Yarr!! Get yerself SINK for the ultimate pirate and nautical D&D adventure expansion right here!! www.kickstarter.com/projects/sinkrpg/sink-a-5e-setting-featuring-tattoos-pirates-and-dungeons?ref=dxax8i
I know there's been a few lengthy tier lists in a row but DON'T PANIC - just imagine it's 29 shorts in a row (you can pretend to scroll on the screen every 60 seconds, it's what I do when watching these back)
At 8:04 you said the Assassin rogue does 80d6 on a crit and with death strike. This is not true because the rogue only has 10d6 sneak attack dice as crit double damage dice and death stroke doubles damage. So, in reality the math should be 40d6 since 10d6*2*2=40d6.
I think Mastermind rogue is one of those things in dnd where it's best used not as a player subclass, but for fleshing out a BBEG or better yet, one of the BBEG's lieutenant. When the party captures and interogates a villain, and the party uses Zone of truth, and operates on the information as 100% ineffable, makes for a great rug pull.
Arcane Trickster does kind of sputter out on its own, but that's why I'm multiclassing into the Shinobi wizard. Thanks for the multiattack, Ryoko's Guide!
I really appreciated how you included the old subclasses and didn't stopped at only the 2024 PHB new 4. It shows how the old ones interact with the new 2024 base rouge class and with other new subclasses too
Quick note for Phantom Rogue, the necrotic damage to another creature isn't half of the sneak attack damage but damage equal to half of your sneak attack dice rounded up which is overall more damage than half your sneak attack
Where did your numbers come from? For example the 88d6. Since booming blade is a d8. Rogues only have 10d6 + their weapon if it is a d6. So, with a crit that is 20d6 then with Death strike level 17 if they fail the save for that feature that would only be 40d6. Booming blade would be 12d8+ if they move 4d8. You only double damage dice so with a level 20 assassin you only get a 20+dex mod I assume it is 20 making it a plus 5. The reason for this is their movement is not part of the initial damage roll. So, in conclusion Assassin with booming blade will do 40d6+12d8+50+4d6 if they move. What weapon are you using?
@@crosmostempest3669 You are correct. Since again you can only multiply by 3 as an assassin rogue. nothing multiplies by 3 other than decimal equals 80d6 dice 88/4=22d6 before you multiply. you will get 48d6+12d8+50+4d8 if they move. Granted we still need to know the weapon they use. So that 12d6 more I don't understand where it comes form.
Headphone warning. The promotion starting at: 4:33 is way louder than the rest of the video. From what movie/TV series is the clip at 14:03 taken from?
Yeah I agree also, thief with scrolls is nuts. But I think this channel over scored assassin, honestly I think assassin is dogshit and dungeon dudes nailed that one.
The assassin level 13 feature is even better than you described, because they take the 2d6 every time they fail a save against that poison, which they do at the end of each of their turns for the next minute.
So I just realized something great about Psychic Veil: the invisibility only ends if you damage a creature or force them to make a saving throw, but not if you make an attack. So you could just sneak into a place and damage all the gear and depending on the DM’s discretion even trigger traps against your enemies there.
The scout feature can be secretly good for kiting. You bonus action dash back from combat and fire your sneak attack bow. They have to dash as an action to catch up. You do your scout reaction. Now you can use your bonus action for something other than disengage. So you can dash or hide (or steady aim if you think one more sneak attack will finish them)
Shorts... Bro... Read Arcane Trickster again. You can just Nope! a spell, sure. *If you don't absorb the spell, you can NOPE AGAIN! next turn.* Absolute S Tier.
So, every Thief wants an Artificer to be their sugar daddy in a campaign that uses the rules from Helena's Guide to Monster Hunting or something like it. Got it. 😁👍
@@owenveighey1765 just make Scrolls yourself by taking 1 level dip in wizard. 50g a pop for True Strike cantrip Scrolls. Always sneak attack twice a round of combat. Boom. Broken.
What I would love to see with this video, or next, is how you would change up the old subclasses so they would look better in the 2024 rule set. Take the concepts and change the mechanics behind it to better fit. I feel like doing that would take each subclass up 1 or 2 tiers
I liked original thief more for the flavor, although i usually don't make powerful characters, so it was ok even outside the roleplaying aspect. Then BG3 made me love yet more the thief, as in the game they have 2 bonus actions, and the game gives many things we can do with them. With how high power the game ends up being, because of magical properties of many items, he was a more reliable damage dealer than some of the combat-focus ones in my party. My Astarion was a menace. I confess i hoped for something similar for the new Thief. But i was SUPER happy when i saw what they did. They achieved to make a really good subclass that will become powerful depending on how you approach the game (or, as you said, how the DM makes the campaign), and i think that is awesome. Is less "in a certain lvl, you get this powerful feat, now you are powerful". They are feats that basically say "hey, there is an intention here, and if you want to go in this direction, make it happen in the game!". The incentive to cooperate with friends for that scrolls, or just to engage in a good ol' robbin' season looking for all magic treasure you can't find in the near radius is a very cool dynamic.
Thief is the only S tier. It's the only subclass that lets you reliably sneak attack twice on every round and 4 times every round once you hit 17th level.
@thod-thod Yup. I said twice a Round, not Twice a turn. Bonus Action Cast True Stike with a Scroll using fast hands, if you meet the requirements for Sneak attack, you sneak attack. Ready your Action to Cast True Strike when your turn ends. If you meet the requirements for sneak attack, you sneak attack on the next creatures turn. Two sneak attacks in one Round.
If you think Aecane Trickster is cool, Arcaner Trickster (1lv rogue + Illusion Wizard) will blow your mind: for one, you get to cast Illusion spell without verbal and sometic components, also you may summon beast as Illusion spell!
But the use of the rogue spell thief ability is not expended if you don't steal the spell, So you can use the ability, force the opponent to make an intelligence save or the spell doesn't work on you, and if it's too high a level for you to steal, you can just keep doing that. It probably wouldn't work that many times, but it's a pretty decent way to burn enemy spell slots if they cast at you
@@kfiraltberger552 for the sake of simplicity, i'd say thief (only when it comes to comparing the two), simply because it is pretty underwhealming to play an assassin in both 5e and 2024. At least 2024 lets you use your main feature more reliably but it's still pretty underwhealming. I think that the Scout Rogue is a good starting point since it gives you more ways to interact with Expertise and if you feel like making a mobility build, being able to move around freely with your reaction is also positive
@i.am_berserk Agree with all those points. Assassin just feels like a good way for beginners to both play a well known trope (easier roleplaying) and to bite only slightly more than they could chew in a way that won't overwhelm them but rather throw them straight into how dnd works.
As someone who made his first ever character as an Inquisitive Rogue, seeing again how much it sucks kinda makes me sad. Fortunately, the DM for that campaign is open to look for some features to make my PC as strong as the rest of the party. But, to be honest, I like the detective vibe this subclass gives. I know that it will probably stay the same and won't be changed, but I will always continue to hope for a update for this subclass 🥹
With Bastions you can now plan on getting common and uncommon items with much more success. If Bastions are in your campaign Thief is top tier class in the game.
Scout is pretty cracked if you follow travel rules in adventures outside cities. Better at that than Rangers even sadly, other than that Rangers don’t get lost in specific terrains.
Curious as to your thoughts about a Bracer of Flying Daggers in the hands of a 2024 Thief. Unless I’ve missed something they can use it as an Action, and then use it again as a Bonus action (can’t see anything saying the same magic item can’t be used twice in a round, but may have missed that), giving them 4 attacks in a round.
Him: Magical Ambush is great! You can hide and Cast.... Me: Yeah! Web with disadvantage on saving throws is amazing! Him: Shatter!! Me: Oh... Yeah... 3d8 at Level 9 in a 10 ft radius... Sure...
Can someone explain to me where he's getting 80d6 from for the assassin? You have 10d6 base sneak attack dice, doubled from death strike is 20d6, doubled again from critting is 40d6. Where's the other 40?
I'd knock down Assassin a tier simply because most of its best features only work on the first round of combat. I know I have already houseruled a few other things to make them a little more interesting past the first round.
Yeah honestly, I kind of wish at level 13 or something that your bonus to your rogue damage per level still stayed for creatures you rolled higher Initiative in assuming you sneak attack. Also, with death strike I wish they allowed to add half your damage on a failure save instead well it's gone after they succeed their con save.
The new Hide feature kind of sucks... it only works if you can find cover or break line of sight? What if there's nothing to hide behind or under? Can you climb something and be considered hidden since most people rarely look up?
honestly I'm kinda split about the end of magic school limitation for the magic fighter and rogue subclasses, yeah it's cool to have more options, but on the other hand a rogue casting fireball is kinda ... anticlimactic
While the Thief Rogue is good and possibly S Tier depending on the campaign, Soul Knife is S Tier in ANY campaign, so I think it’s definitely top of S Tier. ~_~
I will hard disagree with that. Since as a rogue we get reliable talent now at level 7 so your psi dice kind of lose all meaning until level 9 to increase attack is good. Rogues need their bonus action to sneak attack, so teleport is only useful outside of combat unless you need to retreat and run from a fight. Level 13 being able to make your invisible is nice but not using this a combat since it takes an action but nice outside of combat. Though their level 17 feature with stunning is good. I will say It's more B/C in campaigns. Just because of the reliable talent switching to level 7.
Assassin is B tier at BEST. Dungeon dudes made a great argument about it. The extra damage is minimal at best and all the features just give you advantage which isnt hard to get now, thanks to feats like Lucky being reworded. It just doesnt do much anymore.
That depends entirey on your DM. I played a Rogue Assassin in 2015 and got Assassinate 1 time for the whole campaign. I've heard a similar story from multiple people that played assassin - getting assassinate 2 or 3 times throughout the whole campaign. I'll take Adv on initiative and level damage on the first attack in every combat everytime.
Okay, dude, the sudden screaming as 'pirate dude' came on was super annoying, WAY too big a volume change from the earlier stuff. Legit 'hurt me ears level change.
IMHO Soulknife is overrated. Starting at level 7 every Rogue gets reliable talent. Because of this they rarely fail on any skill check that they are proficient in. This means the physic dice only help you with skills you’re not proficient in. This is a bit overkill if you ask me. Not enough for A tier let alone S. The problem with Soulknife is that they are the weakest in combat of all Rogues because: a) They can’t benefit from magic weapons. b) For melee Rogues they need to use their bonus action for two weapon fighting. Remember that the Psychic blade isn’t a light weapon so you can’t use a nick weapon in your off hand either. Rogues have better uses for their bonus action than a 2nd attack. c) For Ranged Rogues your range is much shorter, and you can do better damage with a light crossbow. Again, you’re probably better off using your bonus action for something else, like steady aim, then making a 2nd shot for 1d4 damage. d) Other than opportunity attacks they can’t use their psychic blade for reaction attacks like the battle masters Commander’s Strike or Sentinel so they will get far fewer off turn sneak attacks. Which can help Rogues keep up with the other martials. They only saving grace are the higher-level features such as being able to increase your hit chance at level 9 is really useful especially for a class that doesn’t get extra attack. And the Stun ability is of course amazing but come in too late for it to really make much of an impact.
Psi-Bolstered Knack. When your nonpsionic training fails you, your psionic power can help: if you fail an ability check using a skill or tool with which you have proficiency, you can roll one Psionic Energy die and add the number rolled to the check, potentially turning failure into success. You expend the die only if the roll succeeds. You need to be proficient in the skill to even use it.
@@darklight9450 Oh yes I missed that. Yes even worse. Once you hit level 7 you're almost never going to use this core feature again. How is this S tier?
@@dabeef2112 For your point c the psychic blades range has been buff to 60 to total of 120. For point d Sentinel feat in 2024 says Immediately after a creature within 5 feet of you takes the Disengage Action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature. Also, you increase your strength or dex by one and you see still have halt to remove it speed by 0. However, in its phrasing it says opportunity attack, so the psychic blade does work with sentinel.
@@dabeef2112 Though I do agree the soul knife is not S tier for rouges. I would put that more for thief. Since every ability they gain other than maybe their level 9 is getting used a lot.
@@darklight9450 The range is 60/120 so you would have disadvantage on the attack beyond 60 feet. Light crossbow/short bow are both 80/320 which is much longer. Light Crossbow also does d8 damage and slows target. Possibly more useful because you can easily get advantage with steady aim. Yes you are correct it would work on sentinel I forgot that it's now considered an opportunity attack. However my point still stands you have fewer chances to proc the off turn sneak attack. I'm not saying it's a bad subclass just that it's no where near as good as everyone claims it is. I'd personally give it a B tier unless you're going towards a skill monkey style character.
As an ex swashbuckler player, I feel like you're heavily overestimating this subclass : - melee is a terrible option for rogue, as they have very poor hp and ac compared to other martial - fancy footwork sound great on paper, but on actual play, It came up rarely, especialy ever since steady aim became a thing - I cannot believe you think panache is any good, let alone worth a 9 LEVEL DIP. Cavalier fighter and ancestral guardian barbarian have the same feature, but 6 lvl earlier, doesn't need a FULL ACTION, and most importantly, on class that can actually tank. The charm OOC is fine ... until you get reliable talent at 11th and it barely change anything. Seriously, I love you short but A 9 LVL DIP ?! Thankfully, my DM allow me to switch into Sword Bard and it feel so much better.
The flavor isn't even that great : when I picture zoro or montoya, I see them close to their opponent, parrying their opponents moves, not fleeing away after every single hit. If it has an ability similar to the sword bard's deffensive florish, it would not only be an actually good subclass, it would also prevent me from switching.
Assassins are not meant to be reliable damage. That's not what an assassin is. New assassin isn't an assassin, it's a turret. There's nothing "assassin" about it now.
All the fun stuff about role playing an assassin is done as prep before a combat (position, poisons, etc). The subclass just needed features to make combat less painful and less boring which it arguably received
soul knife is worse subclass in the worst clas it has to be D tier. I def lost interest in this channel. esp since so many of his broken builds aren't even legal.
Yarr!! Get yerself SINK for the ultimate pirate and nautical D&D adventure expansion right here!! www.kickstarter.com/projects/sinkrpg/sink-a-5e-setting-featuring-tattoos-pirates-and-dungeons?ref=dxax8i
I know there's been a few lengthy tier lists in a row but DON'T PANIC - just imagine it's 29 shorts in a row (you can pretend to scroll on the screen every 60 seconds, it's what I do when watching these back)
I love longer videos. Don't worry about it ❤
Does Arcane Thief let you steal cantrips like Eldritch Blast? Kinda cracked then.
Lol❤
Dude. I'll listen to Treantmonk waffle on about Wizards for an hour. You're good. 😅👍
At 8:04 you said the Assassin rogue does 80d6 on a crit and with death strike. This is not true because the rogue only has 10d6 sneak attack dice as crit double damage dice and death stroke doubles damage. So, in reality the math should be 40d6 since 10d6*2*2=40d6.
I think Mastermind rogue is one of those things in dnd where it's best used not as a player subclass, but for fleshing out a BBEG or better yet, one of the BBEG's lieutenant. When the party captures and interogates a villain, and the party uses Zone of truth, and operates on the information as 100% ineffable, makes for a great rug pull.
Arcane Trickster does kind of sputter out on its own, but that's why I'm multiclassing into the Shinobi wizard. Thanks for the multiattack, Ryoko's Guide!
I really appreciated how you included the old subclasses and didn't stopped at only the 2024 PHB new 4.
It shows how the old ones interact with the new 2024 base rouge class and with other new subclasses too
Quick note for Phantom Rogue, the necrotic damage to another creature isn't half of the sneak attack damage but damage equal to half of your sneak attack dice rounded up which is overall more damage than half your sneak attack
it feels crazy that true strike is a staple of optimized spellblades now
Thank you for acknowledging the most powerful use of the alchemy jug!
A level 20 bugbear assassin with booming blade could do a guaranteed crit for 88d6+12d8+40+16d8 if they move
DAMN
Where did your numbers come from? For example the 88d6. Since booming blade is a d8. Rogues only have 10d6 + their weapon if it is a d6. So, with a crit that is 20d6 then with Death strike level 17 if they fail the save for that feature that would only be 40d6. Booming blade would be 12d8+ if they move 4d8. You only double damage dice so with a level 20 assassin you only get a 20+dex mod I assume it is 20 making it a plus 5. The reason for this is their movement is not part of the initial damage roll. So, in conclusion Assassin with booming blade will do 40d6+12d8+50+4d6 if they move. What weapon are you using?
I don't understand how you get 80D6 from sneak attack. Isn't it 10D6 sneak attack *2 bc of crit *2 bc of assassin ? What do I forget ?
@@crosmostempest3669 You are correct. Since again you can only multiply by 3 as an assassin rogue. nothing multiplies by 3 other than decimal equals 80d6 dice 88/4=22d6 before you multiply. you will get 48d6+12d8+50+4d8 if they move. Granted we still need to know the weapon they use. So that 12d6 more I don't understand where it comes form.
I have a mastermind rogue lore bard multi class with the observant feat and he slaps
Headphone warning. The promotion starting at: 4:33 is way louder than the rest of the video.
From what movie/TV series is the clip at 14:03 taken from?
clip is from *the magicians* , currently streams on amazon and is finished. In my opinion definitely worth a watch!
@@supermaraudergirl9770 Thanks. I will check it out.
You were much kinder to the thief than the Dungeon Dudes.
Good assessment of the Thief.
Dungeon Dudes botched this one and barely noticed how powerful it was.
To be fair, it kinda suck if the dm rarely give you Magic items so it's way too campaign dependant
Yeah I agree also, thief with scrolls is nuts.
But I think this channel over scored assassin, honestly I think assassin is dogshit and dungeon dudes nailed that one.
The bois that rock that 1d4 knife with style
The assassin level 13 feature is even better than you described, because they take the 2d6 every time they fail a save against that poison, which they do at the end of each of their turns for the next minute.
So I just realized something great about Psychic Veil: the invisibility only ends if you damage a creature or force them to make a saving throw, but not if you make an attack. So you could just sneak into a place and damage all the gear and depending on the DM’s discretion even trigger traps against your enemies there.
What kind of rogue are you,
What types of things do you do,
The profession you persue
Something old or something new...
Yeah, I totally didn't see that Thief thing until you pointed it out!
Rogues are top tier class. If you ignore combat.
And Spells. And Bards
Just sit at tawern in black cloak all mysterious. Of course with warlock or sorcerer by your side, but who invited those?
The scout feature can be secretly good for kiting. You bonus action dash back from combat and fire your sneak attack bow. They have to dash as an action to catch up. You do your scout reaction. Now you can use your bonus action for something other than disengage. So you can dash or hide (or steady aim if you think one more sneak attack will finish them)
Shorts... Bro... Read Arcane Trickster again.
You can just Nope! a spell, sure. *If you don't absorb the spell, you can NOPE AGAIN! next turn.*
Absolute S Tier.
So, every Thief wants an Artificer to be their sugar daddy in a campaign that uses the rules from Helena's Guide to Monster Hunting or something like it. Got it. 😁👍
@@owenveighey1765 just make Scrolls yourself by taking 1 level dip in wizard. 50g a pop for True Strike cantrip Scrolls. Always sneak attack twice a round of combat. Boom. Broken.
Or just magic initiate and save your gp
What I would love to see with this video, or next, is how you would change up the old subclasses so they would look better in the 2024 rule set. Take the concepts and change the mechanics behind it to better fit. I feel like doing that would take each subclass up 1 or 2 tiers
Been playing a Thief with the new rules and DM gave me a wand of fireballs. Double fireballs each turn is so much fun and kindda busted
I liked original thief more for the flavor, although i usually don't make powerful characters, so it was ok even outside the roleplaying aspect.
Then BG3 made me love yet more the thief, as in the game they have 2 bonus actions, and the game gives many things we can do with them. With how high power the game ends up being, because of magical properties of many items, he was a more reliable damage dealer than some of the combat-focus ones in my party. My Astarion was a menace.
I confess i hoped for something similar for the new Thief. But i was SUPER happy when i saw what they did. They achieved to make a really good subclass that will become powerful depending on how you approach the game (or, as you said, how the DM makes the campaign), and i think that is awesome. Is less "in a certain lvl, you get this powerful feat, now you are powerful". They are feats that basically say "hey, there is an intention here, and if you want to go in this direction, make it happen in the game!". The incentive to cooperate with friends for that scrolls, or just to engage in a good ol' robbin' season looking for all magic treasure you can't find in the near radius is a very cool dynamic.
Rogue now is like starfinder's operative with its "debilitating trick"
Magic items pretty much don't exist in any campaign I've been in, so I can't imagine what playing as a Thief must be like.
Another benefit of True Strike is that it works with ranged weapons ;)
The amount of cool b-rolling Anime is awesome, I love the edits!
Thief is the only S tier. It's the only subclass that lets you reliably sneak attack twice on every round and 4 times every round once you hit 17th level.
Sneak attack is 1/turn
@thod-thod Yup. I said twice a Round, not Twice a turn.
Bonus Action Cast True Stike with a Scroll using fast hands, if you meet the requirements for Sneak attack, you sneak attack.
Ready your Action to Cast True Strike when your turn ends. If you meet the requirements for sneak attack, you sneak attack on the next creatures turn.
Two sneak attacks in one Round.
If you think Aecane Trickster is cool, Arcaner Trickster (1lv rogue + Illusion Wizard) will blow your mind: for one, you get to cast Illusion spell without verbal and sometic components, also you may summon beast as Illusion spell!
I'm so happy you know about from Beijing with Love XD
But the use of the rogue spell thief ability is not expended if you don't steal the spell, So you can use the ability, force the opponent to make an intelligence save or the spell doesn't work on you, and if it's too high a level for you to steal, you can just keep doing that. It probably wouldn't work that many times, but it's a pretty decent way to burn enemy spell slots if they cast at you
Stealing counterspell on a BBEG could be absolutely amazing
I'm loving all the Bleach clips! I see you're also a man of culture.
What kind of rogue is best for beginners?
Swashbuckler I'd say is a great combination of simplicity, fun, and still very good!
@@DnDShorts BUT if they are looking for a roguey feeling character, I'd argue either thief or assassin are better
@@kfiraltberger552 for the sake of simplicity, i'd say thief (only when it comes to comparing the two), simply because it is pretty underwhealming to play an assassin in both 5e and 2024. At least 2024 lets you use your main feature more reliably but it's still pretty underwhealming.
I think that the Scout Rogue is a good starting point since it gives you more ways to interact with Expertise and if you feel like making a mobility build, being able to move around freely with your reaction is also positive
@i.am_berserk Agree with all those points. Assassin just feels like a good way for beginners to both play a well known trope (easier roleplaying) and to bite only slightly more than they could chew in a way that won't overwhelm them but rather throw them straight into how dnd works.
As someone who made his first ever character as an Inquisitive Rogue, seeing again how much it sucks kinda makes me sad. Fortunately, the DM for that campaign is open to look for some features to make my PC as strong as the rest of the party.
But, to be honest, I like the detective vibe this subclass gives. I know that it will probably stay the same and won't be changed, but I will always continue to hope for a update for this subclass 🥹
Looking pretty great in the pirate shirt bro
With Bastions you can now plan on getting common and uncommon items with much more success. If Bastions are in your campaign Thief is top tier class in the game.
Scout is pretty cracked if you follow travel rules in adventures outside cities. Better at that than Rangers even sadly, other than that Rangers don’t get lost in specific terrains.
Curious as to your thoughts about a Bracer of Flying Daggers in the hands of a 2024 Thief. Unless I’ve missed something they can use it as an Action, and then use it again as a Bonus action (can’t see anything saying the same magic item can’t be used twice in a round, but may have missed that), giving them 4 attacks in a round.
Sweet! Favourite class! (yeah, I'm a little basic :) )
It's honestly mine too
The best is Thief by a MILE.
Him: Magical Ambush is great! You can hide and Cast....
Me: Yeah! Web with disadvantage on saving throws is amazing!
Him: Shatter!!
Me: Oh... Yeah... 3d8 at Level 9 in a 10 ft radius... Sure...
I have been known to hit the party barbarian with ray of enfeeblement with my big bads. So yeah it’s ok. Lol
All I hear is that Arcane Trickster got shanked once again
A true rogues gallery
Holy ad volume, Batman!
Can someone explain to me where he's getting 80d6 from for the assassin? You have 10d6 base sneak attack dice, doubled from death strike is 20d6, doubled again from critting is 40d6. Where's the other 40?
I heard if you give the thief a bunch of scrolls he can fuck shit up
Do fast hands work with magical weapons?? I have a weapon that lets me cast darkness.
I'd knock down Assassin a tier simply because most of its best features only work on the first round of combat. I know I have already houseruled a few other things to make them a little more interesting past the first round.
Yeah honestly, I kind of wish at level 13 or something that your bonus to your rogue damage per level still stayed for creatures you rolled higher Initiative in assuming you sneak attack. Also, with death strike I wish they allowed to add half your damage on a failure save instead well it's gone after they succeed their con save.
uu intresing;
what book is pirate roge?
Assuming you mean Swashbuckler, it's from Xanathar's Guide to Everything.
The new Hide feature kind of sucks... it only works if you can find cover or break line of sight? What if there's nothing to hide behind or under? Can you climb something and be considered hidden since most people rarely look up?
Hide behind a friendly
And here I thought you said "SEX"! Turns out you said "HEX"! Oh, well,!
You got the swashbuckler level 3 feature wrong
Can somebody please tell me the name of the song that play when he reviews the mastermind rogue.
why does the thief have more magical ability than the arcane trickster?
What anime on 8:35?
Scissor 7, it's on Netflix if I remember ands it a good watch
I thought rogue was gana suck then i saw it with true strike. And it's goated.
honestly I'm kinda split about the end of magic school limitation for the magic fighter and rogue subclasses, yeah it's cool to have more options, but on the other hand a rogue casting fireball is kinda ... anticlimactic
80d6? Aaaaaa no?
(20d6crit+20+dex +magic b+2d6 short bow) x2
While the Thief Rogue is good and possibly S Tier depending on the campaign, Soul Knife is S Tier in ANY campaign, so I think it’s definitely top of S Tier.
~_~
I will hard disagree with that. Since as a rogue we get reliable talent now at level 7 so your psi dice kind of lose all meaning until level 9 to increase attack is good. Rogues need their bonus action to sneak attack, so teleport is only useful outside of combat unless you need to retreat and run from a fight. Level 13 being able to make your invisible is nice but not using this a combat since it takes an action but nice outside of combat. Though their level 17 feature with stunning is good. I will say It's more B/C in campaigns. Just because of the reliable talent switching to level 7.
inquisitive/mastermind seems like an attempt to make sherlock holmes or batman type characters but seems weak as is
Assassin is B tier at BEST. Dungeon dudes made a great argument about it. The extra damage is minimal at best and all the features just give you advantage which isnt hard to get now, thanks to feats like Lucky being reworded. It just doesnt do much anymore.
That depends entirey on your DM. I played a Rogue Assassin in 2015 and got Assassinate 1 time for the whole campaign. I've heard a similar story from multiple people that played assassin - getting assassinate 2 or 3 times throughout the whole campaign. I'll take Adv on initiative and level damage on the first attack in every combat everytime.
Okay, dude, the sudden screaming as 'pirate dude' came on was super annoying, WAY too big a volume change from the earlier stuff. Legit 'hurt me ears level change.
For Algo
Subclasses that give you alternative ways to set up sneak attack are pointless. Sneak Attack will be trivial to set up.
IMHO Soulknife is overrated. Starting at level 7 every Rogue gets reliable talent. Because of this they rarely fail on any skill check that they are proficient in. This means the physic dice only help you with skills you’re not proficient in. This is a bit overkill if you ask me. Not enough for A tier let alone S.
The problem with Soulknife is that they are the weakest in combat of all Rogues because:
a) They can’t benefit from magic weapons.
b) For melee Rogues they need to use their bonus action for two weapon fighting. Remember that the Psychic blade isn’t a light weapon so you can’t use a nick weapon in your off hand either. Rogues have better uses for their bonus action than a 2nd attack.
c) For Ranged Rogues your range is much shorter, and you can do better damage with a light crossbow. Again, you’re probably better off using your bonus action for something else, like steady aim, then making a 2nd shot for 1d4 damage.
d) Other than opportunity attacks they can’t use their psychic blade for reaction attacks like the battle masters Commander’s Strike or Sentinel so they will get far fewer off turn sneak attacks. Which can help Rogues keep up with the other martials.
They only saving grace are the higher-level features such as being able to increase your hit chance at level 9 is really useful especially for a class that doesn’t get extra attack. And the Stun ability is of course amazing but come in too late for it to really make much of an impact.
Psi-Bolstered Knack. When your nonpsionic training fails you, your psionic power can help: if you fail an ability check using a skill or tool with which you have proficiency, you can roll one Psionic Energy die and add the number rolled to the check, potentially turning failure into success. You expend the die only if the roll succeeds. You need to be proficient in the skill to even use it.
@@darklight9450 Oh yes I missed that. Yes even worse. Once you hit level 7 you're almost never going to use this core feature again. How is this S tier?
@@dabeef2112 For your point c the psychic blades range has been buff to 60 to total of 120. For point d Sentinel feat in 2024 says Immediately after a creature within 5 feet of you takes the Disengage Action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature. Also, you increase your strength or dex by one and you see still have halt to remove it speed by 0. However, in its phrasing it says opportunity attack, so the psychic blade does work with sentinel.
@@dabeef2112 Though I do agree the soul knife is not S tier for rouges. I would put that more for thief. Since every ability they gain other than maybe their level 9 is getting used a lot.
@@darklight9450 The range is 60/120 so you would have disadvantage on the attack beyond 60 feet. Light crossbow/short bow are both 80/320 which is much longer. Light Crossbow also does d8 damage and slows target. Possibly more useful because you can easily get advantage with steady aim.
Yes you are correct it would work on sentinel I forgot that it's now considered an opportunity attack. However my point still stands you have fewer chances to proc the off turn sneak attack.
I'm not saying it's a bad subclass just that it's no where near as good as everyone claims it is. I'd personally give it a B tier unless you're going towards a skill monkey style character.
1st minute
made it
Secoond
As an ex swashbuckler player, I feel like you're heavily overestimating this subclass :
- melee is a terrible option for rogue, as they have very poor hp and ac compared to other martial
- fancy footwork sound great on paper, but on actual play, It came up rarely, especialy ever since steady aim became a thing
- I cannot believe you think panache is any good, let alone worth a 9 LEVEL DIP. Cavalier fighter and ancestral guardian barbarian have the same feature, but 6 lvl earlier, doesn't need a FULL ACTION, and most importantly, on class that can actually tank. The charm OOC is fine ... until you get reliable talent at 11th and it barely change anything. Seriously, I love you short but A 9 LVL DIP ?!
Thankfully, my DM allow me to switch into Sword Bard and it feel so much better.
The flavor isn't even that great : when I picture zoro or montoya, I see them close to their opponent, parrying their opponents moves, not fleeing away after every single hit. If it has an ability similar to the sword bard's deffensive florish, it would not only be an actually good subclass, it would also prevent me from switching.
Furst
Whoo hoo! Early!
Second also whats up Will!!
very e
first lets go
Assassins are not meant to be reliable damage. That's not what an assassin is. New assassin isn't an assassin, it's a turret. There's nothing "assassin" about it now.
All the fun stuff about role playing an assassin is done as prep before a combat (position, poisons, etc). The subclass just needed features to make combat less painful and less boring which it arguably received
Arcane trickster... Not as good as half rogue and half wizard....
Did you triple the amount of adds on your videos? Because it’s getting ridiculous.
soul knife is worse subclass in the worst clas it has to be D tier. I def lost interest in this channel. esp since so many of his broken builds aren't even legal.