@@snorka1943 I think this would actually be best. Plane, no rules other than regular weapon rules and no shields, but your plane must carry say 1500 worth of weight blocks.
strapping a fan to my chair to make it into a plane, ill update when its done update: took off at first but crashed into the local aldi, 10/10 would recommend
the wobbliness is caused because it's so short, and having smaller stabilizers might even make it more stable. the wobbling is basically a feedback loop and having smaller ailerons could reduce it
Hear me out, vehicles vs God. Three people build vehicles and then either complete challenges or races on something like race island, and then one person hosts the game and messes with the session settings. For example, you could do a boat race, and then the “god” changes the wave settings to mess with the racers. Or maybe car races but the host messes with the gravity. You could take turns being the host or do it like you did the Hide & seek or the spleef maps, with the different video from each channel. It would be a really fun and interesting video to watch.
I have an idea for a race. Take off from an airfield, race to a different airfield, land on runway 1, taxi to runway 2, take off again and repeat. You would need a vehicle that is fast in the air, can land without crashing/damaging and is also relatively fast on land without taking off.
I've been watching Scrapman's videos everyday since his starting of the SM survival mode playthrough and always enjoyed watching every video since. But it is sad to see how such an amazing content creator get only about 40-60k views instead of hundreds of thousands. He is probably one of the few RUclipsrs that never misguide their audience and always remain accountable by all means hosting weekly challenges with a daily schedule.
Something I've found that helps with stability is putting a regular gyro at full speed and hooking up two different logic gates to it, one logic gate must be -1 with the other being 1. Just make sure the gyro isn't controlled by the seat. It works for every direction you need stability in and has helped me a lot with flying creations. Please give it a try!
The devs said that that's actually a basic feature of the normal gyros when they're inactive, no logic required. When they're receiving signals, they apply a force in the corresponding direction, but when no signal is being received, they provide passive dampening based on their strength value. Sending both a -1 and 1 signal to a gyro means the signals are just being cancelled out to 0 which is why you're still seeing the dampening effect in your builds
Dogfight. simple plane. 3 People have the same plane saved with each weapon upgrade as normal. When someone dies or gets ejected. they can instantly respawn with the next weapon. (sort of like lives. no rounds, continous combat) whoever lasts the longest. even if they still have a lesser weapon/creation. Can even have 5 small thrusters to start and each upgrade/saved creation has 1 less engine. balanced. YOU presave all versions. (posted to yzuei's channel too)
Hi Scrapman So here is the problem. The propellers actually have a ton of drag when combined like this. If you create a nose cone and then fill in the blank areas with more propellers or struts that will create stability at front of the plane. Also these new propellers have a ramp up time that contributes to wobbliness because any time they are ramping the thrust is very compromised. The thrust curve is like a concaved incline. I found it to be undesirable. Maybe it works great for a helicopter tail but definitely not for linear thrust. The solution is to set some of the propellers to toggle and activate them to be on all the time. Having perpetual thrust helps. Additionally turn some of the propellers to face downwards and toggle them on. So there is constant lift and sufficient forward motion. Also those new large stabilizer tails give extreme direction change - it isn't smooth at all, so they are completely unsuitable for elevators or roll. They aren't even good for lift as they are heavy. Pretty good for looks and attachment points though.
You really have incredible ideas, Scrapman. Can never tell what you will try next! Side note. Dealing with the new Rescue blocks. I bet you could build a functioning seaplane, flying boat, float plane, or amphibious plane with them. Each is a different kind of plane designed to land on water. A flying boat is like the Pan Am Clipper, Spruce Goose, or the PBY Catalina: basically, a boat with wings where the hull doubles as the fuselage and the wing tips have floats. A float plane usually has two pontoons under it, and is probably what comes to mind most commonly, like the plane in the movie “Alaska”. Amphibious means the plane can land on water or a runway, and is often a float plane with wheels either tucked into the pontoon or lower down under the pontoons, again letting it land either way. An actual “seaplane” is an aircraft designed to sit over a single pontoon directly under the fuselage with floats on the wing tips as well. They call them “seaplane” due to being the preferred type of plane launched and recovered by cruisers, battleships, and such from WWII as where a floatplane is more stable on calm water over a single pontoon design, when in the swells of open ocean the single pontoon is less prone to flipping over and can handle the seas better. An example being the Japanese A6M “Rufe”, a seaplane variant of the Zero “Zeke” fighter, or the American Vought OS2U Kingfisher. Heck, the Japanese even launched some from submarines that in 1942 bombed Australia and in 1943 bombed Oregon and Washington state. My point in this is to ask: can you now build these four kinds of water landing aircraft now? A flying boat, a seaplane (mono pontoon), a float plane (twin-float), and an amphibious (a water landing plane able to land on a runway as well)? To be honest, later PBYs were amphibious, as well as the Canadian built flying boat fire-bombers that can skim water for 12 seconds to pick up water to dump on fires and then both land on water or runways, so a flying boat can also be amphibious as well as a float plane. So, the fourth is basically any of the three that can be altered to also land on a runway. My thought is trying another rescue, but this time you have to take off and land at the docks under the bridge rather than at the carrier, and you have to land in the open sea to preform the rescue, such as picking up another player from an unpowered raft, and then fly them back. However, they have to stand inside the plane and not have a seat, so you’d need a door to open for them to climb inside. Whatever team is able to do it fastest, wins. I mention the three types of planes so you have an idea what might work best in the big swells: possibly a seaplane with one pontoon or a flying boat, but you can still try a floatplane with twin floats - but it might flip, like your recent helicopter did. If you read this far, Scrapman, thank you for doing so. I’m ADHD, so I’m long winded… I just like sharing interesting things I’ve learned, since a lot of them are being forgotten in the modern day, which I find sad.
Possible idea: Build a Hovercraft in the form of a Dingy so ya Hover by default but if ya fall outta the air and end up in the Water ya still float like a Boat, and have the Tail Propeller be the only directional thrust used! Bonus Points if ya can arm it for Combat as well! :D P.S. Those Fins ya were using on the Wings had Connection Points on BOTH Sides... seems kinda a shame to say no to having 4 Miniguns and settle for just 2... though to be fair, it's hard not to wonder if those were ever even intended to hold Weapons at all when they only have a 1x2 configuration of Connection Points and most Guns desire a 2x2 configuration of Connection Points.
Therapist: the flight-capable Dune worm doesn't exist, it can't hurt you The flight-capable Dune worm: 11:31 Btw Scrap, you may want to consider doing some in-depth testing on all the different wing pieces just to get a better idea of how they behave since the changes of the Airborne update. For example, a wing actually provide significantly less lift if another block is within a 1 block distance of any of its faces (front, back, top, bottom, sides, but diagonals are fine). You'd be surprised how much more lift you can generate by simply adding gaps between your wing pieces. I've also noticed that flap wings provide more vertical lift rather than applying drag for angular rotation, which means they'll often cause weird pitching/rolling issues when used in place of pieces intended for those purposes (elevators, ailerons, etc)
I tried the new stabilisers out on some of my designs and they have the tendency to act as a gyro stabiliser. The problem is that when you mount them horizontally, they'll always try to turn vertical again. That explains the wobbliness.
Centrifuge. Make a sled (with an obligatory wheel) that progresses through air propulsion methods. Like it'll be fairly complex, but find out the max speed of some of the propulsion methods like propeller, big propeller, mini thruster, space thruster, dragon thruster, tail propeller, jet engine, and rocket engine and then make a speed sensor for or around that speed so that once that speed is reached, those motors are detached and the next fastest propulsion kicks in. I'm sure with detatching motors it's going to make things weird, but it'd be fun to have that kind of transforming, layer melting, multi-stage rocket sled go from a chongus to a literal seat on skis powered by a rocket engine zooming around the centrifuge. If possible, make it a race where you and whoever are limited to so many of each engine. Evolution it with adding new propulsion methods. Beginner round, air propeller and mini thruster. Once you hit a max speed with the mini thruster, they're jettisoned and the air propeller takes you the rest of the way. Next round, add a space thruster or whatever's next fastest. So on and so forth until you've got all of them and are ending with a rocket powered seat on skis.
There was a little idea that I had come up with when my friends and I were doing vehicle chases, and we were doing a submarines vs boat chase. The idea that I came up with to defend against the submarines was manually detonated depth charges. It was crude and simple, using dynamite and some pontoon blocks to keep them from sinking to the very bottom, as well as an auto-aiming gun to detonate the dynamite on the surface. I think it could be cool to see you do something similar and maybe expand on in a future video.
you've run in to a similar reason as to why swept wings were created. You don't have enough lift when you're slow but because you're forced to go fast to gain lift you lose control. The swept wing was made to apply lift at slow speeds but maintain stability at high
I would strongly recommend that you start using the hotkey alt+wasd to rotate pieces instead of the mouse, it makes building considerably faster and more pleasant
It flies more like a rocket than a plane, bc you simply don't have enough lift. This is also why you have the effect of pitching down despite it having center of lift in front of center of mass. Connected with that, your turning is based on your thrust not lift, so it lags behind and gets unstable very fast. It simply needs more lift :)
Trailmakers MM Idea: Hovercrafts that cannot use any tailfin/wing blocks to counter the floating. It would be very similar to the “realistic space battle” but in two dimensions instead of three Scrap Mechanic MM Idea: Find a nice bot arena challenge, 2v2 who can survive the most waves. Or 1v1, but teams are better. New series Idea: A survival playthrough of Raft. Lots of building and designs, definitely fits the channel. ( if you would enjoy any of these suggestions, please like this comment. makes it more likely for him to see it)
the wobble I think is because your wings are too centrally located relative to your moment of inertia. The further out your mass is, the more energy it'll take to rotate it, which means you'll need longer wings to compensate and get more leverage. This also goes for the tail, which needs toe be much much further back on a heavier plane in order to compensate for unwanted motion. Basically, the proportions of most planes are the way that they are because they're stable
You should try to build a supersonic plane that has (reasonable) control Because you broke the sound barrier so many times now, but none of those vehicles are controlable, so it would be interesting to see a build that can go that fast, but has at least a little controll
My brain said try making the wings lower as well as give them a slight upwards angle.... Should give you more roll control and stabilization with the drawback being if you pitch your nose down you kinda spin if I'm not mistaken.
@Scrapman, a multiplayer Monday idea: Try a slow-race where you have to finish the ring course as *slow* as possible without a repair. Then take the same planes and do a standard dogfight challenge with them.
vertical take off jet with the tail props but use rocket engines for forward thrust, but you can’t use the rocket engine until you reach a certain altitude.
the reason why it wobbles is that the center of thrust is not far enough forward. you need to bring the wings to the back and put the tail on and extension further back. that or build it like a rocket.
Make a plane train where the front half is connected to the rear half with a floppy link. Petershripol made an Rc version with a bunch of floppy links.
The ailerons are at the center of mass so they need to have pitch control removed from them so they do only roll. The vertical and horizontal stabilizers are too close to the roll axis of rotation for roll. They need to have roll control removed and only do yaw and pitch respectively. It will fly fine then.
It looks like you took a revolver's cylinder and made it fly. Bullet style. Also, yet another flying mm challenge that could be turned into a flying tank battle challenge. Melee optional.
When you were flying at sideways it was giving me very much fish vibes so that made me think for a verses you can do fish inspired submarines and either have them bite to attack or some other kind of weapon and that led me to another idea what if you could do tag with explosives
Given your propensity for biplanes, I would've thought you'd double up on the wings for that extra lift.
Especially given the fact that the fins are two blocks thick.
The instant bird mincer 💀
For not just one bird, but the whole flock
get minced lol
the chirpos nightmare
A neat MM idea is heavy planes, there would be a minimum weight requirement with the usual weapon rounds
Ooh that could lead to very different strategies, really small with weight blocks or massive tanky plans
Or you could do the heavy planes by having to carry a bunch of weight blocks on your plane!
And a turret on top
@@snorka1943 I think this would actually be best. Plane, no rules other than regular weapon rules and no shields, but your plane must carry say 1500 worth of weight blocks.
@@funkymunky7935airplanes, not flying tanks.
strapping a fan to my chair to make it into a plane, ill update when its done
update: took off at first but crashed into the local aldi, 10/10 would recommend
waiting for the update
I just remembered a flying bathtub drone
The local Aldi 😂
Maybe you should attach some wings
next update
the wobbliness is caused because it's so short, and having smaller stabilizers might even make it more stable. the wobbling is basically a feedback loop and having smaller ailerons could reduce it
Hear me out, vehicles vs God. Three people build vehicles and then either complete challenges or races on something like race island, and then one person hosts the game and messes with the session settings. For example, you could do a boat race, and then the “god” changes the wave settings to mess with the racers. Or maybe car races but the host messes with the gravity. You could take turns being the host or do it like you did the Hide & seek or the spleef maps, with the different video from each channel. It would be a really fun and interesting video to watch.
I have an idea for a race. Take off from an airfield, race to a different airfield, land on runway 1, taxi to runway 2, take off again and repeat.
You would need a vehicle that is fast in the air, can land without crashing/damaging and is also relatively fast on land without taking off.
Scrapman! Your tail have wrong configuration!!!!!! Flaps going in right direction, but eleron not. Please like comment, so scrapman will see!!!
Now idk much about this game but what about longer and/ or wider wings? And we need to see this in a pvp evolution format where others may "fix" it
Hey Sir Scrapman, maybe you could use the power couplers sphatteglification to make a net that captures a creation and destroys it.
If I remember right he made a net when they first came out however he was only able to make it slightly large and quickly reached the complexity limit
I've been watching Scrapman's videos everyday since his starting of the SM survival mode playthrough and always enjoyed watching every video since. But it is sad to see how such an amazing content creator get only about 40-60k views instead of hundreds of thousands. He is probably one of the few RUclipsrs that never misguide their audience and always remain accountable by all means hosting weekly challenges with a daily schedule.
yeah the thing is that sm and trailmaker aren't the most popular games
Something I've found that helps with stability is putting a regular gyro at full speed and hooking up two different logic gates to it, one logic gate must be -1 with the other being 1. Just make sure the gyro isn't controlled by the seat.
It works for every direction you need stability in and has helped me a lot with flying creations. Please give it a try!
The devs said that that's actually a basic feature of the normal gyros when they're inactive, no logic required. When they're receiving signals, they apply a force in the corresponding direction, but when no signal is being received, they provide passive dampening based on their strength value. Sending both a -1 and 1 signal to a gyro means the signals are just being cancelled out to 0 which is why you're still seeing the dampening effect in your builds
"We're not pulling out of this one"
Famous last word
Dogfight. simple plane. 3 People
have the same plane saved with each weapon upgrade as normal.
When someone dies or gets ejected. they can instantly respawn with the next weapon. (sort of like lives. no rounds, continous combat)
whoever lasts the longest. even if they still have a lesser weapon/creation.
Can even have 5 small thrusters to start and each upgrade/saved creation has 1 less engine. balanced.
YOU presave all versions. (posted to yzuei's channel too)
"Like a toob" - Scrapman, 2024
need a multiplayer dogfight with these things! pieces everywhere!
Hi Scrapman So here is the problem. The propellers actually have a ton of drag when combined like this. If you create a nose cone and then fill in the blank areas with more propellers or struts that will create stability at front of the plane. Also these new propellers have a ramp up time that contributes to wobbliness because any time they are ramping the thrust is very compromised. The thrust curve is like a concaved incline. I found it to be undesirable. Maybe it works great for a helicopter tail but definitely not for linear thrust.
The solution is to set some of the propellers to toggle and activate them to be on all the time. Having perpetual thrust helps. Additionally turn some of the propellers to face downwards and toggle them on. So there is constant lift and sufficient forward motion.
Also those new large stabilizer tails give extreme direction change - it isn't smooth at all, so they are completely unsuitable for elevators or roll. They aren't even good for lift as they are heavy. Pretty good for looks and attachment points though.
You should do a Multi-player battle with planes that get progressively heavier and/or harder to control
You really have incredible ideas, Scrapman. Can never tell what you will try next!
Side note. Dealing with the new Rescue blocks. I bet you could build a functioning seaplane, flying boat, float plane, or amphibious plane with them. Each is a different kind of plane designed to land on water. A flying boat is like the Pan Am Clipper, Spruce Goose, or the PBY Catalina: basically, a boat with wings where the hull doubles as the fuselage and the wing tips have floats. A float plane usually has two pontoons under it, and is probably what comes to mind most commonly, like the plane in the movie “Alaska”. Amphibious means the plane can land on water or a runway, and is often a float plane with wheels either tucked into the pontoon or lower down under the pontoons, again letting it land either way. An actual “seaplane” is an aircraft designed to sit over a single pontoon directly under the fuselage with floats on the wing tips as well. They call them “seaplane” due to being the preferred type of plane launched and recovered by cruisers, battleships, and such from WWII as where a floatplane is more stable on calm water over a single pontoon design, when in the swells of open ocean the single pontoon is less prone to flipping over and can handle the seas better. An example being the Japanese A6M “Rufe”, a seaplane variant of the Zero “Zeke” fighter, or the American Vought OS2U Kingfisher. Heck, the Japanese even launched some from submarines that in 1942 bombed Australia and in 1943 bombed Oregon and Washington state. My point in this is to ask: can you now build these four kinds of water landing aircraft now? A flying boat, a seaplane (mono pontoon), a float plane (twin-float), and an amphibious (a water landing plane able to land on a runway as well)? To be honest, later PBYs were amphibious, as well as the Canadian built flying boat fire-bombers that can skim water for 12 seconds to pick up water to dump on fires and then both land on water or runways, so a flying boat can also be amphibious as well as a float plane. So, the fourth is basically any of the three that can be altered to also land on a runway.
My thought is trying another rescue, but this time you have to take off and land at the docks under the bridge rather than at the carrier, and you have to land in the open sea to preform the rescue, such as picking up another player from an unpowered raft, and then fly them back. However, they have to stand inside the plane and not have a seat, so you’d need a door to open for them to climb inside. Whatever team is able to do it fastest, wins. I mention the three types of planes so you have an idea what might work best in the big swells: possibly a seaplane with one pontoon or a flying boat, but you can still try a floatplane with twin floats - but it might flip, like your recent helicopter did.
If you read this far, Scrapman, thank you for doing so. I’m ADHD, so I’m long winded… I just like sharing interesting things I’ve learned, since a lot of them are being forgotten in the modern day, which I find sad.
Turn it into a flying, unlimited shotgun shell. Just a wall of guns, one big burst of firepower.
YES
Possible idea: Build a Hovercraft in the form of a Dingy so ya Hover by default but if ya fall outta the air and end up in the Water ya still float like a Boat, and have the Tail Propeller be the only directional thrust used! Bonus Points if ya can arm it for Combat as well! :D
P.S. Those Fins ya were using on the Wings had Connection Points on BOTH Sides... seems kinda a shame to say no to having 4 Miniguns and settle for just 2... though to be fair, it's hard not to wonder if those were ever even intended to hold Weapons at all when they only have a 1x2 configuration of Connection Points and most Guns desire a 2x2 configuration of Connection Points.
I can’t lie it would be amazing to see you revisit some of your older creations!
the takeoff at the end🤣
The line of tail propellers look like those infinity mirrors.
Day 4
Make dogfight with planes that can break sound barrier
Trying to surf on the waves would be a challenge
Therapist: the flight-capable Dune worm doesn't exist, it can't hurt you
The flight-capable Dune worm: 11:31
Btw Scrap, you may want to consider doing some in-depth testing on all the different wing pieces just to get a better idea of how they behave since the changes of the Airborne update. For example, a wing actually provide significantly less lift if another block is within a 1 block distance of any of its faces (front, back, top, bottom, sides, but diagonals are fine). You'd be surprised how much more lift you can generate by simply adding gaps between your wing pieces. I've also noticed that flap wings provide more vertical lift rather than applying drag for angular rotation, which means they'll often cause weird pitching/rolling issues when used in place of pieces intended for those purposes (elevators, ailerons, etc)
I tried the new stabilisers out on some of my designs and they have the tendency to act as a gyro stabiliser. The problem is that when you mount them horizontally, they'll always try to turn vertical again. That explains the wobbliness.
Built like a chirpo🔥
Tanky planes are cool when there going against the laws of physics!
Centrifuge. Make a sled (with an obligatory wheel) that progresses through air propulsion methods. Like it'll be fairly complex, but find out the max speed of some of the propulsion methods like propeller, big propeller, mini thruster, space thruster, dragon thruster, tail propeller, jet engine, and rocket engine and then make a speed sensor for or around that speed so that once that speed is reached, those motors are detached and the next fastest propulsion kicks in. I'm sure with detatching motors it's going to make things weird, but it'd be fun to have that kind of transforming, layer melting, multi-stage rocket sled go from a chongus to a literal seat on skis powered by a rocket engine zooming around the centrifuge. If possible, make it a race where you and whoever are limited to so many of each engine. Evolution it with adding new propulsion methods. Beginner round, air propeller and mini thruster. Once you hit a max speed with the mini thruster, they're jettisoned and the air propeller takes you the rest of the way. Next round, add a space thruster or whatever's next fastest. So on and so forth until you've got all of them and are ending with a rocket powered seat on skis.
5:00 Chewbacca sound 😂
There was a little idea that I had come up with when my friends and I were doing vehicle chases, and we were doing a submarines vs boat chase. The idea that I came up with to defend against the submarines was manually detonated depth charges. It was crude and simple, using dynamite and some pontoon blocks to keep them from sinking to the very bottom, as well as an auto-aiming gun to detonate the dynamite on the surface. I think it could be cool to see you do something similar and maybe expand on in a future video.
I would have put the fans in a plus to make it a lot easier to build onto. Love the vids. Keep up the good work
Video idea. An air battle but the only power is a crazy number of one propulsion type
Video idea: Is it possible to make a hydroplane in Trailmakers?
Have a heavy ship gain enough speed to lift up and hydroplane
you've run in to a similar reason as to why swept wings were created. You don't have enough lift when you're slow but because you're forced to go fast to gain lift you lose control. The swept wing was made to apply lift at slow speeds but maintain stability at high
You could make the Front like a Mouth with the Decal !
This gave me a cool idea: try making the least aerodynamic car possible.
I would strongly recommend that you start using the hotkey alt+wasd to rotate pieces instead of the mouse, it makes building considerably faster and more pleasant
Day 26 of asking scrapman to do op submarines vs normal submarines
2x2 could look great
Day 0 of asking scrapman to battle swimming tanks
You and yuzi should do a 2v2 dog fight battle where you have to use 100 of the tail propellers and a gunner. Could be a funny and possibly
epic fight
You and Yzuei should do a battle with planes that can go supersonic speeds
Challenge idea: Make a most fun to fly plane that never bores!
Now I want to see a "supersonic dig fight". Using logic to prevent firing below the sound barrier.
THIS IS CRAZY YOU COULD POWER SO MANY HOMES WITH ALL THOSE POWERCORES
It flies more like a rocket than a plane, bc you simply don't have enough lift. This is also why you have the effect of pitching down despite it having center of lift in front of center of mass. Connected with that, your turning is based on your thrust not lift, so it lags behind and gets unstable very fast. It simply needs more lift :)
Trailmakers MM Idea: Hovercrafts that cannot use any tailfin/wing blocks to counter the floating. It would be very similar to the “realistic space battle” but in two dimensions instead of three
Scrap Mechanic MM Idea: Find a nice bot arena challenge, 2v2 who can survive the most waves. Or 1v1, but teams are better.
New series Idea: A survival playthrough of Raft. Lots of building and designs, definitely fits the channel.
( if you would enjoy any of these suggestions, please like this comment. makes it more likely for him to see it)
You should try making controllable vehicles that go supersonic, like just cars, planes, boats that you have control of but just break the barrier
Hey scrap man, if you move your vertical drag (vertical light blue force) closer to your centre of mass, your plane will be more agile!
Idea: A house that transform into a plane, the tail propeller disguised as ac cooling units
the wobble I think is because your wings are too centrally located relative to your moment of inertia. The further out your mass is, the more energy it'll take to rotate it, which means you'll need longer wings to compensate and get more leverage. This also goes for the tail, which needs toe be much much further back on a heavier plane in order to compensate for unwanted motion. Basically, the proportions of most planes are the way that they are because they're stable
video series idea: ridiculous supersonic planes
Dude you have to do this idea: strap wings to a tank and have a battle with your friends
You built a rocket (at least functionally) that’s why it doesn’t handle like a plane
Ney mm idea make planes that turn off at certain altitude and the opponent gets to choose the altitude but you don't know
Please thumbs up so scrap man can see it
This would really have one of those crazy commercials where a kid would be sucked into the phone or the kaiju breaking out of one
Day 150 of asking scrapman to test how fast emp is in trailmakers
You should do a "joining random servers" video again
4:58 Wookie!😃
What a wookie!
My man's building a cargo jet trying to fly it like a fighter
Day 2 of asking for tailpiece only dogfight
You should try to build a supersonic plane that has (reasonable) control
Because you broke the sound barrier so many times now, but none of those vehicles are controlable, so it would be interesting to see a build that can go that fast, but has at least a little controll
A land machine that can break the speed of sound (no wheels/no flying). Sounds like an interesting challenge.
Scrapman's biggest nemises is landing properly with a plane
Good way to start off my 18th birthday today🤘
id love to see you build a blimp like the hinderburg
My brain said try making the wings lower as well as give them a slight upwards angle.... Should give you more roll control and stabilization with the drawback being if you pitch your nose down you kinda spin if I'm not mistaken.
Scrapman please make some type of flying podracer, but it doesn't entirely fully have to look like one. 👍
Low and behold! Da TOOB of propeller
@Scrapman, a multiplayer Monday idea: Try a slow-race where you have to finish the ring course as *slow* as possible without a repair.
Then take the same planes and do a standard dogfight challenge with them.
IS AWSOME KEEP IT UP SCRAP :D
Make a trebuchet
vertical take off jet with the tail props but use rocket engines for forward thrust, but you can’t use the rocket engine until you reach a certain altitude.
alright now you HAVE to do a challenge where you go through the hoop of fire and extend the wingspan each time until you can no longer fit
With that paint job, I will call this, "The Flying Meat Loaf"!
From what I could tell, I think you need more tail stabilization in both directions, especially vertical.
the reason why it wobbles is that the center of thrust is not far enough forward. you need to bring the wings to the back and put the tail on and extension further back. that or build it like a rocket.
Make a plane train where the front half is connected to the rear half with a floppy link. Petershripol made an Rc version with a bunch of floppy links.
The ailerons are at the center of mass so they need to have pitch control removed from them so they do only roll.
The vertical and horizontal stabilizers are too close to the roll axis of rotation for roll. They need to have roll control removed and only do yaw and pitch respectively. It will fly fine then.
you should do a dogfight with this
Perhaps powered tailfins or the quantum rudder could help with the wobble?
Petition:
to have landing gear on all future aircraft.
I know crashing it is more fun in Trailmakers.
but it's still weird having no landing gear.
you should try to make a plane with all your lift in the center (Including ailerons) with the thrust on the outside
He never quit
It looks like you took a revolver's cylinder and made it fly. Bullet style. Also, yet another flying mm challenge that could be turned into a flying tank battle challenge. Melee optional.
Dogfight with planes that can break sound barrier
supersonic jet battle im beggin
So I know you did this idea before an all terrain vehicle but now there is space. That might be cool
Love you scrap!
Have you ever done Jet-ski fights?
flying wing made entirely of tail rotors... essentially instead of a barrel, make it 1 tail rotor high but spread out laterally. :-)
Hmmm, perhaps the cause of the wobble is an uneven weight distribution? Adding some weight to the wings may help(?)
flying barrel❌
Flying Tube✅
Do a challenge where it’s a dog fight requiring the use of 100 power cores of engine power!
you should make a cube of tail propellers with the seat in the middle
If you spin a gimball thruster faster than it can reorient itself, can you get it to have any amount of force that isn't just directly upwards?
Man that thing looks like the Houndeye from Half-Life. But keep up the great content!
When you were flying at sideways it was giving me very much fish vibes so that made me think for a verses you can do fish inspired submarines and either have them bite to attack or some other kind of weapon and that led me to another idea what if you could do tag with explosives