I was so excited to see an AK in this game lol I knew it was in the game as soon as I went to an ammo vendor and saw the 7.62x39 cartridge for sale I was like "yay there's AKs in this game!" 😂 (I hadn't bought one yet)
It’s a good gun . It is hard to break, it is precise , it has enough power to penetrate or at least break few ribs of the target(if there is some very good protection) . And it’s cheap to produce. Which is the biggest selling point. The only thing that is worse about modern AK models : the barrel used to be milled from the solid blanks of steel, and not stamped like now . Which made it more accurate and endure more shots. I still regret that I didn’t buy one when I had a chance, price then was less then 700$. Which is good for this gun , made back in USSR.
From what I've gathered : people left the earth before 2200 by that time vintorez might have gone obsolete and surplus off as hunting rifle other than that idk
If you have the kids stuff perk and go back to the lodge after talking with your parents after meeting them, they will appear in the lodge and give you "Sir Livingstone's Pistol" which is a 1911
@@bandbm5599 Based on the fact that it uses 7.62x39 and based on the ridges on the top cover, it's an AKM or some derivative. Still, at heart it's still the good ol AK platform. Just a shame the one shown doesn't have a stock.
@@bandbm5599 I am well aware, however the AK47 does not have the ridged top cover, the AKM does and is also chambered in 7.62x39, hence why I mentioned it.
Honestly the sounds are actually pretty neat. Not the most ground breaking sounds out there but they are definitely satisfying enough to play with. I like how most of the guns dont actually sound the same and have an almost unique kick in their own respective manner.
@@grph1t3zUniqueness and the satisfaction. Being iconic. For this scenario, it’s optional. The guns are already satisfying and got their own personality, tho. Which is good and, to me, should be standard for out of this time type stuff. Reach for the stars type moment. Star Wars, Jurassic Park, Blade Runner, even things like Godzilla’s roar etc. are pretty groundbreaking with their sounds. Something we never really heard before, pops out you. Leaves a trace of it in the back of your head. But again, optional! Also love that the Regulator in the game is reminiscent to Blade Runner, even got the kickback, power, and sound of HUMPH to it like the movie! Razorback and Regulator are my 2 main
Whats with people being so obsessed with weapon animations, i mean ye they are pretty cool but nowadays the only thing they go for is realism im sick of it. Like bro just give us a reload animation that works dont need to put like 80% of your entire budget into fucking animations, unrealistic reload animations have their charm and they stick out more out of all these games trying to be realistic with their reload animations
I think the reload look sick and match the genre. It may not deliver something like cod or insurgency, but the reload is really bearable (or IMO really good and a step up) compare to 4&76.
@@kek621k Its something you see thousands of times, personally id like it to be high quality. It doesn't have to copy COD or something to be good, its just has to be good and not look like an intern did it.
For a Bethesda game, this is actually a fairly impressive arsenal. The animations leave something to be desired however, They are serviceable but basic.
Everyone always points out the reload animation. Like, i honestly don't care about them anymore. Sure, realistic-style animations are the standard nowadays but they're only there to make me go "wow" and feel immersed. I play games for their functioning gameplay first. The visual aspects comes second.
Just gotta say, I enjoy the content you make! I really enjoy weaponry [especially in video games] so it's nice to have someone who dedicates their time to show off ALL of the weapons in a video game! keep doin you, love the content!
Fallout 4 had rocket powered hammers, crazy modified baseball bats, wrenches, electric stun batons, swords, a real battle axe, a spear. All starfield has to offer are knifes, weeb knifes and some smol axe. Not a single blunt or two handed option. They didn't even add a katana, despite clearly going with the basement dweller weeb theme.
@@robertwildschwein7207 some European style swords, knives, maces, war hammers, clubs or batons and tactical breaching hammers, as well as a fireman's axe would be great additions.
@@Daxer2009I agree. Some guns could use some better sounds, but I think it's a tad bit better than the sounds in Fallout 4. Though what guns do you like from this game?
I’m actually kinda impressed with these, given Bethesda’s track record with weapon animations. Maybe they’ll figure out tactical reloads by the time Fallout 5 releases.
@@disastrous_ad8686 They're not bad not great either... They're just mid, the bare minimum. Like I said lowered standards make these look amazing to your eyes.
Animations aside (which I like), the way the pistols are positioned on screen, it's quite visually appealing. They remind me of the way they are held in Halo 3 and Reach, there it actually feels like you're aiming it *down* the range as opposed to aiming from the hip and up towards the center.
I don't. I didn't wanna see that trash in the game after having the handmade for 2 games, someone really loves Russia in that studio and it's fucking annoying.
@@skeeter3969they're just cool guns dude, there isn't that much to it. Hell the AK is the most produced firearm ever so it makes sense that they would want to include it
@@skeeter3969 The AK is the most produced firearm in the world, ofc they're going to use it as its base for an old world era weapon. Hell for example Armored Core got an AK like weapon at the start of the game i don't see you complaining about it
Was really odd how it wasn't included in the vid but you get a special 1911 pistol used by Livingston if you took the perk in which your parents are alive. Right after visiting them and telling them about the constellation gig you got and stopping by the lodge they'll actually be there to visit the place and your dad gives it to you as a gift from him and his dean friend that worked to restore the piece to functioning condition after it sat catching dust in a display case. At first I was honestly expecting an old school revolver or something with how they were describing it but I was gleefully smiling when they handed a fully modified 1911 with an extended mag. However I will say good luck finding ammo for it though, it's a pain in the ass and have no idea where to start looking.
@@MrPojopojo Yeah I barely got to Akila city recently and saw the two vendors over there selling it since I've been preoccupied with the other quests around the well and atlas. Atlas has a vendor too that I bought some of the rounds off of.
you also get a more modern version of the 1911 from the colonists on the earth ship that is it's own gun completely but he forgot that one too, and the magshot pistol
After playing with most of these they are cool for a Bethesda game. Sound could be improved but I feel like the reload animations are really good and they feel impactful when you shoot.
The guns look nice. Has a Cyberpunk 2077 / Battlefield 1 vibe about them especially the Microgun and shotguns... wonder if Bethesda hired any animators involved in either of those. Audio could be better and variable animations would always be welcomed - we spend so much of the game time look at the guns and reloading them.
@@jameswasdin654Since they primarily got ID Software (DOOM 2016 and Eternal) to assist with the creation of Starfield's engine, it wouldn't be too much of a stretch to have a few of them lend a hand on the animations.
@lulubugs2752 Yeah, those ID guys are awesome. Except for that asshole Stratton guy for throwing Mick Gordon under the bus over Doom Eternal's OST controversy but it was later revealed that they gave Gordon little to no pay for his work but yet he still worked on it for the fans. Class act that Mick guy.
Wow. Never ever would have expected to see a Vintorez in this game. I will say this, I love me games with tons of guns, and boy Bethesda delivered on that front at least.
I love that they added in actual weapons we use today. Because just like we still have weapons from the 1800s it makes sense that weapons from today would still be around in 300 years. It’s a good bit of world building.
I'm actually really impressed with some of the gun and other mechanics in this game. Here's a few you may not know about: 1: You see casings eject out of guns like the M1911, and they can interact with physics objects. I shot a bunch, and they knock glasses and stuff over on tables or can land in the dishes. They also land on the ground. If they land on a plate you can lift the plate with the casing on top before it disappears. They make a neat noise too that is different depending on the surface they land on. 2: If you stand on the balcony near the railing of the diner under your parent's apartment, and look down at the space port, you can see little people walking around like ants down there. Neat illusion right? Actually it's not an illusion, if you snipe them, or shoot a missile at them, they get thrown around, start running away, or die. So they're actually being rendered in real time all the way down there. Amazing view distance, and an entire crowd. 3: From the previous one I noticed something when you shoot missiles at the people down at the space port. The explosion happens when the missile reaches them, but you only hear the shockwave a couple of seconds after you see it. If you start shooting different surfaces, getting closer and closer to you, the noise occurs sooner until it becomes nearly instant when you shoot right next to you. The sound it makes also changes in tone as distance changes.
They needed a pre-suppressed and scoped rifle.. VSS firing 9x39 is a fun pick! Sure it's a weird choice but all the old earth guns are technically weird. Wait till you find out there's two different 1911s..
@@teabulls As rare guns go the fact it is still actively produced in significant numbers at all immediately makes it not actually all that rare. And yes very far from the most rare. There are plenty of guns with only a single one still in existance to give some perspective.
I quite like this arsenal. Probably my favorite detail is how some of the guns tell you how much ammo is in them on the actual gun. I think it'll help a lot when doing a hudless playthrough. It is basic, but still cool.
Couple of the guns I felt where meh, but the majority where nice. Melee really left something to be desired. Maybe take some melee tips from how Cyberpunk did it, controversial game for sure, but melee always felt pretty good. Speedy, when you connect, it was punchy, and didn’t feel like my character was slooooow and incompetent.
Impressive weapon model, really cool looking design. And animation, it's not crazy like EFT, ready or not, or COD, but this one definitely one of the best animations compared to any Bethesda games.
@@XMysticHerox There are no swords. The Katana would be a sword, the Wakizashi is a knife. The UC Naval Cutlass is just a machete, which is a long knife The Varuun Painblade is a tacticool abomination of a knife.
@@robertwildschwein7207 Wakizashi are absolutely swords. Just short swords. No knife has a blade that long. By that logic a gladius is a knife as well. I includes the tanto because it is usually called a sword but I will grant you that one seeing as it is generally not much longer than your typical combat knife. And you really have no reason to call the cutlass a machete. It is not shaped like one and much longer than your typical machete.
Even in the age of advanced space travel and laser weaponry, people still use ballistic firearms lol 😆 This game looks really cool too, can't wait to see what Jonathan Ferguson from Royal Armouries thinks of the guns.
Even in Warhammer bolters, cannons and stabbers still used . Not only because degradation but because it's cheaper and easier to produce . And it's still effective
Something interesting that I’ve noticed (though it may just be my controller) is that the controller vibrates more when reloading the guns than when you shoot them- That aside though, I freaking love these, they fit the game perfectly.
Huh. Bolt on the Maelstrom looks a lot like a Fostech Origin. That's neat. Wonder if it's an AK descendant. It's admittedly a _little_ silly having bullets eject from the other side with this big ejection port, but I will admit that it looks _really cool_ watching this big chunky Fostech bolt.
there is civilian version for hunting named TOZ KO VSS made by Tula Arms Plant(Russian: Императорский Тульский оружейный завод) and JSC Vyatskiye Polyany Molot Machine-Building Plant (Russian: Вятско-Полянский машиностроительный завод)
The majority of the cartridges in this game are caseless. This one shoots the caseless shotgun shell and another one for shotguns is 15x25 cll which I assume is an abbreviation for “caseless” what the last “L” is I have no clue.
@@deepblume6611modern attempt at trying to make a volley gun if I remember was a box on a tripod that would have a shit load of barrels and each was a tube with ammo loaded back to back and would electronically fire a row of ammo at a time like a storm of metal
@@deepblume6611its a system made by Australian where bullets are electronically detonated instead of using gun powder, so they can stack multiple rounds in the same barrel (with like 16 or more barrels) and they can be shot all at one like a shotgun, or individual round at very highspeed like a machine gun So far only games portray this weapons are BF4, Payday 2, and COD Black Ops 1 (one of the shotgun reload by the barrel is also made by the same Metal Storm concept)
Each barrel is its own magazine btw, so for Magshear and Magpulse in game you can see character reload by a big square block with each holes filled with stacks of bullets
VSS Vintorez as a hunting rifle. Weird jump from rifles in previous Bethesda games, but at least it is more interesting than non-descript bolt-action. Hope mods add full-auto mode. Chunky "assault rifle" from F4 gets a successor in form of aa-99 and equinox. Wonder what is used as an excuse for their bulk now. Or maybe it`s just really weird ads view. What even is that "old Earth shotgun"? Pump looks like it barely has space to move. Are those canted sights on a pacifier, or am I just misidentifying some random bit added so it would look futuristic?
Short pump Mossberg by the looks of it, probably a adhoc repair or two over the years if that pump sheer on the Outer layer of metal is to be concerned
@@Year_of_the_Dell Didn`t know about that, thank you. Though Mossberg`s site shows that shotguns that look similar to "old Earth shotgun" are mostly Bantam or combo field/deer versions. Wonder why devs swapped to what seems to be youth-oriented version.
@@at0m1cdust85 that is a good question, i can somewhat understand a deer version if the original use when first brought up was for hunting and the users over time just ended up figuring 'it's what i got' and went to fighting with it
Idk if this is a unique weapon or not, but I found a funky rail revolver at 1-of-a-kind salvage on Niira in the starting Narion system. The gun is called Trickshot
Thank you for the upload. Not really interested in getting the game, but it's nice to see all the interesting designs for futuristic sci-fi handguns and rifles. I like how they have the standard 'modern' rifles and weapons listed as 'Old Earth Assault Rifle,' 'Old Earth Hunting Rifle,' and 'Old Earth Shotgun.' The Coachman looks neat, but I haven't seen a single shotgun in a video game that surpasses the cool/rugged appearance and functional burst damage of the quad-barrel duplet shotgun from Metro 2033 Redux and Metro Last Light. It's also interesting that the devs put a tanto and a wakizashi into Starfield. Those are some fairly short but also functional eastern blades. I've been thinking of utilizing such blades in the setting of the stories that I am working on.
@@ZeevesHoly shit then Nintendo is uncreative and uninspired for making BOTW sequel look, play and be set in the same place as the previous title, lmao you a goofy
The Orion is my favorite because you can tell it is inspired by the m41a pulse rifle from aliens….I just wish they would have made it a ballistics weapon and not laser and just 1 barrel lol
I genuinely don't understand wtf people are saying about combat feeling sluggish, it's been improved SIGNIFICANTLY over Skyrim and Fallout 4. Damn even the animations look much more fluid and less stiff than these 2! And the weapons look great!
You can have the most beautiful and polished weapons animations and still have combat who feels sluggish if they don't carry much weight, lack on sounds department, the enemy A.I. is just A. or the overall gunplay is just simple to put an example
I think they should’ve had the doom team to work on the gun designs and effects(and maybe the combat as well) to make it feel more futuristic sci-fi and less of a post-apocalyptic-ish like fallout. Still cool firearm designs nonetheless
Odd groupings, I’ll say. Some “rifles” look more like SMGs or machine pistols, the MagPulse seems to function more like a shotgun, and the Bridger is clearly a grenade launcher which I think is a heavy weapon.
Seems like Bethesda finally got a better idea of how guns work in general, these are quite competent. Fallout 4's guns were atrocious in design and functionality. These are SciFi guns so there's a lot more room for freedom though.
I didn’t see the Old Earth Colt .45 in this list, most unfortunate. I managed to find one in some container outside the mantis lair, not sure if it is a random spawn or just has random stats each run. Finding ammo for it is the fun part. I see a lot of people mentioning you can actually also get this gun from your dad if you choose the Kid Stuff trait, but don’t think that’s your only option for acquiring this gun.
Оружие в Старфилде выглядит очень уныло на фоне Borderlands 3\Call of duty adnvaned warfare\Black ops 3\Titanfall 2\Doom Eternal\Deep Rock Galactic \Unreal tournament\Quake Champions \Unreal Championship 2 \Apex Legends\Warhammer 40,000 - Darktide
damn, even in the distant future humanity will NEVER let the AK die, huh?
Good designs will stay forever
I think what’s funnier is having a futuristic double barrel shotgun
I was so excited to see an AK in this game lol I knew it was in the game as soon as I went to an ammo vendor and saw the 7.62x39 cartridge for sale I was like "yay there's AKs in this game!" 😂 (I hadn't bought one yet)
AK platform, double barrel shotgun, bolt action. Those 3 design will hold for another centuries.
It’s a good gun . It is hard to break, it is precise , it has enough power to penetrate or at least break few ribs of the target(if there is some very good protection) . And it’s cheap to produce. Which is the biggest selling point.
The only thing that is worse about modern AK models : the barrel used to be milled from the solid blanks of steel, and not stamped like now . Which made it more accurate and endure more shots.
I still regret that I didn’t buy one when I had a chance, price then was less then 700$. Which is good for this gun , made back in USSR.
The fact that after 419 years, people are still using M1911 is just proving that John Browning surely knows how to design a pistol
what M1911???
Wait where is there a 1911?
@@KhoaLe-uc2nyin Starfield you can find a pistol called Old Earth Pistol, itself is literally a normal 1911
@@KhoaLe-uc2nyit's in the game, just not in this video
@@DavidNguyen-o9q where can I find it?
im honestly astounded bethesda was able to model non left handed weapons
It a good improvement
Damn, I kinda wanted to see another left-handed hunting rifle, and maybe another left handed AK-47.
first time since Fallout 3 tbh
And a couple of these have bullet count versions too.
This drove me absolutely crazy in FO4. Like how the fuck are there so many left hand guns in the apocalypse?
3:36 wonder what kind of world Earth was in Starfield when the VSS Vintorez is considered a Hunting Rifle
A fun place for sure
From what I've gathered : people left the earth before 2200 by that time vintorez might have gone obsolete and surplus off as hunting rifle other than that idk
An earth I would want to be in
Vintorez and AK still beat AR-15 and its infinite variations.
They even added PSO scope
+1 from me
In Russia there's the KO-VSS-01, that is the hunting version of the Vintorez
"Old Earth Pistol" is missing. I've tried to get it, unfortunately without success...
If found, you're planned to update further? 🙁
That looks like an ak47 kalashkinov
You have to get it from our parents, when choosing the childstuff trait.
Its colt 1911 right? Saw it on some gameplay
@@mcboon3052I found it on a dead spacer
If you have the kids stuff perk and go back to the lodge after talking with your parents after meeting them, they will appear in the lodge and give you "Sir Livingstone's Pistol" which is a 1911
the only decent gun in the game that look like something a serious gunsmith do not all the others toy guns
@@cajafrutyfrutythey have 4 old earth guns in the game, a 1911, an ak47 or ak74 idk, either a mossberg or a Remington, and a vss vintorez
@@bandbm5599 Based on the fact that it uses 7.62x39 and based on the ridges on the top cover, it's an AKM or some derivative. Still, at heart it's still the good ol AK platform. Just a shame the one shown doesn't have a stock.
@@SgtAwesome97 ak47 used to be chambered in 7.62x39
@@bandbm5599 I am well aware, however the AK47 does not have the ridged top cover, the AKM does and is also chambered in 7.62x39, hence why I mentioned it.
Honestly the sounds are actually pretty neat. Not the most ground breaking sounds out there but they are definitely satisfying enough to play with. I like how most of the guns dont actually sound the same and have an almost unique kick in their own respective manner.
They’re really really good tbh. The one at 4:53 is just hitting all those right “sci-fi weapon” checkboxes in terms of sound 👌
Why would sounds be ground breaking💀
i like the way the Varuun guns fizz and crackle when you reload
I have to agree, in fallout 4,some sounds for weapons were exactly the same, really bothered me
@@grph1t3zUniqueness and the satisfaction. Being iconic. For this scenario, it’s optional. The guns are already satisfying and got their own personality, tho. Which is good and, to me, should be standard for out of this time type stuff. Reach for the stars type moment.
Star Wars, Jurassic Park, Blade Runner, even things like Godzilla’s roar etc. are pretty groundbreaking with their sounds. Something we never really heard before, pops out you. Leaves a trace of it in the back of your head.
But again, optional!
Also love that the Regulator in the game is reminiscent to Blade Runner, even got the kickback, power, and sound of HUMPH to it like the movie! Razorback and Regulator are my 2 main
Guns designs are cool.
Since it's a Bethesda game, I didn't expect much for the reload animations.
Well just enjoy it
Whats with people being so obsessed with weapon animations, i mean ye they are pretty cool but nowadays the only thing they go for is realism im sick of it. Like bro just give us a reload animation that works dont need to put like 80% of your entire budget into fucking animations, unrealistic reload animations have their charm and they stick out more out of all these games trying to be realistic with their reload animations
I think the reload look sick and match the genre.
It may not deliver something like cod or insurgency, but the reload is really bearable (or IMO really good and a step up) compare to 4&76.
@@kek621k Its something you see thousands of times, personally id like it to be high quality. It doesn't have to copy COD or something to be good, its just has to be good and not look like an intern did it.
@@kek621k Dude, you just don't understand the beauty of *good* reload animations.
For a Bethesda game, this is actually a fairly impressive arsenal. The animations leave something to be desired however, They are serviceable but basic.
They are always sluggish and alow
@@thebakedtoastwatch them with faster reload perk
There basic however for a Bethesda title this is impressive we finally have some good reloading after the horror that was fallout 4
They should have watched the video of the guy reloading his toaster. Y’all know the one.
Everyone always points out the reload animation. Like, i honestly don't care about them anymore. Sure, realistic-style animations are the standard nowadays but they're only there to make me go "wow" and feel immersed. I play games for their functioning gameplay first. The visual aspects comes second.
Starfield - All Weapons in TTP ruclips.net/video/hbL7tsbXois/видео.html
00:00 SIDESTAR
00:21 URBAN LEGEND
00:41 EON
01:13 REGULATOR
01:30 RAZORBACK
01:53 KRAKEN
02:15 NOVALIGHT
02:33 SOLSTICE
02:51 VARUUN STARSHARD
RIFLES
03:16 OLD EARTH ASSAULT RIFLE
03:36 OLD EARTH HUNTING RIFLE
03:59 AA 99
04:21 MAELSTORM
04:44 ORION
05:07 GRENDEL
05:34 BEOWULF
05:57 DRUM BEAT
06:20 KODAMA
06:39 NOVABLAST DISTRUPTOR
07:03 HARD TARGET
07:21 LAWGIVER
07:38 EQUINOX
07:58 MAGSHEAR
08:16 MAGPULSE
08:40 MAGSNIPER
09:02 TOMBSTONE
09:18 VARUUN INFLICTOR
SHOTGUNS
09:44 OLD EARTH SHOTGUN
10:02 BRIDGER
10:19 COACHMAN
10:36 PACIFIER
10:54 BIG BANG
11:13 BREACH
11:30 SHOTTY
HEAVY WEAPONS
11:50 ARC WELDER
12:10 AUTO RIVET
12:33 CUTTER
12:47 MAGSTORM
13:09 MICROGUN
MELEE WEAPONS
13:38 OSMIUM DAGGER
13:44 RESCUE AXE
13:53 VARUUN PAINBLADE
14:02 BARROW KNIFE
14:10 COMBAT KNIFE
14:18 TANTO
14:27 UC NAVAL CUTLASS
14:36 WAKIZASHI
You missed the *Old Earth Pistol* from this list.
Breach should be 11:13
@madarpauser2133 Also there is a magrevolver.
@@madarpauser2133 and the XM-2311, which is the modern version of the old earth pistol
Bridger is a heavy aswell
Theres a few missing from this list. The XM-2311, Negotiator, and the Old Earth Pistol
Lol you missed shit too
And Magshot
Just gotta say, I enjoy the content you make! I really enjoy weaponry [especially in video games] so it's nice to have someone who dedicates their time to show off ALL of the weapons in a video game! keep doin you, love the content!
Thanks! I'm glad you enjoy my videos 👍👍👍
I've been waiting for this video. Im a few hours into the game and the weapon models are fantastic.
These weapons looks cool as fvck, soo far away from most of the horrendous weapons from Fallout 4.
Caseless and tradional cartridges and energy weapons? Very interesting.. Might have to give this game a go myself.
AND there is more of them, unlike FO4 with it's reduced arsenal, the modification feature does not excuse less guns.
Fallout 4 had rocket powered hammers, crazy modified baseball bats, wrenches, electric stun batons, swords, a real battle axe, a spear.
All starfield has to offer are knifes, weeb knifes and some smol axe. Not a single blunt or two handed option.
They didn't even add a katana, despite clearly going with the basement dweller weeb theme.
@@robertwildschwein7207 some European style swords, knives, maces, war hammers, clubs or batons and tactical breaching hammers, as well as a fireman's axe would be great additions.
@@robertwildschwein7207mods brother, can't wait to get an automatic grenade launcher
The gun design here is actually good for a BGS game. Reload animations are a mixed bag, so I'll leave it for you to decide.
some reload animations are strange and some viewmodels look wierd also the sound design on some off these guns suck
@@Daxer2009I agree. Some guns could use some better sounds, but I think it's a tad bit better than the sounds in Fallout 4. Though what guns do you like from this game?
Lets be honest, we're just going to be using modded in guns from modern warfare and SWBFII in a couple months anyway
@@snakeeyes941 good point but they could give the weapons a bit more love. Just looking at some of these gets me bored
@@danso_999 Sidestar pistol, Razorback, Varuun starshard, Drumbeat, Hardtarget, Lawgiver(the best one ), V inflictor, Microgun , coachman and the axe
I’m actually kinda impressed with these, given Bethesda’s track record with weapon animations. Maybe they’ll figure out tactical reloads by the time Fallout 5 releases.
Or they let modders do it for them, just like Fallout 4
The expectations are so abysmal anything remotely mediocre is now amazing for Bethesda standards.
@@Vert_GreenHeartthe reloading is fine it's not the best but it's good
@@Vert_GreenHeartthese animations are pretty okay, I don't know you're talking about? Not every fps has to contain tacticool reloads.
@@disastrous_ad8686 They're not bad not great either... They're just mid, the bare minimum. Like I said lowered standards make these look amazing to your eyes.
Animations aside (which I like), the way the pistols are positioned on screen, it's quite visually appealing. They remind me of the way they are held in Halo 3 and Reach, there it actually feels like you're aiming it *down* the range as opposed to aiming from the hip and up towards the center.
I never noticed the difference in shooters
the gunshot sounds are insane, especially the varuun starshard. love the power behind each shot, and the wavy sound it makes as it travels
The reload for the AK and the VSS Vintorez is actually pretty good I give them props for proper ak animations.
I don't. I didn't wanna see that trash in the game after having the handmade for 2 games, someone really loves Russia in that studio and it's fucking annoying.
@@skeeter3969 in which way does this hurt ur ass so much? because Russia is pure evil or what?
@@skeeter3969they're just cool guns dude, there isn't that much to it. Hell the AK is the most produced firearm ever so it makes sense that they would want to include it
@@skeeter3969 The AK is the most produced firearm in the world, ofc they're going to use it as its base for an old world era weapon. Hell for example Armored Core got an AK like weapon at the start of the game i don't see you complaining about it
@@skeeter3969 Stop reading Russo-Ukraine war propaganda. They are bad for your mind.
Was really odd how it wasn't included in the vid but you get a special 1911 pistol used by Livingston if you took the perk in which your parents are alive. Right after visiting them and telling them about the constellation gig you got and stopping by the lodge they'll actually be there to visit the place and your dad gives it to you as a gift from him and his dean friend that worked to restore the piece to functioning condition after it sat catching dust in a display case. At first I was honestly expecting an old school revolver or something with how they were describing it but I was gleefully smiling when they handed a fully modified 1911 with an extended mag. However I will say good luck finding ammo for it though, it's a pain in the ass and have no idea where to start looking.
Akila city
@@MrPojopojo Yeah I barely got to Akila city recently and saw the two vendors over there selling it since I've been preoccupied with the other quests around the well and atlas. Atlas has a vendor too that I bought some of the rounds off of.
you also get a more modern version of the 1911 from the colonists on the earth ship that is it's own gun completely but he forgot that one too, and the magshot pistol
@@charliehietala2915 Wait there's a more modern 1911 out there? I never would have known. Gonna go grab that now.
the jump in animation quality from Fallout 4 and Fallout 76 to Starfield is actually insane
if NASA had a weapons budget
If Raytheon made small arms basically lmao
After playing with most of these they are cool for a Bethesda game. Sound could be improved but I feel like the reload animations are really good and they feel impactful when you shoot.
The guns look nice. Has a Cyberpunk 2077 / Battlefield 1 vibe about them especially the Microgun and shotguns... wonder if Bethesda hired any animators involved in either of those.
Audio could be better and variable animations would always be welcomed - we spend so much of the game time look at the guns and reloading them.
I believe they had some devs at ID Software (the Doom 2016 and Eternal guys) help them with the guns and combat or one of the two for this game.
@@jameswasdin654Since they primarily got ID Software (DOOM 2016 and Eternal) to assist with the creation of Starfield's engine, it wouldn't be too much of a stretch to have a few of them lend a hand on the animations.
@lulubugs2752 Yeah, those ID guys are awesome. Except for that asshole Stratton guy for throwing Mick Gordon under the bus over Doom Eternal's OST controversy but it was later revealed that they gave Gordon little to no pay for his work but yet he still worked on it for the fans. Class act that Mick guy.
Wow. Never ever would have expected to see a Vintorez in this game.
I will say this, I love me games with tons of guns, and boy Bethesda delivered on that front at least.
i didn't think it was possible to greeble guns this much.
Can't wait for this animations to be ported to Fallout 4, especially pistol and revolver animations
modders do a far better job than incompetent bethesda "devs"
I love that they added in actual weapons we use today. Because just like we still have weapons from the 1800s it makes sense that weapons from today would still be around in 300 years. It’s a good bit of world building.
I'm actually really impressed with some of the gun and other mechanics in this game. Here's a few you may not know about:
1: You see casings eject out of guns like the M1911, and they can interact with physics objects. I shot a bunch, and they knock glasses and stuff over on tables or can land in the dishes. They also land on the ground. If they land on a plate you can lift the plate with the casing on top before it disappears. They make a neat noise too that is different depending on the surface they land on.
2: If you stand on the balcony near the railing of the diner under your parent's apartment, and look down at the space port, you can see little people walking around like ants down there. Neat illusion right? Actually it's not an illusion, if you snipe them, or shoot a missile at them, they get thrown around, start running away, or die. So they're actually being rendered in real time all the way down there. Amazing view distance, and an entire crowd.
3: From the previous one I noticed something when you shoot missiles at the people down at the space port. The explosion happens when the missile reaches them, but you only hear the shockwave a couple of seconds after you see it. If you start shooting different surfaces, getting closer and closer to you, the noise occurs sooner until it becomes nearly instant when you shoot right next to you. The sound it makes also changes in tone as distance changes.
The fact that the Old Earth Hunting Rifle is a VSS and called a hunting rifle 😂😂😂😂
Literally one of the rarest guns in the world
Surely any other model of rifle in common issue would have been better, like an SR-25, FN FAL, SVD, even a Scar H would have made more sense.
They needed a pre-suppressed and scoped rifle.. VSS firing 9x39 is a fun pick! Sure it's a weird choice but all the old earth guns are technically weird.
Wait till you find out there's two different 1911s..
It is very very very far from one of the rarest guns. Like not even remotely close. Not even particularly rare.
@@teabulls As rare guns go the fact it is still actively produced in significant numbers at all immediately makes it not actually all that rare. And yes very far from the most rare. There are plenty of guns with only a single one still in existance to give some perspective.
holy fuck just an hour i searched for all weapons in starfield and i see this pop up in my feed 8 minutes ago lmao
I quite like this arsenal. Probably my favorite detail is how some of the guns tell you how much ammo is in them on the actual gun. I think it'll help a lot when doing a hudless playthrough. It is basic, but still cool.
I like how they added physical ammo counters on the gun, something that required the use of F4SE to function on modded guns that utilize that feature.
I also liked how the freestar or var'uun manufactured guns don't use them
The novablast disrupter sounds like a fkin water gun
Most interesting thing about these weapons is most of them have no empty shell ejection 🤔
That's because caseless ammo is far more common in the setting.
@@Awoken_Remmuz I thought so
The vast majority use either caseless ammo or are straight up laser guns. Even says so on a lot of them.
The old earth shotgun pump makes me more angry than it probably should.
Couple of the guns I felt where meh, but the majority where nice. Melee really left something to be desired. Maybe take some melee tips from how Cyberpunk did it, controversial game for sure, but melee always felt pretty good. Speedy, when you connect, it was punchy, and didn’t feel like my character was slooooow and incompetent.
Starfield didnt even launch how is it controvertial?
@@ValuableBlueberry OP was talking about Cyberpunk2077 being controversial. Not Starfield.
@@adtrlthegamer7449 oh what a scare ngl
At least they seem to have implemented the "Tactical Reloads" and "Bullet Counted Reloads" people had to mod into Fo4.
Impressive weapon model, really cool looking design. And animation, it's not crazy like EFT, ready or not, or COD, but this one definitely one of the best animations compared to any Bethesda games.
I always like the Metalstorm-based guns like Magshear in 7:58
Could've been more to have that type of gun like that in many games
For once Bethesda GS made actual guns.
And are all trash exceptfor the "alien"looking ones
Therefore they skimped out on melee weapons, only giving you tiny knifes and a tiny axe.
No bludgeons and no twohanders.
@@robertwildschwein7207 The melee selection is lackluster but there are 3 swords.
@@XMysticHerox There are no swords.
The Katana would be a sword, the Wakizashi is a knife.
The UC Naval Cutlass is just a machete, which is a long knife
The Varuun Painblade is a tacticool abomination of a knife.
@@robertwildschwein7207 Wakizashi are absolutely swords. Just short swords. No knife has a blade that long. By that logic a gladius is a knife as well.
I includes the tanto because it is usually called a sword but I will grant you that one seeing as it is generally not much longer than your typical combat knife.
And you really have no reason to call the cutlass a machete. It is not shaped like one and much longer than your typical machete.
3:16 Kalashnikov always somehow managed to make its way into every single game ever 😂😂
Even in the age of advanced space travel and laser weaponry, people still use ballistic firearms lol 😆
This game looks really cool too, can't wait to see what Jonathan Ferguson from Royal Armouries thinks of the guns.
Kinetic is king
Hard to beat simple reliable fire arms.
Muh 1911 manstopper
Even in Warhammer bolters, cannons and stabbers still used . Not only because degradation but because it's cheaper and easier to produce . And it's still effective
Nothing quite as helpful as recoil in zero G after all
Bethesda has a hard on for left handed firearms.
Love how they call the minigun the microgun
The old earth weapons make me visually distressed
Man, I really wanted more from the melee weapons. They just gave us 7 basic knives and an axe.
13:24 I love how this gun ejects hot belt links all over your arm. Very nice.
as a gun nut who hated fallout 4's guns, holy shit, the guns look like they can work now
Not much of a gun nut if you didn't spot what's wrong with the old earth shotgun....
Or how cursed that AK is.
@@h1tsc4n40 Nearly ALL these guns are cursed. Love the reciprocating bolts that fly back and hit you in the face.
@@sarcasticguy4311 true
@@h1tsc4n40 Oof, I mean, 11:43 is a broken nose every time you pull the trigger.
Something interesting that I’ve noticed (though it may just be my controller) is that the controller vibrates more when reloading the guns than when you shoot them-
That aside though, I freaking love these, they fit the game perfectly.
Huh. Bolt on the Maelstrom looks a lot like a Fostech Origin. That's neat. Wonder if it's an AK descendant. It's admittedly a _little_ silly having bullets eject from the other side with this big ejection port, but I will admit that it looks _really cool_ watching this big chunky Fostech bolt.
I think it's hilarious that every weapon has a round counter, but no electronic sights. Iron sights are becoming obsolete even today.
I'm just nitpicking but its current year and Bethesda still can't figure out how to make good looking long range optics lmao
theyre 10 years behind
I love the shadow glitch on the Hand!
Love the sound of the micro gun at 13:18.
It's honestly beautiful
Very "micro"
Have you experienced the glory that is the real thing?
ruclips.net/video/Ki4noa3jzfA/видео.html
Can’t wait till Johnathan Ferguson keeper of firearms and artillery at the Royal Armories museum in the UK sees these guys
where on this green earth are we hunting with VSSs? I need one
Siberia
there is civilian version for hunting named TOZ KO VSS made by Tula Arms Plant(Russian: Императорский Тульский оружейный завод) and JSC Vyatskiye Polyany Molot Machine-Building Plant (Russian: Вятско-Полянский машиностроительный завод)
@@alexfiend7695 hmmm would probably be tough to get now
I fuckin love the Tombstone. Such a solid gun.
Yo, the railway rifle. Never dies!
Sounds like a vacuum cleaner
6:40 that’s straight out of Deus Ex Human Revolution
That is not all of the weapons. There is no: Magshot, XM-2311, Old Earth Pistol, Rattler.
I really don’t care what everybody else thinks about this game, I just think it’s one of the best ones out there
i do like the animations , although i do wish they were a bit more varied since some of them look reuse of other guns
10:26
"We fire the whole bullet. That's 65% more bullet per bullet."
-Cave Johnson, Aperture science CEO
Saw on the side of the future p90 it said 77.7×28mm caseless or something
caseless shotgun shells
The majority of the cartridges in this game are caseless. This one shoots the caseless shotgun shell and another one for shotguns is 15x25 cll which I assume is an abbreviation for “caseless” what the last “L” is I have no clue.
Need mods for see thru scopes and slim down models of certain guns
Yeah... Most of those iron sights (optic sights too) look bulky and horrid as fuck even for the modern age though, like, wtf
It's really cool that after Crysis 3 and cp2077, someone else makes fictional Metal Storm weapons again. And not just one, but a whole family.
Whats a metal storm?
@@deepblume6611modern attempt at trying to make a volley gun if I remember was a box on a tripod that would have a shit load of barrels and each was a tube with ammo loaded back to back and would electronically fire a row of ammo at a time like a storm of metal
@@deepblume6611its a system made by Australian where bullets are electronically detonated instead of using gun powder, so they can stack multiple rounds in the same barrel (with like 16 or more barrels) and they can be shot all at one like a shotgun, or individual round at very highspeed like a machine gun
So far only games portray this weapons are BF4, Payday 2, and COD Black Ops 1 (one of the shotgun reload by the barrel is also made by the same Metal Storm concept)
Each barrel is its own magazine btw, so for Magshear and Magpulse in game you can see character reload by a big square block with each holes filled with stacks of bullets
@@DavidNguyen-o9q I believe you mean bulldog from ghost and advanced warfare?
You know what I'm pleasantly surprised by the gun animations they aren't call of duty level but they actually feel like some effort went into them.
In a 80/100$ AAA game developed for 8 years i dont want "some effort"
@@aldeonuwu2634Bro its not that big of a deal
@@aldeonuwu2634this ain't a shooter like cod.
@@jakecassidycass8098 I don't like cod btw
cod animations are trash, Battlefield animations are way better.
They way the character pulls the gun into ADS makes me want one of those hype anime power up backgrounds to flash in the split second he raises it
Game is set in 24th century and pistols have sights like homemede ones
and magazine capacity of ones
Ngl these videos are like a weird form of ASMR to me for some reason and I’m not complaining about it
VSS Vintorez as a hunting rifle. Weird jump from rifles in previous Bethesda games, but at least it is more interesting than non-descript bolt-action. Hope mods add full-auto mode.
Chunky "assault rifle" from F4 gets a successor in form of aa-99 and equinox. Wonder what is used as an excuse for their bulk now. Or maybe it`s just really weird ads view.
What even is that "old Earth shotgun"? Pump looks like it barely has space to move.
Are those canted sights on a pacifier, or am I just misidentifying some random bit added so it would look futuristic?
Short pump Mossberg by the looks of it, probably a adhoc repair or two over the years if that pump sheer on the Outer layer of metal is to be concerned
@@Year_of_the_Dell Didn`t know about that, thank you. Though Mossberg`s site shows that shotguns that look similar to "old Earth shotgun" are mostly Bantam or combo field/deer versions. Wonder why devs swapped to what seems to be youth-oriented version.
@@at0m1cdust85 that is a good question, i can somewhat understand a deer version if the original use when first brought up was for hunting and the users over time just ended up figuring 'it's what i got' and went to fighting with it
“Old Earth Hunting Rifle” = extremely rare Soviet-era integrally suppressed assault rifle
vss vintorez
Idk if this is a unique weapon or not, but I found a funky rail revolver at 1-of-a-kind salvage on Niira in the starting Narion system.
The gun is called Trickshot
The guns just scream steampunk and cyberpunk at the same time
I don't expect too much animation of bethesda
Thanks I’ve been looking for something like this!
Somehow, the AKs still survive after the earth collapses, just saying.
That pretty insane if you think of it ak survive multipe conflit and yet used which show how ICONIC ak is
Ah so that’s the “Lever Action Rocket Launcher” at 10:03 😎
Gotta love how there's no partial reloads in this game despite modders adding it to FO4 :/
oh you know modders are gonna do the same thing with starfield
@@OksDingusIMO, that’s a big problem when it comes to Bethesda: namely why does it have to be the modders? That should be the job of the devs.
I'm sure Todd Howard knows the answer
"Let the modder do the work"
- Hodd Toward, probably
i imagine modders adding shrek to that game
was waiting for this vid to drop
I was waiting for this lol
Thank you for the upload.
Not really interested in getting the game, but it's nice to see all the interesting designs for futuristic sci-fi handguns and rifles.
I like how they have the standard 'modern' rifles and weapons listed as 'Old Earth Assault Rifle,' 'Old Earth Hunting Rifle,' and 'Old Earth Shotgun.'
The Coachman looks neat, but I haven't seen a single shotgun in a video game that surpasses the cool/rugged appearance and functional burst damage of the quad-barrel duplet shotgun from Metro 2033 Redux and Metro Last Light.
It's also interesting that the devs put a tanto and a wakizashi into Starfield. Those are some fairly short but also functional eastern blades. I've been thinking of utilizing such blades in the setting of the stories that I am working on.
👍👍👍
3:20 that is the most goofy ahh AK47 i ever see in video games.
The hand model also doesn't help, it looks really uncomfortable.
Haven’t played the game but by judging Starshard’s shot sound this gun probably packs a punch
Is it just me or does it look like the re-skinned Fallout 4?
Well if you ignore the space travel that barely actually qualifies as space travel, it practically is.
that's you
bethesda fans when another bethesda game almost looks like a previous bethesda game (it is a bethesda game)
@@ZeevesHoly shit then Nintendo is uncreative and uninspired for making BOTW sequel look, play and be set in the same place as the previous title, lmao you a goofy
@@Zeeves What do you mean? It's a Bethesda's game, so of course their game looks similar, it's called ART STYLE.
The Orion is my favorite because you can tell it is inspired by the m41a pulse rifle from aliens….I just wish they would have made it a ballistics weapon and not laser and just 1 barrel lol
I genuinely don't understand wtf people are saying about combat feeling sluggish, it's been improved SIGNIFICANTLY over Skyrim and Fallout 4. Damn even the animations look much more fluid and less stiff than these 2!
And the weapons look great!
bait
@@publixspringwater1518 Humm ok? What's that supposed to mean?
@@publixspringwater1518what do you mean by bait huh?
@@publixspringwater1518nah hes right
You can have the most beautiful and polished weapons animations and still have combat who feels sluggish if they don't carry much weight, lack on sounds department, the enemy A.I. is just A. or the overall gunplay is just simple to put an example
The m1911 is on here As well forgot to mention that
I think they should’ve had the doom team to work on the gun designs and effects(and maybe the combat as well) to make it feel more futuristic sci-fi and less of a post-apocalyptic-ish like fallout. Still cool firearm designs nonetheless
Bethesda tried to make a more grounded sci-fi style they brand 'Nasapunk'.
@@davidfrancisco3502ah so that explains it
13:10
I am Heavy Weapons Guy, and this, is my weapon
People when he doesn’t tactical reload at 100mph, flip the mag around in his hand and shove it back in 😡
For real people are freaking mad at this game for some reason.
Odd groupings, I’ll say. Some “rifles” look more like SMGs or machine pistols, the MagPulse seems to function more like a shotgun, and the Bridger is clearly a grenade launcher which I think is a heavy weapon.
Seems like Bethesda finally got a better idea of how guns work in general, these are quite competent. Fallout 4's guns were atrocious in design and functionality. These are SciFi guns so there's a lot more room for freedom though.
ehh not really, i mean its better than fallout 4 but the bar was underground
I didn’t see the Old Earth Colt .45 in this list, most unfortunate. I managed to find one in some container outside the mantis lair, not sure if it is a random spawn or just has random stats each run. Finding ammo for it is the fun part. I see a lot of people mentioning you can actually also get this gun from your dad if you choose the Kid Stuff trait, but don’t think that’s your only option for acquiring this gun.
I too hunt deer with a vss
I need to find the wakizashi
It amazes me that in 2023 Bethesda still doesn't know tactical reloads exist.
They're just a small indie studio, they can't afford to pay their underpaid company slaves to animate useless shit in the game.
@@barbatosrex1087indie? Bro Bethesda ain't an indie studio
Oh I'm sure they know about them but they clearly don't consider them worth including in the gameplay balance structure.
it seems the system might be in place but, for reasons tha only todd knows, not widely used. the coachman does use it
@@thebakedtoastSo there's this thing called irony...
the magshot quickly became my fave when i found a 12 round legendary
Разработчики молодцы. Starfield действительно получилась отличной игрой и также радует что и оружие в ней сделано отлично.
ROFL
Оружие в Старфилде выглядит очень уныло на фоне Borderlands 3\Call of duty adnvaned warfare\Black ops 3\Titanfall 2\Doom Eternal\Deep Rock Galactic \Unreal tournament\Quake Champions \Unreal Championship 2 \Apex Legends\Warhammer 40,000 - Darktide
I love the look of the sleek White and Black weapons like the Novalight. They look so sexy.