf 4
    All Fnaf games take place inside a Psychopathic mind of a child 💀

  • @CrazyAlfYT
    @CrazyAlfYT 2 года назад +1

    *GOOMBA!*
    -Clip from Danerade's Five Nights at Freddy's: Security Breach Analysis
    July 17th 2022

  • @OniBlinker
    @OniBlinker 2 года назад

    Honestly, if i was stuck in the events of security breach i would hide in the starting vent until i can just freddy over to the door

    • @PersonianOld
      @PersonianOld 2 года назад

      What about the Wind-up-Music-Mans

    • @OniBlinker
      @OniBlinker 2 года назад

      @@PersonianOld punt it, hard

  • @Garbo_trashcan
    @Garbo_trashcan 2 года назад +1

    this game would be absolutely nothing without glitches.
    and that's just sad.

  • @emerson-biggons7078
    @emerson-biggons7078 Год назад

    My headcanon so I don't get upset about Aftons return is that he completes Ultimate Custom nights 50/20 eventually and escapes Cassidy's torture. He then becomes glitchtrap. That's my theory and it's keeping me sane about the dumb boring bring back of tired characters that were laid to rest like 50 times now.

  • @BuzzabeelYT
    @BuzzabeelYT 2 года назад +10

    You know you’ve done a FNAF game wrong when you feel bad for the animatronics.
    Freddy not reacting at all to his friends being systematically destroyed by this toddler was… weird.

  • @bbot127
    @bbot127 Год назад +1

    giving the animatronics personalities saved the game imo. if they didn’t have any, the game would’ve flopped super hard no doubt. besides, i came to adore glamrock freddy like many others and even though the weakest is roxy, i thought the dynamic between them all was pretty solid.

  • @technofurs
    @technofurs 2 года назад

    for the bit about the FFPS location, it's been established since 2016 that only the underground burned, not the restaurant. To prove that, I redirect you to the line "Fazbear Entertainment is no longer a corporate entity" ,showing the fnaf 6 building intact, but sealed up. Only the underground maze was set ablaze, oh, and, it collapsed; creating a sinkhole; in wich the whole pizzeria-and its surroundings- *sank*

  • @Ant0nymphss
    @Ant0nymphss Год назад

    I know this video is old, but I wanted to share my first two experiences trying to play Security Breach.
    In my first playthrough, I decided to go to Fazer Blast. I was on the PS4 version of the game, and had faced relatively few glitches for the duration of my playthrough. I get through Fazer Blast, walk up to the prize counter and... nothing is there. I cant leave, I cant go back, I cant get out. a GAME BREAKING glitch which made me have to start over.
    And then, in my second playthrough, I killed Monty, dealt with Music Man, and accidentally triggered Roxy's cutscene while I was inside Freddy. due to this, I wasnt teleported to her boss fight after the cutscene. I was able to walk around the pizzaplex, but I couldnt upgrade Freddy to be able to continue the game. and thus, I had to restart the ENTIRE GAME again.
    I finished the game after this, and recently played the Windows version for a second time. but WOW was that an experience.

  • @raynebowmo2223
    @raynebowmo2223 Год назад

    That matpat music man song is permanently burned into my brain

  • @josephchambers2000
    @josephchambers2000 2 года назад +1

    In my mind Gregory doesn't talk like his age because the reason he is homeless is that he ran away from abusive parents. Children who are treated like that don't ever sound like normal children. My dad never acted like a child when he was young because if he did then...well, I've had a much nicer upbringing then him, lets just put it that way.

  • @thecpmr6276
    @thecpmr6276 Год назад +1

    Before I watch this review, I just wanna say, I'm at 4:00am and...I still like this game. Have I run into bugs? Oh yeah. Have I had to reset 2 hours of progress? You know it. I still like this game through. It's not super scary, but I'm kinda a wimp, so I'm fine with that. I feel like this has a lot of love put into it, like a high quality fan game. I dunno. It's bad, but...I like it.

  • @majesticeagle6629
    @majesticeagle6629 2 года назад

    Exactly one hour, not a second more, not a second less, absolutely perfect

  • @thehuman2cs715
    @thehuman2cs715 2 года назад

    Afton coming back AGAIN is such a stab in the back to the story Scott has built up for all these years

  • @uhhYouTubeUser
    @uhhYouTubeUser Год назад +1

    Turns out Fnaf AR has a more major part of The storyline for SB 😦

    • @bomberman9296
      @bomberman9296 Год назад +1

      All there efforts to explain the lore was in a mobile game

  • @CottonArsonist
    @CottonArsonist 9 месяцев назад

    5:10
    IVE LITERALLY THOUGHT IT WAS THE SPLINKS MODEL SINCE I FIRST SAW IT

  • @gradiantz
    @gradiantz Год назад +1

    I think steelwool has good intentions, but I do think scott should have stayed by himself, or at least found a different company. All the games created by just scott (fnaf 1 - UCN) were amazing, i lived them. But even as a young 11 year old, when help wanted came out, I never liked it. Im glad scott went on to produce more games past ucn as I love this series and genuenely dont want it to end, but it wasnt done right and to bw honest in wish scott would say UCN is the end. Thats where the lore ended and to just forget all about help wanted and security breach.

  • @domvit2
    @domvit2 Год назад +1

    Im so pissed william came back fnaf 6 had a beautiful ending should have ended at 6 or 4

  • @crazydud3380
    @crazydud3380 27 дней назад

    "We don't talk about FNaF 4"
    Um . . . yes, we do.

  • @mailpaper7754
    @mailpaper7754 2 года назад

    The game has its ups and downs. While being a fun new way to see Fnaf, the game is way bigger than it needed to be. So much pointless stuff added just to make the game bigger, and let's not forget the huge number of damages it did to the storyline. William being back just because they can't make a new villain so just reuse the same dude, Vanny being the most useless and depressing character in the franchise. Vanny had so much buildup with Help Wanted and had so much opportunity and potential, and they threw her away for just surviving the glamrocks, and William (who wasn't even good in the game.)

  • @alexanderyt4610
    @alexanderyt4610 2 года назад

    I thought FNAF:SB would be the botw of fnaf, but it's just like the sticker star of the fnaf franchise.

  • @MadiLikesPie
    @MadiLikesPie 2 года назад

    i like that u played an 8-bit version of money money money, im drawing and it caught me off guard lol

  • @nathanielrodriguez1873
    @nathanielrodriguez1873 Год назад

    Vanessa would’ve been a more compelling protagonist. Either as battling a secret alter ego or someone trying to steal her identity

  • @batriam5921
    @batriam5921 2 года назад

    The camera and gun are probably the worst part of the game. They make the animatronics into absolute jokes so you have no reason to worry about them. Especially the gun. Take those away, update the AI so they actually chase you and check hiding spots and you would probably have a way scarier game. Also probably give some of the animatronics less goofy chase animations.

  • @CookieCookGames
    @CookieCookGames 2 года назад

    To be honest they should have just started their own cannon/Story sure have the same characters if you want but at least have it be a separate universe so as not to ruin fnaf 6’s ending which was perfect

  • @hauntedsunsets
    @hauntedsunsets 2 года назад

    the fact that I didn't know about the distraction mechanic until YOU mentioned it instead of the countless other security breach videos I've seen really speaks to how useless it is

    • @hauntedsunsets
      @hauntedsunsets 2 года назад +1

      @@astolfofansunny4047 oh yeah I didn't even register I knew that it was useful for sun/moon because it always seemed like it must be hyperspecific to those can towers and not. a mechanic throughout the whole game, it was the only time I ever saw it

  • @sunnie9754
    @sunnie9754 Год назад

    As messy as this game is I’m actually fine with the fact it kept getting delayed and I wish more companies would delay their games when they aren’t ready. Sure they may have been over ambitious but I would rather a game come out that clearly has a lot of love and passion put into it come out later than planned than a bit buggy mess rushed to please some people that will forget about it within a year. Reminds me of the whole No Man’s Sky debacle. They probably should have waited a while to announce the release date but with Scott stepping down from heading the franchise and the literal global pandemic that nobody could have seen coming I do think some fans were really demanding and would have complained no matter what the outcome was. If they delayed it longer it would take too long and if they didn’t…well we saw how that went.

  • @RunningOnAutopilot
    @RunningOnAutopilot 2 года назад +1

    These games really hate security guards

  • @barrybbenson2391
    @barrybbenson2391 2 года назад +1

    Will you make a video on the new release of plants versus zombies three it’s been out for quite a while and I would’ve expected a video by now but then again I heard that you can only play it if you Live in Australia or something like that

  • @xXYannuschXx
    @xXYannuschXx 2 года назад

    I still have the feeling, that originally the animatronics would have had FAR better AI and would pursue and hunt you better. The STAFF bots that keep you from just going through the level feel like an afterthought, because the animatronics dont free roam like they should and dont actually look for you.

  • @hatetheusername
    @hatetheusername Год назад +2

    this is a perfect example of why less is more.
    one of my pet peeves in any kind of media is dragging on certain characters or plot points.
    personally i hate how they keep bringing back william. there are SO many new concepts that could've been explored rather than go round and round with the same plot.
    enough with the traps. we dont need a burntrap, a scraptrap, a plushtrap and any other traps that will be added in later games. glitch trap is a pretty cool concept but they never even utilised it and there is virtually no character development.
    in past games, the lore isn't immediately obvious but gives enough info via the arcade games, phone guy, details on newspapers ect to piece everything together and from that, theorise with the community.
    security breach doesnt have that. nothing really makes sense and it doesnt even feel like a horror.
    i just hope if any more games are made, they'll listen to the communities criticism.
    also 80gb... thats ridiculous.

  • @Youarewhatyoueatsonic
    @Youarewhatyoueatsonic 6 месяцев назад

    50:38 kinda adding onto this, vannys trailer va was literally not told who she was voicing. She also apparently had “one page of voice lines” so take that as you will
    Anyways, I realy just can’t help but feel bad for steelwool. They obviously put so much passion into this game and that really shows in the first few trailers, especially considering how big the pizza plex used to be.

  • @sexybunnyxox
    @sexybunnyxox 2 года назад +1

    Every time you say 'steel wool' I think of the cop from Scott the woz

  • @AllergyPuppy
    @AllergyPuppy 2 года назад +3573

    My favorite ending is the one where Vanny, who is shown to be a human in a costume, is torn limb from limb in the robot disassembler with no particular acknowledgment the sheer gruesomeness of that. Honestly it’s hysterical

    • @chaosinc.382
      @chaosinc.382 2 года назад +81

      Thats hilarious

    • @genoob5843
      @genoob5843 2 года назад +485

      A human being just got amputated brutally by robots, funniest shit I have ever seen.

    • @chaosinc.382
      @chaosinc.382 2 года назад +83

      @@genoob5843 I kid you not Arbiter...

    • @mastergamerleafer
      @mastergamerleafer 2 года назад +70

      @@chaosinc.382 It was low key poggers

    • @lylelylecrocodile2538
      @lylelylecrocodile2538 2 года назад +33

      @@genoob5843 it's even funnier than big chungus! Good job steel wool for creating the funniest moment in all of history!

  • @leepicgamerbazinga5155
    @leepicgamerbazinga5155 2 года назад +8438

    It would’ve been cool if the animatronics would slowly become more emotionless and animalistic over the course of the game as they succumb to Glitchtrap’s control. It would also be nice if Glitchtrap was actually in the game.

    • @uhoh6706
      @uhoh6706 2 года назад +405

      I really hope they act like that in the DLC. Since the animatronics are essentially borderline sentient in this game, I hope they become animalistic since they’ve been stuck inside of the Pizzaplex for who knows how long

    • @h0lodm0966
      @h0lodm0966 2 года назад +232

      haha thatd be so cool to watch
      kinda like a rotting brain? like when someone has a really bad brain disease and slowly lose sight of themselves? it’s genuinely spooky concept, since the SB characters seem to be *sentient androids* now

    • @h0lodm0966
      @h0lodm0966 2 года назад +144

      @@uhoh6706 yeah! since they’re clearly not allowed to leave! and since AI always keeps on learning, and they LIVE in a place bustling with shitty people, that could flesh out characters like sun and roxy imho

    • @SSMp315
      @SSMp315 2 года назад +130

      The potential for the amount of psychological mindfucks that can come with the AI sentience is such a missed opportunity, Steelwool why

    • @hershelroswell
      @hershelroswell 2 года назад +40

      ​@@h0lodm0966 YEAH i was thinking thatd be sick as hell. kind of like prion disease but for artificial intelligence

  • @xXSamir44Xx
    @xXSamir44Xx 2 года назад +3652

    I actually really liked that the animatronics had personalities. Would have been cool if, I dunno, Freddy being all "Don't hurt my friends. I promise they're good people when they're not being mindcontrolled." thing ever came up again. Or, god forbid, he actually found out Gregory was "decommissioning" them and he got mad, if not outright turned on Gregory. You know, the random kid he has way less of a connection to than his fellow, seemingly sentient, animatronics.

    • @corvidaeae
      @corvidaeae 2 года назад +137

      Tbf Gregory decommissioning them was mostly in self-defense, and it's not like any of them actually died. Would've been pretty questionable if he turned on the child whose life is in danger for the crime of trying to stop the things from killing him.

    • @billcipher8645
      @billcipher8645 2 года назад +380

      @@corvidaeae well it wasn't exactly self defence. Intention matters. He wasn't trying to "kill" them to save himself, he wanted to "upgrade" Freddy, so pretty clearly, he basically wanted to harvest their organs..

    • @eochiiii
      @eochiiii 2 года назад +213

      Glad somebody else agrees! The idea of technology becoming so advanced that it becomes sentient has always been an interesting genre too me. It's just really cool and it kinda gives fnaf some life. Like genuinely can't stress enough how I'm tired of "dead kids souls are trapped and miserable" trope like it's a fun concept and it's nostalgic but used up a lot and the fans keep buying into it. Them having sentience with unique personalities could have really enhanced the horror element because the idea of robots becoming human on their own is something a person's mind can't just grasp and with them being corrupted with the virus in the game it just adds on to what could have been scarier.

    • @corvidaeae
      @corvidaeae 2 года назад +36

      @@billcipher8645 And he was trying to upgrade Freddy for the sake of not dying and/or stopping the evil possessing them, depending on the decommission.

    • @starsword1178
      @starsword1178 2 года назад +84

      Funny thing; Freddy has a bunch of lines in the files in TCRF where it seems like he was betrayed by gregory.

  • @rags-t-richards
    @rags-t-richards 2 года назад +3713

    Honestly, the idea of a FNAF game where you wander around a building, avoiding multiple animatronics and the serial killer who programmed them sounds like a ton of fun. The problem is they made the game way too big, and there's way too much stuff that feels unnecessary, while still leaving out so much that should have been included.

    • @derrickdaniels3955
      @derrickdaniels3955 2 года назад +164

      Good concept
      Poor execution
      Still love the game tho

    • @CreativelyJake
      @CreativelyJake 2 года назад +62

      god i miss the original story from the trailers..

    • @zemellion26
      @zemellion26 2 года назад +2

      It’s good for a Fnaf game

    • @wiktorzdolski9337
      @wiktorzdolski9337 2 года назад +24

      Yeah there should have been more gimmicky and scripted events like with DJ music man

    • @jraff2735
      @jraff2735 2 года назад

      I am the 666th up voter

  • @harmonysaolgra7978
    @harmonysaolgra7978 2 года назад +2016

    While we can hold steel wool accountable for a lot of what’s wrong with this game, I think a lot more people need to realize that Scott had a part in why this game is so messy. From interviews it’s very obvious that Scott kept adding and changing things, and it’s weird that people seem to ignore that he still has creative control for the franchise

    • @beesinnotredame594
      @beesinnotredame594 2 года назад +336

      This!!!! So many people forget this. And Sony was breathing down their necks, too. They honestly did the best they could given how people in higher positions treated them. I can’t imagine how stressed out the entire SW team was under given the deadlines and the constant changes.

    • @thegrapethief5514
      @thegrapethief5514 2 года назад +127

      @@beesinnotredame594 ironically, Sony breathing down their necks to get their timed exclusivity investment to pay off in time for the holiday season is setting up the Xbox release to have a much better launch than the game’s first release.

    • @liinnder
      @liinnder 2 года назад +30

      Many also forget that many changes were made after Scotts controversy still accountable

    • @robinnandtheprophett
      @robinnandtheprophett Год назад +2

      He retired from the franchise...

    • @Marcus-iz7vq
      @Marcus-iz7vq Год назад +86

      @@robinnandtheprophett after developing security breach so his retirement is irrelevant to the criticism at hand

  • @Saco_plastico
    @Saco_plastico 2 года назад +4611

    I never actually played this game, but in my opinion, this game could have been a lot better just following sister's location formula. Having five days, where at morning you could explore the mall, without any danger (solving mysteries with freddy idk), while at night, you survived something different every day, the game already has a lot of survive sessions (the endos, the moon, and the offices), everything was right there!
    Also, just let springtrap die, make a new killer, idk.

    • @boomboom6410
      @boomboom6410 2 года назад +304

      I totally agree that if Steel Wool and Scott went for quality over quantity here I think it could've been something special. Some people could argue that they had to go big or go home for this but that's not true at all, the fact that it would be 3D was enough to excite fans. I really feel the dev's overhyped a project and majorly underdelivered.

    • @hudsonthejojo2825
      @hudsonthejojo2825 2 года назад +154

      Honestly that first gameplay trailer definitely made it feel like Sister Location 2.0, which honestly would've been fine.
      I was hoping this would've been the game that made Afton truly shine as an antagonist while also being the last stand against him and finally beginning a new arc for the series. Hopefully the dlc can be something like that.

    • @embryjirak3426
      @embryjirak3426 2 года назад +58

      I personally think that instead springtrap they could’ve used one of the book antagonists. (Eleanor, Plushtrap, Fetch.. etc)

    • @hudsonthejojo2825
      @hudsonthejojo2825 2 года назад +50

      @@embryjirak3426 Funny enough, months ago back when Security Breach came out I was trying to think of my own rewrite of the game and it featured quite a few antagonists from the books.
      The ones I was thinking of were:
      Fetch
      The Plushtrap Chaser
      Fazgoo
      Sea Bonnies
      The overall idea I was going for is that a bunch of remnant/agony was seeping into the Mega Pizzaplex (with most of it being in the sewers) causing these various characters/objects to come alive.
      Both Fetch and the Plushtrap would be smaller yet faster enemies, the fazgoo wouldn't be cloning but would rather have a humanoid body and would sort of act as a mini boss, with you trying to lure it to it's death, and Sea Bonnies would've become mutated, getting larger while swimming in the sewers of the Pizzaplex.
      A bit insane I know, but I thought it would be cool.

    • @embryjirak3426
      @embryjirak3426 2 года назад +8

      @@hudsonthejojo2825 Cool ideas!

  • @spookydood5500
    @spookydood5500 2 года назад +1233

    Too many people miss the point on why the game is bad. The answer is actually really simple (coming from a game developer): Steel Wool created a massive FNaF themed sandbox world to run around in. The problem is, there was 0 thought put in on how the gameplay mechanics would relate to the larger world.
    The regular AAA game workflow usually involves creating the player character first, then blocking out levels based on the player’s mechanics, and THEN putting the final polish on the environments. Steel Wool did it backwards. They made a massive sandbox map, and then slapped on some incredibly basic mechanics.
    They included SOOOOO much, yet didn’t actually prototype any “level design”. They have meaningless objectives to drag you around the pizzeria. “Go to Bonnie Bowl to look for Monty’s whatever” is the only reason you ever actually enter Bonnie Bowl. They made the entire environment, and shoved Monty’s mix in there so that you can get there in the first place. Problem is, this results in an awful gameplay experience.
    On top of that, it was inexperience with a larger game of this size, broken AI, overall bad game design, and a complete lack of story that makes this game really bad. But I think, even with all of these problem, if the core gameplay experience was better nobody would really care.

    • @zemellion26
      @zemellion26 2 года назад +5

      Considering it was the first time they made a game like this, it was decent

    • @YaBoiGuzma
      @YaBoiGuzma 2 года назад +90

      @@zemellion26 Decent is a stretch. Average is more appropriate for a first attempt like this.

    • @zemellion26
      @zemellion26 2 года назад +8

      @@YaBoiGuzma I feel like it’s in a void in between that

    • @YaBoiGuzma
      @YaBoiGuzma 2 года назад +39

      @@zemellion26 Kinda. It isn't fully mediocre nor is it really decent. It's really just your average free roam family friendly horror game.

    • @zemellion26
      @zemellion26 2 года назад

      @@YaBoiGuzma I just liked the lore. Especially the lore you can find in the blob

  • @baconaterlover5399
    @baconaterlover5399 2 года назад +1552

    This game was way too big for steel wool to handle. Also everything involving running pizzeria simulator’s ending into the ground really rubs me the wrong way. I hope the dlc decides to delve more into new content than relying on previous stuff to create mystery.

    • @LowPolyPigeon
      @LowPolyPigeon 2 года назад +44

      Couldn't have said it better myself. Although I do have some hope for them moving forward, since the pre-release Dawko interview made me think that they do genuinely care about this franchise, but they let scope creep get the better of them and struggled with the story writing. If they had someone step up to a more strict directorial role who could get those two problems under control I think they've got a decent chance at fixing things going forward.

    • @baconaterlover5399
      @baconaterlover5399 2 года назад +25

      @@LowPolyPigeon yes I think the dlc is going to be decent. Security breach was their first real delve into making their own story and characters, and it’s definitely evident they wanted to create an enriching world (kinda botched that lol). A more short, tight knit experience is exactly what steel wool needs to focus on.

    • @ShamrockKing
      @ShamrockKing 2 года назад

      BAD PIGGIES THEME!!!!!!

    • @13thKingMu
      @13thKingMu Год назад +1

      @@callofthedragon6487 and it's matpat,he said Gregory is a secret animatronic which is why he doesn't show much emotion even though it's more Steel Wool have no time to make him as a character

    • @13thKingMu
      @13thKingMu Год назад

      @@callofthedragon6487 unless Scott confirm it i will watch,rn i'm not interested at game theory

  • @sonnyeclipse2227
    @sonnyeclipse2227 2 года назад +660

    I think that all of the characters having personalities could have worked very effectively, just like so many other elements, if it had been played right. Have a whole chapter at the game's start where you relive the past before things go horribly wrong and see/interact with the characters as they're meant to be seen by the public: with cheerful, lighthearted personality. Once things go awry thanks to Glitchtrap, you go to a new chapter, where you watch as the group deteriorates into a pack of horrible animatronic monsters that make little more than disturbing noises as they try and murder you!

    • @weirdbutokay4750
      @weirdbutokay4750 2 года назад +64

      My thoughts exactly, having them be fun & possibly even kind. Maybe the reason Roxy is so distraught isn't ego & corruption but maybe the corruption made her hurt somebody by accident due to corruption.
      Does the audience still like her after that?
      Why? How?
      She could be afraid of being decommissioned.
      Sticking with Roxy we know she can see through walls they could have played with that, maybe seeing something terrible & being gaslight or having data corrupted to make her unsure.
      They are all shown to have a fear of death/be decommissioned, which they get threatened with regularly.
      You could even have a scene where Freddy sees them capture you, chomping & clawing at you and THATS why he doesn't freak out when he finds out you're killing them. Still sad but he *saw* them try to kill you.
      Theres allot of potential, that they just dropped.
      But it's the core issue of the game.
      Story telling 101
      If you're going to include something you should use it to its full list of potential.
      And they don't

    • @Chill-n2c
      @Chill-n2c 2 года назад +11

      Eh sister location did personality so much better in my opinion having nice robots while interesting doesn't help the fear I'm looking for sister location had personality but was still terrifying circus baby: Manipulative, Ballora:motherly like, Funtime Freddy: Psychotic, and Funtime foxy: attention lover to me a overly nice character like glamrock Freddy takes the fear part away from the game

    • @birdflox1337
      @birdflox1337 Год назад +1

      Where's the fear in that though, is the player supposed to be upset that the robots aren't cheerful anymore? They're just robots, they don't have an actual personality, it's not scary to see them 'lose themselves' or anything. And animatronics that kill because they've been hacked isn't particularly scary either, no longer are the suits inhabited by anguished souls who are just as scared as you are, now they're just evil because they've been programmed to be.

    • @SCP-469
      @SCP-469 Год назад

      Fuckin, whose idea was that, in universe

  • @DONKFORTRESS6956
    @DONKFORTRESS6956 2 года назад +286

    25:48 actually a really cool attention to detail that monty does a death roll during his jumpscare, as alligators and crocodiles actually perform the same act to kill prey

    • @whyle5318
      @whyle5318 Год назад +62

      Maybe if they put that same attention to detail into the game, we wouldn't be here, talking about it right now.

    • @Hypnotichypno
      @Hypnotichypno Год назад

      @@whyle5318it’s good

  • @shadow_shine3578
    @shadow_shine3578 2 года назад +476

    Seeing spiff growing makes me happy. His clips are actually appearing in other videos now!

    • @mfkrwill
      @mfkrwill 2 года назад +47

      Spiff's stuff is great. quickly becoming a go to channel for me

    • @shadow_shine3578
      @shadow_shine3578 2 года назад +10

      @@mfkrwill same!

    • @lauralulu4444
      @lauralulu4444 2 года назад +3

      same! made me so happy to see his clips in this! :D love spiff's channel!

    • @tiakinamai
      @tiakinamai 2 года назад +2

      fr, good to see him getting recognised

    • @Kateykat
      @Kateykat Год назад +4

      lets get this comment to 420 likes

  • @treena9930
    @treena9930 2 года назад +401

    What makes the ending so frustrating is that they had the perfect opportunity to start over. FNAF in game universe was a bunch of Indie developed games about the rumors of what happened with Fredbears pizza. Then Glitchtrap proves that some of it may be true.
    Instead of using this as an advantage to pick what worked from the old lore, and toss out the confusing or dumb stuff. While at the same time reintroducing it to a new audience.
    While also adding a new mystery for old fans.
    They pussy out and say "JK it's all true" here's grandpa
    They had to ruin the story for old and new fans.
    At least they TikTok scene this game had was unhinged fun.

    • @bluecayser1498
      @bluecayser1498 2 года назад +64

      Bringing afton back again is single-handedly the biggest fuck you a game studio has ever given its audience.

    • @felisazure1820
      @felisazure1820 Год назад +11

      This is what I thought too, and then, instead, it just jumbled the lore more and it was so frustrating.

    • @eliizakarate7861
      @eliizakarate7861 11 месяцев назад

      Heres grandpa

  • @Chronically_Bored
    @Chronically_Bored 2 года назад +92

    Seeing the original art makes me think maybe not only was vanessa supposed to be the main character, gregory was more alike to a mc-guffin than anything. gregory was the kid who vanessa has to protect by watching him through cameras (hey, a use for them!) and guiding him through the game. Vanessa would be fighting against animatronics, time, and the general stupidity of an 8 year old kid all while being inable to actually physically get to him to protect him. _that_ would've had stakes. Protecting a clueless 8 year old kid while you yourself is powerless to stop him if he goes astray? _that_ would've been tense. _that_ would've had the feeling of powerlessness come back. You're _technically_ not powerless, with master control over the building, but the kid is, and only has you to protect him, and you can't get to him without losing sight of him and even a few minutes of having your back turned is enough to find a corpse where the boy last was. I kinda wanna play _that_ game. That feeling of powerlessness as you can do nothing but watch as an 8 year old fights for his life without even fully knowing what he's fighting against. That sounds scary.