Psychonauts 2 - #4 - Bad Ideas
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- Опубликовано: 11 сен 2024
- Nothing ventured, nothing brained.
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Edited by Carrie Floyd
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funny little detail in the game is that how most of the interns see Raz when you use clairvoyance before and after this part of the game changes. Most of them at the start see Raz when he was locked in the closet, after this most of them see him in a more positive light. I think Sam is the only one that doesn't change
Norma doesn’t change until post-game, because (until the nick reveal) she thought Raz was the mole so she saw him as a mole with a helmet
The lighting in this game is spot on.
When Forsythe says "Lucky" her face gets purple on it. Purple is used as a colour of corruption, but it is also the colour of royalty.
If I remember correctly it became the color of corruption partly because at one point in history, a lot of royalty became corrupt, and since purple dye was ludicrously expensive back then, only the rich could afford it either (the dye had to be harvested from tiny sea snails, and with barely any could be extracted, to the point where thousands had to be harvested to get a single ounce of dye).
I mainly associate dark purple with corruption because Terraria.
"This is your brain"
"This is your brain on Raz"
"Any questions?"
Yes, several actually.
Like how did my brain get on Raz? I didnt take any Raz today...
I don't even know a Raz.
@@KeybladeMasterAndy you, I like you
Raz thinking that a "tumble in the net" is a drink is both funny and adorable
I mean, it sounds as much like an actual fancy cocktails as anything else, to be entirely fair to him.
@@elenafriese891 Also, aren't a bunch of cocktails named after euphemisms for "a tumble in the net"?
@@timothymclean also a good point!
So his confusion is _entirely_ understandable!
@@elenafriese891 “yeah, I’d like one ‘bathroom ghost’ on the rocks, please"
I mean.. Sex on the Beach is a thing lol. That's not even a euphemism.
This series is really helping me out a lot. I`m having a rough time right now, but these videos have proven to be something to look foreward to, something that gives me a bit of comfort and distracion. I just wnated to say thank you.
It's extra nice that these episodes seem to be uploaded daily. Gets you through the week (I hope :) )
Hang in there! It gets better.
Thank you for the kind words, I really appreciate them.
~hug~
See, I would've thought "dowsing goggles" would've been the things Raz wears.
Nah that's pure fashion
"We did it, Dr. Potts!"
"Please, call me Jack!'
Jack Potts. Jackpots. Not sure if I love this game more, or I start to hate it.
Also, gotta love the commentary on the US medical system!
Nurse "Cherry" makes more sense now thanks to the casino hospital section.
I love the placement of some of the figments. Like the alarm lights on top of the ambulances, or the medical sheet on one of those lightboards. Such nice details
It's a shame the game tutorialises using Mental Connection for combat before 'Use Telekinesis to throw Bad Ideas' bombs back at them,' because it means Dan (and I) got distracted using that, and didn't notice the more important TK prompt. Those two things could stand to be not back to back.
So, if you want to minimize the amount of backtracking you’re gonna do, I’d recommend focusing on getting the “Dark Thoughts” and “Bouncy Ball” upgrades for your psi powers first.
I feel really good about calling that that was Half-A-Mind before Dan picked it up for the official identification. Good character design!
1:00: I mean, considering the kinds of minds he's gone through without any lasting injuries or trauma...
2:10: Again, Raz has literally affected the mind of a trained Psychonaut, and he's just _one_ rambunctious child.
28:28: Ah yes, the snipe hunt.
It seems like the animations for tagging emotional baggage and the like are a lot less...extravagant than in Psychonauts 1.
3:25: Dan, there are always ways to kill yourself by doing things creatively wrong enough.
10:15: It's a bad idea, but it's _his_ idea, darnit!
19:10: If Dan doesn't try to connect that thought with anything, I'll...be disappointed, I guess.
19:50: Literally the first thing he tried!
25:25: Oh good, I was worried she was going to rob the casino! ...perhaps I should raise my standards for "good".
30:25: The best intern. Except possibly Raz.
41:20: I don't know much about poker, but that seems like an awful lot of risk to try and win a little mon...oh, right.
Was "41:40" supposed to point at 41:20?
Generally, advice is to avoid trying for an inside straight in Poker - and that's talking about having four out of the five cards already, so you're only looking for getting one of four specific cards. With just 8H and QH, they're looking for 9, T and J for their three replacement cards. They do also have a chance of getting three more Hs for a flush, and an extremely low chance of getting 9H, TH, JH for the straight flush, which would be almost unbeatable (six possible hands would beat it, and three would draw with it). However, in order to take that crazy gamble, they ditched a pair of 2s, which, while still probably a losing hand (in a four player game, there's a good chance that the initial deal will have given someone a better hand - a pair of 2s is the worst possible pair, but the median hand is ace-high, so in a two player game, it is actually marginally more likely to be winning before the draw).
Strategically, you'd typically either keep the 2s and hope to get a second pair, a third 2, or better; or ditch the 2s and hope to draw into a higher pair. In either case, you might or might not keep the Q (your odds of drawing into a pair are the same whether you're drawing five new cards or drawing four new cards to go with an existing card - which is obvious if you pretend that the existing card happens to be the first card you draw of the five - except that keeping the Q means your best card is guaranteed to be at least a Q)
So, yeah, the play shown is a stupidly optimistic move to make.
@@delta3244 Good catch!
It's nice to know that people like you and @rmsgrey actually read through my comments. Makes them feel less...self-indulgent? Pointless? Performative?
@@timothymclean They're somewhat performative, in that whether comments like this are good reads depends on how entertaining your writing is, but they aren't performative in a negative sense. Rest assured, your comments are fun to read, they are far from pointless.
Let Mia have her cilantro!
Lol, I LOVE the abstract art used in the levels! It's a real treat.
OMG all the Grim Fandango References in the casino! I love it!
Even the music is very Grim Fandango-esque.
I kinda avoided the original Psychonauts as a kid because I thought it was too weird for me. But seeing the sequel be this carefully and loving-crafted of a game being played by Dan, who shows it so much enthusiasm even outside of nostalgic feelings, makes me wanna pick the series up myself!
I know Dan mentioned it last episode or two, but the screen wipe (33:21) spiraling into and out of a silhouette of a falling Raz is SO GOOD!
I love that the Heavy Censor appears at the enttance like a bouncer.
I dunno if the french-speaking dealer is the same voice clips as in Grim Fandango or just a reference, but I appreciate it either way, Double Fine!
I didn't notice at first. It's not the exact clips, but I do appreciate the reference. Thanks for catching that.
22:19 "A chain reaction of inspiration" - also known as a mind storm
So I am simultaneously watching through your playthrough of psychonots 1, it is really good
35:00 to 35:08 - this game pulls off a weird magic trick a lot, where they silently load in a wall/closed off version of the passage you just walked through that *feels* cool and dream-logic-y. I really dig it!
(Even though in this case they just silently closed a door, lol)
Okay, I can't be the only getting major (and positive!) Sly Cooper vibes off this game. The music, the gameplay, the level design... just screaming Sly to me! Love it!
But Dan, the bad idea's are often also the most entertaining. All the possible ways that a bad idea goes wrong, what is not to love about it? :D
-Forsythe has the Cilantro gene i see, poor gal... i mean Cilantro isn't that great, but if you don't have the gene it really improves a lot of salads by adding an extra freshness to it
-im so glad that pretty much every Open Collectathon game has some sort of Grappling Zipline mechanic nowadays... & Raz straight up gets the Devil Bringer version
-what do you mean "so expensive"?! Cilantro is a weed you can just grow it, (in fact by looking at the Motherlobe it actually looks like good Cilantro weather), i am fixating so much on the Cilantro
-Bad ideas being self destructive, on the nose but pretty accurate
-ok yeah a Casino would absolutely be the leading force in Anti-Psychic measures
- "tumble in the net" oh you guys... also glad to know Raz's parents are in a very healthy & active relationship/ "tumble in the net" ok Cocktail RUclipsrs, get on it
The cilantro bit is weird. It only seems to taste like soap to her when you associate it with disgust in her mind. When you connect it with Delight, she loves it. I'm guessing she's just a little prone to exaggerating the unpleasantness of things she doesn't like.
Loving this playthrough, don't worry about being completionist either. I start getting a mental tick whenever I think you're going to miss a pickup. XD
you can HEAR the Invader Zim yell at 35:45 and it's so delightful
I wanted to see the socks with sandals + Delight combination xD
Raz just performed inception.
Dom Cobb is facepalming himself while spinning his top.
. . .
BWONG! BWONG!
35:20 someone IS driving: a d6, specifically
Doublefines world building is on another level
My first experience with psychonauts 2 was the snapcube streams, so the difference in tone between that and this is consistently messing with me.
Like, I’m always waiting for Dan to mimic Raz out of nowhere, or call the baggage freak
I always forget that the half minds don't shout loudly about doing a lil dance
haha, I discovered snapcube through the psychonauts 2 streams. But I actually watched Dan's playthrough of Psychonauts 1 and ROR to get caught up for P2. They are definitely very different vibes haha.
Don't forget about telekinesis, Dan!
You'll need it in future fights.
The bad idea bombs, for example, can be chucked back at them, or other enemies. The same goes for the regret's weights.
for me it's very satisfying your completionist streak
"We are going to get in trouble" a 10 year old being goaded on by his peers? Never, I couldn't believe it
The puns and humor in this game are just as good as the last. Maybe even better. Wow what an amazing game tho.
They found a really clever way of reusing most of the lvl without making it feel cheap
Doctor Pots, Jack Pots :p
Sometimes this series rivals titans like Ace Attorney when it comes to pun names.
it is extremely tempting to go through one of these videos and timestamp it every time raz makes a zim noise (tm)
D o i t
It's a limo ambulance!
Just discovered your channel for your gameplay of this.
I love your commentary...it's not annoying like other people playing the game have been (where they ignore everything else accept the game itself and comment on so many different subjects that they stop playing the game to get over their conversations with each other).
Going back to watch your OG Psychonauts and Okami playthroughs, as they are my favs games!!!
Maybe, could you do one of some of Tim Schafer's other games, like Grim Fandango or Broken Age? Also, since I see you've done Shovel Knight, Hollow Knight, and other 2D platformers, how about trying some of the games from the Shantae series!
I would definitely drink those drinks while Hollis left
I think this is my favorite level in the game. Great visuals, great themes, just great.
For anyone not in the USA, cilantro is just the Spanish word for coriander that we use over here
As much as people dislike Norma for being manipulative and such it's fair to point out that Raz is a 10 year old that just showed up out of the blue in the internship program and brought a whole lot of trouble along with him. She is incorrect about a lot of things and acts on this but I feel like she gets more hatred than she deserves. She definitely deserves a fair amount though.
But the interns themselves suggested to Raz to change Holli's opinion about the mission. What they expected from 10 year old boy?
@@goodday9762 This is an interestingly divisive issue. The interns aren't blameless, coercing a new intern to do something wrong, but Raz gave in to peer pressure. He did this to impress others and also for personal gain. They already tricked him once and are still being mean to him. He shouldn't have listened in the first place. Raz is very mature for a 10 year old, he didn't even need Norma to teach him how to do mental connections.
@@LazyDogJumper I mean, she was involved in that peer pressure, or at least saw it happen and didn't say anything. What Raz did was wrong, but it seemed she was fine with it until she realized there would be consequences, so she isn't exactly in a position to judge.
None of them said anything and obvioiusly all of them are along for the ride. Heck, only Sam is really concerned before things go wrong and she is still playing in there. None of them can judge but she isnt saying anything wrong either when she says its his mess.
@@LazyDogJumper I agree that, taken from the context of who is saying them, there really isn't anything wrong with what's being said, but they're coming from someone who was involved. Norma is speaking as if she was entirely innocent when she's not. It makes her look like a hypocrite and reflects poorly on her character, whether or not what she says is correct on its own.
A small tumble in the net, amazing writing!
Sucker Punch is the worst, it actively makes mental connection less useful. It's a shame you need later mental connection skills to get 100%, because being able to skip it would really improve the game.
I haven't played the game, but even I definitely noticed that that Dan was able to follow up with punches better before that "upgrade". I've always thought upgrades that change the functionality of an ability in a game, even if they're supposed to always be positive, should have an on/off toggle just in case.
I agree giving an ability whose function is to pull enemies to you a knockback so that the enemies don't actually end up next to you doesn't seem like the best design.
Gotta please the algorithm
try using clairvoyance on some of the collectibles. you'll be surprised!
10:02 That's not a Bad Idea, that's a Censor, you know those...
41:21 don't fold... ask for a new deck. this one has two 2-of-clubs
RAZ SOUNDS LIKE INVADER ZIM
There's one thing that bugs me about Bad Ideas. Why do the Censors seem to ignore them completely instead of attacking them? I mean, who decided those ideas were Bad, if not the mind they're hosted in?
Seems like a missed opportunity to portray the Censors doing their job in a natural environment.
Dunno why but the thought of what Raz did to Forsythe makes me extremely uncomfortable.
I mean he literally tinkered with a mind forcing it into a change that was against the hosts will. If it happened IRL it would be deeply concerning and alarming.
He performed inception.
Dom Cobb warned us it was a dangerous business.
At the risk of spoilers, I can say that the fact that Raz did a bad here does not go unaddressed, and actually touches on some of the bigger themes of the game.
Entirely intentional. I love this game. It really touches on how dangerous even a beginner psychic can be (even if it's hinted Raz is weirdly strong for a ten year old) and sort of justifies why some people aren't that fond of them
Leaving a comment for the mighty algorithm!
I had to look up what Cilantro is because not native. I think they are quite neat.
Theres also a gene mutation where it alters the taste the person eating it. In one way it tastes like a citrusy parsley, the other way makes it taste like soap.
Coriander, in other parts of the world
I really dislike the interns for picking on Raz
Omg, i have never reached a video this early
I always love you videos
9:13 Wait.... Neurological restraint.... Huh could this be a CLUE to a potential future installment's plot...
We could find out stuff involving who exactly took away loboto's psychic abilities, maybe a group of non-psychics who wanted to eradicate their powers permanently.
Maybe reveal in the end that Loboto is actually STRONGER than even ford or Maligula.
I'm not liking the way the grapples "upgrade" knocks the enemy away. Hopefully that will become useful at some point, but it's ruining the utility against Bad Ideas.
I found that the knockback was hilarious when I played. There are pits in lots of arenas, and trying to line things up to knock enemies into them was always fun
Am I the only one who caught that the Roulette guy at the casino was the same roulette guy from Grim Fandango? Same lines and everything
32:00
Is anyone else kinda grossed out by Hollis' lips? They look like brown gummies
God those characters or tell me oh go see how mental connections work there so annoying
This game just loves to crap on Raz, after he was built up as somebody special in the first game.