Haptic PIVOT: On-Demand Handhelds in VR

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  • Опубликовано: 13 сен 2024
  • We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user’s hand on demand. Its simple design comprises a single actuated joint that pivots a haptic handle into and out of the user’s hand, rendering the haptic sensations of grasping, catching, or throwing an object - anywhere in space. Unlike existing hand-held haptic devices and haptic gloves, PIVOT leaves the user’s palm free when not in use, allowing users to make unencumbered use of their hand. PIVOT also enables rendering forces acting on the held virtual objects, such as gravity, inertia, or air-drag, by actively driving its motor while the user is firmly holding the handle. When wearing a PIVOT device on both hands, they can add haptic feedback to bimanual interaction, such as lifting larger objects. In our user study, participants (n=12) evaluated the realism of grabbing and releasing objects of different shape and size with mean score 5.19 on a scale from 1 to 7, rated the ability to catch and throw balls in different directions with different velocities (mean=5.5), and verified the ability to render the comparative weight of held objects with 87% accuracy for ~100g increments.
    See more at www.microsoft....

Комментарии • 66

  • @Frozztastic
    @Frozztastic 3 года назад +7

    This looks like a very promising first iteration. I can't wait to see where this ends up going.

  • @MolecularMachine
    @MolecularMachine 3 года назад +7

    For one horrifying moment, I thought the player was going to shove that stick straight up through the living rabbit and roast it alive.

  • @jomirife
    @jomirife 3 года назад +19

    Interesting, I did my master's degree thesis on "Interaction in Virtual Reality using Passive Tangibles tracked with computer vision", and I would love to work with the team that made this 😀

    • @JORGiTOdjpt
      @JORGiTOdjpt 3 года назад

      Exciting for vr research 😀😀

    • @JORGiTOdjpt
      @JORGiTOdjpt 3 года назад

      how does the computer vision works with your ideia?

    • @jorgeribeiro5309
      @jorgeribeiro5309 3 года назад

      The prototypes are very cool 😎🇵🇹

    • @jomirife
      @jomirife 3 года назад

      @Dr. Multimedia thanks

    • @jomirife
      @jomirife 3 года назад

      @@JORGiTOdjpt yup

  • @agingmirror4524
    @agingmirror4524 3 года назад +2

    one exclusive title: APPLE CATCHER

  • @osakanone
    @osakanone 3 года назад

    Pairing something like this with a grip with some options or buttons seems like an awesome match if you ensure the forearm unit also has finger tracking. It would be insanely capable.

  • @SchriyJ
    @SchriyJ 3 года назад +1

    I really hope this is what future controllers will be like. On the subject of joysticks they could add a little stick protruding from the wrist to the thumb with a joystick on it.

  • @herocringe8475
    @herocringe8475 3 года назад +6

    I need this

  • @LOS7error
    @LOS7error 3 года назад +1

    THIS IS INSANE!!! So exciting!

  • @guyhood6916
    @guyhood6916 3 года назад

    This needs to become a reality

  • @luck3949
    @luck3949 3 года назад +6

    Looks exciting. How does it feel though? Does it create the necessary vr illusion?

  • @Rudy-126
    @Rudy-126 3 года назад +1

    That looks handy 🤙

  • @yosukerechain2000
    @yosukerechain2000 3 года назад

    Nice impressed

  • @dakforest5344
    @dakforest5344 3 года назад

    There's a lot of potential with this tech. It straight up fixes the force feedback issues of current haptic gloves. If the ball could be made to change shape and size to mimic the item being picked up, even better, but that may be asking too much. Still, I'd prefer an all in one haptic glove.

  • @sinrenxiang
    @sinrenxiang 3 года назад +1

    Great idea how will larger or heavier objects be simulated?

  • @bob_smite
    @bob_smite 3 года назад +6

    Are there any materials that can harden and soften to differentiate between a rock and a rubber ball? Maybe some sort of artificial muscle?

    • @RomanticPopPunk
      @RomanticPopPunk 3 года назад +1

      You can use air something similar to a massage chair

  • @TheBHAitken
    @TheBHAitken 3 года назад +2

    You will need to make the wrist less rigid to accommodate multiple wrist sizes, but it will still need to be reinforced to counter the momentum, perhaps part of a larger glove unit.

  • @mabus7367
    @mabus7367 3 года назад +4

    what makes reality to human. seeing, touch, gravity......interesting research

  • @skatellites6612
    @skatellites6612 3 года назад

    That trigger button. Halo VR baybee

  • @bangkuwarteg4719
    @bangkuwarteg4719 3 года назад

    Looking forward to this

  • @123reivaj
    @123reivaj 3 года назад

    Very clever!

  • @user-kk2yt8qs5n
    @user-kk2yt8qs5n 3 года назад

    It's awesome plz take my money

  • @reactorscience
    @reactorscience 3 года назад

    This is great

  • @635574
    @635574 3 года назад +1

    Only works for full palm objects, i see we need a glove with individual tension wires

    • @themechanic6151
      @themechanic6151 3 года назад

      That's what I was thinking. What about a pole that you wrap your hand over. Or you are balancing or lifting with your hand flat.

  • @Sapirinari
    @Sapirinari 3 года назад

    И пригодится этот контроллер только для игр где надо хватать одни яблоки.

  • @Bulbasur30
    @Bulbasur30 3 года назад +1

    Sure why not

  • @-ataraxy-4664
    @-ataraxy-4664 3 года назад +1

    Hopefully this can be implemented into every VR game by software otherwise there isn't much point in gettng it.

  • @DanielSpringwald
    @DanielSpringwald 3 года назад

    Wow!

  • @TrivialTriumph948
    @TrivialTriumph948 3 года назад +1

    add finger tracking and we got a banger

  • @vincenthuang0703
    @vincenthuang0703 3 года назад +6

    Come on, we need more than just picking up apples or a stick. "Ready Player One" yo!

  • @ff_user
    @ff_user 3 года назад +1

    Your game has to do with apples tho...

  • @TaskSwitcherify
    @TaskSwitcherify 3 года назад +1

    Sure - if you only grab apple-shaped objects. Just go with a cyber-glove controller to feel tension and pressure in your entire palm and fingers.

    • @gothicvillasgaming
      @gothicvillasgaming 3 года назад

      Gloves give heat and eventually sweat. No use for long period of times. Not saying this is perfect though. But I see see they try to look for alternative to glove

  • @apzyx
    @apzyx 3 года назад +1

    HoloHelmet HoloHelmet! =)

  • @marn1378
    @marn1378 3 года назад +1

    Sword Apple online

  • @moderneducationalstandard
    @moderneducationalstandard 3 года назад

    I will teach you how to make a real haptic reactive glove.
    It's simple.
    Make two skeletons:
    One out of rubber - good for flexibility and wiring.
    One out of plastic - good for structure.
    Make locking mechanisms for each finger joint, so that the user gets the idea that when the joint is locked, it's holding something.
    Also, when locking the joint, let the user unlock it only in the opposite direction, so that it will cause the virtual object to fall.
    It's quite easy to prototype.
    * when locking the joints, detect only the angle of the lock.

  • @A-Duck
    @A-Duck 3 года назад

    An inelegant, unsophisticated half-solution to a problem. Literally strapping a fucking mechanical flail to your wrists to simulate ONE shape. Genius. This is like the first solution the design team floats during the brainstorming phase that gets shot down by everyone, including the one who thought of it.

  • @davidho1258
    @davidho1258 2 года назад

    @1:40 no don't do it! 😨

  • @A-Duck
    @A-Duck 3 года назад

    This may just be the dumbest VR haptic solution I've ever fucking seen. Is this a joke? It has to be a joke.

  • @RuEvEloll
    @RuEvEloll 3 года назад

    WINDOWS 10 SUCK A55

  • @aminuddinsoopar
    @aminuddinsoopar 3 года назад

    Is this a VR game to understand what migrant apple pickers are going through in some countries?

  • @gauravsharma-dy7pv
    @gauravsharma-dy7pv 3 года назад +1

    You people are gone psycho .... so much dependency on machine vr robots

    • @theSWBFman
      @theSWBFman 3 года назад +7

      What do you mean dependency? Vr is mostly used for entertainment, and allowing for architects or designers to view environments virtually

    • @Aaron-xr7oc
      @Aaron-xr7oc 3 года назад +1

      You people are gone psycho..... so much dependency on phones and computers

    • @davidwuhrer6704
      @davidwuhrer6704 3 года назад

      West illustrates the problem by translating human life into watts. “A human being at rest runs on 90 watts,” he says. “That’s how much power you need just to lie down. And if you’re a hunter-gatherer and you live in the Amazon, you’ll need about 250 watts. That’s how much energy it takes to run about and find food. So how much energy does our lifestyle [in America] require? Well, when you add up all our calories and then you add up the energy needed to run the computer and the air-conditioner, you get an incredibly large number, somewhere around 11,000 watts. Now you can ask yourself: What kind of animal requires 11,000 watts to live?