How Fast Can Oars Propel a Boat?

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  • Опубликовано: 10 май 2024
  • Welcome to another episode of Trailmakers! Today I want to see how fast I can make this boat go using only oars in a rowing motion.
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    About Trailmakers:
    In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
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    Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
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    Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
    Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers
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Комментарии • 481

  • @DustyRed762
    @DustyRed762 17 дней назад +719

    As someone who did crew, this was just a tad painful.
    Firstly, you can only go as fast as the tip of your oar. More oars just makes you accelerate faster.
    Increasing the length of the oars would increase the speed of the tips, thus increasing your speed.
    Second, the fact that you fling the oars back to the front slows you down. It sends a bunch of mass forwards at high speeds which slows you down. In rowing we focus a lot on smoothness of the recovery portion of the stroke. Thats why your boat slows down so fast between strokes.
    We also rotate our oars sideways when out of the water, but I don't know how much impact this has in trailmakers.
    Thirdly, there are two types of rowing: sweeping (one oar per person) and sculling (two oars per person). Sculling, which is what you have, is only from boat sizes 1, 2, and 4 (called a single, double and quad). Sweeping, which is the kind with the coxswain (the extra guy steering), comes in sizes of 2, 4, and 8 (called a pair, a four, and an eight).
    There are other sizes of both types in some rare cases, but these are generally the standard.
    So you pretty much always have a maximum of 8 oars.
    Still epic to see though, love your channel.

    • @archive3339
      @archive3339 17 дней назад +7

      you can have an octuple, my club had one in storage

    • @ThePhonax
      @ThePhonax 17 дней назад +23

      These are the kinds of comments I love so much, lol. Thanks!

    • @jman9562
      @jman9562 17 дней назад +15

      hope scrap sees this

    • @mandasdave
      @mandasdave 17 дней назад +9

      Great response. I felt like a servo on the oar to simply rotate it 90 when it left the water was an easy fix for the aerodynamics… probably no impact to the speed, but I think it would have helped with the inertia.

    • @DustyRed762
      @DustyRed762 17 дней назад +1

      ​@@archive3339
      True, we had these for training the newbies, but (as far as I know) there are no real race categories for them.

  • @RamadaArtist
    @RamadaArtist 17 дней назад +207

    30:17 "Nothing I do makes a difference!"
    The one thing Scrapman _hasn't_ done: increase the oar length.

    • @bendydream490
      @bendydream490 17 дней назад +3

      I’m pretty sure he did tho 13:59

    • @brandon14754
      @brandon14754 16 дней назад +15

      @@bendydream490 and it increased his speed and he never increased their length again

    • @RamadaArtist
      @RamadaArtist 16 дней назад +1

      @@brandon14754 Exactly

    • @sky_ful8426
      @sky_ful8426 16 дней назад

      yeah thats what i thought

    • @bendydream490
      @bendydream490 16 дней назад +1

      I thought he was referring to increasing its length at all but I guess not.

  • @Poldovico
    @Poldovico 17 дней назад +92

    There is an inherent "maximum" speed to a rowboat, which is simply the speed of the oar tip relative to the hull during the wet part of the rowing motion. If the speed of the hull relative to the water matches it exactly, the oar is just dipping into (from its perspective) still water without any force being exerted. Past that speed, the oar is a hydrodynamic brake.
    This is thinking as if water was solid and the oars could "mesh" with it, which gives us an upper bound. In reality since water is, suprisingly, liquid, you'll be going slower than that.
    Adding oars and tightening timing will get you closer to that theoretical limit, but the only things that will raise it is speed adjustments on the horizontal servos or longer oars.

    • @orbitalvenom8498
      @orbitalvenom8498 17 дней назад +1

      It doesn't help that one of his oars stayed in the water on both strokes

    • @Poldovico
      @Poldovico 17 дней назад

      @@orbitalvenom8498 Yeah that's a weird one. It seemed like he fixed it at the end but it was still acting weird in the outro.

    • @semajniomet981
      @semajniomet981 17 дней назад

      Out of curiosity, do you think he'd have better maximum velocity if he was doing a paddlewheeler?

    • @Poldovico
      @Poldovico 17 дней назад +1

      @@semajniomet981 That would depend on how it's built.
      The actual speed might be different, since a lot of other mechanics are at play, but paddlewheel or oar, the speed of the oar's/paddle's tip is the theoretical limit.
      If he mounts the paddle wheel on the same type of servo and makes the wheel radius the same as the oar length, he'll have the same limit.
      That said, since a paddle wheel doesn't need to constantly change direction, it'd be much easier to mount on a helicopter engine compared to oars, so that gives you access to a faster source of rotation, plus you can make it bigger without much trouble.
      I'd say it's easier to build a fast paddlewheel boat than a fast rowboat in Trailmakers, but both are constrained by the same geometry.

    • @semajniomet981
      @semajniomet981 11 дней назад

      @@Poldovico If some of the Paddles were of different length, what negative effects would it have on the paddlewheeler, assuming a single wheel at the aft?

  • @zombie1356
    @zombie1356 17 дней назад +47

    I think lengthening the oars would make a massive difference because they would travel way faster through the water. It would mean they require more strength, but you have an excess anyways.

  • @GhostDragonperson
    @GhostDragonperson 17 дней назад +5

    The six oar goes down and forward when the others are instead still up and going forward. which is also why it is going to the left. 28:19(slow the playback speed or use < and >)

  • @joshuamartin2008
    @joshuamartin2008 17 дней назад +81

    Here's an video idea, Dog fighting but every round we add more weight.

    • @BINGUS_boi-dl2pd
      @BINGUS_boi-dl2pd 17 дней назад +1

      You mean here is a video idea.

    • @_Rama_73
      @_Rama_73 17 дней назад +6

      i think they already make that, but with every round they add an g-force/more gravity

    • @joshuamartin2008
      @joshuamartin2008 17 дней назад +1

      @@_Rama_73 I'll see if I can find it.

    • @chapado-by9os
      @chapado-by9os 17 дней назад +4

      @@_Rama_73 i mean the more weight idea is diferent from the gravity one bcuz u can chose were are u going to put more weight in the plane

    • @liamgriffin3196
      @liamgriffin3196 17 дней назад +3

      ​@@chapado-by9os idk if trail makers modles planeing with a fixed drag the higher momentum would probably help

  • @adrianbowen9357
    @adrianbowen9357 17 дней назад +11

    Multiplayer idea - the anti-rescue challenge;
    Each person makes a ground vehicle with 1 engine and a max weight 100kg or so.
    They have to try not to be picked up by someone trying to "rescue" them in a flying vehicle with a magnet. Person with the shortest time wins

  • @JustCallMe3d
    @JustCallMe3d 17 дней назад +37

    That one AC Black Flag shanty that goes "Roll boysssss roll boys roll" was in my head the whole video

    • @SonOfmowgef
      @SonOfmowgef 17 дней назад +3

      Sally Brown, she's the gal for me boy.

    • @toldijani8004
      @toldijani8004 17 дней назад +1

      Favorite AC game for me

  • @user-pb8pd2yx5p
    @user-pb8pd2yx5p 17 дней назад +54

    ScrapMan took "row row row your boat gently down the stream!" in an insane level 😂

    • @Scrabbles-dq2mn
      @Scrabbles-dq2mn 17 дней назад +1

      But without the gently part

    • @etiennehogenhuis9810
      @etiennehogenhuis9810 17 дней назад

      VERRY gently indeed 🤣

    • @cadetkohr5508
      @cadetkohr5508 17 дней назад +1

      "Row row row your boat, violently down the stream" lol

    • @Nevir202
      @Nevir202 17 дней назад

      @@cadetkohr5508 Came to say that.

  • @dahaut
    @dahaut 15 дней назад +2

    watching ScrapMan not realizing that you can't move faster than tip of the paddle for 30 minutes is some twisted kind of pleasure

  • @rccookie6202
    @rccookie6202 17 дней назад +9

    I think the problem is that on the way back you push the boat back since the oars (naturally) have very high air resistance. Of course not as much as in the water, but if you were to rotate them 90 degrees that could help a lot. Also, like others say, you can only ever go as fast as the oars move, so try making them longer.

  • @natcholyser
    @natcholyser 17 дней назад +11

    Improvement: make the Oars longer (or the sticks they are on) so you get more speed out of your strength, kinda like in an transmission.

  • @Belzemat
    @Belzemat 17 дней назад +6

    One issue you might have is that the ores are in the water before and after the stroke. A still ore is a break, so it's most important to get them in and out of the water while moving with the most of the swing. Might help rotating them when not pulling.

  • @PeterDropveter-ev8lt
    @PeterDropveter-ev8lt 16 дней назад +2

    @Scrapman
    Love your vids man! Maybe try this!:
    -Right now your Oars go down in the water just before they pull, in this moment they act as a brake. Letting them go down like 0.1 sec after they start pulling will prevent this.
    -Same goes for the moment after the pull. The Oars should leave the water like 0.1 sec before the pulling motion ends instead of after, or its a breaking moment again.
    -When the Oars are out of the water they should rotate 90 degrees to avoid a lot of air resistance.
    -When the Oars are out of the water they should move with a lot less power to avoid, A: a big momentum of mass in the wrong direction and B: pushing yourself back against the air.

  • @Shaderox
    @Shaderox 17 дней назад +7

    Scrapman, when a block got worse aerodynamics than the 4x1 wedge: eww, lets not use it unless i have to
    Scrapman, when a block got similar aerodynamic to the 4x1 wedge: It looks similar, but it's probably not as good as the 4x1 wedge.

    • @akunog5143
      @akunog5143 16 дней назад +2

      hehe yeah, and really how important can aero be at 30-80kph lol

    • @nooooooooooooodle
      @nooooooooooooodle 11 дней назад

      This is really hard to read

  • @TupperGamer28_90
    @TupperGamer28_90 16 дней назад +1

    "911 what's your emergency"
    11:35 "My brain is not barining"

  • @anteshell
    @anteshell 17 дней назад +4

    11:30 To get rid of the jerkiness you should lower the strength of the servo. It doesn't stop the stops(pun not intended) and might make it less effective, but it will make it more natural, less robotic looking motion.

  • @DrgnZip
    @DrgnZip 17 дней назад +2

    That wonky oar probably had it's logic hooked up wrong, not the setting on the servos.

  • @GrantsTechSpot
    @GrantsTechSpot 17 дней назад

    I’m watching this at a rowing regatta in Sarasota, so this is really cool thanks for all the amazing content!!!

  • @mystlcgreatness
    @mystlcgreatness 17 дней назад +10

    If u weren’t aiming to make a row boat u could try one of those paddle wheel boat designs like the old steam ships

    • @CATel_
      @CATel_ 17 дней назад

      What makes you think he wasn't trying to make a rowboat?

    • @mystlcgreatness
      @mystlcgreatness 17 дней назад +1

      @@CATel_ I know he was trying to make a row boat. What I mean is next time if he wants to use the paddles to make a faster boat or something he could try using the paddle wheel design

    • @ThatGamerPilot
      @ThatGamerPilot 17 дней назад

      Too much torque

    • @CATel_
      @CATel_ 16 дней назад

      @@mystlcgreatness ah, alright

  • @fgjfjdfghjsfghjsfj
    @fgjfjdfghjsfghjsfj 17 дней назад +7

    More oars is just like having more propellers or outboard engines, it won't go faster but it will get up to speed quicker and pull harder.
    But it will never go faster than the angle of the propeller or speed of the oars moving.
    Planes and boats can use variable pitch to make the propeller angle steeper as the speed of passing air/water increases though

  • @kjdkehqkjejd8323
    @kjdkehqkjejd8323 17 дней назад

    I have two things: 1 (you have probobaly read this one some times) icrease the oar speed, the boat can only move as fast as the oars. 2 make it smother. As you said in the begining this is a roboric movement. This makes for stops in the water that slows you down. (This would most likely be a minimal effect, but you will have a more stable speed and i think it would break 90.)

  • @nicolechahounka1103
    @nicolechahounka1103 16 дней назад

    Even though I don't have trailmakers i love watching your videos as it keeps me entertained and destracted from my studies.
    Anyways I just wanted to propose you make an emp video where you race with cars that have detachable wheels and where repairing is allowed only when you cannot move anymore.

  • @dominuscado2839
    @dominuscado2839 17 дней назад +4

    video idea: dogfight but in -1 gravity

    • @CATel_
      @CATel_ 17 дней назад

      I'm not sure you can make negative gravity happen.

    • @DumbGoogle-yz9cr
      @DumbGoogle-yz9cr 17 дней назад

      Well if you can make negative gravity set an altitude sensor hooked upto a explosive with a limiting height something like the top of one of the bridges forcing them to stay amongst the obstacles, hell even with normal gravity that would be fun

  • @grantarmstrong2968
    @grantarmstrong2968 16 дней назад

    Honestly, the main reason why it is so difficult to go fast rowing in trailmakers is because the water is moving faster than the oars are. Acceleration requires a force to occur, but since you are moving forwards at the same rate you move your oar backwards, no force is produced. Additionally, when the boat moves faster than an individual oar, the oar then begins to produce drag

  • @jona2395
    @jona2395 17 дней назад +7

    Idea: build the most non-aerodynamic creation and see how hard it is to move it

    • @nikolaskuklis5925
      @nikolaskuklis5925 17 дней назад +1

      So a cube? 👀 I can't think of less aerodynamic shape

    • @jakubpollak2067
      @jakubpollak2067 17 дней назад

      @@nikolaskuklis5925 quantum rudder? Prop going opposite way? helicopter blades acts as a strong airbrakes too
      So maybe something like that could work

  • @robertburch7295
    @robertburch7295 17 дней назад +1

    Break the sound barrier with a boat

  • @flyingfox8360
    @flyingfox8360 17 дней назад +3

    You need longer oars. the input is essentially rotational force. youre being limited by the speed the oar is capable of rowing, not the frequency. Just like a propeller, the base of the propeller is traveling slower than the tip is. Longer oars will mean higher possible speed.

  • @DaysofElijah317
    @DaysofElijah317 15 дней назад

    The capsizing of his craft was hilarious amazing how many things this game will let you experiment with

  • @WarMaker85
    @WarMaker85 17 дней назад

    Multiplayer Monday Idea:
    SPLEEF BUT YOU CAN GO IN REVERSE (for 5 seconds, maybe?)
    Thank you for all the great content!

  • @dontesnicu8178
    @dontesnicu8178 17 дней назад +2

    You should do a battle with this concept!

  • @7610143
    @7610143 17 дней назад

    Id like to suggest about the staggered paddling. Cut the boat in half. Front half oars is same logic. Back half is delayed by half timing. So that 1 set is in water and the other set is up in the air. Its not the orthodox but it should remove the dead space. Just put enough length in the middle so there is no collision between the 2 paddle sections.

  • @oscaropossum3920
    @oscaropossum3920 17 дней назад

    You can also use a walker-leg mechanism for rowing, which gives it that circular motion you were after, allowing it to be more compact, and have less conflict between each pair. It also lets you offset the timing more easily. This all comes at the cost of a shorter stroke than an oar on a stick

  • @darkener3210
    @darkener3210 12 дней назад

    The number of people talking about ore length, this is for sure getting a part 2

  • @user-vh9ef3gq5g
    @user-vh9ef3gq5g 17 дней назад +1

    Max complexity boat fight would be insane

  • @Pystro
    @Pystro 16 дней назад +1

    I would guess that the timing was probably not quite optimal. You should be able to judge that by looking at _how_ the needle of the speedometer moves. For the first half of the video, you had a short period of deceleration before and after each period of acceleration. That tells me that the paddles were dragging in the water at those times.
    I think you want your oars to be down for about a third (maybe a quarter) of the cycle.
    From 32:05 onwards, you have a deceleration period right after the acceleration, and then the speed stays constant for a while. I guess that means that the oars get lifted out of the water too late.
    And to really fine tune the settings, I would just divide all speeds by 10 and multiply all delays by 10, perfect the settings, and then undo the scaling.

  • @pascal2085
    @pascal2085 17 дней назад

    Adding more oars is just like adding more tractors: It won't go any faster, but it is more powerful. The boat can only move as fast as the linear speed of the oars. To increase the linear speed of the oars you either have to increase the length or the rotational speed.

  • @Elocho-sg2db
    @Elocho-sg2db 17 дней назад +1

    Scrapman! I'm making actual tank treads in trailmakers. And its going well so wish me luck! Also I love your videos

  • @Alpha.Phenix
    @Alpha.Phenix 17 дней назад

    Other than increasing the paddle length, I wonder if this would help.
    So right now you are going in ''bursts'', but what if you went ''full auto''? Like instead of all the paddles moving through the water at same time, have them alternate.
    First set in the water, second set in the air, third in water, fourth in air. As one set gets ready to go up, have the one right behind it go down.
    I don't actually know how to boat, it's just an idea.

  • @Loop_Kat
    @Loop_Kat 16 дней назад

    Based on what some of the rowing experts in the comments have said about increasing the oar length, I think this one bears revisiting, tbh. We're already at inhuman rowing speed, so let's get some absurdly long oars to make good use of it
    Also, I know you fixed it in the end, but judging by how it was dipping lower than all the other oars, that one oar that kept getting stuck probably got tagged with a double logic signal at some point during all of your copying and pasting

  • @diesellegacies2375
    @diesellegacies2375 17 дней назад +1

    Woo, finally caught a video at release

  • @jaspermooren5883
    @jaspermooren5883 17 дней назад

    The maximum theoretical speed is the speed at which the oars go through the water. So if you're having that much of deminishing returns the only thing I can imagine would work is making the oars longer, therefore with the same angular velocity you have more oar speed in the water. Since the torque of the servos seem to be insanely high.

  • @vax6575
    @vax6575 17 дней назад

    One thing is that rowing happens around a pivot point, maybe connect the oars on a loose trailer henge and then use a pistons to move the handle side in the motion you want to have a smoother more natural rowing motion with more leverage and possibly more power coming from the pistons rather than the servos, also maybe make the length on them longer so you can have more of the oar in at a less steep angle of attack, the rowing should be more lateral and less vertical in motion

  • @johngilmour6077
    @johngilmour6077 16 дней назад

    Next time you should try using power couplings to smooth out the movement, you could also try making the oars longer and also with a longer are that pushes the water as the oar pieces are quite short. But so far you have made some great progress in using the oars as their suppose to!

  • @MinorLG
    @MinorLG 16 дней назад

    The reasons trimarans had multiple deck levels of rovers, was to overcome that surge in on off for the rowing. The higher deck drawers had longer oars, and thus the lower deck did not interfere

  • @user-hu5vy3xr2u
    @user-hu5vy3xr2u 17 дней назад +1

    The reason It didn't get much faster is because when you row you are pushing the water to the previous paddle therefore pushing the entire build back creating a sort a backwards effect

  • @roccov3614
    @roccov3614 17 дней назад

    You could use a catamaran hull to increase the distance between oars, giving you room to fix the aerodynamic/collision issues, while minimize the water resistance.

  • @johnnybravo3869
    @johnnybravo3869 17 дней назад

    "they're no longer colliding" *immediately collides with a wall*

  • @arinyescantari7245
    @arinyescantari7245 16 дней назад

    Made a trireme inspired version using hinges with manual control. It's downloadable in trailmakers (named Trireme Inspired Rowboat). What I found was that the kinetics of the movement of parts has a way of causing adverse effects to the movement. Whether by creating air resistance with the paddles in the opposite direction or something else... dunno. Feel free to check it out.

  • @davidcanoy8579
    @davidcanoy8579 17 дней назад

    A trireme would be awesome. A oar driven pvp ship battle would be pretty fun to watch too.

  • @madcake6958
    @madcake6958 17 дней назад

    One of the issue is that the paddle push the boat backward when they get back to the forward positions since the face the wind, maybe rotating them to be parallel to wind should help

  • @luciferhellhound
    @luciferhellhound 16 дней назад

    Btw the rowing motion for dragon boats or rowing races is different than that you mimicked instead of a horizontal oar they hold them vertical allowing a possible one servo per side for up a down and another for pulling by making a rake of oars instead of each oar being separately controlled. Would also prevent them from being slightly off which is the number one killer of speed. Spoken from experience here

  • @joshuabates2200
    @joshuabates2200 17 дней назад

    I just want to know if you can take this idea, simplify the rowing mechanism, and put two rotating servos in-between a pair of collums, then attach the oars to that? You'd need bearings of course don't move more than up, down, forwards, and back in a slight ellipse. Kinda like your scrap mechanic walker.

  • @Muis33
    @Muis33 17 дней назад

    Alternate the ores so you always have a power stroke, like the combustion cycle in a car. Try it with each individual set of oars or try it in blocks, when the front half finishes it's stroke, the rear half starts it stroke.

  • @henriquefonseca3038
    @henriquefonseca3038 17 дней назад +1

    Scarpman you can only goes as fast as you push the water, the first newton law: every action has an equal and oposite reaction. If you have enough padles to overcome all resistence, that is, enough power, you'll only go as fast as the rip of the padles. So to go faster, you either got to extend the length of the padles, or make the servos go faster. Also, you are going way to slow for aerodynamics to matter much.

  • @blakemann2794
    @blakemann2794 17 дней назад +1

    I feel like you could go faster with less oars by staggering them allowing ones to push when your others are done pushing..... I also feel like the oars are slowing you down when they reverse in the air.. maybe rotating them so they are not pushing air backwards..

  • @mr.bumbum9076
    @mr.bumbum9076 16 дней назад

    This video has me thinking. Paddle board battle would be funny.

  • @VonCarloSable-wz4qm
    @VonCarloSable-wz4qm 16 дней назад

    Suggestion:how many oars can break the sound barrier

  • @annamaesapinit1645
    @annamaesapinit1645 16 дней назад

    Here's a video idea. A boat battle but only using oars to move.

  • @SinnerD2010
    @SinnerD2010 17 дней назад

    When your coxswain sounds more like an auctioneer. 🤣

  • @chrisdietz8017
    @chrisdietz8017 17 дней назад

    Hey Scrapman, just a suggestion, but you should try to make the oars go in a millipede-like motion. I think it would be rlly cool!!

  • @Gnordlan
    @Gnordlan 16 дней назад

    You might be achieving a max speed because that's how fast your oars are moving, when they move. You're sufficiently close to "optimal" that your adjustments are only trivially affecting drag. In order to go faster, you don't need less drag, or less weight, or better angle, you need to move the oars faster.

  • @zerrierslizer1
    @zerrierslizer1 15 дней назад

    Size of the oar only increases the mass of water it pushes against, meaning it only helps with acceleration.
    the LENGTH of the oar is what dictates speed. but even if you ad like, ridiculously long oars, there is only so much speed one can achieve when in contact with the water. in water, the more speed one has, the more mass impacts whatever is moving in it. that is why you turn into mush if you jump from a very high place and hit water at very high speeds, since the speed on impact basically makes water solid in that split second upon contact.

  • @halimusmaximus8648
    @halimusmaximus8648 17 дней назад

    I believe putting both pivot points in the same spot is hurting you. If you put a hitch 1/3 of the way up the oar attached to the side of the boat and then a servo just spinning with the end of the or attached to an arm on the servo you would get a full circle motion. you could get crazy with logic and make it a servo circling a servo at the end of the oar to make a long round face down D motion.

  • @FatherOfAllOmeletes
    @FatherOfAllOmeletes 17 дней назад

    now scrapman needs to make a person who does butterfly in the water

  • @moonriseoversunset9611
    @moonriseoversunset9611 17 дней назад

    I think a fun idea would be a siege landing competition have a creation that can be set on top of your vehicle that can go through a course then unload your cargo. Some stipulations could be limited power cores or no water motorized propulsion so no outboard engines or underwater propellers it that or the creation would be more modern like a tank but it would have to be super heavy to make it interesting or something like amphibious landing you would have to get on the land for it to be a successful landing then maybe just drive the siege vehicle to a specific location.

  • @RobboKempie1995
    @RobboKempie1995 17 дней назад +1

    Watching this gave me the idea of how fast can you make a paddle boat go? 🤔😁

  • @ShadowDrakken
    @ShadowDrakken 17 дней назад

    Is it even possible to break the sound barrier underwater in Trailmakers WITHOUT doing something silly like diving in from the air?

  • @ramrod1290
    @ramrod1290 17 дней назад

    Buddy is still obsessed with aerodynamics and is completely ignoring FRICTION

  • @connorslist
    @connorslist 16 дней назад

    And maybe stagger the dip timing for the second set (every other) so that the dead time (when no oars are in the water) is reduced. They would probably need more space to avoid collisions.

  • @Greenphantom301
    @Greenphantom301 17 дней назад +3

    the build looks cool but u might be loosing some potential when all the oars are outside of the water.

    • @CATel_
      @CATel_ 17 дней назад

      Oars*
      And what should he do, make them go back to the front in the water?

    • @gremlin4634
      @gremlin4634 17 дней назад +2

      And it is more than just that, because paddle has horrible aerodynamics, it row backward when they're up, wich slows the boat down quite a lot

    • @Greenphantom301
      @Greenphantom301 17 дней назад

      @@CATel_ ofc not in the water. I ain't stupid. Maybe he could make a sequence so they move in a wave. Like what a millipede does with it's feet.

  • @kholdanstaalstorm6881
    @kholdanstaalstorm6881 17 дней назад

    Main issue is the aerodynamics of the oar blade, it's not so much the water resistance.
    Just look at the speedometer on this and another boat with 88 km/h top speed, the very sudden drops as the oars starts traveling forwards.
    The drop in forward momentum is extremely increased by the return stroke of the oars in the current configuration.
    If Trailmakers have made the oars aerodynamically similar to IRL oars, then flipping the oar blades like any rower would do, it's seriously 101 of rowing.
    So the oar blades or the complete oar needs to flip 90° to horizontal, preferably rotating top forwards at the back end of the stroke and returning to the 0° starting point while entering the water again, preferably in a manner that gives forward momentum from the oar blade twist too.
    I'd set up a 3 servo solution for each oar, with the final one controlling the attack angle of the oar.
    In Scrap Mechanic that would be easily accomplished with the bearings.
    Just look up rowing technique and follow the steps there.

  • @briishcabbage568
    @briishcabbage568 17 дней назад

    When is the last time anyone reading this has ACTUALLY used oars to row a boat? Like, the most I've used it is as a cosmetic in a space-boat.

  • @buckduane1991
    @buckduane1991 17 дней назад

    I bet you could build a paddle wheel ship with those blocks, like SS Central America, the Great Eastern, or a riverboat that would make Samuel “Mark Twain” Clemens proud. Paddle wheel battle boats in the future?

  • @andreyemelyan5267
    @andreyemelyan5267 17 дней назад

    there is a huge problem in your boat design: the stops of oars at the ends of motion! Every stroke your boat does, it starts with oar not moving in the water, and ends with same manner, that's decreasing the amount of speed you get from each row, because it's like 'get down, stop in the water, go fast, stop in the water, get up'. I think you should do the timing the way your oars would go down while moving backwards, and go up while moving backwards, that way they shouldn't slow you down that much from the target speed of points of oars.

  • @PleasurePeeks
    @PleasurePeeks 17 дней назад

    it makes total sense. the paddles doesnt move faster than around 80-90 kph. therefor no changes you make to aero or anything like that wont make a difference since. the oars cannot push on water that passes the boat faster than 80-90.
    Wanna bet if you extrend the lenght of them making them move faster then the boat will move faster aswell but with less torque.

  • @Hlebuw3k
    @Hlebuw3k 17 дней назад

    I think the Oars themselves are moving at the maximum speed that you could reach, so if you make them move faster, maybe you can get a higher top speed!

  • @gavinrogers1989
    @gavinrogers1989 17 дней назад +1

    Alternate the oars so that a few are always in the water, that way the boat is always being pushed and could potentially build up more speed.

  • @sodium4225
    @sodium4225 17 дней назад +1

    Mark a course with alot of jumps and uneven terrain and have limited repairs....3 rounds at least...with modifications between each to make the most durable vehical that can best handle the course

  • @mach5406
    @mach5406 17 дней назад

    Now you need to slap some cannons on and have a multiplayer battle.
    Logical next step ^^

  • @user-ek8ip9zo5y
    @user-ek8ip9zo5y 17 дней назад

    I think scrap should try a challenge where they must use one of each part and try to battle in it

  • @killrade4434
    @killrade4434 17 дней назад +1

    Theoretical wouldn't length of the oars from the center of the ship make a speed difference. Make them long makes more distance in a shorter time.

  • @joshgray1410
    @joshgray1410 16 дней назад

    For sure need to do a paddle boat too

  • @calebr8245
    @calebr8245 17 дней назад

    I think you should try off setting the oars even if you have to spread them out more. Considering the fact that adding more oars while having them run simultaneously isn't improving anything I don't think you would loose speed. If anything it might help keep momentum. Especially if you did a rotation of more than 2, like a 4 oar rotation.

  • @JJP1890
    @JJP1890 17 дней назад

    you could remove a bunch of the middle oars and then have a set at the back and a set at the front alternating for more continuous thrust.

  • @sodium4225
    @sodium4225 17 дней назад +1

    Each competitor in the challenge must submit one function the challenge vehical must have.... then each person set a challenge to prove functionality....the 1 vehical must include all 3 functions

  • @HabaDaba-pe1bt
    @HabaDaba-pe1bt 16 дней назад

    slow is smooth, smooth is fast, my favourite racing qoute

  • @toldijani8004
    @toldijani8004 17 дней назад

    Idk if anyone wrote this but why not try power coupling as it doesn't have collision so if you time it right and the oars don't hit eachother you get a constant speed and if it works can we break the sound barrier with it

  • @calibadgerdude6082
    @calibadgerdude6082 16 дней назад

    I wonder if there’s a way to do some sort of walking-beam mechanism to get a truly elliptical motion. That would probably make it smoother. Also, I think longer oars would be the only thing that would potentially increase your speed. Also, i wonder if you could design some sort of clutch mechanist to only operate one bank of oars at a time for steering. Would be interesting to see you do a melee battle with triremes with ramming rods.

  • @john_duncan
    @john_duncan 17 дней назад

    you gonna break the sound barrier with the oars? that'd be funny.

  • @stratagama
    @stratagama 17 дней назад

    You know it would be fun, building seaplanes for combat. Make a battle where you guys have to actually take off from the water instead of already starting in the air. And I think you should get bonus points if you are able to after winning be able to land your aircraft on the water and be able to take off again

  • @Sargas_Antares
    @Sargas_Antares 17 дней назад +1

    @scrapman
    a suggestion for a Video: A motor glider battle but you cant shot with your Engine on

  • @Lingonkatten
    @Lingonkatten 17 дней назад +1

    I think the problem is that you can't go any faster than your oars are moving, so the only thing I can think of to make it faster is stacking the servos to achieve higher speed on your oars

  • @westsidetrucker7943
    @westsidetrucker7943 17 дней назад

    Might try a 3rd servo that rotates the oar 90° when it is in the air. Maybe flattening it out on the return will reduce the drag

  • @Nozerone
    @Nozerone 17 дней назад

    Dude... oars don't work like motors/thrusters. You don't keep gaining speed just because they keep pushing you. Your top speed is going to be how ever fast the oar moves through the water, and that's it. More oars just gets you to that top speed faster. If the oar is moving through the water at 89 kmh, then you will never see 90 no matter how many oars. What determines the top speed though is going to be how long the oar is. The long it is, the faster it will sweep through the water with each pass.
    I'd love to see you come back to this. Stagger them out so you can have a more consistent speed. Then increase the length of the oar to see how fast you can get the thing to go. I'd say you probably only nee 4 on each side, so 8 in total. 4 of them going through the water, while the other 4 return to begin another row. Or all 8 going at the same time.

  • @gunnarbuchanan5814
    @gunnarbuchanan5814 17 дней назад

    A video idea for either single or multiplayer: You would build a vehicle that need to do multiple things and compete in them, like highjump, drag races, rally races, boating or flying even? maybe it has to do those things without wheels or gravity increased each round, etc. could be better suited to scrap mechanic

  • @hasastv4278
    @hasastv4278 17 дней назад

    Maybe you could try with design where paddles aren't moving together but first pair moves normally and second pair moves a bit shifted in phase (180° later in phase) so if one moves downward second will move upward?
    Ps. I always have issues with explaining something so someone in comments could translate it a bit more understandable

  • @dustinlackey4250
    @dustinlackey4250 17 дней назад

    I think you could have seen better results by staggering the delay on the rowing mechanism. It would make them move in a snaking pattern with consistent thrust and evening out the forces from the oars themselves.

  • @damonmorris5590
    @damonmorris5590 17 дней назад

    It's not a mass problem. Your only getting one power stroke, you need to slightly alternate the strokes so the power stroke is continuing down the craft like the wings on a ray

  • @DakkaScrappa
    @DakkaScrappa 17 дней назад

    task: how many oars does it take to BREAK THE SOUND BARRIER