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The switch literally can't barely run BOTW at 30fps@720p, that's why the world is so empty. And that's not gonna change before the New Super Switch+ 2DS Pro Max XL.
@@andreylucass well I’m not saying the world is empty it’s not it is actually very well filled out but my problem was more that what they chose to fill it out with was mostly filler content basically the best thing to do would be to remove half the shrines and use that space instead on things like dungeons
Nothing worse than being a new botw player and thinking you found something that leads to some grand secret dungeon with crazy loot and it's just a korok or a shrine
Also, i think for the purpose that korok seeds serve, it's good that there's an unreasonably high number of them because for the 99% who don't care about completion and just use them to expand their inventory, there needs to be that many in order to come up with a decent number of them passively
And even worse, the loots you earn in the shrines aren't great either. You have found a treasure box in the most unreachable place and inside the box there is 10 arrows.
@dclikemtndew It doesn't changed that it just boring busyworks and really it is a repetitive activity and one of the most stupid way to increase inventory space I seen in gaming
@ReapeX depends on the person. I got bored after I realized there was nothing down there. I would have preferred if they spent the time wasted on the depths to go to a more high quality sky world and dungeons. Instead of the sky being empty and filled with copy paste islands or lacking the kind of environmental storytelling that made botw such a joy to explore.
This is exactly my biggest problem with breath of the wild also. Dungeons. There are no unique dungeons, only shrines. Yes they are all different in their own way but the aesthetic of each shrine is exactly the same. One thing I’ve always loved about Zelda were the different dungeons like the forest temple, shadow temple etc.
True, but that is why there is the overworked instead. Please ty of Zelda games have great dungeons, but none have sush an extensive overworked to explore.
@@mlgcactus1035 true I just really love discovering new dungeons and going down rabbit holes in open world games. Discovering new secrets etc. just personal preference really. I don’t think BOTW is a bad game at all just not for me in some ways.
Shrines sucked in BotW. Some of the abilities were pointless too. The thing I would have to criticize the most was the enemy varity. Combat Boring and redundant. The bosses were underwhelming. This is someone who has played Zelda games since A Link to the Past. Then again, my standards of open world RPGs and combat are set by Fromsoftware games.
After hearing you point it out, I actually do agree a good portion of the destinations in BoTW are the same just being shrines/koroks. I suppose during my time playing I simply enjoyed the traversal so much I didn't think about it all too much. However, more unique destinations with unique encounters is something I think the game will benefit from.
Do you think 70$ is justified for upcoming Zelda game? It's a triple A Switch game no doubt but it's on old ass hardware that's behind even the ps4.. So why price it with current gen smh.
@@jhoelt2922 gameplay over graphics, my friend. As long as it’s good, it doesn’t matter how bad it looks. After all, games like anthem, the avengers and battlefield 2042 all looked amazing, yet they were all financial failures. That’s because if the game isn’t good, then the graphics are meaningless. I don’t understand why people focus so much on graphics having to look the best of the best. like I get it I love great graphics too, but not everything has to have great graphics.
I noticed it immediately and I've felt like I was crazy for never liking this game even when I got it at launch, it's 90% derivative recycled trash and the exploration couldn't keep my attention through the entire game, climbing on rocks gets boring when it's all your game has to offer, pretty graphics and good music isn't enough to make a game the greatest ever made and I don't care if I get shit for this take anymore. Although I want to clarify, just because I'm shitting on it, I'm not saying you aren't allowed to like it, so many idiots in comment sections can't figure that out
@@Egoryotu I agree graphics aren't everything but for example the people who made horizon forbidden west had to put more time and resources into making those next gen ultra realistic graphics than anything on the switches Xbox 360 looking ass, if you just go by quality/personal enjoyment, sure 70 might be reasonable, but based on the effort in actually creating the game probably not, especially since most of the leg work was already done by botw. But at the end of the day, despite how mad people get over 70 dollar games, if you'd spend 60 on it, you'd probably spend that extra 10
@@cfunited6885 You said it yourself. "In the beginning." Open world games usually last more than just a few hours, and you can bet that those field bosses lose their wow factor *very* quickly.
@cfunited6885 no it did and it's a pretty big stumbling block of totk at the very least if they were gonna reuse old enemies they'd have got new attack patterns and moves yet we didn't get that and shockingly few new ones too...
I remember feeling a crushing sense of disappointment at one point, when I finished a quest and the wall opened up to reveal my reward.... and it was just another shrine
Yeah I tried to play the game in January and after Elden Ring it was just hard to get into. The shrines being so prevalent made the exploration pretty boring, so I dropped it but I am excited for tears of the kingdom to improve on the world.
It's so refreshing and jarring seeing people actually agree with me on this game because of all the overwhelming and universal uncritical praise it gets all the time by everyone. I tried to make a post on the Zelda subreddit listing off all my issues with this game and someone genuinely argued that this game has good rewards and i was genuinely flabbergasted. Did not expect anyone would say that because i thought it was pretty obvious how lacking in variety the rewards are
@@ImGiovanna I don’t know what you or IP are expecting to get, exactly. The main objective in the game is to get shrine tokens to upgrade your hearts to get the master sword, no shit you’re gonna find shrines 90% of the time, THAT’S WHAT THE GAME IS ABOUT. So of course your opinion wasn’t well received on the zelda subreddit. You’re completely missing the point of the game like most people criticizing it.
@@Melkac tell me you didn't watch the video without telling me you didn't watch the video. You sound like the type of person to preorder both Scarlet and Violet. You sound like the type to shit on ppl who emulate games that cost 2 thousand dollars. You sound like the type to defend Nintendo for releasing games for a limited time. You sound like the type to buy NSO + expansion pack for multiple accounts. You sound like you begged for Genos in smash even though you've never played Super Mario RPG. Please change and grow as a person
@@PointlesslyNecessaryConvos why though? Completely different games. Maybe it’s just not your genre. What makes the shrines so great are the puzzles. The combat shrines were weak though. Elden Ring is all about combat.
My only problem was when you beat the game, it doesn't save. I really wanted to use the light bow against normal enemies and see character interactions after Ganon's defeat. Big sad. Also you can't pet the dogs.
As a really huge Zelda fan, your take was literally my thoughts on it, and since I have the same opinion of you very hopeful, and cannot wait for tears of the Kingdom in a few months
My biggest hope is that Tears of the Kingdom has proper dungeons. I missed those so much in Breath of the Wild. Hyrule Castle is the only place that came close.
This is the first time I hear someone properly address this. This aspect was the main thing that put me off Botw (and I tried so hard to love it). I love exploring, but it becomes tedious when all seemingly interesting locations reward you with either: rupees you won’t use, tools you won’t use, shrines, and whatever else.
Dude THISSSSS. I want to enjoy this game but it's just fucking boring in terms of what you gain from exploring. I don't understand why so many people say they get "lost" in this game's world.
Oh no, you apparently can't criticize it based on shrines or being related to shrines! Everyone just loooooves shrines! Just take it from the hundredth person you'll come across under any video that has some criticism of botw, who really FN loves shrines!
@Motorik Bear I disagree completely. I think totk is worse in many ways. I do agree with the other comment it's more about the journey not nessarily the rewards. I love both games but they defiantly have flaws
Its always nice to see a more rational Zelda fan talk about BotW and TotK, especially amongst all this recent doubt of the games. I think your part by the end REALLY nailed it. This is a development team that listens, even if they were right, they still listen to deliver something people will enjoy. And look at the Zelda series because of this. Most, if not all, of the main line games are easy 8/10s and above. Wind Waker, which was initially hated, is now far more beloved, probably because the people who complained got what they wanted in Twilight Princess. This is why the "worrying" seems so absurd to me. This is a team that has ALWAYS wanted to improve, do better, and have rarely made a HUGE misstep. Even with little info, I still think it's hard to doubt TotK. They've had 6 years to listen to EVERYONE'S criticism of BotW (Good or bad), and it will absolutely show in TotK.
The move from Wind Waker to Twilight wasn’t a result of them listening to the fans. Miyamoto prefers realistic artstyles so the devs making Wind Waker lied to him and kept the whole ‘toon link’ thing a secret until it was too late for him to change. He hated it and the game released to poor sales (because the Gamecube sold poorly as a console, not because people didn’t like it). Miyamoto took the poor sales as vindication and has never allowed another mainline toon link game since. They then set out to make Twilight Princess a full game, based on the old tech demo of Link fighting Ganon that was shown as a preview for what a next gen zelda would look like before Wind Waker released. I also don’t think you’re looking at the series right. Yes, the studio always manages to release decent games, but Wind Waker, Twilight Princess and Skyward Sword were very divisive games, all rushed to release and made under insane crunch because Nintendo higher ups believe it should only take 1.5 years to make a game and demand they meet that deadline. Most of Wind Wakers unique mechanics and story had to be scrapped just so they could ship the game. The devs have always wanted to experiment and release a completed product, but Miyamoto often shoots them down and he and the brass at Nintendo crunch them so hard that they’re forced to fall back on series staples to get something sellable out the door.
@@6ColourMeRainbow9 I'd consider that a good thing! I agreed with every criticism, and if they delay TotK to flesh Hyrule out more, that would be amazing. The only thing I would add, personally, is that the freedom we're given just... goes too far. Its far too easy to optimize the fun out of exploration. The dev team put so many fun ways to get to places in the game, and I can't tell you how many I never even saw in my first playthrough because I just climbed instead.
@@sleepykhajiit1875 what are you LITERALLY talking about? Twilight Princess was started in 2003 and came out in 2006. Skyward Sword was started soon after that and came out in 2011. Neither of those were "crunched". The only ones that were crunched, are Majora's Mask and Wind Waker. And while the discourse around the games might have been divisive, they all still sold decently to extremely well (even their rereleases in HD sold well), with that divisiveness fading over time. No one hates Wind Waker like they did back in the early 2000s. Also Miyamoto isn't some tyrannical dictator. He knew about Toon Link before the reveal and while, yes, didn't like it, let the Zelda team do as they pleased. Why wouldn't he? This team just killed it on the N64. Not to mention...something like that CLEARLY isn't happening with BotW and TotK. Both games have had TONS of development time, with stories of that dev time being how fun it was to experiment and add things to the game (and having PLENTY of time and resources to do so.). Nintendo is not doing ANY of that sort of stuff to the Zelda team. That is just factually incorrect.
@@chibi2239 Just because a project gets delayed (as most Zelda games have been) and ends up taking 3+ years, does not mean they aren't made under crunch, in fact, an unrealistic deadline getting pushed back is a telltale sign of crunch, and indeed, when Twilight Princess HD released, Nintendo staff did a retrospective on the original development where they talk about how it was made on a very tight schedule and how stressful it was. Twilight's development was made worse by the fact that they had to simultaneously make the game and port it to the Wii for a dual release. Developer Aya Kyogoku said: "During the Development of Twilight Princess, we were always under immense pressure since we just had no time to work with". Twilight Princess devs also stated after the fact that they weren't able to realise their goal of creating a vast and realistic world in that game, which is exactly what happened with the Wind Waker, where they had to scale back most of their ambitions to meet the deadlines. A former Nintendo of America Graphic Designer Jim Wornell, also spoke about how bad the crunch on Ocarina was, describing the project as "overworked and understaffed", he continues: "While I love Ocarina of Time, it’s a great game, it was almost the death of me because so much of my time was spent working on that game. You know, two weeks without a day off, working from eight in the morning until ten at night. You know, it’s crazy." And Skyward Sword went through 5 years of development hell, 2 of which was 'experimentation' and then it was rushed out the door to meet the 25th anniversary of the series. We don't know the full extent of Nintendo's workplace abuse, as its been swept under the rug and considered 'normal' for decades. The only reason we even know Wind Waker was made under crunch is because of Japanese interviews that never made it to the west, which had to be fan-translated more than a decade after the fact, so we here know even less than they do in Japan. "Myamoto isn't some tyrannical dictator" - I never said that, he's more like a less qualified Steve Jobs. He's not an actual game developer or qualified to be in the position he's in, he only got his role through the nepotism of his father. Just like Steve Jobs, he's the ideas guy, who throws ideas out there and gets all his underlings to do the actual work. "He knew about Toon Link before the reveal and while, yes, didn't like it, let the Zelda team do as they pleased." - No he didn't, like I said before, the Wind Waker team literally had to lie to him and keep him away from the project so they could secretly make the game and artstyle they wanted (and it turned out great). When he finally saw it, he knew why they'd kept it a secret and said "you know, its not too late to change to a realistic artsyle", the only reason he let the project go ahead is because they were in so deep, if it was up to him, Wind Waker never would have come to be. Eiji Aonuma said in Interviews that they constantly get 'sobs story' mail and messages from Miyamoto, where he plays the demo and he's like 'this is trash, lol, I don't like these elements, fix them' and even recounts how frantic and urgent he feels when he gets these messages, like he's about to have a panic attack if he doesn't hurry back to work. Miyamoto is also the reason series like Metroid, Star Fox, Super Mario RPG and Paper Mario went neglected for decades or were straight-up killed off, Its because he despises RPG's, doesn't like Metroid and he personally doesn't know or care what to do with Star Fox. He's not a Tyrant, but he is equivalent to a CEO, he's a person in a position of power, he's completely idolized by the workers at Nintendo and he, along with the other Nintendo higher ups, are responsible for the Crunch and workplace abuses at the company.
Your comment about the Hebra Peak is hilarious given that in Tears Of The Kingdom, it ultimately serves a far bigger purpose (putting it very vaguely to avoid spoilers).
There are plenty of moments like this, and BoTW is designed around it! There are even side quests which emphasize interesting landmarks during them-- key example being the young birds' quests in Rito Village. Anyway, here are some notable examples: a player's first time with a guardian Stalker or Flyer (idr what they're called lol), seeing a blupee, meeting the Lord of the Mountain, meeting Klton(!), finding and solving the Lost Woods, fighting the Ingeo Talus, finding Malanya, seeking all 3 Leviathan skeletons, a player's first encounter with a Stalhorse, finding the secret weapon stash in a labyrinth, running into a horde of elemental chuchus (als in a labyrinth), fighting Molduga, taming horses in general, the horseback minigames, finding a pack of Bokoblin Riders, getting to the top of the cold mountain on the Great Plateu, finding the one lady who keeps making bad food, Bozai, Robbie's lab sidequests, hell lighting the lanterns, Tarrey town, the one guy who buys your horse in Gerudo canyon, finding the ONLY korok in the game that requires you to pick up a STICK, getting rid of the lightningrod stuck into the Faron stable, going magnesis fishing for treasure off the coast of Lurelin, the gambling game, fighting the 3 sibling Hinox, and there are more. Some of those pertain to opening shrines still, but the interactions themselves are unique despite the goal being ultimately the same. In fact in some cases, the reward is even weapons or armor but could still technically be boiled down to just the shrine if you ignore all of that as part of the reward.
I wonder how much having friends to talk about games like BoW and Elden Ring affects how much you enjoy the game. I know part of the fun of Elden Ring was texting my friends as soon as I found something cool/hidden.
I was actually combing through my text history with my buddy on Elden Ring, and I was astonished reading how HYPED I was for like the first week or two in about 10-20 hours of gameplay. And then watching that hype swiftly diminish upon reaching the Mountain Tops of Giants. Oh another dragon, another mariner, another tree spirit, another avatar, another death rite bird, another godskin Another ulcerated tree spirit Another ulcerated tree spirit Another ulcerated tree spirit Another ulcerated tree spirit Another ulcerated tree spirit Another ulcerated tree spirit Another ulcerated tree spirit Another ulcerated tree spirit Another ulcerated tree spirit
@@sasaki999prothe end game pacing of some fromsoft games is blegh. I remember dark souls 1 having similar pacing/late game content issues, where once everything opens up it also kinda loses it’s sense of momentum and you get less excited to see the next boss or area
@@sasaki999pro I didn’t reach mountain tops till like 70 hours cause they’re was so much to find before that but yeah that section is pretty bad but then again you do still get castle sol which takes you to malenias 2 areas which are great and of course Farum azula a whole dungeon city in the sky so really if day discovery only gets meh in that specific mountain tops section but even after that improves at least for me
@@InternetPitstop oh it only got worse for me from that point, The fire giant was pretty mid. Farum Azula was filled with pathetic beast men that just INSTANTLY die after a single guard counter. And Skeleton Beast men that get deleted by base level holy water pots which I had a SURPLUS of, my faith wasnt even that high. Followed by the Godskin Duo which was so badly implemented I laughed when I had to stand there in an EMPTY arena waiting for a new one to spawn, I didnt even know about the sleep strats. Placidusax has an epic first impression, that is completely soured by a long drawn out run to the arena and transition cutscene. I rolled my eyes at ANOTHER tree sentinel. Fought Maliketh as he proceeded to backflip clip through one of the pillars of arena fall out of bounds and died (they patched this later so now everytime he falls out of bounds he just teleports to the center of the arena without warning, which I think is EVEN worse because the game rewards HIM for bugging out and not working as intended instead of you.) Got back to leydell, stunlocked gideon. Godfrey? That was hype. Okay I'm back in. Radagon **ELDEN RING THEME HYPE** LETS GOOOOOOO- _Elden Beast_ Oooooooh nooooo..... And yeah I wasn't really impressed by the Haligtree either, It was literally just a mixture of Deep Root and Caelid, Malenia's kinda cool though I guess. I really don't think I should have trudged through THREE zones of recycled enemies and bosses just to fight her though.
I've always said that hyrule in BOTW was very empty, but also filled with too many shrines and korok seeds. It always felt oxymoronic though. This video really captured why that is and helped me understand my gripes with the game. I hope tears of the kingdom brings more unique locations and experiences for fans to explore
Great Video! I agree with discovering the shrines feeling repetitive. I remember deciding to "do ALL the shrines before fighting Ganon," but finding the last 40 shrines just felt like...chores. Not a cool new discovery like in Elden Ring. Hopefully TotK helps improve on that
Sounds more like a you thing. You gave up with only 40 left? It’s probably because I love getting 100% on games but I never got burnet out and beat the game 100% twice. My girl who doesn’t even play video games beat it and did all the shrines so it has to be in some ways
For me, it never got old somehow and actually it was Elden Ring, with its copy pasted catacombs, caves, and mines that started to tire me out. If I recall, only the tests of strength were repeated shrines, everything else was unique (albeit there were less of them and of varying quality). Not saying it was flawless (and I know this is a minority opinion), but BOTW was totally engaging and enrapturing from beginning to end. I do hope they have traditional dungeons though, that was sorely missing.
@@IHitTheWater It is pretty common to want to see all or nearly all of a game's content before beating it and seeing the ending. Hell, in the title I just beat it gave me a warning that it was my last chance to collectible hunt before finishing the game. For open world game fans that is definitely less common. But that is because open world games generally have way more filler content than more tightly-knit games.
I made 96 shrines and It was enough, I had Fun finding them but the rest I probably would have to see a guide to find and It wouldnt be fun, so I went kill that pig and start Mario Odyssey It was worth 115 hours, I loved the game and If I had played more than that I could start hating it
My biggest problem was the shrines you find at the end of a complicated area were always empty as though what you did to get there was the shrine.i would have much preferred those shrines to actually be some of the biggest most complicated ones in the game.that would have been so much more interesting and worth while once you got there.
I think they were on to something with the Trials of the Sword. I would have gladly taken 40 or 60 shrines of substantive challenges (puzzles, miniboss, etc.) insted of the more diluted 120 that we got. But hey, just shaking up the series after the abysmal Skyward Sword is worthy of some praise in itself. BOTW was a terrific new foundation for the continuation of the series. High hopes for TotK.
yeah, that bothers me as well from a narrative perspective. How an ancient civilization from milênia in the past has the knowledge that outside this specific building there will be a challenge? I remember thinking this twice or something through my Game play. It doesn't ruin the experience by any means, but it does bother me.
I think what BotW does really well that other games haven’t done is all of the physics and mechanics built into the engine. You do interact with the world in many unique ways that other games have not replicated. I do prefer old style Zelda with more classic dungeons and side quests but Tears of the kingdom has the chance to take that cool engine that BotW created and also bring back all of the unique locations, enemies, dungeons, and side quests from classic Zelda and just make an amazing game. Also Elden ring is amazing and I think it’s because it’s been built off of past souls games but is greatly expanded and refined.
Small correction the divine beasts actually don't have the same music. They are entirely different compositions. You'd be forgiven for forgetting that since you'll only hear them once, but they are pretty substantially different from one another.
@@VantaCube no the bosses were different too. Not different enough maybe in stylistic choice, but they weren't at all the same- you need to fight each one differently.
I LOVE the divine beast music for ruta. Second favorite is vah medoh, but I like the other two as well. And the divine beast attack music is also pretty great. Too bad you only hear all of it once (unless you're like me and can't get enough so you put it on your playlist)
The Blights and Ganon have the same song, just with a few instrument variations. It may be lore accurate and they are bangers, but it's kinda lame compared to the variety of ther Zelda games
Recently I replayed Twilight Princess and I was surprised how engaged I felt. The rewards you get while you progress are very motivating, unlike Breath Of The Wild (in my opinion). Of course I love BOTW but there were a lot of moments that I wasn't in the mood to play bc of lack of "purpose" :(
yeah, something i really dont like about botw is that nothing changes after you defeat Ganon. like, in the post game, the castle is still surrounded by malice, there's still monsters everywhere, it doesnt feel like you've DONE anything. very disappointing
@@Apple-Pie- If they remove all of Ganon's obstacles after beating the game, there would be absolutely no purpose for playing. You remove the conflict from the story.
Also, getting a heartpiece is streamlined, nothing of the annoying statue fetchquest. I like Pokémon Legends Arceus a lot as well on the Switch, the time-distortion events is the Twilight of the game but just crazy, scary and difficult.
@@thepotatoportal69that's not what theyre asking for. Most people like when games like red dead have an epilogue where you do things after the main quest
The biggest flaw I think is that King Rhoam never once said "I wonder what's for dinner?" not even in one of the memories. It's a shame they never referenced King Harkinian at least once.
One of the standout sections in TotK for me was the hidden passage underneath Lookout Landing. It had several side passageways and just kept going deeper and deeper, felt like a good adventure. Then it just ends up leading out to Hyrule Castle and it felt like all that buildup was for nothing. It felt like there should have been a boss or some final challenge but it was just a long winding corridor where they hid some armor sets.
The path I went through in the passage lead to the first encounter with a Stalnox and it one-shoted me. So I thought it was a pretty good discovery and climax. Wish there was a cool reward for beating it though.
I thought it was pretty good. I didn’t have any expectations or whatsoever about meeting a boss. So stuff like the hidden rivers below the passage surprised me a lot.
It made me enjoy the game even more when I found out it was connected to Hyrule Castle. Then realizing how much it was to explore there too. The underground cavern plus the castle felt like another dungeon, it was fun :D
The two biggest one for me. One, traveling in the world is very tiring doing on foot, with the dlc that let you spawn the horse makes it better and the motorcycle change everything l, making traversal faster and way funnier in my opinion. The second is that, in like half of the game, you kind already saw everything, all the enemies all the mechanic's, all the weapons. Like, i know that there will be a shrine with a new puzzle, but they will be like the other ones, i will receive always the same prize and the weapons will play like the ones i already had, just changing their status and elements. With the second one put a lot more variety in enemies, dungeons etc.., and have a better and faster traversal (basically what elder ring did), i think it will be a solid sequel. Ps: A better story also would help.
@@InternetPitstop lol, sorry for that, i actually commented before watching because i'm at work, but I wanted to share what i feel. Really like your work dude, i learned about you with the pokemon videos, keep the good work, and i will definitely watch this later. Ps: i whatched the video now, and man, it really was like you said, what a coincidence.
Everything in this game takes FOREVER to do also, in Skyrim or Elden ring or other open world games it takes a fraction of the time what even doing ONE thing in BOTW takes
@@VulturePilot i think that this depends, like the missions are structured in a different way. Like defeat Ganon, it can always be there to end, or it may be the first thing you do. The devine beats for example, the goal is always went there and kill the boss, but for going there you have to do a lot of missions for that people near the beast. I see this like, every time i'm going to a new devine beast, i'm entering a new chapter of the game, to learn more of the story, so it wasn't that much of a problem for me. What it make it hard is, like i said, traveling, really the motorcycle change so much that it will be a HUGE problem for me the game don't have anything similar to compensate.
Exactly this..i got so underwhelmed with the shrines when i was near the end of the game and the shrines were STILL giving me useless weak items that i could easily find in the overworld. So stupid.
This is exactly the problem with most open world games. We need towns not just meaningless ones. Something to do and quests. One thing I did not like elden ring. Felt like I was in purgatory.
@@IronCurtian1 You need to play Ghost Recon: Wildlands huge open world with different countries that have different terrains and tons of stuff on the map.
It's always nice to hear someone else voice the exact concerns. You shared every major criticism I have with BOTW. Exploration never felt that enjoyable, I couldn't use my favorite weapon designs for more than 5 minutes without farming several of them. Some kind of transmog for weapons/equipment would be great. Additionally 1. Sheikah Slate powers are few in number, underwhelming and physics are very exploitable. Link used to instead have more equipment and tools in previous games i.e. no hookshot, no iron boots, no fishing, no wearable lanterns 2. Can't call horse anywhere, I'm never close enough, horses are basically useless 3. No underwater swimming
Totk brings back the same issue for me... The damn shrines and this time its 152 like really. The bulk of my playthrough has been finding shrines. I woulda preferred the old style where you find heart chest in the overworld and the lack of REAL dungeons.
For totk and botw are certainly no masterpieces with a game loop so repetitive and sidequest so boring that most of them are just busy work or chores for noc that seems to not be able to do basic things.
100% agree I have 70 hours in totk and most of that time I was pretty bored and felt like I was playing dlc at a certain point I just though “I’m done” I didn’t even do all the shrines or dungeons but there was no real point In doing them I didn’t even finish the game because the story was pretty lame compared to the first one. Overall pretty disappointed with totk I just feel like there was to much praise for botw so when totk came around they thought we can just copy and paste botw formula because everyone already thinks it’s a masterpiece.
Exactly! To explore means to find new things, new places, new people. In BOTW? There are shrines, chests with opals or korok seeds, practically nothing else.
Tears of the Kingdom did exactly the same. After you played the first 2 or 3 days, while you still think (or hope) everything is new, you will notice that.
@@knox3590 That's not exactly true. You find new zonai devices in the sky, crystal charges is the depths, new armor pieces on all levels and other things. If you only play for 3 days what do you expect?
As someone who loves BotW and champions it constantly, I really liked this! Lots of points I agree with, and I hope TotK is able to keep the best parts of BotW while addressing the areas it fell short on. I will say, I wish you would have actually explained why korok seeds are not an interesting form of content. I found that they offer small, fun challenges that always feel worth doing because they a) are quick to do and b) offer a valuable reward as the more weapons you can carry, the more powerful you are. You compare them to collectibles and point at those also being a bad thing, and I guess I would be curious to hear why you find collectibles to be a bad thing. I think ones without meaningful rewards are a problem, but that is not the case with korok seeds. I'd agree that if it was the only content in an open-world game it'd be a problem, but when it is just one piece of the exploration that helps fill in some of the space with stuff to do, it just seems like smart game design.
Woah cool to see you here! Big fan of your channel man! I’m stoked lol So it’s not that I don’t like them as a collectible type of mechanic thing they are far more interesting than probably any other open world game but for me at least it doesn’t selvedge my feelings on the world feeling repetitive and boring both shrines and Korok seeds I think are cool! But that they don’t for me at least feel substantial enough to fill out an entire world I see shrines and Korok seeds as more filler or secondary type of content like I said in the video this would be like playing elden ring but removing all the underground sections and most of the legacy dungeons and just having more catacombs. So I guess in conclusion for me Korok seeds are good content! But they’re not even as substantial as shrines which are filler content in themselves they’re thus my biggest problem being botw doesnt have a lot of content that’s more interesting than it’s filler content being shrines😅
Makes sense! I think I got hung up on the phrasing of that part of the video, which is why I was curious to ask about it. But the idea of korok seeds feeling worse because there isn’t all that much that feels more substantial makes tons of sense. Anyway, you’ve got a really cool channel here. Very clear you’ve been working hard on videos as your output both manages to be frequent and high quality, and I hope it keeps paying off with your channel popping off.
idk fam. These critiques feel very misleading. Saying there's no reward for exploration? Bruh I found an entire Hawaiian based village that wasn't even part of the story, with its own culture and unique music. I found giant fairies. I found dragons and other random stuff Nut riding elden ring is fine; but saying it's revolutionary when you can't even swim or climb in that game just feels wrong. Not to mention how elden ring uses the exact same attack animations from demon souls
I think you succinctly summed up why I couldn't get into BOTW when I played it. Having played games like the Witcher 3, the world just felt emptier. I didn't like the weapon durability because it made the weapons feel less important when you found them. When I got a new weapon in Elden Ring I was excited (because of the new moveset and properties the weapon might have), when I got one in BOTW I just thought it was a tool that would eventually break. That's a big thing for me in an open world RPG - I like the feeling of being rewarded for exploration. With BOTW the rewards just didn't feel good enough. In the Witcher 3, the side quests alone were enough to warrant exploration. I've never played an open world game with as well written sidequests as Witcher 3; both Elden Ring and Witcher 3 really set a high benchmark for what I now consider a good open world game. Elden Ring excels in gameplay and variety, the Witcher excels in questing content.
My favorite memory playing Botw: I had already completed Vah Ruta and Vah Medoh (Zora and Rito) and I was curious what was on the other side of the brownish mountains West of the Great Plateau also because there was still a large empty area on the map. It took me a while to finally get to the other side where I found that terrible cook, but when I did my reaction was “THERE’S AN ENTIRE DESERT” Botw was my first Zelda game so I didn’t really know about Gerudo.
yeah I feel like it depends on the player, for some people seeing the Hyrule castle is an absolute experience, but for us old Zelda players it is not that amazing, we have seen the castle a buunch of times, so, this is an example of what u mention.
@@Walrus5Very true. TP also feels like it’s sorta meant to appeal to those who already played OOT and MM, even though it’s not really related story-wise
They need to stop making it open world. Instead make it semi open, or more like Elden Ring where you have different difficulty level zones and you can skip zones with secrets (Elden Ring definitely didn’t do this well imo)
@@Plz8662 yeah I kinda did when the joke was funny a year and 3 months ago. I mean come on man i dont even remember writing this comment it was that long ago
Putting your arm around Link felt like BROTHERHOOD! Great video! So, how about these rewards for "off the beaten path" travels: 1. one-of-a-kind weapon (like Hylian shield in Hyrule Castle), enemy (Maz Koshia) 2. unlocks a new game mechanic, like an additional Shiekah slate function (maybe just used one time) 3. *experiencing a one-time cultural event, like Terry Town wedding (Teba's son Tulin complete a secret target course you find; Riju performs the 'Gerudo Dance' with your help; Sidon performs a 'weather sacrifice' when another rainfall occurs; Ynobo's rite of passage has him replace the village elder's responsibilities behind lava falls) 4. you find an object that solves a "Divine Beast Mystery" of the past, or a "Tears of the Kingdom" token that hints at the future of Ganandorf's return--a prophesy stone! 5. Trading game! Link trades this for that, getting a potion that 6. Link finds some younglings (all different races) playing with swords--he trains them fiercely in several precarious locations, and they become so good, they fight Link in an epic showdown! Then a "malice guardian" appears out of nowhere and Link, with his students must take down the guardian 7. "Heavy ice lake," where Link must sink to the bottom of the lake, but takes heart damage. Down there, he finds...perpetually wet clothes. Fun, huh?
I feel like in the era Breath of the Wild was made there was a (totally understandable and reasonable) fear of committing development time/resources to interesting content in 'hard to find' or 'out of the way' places, but I feel like the specific Elden Ring example in the video is the perfect counter argument and point to that. So much time had to have been spent on that section of the game for an area that is just straight up entirely missable, and even if you don't miss everything I would say most players didn't find all of that (entirely on their own). But that's the point as well, AAA games aren't really a 'sit in your room and play by yourself and have to find everything on your own' experience anymore, they can be but I know at least myself a lot of the fun of Elden Ring was feeling like part of a collective group playing through a massive sprawling secret filled game and every day seeing new thumbnails of videos about secret areas/bosses/weapons/etc. I feel like there's a niche for making secret things up to a level that they would be almost unreasonable to expect a player to find, but with the collective of nerds playing it together it would be almost impossible for secrets to be so hidden away and difficult to find so that no one finds it, and even if some of that stuff I didn't find on my own, it being so secretive and squirreled away made it still feel incredibly rewarding to explore.
The one thing that’s unfair to compare is the fact that elden ring is basically dark souls bros ultimate. It’s using assets from a decade of souls games. So they were able to pack it more densely with interesting tidbits.
@@locdogg86 True. I'm hoping for TotK that they're able to do the same and it's not just 120 different shrines inside an admittedly cooler physics engine than the last time.
Yeah, I dunno... when I play a single player game, I want my experience with the game to be personal and intimate. Designing a game around social media interactions sounds like the worst thing ever (not saying Eldin Ring does this; I'm guessing the social aspect is more of a bonus than a draw)
@Nizz LaRock You say that as if Zelda isn’t an even older franchise with a longer history to draw on. The purposely ignored it to innovate but they could have looked back after the break through. I see dark souls as monster hunter with level design and dungeons. After Elden Ring one game I really want to see step up is monster hunter.
I’ll preface this with the note that I haven’t finished the video yet. I’m 32 and have played every Zelda except for the first two on NES. For the longest time A Link to the Past was my personal favorite… it being my first one as well. I used to draw upgraded weapons and new areas during elementary school. I love Zelda… not just the honey, the game too. Ayo. I love BotW but the lack of linear dungeons was the most disappointing decision. I remember every dungeon from every other Zelda and so to not have anything other than the divine beasts is… well… poo. I’m so hyped for TotK because I have no doubt they took all of the previous criticism to heart. Anyway. I’m sure this didn’t relate to any of your video but still. Good ish my goon.
As a Skyrim/Fallout New Vegas player, when I played BOTW I always wished the world had more depth with the inclusion of caves. TOTK has definitely fixed this for me and has given the world a new depth.
Holy cow this is exactly what I've been saying for like 2 years now and everyone looks at me like I'm crazy. My favorite game for exploration is A Short Hike.
I've tried telling people this when it first came out but everyone was too hyped to even listen to me. This game lacked story and I daresay it lacked true adventure. Link woke up a hero in BOTW, whereas in Twilight Princess, he was a regular farm boy who cared deeply of his village, so the contrast between that farm life and him defeating a dragon is what gave that adventurous feeling, like we accomplished something in life
Twilight princess was not a good game. Maybe perhaps we do like older games because of nostalgia. I think ocarina of time was the best zelda game ever but that might be due to nostalgia.
@@jRex918 it won Game Of The Year. So objectively, Twilight Princess was a great game. It had the best story, it gave a sense of urgency and it had good sword gameplay compared to BOTW. Also had dungeons
@@tstone9151 BOTW was my first Zelda game, and it was but after 24 hours i understood that there is literally nothing to do besides fucking repetetive shrines, like honestly it feels so empty, and story is non existence i really dont undertstand why it is praised so much it is 5 out of 10 at best not fucking 97 score on Metacritic. Should i play old games? i heard alot of good things about Majora's Mask for example.
Twilight princess was good but I felt like there was just way too much story going on, breath of the wild has the perfect amount of story imo, I remember just mashing the A button to get on with all the damn dialog. Botw felt the most like a link to the past and I loved that the most, what I always dreamed a zelda game would be like in 3d. I wish they did have more dungeons rather then just 4
@@FIREDAN075 Likely due to the DLCs and a lot of Side quests. I'm like 63 hrs in-- and I still have a lot of side quests to complete (did over 20+, not even close to being done). I also only did 2 divine beasts out of 4. Did the master swords trials up to Final one (saving that until final boss).
Unfortunately Tears of The Kingdom doesn't solve these problems it doubles diwn on them. I pray we get a Zelda with traditional items,progression and narrative again. Mostly for the love of the goddesses variety!
@@spartanq7781 How?? Like, it's fine that you didn't like it, but it had progression and narrative far closer to earlier Zelda games than the Switch duology (a structured opening, an early-game set of dungeons, a mid-game twist involving the Golden Goddesses and an increase in importance for the main character, a second-half set of dungeons, a late-game twist that ramps up the stakes even higher, and a final dungeon that tests everything you've learned, all of which are required to experience to get to the credits). We didn't get very many traditional items, but we still got a few via the Swordfighter Form. Again, if you still didn't like it that's your prerogative, but it certainly wasn't _farther_ of a return to form than the Wild games.
@@spartanq7781 Whoops! Sorry for the spoiler then. But yes, play Echoes of Wisdom when you can! I was deeply disappointed with Tears but loooooved Echoes.
What would have been really cool is if these supposed dungeons contained the sheika slate ability upgrades instead of just buying them. It would have been the perfect marrying of the new format with the old
Man dude if Link truly sheds the tears of the kingdom it'll be the best game of 2023. Excellent video again my man. I binged all your content over the past month. Really glad I found this rest stop.
Wow, you covered just about everything I disliked about this game. I also want hearts back as pause eating in the middle of battle is way too op and breaks immersion and flurry rush shouldnt be the answer to every encounter. Especially bosses.
As opposed to? I haven't played that many zelda games but first of all, potions and fairies in OoT were all "pause consuming". Perhaps its different in other games, idk. But what's the difference to running over hearts that also instantly heal you? Perhaps the sense of OP comes from the fact that you have an unlimited inventory, so you're invincible if you keep an eye on the health bar and prepare well for a fight.
@@borstenpinsel you drink from a limited inventory that you can map to any button and we see link actually drink it as opposed to on a menu screen while your being sent flying. Also, you get hearts from defeating enemies, encouraging more aggressive combat if your low on hp.
@@borstenpinsel i thinking the pausing is defo op, for example SS, i struggled fighting ganon/demise because id have the run away, try open my inventory and drink a potion all at the same time he would charge at you. 99% sure its the same in no pause mechanic in TP and WW
A system similar to Majora's Mask's Masks would have paired really well with Breath of the Wild's formula. Majora's Mask was a short game, but to compensate, Nintendo padded the world with all kinds of interesting events, activities, and side quests. Each piece of content almost always rewarding you with a Mask that usually served a function somewhere else in the game. To me, it was the most fun Zelda world to explore because not only did you find engaging and unique side content, but you also obtained cool and interesting masks that also served useful functions; Instead of the usual one or two boring collectibles.
It’s because Majoras Mask treated it’s world somewhat like a dungeon in that all of its sidequests were stuff you had to actively be smart about time management along with clock town being really well designed. Majoras Mask made all of its off the beaten path and side stuff the best part because it had depth and unique gameplay elements. That’s not to say Majoras Mask was perfect (great bays zone and temple were awful) But the one thing it did was make it’s world a heck of a lot less cardboard like and more lively compare to Breath of the Wild. Yeah having to use the song of time to go back in time was annoying but overall it’s world felt much more dungeon like and fun compared to BOTW. Heck (your mileage may vary) Skyward Swords zones and Skyloft was better than any village or subarea in BOTW because of how dungeon like they were.
@@samwiseb2799the temple and zone weren't awful lol. Anytime I hear someone complain about a water temple I assume they don't have good navigation skills
Well said! You pretty much put exactly how I feel about BotW in words. I remember finding Satoru Mt. early on in my play through, and it was mystifying. But it whet an appetite for me that was never satisfied as I continued playing. I wondered to myself: surely the dragons must hold a similar mystery? Nope. The mazes? Nope. The mountain peaks? Nope. And traversing began to feel like a chore to me, so after I completed the story I haven't returned.
The dragon was the point where I gave up on trying to love this game. I agree with everything said in this video, the rewards for exploring were just so samey and lackluster that I didn't feel any incentive to explore at all after just a few days of owning the game. Getting to the top of that mountain and seeing the dragon that I needed to purify was the height of excitment for me, it finally felt like I was doing something with purpose in the game. It was mystical and magical, exciting and challenging like the other Zelda games! Getting a scale as a reward felt so cool because I thought it would have some special power or grant me a new ability... and then the game told me to throw my price into a pool of water to instead receive..................... another shrine. That was the point where this game died for me, I realised that even in the most epic and exiting moments it won't be worth it, I won't feel any sense of purpose of progression. I quickly finished the game and then went to my local Game Stop to trade it for Mario Odessey, a trade I've never regretted.
Im actually flabbergasted. I could maybe understand your opinion in relation to some other open world masterpiece.... but Mario Odyssey? That game is literally the definition of no incentives. Its a crappy collectathon. There is no challenge, no incentives, no nothing. You walk around and find moons, which allow you to progress to the next level. Ive always been more of a Mario fan than a Zelda fan. Mario Bros3, World, and the Galaxy games are incredible. But Botw blows them all away. Especially Odyssey, which is one of the worst Mario games.
@@alibabaschultz352 I'm not huge on Mario mostly so what I expect from a Mario game is probably different from most Mario fans. I want interesting levels, little fun secrets and colourful characters, which I definitely felt like I got from Oddyssey. It's still far away from my favourite game ever, or even my favourite Mario game, but my hatred for how botw killed my childhood franchise for me knows very few bounds.
@@SaveMeMoonI can’t lie I couldn’t fw Odyssey. I’ve never clicked with traditional collectathon 3D platformers, but I expected Ofyssey to change that from all the hype. I was at the third world and I just gave up after. I feel it’s because I have no incentive for mastering the movement system and capture mechanics. Capturing and controlling a Trex or a fork isn’t cool at all to me, especially if there isn’t a genuine challenge that follows. I can admit the game is extremely high quality but it’s just not for me I guess. BOTW on the other hand is in my top 5 games oat. I loved the challnege in the beginning where ur weapons break and enemies one shot you so you sneak around and shit. I love that game and I beat it twice.
What I don’t understand is why you are more invested in the reward than the experience itself, the important thing in that scene is not the result but all the secuence of exploration and the battle itself, it’s simply stupid to fell dissapointed just bc you didn’t receive a more interesting reward.
My favourite part of the BoTW are the 12 memory locations where you are given photos and when you get there you get a flashback. Way more interesting than finding a shrine, but there's only 12 of them...
This was my first Zelda and I was addicted to the game. But I never finished it because at some point this game is incredibly repetitive and the fun just disappears
Mine too. I found it fun the entire way through. For me, it’s about pacing yourself through the adventure. Not a lot of games want you to adventure the way BOTW does. I got through it just fine and loved the ending. You have to take your time with it.
@@kingrobotnik6950 The problem is, I am a completionist and took too much time with finding everything. It just lost its fun when there is SO much to uncover and its all just shrines and korok seeds
My favorite part of botw was just running around and gliding in the pretty empty world honestly, didnt mind not getting rewards for exploring other than seeing cool scenery
Shrines make the game boring because most shrines are boring. The vast majority of them are one single room with a single puzzle. If the shrines has been multi-faceted (like Shrine of the Blue Flame) where they incorporate combat and puzzles it would have been better.
I'm tired of this notion that BotW is unique because "You see that thing in the background? You can go there." That's every open world game. It's not groundbreaking.
Weapon durability also blatantly discourages exploration because apart from shrines and seeds, the other thing you're going to find is enemy camps and mini-bosses, and most of those aren't worth engaging with because they're a waste of resources, at least not until you can grind and consistently replace a bunch of strong weapons. But grinding for consistently strong weapons is just an unnecessary waste of time, so skipping out on most fights is still preferable. It's not even an issue of being attached to the weapons or a skill issue, it's often just redundant and tedious. The fact that the entire system only exists to fill the world with weapon drops in the same way it's full of shrines and seeds just further highlights how little of true value there is to discover in BotW. Climb that mountain and what do you find? A shrine. What's in that shrine? A duplicate of a weapon you've already used and broken a dozen times. What's just outside the shrine? A seed. Repeat for the entire game.
One of the weird things was some of the shrines, like the maze ones you mentioned were shines where you only entered to get a prize, from memory the mazes were all armour, so its kinda irrelevant to have the shrine, there could have just been a chest and it would have served the same purpose. maybe have a chest but spice it up with the surroundings and design on the chest itself
You really put it best. I love Breath of the Wild, and I spent many long hours and had lots of fun with it, but the feeling of sameness spans so much of the game, I kept wanting more. I brainstormed entire rewritten level designs for areas that inspired me as well as possible story encounters with Dinraal and Farosh with a friend (seriously, how could they resist the idea of not giving Thundra Plateau a neat encounter with Farosh?!). We all love Breath of the Wild, but after experiencing so much of the map, we can just as easily dream up more interesting moments in it than a shrine or korok moment.
You are proof that you can absolutely LOVE a game and still point out things that suck about it. Idk why people get butt hurt about it. There's no such thing called a "perfect game" out there, short of Knack 2 of course.
The reason is that we get attached to our tastes. If someone heavily criticizes something we like, it can sound like them calling us stupid for liking it. That's the source of the butthurt. I experience this all the time despite knowing it's coming. I hate the feeling of loving something dearly only to hear someone say it's awful. It's a hard thing to contend with if you're sensitive to that stuff.
Now that I think about it, TOTK has the same issue, just not to the same extent. In some cases though, it has worse examples of uninteresting discoveries. In the depth, there was a narrow chasm that lead to a hidden lightroot. The lightroot was a dead end, and everything leading up to and at the dead end contained nothing. There was absolutely nothing to gain except lighting up that small patch of map. There are a few sky islands with also little to nothing on them. Totk is a better botw, but still kinda suffers from this same issue
That’s kinda where I am currently it’s definitely better botw but I’ll have to play more too see where I stand by the end but one thing is for sure but I think it says a lot about botw that after tears of the kingdom botw is basically an obsolete game now and that never really happened and it’s prior Zelda games
Botw destroys totk by the mere fact that totk is a copy with no originality and 0 personality. Botw is better simply bc of the fact that it was a revolution in its day and totk is simply a copy of everything that made botw great in its day but with lower quality. More doesn’t mean better. Totk is just that, a big dlc
But that's the thing, almost no one did criticise the game, so at the end of your video when you say that the Nintendo team listen to the fans, all they heard was this game was amazing, so even though you say "They won't just give us the same world with a different story" they kinda did? At least they also added an underworld, and included those new mechanics with combing machine parts together, without those two things ohh boy, your hope would've been hit so hard in the face, I think it would've really hurt you emotionally.
This video was SO GOOD. I love Breath of the Wild, it's so amazing but has glaring flaws which does make me super hopeful for this sequel. It would've been a shame for Nintendo to think they did open world the first time and go back to Linear/Oot type Zelda's. Loved your Hope section at the end.
To be honest, my biggest problem with Bearth of the Wild and Tears of the kingdom is the go anywhere part from the start. It robs you of the wonder of finaly discovering something, that you have been looking at for hours of gameplay. There are no more barriers to reach something. For exemple, when you finaly can reach the desert and the spirit temple in OOT, you discover something special. It was always there, but just out of reach. These discoveries and "magic" of the world is just missing for me. It doesn't feel special when I can just go there whenever i like from booting up the game at the start. Not even speaking of the lack of dungeons or the points you make in this video, in which I all agree. I fear for the future, unless they tackle open world like Elden ring, I don't see these games improving much.
I think the thing that gives me the most hope about Tears of the Kingdom is that, we haven't seen any Shrines, not even newly repackaged equivalents. And, not to delve into leaks too much, but something like them isn't even in the leaked artbook from a few weeks back. Hopefully that means we'll have a lot more in-world puzzle solving and Dungeons that mix the grand scale and intricate theming of the older games with the non-linear structure of the Divine Beasts.
I can only imagine how much goddamn time of BotW's development was used up making the chemistry system work, working on enemy animations and functions, the whole entire map of course, etc etc. This alone, makes me unreasonably excited for the potential of Tears of the Kingdom. All the time that got spent into all of those things will be time they can use to flesh out literally anything they want to do due to them reusing the engine and map (? I only assume this since I avoid most trailers and barely the remember the 2 I did watch). I really do hope this becomes the Majora's Mask to BotW's Ocarina.... If not, I kinda only have myself to blame for hyping myself up this much, but oh well, I'm sure it'll be good at least :)
Though I haven't played much of BOTW, the lack of rewarding exploration has always bothered me. You hit the nail on the head with my issue of BOTW. So much more can be done with the awesome world of the Legend of Zelda to pad out the exploration in interesting ways. I can only hope Tears of the Kingdom improves upon the exploration but I fear it'll be more of the same. At least there's some sky stuff, so that's cool I guess.
Everything about this video is exactly what I needed. This is my first Zelda game I’ve played and from my experience, I loved the exploration aspect of the game, Traveling and discovering new places, interacting with the NPCs and starting from the bottom not having any sort of armor/weapons/stamina/health and trying to become stronger to fight off the main bosses and in order to gain those things you have to explore and complete the shrines. One thing I do believe it lacked was the amount of story and main plot it had like you said. 12 memories cutscenes, 4 Divine Beast with the Ganon bosses and after that you fight Ganon at the castle, there was not much other story to that, most of my time was filled up with looking for shrines and the seeds. I felt kinda bad because I didn’t 100% complete the game but now I don’t have to force myself to do these mundane tasks like getting all the seeds and shrines. I feel content with not having over 200+ hours in the game compared to my 75+ hours
Have to say I really appreciate you spending time in this vid talking about what you loved before getting into it’s flaws, nice to see a non-reactionary take for once. And as someone who thinks the game is great-I agree. I never minded the shrines, but it’s definitely a bit of a cop out. The world in BotW is still one of my favorites ever, but I think there is a key distinction between “I love exploring” and “I love playing in it.” Although my gut wants to say the first, I think the logical answer is the later. I’m really pumped for Tears of the Kingdom, and I hope they can improve on where BotW failed (although I think it failed simply in part of how ambitious it was in other areas, which is praise worthy regardless.)
I think a new mechanic that Tears of the Kingdom could add to the game, which in my opinion should have already been in Breath of the Wild in the first place, is crafting. During BotW you are constantly finding tons of materials, ores, and monster parts, but all you can really do with them is sell for rupees. Having a crafting system would improve the game in so many ways, for example, you could craft your own weapons or armor and if a weapon is running low on durability, you could fix it up with some ore. It would really incentivize exploration and combat because if you find some cool materials or monster parts, you can actually do something with it.
Except all that does is add an effect, which the elemental weapons already did. The game had very rigid, unresponsive combat. Link only stand still when attacking. You have to wait between short clunky hops, no rolling behind enemies or vaulting over them like previous titles. Combat was a bore.
@@________5347 crafting is not exclusive to making weapons or armor, it can have multiple other uses. Instead of just fighting enemies or mining ore because you get rupees, with crafting you will have an incentive to go do that. If you collect a certain amount of materials, the pay off could be very satisfying for the player. I understand you might not like the combat or loot system but most players do, and adding those extra layers could really enhance the experience way more than something like an elemental weapon, it would be well beyond just an effect. Maybe Nintendo could add some extra combat techniques in Tears from something like twilight princess, that would incentivize combat even more.
@@ἄθλησις119 Okami figured this problem out years ago. You spend your experience on learning new combat techniques that allow the player to use their creativity to fight. You get more powerful versions of existing weapons that don’t break and add to the lore. BOTW loot system gets boring the moment the player realizes they’re the same 3 melee weapons with rigid attack patterns. Only difference is % damage and durability.🥱
my biggest problem with BOTW is there is no post game content. You beat the final boss and thats it. Although you can play from the last save and Im having a blast travelling to places I never been, its kinda sad bcz I really wanted to see Hyrule post Ganon.
one of my most memorable expieriences in botw was in the great plateau, i went up the snowy mountain with a torch trying to avoid the bokoblins there and use their campfires as checkpoints, and after scaling the mountain and getting to the shrine, king rhoam gave me the cold protection shirt anyway. it was after like two years that i found out that rhoams hut even existed and that you could get that item to help you.
Oh, wow, look at that mountain over there! Imma climb it and see what's on the other side! *climbs up mountain* Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side! *climbs up mountain* Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side! *climbs up mountain* Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side! *climbs up mountain* Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side! *climbs up mountain* Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side! *climbs up mountain* . ... .... ..... I wasted 35 hours on this shit?
One thing I don't understand is how when Nintendo was making BOTW they said they took lots of inspiration from Skyrim. Like where... ? They basically made Zelda "skyrim" game with no interesting NPCS, no interesting quests, no interesting exploration as there is no dungeones, caves or anything in the overworld that has you discover lore. Finding a Korok seed over and over I don't consider real content and I even would apply that to the overuse of shrines as well. This game doesn't feel like Skyrim at all. I've been a fan of Zelda since I was a kid and BOTW is the most boring Zelda game out there because they basically turned Zelda into an empty Roleplay game instead of a adventure game which the series has been none for.
I feel like TOTK has definitely improved on this problem. Yes, a lot of puzzles still do lead to shrines, but there are definitely more things to find. For example, I've been really enjoying finding the various piece of armor, like I just found the climbers gear and not a single piece was in a shrine. I also feel like the shrines are simply better in this game. The creativity you can solve each shrine with is pretty awesome, and I haven't played two shrines that are the exact same, like the tests of strength in BOTW that were just 'fight this one enemy.' Not to mention the temples in TOTK are definitely better than the divine beasts, mostly because each one actually looks super unique from the other, and, in my opinion, the puzzles are a bit more complicated than BOTW.
youve quickly become one of my favourite youtubers, you just have so much passion about the topics you discuss, and you can tell you really put a ot of care into your craft. That plus the corridors of time themesong make your vibes impeccable. Keep doing what you're doing
Man i just stumbled upon your channel and after watching a couple videos i’ve gotta say you’re super super talented and are really good at articulating your ideas and points. You’ve got a sub from me
Bro this guy is a nakeyjakey clone.. it's not even just the green screen. It's literally a copy of jakeys humour and manarisms en the sound effects. This is a straight up clone. I understand taking inspiration but this is straight up a carbon copy of jakeys personality. Sad
I'm really hoping they improved upon these areas in Tears of the kingdom. More interesting side quests, more full dungeons and better side quests for sure.
You know I was thinking Elden Ring had a fair amount of bloat to fill out its gigantic open world but when you stack it up to other games its really is something. I think it's linear shaped open world is a good way to guide the player and keep leveling and difficulty balance more in check.
The reward system was disappointing. I missed dungeons and unique items that opened the world up. I know BotW is praised for allowing players to go ANYWHERE from the very start, but I honestly didn't like immediately being able to climb all walls, glide to any destination. I always thought that providing something that helps you discover more is the greatest reward for investigation.
The way my guy uses the greenscreen is just in another level. James Cameron would pee in his pants if he ever gets to see this master piece of production. I really liked this video man, I gotta thank you so hardly cause your last video about Ico made me download a PS2 emulator and I've been playing Shadow of the Colossus with my brother... It has been the best experience ever. I really love your channel, hugs
The one thing I enjoyed about Breath of the Wild's explorations and shrines is that I always felt I got some use out of it. My main gripe in Elden Ring which is sorta unavoidable because of its RPG nature is that I could go explore a dungeon to get nothing useful the whole way through because a weapon doesn't fit my stats or I find one that's really cool but it's late in the game and I just can't be bothered to grind and upgrade it. The main thing I personally want out of Tears of the Kingdom is more bosses though, I love BOTW's combat and unique tools that you have at your disposal with the shieka tablet and I'd love to see more and more fleshed out boss fights in the game that provides a decent challenge other than just basically lynels.
I feel like once you actually get to a location that you see in the distance its always underwhelming. The reward is very intrinsic, the reward is more that you actually got there. It could be better, but I get what thats doing.
I agree that the shrines are kinda a lackluster when it comes to the overall structure of the game because it was stated that only the Chosen hero is allowed inside the shrine (? Not sure if right but I remember it being something like that) I just wish they put some dialogues regarding the world or some good ol’ lore dump at the end of the shrine on why calamity ganon happened or how to “lore accurately” stop the calamity or even on how the Sheikah created the Guardians or Divine beasts. It’s kinda random that the monks were put inside the shrines and they’ll just give a spirit orb to the chosen hero and that’s it you can magically stop calamity ganon after you get 120 of it lmao
Yes yes yes, a million times yes! We barely got a backstory, what was given to us is so generic and incomplete... 😭 The whole time I was hoping for more clarification and in the end i got almost nothing
After playing over 10 hours in BOTW, I feel more enamoured with Bethesda's open worlds; places and locations just exist, many of them don't have any gameplay reasons, Kwama Mines, abandoned huts, riverside camps, etc. Instead of checking off a list of things to do, these places make you feel more immersed in the world.
Exploration is one of the main reasons I play these open world games, a carefully curated open world with fun and intriguing content can be so much fun. I found BotW to be very boring, TotK was an improvement but I still had similar problems. Recently, I started to replay Twilight Princess on the Wii, I'd take a more traditional Zelda experience anyday. It's been so fun to replay the game and go through that curated experience where each feature has a point, it makes it feel worth exploring every part of the map.
To add to this, shrines were some of the worst additions to Zelda, most of them weren't very engaging, a third of the total number of shrines are combat challenges which to me, was a yawn. I'd take the themed dungeons of old for sure, Ancient Cistern in Skyward Sword, The Forest Temple in OoT and many others. Those are masterful, dungeons.
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Thanks for the video!
luv u boo ;)
The switch literally can't barely run BOTW at 30fps@720p, that's why the world is so empty. And that's not gonna change before the New Super Switch+ 2DS Pro Max XL.
@@andreylucass well I’m not saying the world is empty it’s not it is actually very well filled out but my problem was more that what they chose to fill it out with was mostly filler content basically the best thing to do would be to remove half the shrines and use that space instead on things like dungeons
@@andreylucass Game wasn't even developed for the Switch dude
Nothing worse than being a new botw player and thinking you found something that leads to some grand secret dungeon with crazy loot and it's just a korok or a shrine
Also, i think for the purpose that korok seeds serve, it's good that there's an unreasonably high number of them because for the 99% who don't care about completion and just use them to expand their inventory, there needs to be that many in order to come up with a decent number of them passively
And even worse, the loots you earn in the shrines aren't great either. You have found a treasure box in the most unreachable place and inside the box there is
10 arrows.
@dclikemtndew It doesn't changed that it just boring busyworks and really it is a repetitive activity and one of the most stupid way to increase inventory space I seen in gaming
@@hjk9934 Congrats link, you killed ganon! Have x5 arrows.
I genuinely think this is the worst 3D Zelda, closely followed by TotK
I think the biggest flaw was how Zelda never said "well Link you really took a Breath of the Wild"
Might have to make a pt2 to this so I can add this clear flaw that I missed!
Well, in the content pack 2 Kass says "Breath in the breath of the wild"
yeah, he never said the thing
Link: “well excuuuuuuuuuuse me princess”
My favorite part was when zelda said "ITS ZELDING TIME!" and then zeldad all over the legend of zegend
And then in TotK:
You see that hole over there? That's another Hyrule but with lights off..
i just started playing totk.... i dove in a hole a bit early. regretted my decision before even landing lol
@@theotothefutureFRRRR especially when you hear the music for the first time 😭 the music is what spooked me the most
@theprincessknowsall3718 And the you realize the depths are emptier then Ganondorfs screentime
@@blanexblaze6510 ton of fun though xD
@ReapeX depends on the person. I got bored after I realized there was nothing down there. I would have preferred if they spent the time wasted on the depths to go to a more high quality sky world and dungeons. Instead of the sky being empty and filled with copy paste islands or lacking the kind of environmental storytelling that made botw such a joy to explore.
This is exactly my biggest problem with breath of the wild also. Dungeons. There are no unique dungeons, only shrines. Yes they are all different in their own way but the aesthetic of each shrine is exactly the same. One thing I’ve always loved about Zelda were the different dungeons like the forest temple, shadow temple etc.
True, but that is why there is the overworked instead. Please ty of Zelda games have great dungeons, but none have sush an extensive overworked to explore.
@@mlgcactus1035 true I just really love discovering new dungeons and going down rabbit holes in open world games. Discovering new secrets etc. just personal preference really. I don’t think BOTW is a bad game at all just not for me in some ways.
Shrines sucked in BotW. Some of the abilities were pointless too. The thing I would have to criticize the most was the enemy varity. Combat Boring and redundant. The bosses were underwhelming. This is someone who has played Zelda games since A Link to the Past. Then again, my standards of open world RPGs and combat are set by Fromsoftware games.
I had the feeling that the entire map of the game it's a Dungeon
@@jecko980 different perspective I suppose
After hearing you point it out, I actually do agree a good portion of the destinations in BoTW are the same just being shrines/koroks. I suppose during my time playing I simply enjoyed the traversal so much I didn't think about it all too much. However, more unique destinations with unique encounters is something I think the game will benefit from.
Completely agree
Do you think 70$ is justified for upcoming Zelda game? It's a triple A Switch game no doubt but it's on old ass hardware that's behind even the ps4.. So why price it with current gen smh.
@@jhoelt2922 gameplay over graphics, my friend.
As long as it’s good, it doesn’t matter how bad it looks. After all, games like anthem, the avengers and battlefield 2042 all looked amazing, yet they were all financial failures. That’s because if the game isn’t good, then the graphics are meaningless.
I don’t understand why people focus so much on graphics having to look the best of the best. like I get it I love great graphics too, but not everything has to have great graphics.
I noticed it immediately and I've felt like I was crazy for never liking this game even when I got it at launch, it's 90% derivative recycled trash and the exploration couldn't keep my attention through the entire game, climbing on rocks gets boring when it's all your game has to offer, pretty graphics and good music isn't enough to make a game the greatest ever made and I don't care if I get shit for this take anymore. Although I want to clarify, just because I'm shitting on it, I'm not saying you aren't allowed to like it, so many idiots in comment sections can't figure that out
@@Egoryotu I agree graphics aren't everything but for example the people who made horizon forbidden west had to put more time and resources into making those next gen ultra realistic graphics than anything on the switches Xbox 360 looking ass, if you just go by quality/personal enjoyment, sure 70 might be reasonable, but based on the effort in actually creating the game probably not, especially since most of the leg work was already done by botw. But at the end of the day, despite how mad people get over 70 dollar games, if you'd spend 60 on it, you'd probably spend that extra 10
Every game wants to be a big open world now but they don’t realize that if you make a big open world you need to fill it with cool stuff
Breath of the wild desperately needed more enemy variations
it didn’t desperately need it. There were lots of mini bosses spread around that were a good challenge in the beginning
@@cfunited6885 You said it yourself. "In the beginning." Open world games usually last more than just a few hours, and you can bet that those field bosses lose their wow factor *very* quickly.
More elaborate dungeons, mayhaps?
@cfunited6885 no it did and it's a pretty big stumbling block of totk at the very least if they were gonna reuse old enemies they'd have got new attack patterns and moves yet we didn't get that and shockingly few new ones too...
yeah they had so much room for structures and enemies. felt like too much lonely open space
I remember feeling a crushing sense of disappointment at one point, when I finished a quest and the wall opened up to reveal my reward.... and it was just another shrine
Yeah I tried to play the game in January and after Elden Ring it was just hard to get into. The shrines being so prevalent made the exploration pretty boring, so I dropped it but I am excited for tears of the kingdom to improve on the world.
It's so refreshing and jarring seeing people actually agree with me on this game because of all the overwhelming and universal uncritical praise it gets all the time by everyone. I tried to make a post on the Zelda subreddit listing off all my issues with this game and someone genuinely argued that this game has good rewards and i was genuinely flabbergasted. Did not expect anyone would say that because i thought it was pretty obvious how lacking in variety the rewards are
@@ImGiovanna I don’t know what you or IP are expecting to get, exactly. The main objective in the game is to get shrine tokens to upgrade your hearts to get the master sword, no shit you’re gonna find shrines 90% of the time, THAT’S WHAT THE GAME IS ABOUT.
So of course your opinion wasn’t well received on the zelda subreddit. You’re completely missing the point of the game like most people criticizing it.
@@Melkac tell me you didn't watch the video without telling me you didn't watch the video. You sound like the type of person to preorder both Scarlet and Violet. You sound like the type to shit on ppl who emulate games that cost 2 thousand dollars. You sound like the type to defend Nintendo for releasing games for a limited time. You sound like the type to buy NSO + expansion pack for multiple accounts. You sound like you begged for Genos in smash even though you've never played Super Mario RPG. Please change and grow as a person
@@PointlesslyNecessaryConvos why though? Completely different games. Maybe it’s just not your genre. What makes the shrines so great are the puzzles. The combat shrines were weak though. Elden Ring is all about combat.
My only problem was when you beat the game, it doesn't save. I really wanted to use the light bow against normal enemies and see character interactions after Ganon's defeat. Big sad. Also you can't pet the dogs.
As a really huge Zelda fan, your take was literally my thoughts on it, and since I have the same opinion of you very hopeful, and cannot wait for tears of the Kingdom in a few months
same here bro! cant wait for Totk!
Why do I say it like tot-key like Chachki
My biggest hope is that Tears of the Kingdom has proper dungeons. I missed those so much in Breath of the Wild. Hyrule Castle is the only place that came close.
Don't forget the Divine Beasts.
I want meaningful side quests with actual story’s and good rewards
@Jonesy Grets yeah, spending 30 min on a quest and then getting 50 rupees felt like a scam.
well you will be in the underground caverns of Hyrule in the new one, but not necessarily dungeons
@@mainstreetsaint36 divine beasts were nothing more than drawn out shrines
the champion’s ballad dungeon was what every divine beast should’ve been
This is the first time I hear someone properly address this. This aspect was the main thing that put me off Botw (and I tried so hard to love it). I love exploring, but it becomes tedious when all seemingly interesting locations reward you with either: rupees you won’t use, tools you won’t use, shrines, and whatever else.
Dude THISSSSS. I want to enjoy this game but it's just fucking boring in terms of what you gain from exploring. I don't understand why so many people say they get "lost" in this game's world.
The journey is the reward. Finding a beautiful vista, a new challenge, a hidden boss, and just more game in general is the reward.
Oh no, you apparently can't criticize it based on shrines or being related to shrines! Everyone just loooooves shrines! Just take it from the hundredth person you'll come across under any video that has some criticism of botw, who really FN loves shrines!
Tears of the Kingdom addresses this beautifully
@Motorik Bear I disagree completely. I think totk is worse in many ways. I do agree with the other comment it's more about the journey not nessarily the rewards.
I love both games but they defiantly have flaws
Its always nice to see a more rational Zelda fan talk about BotW and TotK, especially amongst all this recent doubt of the games. I think your part by the end REALLY nailed it. This is a development team that listens, even if they were right, they still listen to deliver something people will enjoy. And look at the Zelda series because of this. Most, if not all, of the main line games are easy 8/10s and above. Wind Waker, which was initially hated, is now far more beloved, probably because the people who complained got what they wanted in Twilight Princess. This is why the "worrying" seems so absurd to me. This is a team that has ALWAYS wanted to improve, do better, and have rarely made a HUGE misstep. Even with little info, I still think it's hard to doubt TotK. They've had 6 years to listen to EVERYONE'S criticism of BotW (Good or bad), and it will absolutely show in TotK.
watch as totk is delayed because of this video
The move from Wind Waker to Twilight wasn’t a result of them listening to the fans. Miyamoto prefers realistic artstyles so the devs making Wind Waker lied to him and kept the whole ‘toon link’ thing a secret until it was too late for him to change. He hated it and the game released to poor sales (because the Gamecube sold poorly as a console, not because people didn’t like it).
Miyamoto took the poor sales as vindication and has never allowed another mainline toon link game since. They then set out to make Twilight Princess a full game, based on the old tech demo of Link fighting Ganon that was shown as a preview for what a next gen zelda would look like before Wind Waker released.
I also don’t think you’re looking at the series right. Yes, the studio always manages to release decent games, but Wind Waker, Twilight Princess and Skyward Sword were very divisive games, all rushed to release and made under insane crunch because Nintendo higher ups believe it should only take 1.5 years to make a game and demand they meet that deadline.
Most of Wind Wakers unique mechanics and story had to be scrapped just so they could ship the game. The devs have always wanted to experiment and release a completed product, but Miyamoto often shoots them down and he and the brass at Nintendo crunch them so hard that they’re forced to fall back on series staples to get something sellable out the door.
@@6ColourMeRainbow9 I'd consider that a good thing! I agreed with every criticism, and if they delay TotK to flesh Hyrule out more, that would be amazing.
The only thing I would add, personally, is that the freedom we're given just... goes too far. Its far too easy to optimize the fun out of exploration. The dev team put so many fun ways to get to places in the game, and I can't tell you how many I never even saw in my first playthrough because I just climbed instead.
@@sleepykhajiit1875 what are you LITERALLY talking about? Twilight Princess was started in 2003 and came out in 2006. Skyward Sword was started soon after that and came out in 2011. Neither of those were "crunched". The only ones that were crunched, are Majora's Mask and Wind Waker. And while the discourse around the games might have been divisive, they all still sold decently to extremely well (even their rereleases in HD sold well), with that divisiveness fading over time. No one hates Wind Waker like they did back in the early 2000s.
Also Miyamoto isn't some tyrannical dictator. He knew about Toon Link before the reveal and while, yes, didn't like it, let the Zelda team do as they pleased. Why wouldn't he? This team just killed it on the N64. Not to mention...something like that CLEARLY isn't happening with BotW and TotK. Both games have had TONS of development time, with stories of that dev time being how fun it was to experiment and add things to the game (and having PLENTY of time and resources to do so.).
Nintendo is not doing ANY of that sort of stuff to the Zelda team. That is just factually incorrect.
@@chibi2239 Just because a project gets delayed (as most Zelda games have been) and ends up taking 3+ years, does not mean they aren't made under crunch, in fact, an unrealistic deadline getting pushed back is a telltale sign of crunch, and indeed, when Twilight Princess HD released, Nintendo staff did a retrospective on the original development where they talk about how it was made on a very tight schedule and how stressful it was.
Twilight's development was made worse by the fact that they had to simultaneously make the game and port it to the Wii for a dual release. Developer Aya Kyogoku said: "During the Development of Twilight Princess, we were always under immense pressure since we just had no time to work with". Twilight Princess devs also stated after the fact that they weren't able to realise their goal of creating a vast and realistic world in that game, which is exactly what happened with the Wind Waker, where they had to scale back most of their ambitions to meet the deadlines.
A former Nintendo of America Graphic Designer Jim Wornell, also spoke about how bad the crunch on Ocarina was, describing the project as "overworked and understaffed", he continues: "While I love Ocarina of Time, it’s a great game, it was almost the death of me because so much of my time was spent working on that game. You know, two weeks without a day off, working from eight in the morning until ten at night. You know, it’s crazy."
And Skyward Sword went through 5 years of development hell, 2 of which was 'experimentation' and then it was rushed out the door to meet the 25th anniversary of the series.
We don't know the full extent of Nintendo's workplace abuse, as its been swept under the rug and considered 'normal' for decades. The only reason we even know Wind Waker was made under crunch is because of Japanese interviews that never made it to the west, which had to be fan-translated more than a decade after the fact, so we here know even less than they do in Japan.
"Myamoto isn't some tyrannical dictator" - I never said that, he's more like a less qualified Steve Jobs. He's not an actual game developer or qualified to be in the position he's in, he only got his role through the nepotism of his father. Just like Steve Jobs, he's the ideas guy, who throws ideas out there and gets all his underlings to do the actual work.
"He knew about Toon Link before the reveal and while, yes, didn't like it, let the Zelda team do as they pleased." - No he didn't, like I said before, the Wind Waker team literally had to lie to him and keep him away from the project so they could secretly make the game and artstyle they wanted (and it turned out great). When he finally saw it, he knew why they'd kept it a secret and said "you know, its not too late to change to a realistic artsyle", the only reason he let the project go ahead is because they were in so deep, if it was up to him, Wind Waker never would have come to be.
Eiji Aonuma said in Interviews that they constantly get 'sobs story' mail and messages from Miyamoto, where he plays the demo and he's like 'this is trash, lol, I don't like these elements, fix them' and even recounts how frantic and urgent he feels when he gets these messages, like he's about to have a panic attack if he doesn't hurry back to work.
Miyamoto is also the reason series like Metroid, Star Fox, Super Mario RPG and Paper Mario went neglected for decades or were straight-up killed off, Its because he despises RPG's, doesn't like Metroid and he personally doesn't know or care what to do with Star Fox.
He's not a Tyrant, but he is equivalent to a CEO, he's a person in a position of power, he's completely idolized by the workers at Nintendo and he, along with the other Nintendo higher ups, are responsible for the Crunch and workplace abuses at the company.
Your comment about the Hebra Peak is hilarious given that in Tears Of The Kingdom, it ultimately serves a far bigger purpose (putting it very vaguely to avoid spoilers).
Tbf the first time you see the other dragons flying around is definitely a unique interaction, not like on the mountain but definitely awe inspiring
There are plenty of moments like this, and BoTW is designed around it! There are even side quests which emphasize interesting landmarks during them-- key example being the young birds' quests in Rito Village.
Anyway, here are some notable examples: a player's first time with a guardian Stalker or Flyer (idr what they're called lol), seeing a blupee, meeting the Lord of the Mountain, meeting Klton(!), finding and solving the Lost Woods, fighting the Ingeo Talus, finding Malanya, seeking all 3 Leviathan skeletons, a player's first encounter with a Stalhorse, finding the secret weapon stash in a labyrinth, running into a horde of elemental chuchus (als in a labyrinth), fighting Molduga, taming horses in general, the horseback minigames, finding a pack of Bokoblin Riders, getting to the top of the cold mountain on the Great Plateu, finding the one lady who keeps making bad food, Bozai, Robbie's lab sidequests, hell lighting the lanterns, Tarrey town, the one guy who buys your horse in Gerudo canyon, finding the ONLY korok in the game that requires you to pick up a STICK, getting rid of the lightningrod stuck into the Faron stable, going magnesis fishing for treasure off the coast of Lurelin, the gambling game, fighting the 3 sibling Hinox, and there are more.
Some of those pertain to opening shrines still, but the interactions themselves are unique despite the goal being ultimately the same. In fact in some cases, the reward is even weapons or armor but could still technically be boiled down to just the shrine if you ignore all of that as part of the reward.
I wonder how much having friends to talk about games like BoW and Elden Ring affects how much you enjoy the game. I know part of the fun of Elden Ring was texting my friends as soon as I found something cool/hidden.
I was actually combing through my text history with my buddy on Elden Ring, and I was astonished reading how HYPED I was for like the first week or two in about 10-20 hours of gameplay.
And then watching that hype swiftly diminish upon reaching the Mountain Tops of Giants.
Oh another dragon, another mariner, another tree spirit, another avatar, another death rite bird, another godskin
Another ulcerated tree spirit
Another ulcerated tree spirit
Another ulcerated tree spirit
Another ulcerated tree spirit
Another ulcerated tree spirit
Another ulcerated tree spirit
Another ulcerated tree spirit
Another ulcerated tree spirit
Another ulcerated tree spirit
@@sasaki999prothe end game pacing of some fromsoft games is blegh. I remember dark souls 1 having similar pacing/late game content issues, where once everything opens up it also kinda loses it’s sense of momentum and you get less excited to see the next boss or area
@@sasaki999pro I didn’t reach mountain tops till like 70 hours cause they’re was so much to find before that but yeah that section is pretty bad but then again you do still get castle sol which takes you to malenias 2 areas which are great and of course Farum azula a whole dungeon city in the sky so really if day discovery only gets meh in that specific mountain tops section but even after that improves at least for me
Bro how dafuc do you get friends
@@InternetPitstop oh it only got worse for me from that point,
The fire giant was pretty mid.
Farum Azula was filled with pathetic beast men that just INSTANTLY die after a single guard counter. And Skeleton Beast men that get deleted by base level holy water pots which I had a SURPLUS of, my faith wasnt even that high.
Followed by the Godskin Duo which was so badly implemented I laughed when I had to stand there in an EMPTY arena waiting for a new one to spawn, I didnt even know about the sleep strats.
Placidusax has an epic first impression, that is completely soured by a long drawn out run to the arena and transition cutscene.
I rolled my eyes at ANOTHER tree sentinel.
Fought Maliketh as he proceeded to backflip clip through one of the pillars of arena fall out of bounds and died (they patched this later so now everytime he falls out of bounds he just teleports to the center of the arena without warning, which I think is EVEN worse because the game rewards HIM for bugging out and not working as intended instead of you.)
Got back to leydell, stunlocked gideon.
Godfrey? That was hype. Okay I'm back in.
Radagon **ELDEN RING THEME HYPE**
LETS GOOOOOOO-
_Elden Beast_
Oooooooh nooooo.....
And yeah I wasn't really impressed by the Haligtree either, It was literally just a mixture of Deep Root and Caelid, Malenia's kinda cool though I guess. I really don't think I should have trudged through THREE zones of recycled enemies and bosses just to fight her though.
Nintendo really saw what he said about underground segments and elden ring and went "bet"
I've always said that hyrule in BOTW was very empty, but also filled with too many shrines and korok seeds. It always felt oxymoronic though. This video really captured why that is and helped me understand my gripes with the game. I hope tears of the kingdom brings more unique locations and experiences for fans to explore
Great Video! I agree with discovering the shrines feeling repetitive. I remember deciding to "do ALL the shrines before fighting Ganon," but finding the last 40 shrines just felt like...chores. Not a cool new discovery like in Elden Ring.
Hopefully TotK helps improve on that
That is... your fault not the games... "I decided to 100% this game before I beat the final boss, for some reason I got bored??"
Sounds more like a you thing. You gave up with only 40 left? It’s probably because I love getting 100% on games but I never got burnet out and beat the game 100% twice. My girl who doesn’t even play video games beat it and did all the shrines so it has to be in some ways
For me, it never got old somehow and actually it was Elden Ring, with its copy pasted catacombs, caves, and mines that started to tire me out.
If I recall, only the tests of strength were repeated shrines, everything else was unique (albeit there were less of them and of varying quality).
Not saying it was flawless (and I know this is a minority opinion), but BOTW was totally engaging and enrapturing from beginning to end.
I do hope they have traditional dungeons though, that was sorely missing.
@@IHitTheWater It is pretty common to want to see all or nearly all of a game's content before beating it and seeing the ending.
Hell, in the title I just beat it gave me a warning that it was my last chance to collectible hunt before finishing the game.
For open world game fans that is definitely less common. But that is because open world games generally have way more filler content than more tightly-knit games.
I made 96 shrines and It was enough, I had Fun finding them but the rest I probably would have to see a guide to find and It wouldnt be fun, so I went kill that pig and start Mario Odyssey
It was worth 115 hours, I loved the game and If I had played more than that I could start hating it
My biggest problem was the shrines you find at the end of a complicated area were always empty as though what you did to get there was the shrine.i would have much preferred those shrines to actually be some of the biggest most complicated ones in the game.that would have been so much more interesting and worth while once you got there.
I think they were on to something with the Trials of the Sword. I would have gladly taken 40 or 60 shrines of substantive challenges (puzzles, miniboss, etc.) insted of the more diluted 120 that we got. But hey, just shaking up the series after the abysmal Skyward Sword is worthy of some praise in itself. BOTW was a terrific new foundation for the continuation of the series. High hopes for TotK.
yeah, that bothers me as well from a narrative perspective. How an ancient civilization from milênia in the past has the knowledge that outside this specific building there will be a challenge? I remember thinking this twice or something through my Game play. It doesn't ruin the experience by any means, but it does bother me.
I think what BotW does really well that other games haven’t done is all of the physics and mechanics built into the engine. You do interact with the world in many unique ways that other games have not replicated. I do prefer old style Zelda with more classic dungeons and side quests but Tears of the kingdom has the chance to take that cool engine that BotW created and also bring back all of the unique locations, enemies, dungeons, and side quests from classic Zelda and just make an amazing game.
Also Elden ring is amazing and I think it’s because it’s been built off of past souls games but is greatly expanded and refined.
That's one thing that Elden Ring didn't have that I missed greatly! That physics based emergent game play!
I feel like the 3rd game will be peak. TOTK looks a bit mid.
Small correction the divine beasts actually don't have the same music. They are entirely different compositions. You'd be forgiven for forgetting that since you'll only hear them once, but they are pretty substantially different from one another.
Scrolled down to see if anyone else mentioned this. The music for the elephant divine beast is so fucking good...
Easy to miss when they’re all four the same color palette with the same enemy types and same final boss inside.
@@VantaCube no the bosses were different too. Not different enough maybe in stylistic choice, but they weren't at all the same- you need to fight each one differently.
I LOVE the divine beast music for ruta. Second favorite is vah medoh, but I like the other two as well.
And the divine beast attack music is also pretty great. Too bad you only hear all of it once (unless you're like me and can't get enough so you put it on your playlist)
The Blights and Ganon have the same song, just with a few instrument variations.
It may be lore accurate and they are bangers, but it's kinda lame compared to the variety of ther Zelda games
Recently I replayed Twilight Princess and I was surprised how engaged I felt. The rewards you get while you progress are very motivating, unlike Breath Of The Wild (in my opinion). Of course I love BOTW but there were a lot of moments that I wasn't in the mood to play bc of lack of "purpose" :(
yeah, something i really dont like about botw is that nothing changes after you defeat Ganon. like, in the post game, the castle is still surrounded by malice, there's still monsters everywhere, it doesnt feel like you've DONE anything. very disappointing
@@Apple-Pie-That does happen in other zelda games too. In twilight princess it resets the game to b4 the boss fight at the end.
@@Apple-Pie- If they remove all of Ganon's obstacles after beating the game, there would be absolutely no purpose for playing. You remove the conflict from the story.
Also, getting a heartpiece is streamlined, nothing of the annoying statue fetchquest.
I like Pokémon Legends Arceus a lot as well on the Switch, the time-distortion events is the Twilight of the game but just crazy, scary and difficult.
@@thepotatoportal69that's not what theyre asking for. Most people like when games like red dead have an epilogue where you do things after the main quest
The biggest flaw I think is that King Rhoam never once said "I wonder what's for dinner?" not even in one of the memories. It's a shame they never referenced King Harkinian at least once.
Link never ate an octarock either 😢
@@yohjipenislmao no but he did straight up eat a regular rock in Age of Calamity 😂
OAH!
"Where's the beef?" would have been a great reference that would have totally worked.
always a good day when internet pitstop uploads
And an even better one when both internet pitstop AND NakeyJakey upload!
@@sherochafernando6346frfr
One of the standout sections in TotK for me was the hidden passage underneath Lookout Landing. It had several side passageways and just kept going deeper and deeper, felt like a good adventure. Then it just ends up leading out to Hyrule Castle and it felt like all that buildup was for nothing. It felt like there should have been a boss or some final challenge but it was just a long winding corridor where they hid some armor sets.
The path I went through in the passage lead to the first encounter with a Stalnox and it one-shoted me. So I thought it was a pretty good discovery and climax. Wish there was a cool reward for beating it though.
I thought it was pretty good. I didn’t have any expectations or whatsoever about meeting a boss. So stuff like the hidden rivers below the passage surprised me a lot.
this
It made me enjoy the game even more when I found out it was connected to Hyrule Castle. Then realizing how much it was to explore there too. The underground cavern plus the castle felt like another dungeon, it was fun :D
@@vianabdullah2837 I thought the stalnox horn was a pretty good reward, as it had the most fuse power of any item i had when I fought it
My absolute favorite shitty internet roommate
Hey! that's me!
The two biggest one for me.
One, traveling in the world is very tiring doing on foot, with the dlc that let you spawn the horse makes it better and the motorcycle change everything l, making traversal faster and way funnier in my opinion.
The second is that, in like half of the game, you kind already saw everything, all the enemies all the mechanic's, all the weapons.
Like, i know that there will be a shrine with a new puzzle, but they will be like the other ones, i will receive always the same prize and the weapons will play like the ones i already had, just changing their status and elements.
With the second one put a lot more variety in enemies, dungeons etc.., and have a better and faster traversal (basically what elder ring did), i think it will be a solid sequel.
Ps: A better story also would help.
you just covered my video in this single comment... that's impressive lol
@@InternetPitstop lol, sorry for that, i actually commented before watching because i'm at work, but I wanted to share what i feel.
Really like your work dude, i learned about you with the pokemon videos, keep the good work, and i will definitely watch this later.
Ps: i whatched the video now, and man, it really was like you said, what a coincidence.
Everything in this game takes FOREVER to do also, in Skyrim or Elden ring or other open world games it takes a fraction of the time what even doing ONE thing in BOTW takes
@@VulturePilot i think that this depends, like the missions are structured in a different way.
Like defeat Ganon, it can always be there to end, or it may be the first thing you do.
The devine beats for example, the goal is always went there and kill the boss, but for going there you have to do a lot of missions for that people near the beast.
I see this like, every time i'm going to a new devine beast, i'm entering a new chapter of the game, to learn more of the story, so it wasn't that much of a problem for me.
What it make it hard is, like i said, traveling, really the motorcycle change so much that it will be a HUGE problem for me the game don't have anything similar to compensate.
Exactly this..i got so underwhelmed with the shrines when i was near the end of the game and the shrines were STILL giving me useless weak items that i could easily find in the overworld. So stupid.
Needs more towns. So big yet so empty
This is exactly the problem with most open world games. We need towns not just meaningless ones. Something to do and quests. One thing I did not like elden ring. Felt like I was in purgatory.
@@IronCurtian1 You need to play Ghost Recon: Wildlands huge open world with different countries that have different terrains and tons of stuff on the map.
@@GregoryAlanBaileygamereviews definitely checking that out thank you
Elden ring had no towns
True made it worse for me at least.
It's always nice to hear someone else voice the exact concerns. You shared every major criticism I have with BOTW. Exploration never felt that enjoyable, I couldn't use my favorite weapon designs for more than 5 minutes without farming several of them. Some kind of transmog for weapons/equipment would be great.
Additionally
1. Sheikah Slate powers are few in number, underwhelming and physics are very exploitable. Link used to instead have more equipment and tools in previous games i.e. no hookshot, no iron boots, no fishing, no wearable lanterns
2. Can't call horse anywhere, I'm never close enough, horses are basically useless
3. No underwater swimming
Totk brings back the same issue for me... The damn shrines and this time its 152 like really. The bulk of my playthrough has been finding shrines. I woulda preferred the old style where you find heart chest in the overworld and the lack of REAL dungeons.
For totk and botw are certainly no masterpieces with a game loop so repetitive and sidequest so boring that most of them are just busy work or chores for noc that seems to not be able to do basic things.
I loved the Wind Temple. Then when I got to Gorondia I realized that each temple had the same formula and got really sad.
@@StormSnakeMGfacts the wind Temple has an awesome build up
100% agree I have 70 hours in totk and most of that time I was pretty bored and felt like I was playing dlc at a certain point I just though “I’m done” I didn’t even do all the shrines or dungeons but there was no real point In doing them I didn’t even finish the game because the story was pretty lame compared to the first one. Overall pretty disappointed with totk I just feel like there was to much praise for botw so when totk came around they thought we can just copy and paste botw formula because everyone already thinks it’s a masterpiece.
@@kyordannydelvalle523 sidequest in TOTOK are way better tho
Exactly! To explore means to find new things, new places, new people. In BOTW? There are shrines, chests with opals or korok seeds, practically nothing else.
Tears of the Kingdom did exactly the same. After you played the first 2 or 3 days, while you still think (or hope) everything is new, you will notice that.
@@knox3590
That's not exactly true. You find new zonai devices in the sky, crystal charges is the depths, new armor pieces on all levels and other things. If you only play for 3 days what do you expect?
@@viktorthevictor6240 There's countless new things to find in TOTK especially. You can make anything sound shallow if you oversimplify it enough.
As someone who loves BotW and champions it constantly, I really liked this! Lots of points I agree with, and I hope TotK is able to keep the best parts of BotW while addressing the areas it fell short on. I will say, I wish you would have actually explained why korok seeds are not an interesting form of content. I found that they offer small, fun challenges that always feel worth doing because they a) are quick to do and b) offer a valuable reward as the more weapons you can carry, the more powerful you are. You compare them to collectibles and point at those also being a bad thing, and I guess I would be curious to hear why you find collectibles to be a bad thing. I think ones without meaningful rewards are a problem, but that is not the case with korok seeds. I'd agree that if it was the only content in an open-world game it'd be a problem, but when it is just one piece of the exploration that helps fill in some of the space with stuff to do, it just seems like smart game design.
Woah cool to see you here! Big fan of your channel man! I’m stoked lol So it’s not that I don’t like them as a collectible type of mechanic thing they are far more interesting than probably any other open world game but for me at least it doesn’t selvedge my feelings on the world feeling repetitive and boring both shrines and Korok seeds I think are cool! But that they don’t for me at least feel substantial enough to fill out an entire world I see shrines and Korok seeds as more filler or secondary type of content like I said in the video this would be like playing elden ring but removing all the underground sections and most of the legacy dungeons and just having more catacombs. So I guess in conclusion for me Korok seeds are good content! But they’re not even as substantial as shrines which are filler content in themselves they’re thus my biggest problem being botw doesnt have a lot of content that’s more interesting than it’s filler content being shrines😅
Makes sense! I think I got hung up on the phrasing of that part of the video, which is why I was curious to ask about it. But the idea of korok seeds feeling worse because there isn’t all that much that feels more substantial makes tons of sense. Anyway, you’ve got a really cool channel here. Very clear you’ve been working hard on videos as your output both manages to be frequent and high quality, and I hope it keeps paying off with your channel popping off.
Thanks man! 🫡
idk fam. These critiques feel very misleading.
Saying there's no reward for exploration?
Bruh I found an entire Hawaiian based village that wasn't even part of the story, with its own culture and unique music.
I found giant fairies.
I found dragons and other random stuff
Nut riding elden ring is fine; but saying it's revolutionary when you can't even swim or climb in that game just feels wrong. Not to mention how elden ring uses the exact same attack animations from demon souls
@@frogglen6350 the problem is that for every one unique thing you find there's like 20 copy pasted things
I think you succinctly summed up why I couldn't get into BOTW when I played it. Having played games like the Witcher 3, the world just felt emptier. I didn't like the weapon durability because it made the weapons feel less important when you found them. When I got a new weapon in Elden Ring I was excited (because of the new moveset and properties the weapon might have), when I got one in BOTW I just thought it was a tool that would eventually break. That's a big thing for me in an open world RPG - I like the feeling of being rewarded for exploration.
With BOTW the rewards just didn't feel good enough. In the Witcher 3, the side quests alone were enough to warrant exploration. I've never played an open world game with as well written sidequests as Witcher 3; both Elden Ring and Witcher 3 really set a high benchmark for what I now consider a good open world game. Elden Ring excels in gameplay and variety, the Witcher excels in questing content.
I really hope they let us pet the dogs in TotK. They even acknowledged the fans' cries in an interview after all.
They better 😢 TP Link could pet goats and hold cats abd dogs. I want that back...
I think there a more priorities that need to be addressed before making the petting of animals
Bad news, THEY DONT LET YOU PET THE DOG
My favorite memory playing Botw: I had already completed Vah Ruta and Vah Medoh (Zora and Rito) and I was curious what was on the other side of the brownish mountains West of the Great Plateau also because there was still a large empty area on the map. It took me a while to finally get to the other side where I found that terrible cook, but when I did my reaction was “THERE’S AN ENTIRE DESERT”
Botw was my first Zelda game so I didn’t really know about Gerudo.
yeah I feel like it depends on the player, for some people seeing the Hyrule castle is an absolute experience, but for us old Zelda players it is not that amazing, we have seen the castle a buunch of times, so, this is an example of what u mention.
Play Twilight Princess. That's a good example of a "real" Zelda game. Also Okami.
@@TeacherDoug7 your first zelda game should always be OOT imo
@@Walrus5Very true. TP also feels like it’s sorta meant to appeal to those who already played OOT and MM, even though it’s not really related story-wise
@@IceBlueLugia they are pretty related story wise tho since the hero shade is OOT link and also TP ganondorf is the same as OOT ganondorf
They need to stop making it open world. Instead make it semi open, or more like Elden Ring where you have different difficulty level zones and you can skip zones with secrets (Elden Ring definitely didn’t do this well imo)
My favourite part of the game was when link said “I’m gonna breathe all over the place I’m so wild!”
😅😅
Reminds me of the part in TLOU where Joel says, "You know Ellie, we really are the last of us". Chills.
Bruh that was lame asf
You really thought you did something huh?
@@Plz8662 yeah I kinda did when the joke was funny a year and 3 months ago. I mean come on man i dont even remember writing this comment it was that long ago
@@brain-_ true, my bad
You nailed a lot of the reasons I prefer the older Zelda titles.
Putting your arm around Link felt like BROTHERHOOD! Great video!
So, how about these rewards for "off the beaten path" travels:
1. one-of-a-kind weapon (like Hylian shield in Hyrule Castle), enemy (Maz Koshia)
2. unlocks a new game mechanic, like an additional Shiekah slate function (maybe just used one time)
3. *experiencing a one-time cultural event, like Terry Town wedding (Teba's son Tulin complete a secret target course you find; Riju performs the 'Gerudo Dance' with your help; Sidon performs a 'weather sacrifice' when another rainfall occurs; Ynobo's rite of passage has him replace the village elder's responsibilities behind lava falls)
4. you find an object that solves a "Divine Beast Mystery" of the past, or a "Tears of the Kingdom" token that hints at the future of Ganandorf's return--a prophesy stone!
5. Trading game! Link trades this for that, getting a potion that
6. Link finds some younglings (all different races) playing with swords--he trains them fiercely in several precarious locations, and they become so good, they fight Link in an epic showdown! Then a "malice guardian" appears out of nowhere and Link, with his students must take down the guardian
7. "Heavy ice lake," where Link must sink to the bottom of the lake, but takes heart damage. Down there, he finds...perpetually wet clothes.
Fun, huh?
I feel like in the era Breath of the Wild was made there was a (totally understandable and reasonable) fear of committing development time/resources to interesting content in 'hard to find' or 'out of the way' places, but I feel like the specific Elden Ring example in the video is the perfect counter argument and point to that. So much time had to have been spent on that section of the game for an area that is just straight up entirely missable, and even if you don't miss everything I would say most players didn't find all of that (entirely on their own). But that's the point as well, AAA games aren't really a 'sit in your room and play by yourself and have to find everything on your own' experience anymore, they can be but I know at least myself a lot of the fun of Elden Ring was feeling like part of a collective group playing through a massive sprawling secret filled game and every day seeing new thumbnails of videos about secret areas/bosses/weapons/etc. I feel like there's a niche for making secret things up to a level that they would be almost unreasonable to expect a player to find, but with the collective of nerds playing it together it would be almost impossible for secrets to be so hidden away and difficult to find so that no one finds it, and even if some of that stuff I didn't find on my own, it being so secretive and squirreled away made it still feel incredibly rewarding to explore.
The one thing that’s unfair to compare is the fact that elden ring is basically dark souls bros ultimate. It’s using assets from a decade of souls games. So they were able to pack it more densely with interesting tidbits.
@@locdogg86 True. I'm hoping for TotK that they're able to do the same and it's not just 120 different shrines inside an admittedly cooler physics engine than the last time.
Yeah, I dunno... when I play a single player game, I want my experience with the game to be personal and intimate. Designing a game around social media interactions sounds like the worst thing ever (not saying Eldin Ring does this; I'm guessing the social aspect is more of a bonus than a draw)
@Nizz LaRock
You say that as if Zelda isn’t an even older franchise with a longer history to draw on. The purposely ignored it to innovate but they could have looked back after the break through.
I see dark souls as monster hunter with level design and dungeons. After Elden Ring one game I really want to see step up is monster hunter.
@@jeremymullens7167 ur misunderstanding. Im talking about the technical aspects of creating the game not the mechanics or level design.
internet pitstop upload=happiness
I hate this franchise and ima still watch
Naked Jacob is also in my place so its a tough choice
turns out they just did the exact same thing but bigger
I’ll preface this with the note that I haven’t finished the video yet. I’m 32 and have played every Zelda except for the first two on NES. For the longest time A Link to the Past was my personal favorite… it being my first one as well. I used to draw upgraded weapons and new areas during elementary school. I love Zelda… not just the honey, the game too. Ayo.
I love BotW but the lack of linear dungeons was the most disappointing decision. I remember every dungeon from every other Zelda and so to not have anything other than the divine beasts is… well… poo. I’m so hyped for TotK because I have no doubt they took all of the previous criticism to heart.
Anyway. I’m sure this didn’t relate to any of your video but still. Good ish my goon.
actually u pretty much summed up the vid lol
I highly recommend playing the very first Zelda game, it's everything we all wanted Breath of the Wild to be, and it's on the NES!
@@cleverman383 They're barely actually alike though. Zelda I has more roots with the rest if the series despite having the open map.
@@amandaslough125 Exactly. It has all the stuff we love from Zelda that BotW was missing, plus the open map. Best of both.
If they introduce the linear dungeons Zelda is most famous for, totk will be an absolute shit ton of fun
The way you incorporated yourself into the clips, and the seemless ad transition. Love it
Definitely not a NakeyJakey ripoff...
wow two nakey jakey posts in one day
As a Skyrim/Fallout New Vegas player, when I played BOTW I always wished the world had more depth with the inclusion of caves. TOTK has definitely fixed this for me and has given the world a new depth.
caves would be counter to the movement systems
@@wesleywyndam-pryce5305 there are caves in tears of the kingdom mate... plenty of them everywhere
Holy cow this is exactly what I've been saying for like 2 years now and everyone looks at me like I'm crazy.
My favorite game for exploration is A Short Hike.
I've tried telling people this when it first came out but everyone was too hyped to even listen to me. This game lacked story and I daresay it lacked true adventure. Link woke up a hero in BOTW, whereas in Twilight Princess, he was a regular farm boy who cared deeply of his village, so the contrast between that farm life and him defeating a dragon is what gave that adventurous feeling, like we accomplished something in life
Twilight princess was not a good game. Maybe perhaps we do like older games because of nostalgia. I think ocarina of time was the best zelda game ever but that might be due to nostalgia.
@@jRex918 it won Game Of The Year. So objectively, Twilight Princess was a great game. It had the best story, it gave a sense of urgency and it had good sword gameplay compared to BOTW. Also had dungeons
@@tstone9151 BOTW was my first Zelda game, and it was but after 24 hours i understood that there is literally nothing to do besides fucking repetetive shrines, like honestly it feels so empty, and story is non existence i really dont undertstand why it is praised so much it is 5 out of 10 at best not fucking 97 score on Metacritic. Should i play old games? i heard alot of good things about Majora's Mask for example.
Twilight princess was good but I felt like there was just way too much story going on, breath of the wild has the perfect amount of story imo, I remember just mashing the A button to get on with all the damn dialog. Botw felt the most like a link to the past and I loved that the most, what I always dreamed a zelda game would be like in 3d. I wish they did have more dungeons rather then just 4
@@FIREDAN075 Likely due to the DLCs and a lot of Side quests. I'm like 63 hrs in-- and I still have a lot of side quests to complete (did over 20+, not even close to being done). I also only did 2 divine beasts out of 4. Did the master swords trials up to Final one (saving that until final boss).
Unfortunately Tears of The Kingdom doesn't solve these problems it doubles diwn on them. I pray we get a Zelda with traditional items,progression and narrative again. Mostly for the love of the goddesses variety!
We got a lot closer with Echoes of Wisdom. Not a full return to form, but at least like a solid 80, even 90%.
@tatltails3923 No it's more of the same. In fact I find it worse.
@@spartanq7781 How?? Like, it's fine that you didn't like it, but it had progression and narrative far closer to earlier Zelda games than the Switch duology (a structured opening, an early-game set of dungeons, a mid-game twist involving the Golden Goddesses and an increase in importance for the main character, a second-half set of dungeons, a late-game twist that ramps up the stakes even higher, and a final dungeon that tests everything you've learned, all of which are required to experience to get to the credits). We didn't get very many traditional items, but we still got a few via the Swordfighter Form. Again, if you still didn't like it that's your prerogative, but it certainly wasn't _farther_ of a return to form than the Wild games.
@@tatltails3923 Oh you mean the new one. I thought you meant Tears....need to get back to that. Goddamn backlog.
@@spartanq7781 Whoops! Sorry for the spoiler then. But yes, play Echoes of Wisdom when you can! I was deeply disappointed with Tears but loooooved Echoes.
Few minutes in, bruh u never dissapoint
What would have been really cool is if these supposed dungeons contained the sheika slate ability upgrades instead of just buying them.
It would have been the perfect marrying of the new format with the old
this man really went and put to paper the feelings on breath of the wild I was too emotional to articulate. thank you
Man dude if Link truly sheds the tears of the kingdom it'll be the best game of 2023.
Excellent video again my man. I binged all your content over the past month. Really glad I found this rest stop.
Wow, you covered just about everything I disliked about this game. I also want hearts back as pause eating in the middle of battle is way too op and breaks immersion and flurry rush shouldnt be the answer to every encounter. Especially bosses.
Firenze 64 Yeah it is too op. If there were cooldowns after you ate a meal it'd be better at least
As opposed to? I haven't played that many zelda games but first of all, potions and fairies in OoT were all "pause consuming". Perhaps its different in other games, idk.
But what's the difference to running over hearts that also instantly heal you?
Perhaps the sense of OP comes from the fact that you have an unlimited inventory, so you're invincible if you keep an eye on the health bar and prepare well for a fight.
@@borstenpinsel you drink from a limited inventory that you can map to any button and we see link actually drink it as opposed to on a menu screen while your being sent flying. Also, you get hearts from defeating enemies, encouraging more aggressive combat if your low on hp.
@Firenze 64 what I meant is that the game is still paused. You don't get pushed and shoved and hurt while sipping from your potion bottle in OoT.
@@borstenpinsel i thinking the pausing is defo op, for example SS, i struggled fighting ganon/demise because id have the run away, try open my inventory and drink a potion all at the same time he would charge at you. 99% sure its the same in no pause mechanic in TP and WW
My favourite thing IP does is wrap his arm around characters in the opening. It’s just so sweet and human
A system similar to Majora's Mask's Masks would have paired really well with Breath of the Wild's formula. Majora's Mask was a short game, but to compensate, Nintendo padded the world with all kinds of interesting events, activities, and side quests. Each piece of content almost always rewarding you with a Mask that usually served a function somewhere else in the game. To me, it was the most fun Zelda world to explore because not only did you find engaging and unique side content, but you also obtained cool and interesting masks that also served useful functions; Instead of the usual one or two boring collectibles.
It’s because Majoras Mask treated it’s world somewhat like a dungeon in that all of its sidequests were stuff you had to actively be smart about time management along with clock town being really well designed.
Majoras Mask made all of its off the beaten path and side stuff the best part because it had depth and unique gameplay elements.
That’s not to say Majoras Mask was perfect (great bays zone and temple were awful)
But the one thing it did was make it’s world a heck of a lot less cardboard like and more lively compare to Breath of the Wild.
Yeah having to use the song of time to go back in time was annoying but overall it’s world felt much more dungeon like and fun compared to BOTW.
Heck (your mileage may vary) Skyward Swords zones and Skyloft was better than any village or subarea in BOTW because of how dungeon like they were.
@@samwiseb2799the temple and zone weren't awful lol. Anytime I hear someone complain about a water temple I assume they don't have good navigation skills
Well said! You pretty much put exactly how I feel about BotW in words. I remember finding Satoru Mt. early on in my play through, and it was mystifying. But it whet an appetite for me that was never satisfied as I continued playing. I wondered to myself: surely the dragons must hold a similar mystery? Nope. The mazes? Nope. The mountain peaks? Nope. And traversing began to feel like a chore to me, so after I completed the story I haven't returned.
The dragon was the point where I gave up on trying to love this game. I agree with everything said in this video, the rewards for exploring were just so samey and lackluster that I didn't feel any incentive to explore at all after just a few days of owning the game. Getting to the top of that mountain and seeing the dragon that I needed to purify was the height of excitment for me, it finally felt like I was doing something with purpose in the game. It was mystical and magical, exciting and challenging like the other Zelda games! Getting a scale as a reward felt so cool because I thought it would have some special power or grant me a new ability... and then the game told me to throw my price into a pool of water to instead receive..................... another shrine.
That was the point where this game died for me, I realised that even in the most epic and exiting moments it won't be worth it, I won't feel any sense of purpose of progression. I quickly finished the game and then went to my local Game Stop to trade it for Mario Odessey, a trade I've never regretted.
Harsh, but understandable
Im actually flabbergasted. I could maybe understand your opinion in relation to some other open world masterpiece.... but Mario Odyssey? That game is literally the definition of no incentives. Its a crappy collectathon. There is no challenge, no incentives, no nothing. You walk around and find moons, which allow you to progress to the next level.
Ive always been more of a Mario fan than a Zelda fan. Mario Bros3, World, and the Galaxy games are incredible.
But Botw blows them all away. Especially Odyssey, which is one of the worst Mario games.
@@alibabaschultz352 I'm not huge on Mario mostly so what I expect from a Mario game is probably different from most Mario fans. I want interesting levels, little fun secrets and colourful characters, which I definitely felt like I got from Oddyssey. It's still far away from my favourite game ever, or even my favourite Mario game, but my hatred for how botw killed my childhood franchise for me knows very few bounds.
@@SaveMeMoonI can’t lie I couldn’t fw Odyssey. I’ve never clicked with traditional collectathon 3D platformers, but I expected Ofyssey to change that from all the hype. I was at the third world and I just gave up after. I feel it’s because I have no incentive for mastering the movement system and capture mechanics. Capturing and controlling a Trex or a fork isn’t cool at all to me, especially if there isn’t a genuine challenge that follows. I can admit the game is extremely high quality but it’s just not for me I guess. BOTW on the other hand is in my top 5 games oat. I loved the challnege in the beginning where ur weapons break and enemies one shot you so you sneak around and shit. I love that game and I beat it twice.
What I don’t understand is why you are more invested in the reward than the experience itself, the important thing in that scene is not the result but all the secuence of exploration and the battle itself, it’s simply stupid to fell dissapointed just bc you didn’t receive a more interesting reward.
My favourite part of the BoTW are the 12 memory locations where you are given photos and when you get there you get a flashback. Way more interesting than finding a shrine, but there's only 12 of them...
I loved those
Even those are optional. You go a very long time with hardly any interaction or story development 😔
I just wish they were gameplay instead of being cutscenes
This was my first Zelda and I was addicted to the game. But I never finished it because at some point this game is incredibly repetitive and the fun just disappears
I think you'll relate to this vide lol
Sammme. I really had to push myself to finish all four beasts and even now, can't get myself to finish the ending
Mine too. I found it fun the entire way through. For me, it’s about pacing yourself through the adventure. Not a lot of games want you to adventure the way BOTW does. I got through it just fine and loved the ending. You have to take your time with it.
@@kingrobotnik6950 The problem is, I am a completionist and took too much time with finding everything. It just lost its fun when there is SO much to uncover and its all just shrines and korok seeds
@@timh.7169 I'm pretty sure that I saw a video on this before, but BOTW seems to not have been designed to go against getting 100%
My favorite part of botw was just running around and gliding in the pretty empty world honestly, didnt mind not getting rewards for exploring other than seeing cool scenery
I rather watch real life videos of people exploring than playing a game that forgets it's main purpose (be a videogame).
Shrines make the game boring because most shrines are boring. The vast majority of them are one single room with a single puzzle. If the shrines has been multi-faceted (like Shrine of the Blue Flame) where they incorporate combat and puzzles it would have been better.
I'm tired of this notion that BotW is unique because "You see that thing in the background? You can go there." That's every open world game. It's not groundbreaking.
Weapon durability also blatantly discourages exploration because apart from shrines and seeds, the other thing you're going to find is enemy camps and mini-bosses, and most of those aren't worth engaging with because they're a waste of resources, at least not until you can grind and consistently replace a bunch of strong weapons. But grinding for consistently strong weapons is just an unnecessary waste of time, so skipping out on most fights is still preferable. It's not even an issue of being attached to the weapons or a skill issue, it's often just redundant and tedious. The fact that the entire system only exists to fill the world with weapon drops in the same way it's full of shrines and seeds just further highlights how little of true value there is to discover in BotW. Climb that mountain and what do you find? A shrine. What's in that shrine? A duplicate of a weapon you've already used and broken a dozen times. What's just outside the shrine? A seed. Repeat for the entire game.
One of the weird things was some of the shrines, like the maze ones you mentioned were shines where you only entered to get a prize, from memory the mazes were all armour, so its kinda irrelevant to have the shrine, there could have just been a chest and it would have served the same purpose. maybe have a chest but spice it up with the surroundings and design on the chest itself
shrines also give the equivalence of a heart piece.
@@kittenfan7664 why did i only just realize the spirit orbs are equivalents to heart pieces omg
You really put it best. I love Breath of the Wild, and I spent many long hours and had lots of fun with it, but the feeling of sameness spans so much of the game, I kept wanting more. I brainstormed entire rewritten level designs for areas that inspired me as well as possible story encounters with Dinraal and Farosh with a friend (seriously, how could they resist the idea of not giving Thundra Plateau a neat encounter with Farosh?!). We all love Breath of the Wild, but after experiencing so much of the map, we can just as easily dream up more interesting moments in it than a shrine or korok moment.
You are proof that you can absolutely LOVE a game and still point out things that suck about it. Idk why people get butt hurt about it. There's no such thing called a "perfect game" out there, short of Knack 2 of course.
The reason is that we get attached to our tastes. If someone heavily criticizes something we like, it can sound like them calling us stupid for liking it. That's the source of the butthurt. I experience this all the time despite knowing it's coming. I hate the feeling of loving something dearly only to hear someone say it's awful. It's a hard thing to contend with if you're sensitive to that stuff.
Had us in the first half.
Now that I think about it, TOTK has the same issue, just not to the same extent. In some cases though, it has worse examples of uninteresting discoveries. In the depth, there was a narrow chasm that lead to a hidden lightroot. The lightroot was a dead end, and everything leading up to and at the dead end contained nothing. There was absolutely nothing to gain except lighting up that small patch of map. There are a few sky islands with also little to nothing on them. Totk is a better botw, but still kinda suffers from this same issue
That’s kinda where I am currently it’s definitely better botw but I’ll have to play more too see where I stand by the end but one thing is for sure but I think it says a lot about botw that after tears of the kingdom botw is basically an obsolete game now and that never really happened and it’s prior Zelda games
Look at the map. The lightroot you found has a purpose!
@@InternetPitstopthis comment is the reason why I will never visit this channel again ❤
Botw destroys totk by the mere fact that totk is a copy with no originality and 0 personality. Botw is better simply bc of the fact that it was a revolution in its day and totk is simply a copy of everything that made botw great in its day but with lower quality. More doesn’t mean better. Totk is just that, a big dlc
But that's the thing, almost no one did criticise the game, so at the end of your video when you say that the Nintendo team listen to the fans, all they heard was this game was amazing, so even though you say "They won't just give us the same world with a different story" they kinda did?
At least they also added an underworld, and included those new mechanics with combing machine parts together, without those two things ohh boy, your hope would've been hit so hard in the face, I think it would've really hurt you emotionally.
This video was SO GOOD. I love Breath of the Wild, it's so amazing but has glaring flaws which does make me super hopeful for this sequel. It would've been a shame for Nintendo to think they did open world the first time and go back to Linear/Oot type Zelda's. Loved your Hope section at the end.
Thank you for always making these videos so aesthetically pleasing I am at peace at the Internet Pitstop
To be honest, my biggest problem with Bearth of the Wild and Tears of the kingdom is the go anywhere part from the start. It robs you of the wonder of finaly discovering something, that you have been looking at for hours of gameplay. There are no more barriers to reach something. For exemple, when you finaly can reach the desert and the spirit temple in OOT, you discover something special. It was always there, but just out of reach. These discoveries and "magic" of the world is just missing for me. It doesn't feel special when I can just go there whenever i like from booting up the game at the start.
Not even speaking of the lack of dungeons or the points you make in this video, in which I all agree. I fear for the future, unless they tackle open world like Elden ring, I don't see these games improving much.
I think the thing that gives me the most hope about Tears of the Kingdom is that, we haven't seen any Shrines, not even newly repackaged equivalents. And, not to delve into leaks too much, but something like them isn't even in the leaked artbook from a few weeks back. Hopefully that means we'll have a lot more in-world puzzle solving and Dungeons that mix the grand scale and intricate theming of the older games with the non-linear structure of the Divine Beasts.
Actually the art book reveals elements of shrines so I wouldn't count them out fully.
My favorite moment is when Link goes, "It's Linkin Time!!!"😂
I can only imagine how much goddamn time of BotW's development was used up making the chemistry system work, working on enemy animations and functions, the whole entire map of course, etc etc.
This alone, makes me unreasonably excited for the potential of Tears of the Kingdom. All the time that got spent into all of those things will be time they can use to flesh out literally anything they want to do due to them reusing the engine and map (? I only assume this since I avoid most trailers and barely the remember the 2 I did watch).
I really do hope this becomes the Majora's Mask to BotW's Ocarina.... If not, I kinda only have myself to blame for hyping myself up this much, but oh well, I'm sure it'll be good at least :)
Though I haven't played much of BOTW, the lack of rewarding exploration has always bothered me. You hit the nail on the head with my issue of BOTW. So much more can be done with the awesome world of the Legend of Zelda to pad out the exploration in interesting ways.
I can only hope Tears of the Kingdom improves upon the exploration but I fear it'll be more of the same. At least there's some sky stuff, so that's cool I guess.
Everything about this video is exactly what I needed. This is my first Zelda game I’ve played and from my experience, I loved the exploration aspect of the game, Traveling and discovering new places, interacting with the NPCs and starting from the bottom not having any sort of armor/weapons/stamina/health and trying to become stronger to fight off the main bosses and in order to gain those things you have to explore and complete the shrines.
One thing I do believe it lacked was the amount of story and main plot it had like you said. 12 memories cutscenes, 4 Divine Beast with the Ganon bosses and after that you fight Ganon at the castle, there was not much other story to that, most of my time was filled up with looking for shrines and the seeds. I felt kinda bad because I didn’t 100% complete the game but now I don’t have to force myself to do these mundane tasks like getting all the seeds and shrines. I feel content with not having over 200+ hours in the game compared to my 75+ hours
Have to say I really appreciate you spending time in this vid talking about what you loved before getting into it’s flaws, nice to see a non-reactionary take for once.
And as someone who thinks the game is great-I agree. I never minded the shrines, but it’s definitely a bit of a cop out. The world in BotW is still one of my favorites ever, but I think there is a key distinction between “I love exploring” and “I love playing in it.” Although my gut wants to say the first, I think the logical answer is the later. I’m really pumped for Tears of the Kingdom, and I hope they can improve on where BotW failed (although I think it failed simply in part of how ambitious it was in other areas, which is praise worthy regardless.)
I think a new mechanic that Tears of the Kingdom could add to the game, which in my opinion should have already been in Breath of the Wild in the first place, is crafting. During BotW you are constantly finding tons of materials, ores, and monster parts, but all you can really do with them is sell for rupees. Having a crafting system would improve the game in so many ways, for example, you could craft your own weapons or armor and if a weapon is running low on durability, you could fix it up with some ore. It would really incentivize exploration and combat because if you find some cool materials or monster parts, you can actually do something with it.
Except all that does is add an effect, which the elemental weapons already did.
The game had very rigid, unresponsive combat. Link only stand still when attacking. You have to wait between short clunky hops, no rolling behind enemies or vaulting over them like previous titles. Combat was a bore.
@@________5347 yeah except I'm not talking about combat? Idk what the elemental weapons have to do with crafting
@@________5347 crafting is not exclusive to making weapons or armor, it can have multiple other uses. Instead of just fighting enemies or mining ore because you get rupees, with crafting you will have an incentive to go do that. If you collect a certain amount of materials, the pay off could be very satisfying for the player.
I understand you might not like the combat or loot system but most players do, and adding those extra layers could really enhance the experience way more than something like an elemental weapon, it would be well beyond just an effect. Maybe Nintendo could add some extra combat techniques in Tears from something like twilight princess, that would incentivize combat even more.
@@ἄθλησις119 Okami figured this problem out years ago. You spend your experience on learning new combat techniques that allow the player to use their creativity to fight. You get more powerful versions of existing weapons that don’t break and add to the lore.
BOTW loot system gets boring the moment the player realizes they’re the same 3 melee weapons with rigid attack patterns. Only difference is % damage and durability.🥱
this aged well!
my biggest problem with BOTW is there is no post game content. You beat the final boss and thats it. Although you can play from the last save and Im having a blast travelling to places I never been, its kinda sad bcz I really wanted to see Hyrule post Ganon.
one of my most memorable expieriences in botw was in the great plateau, i went up the snowy mountain with a torch trying to avoid the bokoblins there and use their campfires as checkpoints, and after scaling the mountain and getting to the shrine, king rhoam gave me the cold protection shirt anyway. it was after like two years that i found out that rhoams hut even existed and that you could get that item to help you.
I really liked that chill mid pause! Felt right to take in what had been said and continue with the rest! Good idea!
Oh, wow, look at that mountain over there! Imma climb it and see what's on the other side!
*climbs up mountain*
Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side!
*climbs up mountain*
Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side!
*climbs up mountain*
Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side!
*climbs up mountain*
Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side!
*climbs up mountain*
Oh, wow, look at THAT mountain over there! Imma climb it and see what's on the other side!
*climbs up mountain*
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...
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..... I wasted 35 hours on this shit?
One thing I don't understand is how when Nintendo was making BOTW they said they took lots of inspiration from Skyrim. Like where... ? They basically made Zelda "skyrim" game with no interesting NPCS, no interesting quests, no interesting exploration as there is no dungeones, caves or anything in the overworld that has you discover lore. Finding a Korok seed over and over I don't consider real content and I even would apply that to the overuse of shrines as well. This game doesn't feel like Skyrim at all. I've been a fan of Zelda since I was a kid and BOTW is the most boring Zelda game out there because they basically turned Zelda into an empty Roleplay game instead of a adventure game which the series has been none for.
I love that moment in majora's mask where link said it's linkin' time and linked all over the place
always brings a tear to my eye
I love the scene in Link to the Past when Link says "now it's time for me to link... to the past"
That scene in TP where Midna says "no Zelda, I am the Twilight Princess"... truly a moment.
I feel like TOTK has definitely improved on this problem. Yes, a lot of puzzles still do lead to shrines, but there are definitely more things to find. For example, I've been really enjoying finding the various piece of armor, like I just found the climbers gear and not a single piece was in a shrine. I also feel like the shrines are simply better in this game. The creativity you can solve each shrine with is pretty awesome, and I haven't played two shrines that are the exact same, like the tests of strength in BOTW that were just 'fight this one enemy.' Not to mention the temples in TOTK are definitely better than the divine beasts, mostly because each one actually looks super unique from the other, and, in my opinion, the puzzles are a bit more complicated than BOTW.
youve quickly become one of my favourite youtubers, you just have so much passion about the topics you discuss, and you can tell you really put a ot of care into your craft. That plus the corridors of time themesong make your vibes impeccable. Keep doing what you're doing
Man i just stumbled upon your channel and after watching a couple videos i’ve gotta say you’re super super talented and are really good at articulating your ideas and points. You’ve got a sub from me
Bro this guy is a nakeyjakey clone.. it's not even just the green screen. It's literally a copy of jakeys humour and manarisms en the sound effects. This is a straight up clone. I understand taking inspiration but this is straight up a carbon copy of jakeys personality. Sad
I'm really hoping they improved upon these areas in Tears of the kingdom. More interesting side quests, more full dungeons and better side quests for sure.
You know I was thinking Elden Ring had a fair amount of bloat to fill out its gigantic open world but when you stack it up to other games its really is something. I think it's linear shaped open world is a good way to guide the player and keep leveling and difficulty balance more in check.
No I think Elden Ring also had a lot of bloat lmao
The reward system was disappointing. I missed dungeons and unique items that opened the world up.
I know BotW is praised for allowing players to go ANYWHERE from the very start, but I honestly didn't like immediately being able to climb all walls, glide to any destination.
I always thought that providing something that helps you discover more is the greatest reward for investigation.
I totally agree!
I think the issue is because BOTW had no depth but plenty of breath.
loved the little intermission, don't see too many channels doing that!
The way my guy uses the greenscreen is just in another level. James Cameron would pee in his pants if he ever gets to see this master piece of production.
I really liked this video man, I gotta thank you so hardly cause your last video about Ico made me download a PS2 emulator and I've been playing Shadow of the Colossus with my brother... It has been the best experience ever. I really love your channel, hugs
just wanna say ur vids are fantastic and everytime i watch i feel like im hanging with a friend. keep doin u m8
thats the vibe of the channel man! so glad to hear it
The one thing I enjoyed about Breath of the Wild's explorations and shrines is that I always felt I got some use out of it. My main gripe in Elden Ring which is sorta unavoidable because of its RPG nature is that I could go explore a dungeon to get nothing useful the whole way through because a weapon doesn't fit my stats or I find one that's really cool but it's late in the game and I just can't be bothered to grind and upgrade it. The main thing I personally want out of Tears of the Kingdom is more bosses though, I love BOTW's combat and unique tools that you have at your disposal with the shieka tablet and I'd love to see more and more fleshed out boss fights in the game that provides a decent challenge other than just basically lynels.
I feel like once you actually get to a location that you see in the distance its always underwhelming. The reward is very intrinsic, the reward is more that you actually got there. It could be better, but I get what thats doing.
I agree that the shrines are kinda a lackluster when it comes to the overall structure of the game because it was stated that only the Chosen hero is allowed inside the shrine (? Not sure if right but I remember it being something like that)
I just wish they put some dialogues regarding the world or some good ol’ lore dump at the end of the shrine on why calamity ganon happened or how to “lore accurately” stop the calamity or even on how the Sheikah created the Guardians or Divine beasts. It’s kinda random that the monks were put inside the shrines and they’ll just give a spirit orb to the chosen hero and that’s it you can magically stop calamity ganon after you get 120 of it lmao
Yes yes yes, a million times yes! We barely got a backstory, what was given to us is so generic and incomplete... 😭
The whole time I was hoping for more clarification and in the end i got almost nothing
After playing over 10 hours in BOTW, I feel more enamoured with Bethesda's open worlds;
places and locations just exist, many of them don't have any gameplay reasons, Kwama Mines, abandoned huts, riverside camps, etc.
Instead of checking off a list of things to do, these places make you feel more immersed in the world.
I gotta have a reason to go to a location.
Exploration is one of the main reasons I play these open world games, a carefully curated open world with fun and intriguing content can be so much fun.
I found BotW to be very boring, TotK was an improvement but I still had similar problems.
Recently, I started to replay Twilight Princess on the Wii, I'd take a more traditional Zelda experience anyday. It's been so fun to replay the game and go through that curated experience where each feature has a point, it makes it feel worth exploring every part of the map.
To add to this, shrines were some of the worst additions to Zelda, most of them weren't very engaging, a third of the total number of shrines are combat challenges which to me, was a yawn.
I'd take the themed dungeons of old for sure, Ancient Cistern in Skyward Sword, The Forest Temple in OoT and many others. Those are masterful, dungeons.