Here is a quick update video on the AMR9 buff that happened as I uploaded this video: ruclips.net/video/xbdpudb-VZA/видео.html Thanks for watching! App downloads: apps.apple.com/us/app/truegamedata/id6470393876 play.google.com/store/apps/details?id=com.truegamedata.app
Sonic Suppressor S Enforcer Long Barrel Saying ZX Grip 50 Round Mag MK 3 Reflector 1st damage range was about 30m but latest patch reduced it. Probably about 25m now.
Another decent supressor option that gets overlooked and i never hear anyone mention is the "Forge" supressor. Only penalty is damage range reduction but i think people think that penalty is worse than it really is. It also doesnt show recoil benefits numerically but improves "firing aiming stability" and does help recoil in that way.
I've been running the HRM and have been loving it. Back in wz1 I spent a lot of time testing what weapons I liked in plunder and I've recently gone back to that and it's helped a lot finding the weapons that work
Sprint to fire is important but most good players are pre aiming and pre firing a lot. There may be some chaotic times where sprint to fire wins/looses a gunfight for you but I dont think its as important as its made out to be.
@@austin51280 for those who have multiplayer. A "casual" warzone player like me doesn't have time. Mostly play Resurgence and plunder to warm up. I say "casual" warzone player but to be honest they are mostly gone and had to learn how to get sweaty with all the the others.
It has a high sprint to fire speed because of the real gun it’s based on is an M4 with a 9mm conversion kit. So it has assault rifle sprint to fire and SMG mobility (which makes no sense realistically)
I downloaded the app, it’s great! Thanks for all your help, Tony!! I’m considering making a profile even, to save my loadouts. There’s so many guns, that this is a must! Thanks again and keep up the amazing job.
The dr6 under barrel in my experience makes me miss shots due to aim walking steadiness is more important then people think.. any strafing makes you really inaccurate in my experience. On controller
Maybe its just me but I do not see a reason to include the sprint to fire time as a significant factor? Open bolt I completely agree with as there are tons of situations you both see each other and go to shoot around the same time. I just dont see sprint to fire being that relevant as the general rule is any situation you are in you dont want to be caught sprinting period because of the delays. Apart from some super sweats the vast majority of the time I feel like you aren't starting the gunfight from a sprint.
@@kingpwnage3733 another man of culture,, good morrow. yah it feels good! im gona try the swarm and see if its actually booty cos i see ppl melt with it still🤔
I’ve been running the core. Once you get used to using it, it becomes better than anything. Not forgiving at all though. But within 10m there’s not much that’s beating it.
Well the thing is with the AMR if use it as an smg cq, you will loose a lote against the better smgs.. I use it more or less like a AR/lmg hybrid on longer distance often with a 2.5x. and something else for CQ
I’m loving the current meta. Running the Striker with the purified muzzle, stubby barrel, dr handstop and no stock. Most of these amr users I’m running up against can barely get their gun up
Yes this is totaly true. amr9 aint a good choice to use as the CQ gun in the loadout since wasp, swarm, HRM9 and strikers will have killed before you are ADS.. The only amr setup that is close to in speed is the one with no stock. but then you loose so much control that way. Im using the AMR like a machinegun AR. @@nicholasgangwer4895
Do the apps allow you to make builds based on whether you are playing Multiplayer or Warzone? The difference in build needs depending on what youbare playing is huge
Yes there is a option for how much health. So you would simply select the 150 health that players have in multiplayer rather than the warzone health of 300
The True close range meta are de haymaker whith dragons breath It is a 2 shot kill if you are very close , the riveter and the lockdoown 800 are Also very good , better than any smg
I've been digging the ARM9. Still beams out to 25m with buffer tube and short barrel. Does the sprint to fire time run concurrently to the ADS time? Feels to me like they do, which would mean the delay to fire would be finished by the time you're ADS'd anyway. Keep up the good work!
You’re wrong about the cor 45 ttk being the same out to infinity.. cor 45 conversion does 8 to the chest till its range fall off then it becomes 9 to the chest..
This is still mind-boggling that they haven't implemented the resurgence leaderboard yet. Not sure what's going on with that. And if they do implement it, will they retroactively be able to add all of the stats from previous games? seems weird.
Ads movement speed only matters when you're playing against a m+k player. If you're up against an aim assisted player, they don't have to adjust their aim, the AA does it for them. The AA will keep them on target regardless of your movement.
@@dominicsayabouapheth2515 not close range. Plain and simple other guns will be firing first this kill faster. Now you can mitigate that by moving slower or better planning engagements, but any fight that catches you off guard mid sprint you will lose. But I agree I love the gun itself and if it weren't for the clean iron sights on the HRM it would be a contender for me as well, I'd just modify how I take fights.
@bighaus224 I agree with that. But for me I use both and I prefer the hmr9 as well. As for the amr9, I don't get caught off guard too much, but when I do, I am usually already pre aimed. I've been using flex in all of my classes.
Doesn’t ADS matter more than STF in most situations? Usually in a gun fight it’s about who can aim to the chest up and hit the most shots while ADS. You showed in an old video that the slower of the two times is the time thats used to sprint to ADS.
@@natypes1 I do. ADS is still slower, so thats the number the game uses to sprint to ADS. STF doesn’t matter unless it’s greater than ADS because the game keeps using ADS speed.
Hi TGD. Regarding the sprinttofire time on AMR and generally on all SMGs/SniperSupport weapons - your charts are using VLK LZR 7mw which was fine long before and now given that it's nerfed - Kimura RYL33 Laser Light gives MUCH more both ADS and SPF. Could you check it in your calculations pls?
Your site doesn't work for some of the conversion kits, both stat wise and with the rest attachments, that change based of the conversion kit. Also, question. Why do the builds you show on metagen include only 4 attachments?
When I switch to the Cor-45 in warzone there seems to be this big delay before I can shoot and I have no idea why. Also seem to get it when switching to the turret in an LTV
Tbh I know sprint to fire is important with smgs but 90 percent of my gunfights I’m adsing before I start shooting so I don’t think it has as much importance as people say. The fact that the AMR9 has 608 ttk out to 20 M is ridiculously good and it can be build fast with low recoil. Unreal gun and it will be nerfed in the near future garauntee
Tony, you're doing a great job. Keep it up! Try a build with the Taciturn-7 Suppressed Barrel- suppressed so you gain an attachment, helps with recoil but hurts range. The range is so good that the negative is minimal.
How long did it take to build this metagen AI? It seems cool but I can’t use it because you’ve monetized it. Maybe make runs purchasable by watching ads for individual runs to make it more accessible and thus making you more money
@@jonnerspeters8034 in this economy? I would if I could. Team TGD, love what you do, and thank you for helping us find the best guns without having to test them all individually
If you learn movement fully its simple to see that some smgs are ment to be used as ars and the cor 45 pistol is not ment to be used used with the binary kit. Think about it the cor 45 is hard to control for noobs but you get that control back by just changing the trigger to a faster one. JOEWO literally just dropped 30+ plus and people are still sleeping because they dont have good movement. The arm 9 and other smgs can easily be made into ars and kill pretty fast but the arm 9s buff makes it war with the real ars. Basically you can't use smgs as ars on urgikstan but the arm 9 you can right now but on other maps you can turn smgs like the wsp 9 into ars hell the movement build for the wsp 9 is literally good at all ranges. The cor 45 will only lose in the hands of people who dont keep shooting the farther you get away the more disrespectful it gets. Plus im not gonna let the lockwood 680 not get its shine because its even more broken, 2 shots to down with a mag of 10 with throwing knives thats 4 people dead granted you arent bad at the game and can use movement
Here is a quick update video on the AMR9 buff that happened as I uploaded this video: ruclips.net/video/xbdpudb-VZA/видео.html
Thanks for watching! App downloads: apps.apple.com/us/app/truegamedata/id6470393876
play.google.com/store/apps/details?id=com.truegamedata.app
Please help to add HRM-9 for multiplayer as well
Do you think the AMR9 is more for sniper support ???
@@dazwgoaliedaz5333 they just buffed the amr9 again so it's the all around close range meta now
You sir are a hero and a dedicated soul.
SHOTGUNS!!!!
They really did all this rebalancing for 300hp just for all the new guns to kill at 600ms.
Marketing tactic at this point
increase health make peepo happy, increase damage make ttk same hehe huge brain play
At least we're not snails like mw2 era
Idk you’re right, but i really havent had qualms with the ttk this time around like in 2020-2021 WZ 1 era
600ms is a great spot for close range so not sure wym
AMR9 is basically an AR that uses SMG ammo. I've been using it as sniper support and it's fantastic.
Most smgs are ment to be mean ars is what they aren't seeing
Drop the build
Sonic Suppressor S
Enforcer Long Barrel
Saying ZX Grip
50 Round Mag
MK 3 Reflector
1st damage range was about 30m but latest patch reduced it. Probably about 25m now.
Another decent supressor option that gets overlooked and i never hear anyone mention is the "Forge" supressor. Only penalty is damage range reduction but i think people think that penalty is worse than it really is. It also doesnt show recoil benefits numerically but improves "firing aiming stability" and does help recoil in that way.
I’ll check it out! I never really thought of that considering you’re not using an smg to beam anyone from range
Am I trippin....why is it only showing four attachments for the builds?
Thanks for showing us around the site today!
I've been running the HRM and have been loving it. Back in wz1 I spent a lot of time testing what weapons I liked in plunder and I've recently gone back to that and it's helped a lot finding the weapons that work
I think the AMR9 sprint to fire call-out is valid, but we also had the BAS-B "smg" meta a while ago which also has a ~200ms base sprint to fire.
Good point. I think the bas b however had such a god ttk that it outweighed its negatives
Thank you for your great work towards the community, it is unreal the amount of time you put into this game to better everyones game.
Love the cor45’s binary trigger
im playing a tac stance build on the hrm9 its not only alot of fun. but ur SHMOVING while shooting
For the AMR9 you need the demo buffer stock less mod …. Need to put that on it to see how it truly stocks up
Sprint to fire is important but most good players are pre aiming and pre firing a lot. There may be some chaotic times where sprint to fire wins/looses a gunfight for you but I dont think its as important as its made out to be.
Seems like the AMR 9 is a sniper support meta candidate
except hmr9 is just as good and has that super clean iron sight. there's also the mcw with conversion kit that competes right there with those 2
Yeah but the challenges are stupid to unlock... To much work arm9 does the same and had people lose using the hrm9
@@YRAT-mr8jq it's like 20 moving SMG kills? Literally takes one match of multiplayer.
@@austin51280 for those who have multiplayer. A "casual" warzone player like me doesn't have time. Mostly play Resurgence and plunder to warm up. I say "casual" warzone player but to be honest they are mostly gone and had to learn how to get sweaty with all the the others.
@@YRAT-mr8jqit’s actually really easy and you can get it within a few matches. Took me maybe 40 minutes of multiplayer.
It has a high sprint to fire speed because of the real gun it’s based on is an M4 with a 9mm conversion kit. So it has assault rifle sprint to fire and SMG mobility (which makes no sense realistically)
COD devs are confused, when has any of their decisions made sense?
@@nolga3569 never lol
Seems like once I get a Meta gun leveled up with all attachment options it gets nerfed and have to start over. :(
only if you take 2 months to level a gun lol
I downloaded the app, it’s great! Thanks for all your help, Tony!! I’m considering making a profile even, to save my loadouts. There’s so many guns, that this is a must! Thanks again and keep up the amazing job.
Thank you for not noticing the vaznev 👍 let's keep it that way
With the large first damage range the amr9 is feeling decent as sniper support
I used nimbus 6 barrel , dr 6, 50 round, wolfhound stock and sight and it has been the best Sniper support the last month or more
Tony giving us the truth about the AMR. Data > Hype. Love it!
The dr6 under barrel in my experience makes me miss shots due to aim walking steadiness is more important then people think.. any strafing makes you really inaccurate in my experience. On controller
The AMr9 is the perfect Sniper support I’ve been using it with the Bas B and don’t lose much gunfights don’t really notice the AdS speed at all
Maybe its just me but I do not see a reason to include the sprint to fire time as a significant factor? Open bolt I completely agree with as there are tons of situations you both see each other and go to shoot around the same time. I just dont see sprint to fire being that relevant as the general rule is any situation you are in you dont want to be caught sprinting period because of the delays. Apart from some super sweats the vast majority of the time I feel like you aren't starting the gunfight from a sprint.
Amr9 with 100 mag and all sprint to fire attachments feels great even pre rof buff
I thought I was the only one lol. 🔥
@@kingpwnage3733 another man of culture,, good morrow. yah it feels good! im gona try the swarm and see if its actually booty cos i see ppl melt with it still🤔
11:08 an optic? Literally best irons ever!
If u like Resurgence i like to run the stalker perk to be able to ads and move faster with SMG’s. Wins you almost every gunfight.
Dont you think the barrell with the great Grau-like iron sights is worth using?
I’ve been running the core. Once you get used to using it, it becomes better than anything. Not forgiving at all though. But within 10m there’s not much that’s beating it.
Well the thing is with the AMR if use it as an smg cq, you will loose a lote against the better smgs.. I use it more or less like a AR/lmg hybrid on longer distance often with a 2.5x. and something else for CQ
I’m loving the current meta. Running the Striker with the purified muzzle, stubby barrel, dr handstop and no stock. Most of these amr users I’m running up against can barely get their gun up
Yes this is totaly true. amr9 aint a good choice to use as the CQ gun in the loadout since wasp, swarm, HRM9 and strikers will have killed before you are ADS.. The only amr setup that is close to in speed is the one with no stock. but then you loose so much control that way. Im using the AMR like a machinegun AR. @@nicholasgangwer4895
are you gonna add shotguns
That DG lmg with the conversion kit is destroying that gun.
I'm assuming you just didnt click down to show the 5th attachment for each weapon?
Do the apps allow you to make builds based on whether you are playing Multiplayer or Warzone? The difference in build needs depending on what youbare playing is huge
Yes there is a option for how much health. So you would simply select the 150 health that players have in multiplayer rather than the warzone health of 300
@@bighaus224 cool, thank you
The True close range meta are de haymaker whith dragons breath It is a 2 shot kill if you are very close , the riveter and the lockdoown 800 are Also very good , better than any smg
if you're not equipping an optic, I would change the barrel to get better iron sights
Why worry about the Sprint to Fire time? Just slide cancel into a gun fight and your Sprint to Fire time becomes 0
I've been digging the ARM9. Still beams out to 25m with buffer tube and short barrel. Does the sprint to fire time run concurrently to the ADS time? Feels to me like they do, which would mean the delay to fire would be finished by the time you're ADS'd anyway. Keep up the good work!
You’re wrong about the cor 45 ttk being the same out to infinity.. cor 45 conversion does 8 to the chest till its range fall off then it becomes 9 to the chest..
I remember when I was grinding AMR9, I though that I have some weird input lag on my mouse.
Truegame papa u think u could do a ranked mp vid?
Will there be a leaderboard for resurgence? For wins,kills,kd…
This is still mind-boggling that they haven't implemented the resurgence leaderboard yet.
Not sure what's going on with that. And if they do implement it, will they retroactively be able to add all of the stats from previous games? seems weird.
AMR9 is my main smg 🙂 and it's dope at long-range too
Ads movement speed only matters when you're playing against a m+k player. If you're up against an aim assisted player, they don't have to adjust their aim, the AA does it for them. The AA will keep them on target regardless of your movement.
Any reason no one talks about the TYR. Looking at JGODs spreadsheet, its always the quickest to kill up close.
great video bro! Thank you!
I’m seeing so many m/k players relying on tac stance to have a chance close quarters, have you analyzed this in another video?
Awesome. Thank You…
Why do the loadouts only have 4 attachments?
Right...
why does every weapon only have 4 attachments?
He leaves an attachment slot for an optic of your choice, if you have metagen you can disable that option to get 5 attachments, i could be wrong.
I was wondering the same thing. Leaving room for an optic of choice?
Did i miss the Rival-9 being mentioned..? 🤔
Thanks Tony!
What about shotguns?
No one is using the Haymaker and honestly I’m glad but it is META on Vondel
You be working my guy 💪🏾
Don’t see the new guns on the mW3 multi player options ??
Amr9 and Hmr9 are like top of the meta for smgs. Striker and striker 9 are very close too. They're all interchangeable.
AMR is not meta at close range.
@@bighaus224 it hits for me close to mid.
@@dominicsayabouapheth2515 not close range. Plain and simple other guns will be firing first this kill faster. Now you can mitigate that by moving slower or better planning engagements, but any fight that catches you off guard mid sprint you will lose. But I agree I love the gun itself and if it weren't for the clean iron sights on the HRM it would be a contender for me as well, I'd just modify how I take fights.
@bighaus224 I agree with that. But for me I use both and I prefer the hmr9 as well. As for the amr9, I don't get caught off guard too much, but when I do, I am usually already pre aimed. I've been using flex in all of my classes.
@@dominicsayabouapheth2515 how is flex? Worth it over High Alert?
The new smg isn’t up there? Pretty good ttk and good range for an smg?
Oh there it is
Idk if I missed it in one of your vids, but have you mentioned how tac stance affects your ADS and sprint to fire time?
flash hider hella underrated
Doesn’t ADS matter more than STF in most situations? Usually in a gun fight it’s about who can aim to the chest up and hit the most shots while ADS. You showed in an old video that the slower of the two times is the time thats used to sprint to ADS.
Depends on whether you have automatic sprint on I'd say. I think most people probably do, so that makes stf very important.
@@natypes1 I do. ADS is still slower, so thats the number the game uses to sprint to ADS. STF doesn’t matter unless it’s greater than ADS because the game keeps using ADS speed.
Hi TGD. Regarding the sprinttofire time on AMR and generally on all SMGs/SniperSupport weapons - your charts are using VLK LZR 7mw which was fine long before and now given that it's nerfed - Kimura RYL33 Laser Light gives MUCH more both ADS and SPF. Could you check it in your calculations pls?
His program checks all attachments against each other.
@@Jealod24it doesn’t do it correctly. Romannagorny knows all
All ready installed
But is this with the buff to the AMR9 that was put in, literally as this video was uploaded
Your site doesn't work for some of the conversion kits, both stat wise and with the rest attachments, that change based of the conversion kit.
Also, question. Why do the builds you show on metagen include only 4 attachments?
@TrueGameData ive noticed that some builds on this seem to use incompatible parts
Great as always
When I switch to the Cor-45 in warzone there seems to be this big delay before I can shoot and I have no idea why. Also seem to get it when switching to the turret in an LTV
Thanks
Tbh I know sprint to fire is important with smgs but 90 percent of my gunfights I’m adsing before I start shooting so I don’t think it has as much importance as people say. The fact that the AMR9 has 608 ttk out to 20 M is ridiculously good and it can be build fast with low recoil. Unreal gun and it will be nerfed in the near future garauntee
All that means is you don't play fast and aggressive so it doesn't matter much to you but for others it does.
Why are my metagen SMG different builds than the ones you generated?
Zoomi bois checking in
Sniper support video coming soon?
Going by the ttk graph. Gotta find a way to get the striker 9 or cor45 as a long range weapon. 😂😂😂
I said there was too many attachments at launch. You wouldn’t believe the amount of people claiming “you have options”
The irons are fine and if you’re not using a barrel then why not use the integrated one?
the spire point rounds for the KAtt AMR isnt one shotting anymore...is this a bug or intended nerf?
Slide cancel cancels out the sprint to fire tho 💁🏻♂️
You’re the man
I love True Game Data 💙
Please, it's HRM-9 not HMR-9. Why does everyone mess its name up?
Amr9 use hip fire build because sprint to fire is to slow
You keep showing 4 attachments. What’s the 5th?
I can’t login on the iOS App. The “login” button is non responsive.
why have info like this locked behind a membership?
why is metagen only using 4 attachments ?
Why is metagen only giving you four optional attachments and not five?
To save one for an optic
Tony, you're doing a great job. Keep it up! Try a build with the Taciturn-7 Suppressed Barrel- suppressed so you gain an attachment, helps with recoil but hurts range. The range is so good that the negative is minimal.
we need to talk about shotguns. it is impossible to play here in Brazil. everyone uses shotguns
why all classes have only 4 attachments?
Kit the amr for hip fire. Trust me lol
Wasn't the AMR-9 buffed again today?
Think my amr is broken, ttk seems to take ages, hmr seems better
Your Testing basically is saying Stop using WSP Swarm because it was nerfed into the ground.
How long did it take to build this metagen AI? It seems cool but I can’t use it because you’ve monetized it. Maybe make runs purchasable by watching ads for individual runs to make it more accessible and thus making you more money
Or just make the small donation to him and his team for all the hard work he does
@@jonnerspeters8034 in this economy? I would if I could. Team TGD, love what you do, and thank you for helping us find the best guns without having to test them all individually
Guess Ill just be using COR45 for the next year then.
If you learn movement fully its simple to see that some smgs are ment to be used as ars and the cor 45 pistol is not ment to be used used with the binary kit. Think about it the cor 45 is hard to control for noobs but you get that control back by just changing the trigger to a faster one. JOEWO literally just dropped 30+ plus and people are still sleeping because they dont have good movement. The arm 9 and other smgs can easily be made into ars and kill pretty fast but the arm 9s buff makes it war with the real ars. Basically you can't use smgs as ars on urgikstan but the arm 9 you can right now but on other maps you can turn smgs like the wsp 9 into ars hell the movement build for the wsp 9 is literally good at all ranges. The cor 45 will only lose in the hands of people who dont keep shooting the farther you get away the more disrespectful it gets. Plus im not gonna let the lockwood 680 not get its shine because its even more broken, 2 shots to down with a mag of 10 with throwing knives thats 4 people dead granted you arent bad at the game and can use movement
Didn't they just nerf the AMR too?
well they just buffed the amr again ggs lol best smg now
He called it the HMR 9 the whole video instead of HRM 9 lol
All these smg and pistol are just laughing stock when comparing with my precious shotgun xD