Fixing Breath of the Wild's Biggest Problems

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  • Опубликовано: 20 май 2024
  • Visit www.audible.com/razbuten or text 'razbuten' to 500 500
    Breath of the Wild is one of my favorite games ever made, but there are elements about it that I wish had been a bit different. Here is my best attempt at trying to solve those problems without reinventing the whole game. I like doing these sorts of thought experiments in order to try to better understand game design and what I like about games. Does this video matter much? lol no but hopefully it is interesting and fun, and maybe, just maybe some of these ideas will make their way in to Breath of the Wild 2. Anyway this is my attempt at fixing Breath of the Wild.
    Twitch: / razbuten
    Patreon: / razbuten
    Discord: / discord
    Twitter: / therazbuten
    Thumbnail by HotCyder: / hotcyder
    Additional Footage:
    The Completionist - / thatonevideogamer
    World of Longplays - / cubex55
    Additional Music and Sound Effects by Epidemic Sound: epidemicsound.com/creator
    Honorary Bagbuten: The Meaning of NERD
    00:00 Introduction
    01:18 Weapon Durability
    07:22 Dungeons
    12:20 Lightning Round
    14:35 The Ending
    19:26 Conclusion
    #BreathoftheWild #Zelda #WeaponDurability
  • ИгрыИгры

Комментарии • 7 тыс.

  • @razbuten
    @razbuten  3 года назад +1689

    If you're interested in monthly podcasts where I talk about games and answer questions, director's commentaries on my videos, and a special access to the Razbuten discord, join the Patreon over at: www.patreon.com/razbuten
    Anyway, how's life?

    • @Hiker2485Sh
      @Hiker2485Sh 3 года назад +26

      Your voice is so satisfying 😌

    • @FelicityUwU
      @FelicityUwU 3 года назад +7

      You posted before I was done my school work, but I watched it anyway. Life is good.

    • @omaroma6081
      @omaroma6081 3 года назад +3

      Thanks for asking how's life raz how about you

    • @gfin4576
      @gfin4576 3 года назад +4

      CEMU emulator could fix some of these problems

    • @Digitalhunny
      @Digitalhunny 3 года назад +5

      Is this video safe to watch PRE ever playing the game?🤔

  • @JacobGeller
    @JacobGeller 3 года назад +3261

    That weapons fix is so goddang smart

    • @razbuten
      @razbuten  3 года назад +772

      both you and pine called my idea smart today and now my ego is just unstoppable

    • @DKY730
      @DKY730 3 года назад +38

      @@razbuten Haha ^^ Use that rare occurrence wisely

    • @reklem2
      @reklem2 3 года назад +22

      When the king of RUclips essays praise your idea, then you know you did good.

    • @Aconspiracyofravens1
      @Aconspiracyofravens1 3 года назад +21

      @@razbuten I also agree with you for that idea, its a great one, ( way better than anything I could come up with) the several hour video (made by joseph anderson I think) covers the dungeon problem much better.
      the combat needs a full overhaul as while it works great for the first 10 hours or so after that the progression just makes it less fun, the hyper bloated hp pool is the biggest offender, making environmental damage and creative tactics innificient, also you feel compelled to hoard the late game weapons, but there are other problems.

    • @tinomendoza7045
      @tinomendoza7045 3 года назад +3

      Yes ! My face literally lit up when he explained his idea!

  • @pikminpuck8015
    @pikminpuck8015 3 года назад +7737

    We need a cook book that fills out the more stuff you make and find.

    • @retrokoh1507
      @retrokoh1507 3 года назад +380

      YES!!! Why they never did this, I have no clue. The sequel needs this

    • @rockbandandghmaster
      @rockbandandghmaster 3 года назад +242

      It would be neat. I spent a lot of time trying to find new foods. Npcs will mention hints at recipes which is cool. I was excited when i realized you could make apple pie and other foods like that. Even if prime meat food is still the best for healing

    • @mayevestorm7622
      @mayevestorm7622 3 года назад +39

      I would kill for a cookbooooooooi

    • @ss5gogetunks
      @ss5gogetunks 3 года назад +30

      Yes! Also it'd be cool if they made more unique effects from recipes

    • @diamondinmyeye6160
      @diamondinmyeye6160 3 года назад +68

      @@rockbandandghmaster Hearty durian is the best thing for healing. Near the end of the game I literally just cooked them up one at a time because bonus hearts didn't matter. Prime meat is the best thing for money.

  • @ladyguineveredrawz8214
    @ladyguineveredrawz8214 Год назад +1032

    Another thing for the first one is that I think it would be good if you could hang more weapons in the house, cause sometimes I just want my powerful weapons as little trophies

    • @ryandrummond3794
      @ryandrummond3794 Год назад +60

      also make the house more useful

    • @cheyennelandgraf5081
      @cheyennelandgraf5081 Год назад +9

      @@ryandrummond3794 there’s a house?😂😂 I play on and off so I don’t really know too much

    • @jackrichardson4089
      @jackrichardson4089 Год назад +22

      @@cheyennelandgraf5081 you can get a house in Hateno Village at the top of the town across the bridge. Speak to the construction crew.
      You need to pay a certain amount of rupees plus stacks of wood. Then you can add upgrades but it's very limited.

    • @boldone66
      @boldone66 Год назад +2

      Anakin's the father, isn't he? I am so sorry.

    • @eer2050
      @eer2050 Год назад +1

      ​@@cheyennelandgraf5081 damn dude, you should probably do the quest lol

  • @user-hf6vy8xc4i
    @user-hf6vy8xc4i Год назад +402

    I really like the idea of ancient shards when weapons break. I’m definitely one of those that doesn’t want to use a rarer weapon, this mechanic would make me think twice

    • @dhans9662
      @dhans9662 Год назад

      I only use my better weapons because of the durability glitch

  • @randomflop2988
    @randomflop2988 3 года назад +572

    *Beats game*
    " you can now play as luigi"

    • @asiantom4935
      @asiantom4935 3 года назад +23

      ah yes, my favourite legend of zelda characters.
      Lugi and Maro

    • @asiantom4935
      @asiantom4935 3 года назад +9

      Bower kidnapped Princess Pach again

    • @futurafree6546
      @futurafree6546 3 года назад +4

      Why do i want this

  • @DesignDoc
    @DesignDoc 3 года назад +5721

    BoTW is my favorite game of all time and yet I can still complain and nitpick it for hours. There's so much potential for future Zelda games building upon this base formula.

    • @poog6458
      @poog6458 3 года назад +297

      Complaining about a game usually means you care about it, and are eager to see it improve. Keep doing it

    • @DesignDoc
      @DesignDoc 3 года назад +80

      @@poog6458 Exactly.

    • @aricebowl8028
      @aricebowl8028 3 года назад +1

      Same, man!

    • @squeenixu
      @squeenixu 3 года назад +52

      "I love this game! Here's why I hate it"

    • @sandywolfr26
      @sandywolfr26 3 года назад +12

      In botw 2, so need a fix weapons system! I got tired of breakable weapons and shields. I love the game, I just stop playing it after beating the game cuz tired of everything breaking

  • @zwenkwiel816
    @zwenkwiel816 Год назад +1768

    One thing I kind of missed was enemy variation. Would be nice to have more unique enemies tied to certain areas instead of just bokoblins and lizalfos everywhere.

    • @RockStationForChrist
      @RockStationForChrist Год назад +36

      Don't forget moblins and keese lol

    • @TheTonyMcD
      @TheTonyMcD Год назад +159

      This is the single biggest complaint I had with the game. The enemies were just way too repetitive. There was relatively little variation. And about 95% of the time, you were fighting bokoblins, moblins, or lizalfos, sometimes colored differently.

    • @dhans9662
      @dhans9662 Год назад +36

      The game AT LEAST needed Darknuts.

    • @pancakeslapp
      @pancakeslapp Год назад +6

      @@dhans9662 and tektites would have been such an obvious choice

    • @itsflappletime
      @itsflappletime Год назад +2

      See: pokemon. Too much variation = other stuff having to be optimised to look worse

  • @Sighsishsk
    @Sighsishsk Год назад +107

    One thing that bothers me a lot about botw was the fact that half the lynels were harder to kill than calamity gannon, and they weren’t even considered a mini boss

    • @wilpuriarts5895
      @wilpuriarts5895 5 месяцев назад

      They were the Crucible Knights before Crucible Knights.

  • @diamondinmyeye6160
    @diamondinmyeye6160 3 года назад +4339

    I can't believe you didn't include inventory choice when opening chests. The most annoying thing in the whole damn game for me was opening a chest, seeing it had a weapon instead of a collectible, being told my inventory was full, closing the chest, dropping a weapon, then opening it again. I wish we were given the opportunity to ditch something as soon as it opens.

    • @angelsmile6942
      @angelsmile6942 3 года назад +269

      Yes! Like in Animal Crossing: New Horizons, that gives you the option to drop the new thing or swap it with something else as soon as you take it. It is such a small thing but it would make a huge difference.

    • @mycatiswhite7408
      @mycatiswhite7408 3 года назад +7

      Agreed

    • @sd19delta16
      @sd19delta16 3 года назад +66

      Maybe pickup-able items in chests could just fall out when opened and be picked up that way. It would speed up chest looting and also solve the weapon switching problem.

    • @diamondinmyeye6160
      @diamondinmyeye6160 3 года назад +29

      @@sd19delta16 That would be better than now, but if you're unfamiliar with the weapon then you'd still maybe pick it up and have to drop it again if your current weapons are all superior. Having it be in a menu would be best.

    • @miriyumyum3590
      @miriyumyum3590 3 года назад +20

      I wish you could climb better when ypu level up the climbing clothes. And the same with swimming fast and leveling up the zora suite. The only thing that happens until now is that its defense gets better, which is okay for the knight suit but not for every suit.

  • @Mr_Mimestamp
    @Mr_Mimestamp 3 года назад +8814

    “Babe wake up, Razbuten is pitching improvements for an open world game again”

  • @rosestrohm7986
    @rosestrohm7986 Год назад +370

    I like how TOTK basically fixed the "Running away from rights cause your weapons will degrade" mentality, by making enemy encounters give you really good weapons. Like sure they might all just have sticks, but they can drop horns and monster parts which you can fuse to your current weapons to make them stronger and more durable. You're now incentivized to engage in fights to get better weapons

    • @zacharywoloszynski4258
      @zacharywoloszynski4258 Год назад +32

      Agreed, I go out of my way to fight the black enemies now

    • @christians.3151
      @christians.3151 Год назад +15

      Imo they made it worse. Now all you can find out in the world are bland sticks, and the only way to get resources to make better weapons is to fight monsters, breaking more weapons in the process. Its hard to get excited about getting weapons when I know they're gonna break in only an encounter or two, except now I have to worry about farming monster parts too.

    • @atherapists3331
      @atherapists3331 Год назад +8

      ​@@zacharywoloszynski4258 *wheeze*

    • @braveheart1320
      @braveheart1320 Год назад +25

      ​@@christians.3151 1. They've added a repair feature. Feed your weapon to an octo-rok, it gets a repair and an upgrade. This fixes a lot by itself. 2. I assume you're early in the game or don't do much fighting, because I get plenty of viable weapons from random enemy drops. That's where most of them have come from. If you fuse an actually good monster horn to the weapon, it'll increase durability and you can easily clear 2-3 camps with that weapon and a few arrows alone, so you don't have to "break more weapons" to get new ones. 3. You do not have to farm any more materials than you do in BotW, I have many many fusion materials because I get creative and think resourcefully about what weapons are worthy of what fuse materials. It's engaging, and far and away an improvement over BotW.

    • @christians.3151
      @christians.3151 Год назад +10

      @@braveheart1320 I've beaten the game its entirety. If you're telling me that by visiting a octorok every 2 fights to repair extremely fragile weapons is an acceptable fix then that's just unreasonable. Also this was already a feature in BotW. Monsters will drop a lot of parts, but besides the horns most of them are garbage to fuse with, and they only drop like one horn, so yes you do have to kill damage sponge enemies and break weapons to get parts. I certainly found myself having to go out of my way to get any actual good parts. In botw, I never had to worry much because I always came across a healthy supply of decent swords no matter where I went. TotK just adds an unnecessary step to the process, and replaces anything interesting you'd find with boring sticks or rotted weapons that both break extremely quickly. I don't see how it's an improvement to go from fragile weapons that break quickly to fragile weapons that break quickly that I now have to craft myself. Just give me a cool sword and stop wasting my time.

  • @deifiedtitan
    @deifiedtitan Год назад +143

    I always wanted 3 of the relatively unused regions to have a dungeon in there, each one housing a piece of a contraption. Once you get them all you can assemble them to make the hookshot. Fits right into the climbing

    • @MyBiPolarBearMax
      @MyBiPolarBearMax Год назад +6

      I love that (even if its something different).
      *something* needs to be there and they could be optional super hard things like the weapons from FF7

    • @itsjayh
      @itsjayh 11 месяцев назад

      THEY NEED A HOOKSHOT i have no health and max stamina and a lot of stamina lotions
      Also revalis gale isnt here its horizontal

    • @brotbrotsen1100
      @brotbrotsen1100 11 месяцев назад +1

      ​@@itsjayh They actually had the hookshoot in the game during testing phases. They decided to take it out because it made the climbing mechanic obsolete.

    • @Xeyph
      @Xeyph 11 месяцев назад +1

      @@brotbrotsen1100 They could've just make it consume stamina. Right now in TOTK climbing is almost obsolete with the whole zonai devices thing, flying from the towers and fast traveling to a nearby sky island shrine and dropping.

    • @brotbrotsen1100
      @brotbrotsen1100 11 месяцев назад

      @@Xeyph Yeah i know, just wanted to tell people why they left it out

  • @ju2pom92
    @ju2pom92 3 года назад +874

    Allowing us to pet the dog is the most important change this game needs

  • @TheFrantic5
    @TheFrantic5 3 года назад +3184

    To be fair, using the Master Sword for gardening is one of the mainstays of the Zelda franchise.

    • @GodOfFame373
      @GodOfFame373 3 года назад +53

      my point exactly

    • @FaerieDust
      @FaerieDust 3 года назад +16

      Yes, this.

    • @TheOfficalAndI
      @TheOfficalAndI 3 года назад +11

      So true :D

    • @sophfuric
      @sophfuric 3 года назад +21

      i use it for getting ores too!

    • @laytonjr6601
      @laytonjr6601 3 года назад +46

      @@sophfuric In every game where you can use your sword to destroy pots and rocks you do that.

  • @huntingcarbon
    @huntingcarbon Год назад +400

    Imagine an ending, where you are able to explore Hyrule with Zelda on your side and Ganon defeated. That would be awesome

    • @sidiwvwhi
      @sidiwvwhi Год назад +61

      that’s what i thought would happen when i first played the game i thought there would be an after main storyline quest where you have to help repair hyrule

    • @redact7577
      @redact7577 Год назад +17

      but what would you fight? No more guardians because no more malice, and eventually all the monsters will die and not come back bc no more blood moons.

    • @WagnerKoop
      @WagnerKoop Год назад +10

      What specifically would be awesome about this idea lol

    • @randomahnameisthename3147
      @randomahnameisthename3147 Год назад +10

      @@WagnerKoop exactly. The only benefit would be you feel the accomplishment of this and see the worlds reaction. That’s it

    • @ZVLIAN
      @ZVLIAN Год назад +4

      Luckily we have modding lol

  • @SgtNman1
    @SgtNman1 2 года назад +269

    13:09
    My head canon for this is that Link’s own Champion Ability is that he can stop time to swap out his weapons, armor, or heal. He’s the Hero of Time, after all.

    • @christiandidonna8808
      @christiandidonna8808 Год назад

      Same

    • @PangolinMontanari
      @PangolinMontanari Год назад +43

      He's the hero of the wilds in this game. "hero of time" was just OoT

    • @williamhowes3010
      @williamhowes3010 Год назад +7

      I would argue this is a trait all heroes of this time share though. In cutscenes we can see Urbosa parrying Yiga clansmen and time slow there too.
      Hyrule Warriors also seems to follow this trend too, but I imagine Link's real champion ability is his ability to grow and adapt at exponential rates, due to *his courage to fight on.*
      It is this courage and inner strength that also made the Master Sword choose Link as its equal as he is a warrior without an equal himself and consistently proves that the impossible is only a matter of perception.

    • @mjc0961
      @mjc0961 Год назад +1

      Link is only the Hero of Time in Ocarina of Time.

    • @itsjayh
      @itsjayh 11 месяцев назад

      Also he has bullet time so it makes sense
      That he can slow down time

  • @driftingdruid
    @driftingdruid 3 года назад +2309

    i wish i could dive underwater, with unlimited breath when wearing Zora armor ; i missed traveling & exploring zones beneath the water's surface, and did so in both Majora's Mask and Twilight Princess. The ocean in BotW doesn't feel like an ocean to explore, it feels like a marsh slowing you down

    • @Rokabur
      @Rokabur 3 года назад +170

      Would have been awesome being able to dive underwater and find caves to explore, maybe long lost Sheika ruins, maybe an ocean-going sub-species of Zora?

    • @Golden_Flower_1
      @Golden_Flower_1 3 года назад +60

      yeah but some of the game mechanics and locations are built of the fact that you cant go underwater
      example: vah ruta

    • @cheryl9809
      @cheryl9809 3 года назад +50

      On one hand I'd love that but on the other hand.... Water movement is awful

    • @Snowsda
      @Snowsda 3 года назад +44

      Yes please! I got so frustrated whenever loot disappeared into the depths of the water :(

    • @saricubra2867
      @saricubra2867 3 года назад +14

      Breath of The Wild doesn't even have cave systems like Twilight Princess has...

  • @cardboard_knight5072
    @cardboard_knight5072 3 года назад +1000

    I wish they had made the dragons more integral than just being needed to upgrade armor

    • @louisjossa9143
      @louisjossa9143 3 года назад +104

      You know the dragon at the spring of power? I really liked the way that worked, I’d just rather it not end in a blessing shrine

    • @Nyxxy8
      @Nyxxy8 3 года назад +92

      There should be armor sets for all 3 dragons that you need to craft using the dragon parts or something. Also they should've made the other 2 work like Naydra where you had to free them from the malice before getting their resources. On top of that, I remember it being really boring to farm enough dragon parts for all my armor upgrades, so that could've been better.

    • @simplepiano7653
      @simplepiano7653 3 года назад +30

      I wish there was some sorta quests with the dragons. Like theres only 3 of them so a lot could’ve been done with them!

    • @omniscientomnipresent5500
      @omniscientomnipresent5500 3 года назад +3

      They can attack you ? Make the landscape beautiful ?

    • @mememan5466
      @mememan5466 3 года назад +21

      @@Nyxxy8 naydra's armour, cools you down in the desert, immunity to frost, increases damage from frost weapons

  • @bthebumblebee33
    @bthebumblebee33 Год назад +24

    Somehow, for me Tears of the Kingdom’s fuse mechanic sort of fixed the weapon breaking issues for me. I’m no longer mortified about breaking my best weapon because I can always just fuse a rock to a weaker one and make the same amount of damage. It feels really resourceful too, like, I feel really smart after doing it.

  • @AegonCritique
    @AegonCritique 10 месяцев назад +13

    I like on how most problems Raz had with BOTW was fixed in TOTK. Enemies drop strong monster parts you can fuse with your weapon, essentially making any and all weapons you find viable and strong as long as you go the extra mile of fighting those strong enemies yourself. Every single main boss dungeon is distinct and varied, all with different looks to them, more over world bosses you can encounter that give the player more of a challenge, all with different ways you can fight the boss. Sucks that you still cant pet the dog though...

  • @theenoodlegod4672
    @theenoodlegod4672 3 года назад +4649

    I wish that after you defeat Gannon, the castle actually changes back...

    • @Blueway360Gamer
      @Blueway360Gamer 3 года назад +141

      honestly

    • @ausnik
      @ausnik 3 года назад +787

      Agreed. I'd love it if the post game included rebuilding and repopulating the kingdom and villages that were destroyed in the war 100 years ago, kind of like you did with Tarrytown

    • @tx_yxn
      @tx_yxn 3 года назад +186

      Maybe that might happen in botw 2 you know

    • @aidangreen7596
      @aidangreen7596 3 года назад +200

      @@ausnik Only thing is that the sequel to Breath of the Wild will probably be pretty direct, since it was originally going to be DLC. The threat isn't gone yet so it just wouldn't make sense to rebuild everything only for Ganondorf to come back two seconds later. Good idea, though. Maybe we'll get something like that in the sequel, 'cause Bolson construction is still around.

    • @ausnik
      @ausnik 3 года назад +72

      @@aidangreen7596 The threat of Ganon is everlasting though. It repeats itself, hence the legends and all the preparations 100 years ago. It's a kingdom that constantly rebuilds, goes through the war phase and returns. I'd love to see a rebuilding kingdom in the sequel where you still have bands of bokoblins and other beasts roaming about, just with more villages and towns. Then you can have a shadow plot of Ganaondorf's true body being resurrected, etc. Either way, any game where you can city build or kingdom build tends to be that much more fun because of it. Rebuilding and repopulating the likes of Hyurule Castle, Central Hyrule, Great Plateau, The Colosseum or the Akkala Fortress for example would be so much fun.

  • @squatch1565
    @squatch1565 3 года назад +708

    Broke: wanting the climbing feature changed for when it rains
    Generic Woke: wanting to pet the dogs
    Meta Woke: wanting the song from the first trailer for BOTW to show up somewhere in the game.

  • @toadgod3125
    @toadgod3125 Год назад +96

    Not sure if this has already been said but about the section where you said it would be more disturbing if the champions were ingrained in along the blights, they are in a way, on the second phase of each blight, they use an altered way of each the champions abilities, WindBlight uses a tornado, WaterBlight heals itself, FireBlight protects itself, and ThunderBlight sends the metal thingies

    • @windwaker105
      @windwaker105 Год назад +8

      That’s why I feel that fighting the champions was the plan, but was cut for time

    • @phatcat-st4gb
      @phatcat-st4gb Год назад +14

      Ok but imagine if they looked like the champions, but corrupted. It just adds a layer of uncanny

    • @user-tl6jr2ez7s
      @user-tl6jr2ez7s 10 месяцев назад +1

      Wait waterblight does what now

    • @SpaceNerd117
      @SpaceNerd117 4 месяца назад

      Waterblight heals itself? I've played and watched others play that fight, both the original and the champion's ballad, and never seen a hint of it. Guess we either kill it or die too quickly to notice?

  • @TheScar3cro
    @TheScar3cro 11 месяцев назад +14

    I didn't mind the durability system except for the Championweapons. Those 4 legendary weapons. I didn't use them at all and just hung them at the wall in links house

    • @firenze6478
      @firenze6478 11 месяцев назад

      I hate it, but it would have been far more tolerable if those didn’t atleast break. They are already mid tier and it just destroys the lore that these ancient weapons which have been passed down for generations shatter in a single fight with a lynel and then they are just like, no big deal we’ll forge another if you bring us a far more valuable diamond

    • @denisi1283
      @denisi1283 9 месяцев назад

      They do have much more durability than common weapons, but they surely are weaker than free to replenish weapons of the same class, which makes repairing them not worth it.
      At least in TotK they are total MVPs so there’s much more incentive to always keep them and use them (and repair them with materials or rock octoroks)

    • @SpaceNerd117
      @SpaceNerd117 4 месяца назад

      The only one I use regularly is the Boulder Breaker, and that's almost exclusively against Taluses because of the 2x damage bonus. Urbosa's gear is vastly inferior to the awakened Master Sword and Hylian Shield, a great number of late game bows outclass Revali's bow in multiple ways, and Mipha's trident is far from the best spear in the game, and I hardly use spears anyway.

  • @teclinsoro4523
    @teclinsoro4523 3 года назад +680

    can you imagine if the blights were the corpses of the champions? that’s so dark, but so damn cool. it would add a lot more emotional weight to freeing the divine beasts as well.

    • @ralexcraft990
      @ralexcraft990 3 года назад +15

      The next one is supposed to be darker so maybe we get that on the next one even though it's a prequel?

    • @psuedonym9999
      @psuedonym9999 3 года назад +71

      @@ralexcraft990 But it's a sequel...

    • @sheridan5175
      @sheridan5175 3 года назад +36

      Imagine mipha taunting link, and Link just draws his sword and grits his teeth like a mad hound, thirsty for vengeance

    • @ralexcraft990
      @ralexcraft990 3 года назад +4

      @@psuedonym9999 Yes but set in the past.

    • @ralexcraft990
      @ralexcraft990 3 года назад +2

      @@sheridan5175 Then at the end once she's freed she decides it's been long enough and gives him a kiss.

  • @woutmees
    @woutmees 3 года назад +168

    On my first playthrough, I turned off the special moves you get for completing the Divine Beasts because I thought they were consumables that couldn't ever recharge. Then when I finally got to Hyrule Castle, I parasailed to the hidden side-entrance not knowing that there was a main entrance.
    And my god, did it make for an awesome final challenge. Fighting all those super-tough enemies while solving puzzles involving cellars and secret walls, topped off with randomly stumbling upon the Hylian Shield is still one of the best gaming experiences I've ever had.

    • @007MrYang
      @007MrYang 3 года назад +6

      I didn't turn them off, I just often forgot to use them lol

    • @SeiShinCasios
      @SeiShinCasios 3 года назад +6

      Man that sounds amazing.
      I swam up a waterfall, climbed a tower and nearly insta killed ganon with the special power. Then I had a boring ass Horse fight.
      I was so disappointed I lost my motivation to explore the world and have barely been playing since then..

    • @silmaril8989
      @silmaril8989 3 года назад +3

      I didn't turn them off but went all the way through the secret entrance and Hyrule castle, plus the Lynel fight, because I was too scared to run around with all the guardians being there. Aka you can make the game tough if you want to :D

    • @ironmaiden4212
      @ironmaiden4212 3 года назад +3

      Same I didn't know they recharged for the longest time.

    • @BAIGAMING
      @BAIGAMING 3 года назад +2

      I didn't know that was the secret entrance! I was wondering for the longest time why I had so much trouble with the endgame...

  • @BlueShellshock
    @BlueShellshock Год назад +33

    Speaking of hoarding instincts, one RPG that curbed my tendency to hoard potions was Witcher 3. Instead of gathering ingredients for a single one-time use potion, you used a consumable ingredient to restore -all- your potions to their ‘max’. Because of this, I wasn’t afraid to use potions - in fact, when I used a potion once, I was encouraged to finish the stack plus use others because they were all going to get replenished next time anyways.

    • @silentlore2458
      @silentlore2458 Год назад +4

      Bro this comment is crazy because im playing the witcher 3 in another tab rn. And thats fax, the witcher 3 has the best alchemy system in any game. Im never afraid to use my potions due to scarcity, but rather because of toxicity. Its a perfect system to curb potion spam

    • @Zelda00Gamer
      @Zelda00Gamer 10 месяцев назад +2

      I haven’t played that but sounds a lot like elden ring (or any souls game). Instead of hoarding my red health potions I used them and then sat at a bonfire. It reset the area enemies (so there’s a penalty) but the refill is “free”

    • @chaoslord8918
      @chaoslord8918 6 месяцев назад

      Yep, Potions/Decoctions and Estus Flasks work basically the same way. It took me a while to figure out how they worked, and I kinda wish the games explained it a bit better.
      For those playing The Witcher 3, don't forget about your oils.

  • @ace_Lorelai
    @ace_Lorelai Год назад +23

    While my experience with Hyrule Castle was amazing, since I chose to explore the whole castle, I do think there was room for improvement. Endings should be about showing how much the protagonist, you, have accomplished. For this reason, I think Link shouldn't be alone when he storms the castle. Instead of each race in Hyrule being like, "Oh thanks! Now go away," it would be more interesting if each kingdom lent an army to assist with the fight. The Rito would give air support, the Gorons would dig tunnels, the Gerudo would offer ground support, and the Zora would secure the moat. You would have to conquer the castle, not just defeat the final boss. On the other hand, Ganon's forces would gather, as they know this is their last stand. This could affect the dark beast fight, gathering the hylian shield, etc. The possibilities are endless. While this would subtract from the innocence of the kingdoms, I think the payoff would be enough.

    • @chaoslord8918
      @chaoslord8918 6 месяцев назад

      Cool idea. Maybe not even an army, but just one character from each area, each showing Link a different path into the castle, and then assisting with the final boss fight, as an alternative to the giant laser assist the Divine Beasts give you. Have four boss fight stages, and each one helps with each stage.

  • @LightningPiano
    @LightningPiano 2 года назад +1029

    As someone who didn't know Breath of the Wild would have dragons, hearing the music and seeing Farosh for the first time while playing was by far one of the coolest moments I have ever had in a video game. It was genuinely awe inspiring.

    • @jeramiasskarpos8595
      @jeramiasskarpos8595 Год назад +5

      Dude same!!!

    • @erfan4244
      @erfan4244 Год назад +6

      Also riding horse sometimes

    • @professionalgiraffe
      @professionalgiraffe Год назад +24

      I saw him in the distance so assumed he was just an environmental thing. Then I did Naydra's quest and holy shit you can glide right up to them!

    • @BibBubDude
      @BibBubDude Год назад +17

      I remembered seeing them for the first time and I thought they were bosses. So I was scared to go near them for a while.

    • @RobinsMusic
      @RobinsMusic Год назад +1

      @@BibBubDude well idk if you knew this but theres a dragon boss fight in botw

  • @sofiamartinez9258
    @sofiamartinez9258 3 года назад +1014

    I really wish Link could sit down wherever I want not just in chairs or benches
    Also an animation of Link laying down in the beds at the inns would make me happy

    • @tri-nintendocube3386
      @tri-nintendocube3386 2 года назад +51

      They also could of added when link lays down on the bed they show him getting the spa makeover and massage lol

    • @abelchavez2463
      @abelchavez2463 2 года назад +4

      Got that Death Stranding inspo

    • @callumbird2749
      @callumbird2749 2 года назад +7

      Like the one is skyward sword?

    • @tri-nintendocube3386
      @tri-nintendocube3386 2 года назад +5

      I think so you can sit down on chairs and benches in skyward sword. I’ve played the original version before it’s actually my favorite Zelda game twilight is second. I’m also working on the hd version right now along with wind waker hd and links awakening.

    • @Whatismusic123
      @Whatismusic123 2 года назад

      that would be so annoying and would be such a waste of time

  • @stevenneiman1554
    @stevenneiman1554 Год назад +13

    I was ready to get up in arms when you mentioned durability, but I really like your solution and how softens the blow of breaking your favorite weapons while leaning into the value of the system.

  • @ayzix-polytopia3854
    @ayzix-polytopia3854 Год назад +13

    How these issues feel in tears of the kingdom
    Weapon durability : With the fusing mechanic, losing weapons feels completely different and imo much better than in BotW. It may also just be me, but I feel like weapons break much slower in general. So imo, the problem is somewhat fixed
    Dungeons : I’m no that far in TOTK, but the one dungeon I’ve done (rito one) was pretty good and has a climactic boss fight. It’s much better than the divine beasts, but it’s still a mixture of BOTW divine beasts and classic Zelda dungeons. Overall, massive improvement from BotW from the one dungeon I’ve seen.
    Divine beasts being samey : I’m too early in TOTK to comment on that
    Eating cooldown : unchanged
    Climbing when raining : Fixed in a very interesting way, you can now make sticky elixirs and climb on walls
    Fast travel abuse : unchanged
    Flurry rush : unchanged (I think? Some people say they feel different but I personally haven’t seen a difference)
    Petting dogs : I haven’t tried yet
    Ending : I guess we’ll see pretty soon when people start finishing the game

    • @alyssahopson5926
      @alyssahopson5926 Год назад +1

      oh also SPOILER you can get an armor by doing certain quests that lets you climb up walls as well, so you no longer have to use elixers at that point. also enemy variation was fixed a little, but also is much better imo because the fuse system and ultrahand (letting both you and enemies you different vehicles and interesting weapon types) has really improved variation in combat and encounters

    • @alyssahopson5926
      @alyssahopson5926 Год назад +4

      also no you can't pet dogs :(

    • @timohara7717
      @timohara7717 Год назад +2

      Octorock repair

    • @thechadandthevirgin5823
      @thechadandthevirgin5823 11 месяцев назад +2

      Fusing objects to weapons can add up to 25 extra hits before it breaks. So that's why they take longer

  • @AmazinglyAwkward
    @AmazinglyAwkward 3 года назад +752

    “Also, you should be able to pet the dog”
    And the horse, when you’re not on it.
    And the donkeys.
    And the sheep.
    And the cows.
    And you should be able to ride the donkeys, cows and goats, like you can deer and bears
    Edit - AND the Great Horned Rhinos and Tabantha Moose. This is the Breath of the WILD no?

    • @tobarish
      @tobarish 3 года назад +30

      And we needs cats, they aren't cats in the game

    • @Kain5th
      @Kain5th 3 года назад +22

      There should be pigs too. Wind waker link got a pig so breath of the wild needs em too

    • @silvercrystal3
      @silvercrystal3 3 года назад +3

      exactly - it's "BREATH of the wild" - and not "Ride the wild that breathes"; just to mention a point..
      edit: If anyone just thinks about something like r/whooshing me, please I beg of you..just spare you the disgrace..

    • @AmazinglyAwkward
      @AmazinglyAwkward 3 года назад

      @@silvercrystal3 r/whoooooosh

    • @silvercrystal3
      @silvercrystal3 3 года назад +1

      @@AmazinglyAwkward *triggered

  • @eterickstonely8548
    @eterickstonely8548 3 года назад +183

    "I'd take a page out of Hollow Knight."
    I'm always especially glad when Hollow Knight gets referenced in a video.

    • @jlin592
      @jlin592 3 года назад +5

      Me too, it’s my favorite game haha

    • @periclescomoeddie5215
      @periclescomoeddie5215 3 года назад +1

      Yeah, it's the cherry on top of this masterpiece of a video. HK is the best game I've ever played along with BOTW.

  • @elliotgott2993
    @elliotgott2993 Год назад +38

    All of these sound like good ideas to me, though I'm surprised you didn't address the issue of consumable hoarding given you did a previous video on it. By the end of the game I had literally hundreds of food items I knew I would never use. The biggest problem is definitely that hearty foods are full heals, making all other healing items obsolete; I think an easy fix for that would be if the bonus hearts were only given if eaten at maximum health, otherwise they function as normal healing.

    • @chriskaprys
      @chriskaprys Год назад +1

      I’m not a gamer but is there any precedent for consumables that go off over in-game time? Like the longer you hold on to an apple, bread, chicken, etc, the less health it replaces..?

    • @d5dizzler962
      @d5dizzler962 Год назад +4

      @@chriskaprys No there’s no sort of decay with recovery items… Even meat where you would think a game like botw would probably have it go off.
      They restore the same amount even after a 1000 hours

    • @chaoslord8918
      @chaoslord8918 6 месяцев назад +1

      @@chriskaprys The game Don't Starve (and the multiplayer Don't Starve Together) does this. Given the title of the game, it's kind of one of the core mechanics. Building a fridge is one of the most important things.

    • @chriskaprys
      @chriskaprys 6 месяцев назад

      @@chaoslord8918neat!

  • @lumi4280
    @lumi4280 Год назад +70

    Well as someone that played this as my first open world rpg the difficulty level was perfect especially cause I was scared of fighting the sacred beasts and found last boss battle before defeating them. The food brakes saved me from becoming a pancake in the first few seconds of the fight haha But I also understand how for more experienced players this might have fealt too easy.

    • @abby_the_skwrl
      @abby_the_skwrl Год назад +19

      I came here to say exactly this. Changing these things to make the game "harder" or "more realistic" would have meant that I probably would have just handed my copy of the game to my husband and gone back to my cozy games.
      Difficulty barriers to game play for new gamers doesn't make better gamers--it makes those gamers choose different games, or (worse, from an industry standpoint) different hobbies altogether.
      300 hours in, I'm grateful for my mask/snack/attack abilities.
      (Edited for clarity/word choice/thumbs) 😊

    • @SG-0309
      @SG-0309 Год назад +1

      @@abby_the_skwrl 100% agree

    • @denisi1283
      @denisi1283 9 месяцев назад

      I agree with you completely. Zeldas were never hard and sincerely they don’t need to be… the online community just have a very vocal, very challenge driven niche that always seem to bring these “ideas” to make it harder.
      You can always not use the “easy mechanics” if you wish.

  • @FencerforJesus
    @FencerforJesus 3 года назад +152

    I am surprised you didn't mention making the Lynel one of the area bosses like a Hinox, Talus, or Molduga. The Lynel fights were always more memorable than the other three and deserved its own fight music.

  • @SeeTv.
    @SeeTv. 3 года назад +152

    11:50 My (speedrunner-friendly) idea for improving your terminal system in Hyrule Castle:
    There are 4 optional terminals inside Hyrule castle which act as "receive-points" for the divine beast. So that in order for a divine beast to help in the final battle you have to free the divine beast AND activate the associated terminal inside of Hyrule castle (or do the terminal first before the divine beast). That way most players would be really encouraged to explore the castle but it wouldn't add a necessary obstacle.

    • @amansaxena5898
      @amansaxena5898 3 года назад +10

      Nice Idea!

    • @YoutubeLover-np9lu
      @YoutubeLover-np9lu 3 года назад +1

      That's a great idea

    • @emmaspencer4586
      @emmaspencer4586 3 года назад +6

      Could the four terminals be where you fight the blights talked about in the video? I think it'd fit pretty well.
      Another thing: To make sure it doesn't just become the champion's ballad thing all over again, where you have to go back and fight the blights a second time(and with your changed version, technically THREE times), how about instead of the blights appearing, it's dark versions of the champions themselves you have to fight, and then finally dark link as a secret final boss you fight in the sanctum in place of where the blights were just to shake things up a little, plus bring back an old foe!

    • @Ismael-kc3ry
      @Ismael-kc3ry 3 года назад +2

      That’s a good idea for sure

    • @eyald.8252
      @eyald.8252 3 года назад +1

      However: more obstacles means more routing, and while it would make speedruns slower, it'll make them more interesting. The better speedrun friendly idea is letting the player approach the obstacles from many different directions, with the faster ones being harder, and botw is pretty good in that

  • @AwesomeAlan1000
    @AwesomeAlan1000 Год назад +47

    i’d never heard the suggestion of having weapons drop material when they break before, it sounds like a really fantastic solution

    • @Ornithopter470
      @Ornithopter470 Год назад +2

      It sounds good, but it just turns into farming low level weapons for the shards. Or farming high level weapons for the shards. Running out of weapons is rarely the issue, it's that most of the weapons are basically Identical. Royal sword is just a slightly better master sword. Same moveset. I find the weapons breaking in combat actually pulls me out of the game. Same with food being free full heals.

  • @CosmicGardener
    @CosmicGardener Год назад +37

    I like alot of these ideas. More intense fighting stuff scares me bc I've always been pretty awful at fighting in games and it's still true with this.
    Also this video is an amazing example of constructive critique.

    • @Rabbit_Hill
      @Rabbit_Hill Год назад +10

      Yeah I’m not very great at the combat so the idea of having to eat food in realtime sounds absolutely agonizing to me
      also I really suck at actually triggering the flurry rush things. “it’s way too easy” was a shot to the heart lmao

    • @CosmicGardener
      @CosmicGardener Год назад +4

      @@Rabbit_Hill I often forget that flurry rushing is a thing bc its kinda tricky. I do think for me it's partly bc it takes alot of buttons in a specific way and idk if its an adhd thing or jsut something I struggle with.

    • @flowapowa4307
      @flowapowa4307 Год назад +2

      Same, I LOVE botw but I really suck at combat, please dont make it harder 😅

  • @Amins88
    @Amins88 3 года назад +377

    In regards to the final fight, I like the way they framed it of having your former companions there to support you in the end. But rather than just simply draining half of Ganon's health, or your suggestion of upgrading your abilities so you get to feel like the hero, how about having each of the other characters cripple one of Ganon's abilities with a corrupting form of the abilities they give you. For example, say Ganon had the ability to levitate and be out of reach of your melee attacks. Revali could cripple that and keep him grounded. Daruk could eliminate a barrier that Ganon would use normally, Mipha could lower his defense or health, and Urbosa could cut his attack strength in half. You still have to go through the fight normally, but you feel stronger because Ganon is weaker. And you also feel like your friends are there supporting you.

    • @acefluffyzeuss7617
      @acefluffyzeuss7617 2 года назад +19

      the only problem with this idea is that it is wayyy too easy for nintendo to accidentally ruin the fight because they make the fight so easy it is boring, or the former companions do next to nothing and it feels like a waste of time

    • @Amins88
      @Amins88 2 года назад +4

      @@acefluffyzeuss7617 You're probably right. It'd probably end up a Fierce Diety situation. Except in that case, it felt deserved after all the work you went through.

    • @acefluffyzeuss7617
      @acefluffyzeuss7617 2 года назад +9

      @@Amins88 for myself I’d be alright with a fierce deity situation, but I know lots of others wouldn’t. Back when majoras mask was originally released the margin in which players had for the companies was way larger and people weren’t all about critiquing the game and more about having fun, which don’t get me wrong lots of people still are. But there’s a growing group of people who only want hardcore gameplay, in which a fierce deity time would feel underwhelming and boring. Right now they have to get it bang on to please everyone with the assistance so that it feels like you earned it but not to the point that it overthrows the fight similar to the current final fight

    • @tugfa0
      @tugfa0 2 года назад

      Tbh even if ur idea is flawed I feel like it makes somewhat more sense than the video's proposal because it lets the champions also take their revenge rather than just powering you up (which they already do once you free them); the purpose of freeing the divine beasts is to free the champions' spirits AND be able to use the actual machines to ur advantage. Story-wise it wouldn't make sense to not use the beasts themselves to weaken Ganon

    • @joaodorjmanolo
      @joaodorjmanolo 2 года назад

      @@acefluffyzeuss7617 I played MM's on 64 as a kid (who didnt speak english) and my first ending was beating Majora's with normal link. Only after a few playthroughs I picked all masks and used fierce deity and I can garantee anyone that it simply felt magic.

  • @ZenGaming-kn7mx
    @ZenGaming-kn7mx 2 года назад +680

    Touching on the rain, I had an idea on it. Many armor sets gain a secondary ability when upgraded twice. They could have given the climbing gear that secondary ability whether it's after upgrading twice or all four times

    • @mics1234
      @mics1234 2 года назад +10

      Probably all 4 times

    • @cyan.cephalopod
      @cyan.cephalopod 2 года назад +22

      @@mics1234 I see your point that it is a very valuable ability, but if you make the cost of the ability too high, then players won’t acquire it until after they actually need it.

    • @mics1234
      @mics1234 2 года назад +15

      @@cyan.cephalopod Im 100% sure everyone needs a gear that beats rain.

    • @impeybarbicane
      @impeybarbicane 2 года назад +22

      @@mics1234 “before you actually need it” is not the same as “grind until it’s yours after you’ve finished 90% of the games content”

    • @mics1234
      @mics1234 2 года назад +2

      @@impeybarbicane You dont need to finish the game to max out armour pieces.

  • @sylinmino
    @sylinmino 11 месяцев назад +4

    I absolutely adore this video. It's clearly from a place of love for the game, where you wanted the weaker points of BotW to double down on the strengths of the rest of the package, rather than try to compromise them to appeal to the game's largest detractors. Well done.

  • @nonabonn
    @nonabonn 2 года назад +21

    a lot of those mechanic changes would be cool! I think (as someone who has problems with fine motor control) making a game more challenging isn't always great for every player, I think adding a difficulty setting that the players can choose that affected a lot of the mechanics you described would be absolutely amazing

    • @HmmmmmLemmeThinkNo
      @HmmmmmLemmeThinkNo Год назад +1

      Seconded! While I did fine with botw, it took a few hundred hours before I could reliably fight, and even then,.no always. I generally play on the easiest level that isn't story-only, but I especially love games that let you change difficulty whenever.
      (I'm currently playing Fenyx Rising, and normal mode is great for me, but i'd have chosen story-only if I couldn't change whenever. And I would have missed out on so much enjoyment

  • @overwatchtheater8165
    @overwatchtheater8165 3 года назад +2323

    I think the biggest thing you missed is enemy variety. The enemy variety is really bad this game compared to OoT, TP, Wind Waker, etc. Constantly fighting Bokoblins, Lizalfos, and Moblins got super old really fast.

    • @codagaming9186
      @codagaming9186 3 года назад +172

      Bring back Darknuts!!

    • @Watertrotter-ge5yp
      @Watertrotter-ge5yp 2 года назад +123

      @@codagaming9186 YES! Darknuts would be so much fun to fight with the mechanics in BotW.

    • @margotlemaire5677
      @margotlemaire5677 2 года назад +301

      There needs to be sets of enemies for each region imo....

    • @pizzamandhx
      @pizzamandhx 2 года назад +72

      @@Watertrotter-ge5yp Remember the Darknuts in Twilight Princess? They were a legit threat. They could do that for Breath 2.

    • @Graphomite
      @Graphomite 2 года назад +53

      @@pizzamandhx
      While I understand why people find them cool, Darknuts honestly disappoint me. They were a mild threat when the game crammed three of them in one room to cheap shot Link, but one-on-ones with them were pushovers in both WW and TP. And while they look badass, they are just...big swordsman. We already got Blademasters to fit that bill. I'm really only interested in Darknuts if BotW2 is willing to make them truly ominous, beyond Lynel levels of threatening.
      Personally, I'm crossing my fingers for more overworld variety. Tektites hoppin around cliffs. Po haunting around at night. Dodongos runnin around the fields.

  • @Zeltik
    @Zeltik 3 года назад +1451

    Absolutely class video. Some really cool ideas

  • @VioletAeonSnowfield
    @VioletAeonSnowfield Год назад +11

    My biggest issue with the durability system is that it stops mattering after a certain point in the game; and that point happens fairly early on, too. Like, in the early game the poor weapon durability system is the core of the gameplay loop.
    But it doesn't take very long at all for Link to reach a point where he's so strong that it doesn't matter what he happens to be holding, nothing poses any real threat outside of a few special enemies so the system just becomes an annoyance.

    • @denisi1283
      @denisi1283 9 месяцев назад

      It’s just an annoyance if you want your weapons not to break at all, but by the mid to endgame, you just memorise or mark in the map where the good weapons are and replenish them or get duplicates every blood moon (if needed). Blood moons happen so frequently that there’s no actual scarcity: it’s just a part of gameplay loop (like mining diamonds for tools in Minecraft).
      TotK made it worse, for me, because pristine weapons are random, so there’s actual value in holding them and a chance of not being able to find a new one (or taking a ridiculous amount of time searching). But there’s actual weapon repair, so that game’s late game durability is also solved, with a different loop.

  • @gpocuzin98
    @gpocuzin98 Год назад +15

    breath of the wild is freedom, tears of the kingdom is creativity

  • @fryingpanstan4596
    @fryingpanstan4596 3 года назад +233

    Also concerning dungeons, I think a lot of the problems around shrines comes down to how they’re presented. Having the exterior and the aesthetic, items, and enemies of the interior be the exact same every time hinders the players sense of discovery. A cave, temple, or even an abandoned house could incite a players curiosity much more than a shine (which they’ve seen dozens of times before) ever could.

    • @martmine4618
      @martmine4618 3 года назад +15

      Yes this, also since heart containers don't exist anymore if I see a small house I'd just think "just another korok spot nothing important here"

    • @HylianGeekBoy
      @HylianGeekBoy 3 года назад +2

      They kinda tried in some but this is so true, most are the same but it would have been so awesome to do a haunted mansion/town mission or something alike

    • @eziospaghettiauditore8369
      @eziospaghettiauditore8369 3 года назад

      They all look and play exactly the same. It's a disgrace compared to any of the previous Zelda games

    • @halfalligator6518
      @halfalligator6518 3 года назад +2

      well it was a clear conscious decision by Nintendo to standardise and speed up the development of 200 odd shrines. I prefer the proper dungeons too but i imagine they'd take 10x the dev time for the same "play time". They went for quantity when it came to shrines.
      But yeah... nothing beats those proper Zelda dungeons imo. They're more like themed labyrinths really and are the most memorable parts of past Zelda games. I'm hoping they make a return in BOTW 2. More "hand crafted" linear areas would be nice too... the journey through the Lost Woods gave us a taste of what a more guided section of the game could be like.

    • @danyosuna7276
      @danyosuna7276 3 года назад

      Agree. Spirit orbs should be scattered around the map not only in shrines. There is no reason to complete a hard challenge to enter a shrine telling you "you already proven your worth". It robs the environment from impacting the player

  • @AnneTipha
    @AnneTipha 3 года назад +140

    an added bonus of having the blight ganons incorporate the bodies of the actual champions is that you'll finally get the chance to beat up revali

    • @youngripo7545
      @youngripo7545 3 года назад +2

      This is what i think too!

    • @kristiano100
      @kristiano100 3 года назад +2

      I mean you can beat up revali in AoC but it would be cool in this style too.

  • @lagalags
    @lagalags 11 месяцев назад +5

    Slight ToTK spoiler:
    To add to the weapon durability point: I'm happy they've allowed monster parts to be useful for something else other than making elixirs and exchanging them for Mons. I won't end up hoarding a whole bunch of monster parts I most likely won't ever need.

  • @LGOKUL2303
    @LGOKUL2303 Год назад +18

    Coming back here after seeing the Tears of the Kingdom previews, Oh my God. Almost each problem you listed out seem to have been adjusted in some way in this sequel. So happy for this! It's like you gave Nintendo something to think about haha

  • @gamercore5216
    @gamercore5216 3 года назад +449

    "A shield that automatically reflects lasers back at enemies"
    So the Mirror shield

    • @yoshiwiiremotewithwiimotio2947
      @yoshiwiiremotewithwiimotio2947 3 года назад +131

      I'm surprised not more people know about this, but the Ancient shield you can get at Akkala Ancient Tech Lab actually does auto-parry Guardian lasers.

    • @gamercore5216
      @gamercore5216 3 года назад +29

      @@yoshiwiiremotewithwiimotio2947 yeah but having an oh mirror shield from the classic games would have been great even if amiibo exclusive or something

    • @eziospaghettiauditore8369
      @eziospaghettiauditore8369 3 года назад +8

      And make sure it doesn't break after three uses with no way to repair it except for buying a new one

    • @cashwin45
      @cashwin45 2 года назад +5

      @@gamercore5216 It was kinda weird how in Wind Waker, Link's actual *official* shield was the mirror shield.

    • @dragondude1012
      @dragondude1012 2 года назад

      So the giant ancient shields

  • @zirkq
    @zirkq 3 года назад +365

    that ancient shard idea is so clever wtf

    • @kevinmorelikekevout3639
      @kevinmorelikekevout3639 3 года назад +2

      Lol You ever played destiny?

    • @zirkq
      @zirkq 3 года назад +1

      no

    • @kevinmorelikekevout3639
      @kevinmorelikekevout3639 3 года назад +3

      @@zirkq destiny 1 had the same mechanic where the raid armor or weapons needed ancient shards to upgrade and you would get them from the raid or chest in the raid. You can also get them from breaking down clothes and weapons.

    • @Naryoril
      @Naryoril 3 года назад +17

      @@kevinmorelikekevout3639 That doesn't give incentive to use the powerful "consumable" items instead of hoarding them though. Drops is a completely different thing, the game already has enough of those. And going into a menu and destroying weapons is hardly any fun, using your powerful weapons and then get a little reward at the end of using instead of hoarding them is a much better solution.

    • @kevinmorelikekevout3639
      @kevinmorelikekevout3639 3 года назад +1

      @@Naryoril I was just describing the mechanic

  • @milorio813
    @milorio813 Год назад +8

    My entire botw play through I had a flame spear on me from the literal start to the end, and I grew attached to it, lol.

  • @LARAUJO_0
    @LARAUJO_0 3 месяца назад +2

    I've always thought of Dark Beast as a playable cutscene rather than a boss fight so it never really bothered me how little goes on, but man, the idea of climbing it and attacking weak points Shadow of the Colossus style sounds AMAZING

  • @gregorymansour1763
    @gregorymansour1763 3 года назад +129

    The forms of Ganon actually use the same type of weapon as the champion of that divine beast. I'm surprised that so few people noticed. In that sense they actually are reflective of the Champions.

    • @razbuten
      @razbuten  3 года назад +105

      Yeah, that is a subtle touch, but I want like Revali fused into the Blight with malice dripping down his beak. That should would be horrifying and great.

    • @NathanielRich
      @NathanielRich 3 года назад +61

      @@razbuten Anything that allows me to stab Revali. I'm in.

    • @mary-pl8go
      @mary-pl8go 3 года назад +6

      @@NathanielRich me too omg 😍

    • @PrydeYT
      @PrydeYT 3 года назад +5

      @@NathanielRich yeah but, are you ready to stab Mipha?

    • @ifeelverygood
      @ifeelverygood 3 года назад +10

      @@razbuten but this is still a children’s game. You don’t want your enemy design to be too disturbing or cause nightmares for children. My cousin couldn’t play majoras mask for example because he found the moon to be too scary.

  • @eldry8817
    @eldry8817 3 года назад +146

    Something I remember being really disappointed by on my first playthrough were the three springs. While Nadra's fight and freeing her from corruption was satisfying the first time, I was so disappointed when the other two didn't pose any new and exciting challenge. For something so important lore-wise, only having to grab a scale and find the spring was a letdown.
    Honestly, I would place the extra dungeons there, behind the springs instead of just another shrine. It would be so cool to have a special themed dungeon for each spring, one that isn't made out of Shika tech but has different challenges, maybe elemental themed like the dragons. Imagine a vast icy cave network that travels through Mt. Lanayru, or puzzles that are influenced by the nearby Death Mountain by the spring of power.

    • @samyakshah2040
      @samyakshah2040 2 года назад +4

      i actually really love the idea of dungeons at the springs, in my opinion the spring of power and courage were quite boring to me, whereas seeing a dragon and freeing it from the malice was quite an adventure (also the first time i learned u can shoot arrows in the air!).
      I would love to see some sort of fire/lava themed dungeon, with its own separate boss, along with an electric dungeon where u have to use magnesis to activate electrical switches and a boss that deals us electric attacks.
      but than again there have been fiery/lava shrines that have milked this idea along with electrical shrines, but an icy dungeon would be new and innovative

    • @cavemanbuddyolpal
      @cavemanbuddyolpal 2 года назад +1

      Aren’t the spring of courage and power like connected to dungeons in skyward sword?

    • @jawaring4367
      @jawaring4367 2 года назад

      Zelda games, especially 3d zelda games, have never really been challenging. They're just kinda tedious. Most of the puzzles that people remember being hard were just confusing and poorly made.

    • @ClaraBennett
      @ClaraBennett 2 года назад

      Agreed. Doing Naydra’s spring first really set up the expectation that there would be an engaging mini-quest for the other two dragons, so that was quite a let-down.

    • @kingmnbv
      @kingmnbv 2 года назад

      my dream would be to have the spring dungeons be skyview and the earth temple but rundown and in a breath of the wild style

  • @archeryguy1701
    @archeryguy1701 Год назад +21

    I'm probably 1/3rd through the game so far, and my biggest change would be dial the weather in a bit. My last 3 or 4 sessions have been infuriating because it has been raining and/or lightning seemingly every other weather cycle. As frustrating as the rain/lightning effects are when they happen at inconvenient times, I don't necessarily mind them. But when I'm spending half of a play session unable to climb and having to unequip all my gear, that's not fun. A common refrain I was making last night was, "Maybe this isn't that bad, but it feels REALLY bad."

  • @samueljo7910
    @samueljo7910 Год назад +3

    14:21 Maybe additionally have some enemies that block your attempts at flurry rushing and require a second dodge for it to work?

    • @firenze6478
      @firenze6478 Год назад

      Sekiro did something similar to this with certain bosses on the death blow.

    • @firenze6478
      @firenze6478 Год назад

      Also metroid dread did it with her counter

  • @olive4998
    @olive4998 2 года назад +1270

    "Maybe a shield that automatically deflects guardian lasers"
    Ancient shield: am i a joke to you?

    • @worldconqueror2206
      @worldconqueror2206 2 года назад +30

      Maybe the mirror shield from OoT

    • @Sheila_Chu
      @Sheila_Chu Год назад +50

      Yes but its not the hylian shield, which would be cooler

    • @dampseeker
      @dampseeker Год назад +2

      ancient shield but stronk

    • @archo1037
      @archo1037 Год назад +3

      @@Sheila_Chu that does make sense

    • @retsuna_vendigor8302
      @retsuna_vendigor8302 Год назад +12

      Honestly a pot lid is more efficient and much more cheaper

  • @combatcraziness4371
    @combatcraziness4371 2 года назад +815

    “the divine beasts can be defeated in less than an hour”
    me who tried the puzzle and thunderblight fight from 10pm to 3am

    • @user-lb9xh8me1x
      @user-lb9xh8me1x 2 года назад +18

      lmao me except it took me nearly 12 hours without breaks

    • @gavind351
      @gavind351 2 года назад +4

      It took me 2 days

    • @thinkublu
      @thinkublu 2 года назад

      Lol same

    • @tobiaswerner4418
      @tobiaswerner4418 2 года назад +4

      I hated his second phase

    • @purtlethetenguin
      @purtlethetenguin 2 года назад +12

      i despise the divine beast puzzles, most of them are realising puzzles instead of working stuff out puzzles

  • @jonathansmith2438
    @jonathansmith2438 Год назад +5

    Something I think could really add to hyrule castle is how the blights are incorporated. It would be really cool if that when you go to hyrule castle without the divine beasts you have to traverse across the castle to find the blights and fight them to access the ganon fight

  • @mabskala
    @mabskala Год назад +4

    my only main complaint with botw is as someone that has a nintendo switch lite, the motion controlled shrines become impossible at times, since i can't see the screen while rotating the switch, but all the points you made would definitely make the game a better experience, although it's damn near perfect even now :)

  • @KlericYT
    @KlericYT 3 года назад +701

    I've watched a couple of videos with this premise; your ideas are the best and I need them now.
    Hopefully the Nintendo Ninjas do actually take notice of this; not only for potential fixes to BotW 2, but also because we need paper bag hat.

    • @Nat_the_Chicken
      @Nat_the_Chicken 3 года назад +5

      Oh hi Kleric

    • @drolemem
      @drolemem 3 года назад +16

      At bare minimum they need to add the ability to pet dogs

    • @Bee-cw9ho
      @Bee-cw9ho 3 года назад +14

      Nintendo ninjas would first find a reason to DMCA this video and then steal these ideas to present them as their own

    • @shout4371
      @shout4371 3 года назад +1

      i didnt expect to see kleric

    • @VEVOJavier
      @VEVOJavier 3 года назад +1

      It's Nintendo they strictly do the bare minimum

  • @jazzy_burrito
    @jazzy_burrito 2 года назад +714

    A small idea I had, Mipha's Grace and Daruk's protection also come with a heart container each. Makes sense right? They are defensive champion abilities. However, Urbosa Fury and Revaili's Gale use stamina. It would have been a nice touch if these two came with stamina vessels instead of heart containers again.

    • @-randomuser-4897
      @-randomuser-4897 Год назад +46

      It could make sense. Tho, I wonder if the heart container could be what's left of their soul ?

    • @kikosawa
      @kikosawa Год назад +8

      @@-randomuser-4897 well, soul is not always about health

    • @astandmixer8218
      @astandmixer8218 Год назад +32

      I think in concept that’s a good idea, but it would make you complete 8 more shrines to get the Master Sword

    • @jazzy_burrito
      @jazzy_burrito Год назад +12

      @@astandmixer8218 I don't think 8 shrines is a big deal.

    • @son_guhun
      @son_guhun Год назад +29

      @@astandmixer8218 Ooooor they could just make it consider both your stamina and your heart totals. So players that chose to improve stamina instead of hearts aren't needlessly punished and have to google "how to swap stamina for hearts" in frustration to get the sword. Yeah, I'm still salty.

  • @smun2931
    @smun2931 Год назад +2

    I love how totk basiucally perfected and adressed all things you said and added so much more, wich is crazy

  • @Spider10v
    @Spider10v Год назад +8

    Yeah I really like the idea of us getting Zelda as a playable character
    It reminds me of the old days where if you beat a game you would get a bonus character/item
    Edit: what about NG+?

  • @ssmallishplague
    @ssmallishplague 3 года назад +418

    “Flurry rush is way too easy”
    Yeah I can’t pull it off 95%of the time so yeah. When ever I do I’m like “oh shirt! You see that?”

    • @kittycatcrunchie
      @kittycatcrunchie 3 года назад +33

      Same I'm really bad at melee combat

    • @maximusstorm1215
      @maximusstorm1215 3 года назад +23

      Oh shirt.

    • @Kasum_ish
      @Kasum_ish 3 года назад +11

      Oh shirt.

    • @technicallyshyworld2663
      @technicallyshyworld2663 3 года назад +12

      it was so difficult to time for me until recently, idk how I figured it out but it finally clicked and now I kill every single lynel I see

    • @enjaymontano5956
      @enjaymontano5956 3 года назад +16

      *hits with weapon
      *sheathes weapon
      *runs away
      *repeats process till baddie's dead
      Or just do stasis reset whatever. lol

  • @Nison545
    @Nison545 3 года назад +132

    I feel like I'm the only one who misses sword skills. Like, upgrades to your combat move pool is such a good feeling - it's crazy to me how little it's brought up.

    • @fakename4232
      @fakename4232 3 года назад +33

      Yes, I agree. I loved that mechanic in Twilight Princess and it was even more cool that you were learning them from the hero of time. BOTW could have done something similar, and since it merges all three timelines BOTW Link could have learned a move from a Link in each timeline. Would have been so cool.

    • @Izandaia
      @Izandaia 3 года назад +8

      One of my biggest desires for BOTW2 is special skills in the vein of the Hidden Skills in Twilight Princess.

    • @ink4852
      @ink4852 3 года назад +8

      As much as I loved the hidden skills, they made an already piss easy combat system trivial. If they're going to reintroduce that mechanic, enemies need to not only be stronger, but smarter, to compensate.
      But I haven't played Breath of the Wild so I don't know what its combat system is like in comparison to Twilight Princess.

    • @fakename4232
      @fakename4232 3 года назад +11

      @@ink4852 Yes, you make a fair point. Combat systems in previous Zeldas are almost all lacking in difficulty. BOTW is by far the most difficult Zelda game, especially early on. However, during the late game really the only enemy that will give you trouble is the lynel. I would much rather see smarter enemy AI than just tankier/higher damage dealing enemies. BOTW made pretty good strides in enemy AI so I'm excited to see what the future of Zleda holds.

    • @strawberrycheesecake5502
      @strawberrycheesecake5502 3 года назад +3

      That's my issue with weapon breaking. I love to master my tools and that just isn't an option if they break. So yeah, sword skills that either carry through to weapons, or having some unbreakable weapons all the way!

  • @SSM24_
    @SSM24_ Год назад +11

    Getting unique materials for breaking weapons is a _very_ interesting idea, probably one of the best ones I've heard for improving the durability system.
    I do entirely agree that the system as-is is an important part of the game that does more good than harm - but the very simple point you mentioned that _people don't like losing things_ will still be there, and no amount of "b-but the way the game is designed-" is going to change that. Having it directly reward you with something unique and important would do a ton to alleviate that.

  • @Chris_1508
    @Chris_1508 Год назад

    Very nice.
    The Point with saving resources is so true! I experienced it a lot in the Trails of the Sword where I beat the final Stage with many ancient arrows, food I cooked, untouched weapons and more

  • @krosus2019
    @krosus2019 3 года назад +84

    Personally, i think the game could've used more 'yiga clan hideout'-like quests. Though frustrating at times, learning how to deal with the enemies and the unique boss inside felt very refreshing imo.

    • @yoursleepparalysisdemon6153
      @yoursleepparalysisdemon6153 3 года назад

      Yea I loved fighting kohga and getting thru the hideout it felt very rewarding I think in botw 2 they should have more like stelh like missions although after playing age of clamity I don’t really want to fight the yiga clan anymore

    • @krosus2019
      @krosus2019 3 года назад

      @@yoursleepparalysisdemon6153 Thanks for the reply, i agree! Haven't tried out age of calamity though, would you recommend it?

    • @yoursleepparalysisdemon6153
      @yoursleepparalysisdemon6153 3 года назад +1

      @@krosus2019 yes I would definitely recommend aoc however it is a different game style however I personally do think it is worth

    • @wouter-jangeerts6304
      @wouter-jangeerts6304 Год назад

      ​@@yoursleepparalysisdemon6153

  • @justinsnyder9739
    @justinsnyder9739 2 года назад +300

    When you figure out how to efficiently kill Lynels, it breaks the weapon system completely. You are guaranteed a weapon, bow and shield drop, and you can kill them without losing any durability to your weapon, making all other normal enemies just not worth killing, ever. Especially on Master Mode. Guardians and Lynels become the only enemies in the game essentially.

    • @breeze5926
      @breeze5926 2 года назад +11

      Tell me how

    • @Kelpic
      @Kelpic 2 года назад +59

      @@breeze5926 Get on their back (headshot with a bow then running up is an easy way to do this). When you attack while on it your weapons take no damage

    • @vincentjiang6358
      @vincentjiang6358 2 года назад

      and lizalfoz

    • @Whatismusic123
      @Whatismusic123 2 года назад +4

      @@Kelpic ??? my weapons took damage unless I'm dumb or smthn

    • @jacobnorris8256
      @jacobnorris8256 2 года назад +7

      @@Whatismusic123 Likely mistaking losing durability from attacking the lynel normally and mounting. Attacking normally still takes durability as normal, except the Lynel is tanky as fuck so you'll lose a lot of weapons from it, but if you've mounted it then you don't lose anything. Just switch to a royal claymore every time you get on their back and you shred them.

  • @ckannan90
    @ckannan90 Год назад +3

    Having just finished the game (yesterday), and not having seen this video before, I think the game is close to perfect. It’s the only game that has ever really fulfilled my want for exploration. Every open world game makes you want to explore, from my very first experience with gta vice city. But a lot of the time that exploration sends you into corners that you’re pretty sure were not intended by the game. But in botw, I’d constantly give myself random objectives like I really wanna see the top of that mountain or I wonder why those three trees in the distance look odd to me. And every single time I pursued one of these curiosities, fully thinking that I came up with the idea by myself, I’d be rewarded with a cheat or korok or quest. I felt seen. I wasn’t exploring this world inspite if its attempts to keep me on rails; I was exploring a world that WANTED to be explored.
    My main complaints with the game are just UI quality of life updates: cooking a bunch of food is repetitive, switching from one costume to another could be more streamlined, shrine loading animation could be shorter and more easily skipped. The only real gameplay complaint I had is that I lost interest in discovering cooking recipes as soon as I found hearty foods. Not really even a complaint, since managing potions and foods that give small buffs has never interested me in any game. So I pretty much always just cooked and ate radishes and nothing else.

    • @denisi1283
      @denisi1283 9 месяцев назад

      They did a few UI QoL changes in TotK that will really miss in BotW next time I play it, but still not enough…
      Inventory is really the biggest pain in both games.

  • @jacobsorenson629
    @jacobsorenson629 2 года назад +1

    I love how you look at video games on a deeper level. Thank you!

  • @rustyhardy5371
    @rustyhardy5371 3 года назад +339

    Ancient Shards is a brilliant, stroke of fricking genius idea. I hope Nintendo watches your channel.

    • @razbuten
      @razbuten  3 года назад +105

      Thank you! I think it is really interesting how just the framing of something can change your perception, even though nothing in the game would really have to change by adding them.

    • @amandaschuller4546
      @amandaschuller4546 3 года назад +36

      @@razbuten I forget what game design video I was watching about this very thing. Probably something from Extra Credits? Anyway, they talked about an MMO that instituted an XP penalty if you'd been playing more than X hours a day. The players were up in arms, furious about the change. They felt penalized and constricted. So the devs ... changed nothing, but announced that instead, you'd get an XP *bonus* when logging on after so many hours inactive. And the players were happy! Same exact situation, different framing.
      I have to humbly disagree that your idea is just framing, though. You'd be adding a tangible, meaningful reward to weapon churn. Like, I'd actually USE Ruby the weapon smithing station with your idea. As it is I never do, because I don't want to spend valuable materials and rupees on stuff I know will just break. But if I have a steady income of Ancient Shards, then I'd give it a try. (And weapons from Ruby might give extra Ancient Shards when THEY break, being made of them!)

    • @Izandaia
      @Izandaia 3 года назад +7

      @@amandaschuller4546 That would be no less than *the* MMO, World of Warcraft. Also the Ancient Oven's name is Cherry, not Ruby.

    • @amandaschuller4546
      @amandaschuller4546 3 года назад +6

      @@Izandaia Ah, Cherry -- that's what I get for not checking the wiki. :-)

    • @TheBriguy1998
      @TheBriguy1998 3 года назад +12

      @@razbuten I disagree that its just framing changing your perception, its a genuine mechanical change that would totally alter how the game plays, though I think you still understand that on some level, having come up with the new system yourself. But for the sake of digression:
      You don't just not want to break weapons because you think it will weaken you in the future, it actually will deplete your arsenal in a way you probably won't be able to improve upon or even replenish very quickly, and certainly not without much effort. If the reward for fighting is just *possibly* easier fighting later on, and combat is optional + repetitive, there is no mechanical or intrinsic incentive to engage with the game at all.
      Ancient shards changes all of that. It is an explicit mechanic that makes turn breaking weapons from a downgrade to an upgrade. Instead of a wavering power level, that dips and rises abruptly when you acquire or lose a weapon, you are, technically, always getting stronger. Many have said it, but I'll say it again: this is a genius idea. I really hope something like this makes it into BotW 2 if the durability system is maintained for that game, because I honestly can't think of a better solution to the core issue of the system without a complete overhaul.

  • @JoystickDrummer
    @JoystickDrummer 3 года назад +549

    If I can't pet the dog in BOTW2, I demand a refund!

    • @matthewreese7710
      @matthewreese7710 3 года назад +12

      Didn’t Aonuma confirm it would be possible

    • @LeviathanTamer31
      @LeviathanTamer31 3 года назад +5

      @Tales Ferreira I can't remember if it was Aonuma. But they didn't think that most people would care about petting dogs, only for the overwhelming amount of complaints to hit them. They then said that they'll make sure to put it into BotW2

    • @matthewreese7710
      @matthewreese7710 3 года назад

      @Tales Ferreira I’m not sure if it was Aonuma but I remember someone said it would be possible.

    • @matthewreese7710
      @matthewreese7710 3 года назад

      @@LeviathanTamer31 Yeah I wasn’t quite sure if it was Aonuma, I actually just don’t remember and that was my best guess.

  • @RndmGuy98
    @RndmGuy98 Год назад +2

    The idea for the durability system is really cool. It’s something that’d make sense, encourages the use of stronger weapons and is really unique.
    Props to you.

  • @brandimullins8813
    @brandimullins8813 Год назад +4

    The mod dlc Second Wind does a great job of fixing the dungeon problem. They basically gave all of the base shrines a makeover and made them feel like proper dungeons, which is something Nintendo could have done if given the time, budget and motivation (and ideas). It really does make it feel like a whole new game. The mod team did an absolutely EXCELLENT job of facelifting the shrines.

    • @justinbell7309
      @justinbell7309 Год назад

      For emulator or?

    • @NuiYabuko
      @NuiYabuko Год назад

      Time? Budget? Motivation?
      Like, the main reason for them looking similar was likely to be able to fit that many into the game. You'll either get 120+ similar shrines or 20 different-looking ones.

  • @RaFaPilgrim
    @RaFaPilgrim 2 года назад +475

    Here’s an idea for the Calamity Ganon boss fight that I came up with while watching this video: what if, instead of all shooting at once at the start of the fight, each divine beast took a shot at Ganon whenever you stagger him during normal combat? That way, you’d still have to engage normally with the fight, and the extra damage would only come in whenever you managed to expose a weak point or something like that. That way, I think it would feel more a direct consequence of your actions while still cutting down on the fight’s length and repetition.

    • @drewster3168
      @drewster3168 2 года назад +25

      instead of doing damaege they could destroy one of his weapons, on top of that they could just his weapons into something that relates to the divine beasts and the corresponding beast destyroys that weapon until he only has his laser

    • @Cman04092
      @Cman04092 2 года назад +20

      Iove this idea. Their could be a quick cutscene with the champion as they fire it off and make some kinda coment to link. Then zelda could step in to help as well, at the end of the very last phase, which is when he gives up on his normal form.

    • @oliverparrish9968
      @oliverparrish9968 2 года назад +8

      why didn't they add this it sounds amazing

    • @pablocontreras3826
      @pablocontreras3826 Год назад +8

      What if instead of the beasts damaging him, he became stronger, I mean, Ganon is "whole" again after beating his parts in the divine beasts, so you get a harder fight, if you go directly to the castle at the start of the game, you get a 5 minute easy fight without meaning whatsoever, but if you fix the world, helping everyone, you have an epic fight against Ganon.

    • @RHTQ1
      @RHTQ1 Год назад +4

      Personally a fan of the OP's idea and Pablo C's. Instead of fighting the blights, you get a stronger Ganon who's recentered his power... but the champions can aim after you knock him down or secure him (which is kinda like zelda and her bow in some other games). Afterwards you get an improved version of his final form to fight with zelda

  • @FlyntofRWBY
    @FlyntofRWBY 3 года назад +611

    I love BotW. It’s the first game I’ve ever played where I imposed restrictions on how I’d play to give myself an extra challenge and make it more fun. After beating it on regular mode, I started hardcore mode and said, “no hud, and no fast traveling ever.” It’s made the game so much more fun for me. I’ve even made way more discoveries than in my first play through, which has felt very rewarding. I can’t wait for BotW2 to see how they build on top of their current gameplay.

    • @hannahhartung873
      @hannahhartung873 3 года назад +8

      I did the same

    • @1WEareBUFO1
      @1WEareBUFO1 3 года назад +16

      Def better without fast traveling.

    • @jalchi8367
      @jalchi8367 3 года назад +2

      same

    • @KTGromwell
      @KTGromwell 3 года назад +8

      I'm glad more people are playing the game without fast travel! Completely transforms the experience.

    • @henryfleischer404
      @henryfleischer404 3 года назад +5

      I did the same but on normal mode. I find the enemies to be too tanky on hard mode, so the difficulty feels too artificial to me.

  • @robsands6656
    @robsands6656 Год назад +28

    I like the idea of the bonus for defeating the beasts being something like an empowered master sword. But the fight would have to start before you get the empowerment so you can really feel the difference it makes.

    • @mathbud1
      @mathbud1 Год назад +1

      I think they could keep the attacks from the divine beasts but spread them through the fight and have them interrupt an aspect of the fight somehow. Stop some tough sequence that Ganon would do if you didn't have the beasts defeated. So, there would be four extra sequences of the fight to go through if you defeated no divine beasts (extra challenges for the crazy.) That way it feels like the beasts are contributing to defeating Ganon like they are meant to, but it doesn't feel like they are just autoing half the fight for you. At the same time, I feel like they would feel more involved throughout the fight. Fight, fight, fight... Now, Rudania! Fight, fight, fight... Now, Naboris! etc.
      I could also see it sort of the way you describe though, where instead of attacking Ganon directly they blast a powerup into you during the fight. So, you could have multiple moments of gaining strength throughout the fight. They blast you and the next time you hit Ganon you do extra damage or something like that. That way you are the agent of destruction, but they are still helping you.

  • @kristhebard
    @kristhebard 9 месяцев назад +1

    Listening to this after TotK is particularly fun.
    Like they didn’t fix the weapon degradation by making broken weapons useful, but he kinda hit the nail on the head that combining items with weapons could make weapon degradation more compelling.
    He also mentions the need for variety of challenges, more types of rewards and larger dungeons… we got those.
    They varied up how each of the dungeons look vs botw, they added slip reduction (ish…), flurry rush is optional, still can’t pet dogs.

  • @ThePandaTooth
    @ThePandaTooth 3 года назад +1392

    Raz: "Breath of the Wild is one of my favorite games of all time"
    Squidward: "How original"
    Raz": "Like my other favorite game, Outer Wilds"
    Squidward: "Daring today, aren't we?"

    • @basicbirch
      @basicbirch 3 года назад +11

      Cool to see you here!

    • @user-ti6us2br4x
      @user-ti6us2br4x 3 года назад +66

      Raz: "I think BOTW should have stuck with some of the ideas of Shadow of the colossus"
      Squidward: "OH NO THAT'S HOT!!"

  • @liyaa.3320
    @liyaa.3320 3 года назад +118

    "tendency to hoard nice weapons" don't look at me and my inventory full of royal claymores and elementals ;-;

    • @yumikodazaiswaifu
      @yumikodazaiswaifu 3 года назад

      Me too lol

    • @dom-zg1ro
      @dom-zg1ro 3 года назад +4

      me with all of my savage lynel gear that i try to never use

    • @snokalo208
      @snokalo208 3 года назад +1

      Me with 5 great flameblades

  • @Zyodl
    @Zyodl 11 месяцев назад +2

    i think it would be best if in the final fight link would get a different powerup to like you said either his weapons (so if he did the rito divine beast it would be his bow) or preferabley a powerup in the form of some sort of ability, maybe for urbosa he could shoot lighting and do more damage, maybe for ravali he could have a chargeable ability that lets him dash at ganon while hes on the wall in phase two, or something like that... something that would make each champions contribution feel unique, rather than just taking 12.5% of his health

  • @JayTheOtt
    @JayTheOtt Год назад

    Another quick solution I have for Rain is an upgrade that you can acquire, Climbing Spikes. The Climbing Spikes would be a mid to late game item you can acquire, but doing so would require you to complete a somewhat challenging climbing challenge/puzzle possibly even a portion where you need to climb while hiding under ledges to avoid slick surfaces. *Also there needs to be a messure preventing you from cheesing it with Revali's Gale.*
    Completeing the challenge awards you the Climbing Spikes which minimum or outright removes sliding while climbing, that way you have rain inhibiting your climbing early on but later on you gain the ability to overcome said challenge. This would pair well with other similar items such as an item that lets you swim underwater, a staple of Zelda game and a nice callback (useful for when your previous loot sinks under water).
    Providing optional passive upgrades as you progress gives added reason to explore off the beaten path.

  • @Megasauruus
    @Megasauruus 3 года назад +96

    I liked your idea about receiving “Ancient Shards” when a weapon breaks. I’m one of those people who hated when their nice or favorite weapons broke, this would help relieve my grief

    • @Eva-qv4ii
      @Eva-qv4ii 2 года назад +6

      I especially felt this when breaking the champion weapons

  • @nathanallen9068
    @nathanallen9068 3 года назад +112

    Nintendo Game Designers, in the pitch meeting for BotW 2: "Okay everyone, remember the 3 'D's -Durability, Dungeons, and Dogs."

  • @aquartertwo
    @aquartertwo Год назад +1

    13:52 Game Freak must've taken note of that, because in Pokemon Legends Arceus, you can't fast-travel if an enemy spots you.
    Though it does have the equivalent of your horse on standby at any given time, so running away is much easier

  • @LuanMoldanMotta
    @LuanMoldanMotta Год назад

    I think your durability solution very interesting and smart! When you first brought the problem, it came to my mind the "repair it" solution, but yours is so much more interesting that I wish more games tryed it!

  • @RationallySassy
    @RationallySassy 3 года назад +89

    Also when you are at a campfire or something, you should be able to click a button to bring up the cooking menu. Not just bring up the time changing option of afternoon, evening, etc.
    And when your inventory is full, it should give you the option to open your inventory or something so you don't have to do the animation of opening a chest again.

    • @BenjiThomaz
      @BenjiThomaz 3 года назад +6

      I'm surprised this one isn't more liked. I'd LOVE it if they did some simple tweaks like that. Next to a fire place? Click a button to either rest OR to get quick access to ingredients for cooking.

    • @eziospaghettiauditore8369
      @eziospaghettiauditore8369 3 года назад +2

      Yeah also make it so you don't have to teleport back to the Hunter's dream to farm blood vi... oh wait

    • @ronwapossibly
      @ronwapossibly 3 года назад +3

      For the cooking thing, they just need to also pop up the plus button on screen. The game will already automatically bring you to the ingredients menu when you're near a cooking pot, but I'm always hitting "a" because the game prompts the a button. I just think having the plus button also pop up will help indicate that that is the case.

  • @hectorrojo5649
    @hectorrojo5649 3 года назад +364

    The enemy variety is the biggest problem for me. They’re like 6 enemies you’ll fight throughout the entire game that aren’t bosses
    Edit: Apparently I have to be specific but I was exaggerating when I said 6 but that doesn’t make the enemy variety any better. It just feels like 6. It’s still pretty limited
    PS I consider Lynels mini bosses or at least a rare encounter

    • @RubenTafteberg
      @RubenTafteberg 3 года назад +78

      And Nintendo thought they could trick us with colours

    • @enjaymontano5956
      @enjaymontano5956 3 года назад +15

      We all know 6 is an exaggeration. There's decent enemy variety here. Unless you're just rushing to Hyrule castle after the plateau and didn't really explore the game.

    • @RubenTafteberg
      @RubenTafteberg 3 года назад +41

      @@enjaymontano5956 “That arent bosses”

    • @StrangeGamer859
      @StrangeGamer859 3 года назад +76

      @@enjaymontano5956 Ignoring the color, elemental and stalfos variations, there are just 15 enemy types:
      -Bokoblins
      -Moblins
      -Lizalfos
      -Keese
      -Chuchus
      -Wizzrobes
      -Guardians
      -Guardian Stalkers
      -Guardian Scouts
      -Guardian Skywatchers
      -Lynels
      -Octoroks
      -Yiga Soldiers
      -Yiga Blademasters
      -Pebblits
      The variations definitely help, but the overall enemy variety is pretty limited

    • @enjaymontano5956
      @enjaymontano5956 3 года назад +6

      @@StrangeGamer859 still more than 6. Thank you for proving my point.

  • @tasoganedude
    @tasoganedude Год назад +2

    Ancient Shards: 5:16
    A fragment of power from the days of old. It is unclear the extent of its power, but there's a really solid chance that these do some pretty cool *SHIT*.

  • @maxwelllutomski7855
    @maxwelllutomski7855 3 года назад +272

    "Way too easy to do 'Flurry Rush'..." and here I am with sucky reaction time, lol

    • @razbuten
      @razbuten  3 года назад +105

      Just spam them backflips

    • @cameronfuller7551
      @cameronfuller7551 3 года назад +39

      I think the timing is a bit janky too. You have to dodge when the hit-box starts, meaning you can time it so you dodge the hit perfectly and not get a flurry rush. It’s something that’s really bothered me since I noticed it and it needs fixed for the sequel imo. Still love the game overall though

    • @1un4cy
      @1un4cy 3 года назад +6

      yea you kind of need to back up until an attack misses then dodge as the swing passes in front of you to get rewarded for doing nothing

    • @blindbeholder9713
      @blindbeholder9713 3 года назад +11

      It depends on the attack but the spot to aim for is when the attack would hit, not just before, the moment you think its going to hit you. A lot of flurry rushes end with the attack passing through Link's torso and just doing nothing because "he got the rush!'

    • @BurnStar21
      @BurnStar21 3 года назад +4

      I dunno if it's just me, but I can also get Flurry Rushes when I'm no where close to being hit by the enemy

  • @carquest3748
    @carquest3748 3 года назад +159

    "Divine beasts can be defeated in under an hour"
    Me who spent my entire life trying to beat thunder blight Ganon

    • @VoilaTadaOfficial
      @VoilaTadaOfficial 3 года назад +5

      yeah it took me 40 minutes to beat thunder blight because I couldn't for the life of me do flurry rushes. I would always dodge the attack but somehow it never did a flurry rush.

    • @Michaelonyoutub
      @Michaelonyoutub 3 года назад +3

      I was decent at flurry rushes before thunder blight ganon, afterwards I was a god at them, I died so many times that I eventually had to adapt and learn, or else keep hitting my head against a wall.

    • @grandsome1
      @grandsome1 3 года назад +2

      @@ilyesbenachi5130 I beat it with the master sword and 15 hearts, and some food, it was an attrition fight, I just outlasted it lol.

    • @ashwantsicecream
      @ashwantsicecream 3 года назад

      @@ilyesbenachi5130 You need to use a one handed weapon

    • @theomcinturff1213
      @theomcinturff1213 3 года назад +1

      on the plus side your language comprehension is quite impressive for a four year old

  • @caspergotlost
    @caspergotlost 9 месяцев назад +2

    I will say, as someone whose first serious gaming experience was BOTW as an 11 yo and now TOTK, Im shit at combat. It took one of my friends badgering to get me to try to even get into the castle. I've played both games by unlocking abilites such as Revali's gale and using them constantly to nope out of situations. However, BotW lets that be a method. I focused on puzzle shrines, saving money, and buying gear and just climbed and flew my way into the final fight without fighting anything else in the castle. I managed to beat it on the first try, but I'm glad I did. I had to eat a bunch during the fight, and if i hadn't hoarded so much food, I wouldn't have been able to win. A lot of the issue fixes, especially with combat and terminals in the castle, would be great as a pro mode or something, but it would have taken the fun out of it for me, because finding strategies to avoid combat was how I turned this game into something I like to play. I have nearly 300 hours into BOTW, but I still don't enjoy combat, and I just want to chill and avoid it, but ACNH isn't appealing because preparing to face things I'm scared of is fun. The threat is fun, but not being able to avoid it would just be painful.

  • @FlamesOfTheRuined
    @FlamesOfTheRuined Год назад +2

    You know what I hate most when it comes to endings of video games? When you continue after defeating the boss, but the world is STILL stuck in the reality of the boss not yet defeated. I defeated Ganon, so I want to see the world and how it moved on after Link won. I want to chat with the NPCs and see their reaction knowing Ganon is done for (for the moment, at least). You can visit different villages and see The Champions watching over the place, thanking you for finally freeing them so they can rest, but reward you with an ultra-powerful version of their weapon, or something. I just want more to see and how the world responds after Ganon is gone, not go through a Groundhog’s Day situation, over and over again.