@@archivek4 That's not the issue, moving to a platform which also allows console players to gain excess to assets is great. The actual problem is that CO and Paradox basically released a game in early access while creating the illusion that a "finished" product would be released.
@@Cowtipper4957Consoles aren't getting functional mods, though, they're only getting assets, and CO sure as hell could have released nice asset support by now.
yeah i bought the most expensive version right when it came out. literally i didn’t even have a pc i bought a $3000 pc just to play cs2. played it like twice and then uninstalled because it is so bad
It's like they learned nothing from CS1 and could not comprehend that mods would be the most important thing for CS2... let alone also take it off the steam workshop which makes it soooo easy for everyone to get the mods they want
The absolute crying shame in this debacle is that the disastrous CS:2 release is *dragging CS:1 down with it.* You have creators likee PalmsTime, Overcharged Egg, DirtyH, CityPlannerPlays , BonBonB and yourself soldiering gamely on to try to create content in the mature CS:1 environment, but if large numbers of people abandon the whole franchise, where does that leave all these content creators? Where does that leave those of us with the patience to wait out this mess? I've been working on a city project for 4 years, and I'm increasingly feeling like I'm bailing water while the Titanic goes down around me. It's a mess. CS:1 still has a ton to offer. Enough to keep everyone engaged while CS:2 and Colossal Order (hopefully) gets their Scheisse together. But will it survive that long?
The game didn’t get any content in a quarter year after release, just a lot of yapping from the devs. I really like playing it to be honest, and I don’t even need the mods cause I can’t use them anyways, but the game is so frustratingly boring after around 40k population.
Yeah, it seems (issues aside) that this is a base city game. Adjusting the industries or taxation adjustments doesn't seem to make each game different. If I make taxation for lodging/tourism low, my city should be booming with hotels and restaurants. If I swing the needle to low taxes in Autos, I should see a booming dealership city. Then there are directions to take the city in. Nothing takes us anywhere except population/growth. All the buildings/features we plop down are just adding bonuses to what we already have. Where are the casinos, the resorts, golf clubs, beaches, sprawling university cities with professional teams and big stadiums to hold events? Where are the different regions of the world, desert, tropical, arctic, etc? Looking forwarded to see where they go with it, but it's going to be a long time.
@@youtubewatcher759 really looking forward for some new content, there’s so much potential for dlcs or just bonuses that could be brought to the game, but paradox just decides two flatline this game in the first few months from its release.
@@JouleThief29And clearly not enough devs, either. The entire company is only a few dozen people and, yet, they claim to have things like a chef and a massage (or was it physio?) therapist on staff. I kid you not.
@@JouleThief29 I don't understand modern approach to deadlines. How are devs different from train drivers or architects/construction workers? 99% of all workers have deadlines! If you fail, you loose your job and there is no excuse or double standards.
@@tsar_gustav Well... The stock is down. Having said that, again, I'm not sure anything will beat SC2013 at "suckage". It was a terrible game. Period. Edit: The only thing that was cool was that they had modular buildings.
I wish they had waited a year to announce and release this game when it was actually ready! I was so excited to play it, but it got boring quickly without custom assets and proper mod support - I haven't played it for months now...
Man, I still feel hella ripped off by all of this. The game that was delivered was not the game I was expecting by all of the marketing hype, and no significant progress a quarter since the game's release. That's frustrating, especially since I preordered and didn't bounce off the game soon enough to be able to get a refund on Steam. Learned my lesson after this.
If you pre-ordered the Ultimate Edition and they do not release the beach props in Q1 as promised, I would say, that this is a broken contract and therefore qualifies for a refund in some legislations (like Germany). I waited patiently and hoped for the best, but after so much time I want my money back. So I will definitely request a refund with this rational when Q1 is over.
I was initially really excited about it, but then I found out that they basically priced me out by required a beastly computer to be able to run this decently. I'm glad now I didn't try to upgrade my computer just for this.
I'd like them to answer why they would release the game in this state to begin with. Surely they knew just how broken it was before release, and if they didn't know that would be even worse.
Because they had a deadline from Paradox. And a lot of people seem to believe, that the mother company has unlimited money and time to support devs indefinitely.
I think they underestimate how bad the feedback would be and thought they would be able to fix the major things by now and release the console version soon
Dou get to wonder how they even got buildings into the game to begin with. Surely they could just add those region packs the same way they added the existing two ones? What a load of bullshit.
They've got nothing. They're stalling because they need to basically write the whole game from scratch again. Which they won't do so they need to avoid saying that this is as good as it gets for as long as possible so that they can con more people out of their money. They truly are the successors to Maxis; they're following the same downward path, just faster.
I don't see why they should write the whole game from scratch. You have right to be unhappy with the game, but you can't say the game is basicly bad. The engine is good, they need to improve it, yes, they need to make great work on it, yes. But it's not like the base is that bad. SimCity 2013 wasn't bad either. What was bad, is the choice of marketing, gameplay decision. Like asking people to be online for playing solo. Here, they push the game too early out.. It's surprising because they have time to make it great. But even if the game in the end is bad, you can't say the engine is..
@@aesran3108There is no engine. I don't know what you're talking about. It's a simulation of a simulation game and the paint flakes off at the slightest touch. ruclips.net/video/sR-CefSCNa0/видео.html It's a road design toy, not a game. Which would be fine if it was half the price.
I think RUclips influencers could be tougher with devs and publishers on game releases and stop promoting games without a complete understanding of the game quality.
I would easily have thrown 100s of EUR at this game, if it would have modding and nice DLCs. With all this shit, I haven't even bought the base game. So sad... C:S1 was such an amazing game
We wanted them to build on the modded CS1 that we had on Steam with all the additional assets. That is what we thought we were getting. Instead, we went backwards and got what they had originally wanted CS1 to be. Except that even this was biting off more than they could chew. I don't see them living up to their promises and giving me the ability to build what I want until next year. And maybe not even then if CS1 assets cannot be ported over. I fear that all the talented CS1 asset creators will have left and won't return.
At this point I wish PDX goes bankrupt :D they dont deserve any better. Game is a mess, boring, no workshop (if they would just copy pasted CSL 1 workshop it would be done 5 months ago at release...) players are dropping, game loses the base. It sells for a price as AAA title, but in fact its unfinished beta game version. Instead of fixing and giving us the workshop they are introducing new garbage paid DLC where you get same buildings and 4 trees! Their audacity is really unmeasurable. They probably need to sell these small dlcs to get some new funding to be able fix the game and add new stuff. The worst thing is that they completely ruined the franchise. Like CSL1 thanks to mods was so awesome, but the CSL2 is big fail.
The entire point of CS2 was to sell an empty shell on the wave of popularity created with cs1 modding and to fill it with 10000 milking dlc's in the next 10+ years, for f.. sake they didn't even include bicycles in the game, but it backfired and they released such an unfinished gаrbage that trying to sell new dlc's would ruin the image of the game even more.
I just really really hope all the angry and disappointed people everywhere keep their wallets closed when they start releasing the inevitable stream of DLC. It is the only message you can send to developers and publishers to do better next time. Download mods, free assets and maps (if they are live eventually), buy official DLC stuff in deep black friday sale, sail the seas, etc. But don't throw money around the second some new shiny DLC arrives and forget everything that happened and how they handled all those things. And never pre-order games and season passes. That counts for any game. Wait for user and press reviews on the first day of release.
Lol, I completely forgot that console version was so hyped because "finally it's CO's product and not Tantalus" 😂 I was saying this since the Remastered version and no one believed me that it wasn't Tantalus fault, it was Paradox and CO
Bro.. they are litterally working hard on the Modding platform in order to release the console version "as is" just like they did for us PC players, hoping that a wider variety of assets from modders will make the console community receive the game better than what we did, and a few core mods will fix some of this mess for PC players. It just won't happen. The game isn't there: they know.. but they are clearly not working on it. We are left with this 'cause they already got our money.. they just need to grab the console money too before actually start working on building a gameplay for everybody. Unfortunately they can manage to get away with it because of no competition in the genre, but this will end up like The Sims 4: a fast-milking slow-death, and in a few years there will be (hopefully) other competitors to try and give fans of the genre exactly what they need. Fingers crossed.
I truly do not get how a company can go from being beloved by the community to this. What the hell happened at that company that caused them to make a 180 on their customers??
I paid 100 euros for a game that is not playable, this was the final nail in the coffin for me. I will never buy anything from Paradox again. DLC after DLC and you never get a complete product. Just squeezing money out of gamers. I'm going to learn hacking, I won't even play games anymore. :D
People at CO had to have known-and the update says as much-that Steam Workshop mods were the lifeblood of CS1 on PC. Modding made the game into what is. And then someone, probably the publisher, was just like, "Yeah, whatever, ship it without mod support, because we want to make our own modding platform from scratch." That was a deliberate decision, and they deserve all the backlash they get for that.
I absolutely don't understand why they still haven't fixed such glaring bugs like the full elementary schools and the secondary schools with almost no students. And I am the only one who misses a proper sound background? Turn off the music and there's a disturbing silence. If you compare it to CS1 or SC2013 that's like heaven and hell.
The really sad part is that they didn't learn from the shitshow of EA and Simcity. I mean CO and Paradox have NO ONE to blame but themselves and their own stupidity. It's not funny in any way and is actually quite sad and just goes to show how poor the leadership at the top of these companies is that they would push out a "product" in such a bad shape and then hope they can fix the plane after launch while it's trying to fly. Extremely poor leadership and it also shows WHY you don't EVER preorder anything and at least why i don't anymore. For me Anthem was the last straw for that garbage but this game is starting to feel a LOT like Anthem although at least they are still working to make it work and improve it.
Often people say 'well, CS1 was worst in its first months'. Well, yeah. That could be possible, but that game wasn't teased to be the 'next gen city builder'. I feel betrayed and ignored by the developers. Yeah, ofcourse they are busy and yeah, their workload is high. But give us at least a timetable or something else to work with. I don't have any clue when a new patch will be introduced, there's no news on a release of the modding support.. and above all, they are not even responding to comments of the WotW's any more.
after paying an extra double premium price for an overhyped release, all that long-time creators and fans of the franchise need to keep hearing now is how much their feedback is valued... the best feedback is given with your wallets. Don't fund overhyped PR campaigns riding on flashy cinematic trailers that relate absolutely nothing to actual gameplay of said product. I for one am so glad I didn't fall for it this time around.
As a console player, I’m trying to hold on, but with no news at all my patience is wearing thin. In reality I don’t even blame CO, I’m blaming Paradox for being like EA with there games, they should’ve took the risk and push the game back or sold it as a early access version
The fact that they haven’t got the bugs out by now I’m seriously worried about a console version even being playable, since we are talking zen 2 architecture this doesn’t even run well on a 5800 and two year old graphics system let alone intergrated graphics. The graphics engine needs an complete overhaul, citys 1 was fun to play easy to pick up , sure it was a bit of a painter to some but I liked that it made loosing a couple of hours easy to do and enjoying, citys 2 is none of that, it took out want should have been included from city 1 and built on not strip back to nothing, And the paradox choice to being in house dev for mod team is. Hugely bad move that should be reversed, right now I’m not even bothered with any region packs as the game is just unplayable once it passes 500,000 population , people aren’t wait to wait for them to wait any longer the good will has ended now it’s time to stop developing the console completely the damage has been done it’s no longer viable, and fix the pc first , bring back steam integration, and bring back assets from cs1, metro, people using facilities, football, baseball , basket ball tennis, all with people playing parks playing with childrenn than homeless individuals, assets dotted around shuch as bins , seats all used , metro that doesn’t need endless depots (this being one of the worst elements added ). Cs used to be about fun, cs2 has gone too technical, it’s altered s fun game into something only for a smaller pro market, yt made careers out of vids that promoted the easy playing joy of the game , it’s exactly the opposite with cs2 , damage has been dealt, they have just till Easter or gamers will collectively ditch it completely
I want to know the community/content creators view on the Ultimate Edition. No one is talking about that elephant in the room at all and i think that is the soap box we all need to scream from. Now we are 5 months into release and many of us paid $96 for the same exact broken game as the base owners. There has been no consolation or word mentioned about this and how they feel it is correct to charge us more for products that are obviously not ready to be sold. I have tried many times to have Steam, Paradox, or Colossal Order respond to inquirries about a partial refund of the ultimate version and allow pre order players to keep the base game, because like myself many of us had faith in the begining and quickly went over that 2 hr steam limit before we realized how bad it really was, aka hitting 50-100k pop. I feel at the end of the day this would be a great move from the company as it as an act of good faith and they still retain the money from the base game. I believe this would make many players happy and less "toxic" knowing a broken game is sitting in their library.
Whole new game engine which means a lot of new problems. Adding this type of modding support and assets creation through UE5 is going to take time. Or they can do the classic triple A game developer and rush it and have it be complete garbage 🤷🏻♂️
I think they should do a refund, they don’t delivered what was promised, that is where I live unlawfully actually I guess. They hurt the peoples love for the franchise immensely.
They should bring back the steam workshop at this point. CO fumbled the entire game and going back to the basics is the only way to safe the game at the point. I mean even the word of the week became an entire disappointment which is a shame since CO really seemed to care about their community.
Why did they tease pissed off customers only to dump a word salad post the following week? This company is putting on a master class on how not to launch a product and support a product. It feels antogonistic at this point.
they made their money back at this point so anything that comes after is just extra so no wonder updates have slowed down, even if they leave the game unfinished thats still a job well done for the game studio and their investors since they made the money back to bad the world revolves around money instead of doing good things for the sake of it,
I wasted money buying the more expensive version of this game. If content paid for isn't provided on the promised timeline, I want a refund for the difference.
The updates need to be like a factory but we all got season holidays like, updates, this year we only had one update and just blank slate on what's happening.
And they were whining about the toxicity... Let's see how toxic it will be for them when they destroy their entire reputation because of this shit show...
i dont want to play this game before more mods / assets are in the game... there is nothing worse than seeing the same trainstation, school etc all over the place!
For me it takes all to long and they will not really say whats the problem with the game. In germany we say "Das Kind ist in den Brunnen gefallen" . The child has fallen into the well. And really i dont need new radio stations. They are so many stations already on Thunderstore. And with this you can make your own one. They could make this radio system easier for creating new stations. Its a bit tricky.
The problem is that CO/Paradox is now caught between a rock and a hard place. Due to the many issues the game has, it will take quite some time for them to fix those. That makes any and all deadline a very risky thing.... because they are very likely to miss it again, leading to outrage. So basically CO can - say nothing about expected release dates - which btw is something most smart developers dont because there are so many things that can go wrong in software development - and get heavy flak for posting a WOTW containing "nothing". - Promise a release date... and get heavy flak for missing it. They fucked up.... badly..... and only time can fix it. Because they now need to spent the manhours they so unwisely didnt spend before (which would have meant a much later initial release date). I believe them when they say that they are working as hard as possible on it.
Wouldn't i have gotten the game as a birthday present, i wouldve returned it. I am actively talking to a lawyer, cause this is fucked up beyond normal.
I'm losing hope in the game. It's been months since it's release, and although the game is now at least playable and had some bugs fixed thanks to third party mods, it's still so inferior to the original CS that I have no will to play it at all. I regret buying this game as a Christmas present to myself.
In other words, the updates continue to be a disappointment and "in about 2 years it will be better". I will continue with my negative rating on Steam until the day it improves.
I almost spit my coffee out reading this wotw. If that's where they are with progress so be it but to hype people up like it was gonna be some big announcement is laughable. Nothing in this couldn't have been shared last week.
I can see a lot of comments that seem very negative, understandably so but I think we need to cut some slack they know they released before it was ready, but the publishers (and perhaps other parties IDK too much about game dev) would've pushed them, as launching before the december christmas-gift season is very important as it's the best selling time of year. They clearly care about their product and want to make it right. The game already is probably about as good as launch-day CS1 except for some economy balancing issues and bugs. Launch-day CS1 didn't even have a day-night cycle or tunnels, keep in mind! I was around for the time when day-night wasn't around, and I think I even remember having tunnels for the first time? (I was a bit late to the party) Yes it's frustrating that the mods platform keeps getting delayed, but they say themselves how important a high level of moddability is, so I think they genuinely want to make sure that when it is released it doesn't have some issue that limits the moddability of the game that can only be resolved by an update that breaks everything (yes, mods exist now unofficially, but many updates break them. To me, the fact that the store is delayed makes me think they're trying to make some sort of good futureproof system to give some amount of forward-compatability to most mods- would be very nice if that's true) As for the steam workshop thing- I don't see what the big problem is, it isn't like they're ditching some wonderful open-source system, they're just switching from a very generalised (and in my experience laggy and annoying) proprietary platform to a in-house customised system that can be optimised for the way the game works AND can work cross-platform (yeah I give about as much of a shit about the xbox one or playstation 5 or whatever as the next heavily-modded CS1 player, but I think it's genuinely a good thing for other more casual players who still want to have nice assets) As long as the Paradox store is as simple to use for users and modders as the steam workshop was- not a very high bar tbh- I think there isn't anything wrong with using your own in-house system. I think other than the fact that they launched early they have done the best they can. I don't regret pre-ordering (though I only preordered cautiously knowing that the initial game would not be up to scratch- those that preordered earlier or who missed the news, I can understand their frustrations!) but I admit I am of course impatient and want to start treating CS2 like I used to treat CS1. But, if I wait, I'm confident that the game I hoped for will arrive. Though I think they maybe should've made the game cheaper at launch to compensate for the waiting everybody needs to do
oh, and as somebody who played Simcity 5 (once again not launch day because at the time I was, unfortunately, a OSX/macOS user so we needed to wait for ages) I think this is nowhere near as rigid and closed-off as that game was. This game has plenty of potential. Simcity... didn't Also that game was 100 AUD (australian dollars) in those times as far as I remember, and CS2 is 70 AUD for the base version. Using the reserve bank's calculator, inflation would make that 100 dollars into 129.88, which is a few cents short of the deluxe edition's 129.95! So for a lot more potential we get a game that is either cheaper or the same price. I think the Simcity 5 comparisons are thus a bit unfair- Simcity 5 did have teething issues but it didn't ever have room to become something bigger. Cities Of Tomorrow was boring and too ridiculous for my tastes, and I could never get far enough to build those megastructures on the map because I'd get bored before I reached that point...
when is this game ever going to be done i got the pre order console version on my birthday sep 1st 2023 as my birthday gift for me turning 13 i was expecting to play it in October but now i have to wait until between march and June for it to be done.
Modding is the only thing that can save this game and so far it looks like they are screwing this up too.
They should've just went with Steam Workshop but for dumb
reasons they decided not to
True:(
@@archivek4
Because they want modding available for Xbox Series X & PS5
@@archivek4 That's not the issue, moving to a platform which also allows console players to gain excess to assets is great. The actual problem is that CO and Paradox basically released a game in early access while creating the illusion that a "finished" product would be released.
@@Cowtipper4957Consoles aren't getting functional mods, though, they're only getting assets, and CO sure as hell could have released nice asset support by now.
I was really tempted to get the more expensive version of this game. So glad I didn't, I haven't played this game in 2 months
even if you played it for 6 months, you still dont get the conent you paid for 😂
🫠
@@user-wq9mw2xz3j sad but true
yeah i bought the most expensive version right when it came out. literally i didn’t even have a pc i bought a $3000 pc just to play cs2. played it like twice and then uninstalled because it is so bad
i played the 1st version for 3800 hours and i got CS2 ultimate edition, only able to play it for 93 hours before getting bored and uninspired
It's like they learned nothing from CS1 and could not comprehend that mods would be the most important thing for CS2... let alone also take it off the steam workshop which makes it soooo easy for everyone to get the mods they want
The absolute crying shame in this debacle is that the disastrous CS:2 release is *dragging CS:1 down with it.* You have creators likee PalmsTime, Overcharged Egg, DirtyH, CityPlannerPlays , BonBonB and yourself soldiering gamely on to try to create content in the mature CS:1 environment, but if large numbers of people abandon the whole franchise, where does that leave all these content creators? Where does that leave those of us with the patience to wait out this mess? I've been working on a city project for 4 years, and I'm increasingly feeling like I'm bailing water while the Titanic goes down around me. It's a mess.
CS:1 still has a ton to offer. Enough to keep everyone engaged while CS:2 and Colossal Order (hopefully) gets their Scheisse together. But will it survive that long?
The game didn’t get any content in a quarter year after release, just a lot of yapping from the devs. I really like playing it to be honest, and I don’t even need the mods cause I can’t use them anyways, but the game is so frustratingly boring after around 40k population.
True.. it sucks..
Yeah, it seems (issues aside) that this is a base city game. Adjusting the industries or taxation adjustments doesn't seem to make each game different. If I make taxation for lodging/tourism low, my city should be booming with hotels and restaurants. If I swing the needle to low taxes in Autos, I should see a booming dealership city.
Then there are directions to take the city in. Nothing takes us anywhere except population/growth. All the buildings/features we plop down are just adding bonuses to what we already have. Where are the casinos, the resorts, golf clubs, beaches, sprawling university cities with professional teams and big stadiums to hold events? Where are the different regions of the world, desert, tropical, arctic, etc?
Looking forwarded to see where they go with it, but it's going to be a long time.
@@youtubewatcher759 really looking forward for some new content, there’s so much potential for dlcs or just bonuses that could be brought to the game, but paradox just decides two flatline this game in the first few months from its release.
-"We are working hard..."
-"We are working hard..."
-"We are working hard..."
But where the hell is the effort?? :/
I wonder the same
I think the effort is there. But good things take time and this time wasn't given to the devs.
@@JouleThief29And clearly not enough devs, either. The entire company is only a few dozen people and, yet, they claim to have things like a chef and a massage (or was it physio?) therapist on staff. I kid you not.
@@JouleThief29 I don't understand modern approach to deadlines. How are devs different from train drivers or architects/construction workers? 99% of all workers have deadlines! If you fail, you loose your job and there is no excuse or double standards.
What do you mean? They are still recovering from the 1 month winter brake they took from mid December to mid January...
Silly me for getting my hopes up after their teaser. I should have known better by now.
i regret already to bought this unfinished base game :(
and a moment of silence for us with the Ultimate edition...
I have a bad feeling that C:S2 will end up exactly like SimCity 2013
Please not😫
Already in the state it's in, it isn't as bad as SC2013. Nothing was as bad as that game was.
@@joshgellockIt's not about the state of the game it's about Paradox loosing money. If they loose too much, CO is out.
@@tsar_gustav Well... The stock is down. Having said that, again, I'm not sure anything will beat SC2013 at "suckage". It was a terrible game. Period.
Edit: The only thing that was cool was that they had modular buildings.
@@joshgellock I'm not defending SC2013/Maxis, I'm just saying that CS2/CO can follow the same path
Cs2 needs to do better, its embarrassing honesty.
👍🏻😐
I wish they had waited a year to announce and release this game when it was actually ready! I was so excited to play it, but it got boring quickly without custom assets and proper mod support - I haven't played it for months now...
I had been looking forward to this Word of the Week - what a dissappointment.. 😕
It‘s a shame bro😫
Man, I still feel hella ripped off by all of this. The game that was delivered was not the game I was expecting by all of the marketing hype, and no significant progress a quarter since the game's release. That's frustrating, especially since I preordered and didn't bounce off the game soon enough to be able to get a refund on Steam. Learned my lesson after this.
Hard to believe they failed this badly but seems they have.
If you pre-ordered the Ultimate Edition and they do not release the beach props in Q1 as promised, I would say, that this is a broken contract and therefore qualifies for a refund in some legislations (like Germany).
I waited patiently and hoped for the best, but after so much time I want my money back. So I will definitely request a refund with this rational when Q1 is over.
Cities 2 was my most anticipated game in the past year but I still haven't bought it.
Stuff like this and the super buggy release are why.
same
I was initially really excited about it, but then I found out that they basically priced me out by required a beastly computer to be able to run this decently. I'm glad now I didn't try to upgrade my computer just for this.
Didn't they say the other week they had something 'cooking'? Really wonder what happened there
it seems like they deleted that phrase
@@imperatur yikes that's even more disappointing
I think they just cooked pasta for the ceos instead of working
I'd like them to answer why they would release the game in this state to begin with. Surely they knew just how broken it was before release, and if they didn't know that would be even worse.
Because they had a deadline from Paradox. And a lot of people seem to believe, that the mother company has unlimited money and time to support devs indefinitely.
I think they underestimate how bad the feedback would be and thought they would be able to fix the major things by now and release the console version soon
Dou get to wonder how they even got buildings into the game to begin with. Surely they could just add those region packs the same way they added the existing two ones?
What a load of bullshit.
just the fact that the mods aren’t via Steam Workshop discouraged me from saving up for this game and a PC that could run it
They've got nothing. They're stalling because they need to basically write the whole game from scratch again. Which they won't do so they need to avoid saying that this is as good as it gets for as long as possible so that they can con more people out of their money. They truly are the successors to Maxis; they're following the same downward path, just faster.
I don't see why they should write the whole game from scratch. You have right to be unhappy with the game, but you can't say the game is basicly bad. The engine is good, they need to improve it, yes, they need to make great work on it, yes. But it's not like the base is that bad. SimCity 2013 wasn't bad either. What was bad, is the choice of marketing, gameplay decision. Like asking people to be online for playing solo. Here, they push the game too early out.. It's surprising because they have time to make it great. But even if the game in the end is bad, you can't say the engine is..
EA is the one that screwed Maxis. Maxis isn't to blame for SC13. EA was the cause of SimCity's demise.
@@aesran3108There is no engine. I don't know what you're talking about. It's a simulation of a simulation game and the paint flakes off at the slightest touch. ruclips.net/video/sR-CefSCNa0/видео.html
It's a road design toy, not a game. Which would be fine if it was half the price.
I'm so mad I spent money on this.
I think RUclips influencers could be tougher with devs and publishers on game releases and stop promoting games without a complete understanding of the game quality.
Absolute failure!! They took advantage of the community and stole my $90 with false advertisement!!
what a lame game, holy s....
I can't play my thunderstore app game because the mods have moved to paradox. Bit of a joke.
I am back to playing CS1 and I am loving it. Havent touched CS2 about months now. It is a shi*show.
No modding yet and no proper EU theme. Bad and unrealistic snow graphics
3:52 Wow. That graph...not good!
I would easily have thrown 100s of EUR at this game, if it would have modding and nice DLCs. With all this shit, I haven't even bought the base game. So sad... C:S1 was such an amazing game
I think if they port the whole C:S to the newer engine would take less effort to make it work than this shitties 2.
We wanted them to build on the modded CS1 that we had on Steam with all the additional assets. That is what we thought we were getting. Instead, we went backwards and got what they had originally wanted CS1 to be. Except that even this was biting off more than they could chew. I don't see them living up to their promises and giving me the ability to build what I want until next year. And maybe not even then if CS1 assets cannot be ported over. I fear that all the talented CS1 asset creators will have left and won't return.
There was supposed to be regional packs???
saaadly they cannot add them, because the other assets and the ones in *paid* dlc's are added magically.
Yes!! I can‘t wait
@@imperatur me too
At this point I wish PDX goes bankrupt :D they dont deserve any better. Game is a mess, boring, no workshop (if they would just copy pasted CSL 1 workshop it would be done 5 months ago at release...) players are dropping, game loses the base. It sells for a price as AAA title, but in fact its unfinished beta game version. Instead of fixing and giving us the workshop they are introducing new garbage paid DLC where you get same buildings and 4 trees! Their audacity is really unmeasurable. They probably need to sell these small dlcs to get some new funding to be able fix the game and add new stuff. The worst thing is that they completely ruined the franchise. Like CSL1 thanks to mods was so awesome, but the CSL2 is big fail.
Game is a Joke. That is the WORDS of the "Week"!
The entire point of CS2 was to sell an empty shell on the wave of popularity created with cs1 modding and to fill it with 10000 milking dlc's in the next 10+ years, for f.. sake they didn't even include bicycles in the game, but it backfired and they released such an unfinished gаrbage that trying to sell new dlc's would ruin the image of the game even more.
I just really really hope all the angry and disappointed people everywhere keep their wallets closed when they start releasing the inevitable stream of DLC. It is the only message you can send to developers and publishers to do better next time.
Download mods, free assets and maps (if they are live eventually), buy official DLC stuff in deep black friday sale, sail the seas, etc. But don't throw money around the second some new shiny DLC arrives and forget everything that happened and how they handled all those things.
And never pre-order games and season passes. That counts for any game. Wait for user and press reviews on the first day of release.
Sooo.... when is the console version coming again?
Lol, I completely forgot that console version was so hyped because "finally it's CO's product and not Tantalus" 😂 I was saying this since the Remastered version and no one believed me that it wasn't Tantalus fault, it was Paradox and CO
Bro.. they are litterally working hard on the Modding platform in order to release the console version "as is" just like they did for us PC players, hoping that a wider variety of assets from modders will make the console community receive the game better than what we did, and a few core mods will fix some of this mess for PC players.
It just won't happen.
The game isn't there: they know.. but they are clearly not working on it. We are left with this 'cause they already got our money.. they just need to grab the console money too before actually start working on building a gameplay for everybody.
Unfortunately they can manage to get away with it because of no competition in the genre, but this will end up like The Sims 4: a fast-milking slow-death, and in a few years there will be (hopefully) other competitors to try and give fans of the genre exactly what they need. Fingers crossed.
Maybe they want to delay asset modding because it will give less incentive to buy overpriced DLCs... Just a thought.
I truly do not get how a company can go from being beloved by the community to this. What the hell happened at that company that caused them to make a 180 on their customers??
I paid 100 euros for a game that is not playable, this was the final nail in the coffin for me. I will never buy anything from Paradox again. DLC after DLC and you never get a complete product. Just squeezing money out of gamers. I'm going to learn hacking, I won't even play games anymore. :D
People at CO had to have known-and the update says as much-that Steam Workshop mods were the lifeblood of CS1 on PC. Modding made the game into what is.
And then someone, probably the publisher, was just like, "Yeah, whatever, ship it without mod support, because we want to make our own modding platform from scratch." That was a deliberate decision, and they deserve all the backlash they get for that.
I absolutely don't understand why they still haven't fixed such glaring bugs like the full elementary schools and the secondary schools with almost no students.
And I am the only one who misses a proper sound background? Turn off the music and there's a disturbing silence. If you compare it to CS1 or SC2013 that's like heaven and hell.
The really sad part is that they didn't learn from the shitshow of EA and Simcity. I mean CO and Paradox have NO ONE to blame but themselves and their own stupidity. It's not funny in any way and is actually quite sad and just goes to show how poor the leadership at the top of these companies is that they would push out a "product" in such a bad shape and then hope they can fix the plane after launch while it's trying to fly. Extremely poor leadership and it also shows WHY you don't EVER preorder anything and at least why i don't anymore. For me Anthem was the last straw for that garbage but this game is starting to feel a LOT like Anthem although at least they are still working to make it work and improve it.
Often people say 'well, CS1 was worst in its first months'. Well, yeah. That could be possible, but that game wasn't teased to be the 'next gen city builder'.
I feel betrayed and ignored by the developers. Yeah, ofcourse they are busy and yeah, their workload is high. But give us at least a timetable or something else to work with. I don't have any clue when a new patch will be introduced, there's no news on a release of the modding support.. and above all, they are not even responding to comments of the WotW's any more.
after paying an extra double premium price for an overhyped release, all that long-time creators and fans of the franchise need to keep hearing now is how much their feedback is valued... the best feedback is given with your wallets. Don't fund overhyped PR campaigns riding on flashy cinematic trailers that relate absolutely nothing to actual gameplay of said product. I for one am so glad I didn't fall for it this time around.
As a console player, I’m trying to hold on, but with no news at all my patience is wearing thin. In reality I don’t even blame CO, I’m blaming Paradox for being like EA with there games, they should’ve took the risk and push the game back or sold it as a early access version
The fact that they haven’t got the bugs out by now I’m seriously worried about a console version even being playable, since we are talking zen 2 architecture this doesn’t even run well on a 5800 and two year old graphics system let alone intergrated graphics. The graphics engine needs an complete overhaul, citys 1 was fun to play easy to pick up , sure it was a bit of a painter to some but I liked that it made loosing a couple of hours easy to do and enjoying, citys 2 is none of that, it took out want should have been included from city 1 and built on not strip back to nothing, And the paradox choice to being in house dev for mod team is. Hugely bad move that should be reversed, right now I’m not even bothered with any region packs as the game is just unplayable once it passes 500,000 population , people aren’t wait to wait for them to wait any longer the good will has ended now it’s time to stop developing the console completely the damage has been done it’s no longer viable, and fix the pc first , bring back steam integration, and bring back assets from cs1, metro, people using facilities, football, baseball , basket ball tennis, all with people playing parks playing with childrenn than homeless individuals, assets dotted around shuch as bins , seats all used , metro that doesn’t need endless depots (this being one of the worst elements added ). Cs used to be about fun, cs2 has gone too technical, it’s altered s fun game into something only for a smaller pro market, yt made careers out of vids that promoted the easy playing joy of the game , it’s exactly the opposite with cs2 , damage has been dealt, they have just till Easter or gamers will collectively ditch it completely
I want to know the community/content creators view on the Ultimate Edition. No one is talking about that elephant in the room at all and i think that is the soap box we all need to scream from. Now we are 5 months into release and many of us paid $96 for the same exact broken game as the base owners. There has been no consolation or word mentioned about this and how they feel it is correct to charge us more for products that are obviously not ready to be sold. I have tried many times to have Steam, Paradox, or Colossal Order respond to inquirries about a partial refund of the ultimate version and allow pre order players to keep the base game, because like myself many of us had faith in the begining and quickly went over that 2 hr steam limit before we realized how bad it really was, aka hitting 50-100k pop.
I feel at the end of the day this would be a great move from the company as it as an act of good faith and they still retain the money from the base game. I believe this would make many players happy and less "toxic" knowing a broken game is sitting in their library.
Whole new game engine which means a lot of new problems. Adding this type of modding support and assets creation through UE5 is going to take time. Or they can do the classic triple A game developer and rush it and have it be complete garbage 🤷🏻♂️
I think they should do a refund, they don’t delivered what was promised, that is where I live unlawfully actually I guess.
They hurt the peoples love for the franchise immensely.
So moddings not coming on then? (James May probably). Oh well, back to spreading Democracy to bugs
They should bring back the steam workshop at this point. CO fumbled the entire game and going back to the basics is the only way to safe the game at the point. I mean even the word of the week became an entire disappointment which is a shame since CO really seemed to care about their community.
Why did they tease pissed off customers only to dump a word salad post the following week? This company is putting on a master class on how not to launch a product and support a product. It feels antogonistic at this point.
they made their money back at this point so anything that comes after is just extra so no wonder updates have slowed down, even if they leave the game unfinished thats still a job well done for the game studio and their investors since they made the money back
to bad the world revolves around money instead of doing good things for the sake of it,
I wasted money buying the more expensive version of this game. If content paid for isn't provided on the promised timeline, I want a refund for the difference.
What a terrible shame, city skylines was my favourite game for ages, now i find my self playing other paradox games now
Glad I haven't bought it yet. Such a shame that they would spit in face of the community of gamers that made this game worthy of a number 2.
$90 preorder and 5 months later… BRUH?! 😒 that’s why I went back to CS1…
my college papers would be proud of that blog post, 5 paragraphs of text but saying absolutely nothing of substance
The updates need to be like a factory but we all got season holidays like, updates, this year we only had one update and just blank slate on what's happening.
So much negativity! We waited a couple of years for a sequel. We can definitely wait another year until they finish the game.
And they were whining about the toxicity... Let's see how toxic it will be for them when they destroy their entire reputation because of this shit show...
i dont want to play this game before more mods / assets are in the game... there is nothing worse than seeing the same trainstation, school etc all over the place!
For me it takes all to long and they will not really say whats the problem with the game. In germany we say "Das Kind ist in den Brunnen gefallen" . The child has fallen into the well. And really i dont need new radio stations. They are so many stations already on Thunderstore. And with this you can make your own one. They could make this radio system easier for creating new stations. Its a bit tricky.
i swear not even ea is like this
After I read " we still need more time ...bla bla bla " I stop watching the rest.....
I am patient and optimistic. I think in 6 months from now, this game will be dope.
Worst game release I've ever been part of. CO and Paradox are being idiots.
Paradox is dead to me. That's too bad. CS1 was such a fun game.
Каму там моча в голову ударила? Было же нормально в первой части. Почему нельзя было перенести во вторую, а потом прикреплять новые фишки.
mmm paradox interactive in nutshell mmmm
The problem is that CO/Paradox is now caught between a rock and a hard place. Due to the many issues the game has, it will take quite some time for them to fix those. That makes any and all deadline a very risky thing.... because they are very likely to miss it again, leading to outrage.
So basically CO can
- say nothing about expected release dates - which btw is something most smart developers dont because there are so many things that can go wrong in software development - and get heavy flak for posting a WOTW containing "nothing".
- Promise a release date... and get heavy flak for missing it.
They fucked up.... badly..... and only time can fix it. Because they now need to spent the manhours they so unwisely didnt spend before (which would have meant a much later initial release date).
I believe them when they say that they are working as hard as possible on it.
well the original still works so why bother.
This game is unplayable without mods.
By now (after Cities in Motion 2 and Cities Skylines 2) they should rename to Colossal Failure
Was Cities in Motion 2 a terrible game? I had not seen it.
@@jamisonrooney In comparison to CiM 1 - yes, a Frankenstein without a soul. Transport Fever 2 was ok as a sequel.
This is the first and last game i bought in pre release…
it has been a long time since i have heard your voice in a video, have you gone through puberty twice?? your voice so deep so gravelly.
this entire word of the week is a big nothing burger
Just like the games release.
Wouldn't i have gotten the game as a birthday present, i wouldve returned it. I am actively talking to a lawyer, cause this is fucked up beyond normal.
Huge L again from PDX and CO...
I'm losing hope in the game. It's been months since it's release, and although the game is now at least playable and had some bugs fixed thanks to third party mods, it's still so inferior to the original CS that I have no will to play it at all. I regret buying this game as a Christmas present to myself.
In other words, the updates continue to be a disappointment and "in about 2 years it will be better". I will continue with my negative rating on Steam until the day it improves.
I did buy it but haven't really had time to play it. But I'm really disappointed in both CO and Paradox for creating this mess.
I waited to buy the game, and decided that I'd skip it once I realized I'd need an 800 dollar video card upgrade to get a decent frame rate.
I almost spit my coffee out reading this wotw. If that's where they are with progress so be it but to hype people up like it was gonna be some big announcement is laughable. Nothing in this couldn't have been shared last week.
If they mess this up, the game is dead.
The game badly requires assets and better stability, FPS is too low...
Half a year has passed since the game's release and we've only gotten bug fixes so far?
once again consoles ruining a game.
I can see a lot of comments that seem very negative, understandably so but I think we need to cut some slack
they know they released before it was ready, but the publishers (and perhaps other parties IDK too much about game dev) would've pushed them, as launching before the december christmas-gift season is very important as it's the best selling time of year. They clearly care about their product and want to make it right.
The game already is probably about as good as launch-day CS1 except for some economy balancing issues and bugs. Launch-day CS1 didn't even have a day-night cycle or tunnels, keep in mind! I was around for the time when day-night wasn't around, and I think I even remember having tunnels for the first time? (I was a bit late to the party)
Yes it's frustrating that the mods platform keeps getting delayed, but they say themselves how important a high level of moddability is, so I think they genuinely want to make sure that when it is released it doesn't have some issue that limits the moddability of the game that can only be resolved by an update that breaks everything
(yes, mods exist now unofficially, but many updates break them. To me, the fact that the store is delayed makes me think they're trying to make some sort of good futureproof system to give some amount of forward-compatability to most mods- would be very nice if that's true)
As for the steam workshop thing- I don't see what the big problem is, it isn't like they're ditching some wonderful open-source system, they're just switching from a very generalised (and in my experience laggy and annoying) proprietary platform to a in-house customised system that can be optimised for the way the game works AND can work cross-platform (yeah I give about as much of a shit about the xbox one or playstation 5 or whatever as the next heavily-modded CS1 player, but I think it's genuinely a good thing for other more casual players who still want to have nice assets)
As long as the Paradox store is as simple to use for users and modders as the steam workshop was- not a very high bar tbh- I think there isn't anything wrong with using your own in-house system.
I think other than the fact that they launched early they have done the best they can. I don't regret pre-ordering (though I only preordered cautiously knowing that the initial game would not be up to scratch- those that preordered earlier or who missed the news, I can understand their frustrations!) but I admit I am of course impatient and want to start treating CS2 like I used to treat CS1. But, if I wait, I'm confident that the game I hoped for will arrive. Though I think they maybe should've made the game cheaper at launch to compensate for the waiting everybody needs to do
oh, and as somebody who played Simcity 5 (once again not launch day because at the time I was, unfortunately, a OSX/macOS user so we needed to wait for ages) I think this is nowhere near as rigid and closed-off as that game was. This game has plenty of potential. Simcity... didn't
Also that game was 100 AUD (australian dollars) in those times as far as I remember, and CS2 is 70 AUD for the base version. Using the reserve bank's calculator, inflation would make that 100 dollars into 129.88, which is a few cents short of the deluxe edition's 129.95!
So for a lot more potential we get a game that is either cheaper or the same price. I think the Simcity 5 comparisons are thus a bit unfair- Simcity 5 did have teething issues but it didn't ever have room to become something bigger. Cities Of Tomorrow was boring and too ridiculous for my tastes, and I could never get far enough to build those megastructures on the map because I'd get bored before I reached that point...
PS 5 !!!!!!!!!! 🙄🙄🙄
Do they care?
I'm beyond disappointed.
when is this game ever going to be done i got the pre order console version on my birthday sep 1st 2023 as my birthday gift for me turning 13 i was expecting to play it in October but now i have to wait until between march and June for it to be done.
I think you can enjoy it when you‘re turning 18☺️
@@imperatur ROFL
The more time that passes the worse the situation gets
Is traffic "AI" still abysmal?
🎳
Dead game... Sadly...
Right you are!