@@gagejohnathan9641 The Assault rifle looks funky even in Powerarmor? Like all Fallout 4 guns. I feel like it's very stupid to model your guns to fit one certain armor type.
@@steven.2602 Honestly, the VSS is a great choice for the setting your character is in, in a story sense, out exploring with the risk of dangerous animals or pirates. Compact and light for what it is (since you'll be spending more time carrying than using it), integrally suppressed with subsonic ammo to not attract too much attention (always useful as an explorer), a scope and enough range for enough long range precision as you'd actually need, and full auto just in case you really need it.
@@BleedingUranium this all makes sense on paper except for the fact that the VSS is a unicorn gun that is only made in limited numbers for spetsnaz/FSB units It would make more sense to me to see something in like .50 beowulf or .458 socom, even those calibers are rather niche but are actually accessible to the average buyer and are in a way better position to be an "old hunting rifle" than the VSS
@@BleedingUranium They probably should've picked some Tikka or a Remington 700. The VSS is just a unicorn gun, the likelyhood of it still being around is slim to say the least, there's extremely few as of today already
the drum beat sucks, only reason is that the reload animation is stupid slow, like ready the gun already! quit effing around after you rack it, it adds too much time after
@@kureikonBethesda doesnt understand how caseless shells work. This gun is firing out the propellant with the bullet when said propellant should have disintegrated
1911 is a staple in every video game. Never get enough of seeing that Gun. All in all.. the gun designs are pretty dope and sound alright. Starfield came thru for gun lovers.
@@brandonnitro4029 True. The Varuun Starshield pistol reminds me of Johnny Silverhand’s pistol from Cyberpunk 2077. Hopefully I get a chance to play Starfield because it sounds fun.
just noticing that the drum beat uses the HL1 pistol reload sfx, honestly I'm convinced they used half of these older sounds just for fun rather than more fitting sounds
Models and designs are nice Novablast and Va'ruun to be exact, have the best " Futuristic " look, while the others are like cyberpunk, nonetheless, the animations and sounds are a bit of a hit or miss, overall, this is good for a Bethesda game
Yea starfield was suppose to be an "oh shit" moment for star citizen, and then people realized it's just fallout 4 in space. Kinda sad too, now it means i'll be playing the released game from the grave LOL
Reminds me of reload animations in the likes of Far Cry 3. They don't try to look "cool" but practical. It's like the gun operator is simply trying to put ammo back into the gun no nonsense
I don't give two fucks what any hater says, Starfield's aesthetics and gunplay are downright beautiful. Gives me Halo Reach or Destiny vibes. It even has a little Cyberpunk mixed in. 11/10
0:15 Is it just me who thinks he is using the wrong animation? It seems to me that the actual magazine is on top of the weapon and not where he is actually loading.
It seems like they're sampling the sound that the hl1 glock used. It's quiet, but really noticable (Best heard at 2:41) Also, these animations are really basic for a AAA game, but at least the sound design is pretty good.
@@hypno17They don't mean that literally bro. He means tactical as in partial reloads; you don't need to charge the weapon if you never emptied it dry. Tactical reload will have to be ported over to starfield now from fallout 4...all because of laziness
A lot of the animations are bad. The slide (or sci-fi equivalent) on pistols needless lock or open when reloading, even with half a mag. Then they need to be manipulated by the non-firing hand. Most modern firearms, even cheap civilian ones can be reloaded without taking sights off target. Go check out Keanu training video for John Wick for a great example.
I love their customization with the weapons, but the reload rly reminds me of Fallout 4 which by todays standard is awful imo with no Tac Reload and it feels so slow and clunky. well at least they did have accurate shotgun reload whereas Fallout 4 just doesnt care and just reload 2 shell and magically spawn the rest into the barrel
@@redactedgamersgd1788 i mean not particularly. It can be slow and snappy like "Ready or Not" for example. Its just i think that the reload animation lacks "determination" imo. Look at the AK Variant in this video for example, its feels stretched out and long
@@dabbingraccoons6416You "need that" because it's how guns work irl. You're basically saying, "why do we need attention to detail" and also "why do we need immersive features"...
@@JHardy19 I know why you need it I though tac reloads are just fast cool reloads. I know how a gun works I just didn’t know what a tac reload is. Also just play the game like you would in real life and you have no problem. Use the full magazine. No sane soldier would reload mid combat after firing 8 bullets from a 50 round mag
@@dabbingraccoons6416 I fire 90% of my magazine, then reload it. Reloading it like it's dry is immersion breaking at that point, lol. I don't think me not playing it like it's real life is the problem; it's the game itself. It's why I always download tactical reload for fallout 4 when I play that, it makes such a small yet big difference!
Still no partial reloads, bruh. Gonna have to download tactical reload again for starfield all because Bethesda is lazy. Definitely an improvement animation-wise though from previous titles.
I've fun to nitpicky really, but the real awful result is random ppl criticism that was Insensitive to say... although pointed out truth... What do you expect after they done criticism?
@@snygaming99 pretty much expected to be everything right?, well that much I can say. If you find the Insensitive or awful thing In these comment section, your move You know what to do.
Compared to other bethesda games, these are absolutely superb, compared to most, even mid-realistic FPS games, these are super meh, still just one single animation for both empty and full chamber? in 2023? god the hackyness of these people...
Disappointed by how underwhelming and relaxed some of the reloads are. If they're not going to do tac reloads, at least give the weapons some damn crunch like the 10mm from FO4, instead of sounding like Nerf guns.
@@IdkWhatToPutHere145Nothing is wrong with them. It’s just that modern warfare 2019 gave people terminal brainrot and now any reload animation that isn’t tacticool is bad in their eyes.
@@IdkWhatToPutHere145 player charges the weapon (racks the slide, pulls/drops the bolt, pumps the action, etc) on every reload regardless of wether the chamber is empty or not. Realistically, the weapon only needs to be charged if you fully empty the weapon of all rounds when firing as you will need to load another round in the chamber to resume firing. If you reload from a partially empty mag, there would still be a round in the chamber and you would simply only need to load another mag then continue firing. Exceptions do apply but it's generally only for revolvers or the really exotic stuff like the laser and plasma weaponry.
@@goochencore4128 9 Melee weapons 15 pistols, only 1 of which is a old earth gun, when there could have been several old earth pistols 12 rifles only 2 of which are old earth themed, should have included more 7 shotguns only 1 of which is themed after old earth There should have been a whole a category of old earth weapons, instead there's 4 old earth themed weapons total Theres no reason to just not include more weapons
I mean they couldn't even add certain weapons like repeaters and pump shotguns because the engine doesn't allow different reload animations based on how much ammo is left in the gun. If they added a pump shotgun and you fired one round and reloaded the animation would still be your character reloading all the shells as if they emptied the shotgun. It's actually really funny and pathetic that they're using an engine in 2023 that is entirely incapable of dynamic animations. Every single animation has to be indentical every time. So they have to limit weapon variety strictly to mag fed or single shot weapons so you don't notice the logical inconsistencies in the animations.
Even Bethesda understands that John Moses Brownings designs will never be outdated.
Took them long enough though they were gonna make an accurate assault rifle for F04 but decided on that terrible final model instead
@@BigSmigglesAgain, they wanted something that didn't look silly in the new power armor hands.
@@gagejohnathan9641 The Assault rifle looks funky even in Powerarmor? Like all Fallout 4 guns. I feel like it's very stupid to model your guns to fit one certain armor type.
Well the empty reload animation is wrong though, it should be locked back to the rear when it was empty ..
@@gagejohnathan9641 The BAR?
Even 400 years later, the 1911 is still effective
Best designed pistol
It still rocks, second only to the Beretta
@@Raoulelcuervo Won us I don't know how many world wars in Starfield
drum beat sucks, takes to long putting hand back on afterwards
It was effective for 1911 years. Can't see why not 400 more
1911 , Ithaca, VSS and AK : im getting too old for this shit
They are like: please let me die.
Humanity: Hehe AK go ratatata
>vss
>hunting rifle
bro what were they hunting?
@@steven.2602 Honestly, the VSS is a great choice for the setting your character is in, in a story sense, out exploring with the risk of dangerous animals or pirates. Compact and light for what it is (since you'll be spending more time carrying than using it), integrally suppressed with subsonic ammo to not attract too much attention (always useful as an explorer), a scope and enough range for enough long range precision as you'd actually need, and full auto just in case you really need it.
@@BleedingUranium this all makes sense on paper except for the fact that the VSS is a unicorn gun that is only made in limited numbers for spetsnaz/FSB units
It would make more sense to me to see something in like .50 beowulf or .458 socom, even those calibers are rather niche but are actually accessible to the average buyer and are in a way better position to be an "old hunting rifle" than the VSS
@@BleedingUranium They probably should've picked some Tikka or a Remington 700. The VSS is just a unicorn gun, the likelyhood of it still being around is slim to say the least, there's extremely few as of today already
I gotta admit, the weapon designs are insanely creative. The Beowulf, Shotty, and AA-99 alone are some of my favorite of them.
the drum beat sucks, only reason is that the reload animation is stupid slow, like ready the gun already! quit effing around after you rack it, it adds too much time after
Futuristic guns with wood furniture will always be my favorite, can't wait to play around with the Lawgiver and Tombstone
The double barrel coachman uses all the bullet
That is 66% more bullet per bullet
Coachman used caseless shells in game so technically 33% less bullet per bullet
Cave Johnson approves.
@@kureikon isn't the advantage of caseless ammo being that you can have a bigger/more charge (aka gunpowder)?
@@kureikonBethesda doesnt understand how caseless shells work. This gun is firing out the propellant with the bullet when said propellant should have disintegrated
1911 is a staple in every video game. Never get enough of seeing that Gun. All in all.. the gun designs are pretty dope and sound alright. Starfield came thru for gun lovers.
The weapon designs remind me of Cyberpunk 2077, and the sounds are also pretty good.
I was thinking the same thing. The reloads aren't as punchy and crisp as cyberpunk but the weapon design is very similar
@@brandonnitro4029 True. The Varuun Starshield pistol reminds me of Johnny Silverhand’s pistol from Cyberpunk 2077. Hopefully I get a chance to play Starfield because it sounds fun.
especially the Grendel
More like infinite warfare
CP2077's guns have better designs hands down, at least most of them look like they could actually work
just noticing that the drum beat uses the HL1 pistol reload sfx, honestly I'm convinced they used half of these older sounds just for fun rather than more fitting sounds
Stock sound effect
Please google what a stock sound effect is
They did it! Bethesda made Okay gun animations
*alright
That ak and dragunov tho 🤮
@@lexus8018 Dragunov?
Wouldn’t say so if they can only make empty reload animations
The M1911's slide wasn't even locked back tho 💀
@lexus8018 though it was a VSS but whatever
Models and designs are nice
Novablast and Va'ruun to be exact, have the best " Futuristic " look, while the others are like cyberpunk, nonetheless, the animations and sounds are a bit of a hit or miss, overall, this is good for a Bethesda game
2:22 You mean to tell me that that CHUNKY ass bolt only makes a tiny little "ting" sound when it's dropped?
Yea starfield was suppose to be an "oh shit" moment for star citizen, and then people realized it's just fallout 4 in space. Kinda sad too, now it means i'll be playing the released game from the grave LOL
If you were expecting anything other than fallout 4 in space you're a fool@@murdermeoninterchange
@@midknightranger71 Tbh, i was never gonna pick up the game. But hey, at least they avoided a CP77 style launch
Probably well oiled, you'd be suprised how quiet the bolt of a gun can be when it's nice and lubed up
Theres just not enough weight to the animations. They are certainly FAR better than what they have done in the past, though.
Reminds me of reload animations in the likes of Far Cry 3. They don't try to look "cool" but practical. It's like the gun operator is simply trying to put ammo back into the gun no nonsense
If I remember correctly, the Coachman uses cassless rounds, so it's OK to have no cass when reloading.
The double barrel uses caseless ammo, would be weird if there was a shell left behind
No it doesn't it's a glitch, when it was present on E3 it showed the same shotgun and it has shells coming out the 2 barrels.
@@ioanmihaipopescu9071 It literally says it uses caseless ammo in the description for the weapon lmao
well, the coach shotgun uses caseless shells, so in that context it would be normal that the shells are gone after shoot
Having a VSS Vintorez in a far future sci-fi game is pretty fucking based ngl
The weapon variety is already impressive im excited to give these a whirl when the game properly comes out
The slide doesn't need to be locked back. Don't forget, it's a revolver!
these are the smoothest bethesda animations ive seen in a while lol
2:52 i think its because Coachman use caseless shell???
Yes the coachman uses a case less shell
I don't give two fucks what any hater says, Starfield's aesthetics and gunplay are downright beautiful. Gives me Halo Reach or Destiny vibes. It even has a little Cyberpunk mixed in. 11/10
“why yes, i use a vss vintorez for hunting”
Holy crap those weapon designs are beautiful
And cursed
Its kinda weird how the VSS Vintorez is in here despite it being one of the rarest rifles one could obtain
cool 💯💯
i remember when bethesda guns looked like they were animated by a skyrim modder
they've come such a long way
definitely an improvement since Fallout 4.
the animations are 100000 times better than fallout 4
The Novablast Disrupter is exactly how I am imagining myself holding a Wii remote as a kid
Reload animations are so good!!
Somewhat against my will, I like the Razorback’s animation lol
I like how the… “chambers” (?) do that little aligning thing.
So are we just gonna forget about the shotgun?
Flicking the cylinder is not recommended as it could damage the crane.
Starfield: What crane?
@@Nsodnoajdjkslvrrrraaaaaaowww
You hear that Emmanuel? That's the joke going right over your head
A break from all the Modern Warfare animations now seen in most games
That’s not exactly a good thing for me personally.
@@Nineteen1900Hundredtbh I agree, modders will add em as well as inspects tho hopefully
@@Nineteen1900Hundred Dude it's a breath of fresh air not to see ultra tactical reloads in a video game. Go play COD or Tarkov for that
I can already smell Jonathan Ferguson coming
And is no tactical reload ...
So what not every game needs it
@@udamthewaster9454Because it’s lazy not having one for the weapons that need one?
@@nmeister007 no weapon needs one. besides, a tac reload is just an empty reload without pulling anything
@@nmeister007But guess what? The only weapon that needs one is the Coachman, _and it has one._
@@thenoteworthy1298Lol what? The AS Val and M1911 definitely needed a tac reload. Immersion ruined
weapons are cool, but why some of the are wooden? most planets don't even have trees.
If you said this footage was taken from a 2010 game i would have believed it
I thought you couldn't come up with something worse than Borderlands 3. I was wrong.
not the worst designed guns compared to fallout, i'll even give credit for the ammo counters
My favorite guns are the razorback, old assault rifle, & pacifier
When I saw the 1911, I could not help but yell 2 WORLD WARS
I feel like a first person shooter from 2024 should have animations that are BETTER than games from 2007, not worse.
Ooooo I like these
although some designs are awful and some animations are jank, I'm pretty happy with everything else
0:15 Is it just me who thinks he is using the wrong animation? It seems to me that the actual magazine is on top of the weapon and not where he is actually loading.
That’s a radiator/heat pipe system
1:27 is that a devil may cry reference (the name)
these animations are pretty mediocre but leagues better than the ones we got in fallout 4 which isnt saying much
It seems like they're sampling the sound that the hl1 glock used. It's quiet, but really noticable (Best heard at 2:41)
Also, these animations are really basic for a AAA game, but at least the sound design is pretty good.
Only empty reload animations?
a regular 1911 in starfield? as god intended
Still no tac reloads eh? Damn bethesda.
Good. No offense but tactical reloads get old.
@@hypno17They don't mean that literally bro. He means tactical as in partial reloads; you don't need to charge the weapon if you never emptied it dry. Tactical reload will have to be ported over to starfield now from fallout 4...all because of laziness
Engine limitation. Never seen a modder add it either.
@@hypno17 not tac. I mean reloads when a weapon isn’t empty. It feels lazy.
@@Zack-vi7is *Tactical Reload framework from Fallout 4 wants to speak to you*
Good lord I didn’t think Bethesda could possibly make guns that look and sound worse than Fallout 4.
A lot of the animations are bad. The slide (or sci-fi equivalent) on pistols needless lock or open when reloading, even with half a mag. Then they need to be manipulated by the non-firing hand.
Most modern firearms, even cheap civilian ones can be reloaded without taking sights off target. Go check out Keanu training video for John Wick for a great example.
Another worthless sheep screaming while everyone else is trying to enjoy a good game...
The weapons designs are awesome, much better than FO4
Did equinox sound a little reused from laser rifle from fallout 4?
Yes it is
I love their customization with the weapons, but the reload rly reminds me of Fallout 4 which by todays standard is awful imo with no Tac Reload and it feels so slow and clunky. well at least they did have accurate shotgun reload whereas Fallout 4 just doesnt care and just reload 2 shell and magically spawn the rest into the barrel
would you like it if the animation is just a copy and padtr style like MW19? yet again after many games doing it
Well the anims are a bit better i think compare the starfield pistols with the 10 mm for example
@@redactedgamersgd1788 i mean not particularly. It can be slow and snappy like "Ready or Not" for example. Its just i think that the reload animation lacks "determination" imo. Look at the AK Variant in this video for example, its feels stretched out and long
Personally I want it to be more... "Flashy" Like the Peacekeeper from BF1@@redactedgamersgd1788
The only thing that bugs with me with fallout reloads is weapons being left handed
Aside from that it's fine. Not every game needs Mw2019 reloads
For Bethesda. This look pretty good
Animations arent perfect, but it sure is better than F04
The combatech weapons remind me of Keltek. Because they like those weird as shit weapons don't look like they work, but actually do.
They definitely did a better job with the animations and weapons design here
Strange they didn't include an AR
The game was meh, but the weapons were good.
ALL HAIL THE M1911, AKM, AND VSS!
Dont forget the Ithaca
100 then, 100 more. And probably forever.
No tac reload?
Why would you need that
@@dabbingraccoons6416 it's just a normal detail to show you ain't wasting ammunition
@@dabbingraccoons6416You "need that" because it's how guns work irl. You're basically saying, "why do we need attention to detail" and also "why do we need immersive features"...
@@JHardy19 I know why you need it I though tac reloads are just fast cool reloads. I know how a gun works I just didn’t know what a tac reload is. Also just play the game like you would in real life and you have no problem. Use the full magazine. No sane soldier would reload mid combat after firing 8 bullets from a 50 round mag
@@dabbingraccoons6416 I fire 90% of my magazine, then reload it. Reloading it like it's dry is immersion breaking at that point, lol. I don't think me not playing it like it's real life is the problem; it's the game itself. It's why I always download tactical reload for fallout 4 when I play that, it makes such a small yet big difference!
Kore Kinetics guns are my favorite.
Ah yes, M1911, AK-47, MP-133 and VSS Vintorez, the flagship designes of space age guns
Well these are relics that are usually sold to the private collectors.
its not ak-47, its AKM
@@rlandjnes3601 same gun different receivers.
AS VAL
"Hunting Rifle"
Bethesda DID NOT just call an assault rifle used by the likes of VDV that 💀
too many reuses hand animations and since modders gave up on this game i don't expect it to be better.
Why does the character shoulder some left handed weapons on their right shoulder?
These look nice but am I the only one that thinks the weapons look kinda short?
Lets just hope for Fallout 5 they fix the handmade rifle for good
Still no partial reloads, bruh. Gonna have to download tactical reload again for starfield all because Bethesda is lazy. Definitely an improvement animation-wise though from previous titles.
Am I wrong or do some of the weapons have names of Beowulf's epic poem? Correct me if I am wrong
better then redfall thats for sure
1:57
So dry
Ngl, the animations feel like they belong in a game from 2013.
Don't insult games from 2013 like that. This shit doesn't even compete with higher end games from 2007.
I can't wait for the 'low-effort' comment section from what they've done to you
I've fun to nitpicky really, but the real awful result is random ppl criticism that was Insensitive to say... although pointed out truth...
What do you expect after they done criticism?
ah yes, the people that always says "low effort"
this content is pretty fire ngl tho
@@snygaming99 pretty much expected to be everything right?, well that much I can say.
If you find the Insensitive or awful thing
In these comment section, your move
You know what to do.
@@epj0211 Then Why are you bother?
Only empty reloads seems pretty low effort
So is there any empty mag reloads or is it just one reload animations for all the guns (aside from extended mags)
Tactical reloads?
Will you actually be able to put a damn stock on the AK??
Outdated old school reload
upside down ak rivets???
If you show me this while saying this is call of duty infinite warfare
I will believe You
Woh I get more municion?
Wow, some of these reloads are pretty good, it almost doesn't feel like a bethesd... 1:34 *oh*
its unused…
it's a cut weapon. only available through cheats
People complaining about "realism" in Starfield are kinda special.
Nobody is complaining about realism in Starfield. Where are you getting that impression from?
Compared to other bethesda games, these are absolutely superb, compared to most, even mid-realistic FPS games, these are super meh, still just one single animation for both empty and full chamber? in 2023? god the hackyness of these people...
Disappointed by how underwhelming and relaxed some of the reloads are. If they're not going to do tac reloads, at least give the weapons some damn crunch like the 10mm from FO4, instead of sounding like Nerf guns.
Th-The gun animations aren’t ass?!
VSS issued to special forces being called hunting rifle, yeah yeah, fuck me i guess
Is the 1911 a mod I’ve only seen a few people with it
No it’s just only obtainable through a trait and is extremely rare
@@dabbingraccoons6416 ahhh thank you for the input i asked like three people that same question and they couldn’t give me a straight answer
Vss animation ❤❤
No joke bought the game as soon as I saw the 1911 😩🫡
i mean its alright like
Sad its 2023 and they still dont know how to give us proper reload animations.
What's not proper about these animations? Please enlighten me
@@IdkWhatToPutHere145Nothing is wrong with them. It’s just that modern warfare 2019 gave people terminal brainrot and now any reload animation that isn’t tacticool is bad in their eyes.
@@Brapgod lol
@@Brapgodthe reloads look like something out of a 2016 game
@@IdkWhatToPutHere145 player charges the weapon (racks the slide, pulls/drops the bolt, pumps the action, etc) on every reload regardless of wether the chamber is empty or not. Realistically, the weapon only needs to be charged if you fully empty the weapon of all rounds when firing as you will need to load another round in the chamber to resume firing. If you reload from a partially empty mag, there would still be a round in the chamber and you would simply only need to load another mag then continue firing. Exceptions do apply but it's generally only for revolvers or the really exotic stuff like the laser and plasma weaponry.
Still not that good for a 2023 game but hey at least they look miles better than FO4
the weapons looks straight out of bo3
So I guess ergonomics isn’t a thing in the future 😅
When the guns are better then the worlds
for a game that took like, 10 years to make they really skimped out on the weapon variety, what a shame
How so
@@goochencore4128
9 Melee weapons
15 pistols, only 1 of which is a old earth gun, when there could have been several old earth pistols
12 rifles only 2 of which are old earth themed, should have included more
7 shotguns only 1 of which is themed after old earth
There should have been a whole a category of old earth weapons, instead there's 4 old earth themed weapons total
Theres no reason to just not include more weapons
@Alolan.Vulpix.Getting.Railed I mean this is a sci fi game, I'm fine with not having that much modern guns
I mean they couldn't even add certain weapons like repeaters and pump shotguns because the engine doesn't allow different reload animations based on how much ammo is left in the gun. If they added a pump shotgun and you fired one round and reloaded the animation would still be your character reloading all the shells as if they emptied the shotgun. It's actually really funny and pathetic that they're using an engine in 2023 that is entirely incapable of dynamic animations. Every single animation has to be indentical every time. So they have to limit weapon variety strictly to mag fed or single shot weapons so you don't notice the logical inconsistencies in the animations.
How do you know it took 10 years?
Where is that stated?
With Cyberpunk 2077 these reloads are disappointing as hell
...Well no heavy weapons like minigun or rocketlauncher... sad
There is a minigun and a rocket launcher.