Are Legendary Weapons USELESS In Starfield? | All 33 Effects Analysis

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  • Опубликовано: 30 июл 2024
  • I put all 33 weapon effects to the test in Starfield to see if legendary weapons really matter or not. Come find out what ranks best and worst of the bunch and learn some interesting things along the way. Full analysis and breakdown included.
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    The Starfield Handbook is your ultimate guide to everything Starfield. Each entry is the result of hours of thorough research, testing, and analysis to bring you accurate and reliable information that will help you on your journey through the Starfield universe.
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    Music by Donald XL Robertson - Fasting - thmatc.co/?l=174FA412
    Music by Donald XL Robertson - Ascension - thmatc.co/?l=6EC379DF
    Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next-generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
    #starfield #starfieldgameplay #starfieldnews #Bethesda
    00:00 Intro
    00:44 Weapon Effects Explained - Tiers, Restrictions, Etc.
    01:49 Testing Methodology
    02:04 Anti-Personnel
    02:17 Bashing
    02:32 Berserker
    03:22 Cornered
    03:52 Disassembler
    04:10 Extended Magazine
    04:35 Exterminator
    04:53 Furious
    05:21 Instigating
    05:46 Oxygenated
    06:06 Space-Adept
    06:32 Corrosive
    08:15 Crippling
    08:57 Handloading
    09:53 Hitman
    10:05 Incendiary
    11:34 Lacerate
    12:57 Med Theft
    13:20 Poison
    13:53 Radioactive
    14:13 Rapid
    14:38 Staggering
    15:26 Concussive
    16:09 Demoralizing
    16:32 Elemental
    17:20 Explosive
    17:41 Frenzy
    18:08 Shattering
    18:52 Skip Shot
    19:06 Tesla
    20:02 Titanium
    20:25 One Inch Punch
    21:22 Conclusions
    22:06 Outro
  • ИгрыИгры

Комментарии • 583

  • @unclemumble
    @unclemumble  9 месяцев назад +60

    I'M BACK MUMBLERS! Let me know the craziest weapon you've come across and what your favourite weapon effect is in Starfield 🚀
    Hit that dang subscribe button to give me dopamine and make number go up on a silly vanity metric too 👊

    • @Domfass21
      @Domfass21 9 месяцев назад +2

      Found a 1inch punch emp rifle with stagger and cornered. It can one shot most mobs if they all connect as it’s fully modded. Great for leveling sneak melee attacks for concealment leveling and save scumming more legends

    • @MrGhosta5
      @MrGhosta5 9 месяцев назад

      Instagating because it doubles damage from all bonuses. With concealment rank 4 an instigating melee weapon does x20 on a sneak attack.

    • @brandicandy5156
      @brandicandy5156 9 месяцев назад

      One inch punch, extended mag, hornet coachman best weapon that almost always hurts u as well. Got thru a mod that let's you change existing rarity tiers into different ones. So u gotta find the epic or legi gun itself before putting whatever u want on it. For a price tho. They surprisingly balanced it decently

    • @ZachR-od1ix
      @ZachR-od1ix 9 месяцев назад

      Furius is crazy on shotguns..

    • @Admiral_X999
      @Admiral_X999 9 месяцев назад

      A Refined Magsniper that's One Inch Punch. It may have Space-Adept and Radioactive, but dealing roughly 1,000-1,500+ DMG per charged shot is bonkers with maxed Boost Assault Training and Sniper Certification.

  • @ianyboo
    @ianyboo 9 месяцев назад +214

    It's hard watching other RUclips Starfield content after yours because I can see them spreading false stuff without even realizing it, they just read the tooltips and never question if it's right. You are an actual rational thinker and test your assumptions. Freaking chef's kiss, you rock.

    • @jamesmcshane1914
      @jamesmcshane1914 9 месяцев назад +5

      Bang on. I watched an early video of a guy "breaking" down all skills. It was literally just him reading them out and adding almost nothing. As you say spreading half truths and mis information based on some appealing descriptions. And this video and channel has 100s of thousands of views/subs. Hopefully mumble gets the following he deserves. His stuff seems to be getting more and more traction.

    • @kalythai
      @kalythai 9 месяцев назад

      @@jamesmcshane1914 Camelworks. Yup, saw that too. The entire video was him reading the entire skill tree like a slideshow.
      The RUclipsr that jumbles my jimmies more is ESO. This guy is literally the kid at the playground telling you that Magikarp' Splash has a 1% chance to KO any target. His videos are filled with half-truths and gross exaggerations. He goes on and on and on how he can sell items at value price without factoring in that you never sell items even close to that price and it urks me so god damn much. It never worked like that in any Fallout or Elder Scrolls game.

  • @koala17k
    @koala17k 9 месяцев назад +339

    The time you take to quantify the effects that Bethesda couldn't be assed to explain is insane and incredibly valuable to us. Keep up the amazing work.

    • @gregtuff4020
      @gregtuff4020 9 месяцев назад +11

      Imagine if Bethesda just made it obvious. It's literally impossible to know what anything does until our guy tests it. Can't play starfield without mumbles

    • @AtephiousCB
      @AtephiousCB 9 месяцев назад +3

      I’m fully expecting a detailed overhaul mod. That just adds more and better details/tooltips to the game.

    • @Subject_Keter
      @Subject_Keter 9 месяцев назад +2

      Atleast the older games were based off Tabletop RPG's where you could atleast reference it.
      If they did this for say Fallout 3 or Skyrim, I wouldnt imagine how bad it would get.

    • @asianartist1
      @asianartist1 9 месяцев назад +1

      lol - i'm sorry - that shit was not difficult to figure out - all you had to do was PLAY THE GAME.

    • @mrtophat12
      @mrtophat12 8 месяцев назад +2

      ​@@asianartist1spicy and bad take, my guy

  • @azurebalmung4520
    @azurebalmung4520 8 месяцев назад +16

    That there's Space-Adept but no Terra-Adept effect is still both baffling and heart-breaking.

    • @Lo11o
      @Lo11o 6 месяцев назад

      I’m sure they removed it since it would be such a no-brainer that everyone would want that on any weapon

  • @ArtemisShanks
    @ArtemisShanks 9 месяцев назад +51

    I found a 1-inch punch magsniper - it did base damage: 1729 without any perk buffs.

    • @unclemumble
      @unclemumble  9 месяцев назад +14

      You absolute legend Artemis, thank you so much for your continued support! 🐧
      Damn that is a sweet weapon to score one inch punch on for some real 1 shotting 🔫 I haven't had any luck with a good OIP on my untainted save file yet, maybe one day

    • @coltonbakken6664
      @coltonbakken6664 9 месяцев назад +3

      Found a one inch punch advanced mag revolver at level 15, haven’t dropped it since.

    • @QseftJohn
      @QseftJohn 9 месяцев назад +4

      I have a Urban Eagle with One inch punch, Hitman, and Furious. The gun hits like a truck at point plank rang.

    • @JeffMonroe-td8mb
      @JeffMonroe-td8mb 8 месяцев назад +1

      @@coltonbakken6664 Only OIP weapon I've gotten is an Advanced Razorback. Bit over 500 damage per shot fully upgraded (no damage skill bonuses though; going after other QoL stuff first). Hits like an absolute truck with the binary trigger mod, but it does suck having to reload so often. That being said, the only thing I've seen survive all six rounds before reloading is a terrormorph. So it certainly pulls its weight as a sidearm if you want possibly the meanest pistol/revolver in the game.

    • @spamspammed5524
      @spamspammed5524 7 месяцев назад

      My first ever legendary was a low level Eon with 1-inch and bleed (and one more of course, but who cares). I'm glad I watched this video, because that will be my "trouble shooting" gun when I run into bullet sponge enemies.

  • @Andarus
    @Andarus 9 месяцев назад +23

    I absolutely hate the Legendary System in FO4 and SF because it removes Unique Weapons. "Uniques" in SF and FO4 are just generic Legendary Weapons with a predetermined Affix. Like "Explody Shotgun" is just a Shotgun with a Explosion affix. Skyrim and FNV did that way better, I still remember so many Unique Weapons from these Games. I couldn't name a single "unique" weapon in FO4 or SF.

    • @unclemumble
      @unclemumble  9 месяцев назад +15

      Completely agree, nothing in this game is actually 'unique' other than the custom skin it has. It's a real shame

    • @tOGGLEwAFFLES
      @tOGGLEwAFFLES 9 месяцев назад +1

      Pretty sure the only true unique in fo4 is that one combat rifle in far harbor. Technically kremvs tooth and the striker are just unique weapon mods that can be applied to any weapon of the type, machetes and fat men respectively

    • @balenciaqua
      @balenciaqua 9 месяцев назад

      Spray n pray

    • @protonjones54
      @protonjones54 9 месяцев назад

      Exactly

    • @SpeakShibboleth
      @SpeakShibboleth 9 месяцев назад

      ​@@tOGGLEwAFFLESthere's that really terrible 2077 baseball bat that pushes enemies about a meter... still unique though

  • @HiIeric117
    @HiIeric117 9 месяцев назад +58

    If anyone is wondering, the Weapon Swap Stuttering Fix on Nexus fixed both the freezing on weapon equip as well as the Corrosive/Incendiary effect stuttering. Give it a shot if its driving you nuts.

    • @HexxuSz
      @HexxuSz 9 месяцев назад +1

      damn

    • @trissmerigold7722
      @trissmerigold7722 9 месяцев назад +3

      lol, bgs specifically put out an update a few weeks back for that, and actually fixed it, not the mod...

    • @HiIeric117
      @HiIeric117 9 месяцев назад +8

      @@trissmerigold7722 Yeah...did you watch the video and note the part where that patch is mentioned and it states that it fixed it for some people and actually caused it to happen to other people who didn't have the bug before?

    • @trissmerigold7722
      @trissmerigold7722 9 месяцев назад +3

      @@HiIeric117 next time, try uninstalling mods......normally instead of fixing they tend to break the game.....but people wont realize that and will bitch about Bethesda

    • @ELVIStheDotA
      @ELVIStheDotA 9 месяцев назад +8

      @@trissmerigold7722 did you miss the part in the video where he has the bug?

  • @azurebalmung4520
    @azurebalmung4520 8 месяцев назад +2

    Disassembler is even worse when you remember that the majority of robotic enemies in the game can be hacked to fight for you or just deactivated entirely at a nearby Terminal.

  • @phoschnizzle826
    @phoschnizzle826 9 месяцев назад +20

    I have a Kodama with the Explosive effect, and since it fires multiple flechettes, it does a massive punch of damage when the explosive rounds engage. That is the only weapon I've been able to test it on, although I'd imagine a Breach with flechette rounds would do the same.

    • @thebludragon8353
      @thebludragon8353 9 месяцев назад +2

      An explosive coachman carried me through my first playthrough. You could definitely see the damage when it proc’d

    • @donut3946
      @donut3946 9 месяцев назад

      I use a breach with explosive and clears rooms in seconds.

  • @giantpunda2911
    @giantpunda2911 9 месяцев назад +11

    I think one thing that was overlooked in the video regarding Berserker is that it synergises with stealth play since you want to be out of armour to be as stealthy as possible. Still very niche but if a really good stealth pistol had the effect, I'd at least consider it.

    • @peartree8338
      @peartree8338 9 месяцев назад +1

      "Go ninja go ninja go..."

    • @beastice1113
      @beastice1113 9 месяцев назад

      It's also really good if you save scummed the mantis armor early in the game for the effects you want most. My armor has terrible DR and good effects so berserker rocks for me

    • @jonarosen
      @jonarosen 8 месяцев назад +1

      Add in instigator as well to that

  • @jaymorrison2419
    @jaymorrison2419 9 месяцев назад +12

    Med Theft on a shotgun focused build is excellent. I found it sorta pushes you to keep using med kits and get REAL aggressive during larger fights. Synergy with the auto-first-aid perk on an armor set is great too.

    • @unclemumble
      @unclemumble  9 месяцев назад +1

      Love that pairing! I'm a big run and gun up in your face player myself as I'm a loot goblin

    • @XoRandomGuyoX
      @XoRandomGuyoX 9 месяцев назад +1

      One of the first weapons with special effects I found was a Med Theft Coachman, and yeah, I loved that thing for firefights inside buildings or when boarding enemy ships.

    • @asianartist1
      @asianartist1 9 месяцев назад +2

      med theft shotty - finish game runs with about 100-150 medpacks in my bag on average so far.

  • @BoredErica
    @BoredErica 9 месяцев назад +7

    My understanding is Furious resets counter if the entire weapon's attack misses. I can aim my Magshear such that half the bullets miss but still get nearly instant 30% dmg buff.

  • @OCAdam
    @OCAdam 9 месяцев назад +18

    Something else to note about the extended mag effect: it double the BASE magazine size of the weapon. This works very well in your favor if you actually put smaller mags on, as it still doubles the base mag first before reducing the mag size by the same static amount it would normally do (or enlarging with drum mags and such). You can test this for yourself with something like the Maelstrom, which can extend or shorten its mag size by mods.

    • @liamfergie
      @liamfergie 9 месяцев назад +1

      I got extended mag on an urban eagle and it went up to 17 when its size was originally 10. Allied armament guns can also have their mag size increased with skill magazines so it must apply the buff without considering those either

    • @beastice1113
      @beastice1113 9 месяцев назад

      Reminiscent of Fallout 76 where a Plasma Rifle has a base of 27. If you turn it to a sniper it goes down to 9. If it has the quad effect on it, the sniper goes up to 99 and becomes well worth losing anything over base damage

  • @SKRWdFaLife90
    @SKRWdFaLife90 9 месяцев назад

    Another great video man. Love how you actually research and test all the stuff you cover. Keep it up bro

  • @bradley535
    @bradley535 9 месяцев назад +2

    Excellent breakdown. This will affect my search for the perks I want on my weapon and gives a great breakdown for what to look for depending on your game play style.

  • @tobybeadman6137
    @tobybeadman6137 9 месяцев назад +1

    Another amazing videos. Very interesting to see how the effects actually work. I found Staggering to be really strong as well as the Lacerate effect but loved seeing the tests for them.

  • @williampjr1233
    @williampjr1233 9 месяцев назад +2

    Love the content, absolutely amazing explorations and in depth coverage showcasing the effects and that you put the time into finding all of this out.
    Curious if there is a way to know what guns can roll what effects as you mentioned not every gun can roll One Inch Punch
    But aside from that great stuff 👍

  • @jamesm3392
    @jamesm3392 9 месяцев назад +1

    You're doing the work of a saint with all your informative SF videos, Subbed!

  • @gregtuff4020
    @gregtuff4020 9 месяцев назад

    I literally checked earlier today to see if you made a new Video. Quality takes time, I imagine

  • @ScottyDnB
    @ScottyDnB 9 месяцев назад +7

    I agree with a lot of other comments that you are providing the best starfield breakdown videos on RUclips, keep up the good work mate they are incredibly informative and well edited.

  • @Cronoo
    @Cronoo 9 месяцев назад

    Thank you for helping to understand these strange vague descriptions. This video is immensely helpful.

  • @gordias1046
    @gordias1046 6 месяцев назад

    Thank you for the thorough testing and great explanations. Great work! When I have Starfield questions, this is where I want to go.

  • @zacharygaume4395
    @zacharygaume4395 9 месяцев назад

    Love it, dude. Your videos are jam packed with knowledge and I appreciate the obviously enormous amount of work you put into them

  • @adrianjacobs5444
    @adrianjacobs5444 9 месяцев назад

    Your videos have help me more than any other content creator on RUclips, thanks for all you hard work

  • @alienhodor
    @alienhodor 9 месяцев назад

    Cheers for this. Great test footage, btw!!

  • @OrpheusOverdrive
    @OrpheusOverdrive 9 месяцев назад

    Thank you for the time and effort this took! It's very much appreciated.

  • @XoRandomGuyoX
    @XoRandomGuyoX 9 месяцев назад +3

    I tend to keep a weapon that I pair with jetpack combat against aliens, so having the Exterminator effect on it is good. It's a full 30% damage increase, which is quite noticeable. Right now I have a Exterminator's Drum Beat that also has Incendiary shots. It'll drop anything short of a Terrormorph in a few hits; more generally a single magazine can drop 3-6 aliens even when flying around in the air.

  • @krimeincorporatedod4895
    @krimeincorporatedod4895 9 месяцев назад

    Bro, I’ve BEEN waiting for a video like this to come out. Ty.
    Edit- I’ve have almost 100 hrs in and haven’t even seen a few of these.

  • @SnaFubar_24
    @SnaFubar_24 9 месяцев назад +1

    What's up Uncle! It's been a while since I took the time to comment on your channel but I still watch everything you put out. Just wanted to say Grats on growing your channel, I knew it would happen and I'm glad I was there to see it when you first started Starfield coverage. Oh and that view count... Nice work man, keep it coming!

    • @unclemumble
      @unclemumble  9 месяцев назад +2

      Hey TJ, good to hear from you man! You're definitely one of the OGs, glad to see you're still around. Thanks for the support, I've got lots more planned, there's just not enough time for it all lol

    • @SnaFubar_24
      @SnaFubar_24 9 месяцев назад

      @@unclemumble I'm loving the videos you're doing and extent of the testing you're doing. Really helps me in weapon choice for both my builds. I have put in nearly 450 hrs in Starfield but I'll try to take time to interact more often in comments since I know it helps your channel growth.
      Take care bud

  • @ShinGucci
    @ShinGucci 9 месяцев назад

    The amount of data and time you’ve put into this is incredible. Thank you! 🙏

  • @Plathismo
    @Plathismo 9 месяцев назад

    Continuing to produce the best Starfield content on YT. Keep it up!

  • @Moaitis
    @Moaitis 9 месяцев назад +1

    Corrosive, Incendiary, Poison, and Radioactive also apply a dispel effect that lasts for 10 seconds, described only as a "Dispel Timer". the damage effects have a condition that, in addition to their random percent chance, checks that the target doesn't have the dispel effect active. I assume that this is the cool down timer that you described. Handloader and Titanium Build have unlisted effects, with Handloader adding a constant 5% damage bonus and Titanium Build adding a 10% attack speed increase.
    as for the legendary effect chances, they're as follows:
    Concussive - 5%
    Corrosive - 12%
    Demoralizing - 10%
    Elemental - 4% (per effect)
    Frenzy - 10%
    Handloading - 10% for 0.5x damage, 35% for 1.05x damage, 25% for 1.15x damage, 15% for 1.25x damage (presumably also per effect, which would explain the variable damage range)
    Incendiary - 6%
    Lacerate - 8%
    Med Theft - 5%
    Poison - 10%
    Radioactive - 8%
    Staggering - 8%
    Tesla - 15%
    all of these numbers are pulled from xEdit, which you can find on the xEdit d-cord. I tried commenting about it a few weeks ago but RUclips kept shadow-deleting my comment. my best guess is because it thought it was spam for spelling out d-cord.

  • @vegas272007
    @vegas272007 9 месяцев назад +1

    Concussive is my favorite right now, for humor alone. If the hit that kills them also knocks them down, you never know how they'll fly.

  • @zjsz4954
    @zjsz4954 9 месяцев назад

    Thank you for putting together the lists at the end so we can screenshot it 🙏

  • @slumpsauce9881
    @slumpsauce9881 9 месяцев назад

    Amazing work on these starfield videos bro, appreciate the hard work

  • @TheTWH9
    @TheTWH9 9 месяцев назад

    Thank you so much for this, man. We appreciate your hard work

  • @ajalbetjr
    @ajalbetjr 8 месяцев назад

    Head's Up: You CAN find Legendary perks on Heavy Weapons, specifically on 'The Negotiator'! I just adventure and never worry about the Main Quest (only completed the first one!) and journey around high level planets looking to fight high-level enemies... If you go to the Masada System - specifically Masada III - you have a very good chance of finding one - I got the 'One-Punch' Negotiator sitting on a Weapon rack - unprotected!! It's SO much fun on Masada III I've jumped from lvl 36 - 46 on that planet ALONE lol!! Also, there is a Negotiator that will spit out two projectiles every fourth shot!! Happy Hunting and THANK YOU for your awesome videos!! ONE MORE THING: Maxing out Ballistics, putting at least 2 points into Demolitions and one into Rifle Certification will give you a true Weapon of Death; my Negotiator has about 547 Damage, and I've added NO Weapons perks to it yet!! Thank you for your fantastic videos, they are truly comprehensive!!

  • @trickburrito
    @trickburrito 9 месяцев назад

    You do great analyses, love your content man

  • @virtualrain
    @virtualrain 9 месяцев назад +2

    This may already be in your queue but a video ranking/comparing weapon mods would also be welcome. Then something that looks at the best skill perks, legendary perks, and mod perks to determine what stacks and what doesn’t would be great.

    • @unclemumble
      @unclemumble  9 месяцев назад +3

      oh yeah that's on the way 100%

  • @kenshinsaeteurn
    @kenshinsaeteurn 9 месяцев назад +15

    Now this is the Starfield content I need.
    Thank you for going in depth and spending the time/effort to give us what we are looking for

    • @unclemumble
      @unclemumble  9 месяцев назад +3

      Thank you immensely Kenshin!
      It means a lot to hear you appreciate the lengths I go to in uncovering the facts for us all to better understand how the game actually works. Lots more to come!

  • @wildmanjeff42
    @wildmanjeff42 6 месяцев назад

    Excellent information, thanks for the video !

  • @MAR10WORLD
    @MAR10WORLD 9 месяцев назад

    Good job on the videos big bro. You're one of the few who are puttingt out consistent and reliable Starfield content intead of all that clickbait shit. It's coo that you take your time with these.

  • @Lofff371
    @Lofff371 9 месяцев назад

    Very helpful. Thank you for the hard work.

  • @lunarcontact
    @lunarcontact 9 месяцев назад

    Amazing job on this vid. Thank you

  • @prod.spacecadet7441
    @prod.spacecadet7441 9 месяцев назад

    Great video again bro 💯

  • @DubiousDel
    @DubiousDel 9 месяцев назад

    Your videos are the best and so useful mate - thanks so much

  • @robwhite32
    @robwhite32 9 месяцев назад

    I have really enjoyed these analysis videos. I'm not a min/maxer but it is nice to have knowledege the game mechanics while playing the game. Thanks for your research and making these videos.
    I found a Legendary Shotty at about level 12 with Cornered, Poison, and Concussive effects on it. In Close Quarters Combat, it destroys every single opponent, Terramortphs melt away in about 14 shots. The cornered effect allows enough time to reload while the mob is recovering from the stagger. I have modded the shotty with Long Barrel and Extended Magazine to enhance its lethal power plus mods of Laser Sight, Reflex Sight and Tactical Grip. Phys Damage is 138. Would be devastating if it had the Extended Mag and Bleed along with tithe Concussive effect.

  • @captainminxley
    @captainminxley 9 месяцев назад

    Very interesting. Thanks for doing all the research.

  • @ozaffer77
    @ozaffer77 9 месяцев назад +1

    one of my first legendary gunz was a corrosive, extended mag, concussive advanced grendel. still my #1 hotkey. not my highest dps but still one of my strongest mainly because of concussive, I don't notice any stutter/lag from Corrosive btw. Thanks for the break down.

  • @sigmaoctantis_nz
    @sigmaoctantis_nz 9 месяцев назад +1

    The two most powerful weapon combinations are:
    Va'ruun Inflictor with Hitman, Instigating and Shattering. One shots kills nearly everything, even on very hard.
    Magshear with Furious, Rapid and Skip Shot. The fast rate of fire stacks up furious and procs skip shot a lot. Works well for gunning down lightly armored targets but struggles on something like a terrormorph.
    I think you highly undervalued rapid and skip shot under dot effects which make little difference when your target is dying within a second with any actually decent weapon.
    One inch punch adds a completely unmanageable amount of recoil to anything fully automatic and makes long range shots much weaker, it's really not that great.

  • @kenny_dlc
    @kenny_dlc 9 месяцев назад

    Thank you for this Mumble! Now I’m patiently waiting for your ARMOUR EFFECTS vid. I’ve been trying to personally re-roll the Mantis armour for like 14 hours now, over the course of 2 weeks LOL. I have my own conceptions about the effects and what I think would be a sick god roll, but I’d love your input!!

  • @TheGamingMedic
    @TheGamingMedic 9 месяцев назад

    My first Epic weapon I got off the crimson fleet captain at the start of the game was a Med Theft Grendal and honestly, it was great to have so early on. Especially while I was adjusting to the feel of the game.

  • @eborle
    @eborle 9 месяцев назад

    Thank you very much for this video! SO bizarre these effects aren't adequately explained in-game.

  • @-GameplayChannel-
    @-GameplayChannel- 9 месяцев назад

    Thanks for your awesome work on this 👍

  • @dougsholly9323
    @dougsholly9323 4 месяца назад

    I love your analysis. It is thorough and based on data, so it is very useful. I do want to say that I have had a different experience with explosive. Maybe something has changed since you made this, and it may also be my setup, but of all the different weapons I've encountered the legendary with explosive is the one I use the most. I almost always play a stealth sniper. I am not a fan of up close and personal mixing it up. Very early on I found a Grendel (like maybe level 10ish?). It came fully auto which isn't condusive to being a stealth sniper, so I maxed stealth then worked weaponry until I could convert it to semi. I'm now about level 27, but that gun continues to shred. I have multiple times encountered multiple mobs, execute a sneak bonus headshot, had the explosive proc fire, and the splash damage single shot multiple targets. I even got 3 in one shot once. I thought I miscounted targets until I ran up to the kill to loot and found 3 bodies. The only drawback is if you get jumped and you unload and proc, you'll destroy yourself.
    Again, it may be my setup, but I love that gun. Anecdotally speaking, I also have a legendary old world hunting rifle. Its base damage (iirc) is around 148, compared to 14 for the Grendel, and with an explosive proc, it seems to take about the same number of shots to kill the same enemy.
    I haven't actually tested anything, but I just seem to tear through mobs much faster with the Grendel than any other weapon I've gotten so far. Maybe in higher levels that'll change.

  • @yuridhjeeyn9034
    @yuridhjeeyn9034 5 месяцев назад +1

    2:04 rare weapon effects
    6:32 epic weapon effects
    15:26 legendary weapon effects

  • @JAlonge017
    @JAlonge017 9 месяцев назад

    BROOOOO after coming off a dope series like skill trees, the world held its breath wondering if you would stick the landing with the next chapter, and you hit the homest run of a slam dunk into the goal with this video. thanks man, really saves time trying to stress over loot. edit: i think swole benji did a video like this a way back, if you listen to his testing on the random % chance effect on handloading. that might be where wiki numbers are from. oh and for a new video, maybe do suit mods and what you can hope for and where to get it for the best ones (besides save scumming mantis armor for 2 days to get at least 5/9 of the desired effects)

  • @FirstnameLastname-jz1ux
    @FirstnameLastname-jz1ux 9 месяцев назад +1

    YOU, sir, are the real legendary weapon.
    i literally was just wondering about some of the effects and thought "i wonder if that unclemumble dude has a video on these yet," opened youtube and sure enough, you had just uploaded this 30 minutes ago.

  • @Whapty
    @Whapty 9 месяцев назад

    Thank you for your work! :)

  • @MorgDragon
    @MorgDragon 8 месяцев назад

    ANOTHER great video on weapon perks this time, though i think this came out first - i saw the armor one before this one. thanks for doing the math and proving the info.
    one small thing... and this is me being lazy.... if you could provide this info in a table like a spread sheet we could download and keep handy, that be awesome. maybe update some of those wikis?
    oh and handloaded... i got a beowolf early on with handloading and it did more damage on average than a beowolf 1 tier higher, and about the same as a 2 tier higher beowolf. the downside is definately bad luck. i was in a fight and could not kill a stupid spacer because the bad bullet effect kept getting rolled, lol. also, it seems like the effect is cycled when you reload or equip the weapon as the damage is displayed in your inventory screen. and it really messes you up when you are modding the weapon because it keeps changing the damage every time to highlight a weapon mod when crafting.

  • @csabagalffy4290
    @csabagalffy4290 9 месяцев назад +1

    This work needs proper support. Awesome effort!

    • @unclemumble
      @unclemumble  9 месяцев назад

      Thanks so much for your support Csaba!
      I try to make sure I put the time in to release solid, research backed content for all of you to enjoy and I'm grateful you appreciate that effort!

  • @outkhazted
    @outkhazted 9 месяцев назад +1

    There's a Fallout content creator named Angry Turtle that gets into the same number crunching with the effects in Fallout 76. Not sure if he's branched into Starfield yet, but I'm sure he will. Good stuff and thanks for the honest breakdowns on everything. I feel that most of the legendary effects I've gotten on weapons and suits have been less than impressive. Not to mention the chance of getting a good special weapon that is even close to your current level is basically slim to none. I've left so many behind because they're simply dead weight.
    As far as bonkers legendaries, I got a Magsniper with One Inch Punch. It was basically the game trolling me. I got a nice amount of creds selling it, but fuck was it a joke.

  • @ArtemisShanks
    @ArtemisShanks 9 месяцев назад

    Brilliant, as always!

  • @wjohnsaunders
    @wjohnsaunders 8 месяцев назад

    Really informative. When I first started playing I would collect them all. Now I only swap out a gun from my standard loadout if I get one with better effects, which is rare so I end up just selling them.

  • @jamesmcshane1914
    @jamesmcshane1914 9 месяцев назад +3

    Great stuff as always. I believe titanium also increases reload speed. Might be worth a mumblefied test. It's on the crimson fleet unique magsheer. Which has mostly carried me through dozens of hours now.

    • @unclemumble
      @unclemumble  9 месяцев назад +1

      Fascinating I'll have to look into this at some point. Insane if that's a thing, someone mentioned it might have increased crit chance too??? How can stuff like this be completely omitted from descriptions if true lol

    • @jamesmcshane1914
      @jamesmcshane1914 9 месяцев назад

      @@unclemumble Because they rely on grafters like you to tell the masses.

  • @bobroberts2581
    @bobroberts2581 9 месяцев назад

    The limb damage bonus is useful when you get the damage bonus to downed enemy certification (under physical I believe). Plus, being able to keep the the totally not deathclaws or the zippy robo-tigers in the ground is awesome.

  • @joan_of_craft4690
    @joan_of_craft4690 9 месяцев назад +2

    20:18 If I remember correctly, there's also a hidden crit chance bonus with titanium.

    • @16jms
      @16jms 9 месяцев назад

      There's a fire rate bonus. At least that's what the stats of the weapon say when you install a mod that lets you change legendary perks and select it in the weapon workbench.

  • @waelse1
    @waelse1 9 месяцев назад

    Thanks a lot! Will have to look at weapons more closely now

  • @xxutionxx1419
    @xxutionxx1419 6 месяцев назад +1

    Are you doing a follow-up for best DPS or most fun effects and combos to look for on weapon types

  • @kalythai
    @kalythai 9 месяцев назад

    0:11 That gun bash bounced right off Khatri's smiling face! That needs to be turned into a GIF!

  • @winstonsmith6607
    @winstonsmith6607 9 месяцев назад

    Best starfield content on the internet. subscribed

  • @kunk9533
    @kunk9533 9 месяцев назад

    instigating varuun inflictor with the three spread is the best weapon I found. Effectively works like a sniper when you are aiming and crouching, and the spread widens to almost shotgun like when you no scope run and gun.

  • @SuwinTzi
    @SuwinTzi 9 месяцев назад

    Hello, xedit now has an experimental build for Starfield. So now it's possible to directly see the spawn chance and limitations for each enchant.
    I think that the DoTs stacking is intentional, just because how high level enemies at NG+ 10 are just walking HP walls and I don't believe DoT is affected by DR from NG+ and difficulty setting.
    Instigating and Hitman is still really good for pistols and snipers with sneak attack.
    Furious and Extended Mag are a great combo for SMGs like the Kodama.
    Extended Mag, Rapid and Corrosive is amazing combination on shotguns, just combine with Hornets or Flechette for more fun.

  • @JeffMonroe-td8mb
    @JeffMonroe-td8mb 8 месяцев назад +1

    Sounds like extended mag and tesla are the main modifiers I'd actually care to have. Anything else would just be extra. Not gonna worry about it for my first playthrough though. Next time I do another run, I'm sure the likely inevitable legendary workbench mod will be available.

  • @whateverwrks8409
    @whateverwrks8409 9 месяцев назад

    Really enjoy your videos. Very impressive analysis. I really like Starfield but after watching this video and your skill tree vids I definitely feel like BGS left something to be desired in certain regards

  • @aaronmurphy9353
    @aaronmurphy9353 2 месяца назад +1

    Personally, I'd happily take Titanium on all weight-heavy weapons. I like the massive reduction of weight.
    It would be nice if you could salvage weapons to get their effects to install on your weapons. Like enchanting in Elder Scrolls.

  • @EdNarrates
    @EdNarrates 6 месяцев назад

    Simply: Thank You!
    This is an incredibly thorough and useful shitload of good information. My one quibble is that you seemed to slightly dis "Furious." When paired with any automatic, multi-shot, or One Inch Punch perk, this can be devastating. Elemental is also very effective with automatic and multi-shot weapons.
    I have the "Hangover" (A Big Shot variant) that deals 2994 Damage with One Inch Punch-nothing can stand against it. Because of the range reduction you have to get up close and personal. My "Reflection" (An Inflictor variant) deals 2410 Damage; with Instigation and Elemental and Annihilator Rounds and excellent range it's awesome. I stopped using it against enemies under rank 50 because it's no fun. It also can't be used if friendly NPCs are around but companions just shake it off and keep going. Finally, my MagSniper at 1206 with Instigation and elemental makes one-shot kills at over 220 meters.
    I'm saving this vid to go over in detail later. Great work!

  • @buttermanaws4693
    @buttermanaws4693 9 месяцев назад +5

    Compare to Fallout 4 or 76 the legendaries are pretty lackluster overall but I guess that's also because you can get 3 effects at once so they probably depowered them
    Edit:also I can confirm that yes the legendary effects change the ammo type because I had the incendiary effect on a hornets nest shotgun and it caused the explosive rounds to become the fire ones while getting rid of it's explosive effect

    • @MrGhosta5
      @MrGhosta5 9 месяцев назад +1

      Two shot was just way too strong.. Everyone just ran strait to vault 81 to buy Overseer's Guardian.

    • @meerkatmatrix
      @meerkatmatrix 9 месяцев назад

      That explains why my hornets nest just disables itself sometimes

    • @bat-stranger3067
      @bat-stranger3067 9 месяцев назад

      Fallout 76 also had 3 effects on legendaries.

    • @felismenari
      @felismenari 8 месяцев назад

      @@MrGhosta5 I actively avoided using weapons with that modifier. It's just dumb, makes no sense. I don't want magic guns in Fallout games. I guess the devs "had" to do something different from New Vegas going forward, but FO:NV by *far* has the best weapon and ammo itemization among the Fallout games. Of course mods help fully flesh things out, but that's true for all Bethesda open world games. One mod for a more involved weapon modding process, and one to make ammo options less barebones. Even though the gameplay wasn't exactly tight or finely tuned, with everything working together it made for the most enjoyable FO game I've played thus far.

  • @dillonmartin9413
    @dillonmartin9413 7 месяцев назад

    @unclemumble does your game still freeze/stutter when this effect procs? I myself havent ever had that problem ever with any of the elemental effect and i play on my series x and bethesda really needs to give us better descriptions for the skills as a whole they spent so much time making this and probably went over every aspect with a fine tooth comb except for in the one part where they should have and thats in making sure us as fans know what our skills do and dont do and how often said skills activate and duration of said activation..........with that being said when you run single effects for like corrisve or exploding ammo or radioactive but im curious does elemental make it that much worse or does it not change the stutter/freeze

  • @ShadowShinobi2012
    @ShadowShinobi2012 8 месяцев назад

    I’ve done some testing and I noticed that Explosive Rounds on a gun like the Drum Beat triggers the Epic “Crippling” effect which allows you to aim for crit spots, with the explosive rounds hitting limbs through splash damage and basically seems to keep the effect going or triggers it as much as possible if there’s a CD. So far, it doesn’t seem so.

  • @NaNa-kc3cp
    @NaNa-kc3cp 9 месяцев назад +2

    I found a one-inch-punch advanced beowolf and it became my favorite shotgun. With burst fire, modding and some perks it's dealing ~2k damage per burst with little recoil

  • @gzxlr
    @gzxlr 9 месяцев назад

    This was enlightening AF 👏

  • @ulyaoth3579
    @ulyaoth3579 8 месяцев назад

    Pro tip for Berserker, give the weapon to a follower and equip apparel only. Preferably one of the ones with bonus crit. And they'll get the 50% buff.

  • @njv.rooyen5353
    @njv.rooyen5353 9 месяцев назад

    Really real great help thank you so much

  • @ozymandiastotb8925
    @ozymandiastotb8925 9 месяцев назад +8

    Subscribed! Love your factual videos.
    I've given up on rarities. Only bothering with tiers in all my NG+. Superior armors & advanced weapons. Focus on mucking about instead of looting.

    • @unclemumble
      @unclemumble  9 месяцев назад +1

      Same here, quality trumps rarity. Welcome aboard!

    • @TigonIII
      @TigonIII 9 месяцев назад +1

      Apparently it's a bug that superior weapons show up as advanced in game, so it can be hard and/or confusing when both advanced and superior shows as advanced.

    • @ozymandiastotb8925
      @ozymandiastotb8925 9 месяцев назад +1

      @@TigonIII The usual Bethesda oops

    • @TigonIII
      @TigonIII 9 месяцев назад

      @@ozymandiastotb8925 I think I was wrong about weapons having a superior quality. I just got that impression after I was mocking about with the console commands, but it seems like Spacesuits (armors) have 5 levels of quality and Weapons only have 4 levels, and if level 1 is the basic ("Base") then level 2 being "Calibrated", level 3 being "Refined", level 4 being "Advanced" and level 5 being "Superior". I just don't get why you would make it like this, unless you'd want to introduce higher quality weapons with DLC or something.

    • @ozymandiastotb8925
      @ozymandiastotb8925 9 месяцев назад

      @@TigonIII I heard of this, but since I've never seen a Superior tier weapon, I just take the advanced. Even the starborn trader doesn't have superior. So I figured that I might as well not worry about this.

  • @eienprol1970
    @eienprol1970 9 месяцев назад

    Thank you for the detailed analysis.

  • @XaviRonaldo0
    @XaviRonaldo0 9 месяцев назад +1

    Legendary coachman I got from the Terrormorph Vanguard quest out of that mine is OP

  • @coryseidel2254
    @coryseidel2254 9 месяцев назад

    The Power Beat, purchased from a vendor at the Key, has One-inch-Punch. applying the explosive ammo mag mod to it turns it into a 30 round, rapid fire, mid-damage stagger beast. Add the effects of perks and a few magazines and the Power Beat only hits harder.

  • @stevenfulcher7152
    @stevenfulcher7152 9 месяцев назад

    I found a legendary wakizashi with concussive and staggering modifiers on it. I haven't invested any skill points into melee yet, but it is a great back up when my cutter is recharging.

  • @Osma777
    @Osma777 9 месяцев назад

    One point about furious, is that I've gotten really good work out of it with a micro gun. I used one for several levels and ripped through enemies at close range (so the bullets didn't miss), killing them before they did too much damage. A stronger micro gun (against stronger foes) without the furious took much longer despite the higher base damage, although that could be because they were that much tougher. I doubt it, but didn't do any real testing.

  • @thepyrokitten
    @thepyrokitten 9 месяцев назад

    Because Shotguns apply multiple hits, if you can get your spread tight enough, you can make good use of Furious. But, as you point out, if any projectiles miss, you're back to 0.
    As for Staggering, I was getting some cases where I could chain different stagger effects to get a permastun. It looks like Staggering does not share a stun cooldown with the melee bash and other similar effects. Nor does it share a cooldown with knockdown.

  • @fredx2570
    @fredx2570 9 месяцев назад

    Great content

  • @manicdakid888
    @manicdakid888 9 месяцев назад +2

    The titanium effect also applies a very small ROF increase.

    • @MrZlocktar
      @MrZlocktar 9 месяцев назад

      10% is not a very small, it's fucking huge. It's like Hair trigger without installing one.

    • @Xandros999
      @Xandros999 9 месяцев назад

      That's really good to know!

    • @manicdakid888
      @manicdakid888 9 месяцев назад

      @@MrZlocktar I mean, 10% isn’t that noticeable, perhaps if you had a Rapid Titanium for a totaled 35%? Got both of these, and they do stack very nicely for slower weapons.

  • @r3dp9
    @r3dp9 9 месяцев назад

    17:20 That's hilarious. My first playthrough got a legendary explosive beowulf early, which I thought was OP. It carried me all the way to level 75 pirate bases. Turns out it's the Beowulf that's OP, not the explosive, as I found out on my second playthrough.
    There won't be a third playthrough anytime this year. I'm still waiting on mods and/or patches to make things interesting enough to be worth my time.

  • @ngm5553
    @ngm5553 9 месяцев назад

    Thanks for going over the legendary effects. I loved the Tesla bit lol

  • @sarinhighwind
    @sarinhighwind 8 месяцев назад

    the shot effect thing is funny and makes more sense now, because i'll see my one rifle suddenly do whatever the effect is for all the shots i miss while I shoot the pillar in front of me.
    I always figured it was continually proccing and it felt weird. but this explination makes more sens.e

  • @fresnel149
    @fresnel149 9 месяцев назад +1

    Frenzy can actually be really good, but only on very limited weapon types. I picked up a Magstorm with Frenzy at one point and it absolutely melts larger enemies. The seven shots it takes to reach max potential go by in a blink so it basically always does max damage for as long as you can hold it on target. It's also nice on the Grendel, although not as strong as it is on heavy weapons, it still raises your DPS noticeably when you're too close to miss most times, especially if you also roll a staggering or knockdown effect.
    Also I too generally groan at Space Adept, but I have a legendary Magshear with it that I keep on a rack next to my docking port so I can grab it when I board another ship. It's not something I carry around on the regular, but I use it religiously on boarding actions.

    • @parabiology1014
      @parabiology1014 9 месяцев назад

      I think you mean furious, not frenzy (frenzy causes them to attack each other) - but I agree with you that furious is good, I actually look for weapons with it.

  • @Goatcha_M
    @Goatcha_M 9 месяцев назад

    Crippling is an excellent effect for Companion weapons, as they're hardly the most accurate anyway.
    It's also pretty good on melee or extremely high dps full-autos where Spray n' Pray technique means headshot accuracy is largely out the window anyway.
    As for Furious, it's pretty good on on high dps weapons again, not slow handguns. But you're right that a straight damage buff, or x2 mag size would be better most of the time.

  • @sprc155
    @sprc155 9 месяцев назад

    Nice. Do you have a similar analysis for armour?

  • @conza1989
    @conza1989 9 месяцев назад

    When you said subscribe, the button on YT lit up, I think I was going to anyway, but that made me feel like 'I had to', that's kinda cool.

    • @unclemumble
      @unclemumble  9 месяцев назад

      That's actually pretty neat, I heard that was a new update YT pushed out recently that knows when it's asked during a video. Welcome aboard!