Bladesinger Wizards are Super Fun in Dnd 5e! - Advanced guide to Bladesinging

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  • Опубликовано: 11 дек 2024

Комментарии • 785

  • @PackTactics
    @PackTactics  2 года назад +46

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    • @LucanVaris
      @LucanVaris 2 года назад

      Another good "Gish" build is an Abjuration Wizard, with a 3-5 level dip in Battle Smith. One of the requirements for this particular build, however, is getting your hands on Armor of Agathys. However-however, even though we're not going Warlock for any of our levels, we can easily gain the spell by either going Mark of Warding Dwarf, Vuman, or Custom Lineage, grabbing Magic Initiate (Magic Initiate can be acquired via normal feat acquisition as well, but it takes up valuable ASIs). Personally, I'd recommend Custom Lineage, as you can then start off the campaign as the best race in the entire game: The "Cast-Bold." :D
      The first pillar of this build to discuss is Armor of Agathys itself. Any time you cast this spell, you gain 5 temporary HP, multiplied by the spell slot. If you get hit with melee damage, you deal 5 X spell-slot damage to the opponent. While it may not be optimal to max-cast this at later levels, you can still technically gain up to 45 temporary HP from this, and deal up to 45 "thorns" damage to melee enemies. The only downside to this is that you have to have at least _one_ temporary hit point left from Armor of Agathys, and overwriting it with any other form of temporary HP (such as Armorer's Defensive Field) causes you to lose out on the benefits of Armor of Agathys (one of a couple reasons why we're not going Armorer for this). (Bonus point: This spell can be pre-cast, and requires no concentration, so some time before the fight starts, you can armor yourself up with this spell, and concentrate on anything else you might need.)
      The next pillar to discuss is the Abjuration Wizard side of things. Specifically, Arcane Ward. Any time you cast an Abjuration Spell, you gain a ward over your HP (and, more specifically, over your _temporary_ HP) that's equal to twice your Wizard level, plus your Int mod. Plus, every Abjuration spell you cast replenishes the ward. Now, on paper, this doesn't seem that impressive, as you can only recharge your shield by up to 9 points per cast, and late-game enemies can easily chunk their way past that. However, there's a few caveats that need to be taken into account: First off, anyone who attempts to chunk your HP in melee range is going to get backhanded by Armor of Agathys. Secondly, even with this build, that's still up to a 39-HP shield, which is taking damage before your up-to-45-HP Armor of Agathys, which _in turn_ is taking any and all damage before your _actual_ HP. This alone can easily grant you more survivability than most other classes. Thirdly, Abjuration spells are among the most damage-preventing spells in the game, and usually do a fine job of making you tankier. Shield, Absorb Elements, Mage Armor, Sanctuary, _Counterspell,_ to list a few. Most of these listed spells are staple spells for the Wizard, and not only can you add them to your spellbook at a discount (due to Abjuration Savant), but by proxy, each cast further extends the shelf life of your Armor of Agathys. Finally, the Abjuration Wizard capstone grants you not only resistance to spell damage, but it also gives you advantage on spell saves. It's a long shot to reach this level, but this essentially doubles Armor of Agathys' shelf life against spells (if not more so, due to the advantage on saves).
      The final pillar to discuss is Battle Smith. There are several reasons to take this subclass. First off, _any_ magical weapon you wield now uses your INT mod for attack and damage rolls, thanks to Battle Ready. This is a feature that Bladesong could have really used, since this allows for more accurate weapon attacks, due to making your general build Single-Attribute Dependent. (Bonus point: There's no weapon restriction for this feature, beyond "magical weapon." As such, magical bows and crossbows are just fine. Battle Ready gives you access to whatever Martial weapons you might want, so even more bonus point.) The second reason is access to Medium Armor and Infusions. Enhanced Defense, if applied to your armor AND a shield, can give even better AC than Mage Armor and Bladesong. With Half-Plate and the previously mentioned Battle Ready feature, this build can get away with having a 14 in Dex, while Bladesong might require quite a few more points, if they want more accurate weapon attacks as a Gish. This can, in turn, result in a higher early Intelligence score for this particular Multiclass, in comparison to Bladesinger, since Intelligence is really all you need to max, with this build.
      Now, five levels in Battle Smith is optional, but it grants you access to Extra Attack, which is always good for those who want to slice, shoot, and/or stab enemies twice as often. This is optional, however, as spellcasting takes priority. As such, three is all that's required.
      Regardless, the final reason to take the Battle Smith subclass is the Steel Defender, which can provide disadvantage towards attacks towards you, so long as it's nearby. This, paired with your unnaturally high AC, Arcane Ward, Armor of Agathys, Spell Resistance, and numerous Abjuration spells, all culminate into this Gish build being sturdy as hell. One additional, albeit massive, bonus caveat to this? There's a reason why I recommended going Custom Lineage "Cast-Bold" for this build. Any small race (such as Cast-Bold) can use their Steel Defender as a mount, since the Steel Defender's technically a Medium creature. This means that your Steel Defender is not only helping to deflect attacks, but it's also loaning its 40-foot movement speed to you. This can easily allow the player to kite enemies just as effectively as a Bladesong, and can also force enemies to pick between two targets, instead of one.
      (Of course, the Steel Defender has the added bonus that it _doesn't_ wear down after only a minute. ;3)
      On a side-note, the Steel Defender also has a few other bonuses over your average mule. For instance, the Steel Defender usually has more health/AC, can be patched up with a Mending cantrip, gets stronger with your Proficiency Bonus, and, if it dies, you can bap the corpse of your Steel Defender with a hammer or wrench, and convert a 1st-level spellslot into a jury-rigged Revivify for your mount. Furthermore, your Steel Defender can look like whatever you want, so long as it has two or four legs (unless your DM is lenient enough to let your have a mount with wheels/wings/thrusters/etc.). As such, instead of going with a boring mule mount, you can be a Cast-Bold that's carried around by an even _bigger_ mecha-Kobold. That's _two_ kobolds, for the price of one! :D
      Either that, or if your DM's lenient and lets your Steel Defender have wheels, you can go Biker Kobold. That's just me though. >:3
      Now, some may argue that Multiclassing like this is a severe detriment to the Wizard side of things, due to Artificer being a Half-Caster. However, Artificer is the only half-caster class where, while calculating Multiclass spell slots, the player rounds _up._ As such, a three level dip in Artificer still counts as two levels of full-caster, when calculating available spell slots. Sure, you'll still gain access to spells a level slower than a straight Bladesong, but you'll only be _one_ level slower, especially if you take into account how readily Wizards can scribe new spells into their books. (Bonus point: If your DM's being extra-stingy with magic items, Artificer's Infusions can give you instant access to Enduring Spellbook, thus making your _spellbook_ sturdier as well.)
      Now, major question: Is this build better than a Bladesinger? Debatable, as both sides have their strengths. Is it a viable Gish build? Absolutely. At the end of the day, you're one level away from having the same number of spell slots as a full Wizard, you have around the same casting potential as any other Wizard, albeit with a _lot_ more tank in the bank. Either way, up to you how you want to have fun.

    • @jhnmuder5551
      @jhnmuder5551 2 года назад +1

      instead of mending could use mold earth as it would be more useful in more situations

    • @jay.hartman1789
      @jay.hartman1789 2 года назад

      Bladesong ends when you equip a shield. It was on screen and everything. So you can't get the AC bonus from a shield.

    • @LucanVaris
      @LucanVaris 2 года назад +1

      @@jay.hartman1789 Pack is using the Shield _spell,_ not the Shield equipment.

    • @DarthOoink
      @DarthOoink 8 месяцев назад

      i ssaw guy dip into artifice for extra spell slot once or twice for something

  • @1.21jiggawatts2
    @1.21jiggawatts2 2 года назад +1123

    I’m going to be playing a Tortle Bladesinger in a campaign soon. I showed my DM my character sheet and he already hates how high my AC is.

    • @Year2047
      @Year2047 2 года назад +158

      Lol. Best part is you can dump dex as well and have at it with warhammers and the crusher feat.

    • @shinobidaniel_12
      @shinobidaniel_12 2 года назад +6

      True

    • @renatocorvaro6924
      @renatocorvaro6924 2 года назад +65

      Make sure that what your character sings is opera.

    • @guttyjip
      @guttyjip 2 года назад +76

      Name him Pavlo Tortellini

    • @thechurchofshulkanism1077
      @thechurchofshulkanism1077 2 года назад +33

      This is when the DM starts throwing more than one encounter a day at you. Bladesinger is not amazing in the context of multiple fights a day

  • @Robin0Blackett
    @Robin0Blackett 2 года назад +456

    Played this in Curse of Strahd. It was awesome.
    My GM insisted on rolling for stats (witch I don't like), I rolled two 17s.
    Half-elf, 17+1 DEX, 17+1 INT.
    17 AC in Mage Armor. 21 with Bladesong. And then there goes Shield Spell.
    I was better at tanking than our tank - while still being full caster. Glorious.

    • @ltphantomknight8942
      @ltphantomknight8942 2 года назад +36

      Rolled stats in "horror campaign" and got a 90 overall, 18,17,15,14,14,12(DM made me dump because too high ;()
      Currently playing a Battlesmith Scribe wizard (3/3 split at level 6 currently
      (Yes I'm aware it's not that optimized but it's fun)

    • @strongestcardaceofspades
      @strongestcardaceofspades 2 года назад +63

      @@ltphantomknight8942 If a DM sees you roll and says you did too good then that's a massive red flag I'd imagine, but how are they in actuality?

    • @CalypsoTheWanderingStar
      @CalypsoTheWanderingStar 2 года назад +13

      I made a Battle Smith Artificer Bladesinger and also rolled some wacky stats, getting 6 Str/16 Dex/16 Con/18 Int/14 Wis and 18 Cha after modifiers. My backstory is that my Zariel tiefling comes from a family of bladesingers that use flametongue rapiers for their duels and performances, and are called the Fire Dancers. My bladesinger meanwhile was born with Muscular Dystrophy, so his family didn't let them perform alongside them. So to prove how wrong they were to look down on him the way they did, he is setting out to be the best bladesinger anyone has ever seen. The multiclass itself is actually 3 Battlesmith/3 College of Swords/14 Bladesinger for even more AC and combat options. It also gives me expertise in acrobatics and performance so I can further play into the fantasy of a performer.

    • @einkar4219
      @einkar4219 2 года назад +5

      until enemy lands a critical strike :)
      (I was playing bladesinger and 1 crit was enought to drop me to 0 at 3rd lv)

    • @Robin0Blackett
      @Robin0Blackett 2 года назад +7

      @@einkar4219 Heh, exactly that happened... Twice in a row. Two damn owlbears got me with a crit, in the same round.
      And that was exactly the one time I was down to zero HP in the whole campaign. My GM was soooo happy he finally hit me with something.

  • @RyuSpike
    @RyuSpike 2 года назад +313

    Ashardalon's Stride is an amazing spell for a bladesinger. Increased movement, free disengagements, and free fire damage without a save. As long as you plan your path right so you don't hurt your party, you can deal a lot of damage in a single turn while also taking out the mob enemies faster. It pairs well with Booming Blade as it makes it easy for them to stay locked. Pairs super well with Mirror Image, Bladesong, and Shield as you make it nearly impossible for them to hit you to even break your concentration. Warcaster makes it even better as long as the creature you are melee'ing with is either a caster or somebody with low AC. Ashardalon's Stride's fire damage is enough to make them want to flee, but a Booming Blade opportunity attack reaction will punish them for it. Have an ally with Haste and...
    Look. There is a reason why my DM gave my character the nickname of Hellsinger lately.

    • @defensivekobra3873
      @defensivekobra3873 2 года назад +12

      plus the speed boost from bladesong stacks with the speed boost from the spell itself (and longstrider if you are willing to risk having 1 less shield cast), making it easier to trigger the effect more often and kite more effectively

    • @RedCoolade
      @RedCoolade 2 года назад +15

      Consider going Mobile feat. It gives you static +10 movement, (so 50ft. movement while bladesinging) AND gives you static immunity to opportunity attacks. That frees up your concentration for other better spells.
      I was really interested in Ashardalons stride at first, but the above combo is what I'm currently playing, and trust me I'm loving it much more now that I can cast hypnotic pattern or slow WHILE zipping around the battlefield.

    • @carbonbeaker409
      @carbonbeaker409 2 года назад +4

      Van Helsinger?

    • @derboeseVlysher
      @derboeseVlysher 2 года назад +6

      @@RedCoolade I actually have both Mobile and Ashardalon's Stride (I don't use it every fight, but if I do, 70ft movement). The latter is especially fun when there are a lot of minions around.
      And evading Opportunity attacks and having high movement speed makes for nice hit and run with Booming Blade.

    • @MrBlancify
      @MrBlancify 2 года назад +2

      In practice I've found it's not that good because rarely is there enough enemies that 1d6 per one of them amount to a lot of damage.

  • @elmsigreen
    @elmsigreen 2 года назад +170

    I feel like many people forget Mountain Dwarves when they want to be an armored spellcaster. THEY GIVE YOU MEDIUM ARMOR. And dwarves already get a bunch of weapon proficiencies so they are perfectly set up to be great Gish builds. Not the best for Bladesingers specifically but I just wanted to mention it.

    • @monsieurdorgat6864
      @monsieurdorgat6864 2 года назад +26

      One of my favorite wizards to make is a mountain dwarf necromancer. You get the armor, smithing proficiency, and then you can make weapons and armor to graft into your undead!
      Plus then the extra Str is great for hauling corpses and the extra Con is great for maintaining concentration and taking hits you can heal with the otherwise shitty necromancy life drain stuff.

    • @aedwa021
      @aedwa021 2 года назад +15

      @@monsieurdorgat6864 you can ply those weapons into their cold, dead hands

    • @darkvizardking69
      @darkvizardking69 2 года назад

      @@monsieurdorgat6864 just be careful of smelling like death, the party paladin will make you have to bathe for being a smelly fucker lol

    • @Spiceodog
      @Spiceodog 2 года назад +1

      My favorite race for gish is magic jar spell

    • @RaykiryReaper
      @RaykiryReaper 2 года назад +2

      Mountain dwarf conjurer, you get AC even more with shield get a +2 dex to be effective, you get CON and INT thx to tasha and then you sit on the battlefield while your evocations do the work and you can focus on being cost efficient with cantrips or using instantaneous spells. At lv10 is very funny literally incinerating hordes of enemies with a fire elemental that doesn't disappear

  • @aboredguywithaninternetcon4663
    @aboredguywithaninternetcon4663 2 года назад +175

    Everybody, get your comments in before he fixes the title from "Bladeinging"

  • @Bigfunnyhah
    @Bigfunnyhah 2 года назад +62

    I love Bladesinger, purely because I can play as a Wizard, and be able to handle myself if I/my party messes up
    Nothing funnier than hearing the screams of confusion when my Wizard suddenly becomes a tank and is filling people full of holes with a rapier :D

  • @JustBenUnofficial
    @JustBenUnofficial 2 года назад +53

    I've been playing a Bladsinger just about every weekend for over 2 years now. It has been one of the most fun character I've played in years. I'm level 16 now. Here's what I've learned: The Tough feat is a very good pick up but only if you can get Warcaster and max both Int. and Dex. first, Song of Defense is almost never worth using, Warcaster + Booming Blade is a better movement punish then Polearm Master + Sentinel, Song of Victory is nice but it comes way too late in the classes life cycle to see much use, obtaining a Staff of Power breaks your AC even further and helps with saves, Moonblades are very heavily tied to the lore of Bladesingers in the FR, and finally a 2 level dip into Fighter is better than level 19 and 20 Wizard; however, you should NOT take that dip before level 19 because it slows your spell progression.

    • @frking100
      @frking100 2 года назад +3

      Most overpowered character I ever played was a bladesinger with a 2 level dip into paladin. 3 lvl 4 smites and a booming blade per turn turned any big bad into pulp in 2 turns. His only weakness was strength and con saves. You also need to get resistance to poison and necrotic since they are the most common damage type that absorb elements doesn't cover. By the end of the campaign my wizard had to eat a finger of death per encounter.

    • @cdog157
      @cdog157 2 года назад +2

      It depends when I play a wizard or a spellcaster in general. I personally do not want 9 level spells till level 20 specifically because I feel like they're just too broken and they break the game even 8th and 7th level spells and some of the six level spells are just too much if you ask me.

  • @323starlight
    @323starlight 2 года назад +38

    I remember someone suggesting getting several +1 silvered long swords and casting Animate Object on them, and having them float around you. The image that puts in my head is just…. So cool

    • @ancientgammoner6961
      @ancientgammoner6961 Год назад +9

      Animate objects only works on nonmagical objects, so they could be silvered longswords but not +1/magical.

    • @spark9189
      @spark9189 11 месяцев назад +1

      become versus xiii noctis

  • @microhomebrew
    @microhomebrew 2 года назад +41

    • You can cast mending as part of the Attack action by replacing one of the attacks, but that doesn't change the casting time. It still takes 1 minute to cast the spell. Quote: [PHB, Chapter 10] _"When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so."_

    • @PackTactics
      @PackTactics  2 года назад +17

      You're not taking a cast a spell action. You are taking an attack action and extra attack says you cast the cantrip. So then you cast the cantrip.
      It doesn't say you follow the casting time in the extra attack, nor does it say you follow the "cast a spell" action.
      Features say what they do. Nothing more, nothing less.

    • @marcialhd
      @marcialhd 2 года назад +17

      @@PackTactics don't know man sounds like rules lawyering to me...

    • @ghostbonepunk1683
      @ghostbonepunk1683 Год назад +4

      ​​@@PackTactics Question? Is tortle the best race to play bladesinger? If not, what is?

    • @wkuiper
      @wkuiper Год назад

      @@ghostbonepunk1683 I've played bladesinger High-Elf, was pretty fun and useful with the extra martial proficiencies.

    • @lysergidedaydream5970
      @lysergidedaydream5970 Год назад +2

      Nt sure if you'll get notified @ghostbonepunk
      But the best races for bladesinger are going to be goblin (bonus action disengage & hide), harengon (initiative bonus, limited bonus action hop), faerie (flight, faerie fire on a straight wizard), and custom lineage/variant human (lots of useful feats, especially newer half feats), shadar kai & eladrin for their limited teleport out of melee. Tortle can be good, but I'd suggest looking to cover your weaknesses over unnecessarily boosting one element where youre already strong.

  • @torstenwinkler8610
    @torstenwinkler8610 2 года назад +17

    🤣 Gator blowing off steam in the background made my day! Thank you.

  • @TheHawkhead1HunterK
    @TheHawkhead1HunterK 2 года назад +11

    my absolute favorite wizard subclass by far. Nothing else compares to being a spell-blade of this caliber in D&D, especially when you're able to act as controller, single-target damage dealer, and potentially even AC Tank for literally any combat.
    An absolute recommendation that I have for builds is to go a single level into Artificer right at the beginning for the following:
    - CON save Proficency for free
    - Armor & Shield Proficiency (good to have at low levels, but you can drop it once you get Bladesong)
    - More WEAPON proficiencies (Not much, but it's still better than the wizard's spread of weapons)
    - INT- Based Spellcasting (+2 extra cantrips = Guidance is a must-have for utility characters, the other one's free. AND Cure Wounds as an emergency heal based on INT - everyone who can get healing of any kind definitely should for emergency purposes.)
    - FULL spellcasting (the way spellcaster levels are calculated, 1 level of Artificer technically counts as a full-caster class if you only have 1 level in it since they get spellcasting at level 1 anyway, so you're not giving up 9th level spellcasting to get this stuff!)
    - BIGGER hit die at lower levels = more hit points starting out (you're gonna be playing a wizard for most of the game, you'll take what you can get for the most part.)
    - TOOL proficiencies so you can hog the spotlight even more outside of combat when it comes to doing downtime stuff (Thieves Tools, Tinker's Tools, and one of your choice means you might just make the perfect back-up rogue!)
    The only thing you might be giving up is delaying your key features by 1 level, and then the Wizard Capstone of "Signature Spells" - which honestly, is kinda lackluster once you reach that level IMO.
    TL;DR,
    1 level of Artificer right at the very beginning of your Bladesinger build allows you to trade far-off wizard features for immediate and early-game utility, defense, and support, which will all be useful throughout your career LONG before you get close enough to 20th level to even consider if it was worth it or not.

  • @stacycomer5427
    @stacycomer5427 2 года назад +59

    If you play a bugbear, you can use their extra reach to make melee attacks and then back away to safety!
    If you get a hold of eldritch blast, you can combine it with a light crossbow to make a comedic amount of attacks each turn.
    I could see myself playing this subclass several times with different characters.

    • @sullivan108
      @sullivan108 2 года назад +4

      I was thinking of combining this with a warlock dip to get free Mage Armor

    • @ltphantomknight8942
      @ltphantomknight8942 2 года назад +3

      @@sullivan108 or just take one level of artificer for con and int saves for additional plus to con saves for spells and getting lucky you could find a artificers multi tool magic item which makes one cantrip of any spell list an artificer cantrip for Eldritch blast. Also the one level doesn't delay spell progression on the low end or if you want to run completely off of int maybe Battlesmith for the battle ready feature but strongly delays progression for a bit of tank and support to you're kit 😎

    • @ianmilligan6011
      @ianmilligan6011 2 года назад +5

      If reach is your thing, the oft-neglected whip is also a solid choice -- finesse, one-handed, reach... what's not to love? (Piddly d4 damage die notwithstanding)

    • @benjaminmichaeldiehl4412
      @benjaminmichaeldiehl4412 2 года назад +1

      I'm working on this right now. Xbe+EB+spirit shroud

  • @Teramin1
    @Teramin1 2 года назад +55

    I’m glad to hear “where everyone has advantage” back even though they stole it from Kobolds.

    • @KarmaSangheili
      @KarmaSangheili 2 года назад +5

      We don't talk about 'they'... :>

    • @BeatPeet
      @BeatPeet 2 года назад +1

      Who are you talking about? I'm not very involved in RUclips drama, so I missed it entirely

    • @Teramin1
      @Teramin1 2 года назад +10

      @@BeatPeet wizards of the coast removed pack tactics from kobolds recently, trust me if it was RUclips drama I wouldn’t know either

  • @Josh-99
    @Josh-99 2 года назад +10

    The best part about Bladesinger is that you are a Wizard, the best class in the game, that can also mix it up in melee competently. That by itself is awesome. You can build to be a melee striker as a primary role, but my favorite way is to play like a Wizard that can surprise enemies when they charge at the "vulnerable Wizard".

    • @tylernorman7896
      @tylernorman7896 11 месяцев назад +1

      This is why I like Abjuration, it's simple, yes, but I just like the Ward to be honest XD

  • @TheRauzKindred
    @TheRauzKindred 2 года назад +18

    I love this, I have a friend who his favorite wizard style is this one, even from older editions. Hilariously he actually built his to be a front line monster, while I'm not as rules savvy as most with D&D, my buddy is one of those terrifying lawful good rules lawyers. This mad lad made a literal glass tank, insane armor, insane damage, IF something did manage to get past his armor he'd just cast shield and make his armor even more disgusting, or bounce out of danger with one of his various spells, and of course melt entire fields of enemies at later levels cause freaking wizard. 😄

    • @comet9864
      @comet9864 Год назад +1

      Literal bulletproof glass
      sure, it breaks, but not easily

  • @piolewus
    @piolewus 2 года назад +7

    i've bought the book, read the bladesinger stats, and made a custom race, just to be able to play in the universe of "songs of war" . my DM watched the movie like 7 times, and it was really fun when i quoted a character, and he responded EXACTLY like it was in the movie dialogs.

  • @rodlimadiniz
    @rodlimadiniz 2 года назад +102

    Ah, Kobold... you always get me laughing with your literal RAW interpretations. "Attack the ground for a quick Mending cast." Yes, I'll go theorycraft a sick combo with my Artificer Battle Smith pal and heal his pet. Thank you!

    • @monsieurdorgat6864
      @monsieurdorgat6864 2 года назад +13

      They're kind of funny, but your group also needs to think its funny... Consistently.
      DnD isn't a video game, after all. If something seems stupid and clearly unintended, people can just say no.

    • @snazzyfeathers
      @snazzyfeathers 2 года назад +9

      I've tried to use War Caster to opportunity attack an ally with a healing spell. It wasn't allowed unfortunately

    • @CalypsoTheWanderingStar
      @CalypsoTheWanderingStar 2 года назад +3

      I also made a Battle Smith Artificer Bladesinger, but I rolled some wacky stats, getting 6 Str/16 Dex/16 Con/18 Int/14 Wis and 18 Cha after modifiers. My backstory is that my Zariel tiefling comes from a family of bladesingers that use flametongue rapiers for their duels and performances, and are called the Fire Dancers. My bladesinger meanwhile was born with Muscular Dystrophy, so his family didn't let them perform alongside them. So to prove how wrong they were to look down on him the way they did, he is setting out to be the best bladesinger anyone has ever seen. The multiclass itself is actually 3 Battlesmith/3 College of Swords/14 Bladesinger for even more AC and combat options. It also gives me expertise in acrobatics and performance so I can further play into the fantasy of a performer.

    • @naturalkind5591
      @naturalkind5591 2 года назад +1

      @@snazzyfeathers just cast friends before lol

    • @junfusionseven9431
      @junfusionseven9431 7 месяцев назад

      9:53 this mending trick have been disproved by the ask the sage dnd celebration 2021in the 36:11 by Jeremy Crawford

  • @TheHaven923
    @TheHaven923 2 года назад +39

    For the hasted action, JC has confirmed in a livestreamed sage advice panel that bladesinger's extra attack does NOT change the casting time of mending. You can *start* casting mending with it, but you'll need to concentrate and continue to cast it each turn afterward for the full casting time.
    Also, Haste has limited synergy with bladesinger's extra attack. Haste is the specific feature limiting what you can do with the action, but there are a couple loopholes. Namely, that Booming Blade and Green-Flame Blade are both... *drumroll*... weapon attacks. So yeah, you can cast THOSE spells with it for your hasted action, but you won't be able to cast other cantrips that do not have a weapon attack.

    • @comet9864
      @comet9864 Год назад +1

      whoa wait you can cast booming/gfb with hasted action? woah, you should not have told me that

    • @TheHaven923
      @TheHaven923 Год назад

      @@comet9864 maybe, check with your DM. And only with bladesinger's extra attack.

  • @Teramin1
    @Teramin1 2 года назад +31

    I’d love to get a video on the Order of the Scribes subclass, it’s one of my favourites.

    • @justinpedrazaful
      @justinpedrazaful 2 года назад +3

      I personally think order of the scribes is one of the best wizard subclasses in the game

    • @CaitSith87
      @CaitSith87 2 года назад +1

      @@justinpedrazaful due to the drone strike or why?

    • @justinpedrazaful
      @justinpedrazaful 2 года назад +1

      @@CaitSith87 because just being able to change out the damage type alone is amazing

    • @ltphantomknight8942
      @ltphantomknight8942 2 года назад +2

      @@justinpedrazaful Currently playing a Battlesmith Scribe wizard 3 3 split multi class and most of the element changes are for flavor as not many enemies have vulnerability or is nice for bypassing resistance, but higher class level features are awsome

    • @justinpedrazaful
      @justinpedrazaful 2 года назад +2

      @@ltphantomknight8942 also I don't think you can permanently loose your spell book either which is awesome and being able to cast a ritual spell as normal can be huge if your short on time and slots

  • @Xaxp
    @Xaxp 2 года назад +7

    Bladesinger is probably far and away my favorite Wizard subclass. I know you can play some funny number games with some of the other subclasses but Bladesinger is good to the point of being almost OP without demanding you game the system.

  • @nonamegiven202
    @nonamegiven202 2 года назад +14

    always loved how Drow actually interacts with Bladesingers, giving you hand crossbow which is technically one handed so Bladesong is usable with it.
    even crossbow expert is nice, giving you a bonus action attack at low level and once you have the spells to replace that, it still leaves you with that nice no disadvantage to ranged attack in melee range feature.
    (especially if your DM does like you take a feat at level one, it really helps with the whole "surviving being a low level wizard" thing)

    • @cjslime8847
      @cjslime8847 2 года назад

      I was looking it up as I thought you must be wrong but you are not wrong

    • @rouxzes
      @rouxzes 2 года назад +1

      I’m playing a drow bladesinger right now and I love it. The other proficiencies of rapiers and shortswords also go really good with bladesinger. It gives you options in addition to what weapon you pick for the class feature to maybe get a cool sword in the future. This is why elf used to be the only race for bs since they got weapon proficiencies that could open up bladesinger more than some races/lineages

  • @salamaneinglorion5956
    @salamaneinglorion5956 2 года назад +3

    This is a fantastic guide, thanks for doing that. And extra kudos for continuing to clearly state “do what is fun, it’s ok to not be optimal, you will be fine”. The optimization community historically often shot itself in the foot while intending to hand out helpful advice, and it’s great to see the more positive focus of optimizers lately. This is your best video since the wholesome New Years video. 👍🏻

  • @arcticbanana66
    @arcticbanana66 2 года назад +13

    One trick you can do is start with three levels in Artificer, taking the Battle Smith specialty to get Battle Ready, which allows you to use your Intelligence modifier for your attack and damage rolls (that's already better than the Bladesinger's capstone, _at level 3),_ and then multiclass into Bladesinger. Sure, you lose three levels of Wizard spell progression, but you're basically a spellcaster version of the Hexblade Paladin.
    Another fun build is my "non-copyright samurai space wizard" (coughJedicough) in a Star-Wars-inspired campaign using the Dark Matter setting by Mage Hand Press (this build uses exactly none of the options from that setting). It's a Variant Human with the Telekinetic feat, and started with 4 levels of Kensei Monk to get Unarmored Defense, Unarmored Movement, Agile Parry, Deflect Missiles, and some Ki Point tricks, then went straight Bladesinger for Bladesong and spells to use as my "Force powers". Currently at level 12, not counting any magic items, my casual walking-around AC is 18 from Unarmored Defense, the same as if I'd cast _mage armor,_ then I have Bladesong and potentially Agile Parry and _shield_ for a possible total 29 AC (and my Bracers of Defense (+2 AC) and Ioun Stone of Insight (+2 Wisdom) boost that total to 32 AC), not to mention Deflect Missiles to potentially just say "no" to an attack. I'm a _monster_ in melee; one of the other players started calling me "M'Lady Cuisinart". Is this character optimal? Heck no. I'm 4 levels down in spell progression, only have 4 Ki Points and a 1d4 Martial Arts die, and if something _does_ manage to hit me I can go down pretty quick (which to be fair _is_ thematically appropriate, Jedi canonically tend to get taken out in one or two direct hits). Is this character fun? Aw heck yeah.
    [Edit: Fixed some formatting, and I accidentally a word.]

    • @Typical7
      @Typical7 2 года назад

      I think you are highly underestimating wizard spell progression. Not just because of dpr but because you miss out on early control spells that can make an encounter feel way easier

    • @JacopoSkydweller
      @JacopoSkydweller 2 года назад +1

      @@Typical7 Sure, but if it's a fun character... I mean that's the whole point right?

    • @Typical7
      @Typical7 2 года назад

      @@JacopoSkydweller "a trick you could do" sounded to me like op wanted to make something powerful

    • @arcticbanana66
      @arcticbanana66 2 года назад +2

      @@Typical7 You don't _have_ to start as an Artificer, you can easily wait until 5th level when you get access to 3rd-level Wizard spells. That's if you even choose to multiclass at all; as mentioned in the video, Bladesinger is good as a single class progression. The Artificer dip is good for some SADness, a few proficiencies, some Infusions, proficiency with Constitution saves if you start with it, and a (low powered) Steel Defender, which are all nice things to have, and being a half-caster means you only lose one level worth of spell slots, but it's not some OP combo like some people have been making it out to be. It's just a neat bit of synergy between the two subclasses.

  • @sircrim8694
    @sircrim8694 2 года назад +11

    To be honest, I ound funny that a subclass of a full caster deal more Melee damage than many regular Martial class, but it's still more optimal to just cast spells.
    (Extra Attack with a cantrip & Song of Victory, Many Martial don't have free damage like that)

  • @infinitesheldon5710
    @infinitesheldon5710 2 года назад +3

    One of my favorite characters I've played was a Bladesinger in a seafaring campaign. His main role was singing sea shanties to boost morale on the ship, and he'd sing more aggressive shanties in combat.

  • @matthewwhittaker3261
    @matthewwhittaker3261 2 года назад +18

    A solid combo, if multiclassing was on the table, would be the synergy of the Eldritch Knight Fighter with Bladesinger Levels, cause things like War Magic (paired with Bladesinger's extra attack) and Eldritch Strike (causing disadvantage on spell saves to anyone you hit with your attacks) can be a fun blend overall.

    • @defensivekobra3873
      @defensivekobra3873 2 года назад

      build order aside, this would possibly only be marginally better than a pure-classed Eldrich Knight. As a Eldrich knight 7 Bladesinger 6 you would make one booming blade / green flame blade, one regular weapon attack and one BA weapon attack, while just barely casting 3rd level spells. By contrast a pure-classed eldrich knight 13 is also casting 3rd level spells, and they can do three attacks when taking the attack action on their turn if they aren't going for GFB / BB.
      That said it would be quite satisfying to be able to make 3 attacks in total AND be able to light your sword on fire

    • @texteel
      @texteel 2 года назад +2

      im fairly certain war magic and BS extra attack dont interact. War magic says: "'when you use your action to cast a cantrip". With bladesinger, you are taking the Attack action, and replacing 1 attack with a cantrip. Those are not the same

    • @vader4prez338
      @vader4prez338 2 года назад +1

      I played a BladeSinger as the tank of a group; took 2 levels of Fighter. Action Surge shelled out the damage: 2 attacks and 2 cantrips, or drop Slow and then start wailing. Loved it.

    • @dumbwaki5877
      @dumbwaki5877 2 года назад +6

      @@texteel they do interact. It doesn't say "take the cast a spell action to cast a cantrip", just that you use your action to cast a cantrip. Taking the attack action to cast a cantrip uses your action to cast it.

  • @wildrabbit2237
    @wildrabbit2237 2 года назад +1

    Level 11 Bladesinger with 3 levels Swashbuckler Rogue. Flametongue Rapier, with Greenflame Blade for Cantrip of choice.
    So for just the first attack I’m dealing 1d8+4 Piercing, 2d6 Fire, 2d6 Sneak, and 3d8 Fire (with limited AoE)
    Then add another 1d8+4 Piercing and 2d6 Fire for the second attack and I’d say that’s a pretty good chunk of damage for a single target. Not to mention the extra 10 damage from level 14 Bladesong.
    As fo being a “squishy wizard”, just take Tough. Your AC is going to be super high with Bladesong, Mage Armor, and Shield, so get Tough to flesh out your HP and get to gishing.
    I know Haste is a bad word, but add that and your AC shoots up again, and you get another attack to deal at minimum another 1d8+4 and 2d6 Fire. Not to mention Bladesong is built to keep concentration. Add War Caster and now you have even better concentration AND you can use Booming Blade to lock them down as a reaction for damage and CC.
    Gish may not be “optimal”, but it most certainly isn’t weak if you build a bit for it

  • @spookwoop1295
    @spookwoop1295 2 года назад +29

    I don't think the Mending bit would work as you described. Just because you can use it in place of one of your attacks, doesn't mean the casting time would get reduced to the duration of one attack. Neither Actions nor Attacks have a specific durations set for them in the first place, as far as I'm aware anyways. Even if they did though, I don't think there's anything to indicate that the casting time of Mending would get reduced to the "casting time" of an attack.

    • @pandanielxd
      @pandanielxd 2 года назад +4

      And why would the casting time of an action be reduced to one attack then?

    • @naturalkind5591
      @naturalkind5591 2 года назад

      How would it work instead of this?

    • @fenec250
      @fenec250 2 года назад +2

      So how would it work? RAW you are allowed to cast a cantrip, including Mending, in place of an attack.
      If you need to complete the minute of casting for Mending, by the same logic you need to complete the casting of an action or bonus action for the other cantrips. That makes the feature completely useless.
      If you bypass the original casting time and complete the casting as part of the Attack action, you get the situation described in the video.
      A middle ground would be that Mending takes one minute to take effect. You can still cast it once per round, but it doesn't heal the Steel Defender of your Battle Smith immediately.

    • @spookwoop1295
      @spookwoop1295 2 года назад +1

      @@pandanielxd I'm not sure what you're referring to, but Actions don't get "reduced" to Attacks. You can attack using an Action, however as stated before, I don't think Actions have a specific duration or "casting time" associated to them

    • @naturalkind5591
      @naturalkind5591 2 года назад +1

      @@spookwoop1295 so how would a normal action cast spell work?

  • @tyrosa2812
    @tyrosa2812 2 года назад

    Optimizing fun is how I make every character. If I make a multiclass character in 5e, I first look at the idea for what the kind of character it’ll be or their inspiration. Then how that inspiration or idea would translate to classes and subclasses, usually informed by RP ideas and then LASTLY I look at how I optimize the classes that combined while still keeping the OG feel or inspiration at the heart of the gameplay. It’s made all my multi classes and even mono class characters with unique feat/item combos REALLY fun in every aspect of the game usually. Love the videos, very informative and now I have ideas for a Bladesinger!

  • @CalamitasDeus
    @CalamitasDeus 2 года назад +2

    It's worth noting that you can't use Shadow Blade with Booming Blade due to the lack of a monetary value on the conjured weapon. That said, if you want just pure damage output, try Summon Fey at 4th level for a fuming fey spirit. The fuming fey gets two attacks, one at advantage. Add Help from your familiar and you have advantage on Booming Blade each turn. Not only are you outpacing the melee at melee, you still have all the strengths any wizard would have and all the AC of a barbarian doing it.

  • @chainlink42
    @chainlink42 2 года назад +2

    I used this for a previous campaign. I was a rock gnome, and we flavored him learning it by finding a spell book that explained how to do it. I later multiclassed into artificer because that character was the crafter of the group.

  • @dwreanchinotan
    @dwreanchinotan 2 года назад +12

    grab a whip? it's one handed, got reach and finesse, and 1/2 of the time it's doing as much damage as a rapier without putting you into reaction range of certain enemies. add poison spray and you have a snake themed character who could use expedient retreat to move in, deal damage, and move out. then grab spell sniper and you can booming blade and attack with reach.

    • @tylershannon9319
      @tylershannon9319 2 года назад +6

      Actually Booming blade and green flame blade was errataed to not work with spell sniper anymore. It's stupid, but its raw as of the moment. Still, definitely sounds like a fun Snakey wizard!

    • @dwreanchinotan
      @dwreanchinotan 2 года назад +1

      or, if you don't want to be called kinky, grab spell sniper, or really want a sword, just throw darts at the enemy.

  • @micahswerens2472
    @micahswerens2472 2 года назад +2

    Treantmonk's Bladesinger build is also straight wizard, with a goblin for BA hide to protect concentration. I kinda like to get a level of rogue to start with for the expertises (esp stealth) and hand crossbow proficiency, and if you have decent dex then you can fill the party's rogue skills as well.

  • @Fakeout013
    @Fakeout013 2 года назад +41

    Hey Kobold, awesome video as always. I'm playing a bladesinger who fights with a blade that turns into a bow when he cast spells at range (like simons bowblade from bloodborne) and I reflavor all my spells into arrows. This class is massive fun 😀
    However there is another class I would really like you to take a look at in terms of optimization. And that is the Astral Self Monk. I still can't figure out what would be better. High Wisdom or Dexterity.

    • @milokiss8276
      @milokiss8276 2 года назад +1

      Commenting on this because not only is that a neat bit of flavor, But mainly because I've also been needing that answer on Astral Self.

    • @dakripaez1254
      @dakripaez1254 2 года назад +1

      Wisdom 100%

  • @jorenthar9186
    @jorenthar9186 2 года назад +1

    i didn't hear it at first but then I listened closer and then I could hear Gator saying shadow blade on repeat in the background :')

  • @figment3242
    @figment3242 Год назад +4

    Hey Kobold, actually Elven Bladesinger was originally released in AD&D 2nd edition as an elf only class in the Elves Handbook.

  • @CalypsoTheWanderingStar
    @CalypsoTheWanderingStar 2 года назад +1

    I had made a zariel tiefling that was a Battle Smith Artificer Bladesinger, but I rolled some wacky stats, getting 6 Str/16 Dex/16 Con/18 Int/14 Wis and 18 Cha after modifiers. My backstory is that my Zariel tiefling comes from a family of bladesingers that use flametongue rapiers for their duels and performances, and are called the Fire Dancers. My bladesinger meanwhile was born with Muscular Dystrophy, so his family didn't let them perform alongside them. So to prove how wrong they were to look down on him the way they did, he is setting out to be the best bladesinger anyone has ever seen. The multiclass itself is actually 3 Battlesmith/3 College of Swords/14 Bladesinger for even more AC and combat options. It also gives me expertise in acrobatics and performance so I can further play into the fantasy of a performer.

  • @Rwolf498
    @Rwolf498 2 года назад +1

    I played a pre-Tasha's Bladesinger in Tomb of Annihilation, and it was the most fun I've had as a player. At his strongest (level 15), he had an AC 26 with Disadvantage (16 Dex + studded leather armor + 20 INT + Shield + Ring of Defense + Cloak of Displacement) and +13 with Advantage on Concentration checks (14 Con + 20 Int + proficiency thanks to Resilient + Ring of Defense + Warcaster). There were also many options with damage mitigation to balance out the lackluster hit points associated with squishy wizards. Attack rolls? Shield rarely goes wrong. Elemental save-based damaging effects such as a red wizard's Lightning Bolt or a red dragon's fire breath? Absorb Elements halves it. Save-based damaging effects that bypass Absorb Elements such Valindra's Disrupt Life? Song of Defense. There was a contingency for everything.
    The major challenge was option paralysis: you only get one reaction per turn and concentrate on one spell at a time, so I spent a lot of time weighing pros and cons as to whether or not I wanted to, for example, maintain concentration on Sunbeam against the atropol or drop it in favor of Telekinesis to save the Warlock who fell into the lava. If I used Absorb Elements against Valindra's Fireball, I'm screwed if she decides to use her Legendary Action Disrupt Life, since I can't use Song of Defense. But that's the same drawback for any other wizard or spellcaster anyway.
    The way I played Bladesinger, and probably the most optimal way, is to focus a bit more on melee at lower levels in order to extend the longevity of your spell slots, and once you hit Level 5-7, start transitioning to being a dedicated caster. Because the other casters in my party were a sorcerer and a warlock (the cleric couldn't play most of the time due to work obligations, and the sorcerer's player became a bard after their character died in the Tomb), I filled the role of utility, control, and support while the others focused on DPR. Depending on the campaign and party, your mileage may vary.

  • @shwantheman1173
    @shwantheman1173 2 года назад +1

    "Shadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowbladeshadowblade" - Gator

  • @sylvaincousineau5073
    @sylvaincousineau5073 2 года назад +1

    Gator in the background : '' shadow blade , shadow blade , shadow blade ....'' 😆

  • @spoon1710
    @spoon1710 2 года назад +1

    Also if you pickup spell sniper and get Eldritch blast or dip in to warlock you can do an attack adn then eldritch blasts multiple times, also picking up eldritch adept would allow for agonizing blast.

  • @syrupchugger421
    @syrupchugger421 Год назад

    You are the first RUclipsr I've heard that isn't on the full-melee bladesinger train, and I dig it. Who would have thought a wizard is strongest casting spells from a distance. Thanks for the video

    • @carlosbarreto4695
      @carlosbarreto4695 Год назад +1

      Well, the whole idea of a Bladesinger is that he combines magic with melee attacks (which is why he has Bladesong). If you're not going to melee, then why choose Bladesinger instead of any other school? It's like being a Evoker that doesn't use Fireball and similar spells.

    • @FallenFromGlory
      @FallenFromGlory 10 месяцев назад

      @@carlosbarreto4695 He said it in the video lmao. Their main subclass feature is faster spell progression.

    • @carlosbarreto4695
      @carlosbarreto4695 10 месяцев назад

      @@FallenFromGlory What do you mean by "faster spell progression"? Bladesinger's spell progression is the same like any other Wizard.

    • @FallenFromGlory
      @FallenFromGlory 10 месяцев назад

      It's not, actually,It's not, actually. Any optimized wizard is going to armour dip- something which a bladesinger can substitute their Bladesong for- leading to getting spells one level before other wizards.@@carlosbarreto4695

    • @FallenFromGlory
      @FallenFromGlory 9 месяцев назад

      No, any other optimized wizard would armour dip in something like hexblade, peace cleric, or artificer. This wizard doesn't need to for shorter encounter days, and if you play your cards right you're effectively a whole level ahead.@@carlosbarreto4695

  • @Arourus
    @Arourus 2 года назад +2

    Soo...at 7:09 onward was gator just yelling, "SHADOWBLADE, SHADOWBLADE, SHADOWBLADE" 🤣

  • @BeeptheLesser
    @BeeptheLesser 2 года назад +4

    I loved my bladesinger. My spellbook was a mind flayer skull (that talked to him) total Jekyll and Hyde vibes. So when I would bladesong I would actually RP going insane. I would thunder step into combat and then melee it up! I eventually re-classed into Order of Mutant Blood hunter. I miss spells, but blood maladies are cool too.

  • @tyree403
    @tyree403 2 года назад +1

    I love this subclass a lot and I'd multi-class with it as an Arcane Trickster Rogue. It's really good if your party have trouble getting through traps or chests. And you get tons of proficiencies that help with out of combat solutions. I could get my AC up to 28 with Shield.
    If you wanna be a more melee focused Bladesinger, multiclassing into rogue until you get Magical Ambush is neat!
    Do be warned! This is a late game build that comes online once you've hit between lvl 10-12. Don't multiclass if the campaign will finish around those levels.

  • @benceszabo3333
    @benceszabo3333 10 месяцев назад +2

    Attacking with light crossbow would end the Bladesong feature, because you used two hands for a weapon attack.

  • @Atrianpaul
    @Atrianpaul 2 года назад +1

    what you say is mostly correct from the pure optimazing, but if you want to stay a range and use your spell there are better subclasses to do that and more optimal, if you pick this class you pick it for his flavor (at least most people do)... and that mean use your wizard at mele but you never has to lose to that mind set because you are a full wizard and with that you may end an encounter early if you play smart with your spell slots...

  • @drinksdragons8922
    @drinksdragons8922 2 года назад +3

    Casting blade ward also grants you a ton of extra
    Resilience

  • @JaredHight-g4e
    @JaredHight-g4e 9 месяцев назад

    Something thing to note: eldritch knight’s 9th (11th?) level feature also works with blade singer extra attack since you can attack cantrip then bonus action attack. You might say it makes you a weaker bladesinger but I say it makes you a stronger eldritch knight.
    I had a player, incredible luck, rolled 3 17s and a 16 (plus other stuff), took human and a half feat (we started with one) level 3; wizard 2 monk 1 18 ac butt naked 22 with bladesong 27 with shield. It was an unprecedented build that only works if you roll crazy good (it also works with barbarian 1).

  • @Ryulin18
    @Ryulin18 2 года назад +1

    29ac, blur for disadvantage to attack me and mirror image for even less chance to hit the real me! I love Blade singing.
    And when you run out of fight dances, you're still a full blown wizard.

  • @ShellySummers
    @ShellySummers 2 года назад +2

    I love my bladesinger. Just a few things. I just double checked my character on d&d beyond. You lose bladesonger if you wear medium armor or use a shield. Other then that a great break down. Mine is disgusting with mage armor. Dex 20, Mirror image, bladesong. 13+5+4=22 . I'm generally the tank on the team. With shield bumping me to 27. Love the idea of 1 level of artificer I've been seeing

    • @marcialhd
      @marcialhd 2 года назад

      actually its 3 levels of Artificer and you need to take the Battle Smith subclass, as that will give you the ability to make attack and damage rolls with Intelligence, making you pretty much a SAD (Single Ability Dependant) class.

  • @TheSLATEcleaner
    @TheSLATEcleaner 5 месяцев назад +1

    Not sure if Agonizing Blast is going to get nerfed into the dirt or given a level requirement with One D&D/PHB 2024 yet, but if it isn't you can do some really nasty stuff with dips and Bladesinger if you let yourself be a MAD caster. The interesting note is that the RAW of Bladesinger doesn't actually require you to use a melee weapon for use of the feature, it just stops you from using two hands to make an attack with a weapon and heavily incentivizes using a melee weapon by giving native proficiency from the class and the 14th level ability only working on melee attacks. You can instead ignore all that and use a hand crossbow [confirmed the intention of crossbow expert is that hand crossbow can be solo wielded and fire bolts on both the attack and bonus action since it ignores its loading quality], start variant human Fighter 1 to pick up Crossbow Expert and Mariner or Archery, then Hexblade Warlock 1 for your hand crossbow to scale off Cha instead of Dex and pick up Agonizing Blast [you get an invocation at level 1 Warlock now, ew] and Eldritch Blast, then go straight Bladesinger from there. You can use Warlock 1st level spell slot on Mage Armor to ensure it's up at all times as long as you have at least one short rest every 8 hours, then assuming you're +2 Dex you have AC 19 in Bladesong with Mariner active if you took it, otherwise 18.
    As soon as you hit level 8 total for the extra attack option off Wizard, assuming you took +2 Cha at level 6 you deal 2d10+2d6+16 using just an action and bonus action plus ammunition with no spell slot resources or 2d10+1d6+12 with just the attack option, eventually allowing you to use your attack and a bonus action for 4d10+2d6+30 without sharpshooter or 4d10+2d6+50 with Sharpshooter split between up to 6 targets at character level 17 with 20 Cha, losing only an average 4 DPR not accounting for accuracy vs the crossbow meta fighter at level 20 while only doing 2/6 shots at -5 instead of 5/5. Accounting for accuracy, the level 17 Fighter 1/Warlock 1/Wizard 15 Hexbladesinger Wizlock using hand crossbow + Eldritch Blast actually has better "resourceless" [gag] DPR than a level 20 Fighter while also getting to be a level 15 caster [18 at level 20] with a random short rest 1st level spell for infinite Mage Armor. You do give up two ability score increases for the multiclassing and sharpshooter, forcing max 18 Int [or 16 if you want to pick up spell sniper or war caster], but I think that's worth it to flex on the Martials at the table. Also, Wizard 18 is kinda perfect since Signature spells Shield + Misty Step as at-wills is a stellar capstone.

    • @ginam5497
      @ginam5497 2 месяца назад

      it got given a two level requirement i think

  • @Theravetacoo
    @Theravetacoo 2 года назад +1

    For fun went 3 lvls in lycanthrope blood hunter before going wizard. We're lvl 5 and between silvery barbs for critical, shield for non crits(26 ac), lycanthrope resistance, he deals on average 17 if he hits (+8 if they move) and typically is the tank of the party

  • @Specter053
    @Specter053 2 года назад +15

    About the Mending part, that's... wrong. Yes, Specific beats General, but you need to remember one thing: most cantrips work with the Extra Atttack interaction because they have a casting time of 1 Action, having both its start and ending at the same action. With Mending's 1 minute, you will still need to keep going with the verbal and somatic components during its time. Replacing your extra attack with the casting replace it with the start of casting, not with the full casting of a spell, so in a game, you replace your melee attack with the casting Mending and then... you spend 10 rounds doing nothing while repairing an object. You can however replace the first attack with True Strike and get advantage on the second attack! It's useless, but it's better useless than True Strike in general!

    • @tylershannon9319
      @tylershannon9319 2 года назад +2

      Well, that's an interpretation of the rules, not specifically stated. The wording is you can replace one attack with a casting of a cantrip, it doesn't say whether or not that's just the start or the full casting. It's technically ambiguous, so what's in the video isn't wrong, it just isn't guaranteed to be right.

    • @michael_betts
      @michael_betts 2 года назад +1

      True strike only works on your first attack roll on the next turn, so using it and then attacking on the same turn does not grant you any benefit.

    • @Specter053
      @Specter053 2 года назад +2

      @@michael_betts ah yeah, right. Well, that's even worse.

    • @defensivekobra3873
      @defensivekobra3873 2 года назад +1

      this interpretation is not really consistent with how similar effects work, ususally when a given action / bonus action / legendary action says that "[the creature] casts [the spell]", the spell will have finished casting as part of this action. Take for instance this lair action that the demon lord Bahomet has:
      "Baphomet casts mirage arcane, affecting a room within the lair that is no larger in any dimension than 100 feet. The effect ends on the next initiative count 20."
      mirage arcane has a casting time of 10 minutes. The effect simply says that Bahomet casts the spell as part of this action, and then Bahomet does so, on initiative count 20. Same principle here, the effect says we cast the spell as part of the attack action, so we cast the spell as part of the attack action.

    • @Specter053
      @Specter053 2 года назад

      @@defensivekobra3873 Lair actions follow a entirely different structure than, for example, replacing an extra Attack with a cantrip. They presume a creature is being powered up by the place they are in, and due to this power up, they can bend the general rules of the system. There is really no real reason except a very literal RAW interpretation of rules that the Mending Extra Attack stuff follows the same logic.

  • @-Lindol-
    @-Lindol- 2 года назад +2

    At my table bladesingers can replace the haste action attack with a cantrip, since that is a valid reading.
    (There are two specific rules, so soecific vs general doesn’t apply)
    Also we can booming blade with shadow blade.

  • @H3xx99
    @H3xx99 2 года назад +1

    I couldn't help but lose my crap when I heard Gator in the background just going Shadoblade over and over. Lol. I would love an animated d&d session between all your characters.

  • @bladewing4686
    @bladewing4686 2 года назад +3

    "Bladesinger is best played in the backline" me currently being the main tank of the party as a bladesinger

    • @Observer29830
      @Observer29830 2 года назад +2

      And that is as it should be. You'd be wasting your full potential by staying in the back and not using any of your abilities whatsoever most of the time.

  • @Year2047
    @Year2047 2 года назад +2

    I had a ton of points to work with in a one shot once so I played a strength based one. He was awesome.

  • @KaminoZan
    @KaminoZan 2 года назад +2

    A while ago I put together a Fighter/Sorcerer build into my D&D interpretation of a Red Mage from Final Fantasy. After seeing this video, I'm beginning to wonder if it would be better to try again using Bladesinger as the foundation.

  • @Eli_Guy
    @Eli_Guy 2 года назад

    Holy sht the bit about Mending helps me SO much
    I have a [Artifacer Battle Smith 3 / Bladesinger 6+] character for the flavor, CON save, Battle Ready (Hex Weapon for INT) and the Steel Defender that greatly aids your tankiness
    The only part of the Defender that doesnt scale with PB is its HP, so being able to use Mending as part of an Attack is going to be amazing for keeping it alive

  • @ZandarDrake1025
    @ZandarDrake1025 2 года назад

    It's really fun on how the Bladesingers are able to pull a Barbarian/Monk to add their main Ability Score to their AC, mixing with Mage Armor at that too. It had me come up with a unique/fun Multiclass idea.
    What happens when you have a student with a fierce anger problem? Bladesinger Wizard with Barbarian Multiclass~? Casting Mage Armor first, can make the AC 13+Dex+Con, and when needing a boost, Int with Shield for extremes. That's a Wizard that is NEVER getting hit outside of Nat 20's~. Another one would be going Monk instead of Barbarian, since no spells while Raging. No double HP but still a nice boost

  • @LordTerigan
    @LordTerigan 2 года назад

    You can also use a hand crossbow or pistol with bladesinging w/o ending the bladesong if you have the weapon proficiencies with those weapons. While may not be optimal, I really like paring booming blade with the mobility feat. Go in, hit and move away w/o provoking attacks of opportunity.

  • @milltary64vs5
    @milltary64vs5 Год назад

    One thing I found recently, is things like pam or better XBE STILL work because apart of your attack action you met those requirements.
    So; Attack via weapon, (2 levels in warlock) E-blast the amount it is(1-4) then attack via weapon again .
    Giving you to attack either 3-6 times. Pretty great

  • @damienmcgirl3577
    @damienmcgirl3577 2 года назад +2

    honestly i just love artificer+bladesinger multiclass. you can have some amazing ac

  • @JamesTaylor-oh1sd
    @JamesTaylor-oh1sd 2 года назад +1

    I always have a ton of fun with shadow blade while playing a bladesinger. Because booming blade works with it, I really enjoy it! Dark elves are my favorite race so the flavor is really great. I'm really excited for a shadow blade video to come out!

    • @GrammerPollice
      @GrammerPollice 2 года назад +1

      Up to your DM, but Booming Blade requires a weapon with monetary value, so I believe technically it doesn't actually work with Shadow Blade.

    • @cristiananao294
      @cristiananao294 2 года назад

      @@GrammerPollice Jeremy Crawford would allow it, mate...

    • @gayperson420
      @gayperson420 2 года назад

      @@GrammerPollice rule of cool

    • @comet9864
      @comet9864 Год назад

      @@GrammerPollice yeah, technically. just depends if dm goes is big on RAW or takes the errata oversight into consideration

  • @tibot4228
    @tibot4228 2 года назад +3

    9:48 Today I've learned that Bladesingers make the best repairpeople lol

  • @ComicaPaloozaStudios
    @ComicaPaloozaStudios 2 года назад +1

    Bladesong's uses per Long Rest is like Barbarian's uses of Rage per Long Rest (until 20 when the latter gains unlimited power), so if you know how to effectively use the latter, you can handle the former as well.
    As a complete tangent that has nothing to do with that except Barbarians, you can get the highest HP in the game solely from the PHB if you take a Bear Totem Hill Dwarf Barbarian with the Tough Feat, 20 Constitution, and have the maximum die roll of HP per level. It's 440 HP at level 20 since your Con is boosted to 24, but the total is effectively 880 during Rage against all but Psychic damage. Even before then, the hit point pool is monstrous, sometimes rivaling creatures of the CR you may find as bosses of those levels.

    • @namethefifth7315
      @namethefifth7315 2 года назад

      You can increase that further whith inspiring leader whith 20 charisma wich gives you like 25 temp hp for a whole day to boost it further

    • @defensivekobra3873
      @defensivekobra3873 2 года назад

      you could also combine all this nonsense with the perhaps "unconventional" option of Dwarven Fortitude + the normally useless Durable feat for a total of between 14 and 19 hit points regained each time you take Doge, thus letting you get away with doorway doging potentially forever between that and your existing AC. Of course all builds that take barbarian and then focus entirely on Constiution eventiually run into the problem that yes they have hit points, but they can't really "tank" in the MMO sense the way more conventional barbarians can by focusing more heavily on CON and using Reckless Attack to convince enemies they need to be targeted

  • @MetatronsRevenge613
    @MetatronsRevenge613 2 года назад +1

    7:12 if you use a fire bolt with extra attack at 6th level you get 2d10 x2 as a cantrip

  • @princefarron5484
    @princefarron5484 5 месяцев назад

    I played as a Bladesinger as a lord/noble. I'm a proud "minionmancer" and enjoyed roleplaying the caster/fencing prince archetype. Very Renaissance. A highlight of the build came from being directly challenged. Our party became THE boss fight. My character was wielding an actual army of NPC's and eventually was challenged to a duel by the enemy Orc Warchief. My bladesinger laughed and went, "you seek to challenge me, a wizard, to a melee duel. A martial duel against the wizard? Alright, I accept and will give you a coward's death!" After casting *Foresight* *longstride* *mage armor* and *haste* and at a level where I could cast *shield* for free, the Warchief learned a wizard with a base 30 AC, 100 ft of movement, 3 attacks, and a base +14 to hit, advantage on all rolls and giving disadvantage on everything against him, was not as much of a pushover as he thought.
    The war ended there on the field.

  • @pharynx007
    @pharynx007 Год назад

    i really love the idea of 2 or 3 levels into artificer for multiclassing with bladesinger, taking battle smith if you want to be SAD (attacking and defending with int), or just 2 levels for their other benefits.
    but straight bladesinger is pretty great too.

  • @laurence_lookmyr
    @laurence_lookmyr 2 года назад

    My favorite bladesinger I ran was actually just a gunsinger
    Gunner feat and sharp shooter ofc
    Just flavor wise shooting firebolts and disintegrates out of a pistol was 10/10 fun. Also when you don’t feel like using more than one spell haste and dual wielding the pistols worked amazingly. Had my personal pistols enchanted with elemental weapon at level 20 each doing an extra 3d4+3 every shot
    It’s just fun so thought I’d mention it

  • @punkrockviking
    @punkrockviking 2 года назад +1

    I literally chose bladesinger when I created my wizard because of the AC bonus. Then I ended up playing more of a bladesinger style because I could. But don't ever forget that you are still a wizard and sometimes doing wizardly things is better than using your blade.

  • @smile-tl9in
    @smile-tl9in 2 года назад +1

    also shapechange is really good on a bladesinger. You can become a planetar or a marilith and use bladesong as well as booming blade.

  • @christianalexanderascherma9160
    @christianalexanderascherma9160 2 года назад

    It is to notice that the bladesong adds to your AC like the shield spell. It does not change the way the AC ist calculated. If you have high stats you could multiclass into monk or barbarian for that sweet AC calculation. While mostly suboptimal, but if you can get Int, dex and Con high enough, your AC can get up to ridiculous levels.

  • @artan6966
    @artan6966 2 года назад

    Multi-class 1 level into Monk and 2 to 5 levels into fighter. You gain the Monk's Unarmored Defense, and the Fighter's fighting style, second wind, and action surge. Sure, you will not get access to 8th or 9th level spells but you gain additional AC and those fighter HP. If you take the fighter up to 5th level, you gain the Martial Archetype, ASI and Extra Attack of the fighter. Yes, according to Jeremy Crawford, you gain the extra Attacks at level 5 for fighter and the extra attack at level 6 for the Bladesinger. It is a class feature and a sub-class feature that is gained at different levels. If the Bladesinger gained the Extra Attack at level 5, you wouldn't get the extra attack feature for both. Sure, going all the way to 5th level fighter limits you to gaining access to 7th level spells, but you still gain the 8th and 9th level spell slots for up casting. So, a 14th level Bladesinge/1st level monk/5th level fighter would have a potential 14d6+1d8+5d10 hit dice and have access to 7th level wizard spells with a 20th level wizard's spell slots, unarmored defense, the Fighter's fighting style, second wind, martial archetype, 4 ASIs and 2 Extra Attacks, arcane recovery, arcane tradition, monk's unarmed fighting, action surge and the class features for bladesinger and the martial archetype. If you Eldritch Knight you gain additional spell slots and cantrips, or Battle Master for the combat superiority. AC: 10+ Dexterity mod + Wisdom mod + Intelligence mod and then cast unarmored defense to start the equation at 13 and gain your Dexterity mod again (it is a magical source, so it doesn't stack with your class feature) and you have 71 HP (using average dice rolls of 3.5, 4.5 and 5.5) before adding Constitution modifier. If you go with a +2 Constitution mod, you will have 111HP (minimum).

  • @CaitSith87
    @CaitSith87 2 года назад

    Now when i have this discussion regarding optimal use of bladesinger being ranged i can link your video thanks. :)

  • @Trumpeter42
    @Trumpeter42 2 года назад

    Me, who just started a campaign with a Bladesinger, my FAVORITE subclass in the game: YEESSSSS!

  • @Rupert3434
    @Rupert3434 2 года назад

    I'll just say, as tough as it is not having access to higher level spells, a three level dip in arcane trickster gives you more consistent damage output with +2d6 sneak on your green flame or booming shadow blade cantrips, plus the addition of a bonus action disengage to kite for free while blade singing. The rest of arcane trickster is pretty useless (except for extra cantrips + some level 1 known spells) but it gets you a caster level and helps mitigate the loss of 3 caster levels to 2 for the upside of just a bunch more resources to draw from. Plus mage hand legardemain can still be situationally useful out of combat for sneak thievery or distracting a guard.

  • @slimemonster0381
    @slimemonster0381 Год назад

    My favorite way to play this subclass is to dip twilight cleric and use twilight sanctuary to guarantee advantage on shadow blade. Since I’m mainly there for the dim light, I don’t care too much if DM nerfs the other parts of twilight cleric. Take elven accuracy and it’s pretty reliable damage. Obviously not optimal but super fun!

  • @urktheturtle2988
    @urktheturtle2988 2 года назад +2

    In my games, players always get a replacement proficiency if a feature gives them a proficiency they already have. I also have some alternatives to the rapier on my weapons table, a finesse slashing weapon called a "saber" for example, and a finesse bludgeoning called a "chain".
    I had a bladesinger once in my games, he was doing fantastic, but for some reason he was always dissatisfied with not being as good at melee combat as other players, it was strange.

  • @KuaEtus
    @KuaEtus 2 года назад

    Mending as an action is brokend, i mean, you can put a steel helmet in the head of a enemy wizard and use mending to fix it in place and he can no longer see targets. You can fix carts in the middle of a persecution, or a breach, or a door, i love this concept 🐊

  • @smile-tl9in
    @smile-tl9in 2 года назад

    actually getting proefficiency in shortsword is optimal because you can dual wield with a shadow blade while also meeting the requirement for booming blade. And melee is still very much viable if you use phantom steed. Move in 50ft, attack and disengage 50 ft. if your steed dies, who cares, you're a wizard, you can fight at range and it's only a ritual so you can recast-it right afterward at no ressource cost. A great way to economies bladesongs for non-important fights. Proefficiency in whip also allow you to attack away for enemy reach meaning you don't need to disengaue you can dash away.

  • @Obelisk-oj4fu
    @Obelisk-oj4fu 2 года назад +1

    I remember back when I was trying to work out how to make a kind of redmage character (like the class from ff14) and blade song is probably the closest you can get to a redmage in terms of single class but with multi-classing I found out that blades bard is probably your best to get this because of their flourish features as you can combine these with the martial attack of booming blade and using a push flourish, to not just push the target away from you but to also apply the booming blade's second effect, honestly there are allot of different creative builds and character ideas you can get from bladesong if you want the kind of magical musketeer character

    • @fabiovarra3698
      @fabiovarra3698 2 года назад

      if you multiclass 1 level hexblade warlock with college of sword bard you can use charisma for your melee attacks, so that you need only 14 dex for the medium armor

  • @cdog157
    @cdog157 2 года назад

    Here's a fun little tank build. I dub it the tank singer.
    You can get this by level five. But only if you roll the dice and put an
    18 into intelligence and pick up an extra two intelligence through varied races. Or just be a tortle and start with a 17 AC
    Blade singer+2 lvl
    Fighter battlemaster +3 lvl
    Maneuver evasive footwork 1d8
    Shield+5
    Blade singer +5
    AC ( mage armor+2 dex) +15
    Total 26-33 AC at lvl 5
    Choose the tortle race bumps it up to 28-35 AC
    Choose the barrier tattoo. That's an 18 AC 29-36
    Battlemaster gives you action surge. That's two spells you can cast. And other fighter maneuvers for extra damage. Also a bit more health
    Realistically not a lot of campaigns get to level 20. The chances of you getting 9th level spells kind of low. Even if you do get 9th level spells and this is just me. I think it's better RP to get them at level 20. It allows you to enjoy the aspects of fighting up close and personal more often.

  • @biggswigg2613
    @biggswigg2613 2 года назад

    For the shadow blade video we all need: arcane trickster is very fun to pick it up with since it's an illusion spell

  • @dimhobbyist5515
    @dimhobbyist5515 2 года назад

    I can’t believe no one has mentioned this but- play a bladesinging gunslinger- just max out your dex and int and you’re basically untouchable. If you’re using a revolver or pistol this works, even better- if you DO use a revolver you can cast any sort of cantrip once you use an attack action to reload. Let’s say you take magic initiate and get eldritch blast. If we’re going by the subclass gunslinger rules and you’ve got a pepperbox- fire all those shots and once you’ve gotta reload, do that then pop eldritch blast and hit 2-4 people. Not to mention if you’ve got hex and sharpshooter available.
    This is what I did with my reborn half-elf, he’s a drunkard and starts out as a gunslinger but as he goes further on he starts sobering up and studying wizardry.
    I promise you he’s a beast- all hail Gunsinger!

  • @NiceO1
    @NiceO1 2 года назад

    I am playing a bladesinger fighter warlock rn. very fun once you get the special extra attack. hexblade warlock allows you to use your melee weapon as an arcane focus with improved pact weapon. If you get the crossbow expert feat, you can just run to an enemy, punch them and throw eldritch blast at them over and over again. very fun would recommend

  • @RedCoolade
    @RedCoolade 2 года назад +1

    I'm currently playing a Shadar-Kai bladesinger with the Mobile Feat. SO freaking FUN! Bamfing around the battlefield and not triggering opportunity attacks is pure bliss. For now 😅

  • @nessesaryschoolthing
    @nessesaryschoolthing 2 года назад +2

    Gator was channeling Colby from D4 when he was calling for Shadow Blade, lol

  • @brandongalvan6603
    @brandongalvan6603 2 года назад +1

    One way that I like to build a Bladesinging Wizard is by taking the Goliath race for the option of using Stone's Endurance in order to help even more with maintaining concentration.

    • @reptiliangeek8414
      @reptiliangeek8414 2 года назад

      In my longest and most succesful campaign yet i had a pc who was a goliath bladesinger with a sentient igorot axe. Strength based bladesinger is sure weird, but it just worked.

    • @Dave004
      @Dave004 2 года назад

      True, but then you're not using that reaction for Shield or Absorb Elements. But in times when you're out of spell slots or dmg is something that Absorb Elements can't resist, definitely a great to have feature.
      I'm personally a Goblin fan. Run in, 2x Shadow Blade with Greenflame Blade or Booming Blade, bonus action disengage with Nimble Escape. Can even throw in a few fury of the small for extra dmg.

    • @brandongalvan6603
      @brandongalvan6603 2 года назад

      @@Dave004 Well, naturally I prioritize using _shield_ and _absorb elements_ when it is more optimal to do so and utilize Stone's Endurance when appropriate so that I can hold on to a couple extra spell slots in case of an emergency.

  • @KingYejob
    @KingYejob 2 года назад +9

    Haste was my first thought when I read the Tasha’s bladesinger, but I was disappointed after the haste reading (though it is dm dependent). Though it is cool that I’m not the only one who thought of it
    Also it might just be me, but I think it’s hilarious that gator mentioned shadow blade and you just dismissed it. As a fan of d4: D&D Deep Dive I’ve always thought his shadow blade favoritism was way over the top

    • @naturalkind5591
      @naturalkind5591 2 года назад +1

      Why cast shadowblade, which increases your damage by a d8 per turn and gives you advantage, when you could cast web which gives everyone advantage and stops enemy attacks?

    • @KingYejob
      @KingYejob 2 года назад +2

      @@naturalkind5591 D4 does optimized builds, and a lot more than 1 attack per turn, and you can throw shadow blade, and if you don’t have a magic weapon (which he assumes you don’t since it’s dm dependent) and does builds purely for the numbers. He usually mentions that you might not use the pure damage options in all situations, but it is undeniably nice to have them

    • @duelist301
      @duelist301 2 года назад +2

      @@naturalkind5591 Like anything, it depends on the situation. Web as an example isn't a "choice" spell. It affects all creatures who enter into that area, including your own party members, meaning that you risk restraining them and not the enemy.

    • @cristiananao294
      @cristiananao294 2 года назад +1

      Sorry I don't fully agree with you on your judgement of Shadowblade. Elven 7th lvl BS, with a decent roll and Booming Blade as second attack, I deal as much damage as a Fireball, AC 21 (26 with Shield) makes it difficult to get hit, and if you do the bonus to Con saves prevents you from losing your Shadowblade... damage increasing if you cast it at a higher level... sounds like a win-win to me!

    • @KingYejob
      @KingYejob 2 года назад +1

      @@cristiananao294 I completely understand that it’s a great spell when used correctly, I have seen the numbers before. But fireball hits multiple targets, no concentration, and wizards get this without any special build. Then they can still concentrate on web, fly, hypnotic pattern or some other spell. (Also it’s debatable whether or not shadowblade + booming/green flame blade work, I allow it but not all dms will)
      And it is very situation dependent, for example while in darkness and if you have elven accuracy you gets way more damage. Sometimes you might not want to fireball since it’d hit your ally’s, or maybe it’s a big boss monster that probably has legendary resistances, in which case attack rolls are better anyways.

  • @chadculotta8278
    @chadculotta8278 2 года назад

    Half Elf Wizard Bladesinger 8/Warlock Hexblade Pact of the Blade 12 build. Standard array 8 12 13 15 10 14, +1 Con +1 Int +2 Cha. ASIs: Crossbow Expert, Sharpshooter, +2 Cha, +2 Cha, +2 Int. Get a hand crossbow (magic preferable, dragonwing optimal), make it your pact weapon. At level 8 (6/2) you’re doing hand crossbow and eldritch blast x2 (agonizing blast) plus bonus action hand crossbow every round, all at your Charisma modifier to attack and damage. With advantage with Devil’s Sight invocation under darkness spell. You’re welcome.

  • @final_catalyst
    @final_catalyst 2 года назад

    I have played and really enjoyed a blade singer rogue. You rush the 6 levels of wizard then go rogue. I found if you play it with high mobility hit and run style, you save the blade song for encounters where you can't get away or take cover.
    Even more effective with glide abilities and climb speed.

  • @genrepunk
    @genrepunk 2 года назад

    You've outlined exactly why I multiclass Bladesinger after level 6. It may not be as strong as going full Wizard, but that's the good stuff for playing a gish. I love it with Arcane Trickster.

    • @jacoblockett390
      @jacoblockett390 2 года назад

      my ideas for mutlicassing have been torn between a champion dual wielding fighter (dual wielder feat, dex/int focus, using shadow blade and/or booming blade with a rapier to pump out 3 attacks per turn with increased crit rate, increased AC by INT + 1.
      even with just 1 level fighter dip at 6 wizard, you're getting 3 full power attacks, one being interchangable for a cantrip (shadow blade 2d8, booming blade rapier 2d8, regular rapier 1d8). Improved critical boosts that rly hard.
      as for rogue, I have a dream of making a rogue swashbuckler/bladesinger wizard/battle smith artificer.

  • @villejokitulppo8029
    @villejokitulppo8029 2 года назад

    Idea. 1 level into barbarian for unarmored defense. Rest into bladesinger. Plus you get two rages for once u run outta spells. example character.
    Zayarel:
    Str: 8
    Dex: 16
    Con: 18
    Int: 18
    Wis: 11
    Chr: 10
    AC: 10+Dex+Con (+Int when bladesinging) = 17 without bladesinging, 21 w bladesinging

  • @shinobidaniel_12
    @shinobidaniel_12 2 года назад

    I've been waiting for this video, my kenku bladesinger smiles on you all

  • @Law-of-EnTropy
    @Law-of-EnTropy 2 года назад

    Finally. I love Bladesinger!

  • @jeffersontampus6369
    @jeffersontampus6369 2 года назад

    gator yelling shadowblade in the back gives me life.

  • @killerjens22
    @killerjens22 2 года назад

    Currently got a character i'm playing in a Strixhaven campaign.
    Starting off as a Rogue, and I'm planning to combine Swashbuckler and Bladesinging.
    The idea is to do hit and run attacks in combat, relying on the speed increase and bonus to AC from Bladesinging as well as Fancy Footwork from Swashbuckler, then combine it with the Mage armour, longstrider and shield spells. Also throw in haste down the line.
    Run in with 50ft movement, attack the enemy, likely with sneak attack, then bonus action dash away using Cunning Action and Fancy Footwork, not triggering an enemy Attack of Opportunity.
    and Spells wise I'm going to grab as many spells that would improve and stack with my normal attacks and Sneak attack, like Green Flame blade, grab find familiar so that my familiar can use the help action ensuring I get my sneak attack whenever and then just fill out the rest with spells that would keep me in the fight like False Life.
    Was also considering maybe dipping 2 levels into fighter for Second Wind and Action surge.