really enjoy this level of analysis, no one else really goes element by element and doesn't leave me scratching my head as to how they form their opinions. More like this please
Loved that you included the sound effects there at the end that you hear when the Tesla coils show up at the indoor section of the queue. I had no idea that this was a feature, and it's so good it doesn't play back to back but rather once every 5 minutes or so. It really catches you off guard that way and makes the queue experience a lot more fun. It shows great attention to detail, and I love that.
The project leader of Voltron Nevera said in the Baudoku: „Eine gerade Schiene ist eine schlechte Schiene, ausser es ist eine Bremse drauf.“ In english that translates to: A straight track is a bad track unlese there‘s a brake on it!
I got 13 rides on it over 2.5 days last month (including 7 on an ERT session). Really enjoyed it. They really did a great job with it and for sure have that standout attraction they were lacking. For me it did crack my top 5 at 5/674 credits. Outstanding coaster. 3rd best coaster I’ve experienced in Europe.
@@pegalex7319 I haven’t been on either so I didn’t want to say “it is.” Because I could then have people like, “well if you haven’t been on either then don’t assume which is better.”🤓
I’ve been lucky enough to get on both and I definitely prefer Voltron. Although Hyperia has more memorable moments it’s too short to really value it to the same degree as Voltron. The theming on Voltron is elite I just wished there was an outstanding moment kind of like Velocicoasters Mausasorus roll. Overall The length and the theming puts it well ahead of Hyperia in my opinion.
@@baconaterproyt1198 100%. hyperias length kinda kills the ride for me in terms of my rankings. like it genuinely drops out of my top 50 just due to the length alone
1:36 i really have to strongly disagree on that one. Straight track kills every ride and its flow. You can't feel speed, you can only feel G-Forces. Straight track pieces suck!
I know most likely disagree, but it introduces new sensations and interesting pumpy-transitions that all new rides are missing out on, and make some rides stand out. The straight track at the end of Millenium makes you realize how quick you’re still moving, & you do feel that speed. Or take the bottom of Mako’s drop; you get that awesome little pump. The downward straight track into the Immelmann on Oziris, your body is so used to the many positive G’s by that point that it feels like it’s quickly lifting upwards before you slam back into positives. I think it would work nicely in the Voltron layout to have just one quick one and break up the constant elements.
@@AmusementInsider I know what you mean, but sudden straight tracks feel like you get a hit in the back. I don't like it, but everyone has their own preferences right
Can't disagree and there are other options. Bunny dips (underutilized IMO) give an extra jolt of "O crap!" . The snap +Gs at the end can deliver that quick "Whuuumph!" wake up call. Overall it has it's downs and ups😉 Twists/Barrel rolls, etc (if the section is long enough). Always trippy when low to the ground. Don't always have to go all the way around either. Rocking back n forth is effective too. S-Turn combos, also has a rocking motion attached. Head/Foot knockers. Good Cringe factor especially with high speed sections. "Hole in the wall" often works well in this situation. "The Box!" Although given "The BOX!" at the launch of this ride it might be repetitive here. Fog banks And yes of course, the long bit of just straight track. It can be good if the ride is at a point that the rider needs a break. High speed that's smooth can be restful enough to the sphincters to prepare for the next series of pucker. The trick is usually to provide enough themed eye candy to prevent the boredom factor from creeping in. Here I think I would have mirrored the ground, so looking down has you seeing endless sky. Anything to throw the mind another incongruity while the body chills a moment.
This looks like a cool ride, but I think Mack should focus more on the actual coaster part of their rides instead of gimmicky features. Their track and train designs still use the same technology, maybe slightly evolved, that on Blue Fire over 15 years ago, and it really starts to show as they build bigger and crazier rides that aren’t perfectly adapted for this kind of tech.They should really try to completely change their track and trains system like how Vekoma did a few years back. Maybe not like Intamin which changes their trains/track almost every new ride.
I think they are sorting the suspension trains out slowly but surely. When I was there a month ago there was a couple of trains which gave a very rough ride particularly in the evening and then the rest were fine
In that case it’s not down to the trains but maybe individual cars. 80% of all rides I had on it gave me a serious headache. I know how good it can be due to the 20% that were absolutely phenomenal, but as of right now it’s hit and miss.
@matthewblack2252 I don't believe it. I think people are just overly sensitive or making it up for attention. I rode this coaster on four different days a lot of times every single ride was very smooth.
Had my first 2 rides on it today. Wat a beast of a ride. Such intense forces from start to finish. Want to ride it more but my 43 year old body could not handle it at the end. Maybe it was not my body but the cocktails they serve in the summer time that killed me.😅
Why does the ride have 7 inversions (it is also listed so on RCDB), am I missing something? Launch into inverted top hat, followed by downward corkscrew, 2x Immelmann, 0g stall after boost, dive loop before turn table, and finally the 2 corkscrews after the MCBR. Shouldn't it be 8?
Did you do only one ride? Saying that the ride is rough - period - is dishonest. You really have to mention, that some trains are smooth, and some trains are rough. Which is its own criticism, because you can't control if you are getting a headache-inducing seat and ride, or a smooth one. The lack of choice and therefore the inconsistency for the rider is a very warranted critique. Saying that the ride is rough without clarifying, like you do in the video, gives the impression that it's always rough, which is just straight misinformation. Sorry, but I have to say that. You can't simply say the ride is rough, if it is not in many cases. The inconsistency on the other hand is the critique that is justified. It was Mack's choice to send those trains out, that they knew were incredibly rough especially on the outer seats even after the first day, but they are testing them live on the audience, which leads to bad experiences like in your case.
really enjoy this level of analysis, no one else really goes element by element and doesn't leave me scratching my head as to how they form their opinions. More like this please
Loved that you included the sound effects there at the end that you hear when the Tesla coils show up at the indoor section of the queue. I had no idea that this was a feature, and it's so good it doesn't play back to back but rather once every 5 minutes or so. It really catches you off guard that way and makes the queue experience a lot more fun. It shows great attention to detail, and I love that.
The project leader of Voltron Nevera said in the Baudoku: „Eine gerade Schiene ist eine schlechte Schiene, ausser es ist eine Bremse drauf.“
In english that translates to: A straight track is a bad track unlese there‘s a brake on it!
I never thought about this, but having the backwards spike enclosed in the dark, would be relay cool. Like the shuttleloop at Walibi Belgium.
I got 13 rides on it over 2.5 days last month (including 7 on an ERT session). Really enjoyed it. They really did a great job with it and for sure have that standout attraction they were lacking. For me it did crack my top 5 at 5/674 credits. Outstanding coaster. 3rd best coaster I’ve experienced in Europe.
Which are the other two? Zadra and Taiga?
@@simonpeschke6842 ride to happiness and Zadra. Ride to happiness is my overall number one. I have not rode Taiga or Gotham City Escape yet.
@@simonpeschke6842Or rth???
In my opinion this ride looks so much better than Hyperia!
Because it is
@@pegalex7319 I haven’t been on either so I didn’t want to say “it is.” Because I could then have people like, “well if you haven’t been on either then don’t assume which is better.”🤓
i agree
I’ve been lucky enough to get on both and I definitely prefer Voltron. Although Hyperia has more memorable moments it’s too short to really value it to the same degree as Voltron. The theming on Voltron is elite I just wished there was an outstanding moment kind of like Velocicoasters Mausasorus roll. Overall The length and the theming puts it well ahead of Hyperia in my opinion.
@@baconaterproyt1198 100%. hyperias length kinda kills the ride for me in terms of my rankings. like it genuinely drops out of my top 50 just due to the length alone
Mackprodukt 👍
Excellent review paired with that b-roll! This ride is without a doubt topping my bucketlist now, so I have to get back out to Germany!
1:36 i really have to strongly disagree on that one. Straight track kills every ride and its flow. You can't feel speed, you can only feel G-Forces. Straight track pieces suck!
I know most likely disagree, but it introduces new sensations and interesting pumpy-transitions that all new rides are missing out on, and make some rides stand out.
The straight track at the end of Millenium makes you realize how quick you’re still moving, & you do feel that speed.
Or take the bottom of Mako’s drop; you get that awesome little pump.
The downward straight track into the Immelmann on Oziris, your body is so used to the many positive G’s by that point that it feels like it’s quickly lifting upwards before you slam back into positives.
I think it would work nicely in the Voltron layout to have just one quick one and break up the constant elements.
@@AmusementInsider I know what you mean, but sudden straight tracks feel like you get a hit in the back. I don't like it, but everyone has their own preferences right
Yea after the Blockbreack before the end the cutback is definetly a blackout
love this coaster (rode it 3 times)
but it could use more theming during the ride
"Manufacturers are overusing bunny hills, lets put in a straight track intead" Are you for real rn? 😅😂
Can't disagree and there are other options.
Bunny dips (underutilized IMO) give an extra jolt of "O crap!" . The snap +Gs at the end can deliver that quick "Whuuumph!" wake up call. Overall it has it's downs and ups😉
Twists/Barrel rolls, etc (if the section is long enough). Always trippy when low to the ground. Don't always have to go all the way around either. Rocking back n forth is effective too.
S-Turn combos, also has a rocking motion attached.
Head/Foot knockers. Good Cringe factor especially with high speed sections. "Hole in the wall" often works well in this situation.
"The Box!" Although given "The BOX!" at the launch of this ride it might be repetitive here.
Fog banks
And yes of course, the long bit of just straight track. It can be good if the ride is at a point that the rider needs a break. High speed that's smooth can be restful enough to the sphincters to prepare for the next series of pucker. The trick is usually to provide enough themed eye candy to prevent the boredom factor from creeping in. Here I think I would have mirrored the ground, so looking down has you seeing endless sky. Anything to throw the mind another incongruity while the body chills a moment.
Excellent review, thoughtful and knowledgeable.
Thank you !
This looks like a cool ride, but I think Mack should focus more on the actual coaster part of their rides instead of gimmicky features. Their track and train designs still use the same technology, maybe slightly evolved, that on Blue Fire over 15 years ago, and it really starts to show as they build bigger and crazier rides that aren’t perfectly adapted for this kind of tech.They should really try to completely change their track and trains system like how Vekoma did a few years back. Maybe not like Intamin which changes their trains/track almost every new ride.
How does anyone think this is rough? I rode every train and it's very smooth
I think they are sorting the suspension trains out slowly but surely. When I was there a month ago there was a couple of trains which gave a very rough ride particularly in the evening and then the rest were fine
In that case it’s not down to the trains but maybe individual cars. 80% of all rides I had on it gave me a serious headache. I know how good it can be due to the 20% that were absolutely phenomenal, but as of right now it’s hit and miss.
It's a combination of the trains being too wide and the track being to shakey, especially on the track joints. But they are working on it!
@matthewblack2252 I don't believe it. I think people are just overly sensitive or making it up for attention. I rode this coaster on four different days a lot of times every single ride was very smooth.
@@SonofBoss2000 No the people are not over sensitive. That's why Mack Rides is currently on site fixing the issue every night.
Had my first 2 rides on it today. Wat a beast of a ride. Such intense forces from start to finish. Want to ride it more but my 43 year old body could not handle it at the end. Maybe it was not my body but the cocktails they serve in the summer time that killed me.😅
Drinks make it better! 😆
Thanks for this one!👍 Really good job and i enjoy it🙏🌹
Why does the ride have 7 inversions (it is also listed so on RCDB), am I missing something? Launch into inverted top hat, followed by downward corkscrew, 2x Immelmann, 0g stall after boost, dive loop before turn table, and finally the 2 corkscrews after the MCBR. Shouldn't it be 8?
The 2nd Immelman is a non inverting Immelmann
This coaster is one of the best, but its not the best themed one when there is like velocicoaster, Taron, F.L.Y etc.
Similar to The Smiler? Oh no
Did you do only one ride? Saying that the ride is rough - period - is dishonest. You really have to mention, that some trains are smooth, and some trains are rough. Which is its own criticism, because you can't control if you are getting a headache-inducing seat and ride, or a smooth one. The lack of choice and therefore the inconsistency for the rider is a very warranted critique.
Saying that the ride is rough without clarifying, like you do in the video, gives the impression that it's always rough, which is just straight misinformation. Sorry, but I have to say that. You can't simply say the ride is rough, if it is not in many cases. The inconsistency on the other hand is the critique that is justified. It was Mack's choice to send those trains out, that they knew were incredibly rough especially on the outer seats even after the first day, but they are testing them live on the audience, which leads to bad experiences like in your case.
No lions? Worst Voltron ride ever
Its great, but not the worlds best themed