Psychonauts 2 - #3 - Intern Raz
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- Опубликовано: 20 авг 2024
- The bullies here are worse than summer camp.
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Edited by Carrie Floyd
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One fun detail is that Raz's outfit in Psychonauts 1 is implied to be Raz's attempt to mimic Sasha's wardrobe (striped turtleneck sweater, oversized leather jacket, etc). This becomes all the sweeter in Psychonauts 2, where he loses his old clothes and receives a set of clothes directly from Sasha
Psychonauts 3- the plot starts on Halloween and Raz never changes out of his Agent Nein cosplay
Next game begins with Sasha just stripping down and giving Raz the clothes off his back.
Then he puts on a new outfit that's even cooler than his current one.
@@ggdynfytugfy6892 psychonauts 3 is raz going to therapy
@@AreesDaOG Please let psychonauts 3 be one big group therapy session, lmao.
@@elliottheuselessgoldfish8236 yes
Explanation for the guy who sees Raz as a cigarette dispenser at 35:
they;re an office drone with a nicotine addiction, Raz is "the intern", which many office drones just consider "general gopher" and in this case "guy who gets me cigarettes" hence a cigarette dispenser.
I love how Sasha doesn't question why Raz is basically naked and just lends him some of his clothes and its just so nice
hes such a dad to Raz and I love it
I also dont have this game yet cus its basically $100 in my country right now
*cries in Australian*
psychonauts two is on gamepass! if you havent used the service yet its a dollar for 1 month, then you could play it on xbox or pc
Sasha does see Raz as a younger version of himself (you can see this by using Clairvoyance on him in either of the games) and because of his matter-of-fact personality, he probably went through a similar experience in his youth and wants to help Raz through this. Sadly we don't get to interact with Sasha & Milla too much in Psychonauts 2 (they're pretty much always in their labs preoccupied with searching for clues) but there is gonna be another great scene with Sasha later on that underlines the relationship between Raz & him pretty well
I wanted to buy the game, but looked at the price and... And that's why I'm now here on RUclips x)
I only have a switch, so the game isn't even on the table for me
Laughs in American
I love how good Sasha is to Raz, especially given how much Raz looks up to him. Great unofficial mentor!
"Double Fine seems like good Folks" I can Confirm.
I met Tim Shafer twice at GDC. Once he gave me a high five on an escalator, and once he passed me a box of Donuts at the experimental games summit.
Good Guy
Were the donuts good?
35:40
You are currently playing a young child wearing Sasha Nein's clothes and exploring the halls. Given Nein smokes, and you look like a younger version of him, she assumes you're his son heading out to buy him some more cigarettes while he's doing important psychonauts business.
Okay but that's just really adorable?!
That makes so much sense! I was curious too when I played the game...
That seems a bit of a reach though. Nowhere in the game is a connection between that lady and Sacha even remotely noticeable.
Someone else in the comment section suggested that the woman probably thinks of interns in terms of the errands she sends them on-say, going to pick up smokes. That's a lot simpler.
@@timothymclean Because "Hi Cutie" is the sort of thing you say to an errand boy? That clearly doesn't make sense.
I'm really enjoying the tutorial'esque way they are introducing psi-powers. Raz still has them all from the first game, the player just needs to learn how to use them.
I'm really impressed with the modeling and textures. I was worried the human characters would get a weird skin texture, but this ... fresh clay look really works.
The interns are interesting. More subdued than the campers, which makes since as they are teens. Going to try to be more stand-off-ish, I guess. I'm surprised the mention of "I used to live in the circus" didn't get more questions or interest!
They are really good designs, indeed. Some of them look like muppets, with fur textures and everything.
Before Microsoft acquired Double Fine during the game's development they had to cut A SHIT TON of content. Xbox saved them & allowed them to keep everything.
This game still feels like certain parts were cut. A bunch of characters feel like they were originally planned to have more development then they ended up having.
Yeah, didn’t they almost just not have bosses?
A quick warning: The scavenger hunt is not completable until after the end of the game. All the other optional missions can be finished before the credits roll. There are a couple of points of no return in the story, but they are very clearly flagged.
SImilarly, a couple of the brain missions have figments in places you can't go back to when revisiting the brains, but in those cases the figments are moved somewhere more easily accessible if you go back using the brain tumbler.
You know the guy who voiced Loboto had an absolute blast doing so.
EDIT: 'Switchblade hatchet'. Okay, clearly everyone involved with this had a blast. Also, now I want a switchblade hatchet.
I love the a-symmetrical artwork of the game. I've never been able to create artwork in any form that's a-symmetrical because I nitpick the flaws in my work too much. All my artwork and architecture have to be uniform and structured, and it's so very hard for me to deviate in natural or a-symmetrical ways.
You and me both. The asymmetrical world and character designs are what make the game so interesting... The humor and oneiric level also help.
I warmed up to (nearly) all the interns much faster than I expected to after that hazing. They're all pretty great.
24:47 Oohh now I get it. As in Autobahn!
That took me long enough.
Same, I have literally 100%-ed the game and the pun only came to me after hearing Dan say it out loud.
Raz is just so cute! Every character in this game has a charming personality and quirks
First interaction with the Interns had me going, "I don't like any of you, and no future character development is going to make me like you".
Raz is 10 and they all look to be 4-5 years older than him (a future line suggests that they're not old enough to drink), yet their first action on meeting Raz is to haze him by stealing his clothes and lock him in a cold room (without Harold, Raz wouldn't have gotten out). I'm not all the way through the game yet, but they haven't even apologised and the way everyone just acts like they're fine with Raz (except one) probably means that they won't.
And Sasha justifying the hazing through saying it's an initiation ritual just makes me uncomfortable.
Having seen the whole game, I agree with this conclusion
Most of the interns are just not worth caring about and one in particular (need I name them?) Never improves their attitude, while the others come to accept raz
I see it more that they're awkward about hazing him, and regret it, but not enough to offer closure, but that just leaves us in the same position as before where they never address it again
I get a strong impression that the interns were intended to have more development, but that was cut at some point.
Over all, this game seems like one that’s kind of over-flowing with ideas, to the point that it doesn’t execute them all as well as it could. Still a pretty good experience overall though.
@@liampoulton-king7479 Yep, I just finished the story and it does feel like that.
Slight spoilers:
They're important at the start of the game with the hotel mission, everyone doing their part, but then they don't become important again until the final fight. The middle (and majority) of the game just has them like the campers where you can find them around the game world and get some character dialogue.
@@Asexual_Individual About half of them are related to sidequests that made them feel more developed as characters. It might be because I explored a ton, but I felt like I'd gotten to know them by the end.
And other than the one designed to be hated, they were fun. They're less important than the campers, though. Just a broader cast in general.
Must have been hard to pick what was most important to keep in this game; it had so many good ideas.
Well it fits with Sasha's tough love approach that he'd justify hazing even if it's not actually ok. I do wish we'd gotten more development out of the interns but given that the game almost had to cut entire bossfights before it was saved I'll just save that for fanfic and just let them off with a "eh I'm sure they had something planned" (cause this is double fine, they wouldn't let Bobby Zilch have a bandaid on his cheek because it didn't have a story behind it)
I cannot overstate how much joy it brings me every evening to come home after a long day of work, sit down, and unwind by just taking in the excitement Dan exudes with this game.
Dan, the reason you look like a cigarette vending machine is because you’re an intern, and interns “get things” like smokes and coffee
Even though I wouldn't call the gameplay loop of Brutal Legend "great" by any means, it at least tried to do something new and exciting. I really love the idea of an RTS game where you can drop into the field and fight alongside your units and to this day I don't think anyone has really done that successfully. It was a neat idea that just needed a little more time to develop smoothly but, regardless, the presentation was phenomenal. The title screen at the record store is still one of my favorite title screens in any video game ever made.
There is battlezone 1 and 2 where you fight along side your units in vehicles with a base building system kind of like command and conquer. Also there is Sacrifice which plays a bit like rts parts of Brütal Legend.
As someone who hates playing RTS games I liked Brutal Legend as it was easy to grasp and it allowed the player to both command and participate in the battle which made combat feel more personal and involved.
Also I hated how the game was marketed, which was more EA's fault than Double Fine's. The trailers and demo made it feel like some sort of open world God of War or Zelda thing, but it was actually more RTS focused. Yeah, the open world stuff was still there but I feel it didn't feel reflective of the whole experience. In spite of that, it was still a fun time and can't help yelling "decapitation" like Eddie Riggs does.
Those other interns really gave him a good razzing
Oh my god, I never realized how much I needed the puns in this game. I mean, Otto-B.O.N.? It's perfection!
Dan is being a real model student this week, planning to miss class here and telling us to cheat on all our tests in Baba is You
Nick Johnsmith: "Return. . . One. . . Ring. . . Mount. . . Doom. . . Sam. . . Potatoes. . .
I see what you did there
I enjoy the interns in this game a little more than the campers from the first game. They aren't as extreme caricatures even if some of them are a little more hated (you know who). There's also a bit more clear diversity to them without them being strange shapes.
Eh. I prefer the kids out of the first game, much more memorable and lovable. These interns are more 'human' in their behavior and looks, but also a little boring imho.
Except for Sam, she's adorable.
I prefer how the campers were handled - it feels more natural for Raz to know them individually probably because of those cariactures. When we get to a certain mission, the interns and Raz talk as if they've all become close buds by that point and it feels weird?
@@ahandsomefridge Agreed. Sam is the best Intern (not including Raz ofc)
@@ajbXYZcool Yeah, that arc feels like it got rushed. I bet that mission was originally later in the game and got moved to the beginning to make the plot flow better.
@@treyslider6954 Or the hazing was more involved and allowed the interns to show off more.
12:16 was exactly what I was waiting for! I knew Dan was going to love it when I first encountered it myself in-game.
10:45: Raz...if you're going to lie to protect your ego, you need to come up with better lies. Otherwise you'll get embarrassed for both the thing you were trying to hide _and_ how bad of a liar you are.
18:35: Have you told Harold what kind of mole you're looking for? Don't want him wasting time investigating local rodent communities.
26:00: Suddenly I'm bummed out that Dan didn't waste even more time digging for collectables just to hear her name names.
30:50: Glass houses, Oleander.
2:20: Oh geez, that's a big increase. I was expecting something like 150-250, not a whole order-of-magnitude increase.
5:55: The moment when a character realizes they've been tricked is always comedy gold.
9:15: Why is the pass code written on a post-it note in the _air vent?_
13:10: Well, if Raz didn't like collecting things he probably wouldn't be in a collectathon.
20:25: Which makes sense, given that Psychonauts' bodies are unconscious for most of their lessons.
27:00: That's _definitely_ a future psychic power. Look forward to seeing what! (Mind-controlling rodents?)
35:35: ...Psychonauts!
"Why was the past code written on a post-it note in the *aire vent?*"
Because someone wrote it down so they'd not forget, and Harold, recognizing what a major security breach this would be, squireled it away in a place no humans would be able to find it; that way he could give the code to the people who needed it, but it wouldn't fall into untoward hands by accident.
something I adore is how Sasha and Milla clearly respect and acknowledge Raz. Especially at 31:35 When Raz suggests everyone goes Sasha immediately follows up with an agreement that Forscythe could be of help and Milla jumps in by pointing out that the interns could use the experience.
They understand Raz is a kid, but they also recognise his skills and talent and as such care for him, but don't dismiss him like so many other stories would.
Make no mistake, Psychonauts definitely avoids the 'useless' or 'incompetent' adults trope.
(Then we have Oly, he likes bunnies)
Raz reminds me of Moxxie from Helluva Boss. What he knows he really knows.
Aww man did you miss a conversation with Lilli? That's a shame. The interns are all cool, I kind of wish the character designs where a bit more broad like in the first game but they all look good any ways.
Brutal Legend was a pretty cool game, got me interested in Heavy Metal. I bet you could play it if you can lower the music volume in the options
13:40 This looks like a good place to find some ingredients.
0:36- holy heck! Nick johnsmith! Love that guy!
30:32- holy heck! Nick johnsmith! Love that guy!
35:02- holy heck! Nick johnsmith! Love that guy!
Wow, psychic powers would make my job so much easier. Raz might be bored and frustrated in the mailroom but as someone who works a similar job I'm jealous
I've been watching and rewatching all your psychonaut playthroughs. It's so much fun to see all of this through your eyes
I'm of two minds about the Microsoft acquisition. On the one hand, Dan lays out a really strong argument in favor of it. And the game was saved from being cut down with Microsoft stepping in to finish funding the game's development.
But I don't like the way Microsoft has been going about studio acquisitioning- the Bethesda acquisition in particular left a really bad taste in my mouth. With most of Sony's first party developers, they were studios that were Sony spin-offs or gardens for future talent (like Santa Monica Studios, Polyphony Digital, Japan Studio), or studios that had a lot of history making games for Playstation consoles where acquisition felt like an obvious next step (Insomniac, Naughty Dog, Sucker Punch, Guerrilla).
With a lot of Microsoft's recent acquisitions, they've been of studios that have been primarily third-party developers (Ninja Theory, Obsidian, Double Fine, and again, Bethesda) which just looks like they're playing catch-up to build up a collection of their own first party studios. I'd rather see them growing the ones they already own by letting them branch out (Rare, 343, The Coalition, Playground Games), many of which were neglected or mismanaged (Lionhead). It would really suck if the Microsoft acquisition means that the future of the studio becomes Xbox-exclusive, but I'm glad the team has more stability and the game turned out as special as it is.
Hot take: Monopolistic business practices are bad, actually. (Except for the monopoly, obviously.)
I mean, that makes sense for Rare or Playground Games, but: When your studios are named after elements from specific franchises (343 Games, The Coalition), you can't really move beyond those franchises. As for Lionhead? That beast was kind of always Molyneux's baby, and when Molyneux left/was forced out (neither would be surprising), they rolled over and started work on Fable Legends, a game NO ONE WANTED.
Considering that the initial failure of Psychonauts actually killed Majesco, any possibility for a continuation of the series with basically unlimited money behind it is probably a good thing. Because for all Doublefine's strengths, they are absolutely ABYSMAL at budgeting. (see also: Broken Age, Brütal Legend)
The guy after you get new clothes sees you as a real agent,
That's nice
Brutal legend was just an interesting game granted it wasn’t the best Zelda-esk or RTS gameplay wise but just like these games it was just so imaginative and the world in my opinion was just cool really hoping for A potential sequel to it at some point especially with how people seem to like jack black’s section of this game. Though I’m probably biased , grew up listening to 80s hair bangers.
Ha, I never even realized that [redacted] was voiced by Jack Black. That *is* quite the awesome section though.
Guys if you're into metal or BotW style RPGs you should definitely give Brütal Legend a go, it is so dang good and I'm sad nothing like it will ever be made again.
Brutal legend would be the best but I understand the monrtization fears.
Brutal Legend is one of my favorite games. Thank you for mentioning it.
Something I've wondered since I played this game: If Nick Johnsmith isn't psychic, how does he use the levitation elevators?
The facility probably has stairs somewhere we don't see.
As a real life mailman, everything mail related in this game was hilarious to me XD
-yeah I appreciate that Microsoft is so Hands-free to the studios they purchase... granted maybe they should have been a bit more strict with Rare, but that's a Rare problem
-so how much Patreon money for Brutal Legends then?
-Sasha is best Dad (for Raz at least)
-Clairvoyance is the best bit of humor in this game & I love it & I wish more games did something in that style
-Olliander after Psychonauts 1? yeah you get your robot rights revoked
There are some known audio bugs in the game. Hopefully the team will have an opportunity to patch them. Fortunately it doesn’t seem like it’s stuttering or cutting out for you most of the time so you’re not getting the worst of it.
Aww boo interns, be nice to Raz!
I just started watching the video so I am not certain if Dan did this, but try getting closer to the mural in the Atrium! Raz will comment on each of the members.
Glad to see Dan is also a fan of Brutal Legend, would really love a sequel to it…
Not sure if Dan is gonna read this but:
The Otto-Matic actually spouts context-sensitive lines. Have enough PSI-Cards? It'll remind you to buy a PSI Core and upgrade your Rank. Got a new power? Otto will try and sell you on the new pins you now have access to. Bought a unique item? Well, there's new stock (usually upgrades to the item you just bought) now!
So if it gets too annoying, you can cut down on the chatter from the Otto-Matic just a little bit by inspecting the inventory it has and removing the "new item" dialogue flags that way
i would love it if you could make psychonaut into longer video
20:05 As someone who works around machines that talk constantly; you tend to tune them out after a while.
32:26 UH...
Brutal legand was alot of fun.
Y'know... I was ready to like Norma. Then she was the brains behind locking him in there and stealing his clothes.
Now, heck her, and her fellow Intern Bullies.
11:18 .... It's drugs isn't it? He's offering Raz drugs. :P
Don't be ridiculous! He is referring to a wide variety of advanced psychic tools! Cameras, astral projection aids, weird eyeballs, computers, LSD-okay, some of it is drugs.
Laughing Dan best Dan.
Ok, I'm calling it (no spoiler, it's pure speculation on my part).
Otto Mentallis is the bad guy/mole. That's based purely on the shape of his head and his hair, it just seems to fit with that dark figure that we saw in Lobotos Mind that threatened him with the image of Maligula.
You are 100% right about Brutal Legend. Great game, awesome music and jokes. Too bad we won't see another one probably.
Yes, it was a great game... but the sudden change between the adventure game section (demanded by the publisher) and the RTS part (that Double Fine wanted to make,) was so jarring that it ended confusing reviewers and first-time players.
Damn I dont know why but I really liked the old badge for clairvoyance
You can equip more than one levitation colour pin at once to mix the colours!
Hmm, an instinct taking over you say?
I would love a Brütal Legend series, though I understand the monetization fears, especially because older metal bands are *strict when it comes to their music. But I just want to see the scene with a very specific "Guardian of Metal."
*I would use harsher words but, eh. Not appropriate on a Psychonauts video.
17:37- 17:40 "Why is this kid jumping in front of my face?"
When you say you're excited for Double Fine with financial backing, what I hear is "Double Fine with someone to keep them on budget."
Cough Broken Age cough
Ottobon - Autobahn; mmn the little jokes are /so good/.
I can't believe that npc sees Raz as a Cigarette Machine
Brutal Legend is an ok game. It's a wierd mix of gameplay style, a bit of action and a bit of RTS. Not the best mix, but it works.
It will however get this channel so incredibly demonetized.
The gameplay is the one thing that holds it down, the story, voice acting, world building and the SOUNDTRACK are unlike anything else. It's the weirdest thing, I can't call it a favorite because I genuinely hate the core play loop, but everything else would make it one of my favorites of all time..
Razputin the walking vending machine.
35:50 Cigarette Machine?
Ii didn’t know that doublefine made brutal legends with jack black and ozzi
Yes. The like i gave on the video pushed it to an even number. That is satisfying
25:53
She's lying. Ain't no way SOME mentors (Raz mentor is implied) would be telling her anything. 👀
23:10 This fucking game I saw this picture and immediately thought can we burn this?
Getting demonetized would probably be the least of your worries with that Brutal Legend video. A lot of metal bands (particularly older ones) are really strict about blocking videos on RUclips that include their music. Black Sabbath and Guns N' Roses are particularly hard-nosed about it.
Costume design game is on point
Forgot to talk to Lily, though she probably would just have said for you to go to class or something
You should use Clairvoyence on E-V-E-R-Y-T-H-I-N-G
Yay more psychonauts
Is it weird that this game makes me think of Bioshock?
Games that are similar to Brutal Legend: Sacrifice and the entire Legacy of Kain series. Put them on you to play list and if you can also add Second Sight and Cryptark. Yes I know Second Sight at this point is an orphan work and Cryptark has a 3D sequel called Gunhead coming out next year.
It appears to me that Hollis is the double agent, but maybe it's just a red herring.
Also, Brutal Legend is a really fun game, it really is a pity that all the music is licensed. You *can* turn all the music off, but it'll just be boring.
Do you have a clips channel? Because Damn clips from you would be hilarious
Dang I would love to see Dan play Brutal Legend, its so fun, the world is so pretty and cool but the DMCA nonsense would nuke the channel
Not a fan of the interns! But then again most of the obnoxious campers came around, so there's time.
How come they have money issues it never ecplained how money comes in or out
Aw, man, I'd love to see you play -Jack Black Simulator 2009- Brutal Legend! Maybe you could make it a weekly stream instead of a daily one and cut monetisation on it? It's not the best solution (probably not even a good one), but it's the best I've got.
Edit: 6:26 Aaaand I now have the idea of Ral as Ed from Fullmetal Alchemist in my head. A Fullmental Alchemist, if you will!
so if double fine is doing good after being picked up by microsoft, what do you think the chances are for a MASSIVE CHALICE sequel?
Brutal Legend was…fine, I guess. The humor was classic Double Fine, and the RTS/Zelda hybrid gameplay was certainly unique, but it was not as strong as it could’ve been. I think the issue is that the game is clearly made with multiplayer in mind. You’re meant to play the game with other people to fully enjoy the experience, and the single-player is more of a training tutorial. Unfortunately it was advertised for its single-player campaign, and this heaped a lot of expectations on it that it didn’t deliver. Did I enjoy it? Yes. Will I ever play it again? Probably not.
Wow, they really expanded the technicolor cast spectrum, didn't they.
Some of the new characters and extras look a bit too muppet-y. That's my only criticism so far.
It's been a while since I had to pause a video and storm off by anger.
Just, RAZ DOESN'T DESERVE ANY OF THIS. He's just a kid. If I was him I would have, gone off-
Good choice! Making the situation much worse for yourself by abandoning your dream just because of some bullying. Straight 'A' move, that would be...
Brutal Legend 2? Anyone?
Dan go be an animator at DoubleFine now!
the faces of the characters scared me from playing the game
Norma is such a...a-ahem.
W-what I mean to say is...She should really work on improving her character...or the lack there in.
Second
I know you love psychonauts and everything, but could you ease up on the off topic chatter? Just a friendly critic here not aiming to be mean or anything nasty by it! I've been accused of having an attitude because of the natural way the brain automatically points towards foul mindset when another person is saying something by text like this..... especially with how I type normally as I am right now....
Did he say something that bothered you?
@@alenezi989a3 no just the rambling as I felt that it was the bulk of that video.... but that's just me...