I Tried To Make a Drone Using ONLY ONE Tail Propeller!
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- Опубликовано: 24 апр 2024
- Welcome to another episode of Trailmakers! Today I want to try to create a drone that using only a single tail propellor for all of it's thrust. Will only one propeller have what it takes?
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers - Игры
11:48 For power output logic, they simply add onto the values, so with two logic blocks set to 1.0 the output will be 2.0, adding a reverse power to that only knocks it down to 1.0.
Which block is used to do this, again? I genuinely forget and am building a vehicle that definitely needs the extra output
@@darkeninglight2551 what do you mean ? any logic block connected to it will do that. And the output being 2.0 doesn't make it stronger than 1.0
@@darkeninglight2551 the maximum output to a component will still be 1.00, however you can send a higher signal to “boost” it. SO if you have a continuous input of 0.5 into thrusters it will have half output. Then if i add manual thrust it will go to full output at the value 1.5. If i then add any thing else or remove the continuous output nothing will change.
Now i believe that logic gates will just keep sending the value adding it up over and over again that’s why you need to use 0 output. It will still output something into logic gates to work with and gates and stuff and then you just add an output to the logic that connects to function components like thrusters or engines.
Example. Attitude outputs 1 into a OR gate. The OR gate now outputs 2 into a AND gate. Then the AND gate with an output of -1 will send a 1 to the connection component. It’s quite confusing tbh and i don’t know if im right but it’s what ive had to deal with. It’s also how you can get a low power if on console. Using 0.1 into another 0.1.
I hope that im right and that this helps 😅
@@darkeninglight2551 Any collective input greater than the max 1.0/-1.0 value will not make a single block's output stronger (ex: a propeller does not get stronger when receiving 2.0 worth of signals), but values greater than those thresholds _do_ count towards the total value that needs to be _negated_ by other signal sources before the reverse value can trigger
For example, if a propeller is receiving 2.0 worth of signals, then two -1.0 signals (collectively, -2.0) are required to _negate_ it (reset to 0) before _additional_ negative signals will actually be recognized as negative (-2.1 would count as -0.10, -2.2 would count as -0.20, and so on)
@@Loop_Kat well crap. My build won't work then qwq
Everybody:I need two or more to create a vtol
Scrapman:one is all I need
One propeller is all I need, to make you fly with me🎵
scrapman really sounds like an engineer when shaving weight and then gocing at the 0.6kg he removed
@@zakgrubb7512 Or an advid cyclist with their gear
A single thrust drone battle would be great.
It would be cool to do a battle where everyone starts a fresh campaign and they have an hour to collect as many parts as possible, then you do a battle only using the components you founds.
Vid idea: Carrier battles between 2 carriers over long range launching planes at eachother, where planes can only reload bombs once they reach back to the carrier
Edit: carriers would probably need to either be pretty much floating platforms or be multi part to go with trailmakers build restrictions
Bro that's crazy
this is a good idea 👍
Absolutely love this idea, though scale might be really hard considering the sheer size you need for a carrier and the scales Trailmakers operates on.
I do think this could still work really well, though, considering the power of Trailmakers creations relative to their size. AA wquld be a necessity and they'd definitely end up with some very non-traditional carriers, though.
Could be great!
Sounds simple enough
@@JoshuaZitzelsberger-sk3ek Yeah, I think this would be way harder in pretty much any other game, but in Trailmakers it should work.
So many years in and the videos are still getting better
yeah I've been watching since day 3 three (on a different account) and I can say they have definitely gotten better!
True
yeah
It's funny you uploaded this today. I did something akin to this yesterday. The gyros are game-breaking, really. It trivializes making things stable.
I prefer making vtols without gyros. Magic logic based VTOLs are so much more fun and you have way much more freedom of movement
This^
9:40 Flipping the top wedges at the back upside down would probably help it for when you're going forward. More uplift less downlift.
11:39 Having 2 speed sensors means you were sending +2 while your key-press only sent in -1, must be why it didn't work.
Very cool little build btw!
You could have saved a lot of weight by removing one of the servos that was touching the propellor. No need to have a servo on both the left and right on that. At 17:38 you could have removed this exact servo without issues, instantly saving 5kg.
Interesting note, with the way you made this creation, the fastest way to move horizontally would be to turn diagonally sideways and hold 2 input buttons, achieving maximum propeller angle and minimum lift
Scrapman: "I wanna make a drone with a single prop"
Helicopter: "Am I a joke to you?"
is a rotor a propeller?
@@ideallyyours I mean if you paid for it, you can call the spinny blade thingy whatever you want
@@metalhev3989 Most helicopters have a main rotor + a tailprop. The role of propellers is mainly to produce thrust, while rotors produce both lift and thrust.
@@ideallyyours sir, this isn't real life, we're talking about trailmakers. Helis are just a prop with some gyros.
I think you should have a Vtol Battle with the propellers
Thank you Sir Scrapman for this wonderful video. Love all of your series, and am always excited to see what you post next.
An evolution race of these would be cool, or some kind of fight
Hey Scrapman. The solution to your altitude keeping Problem is:
1. Turn the speed sensor 180° so it faces upwards
2. set the activation speed to something slightly higher then 0KPH
3. make it output a Signal when the activation speed is not reached
The activation speed might need some long adjustments to get it done perfectly,
but like this it can keep altitude perfectly.
to maintain altitude, have a speed sensor facing down, hooked into an XOR gate, with an OR gate with 'ctrl' on the positive input also hooked into the XOR. basically, it keeps it there until you press control
Video idea: More propellers you use more blocks you have to use.
Ex: 1 proeller has no limit, but 2 you have to use 180 blocks, and then 3 260 blacks, or same thing like that.
ive always wanted to make vehicles like this, but never knew how to do the logic, could you make a short or something on the logic behind it
You guys could do multiplayer racing but you would defently need more thrust. You could only allow two of them or three on top of each other
You should have a drone fight with only 1-3 tail propellers
You should(if you own trailmakers to see if it works)
@@grahamhughes5271 He might not have the DLC
@@grahamhughes5271 well if it works with one I don't see why it wouldn't with two or three
@@Yellowrubble_YT oh yea good point
@@alexling4347 also good point
Epic video keep it up man
14:07 Damn, thisis almost endless. The angles on the servoes stack and cause less lift. I was afraid that we end up with naked seat😂.
Hi scrapman, to improve the exeletation of the prop/rotor use a distance sensor and set the range to zero, invert trigger and set the output to 0.03 and hook it into the rotor. That will pretty much negate the spin up time of the rotor and give you better and faster controll while hovering. Keep on doing what you want👍
I was accidently listening to dubstep while watching this vid, and I was really into it. Wub wubs and calculating thrust to weight just seem to work well together.
10:15 into the video, I am wondering if you can offset the drop in altitude by adding a little front facing aerodynamic lift.
Hi scrapman I've been watching you since I was atleast 6 I'm 14 now I've been subscribed on multiple phones to help you out 😅but I watched even through my journey in the hospital as my appendix had exploded but I love the content thankyou for being an overall amazing companion 😊
the build looks like a scorpion, nice
7:40ish... How are ya doin that? I've been wondering how to make stuff like that work for ages, especially for my attempts at Heli Builds... :O
End of Vid: It never ceases to amaze me how you and the others can build such epic Creations as this, and I still haven't even been able to manage my first Heli...
Just wanted to say, the final build looks incredibly cool! If it was a bit faster, I think it would be perfect.
Great video man
No way you watched the vid
Your builds are looking a lot better
0:38 Literally every Tailmaker, ever 😂 This prop is so good.... Stronger than large prop too!
Only one downside is the sound it makes. Can be annoying when using longer.
Actually i have tested both the large propellor and Tail propellor in a drag race and the large propellor won by a mile so it is not as powerful as the large propellor.
@@darkstar_sierra1588 I tested them using a seat with bot propellers on opposite sides. And Large prop was inferior even with full power.
Perhaps tail prop is more powerfull but large prop has better aerodynamics?
Piece of advice: For hover mode, if you're using a speed sensor at 0 Km/h and you loose altitude, try using it pointing up with the mode "trigger bellow" on and a small speed of 0.1 or something to compensate the response time of the height thrust.
Now you need to fight with it
Challenge Idea: Trio Prop Fighter Battle, Using the mechanics for the mono prop and also making it use 3 propellers will raise the weight load while also allowing for some interesting battles. Smart guns and machine guns only!
A monowheel without any Gyroes will be awesome.
Make a pod racer with that XD
You should make mono mini thruster drone
16:02 please dont listen to editor, never stop joking scrapman. I love watching you coz of that humor
Under one hour. Also love your vids keep up the work
I wanna see a air boat especially on the intense waves!
Love the videos
I want to see you battle in mono-thruster in some tight spaces!
great vid
this propeller would fit nicely in a sort of F35 like aircraft, it looks similar to the turbine inside of a VTOL capable F35
I'm 12 senconds early to ur comment
Day 23 of asking scrapman to do op subs vs normal subs
Yall should race with these
0:40 You could also use it as a propeller in the F-35A
8:29 Changins speed sensor setting would helpm if it could trigger the prop sooner.
This video just gave me a new multi player Monday idea for you! Just add guns and make it faster if possible.
Could you fenangle the speed sensor to trigger a little before falling? Like if your speed approaches 0 to trigger, since as is you have to go down for the hover to work.
If i'm not completely out of touch with geometry then the two angles of the prop combine to 1.5x the set angles when going diagonal. That's why they loose lift.
More tail propeller content!
You should do a paramotor dogfight with those fans!
At 11:50 scrapman was talking about 2 speed sensors and I think it’s because the out put is x2 which makes so going up is also x2 so scrapman you should test it out where you put 2 speed sensor facing up and see if it makes it stronger
A drone dogfight with these might be interesting
Looks like a mini gunship from half life 2 rlly cool
oh yeah it does
Try Stormworks. It is more complicated, but quite cool.
Anybody wanna talk about how savage Scrap's editor is? I think whoever the editor is is getting fed up with the horrible dad jokes Scrap keeps making.
For single direction stabilization, i found out how to do it with 2. I dont remember what i did, but i believe it was just a speed censor and XOR gate
These latest drone videos make me want to buy the game just to make a drone, these designs seem overcomplicated.
I feel like you'd end up with a much more agile craft if you left the thrust static to the body, and rotated the whole craft instead - negating the need for moving parts.
With 4 propellers, pitch/roll control is accomplished just with input configuration, you'd need a gyro to control yaw.
With a single prop as here, you need 3 gyros, one for each pitch/roll/yaw.
If you need stabilisation, put it on a toggle so the pilot can decide when it's needed.
"I feel like you'd end up with a much more agile craft if you left the thrust static to the body, and rotated the whole craft instead - negating the need for moving parts." I'm pretty sure he knows, and just wants the ride for the driver to be the part that's smooth and not tilting. He generally makes crafts that do have static thrust, sometimes having the thrust move instead is just the fun part.
That sounds more like a difference in goals, tbh. It's very easy to make a flying craft with static thrust that just uses gyros to control pitch, roll, and yaw, but Scrapman specifically wanted this to be controlled through some amount of thrust vectoring (calling it a "drone" probably wasn't the best choice because they do tend to operate more like what you're describing). If anything, I'd say it would be a better challenge to make a craft that's self-stabilizing through fine tuned balance, aerodynamics, and logic rather than relying so heavily on upright gyros to always maintain perfect orientation
update, got the game, made the thing
props are annoying to use for drones because of how unresponsive they are - it takes a long time for them to spin up and respond to input, and you need gyros to provide stability anyway so that it doesn't continue spinning endlessly (so you may as well use them for control)
i was hoping you'd paint it into a axlotl, and call it a AXL or sum (cus fun)
Hi Scrapman! Did you know about the new island on the rade island map? If not, you should check it out. It would be a great place to do multi-player races!
hope you guys do stuff on the Stranded in Space map now that it's available in sandbox
you should revisit the "crazy planes from history" series
I'd have loved to see this with 2 props to see the difference in performance.
The puns i love them
I feel this creation could use a quantum rudder or two. Not sure how heavy those are, but it would make handling easier for sure
You should do a multiplayer Monday. Give everyone that monoprop drone. Do a race. Then after the race give everyone 3 minutes to make adjustments and improvements with the caveat that they cannot add more upwards thrust.. I think it would be interesting to see how and why they do their improvements and what their improvements might be.
You should do pod racing with these
12:45 WAIT FOR IT…. Hover bike Akita slide. Boom.
5:00 scrapman casually discovering a new stable thrust force like the quantum drive. *totally ignores it*
Sadly I think it's just a tilting force. If you used pistons however...
Is it possible that wind resistance is preventing ascent in the diagonal?
Use a the camera block to make it better like a real drone.
You guys have to do drone racing on the new race island
You should do a fight with your friends where everyone can only use one thing to give them movement and anyone can build air ground or sea vehicles as long as it only has one thing to propel them
Day 7 of asking scrapman to do a multiplayer battle with train-planes in trailmakers (a train with wings on all of the cars) My suggestions: (don't read If you want to make up your own rules) - I would suggest using a canard layout for the engine car so it can get off of the ground and no control surfaces or propellers/thrusters on the trailing cars as they will be lost in battle. I think a good complexity limit would be 75 blocks for the engine car and 50 for all trailing cars. Vertical stabilization would be tricky because a traditional rudder would probably only work on the final car but the final car could get shot off so you might have to resort to a gyro for vertical/yaw stabilization in the engine car.
2:12 haven’t seen the end of the video. Are two rotors per axis needed in trailmakers?
a challenge you might could do; build a flying machine that exists only in a 2 by 2 block with (must be fully fuctional)
Cool
Leaf spring suspension made from power couplings.
You should do a dogfight where the only controls are thrust, but you can't use servos/hinges.
you should try to surf on the waves
A question for everyone playing: does the shield collide with the other build like if the shield hit the other block would it damage it? Like a separate build
4:58😂😂
4:30 BECAUSE THATS HOW BASIC PHYSICS WORK
Yuzi is 100% going to build a F-35 now
2:25 Technically, its still one propeller because your trust is in only one spot and the propellers spin in the same direction. So its a bit like you had a big powerful propeller instead of a small weak one. Therefore, its not cheating :)
When you were having problems maintaining altitude while moving I kept thinking it was the wedges pushing you down a little.
You should attach 3 of these together to make a pod racer
i did something similar with a helicopter, i put the stabilizers on servos, which tilt the heli to move it.
You should try kit hack
IDEA: have wall riding cars with weapons fight each other on the ring surrounding Galena 9
When I saw how two speed sensor stacked the output power and made it so u couldn't go down, I was thinking that can't you hook the spacebar (key which u use to go up(I think)) to 2 logic gates with 100 percent output to the tail prop and double it's power and do the same to go down so it's doesn't interfere with going down? 🤔🤔🤔🤔🤔🤔
So far these guys have yet to use the tail prop for their intended purpose😂
could you build a plane with no control surfaces, but shifts a weight to steer instead
You
Should do that with pod racers again
I’d love to see a version of this in a fight
when you use gyros you almost can forget about symmetry and that allows to cut more weight. that second pitch rotor for example
You could also go real stubby, attach everything that needs to not tilt to the seat and do away with the tail entirely.