My game's first playtests went TERRIBLY | Super-G Devlog 9

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  • Опубликовано: 2 ноя 2024

Комментарии • 185

  • @DaveTheMango
    @DaveTheMango 2 месяца назад +246

    Josue's concept art is so wonderful. I would love to see it used as a loading screen in the final game

    • @bricksbybeck
      @bricksbybeck 2 месяца назад +4

      That would be sweet

    • @kbhasi
      @kbhasi 2 месяца назад

      That reminded myself of a game idea I'm working on as a side project as I dreamt of having the gameplay area and key art be in 3D while the UI and back cover stuff would be in 2D.
      Edit: I also imagined some 2D art being used on loading screens to provide gameplay tips but only in pictorial form, while the player would have to figure out the controls for their chosen control scheme.

  • @pineball43
    @pineball43 2 месяца назад +138

    i like how super g has the same initials as solomon gumball

  • @Patrick33456
    @Patrick33456 2 месяца назад +98

    I can't imagine all the work this game is taking AND the effort you put into these devlogs. I'm so thoroughly enjoying these man. I'm a web developer hoping to get into game dev and the way you approach problems and present them visually to see... It cannot be overstated how helpful and interesting this all is. Not to mention I genuinely love this game idea. Keep up the great work dude. I'm sure you feel burnt out at times, take care of yourself!

    • @solomon-gumball
      @solomon-gumball  2 месяца назад +16

      I come from a app development background as well! glad you're enjoying the vids! I do feel burnt out sometimes but that's part of the journey

    • @gerreloTB1485
      @gerreloTB1485 2 месяца назад +1

      Buetiful bloody buetiful

  • @jesperduijn8095
    @jesperduijn8095 2 месяца назад +30

    The item crafting is just such a genius idea

  • @jesperduijn8095
    @jesperduijn8095 2 месяца назад +33

    Hi, first of all this game just looks amazing, I cant wait to play it. 1 small thing, i feel like having to respawn after getting hit by a missile feels like it would be hella annoying, i think maybe a spin out mechanic like Mario kart does would be better, respawning is always infuriating in games, and especially in something so high intensity as a racing game. To be fair i have only seen a couple seconds of footage of the respawn, but i still wanted to mention it. Again, i love how this game is coming together!!

    • @solomon-gumball
      @solomon-gumball  2 месяца назад +14

      Thank you!! Yeah I think if you compare it to something like the shells from mario kart it is much more punishing. Overall we might have to mess around with the respawn timing. I do want it to knock you off your skis but maybe you get up much quicker. Definitely worth messing around with that timing in the playtests.

    • @RodrigoTheHappyDog
      @RodrigoTheHappyDog 2 месяца назад +1

      ​@@solomon-gumballCould your character not just equip new skis somehow? Their skis could just... go missing (a.k.a fall through the ground and despawn) when you get blown up, and be "picked up" from under the snow. No idea how difficult that'd be to implement on a ragdoll tho

  • @Dubcore2011
    @Dubcore2011 2 месяца назад +7

    Idea:
    The fastest routes through an ice tunnel should have a section with a low hanging ceiling. When the player gets close, camera automatically flips into first person and the player needs to press a button to duck/navigate through the small opening. After going through the camera returns to normal.
    This will make the fastest route a gamble and make it rewarding, without requiring awkward camera movement.

  • @panpukinart
    @panpukinart 2 месяца назад +11

    Hell yeah dude, one step closer to an absolutely epic title!! The more goes wrong in a playtest, the less you'll miss in the final release.

  • @NerdyToothpick
    @NerdyToothpick 2 месяца назад +34

    I think it would be cool if the glider on the jetpack ability had a flashing effect play before disappearing to signal to the player when it was gonna disappear, similar to the zonai devices in tears of the kingdom. I also think the decals on the road should be smaller and closer together to make the player feel faster when skiing. Anyway, the game looks super fun and I can't wait to play it!

    • @xjosuecruz
      @xjosuecruz 2 месяца назад +2

      You hit the nail right on the head! The dark screen on the jet pack concept is meant to show your draining battery!

    • @gerreloTB1485
      @gerreloTB1485 2 месяца назад

      Ye like a battery Icon that could deplet le

    • @howjackedcaniget
      @howjackedcaniget 2 месяца назад +1

      Idk what the game is, but that is a useful form-follows-function mechanic that's in most 6th gen-ish games that have something similar. For example, Ratchet & Clank. Gotta be easily readable without being obnoxious.

  • @ryangrino2000
    @ryangrino2000 2 месяца назад +4

    Josue's art is so cool :0 would LOVE to see his art on menus or loading screens in the game :DD

  • @matthewmathis62
    @matthewmathis62 2 месяца назад +6

    What you did with determining the state of the train based upon time is probably considered Calculus.
    Because "Calculus is the mathematical study of continuous change..", which includes the mathematical study of objects moving over time.
    Cool game! :)

  • @kbhasi
    @kbhasi 2 месяца назад +4

    I have to say, I'm impressed! On first impression, it looks to me like a mix of Mario Kart and Splatoon but for skiing. I could see myself playing that game!!
    (I had already subscribed as RUclips recommended me devlog 7 first and I added it to my Watch Later)
    The art style is cute and, as I found out through a previous log, the fact that both the character design and 2D concept art were done by a comic artist had tickled my inner bookworm!!!*
    *For context, I'm more of a comics person than a video game person as a result of my background
    On a side note, something I found interesting to me is, instead of discovering Puppy Knight at a Zine Fest booth like you did, I discovered it when one of the French-speaking artists I follow (even though I don't speak French) reposted an announcement that the book had been translated into French, and as you may have guessed I did a search for the author and illustrator names and added the original to my Goodreads ‘Want to Read’ list. It was only with one of your previous devlogs (episode 7) that I remembered the artist's name, Josue Cruz, and added his name to my private art style tier list (a set of Milanote boards where I privately take note on what I like about each artist's and illustrator's art style and visual development skills so I can make a list of what I want in my own art style).
    You having no interest in comics but having one catch your eye when someone pulled you into a Zine Fest reminded me of how a historical fiction film a family member pulled me into watching had led to a series of events that put an end to the dark ages of my life, allowed me to open up, and eventually discover books, animations, and games I like, as well as retrying digital art but with more inspiration.
    I was also reminded of a game idea I'm working on as a side project, as in that, I dreamt of hiring a specific artist to be the art director and lead 2D artist, chiefly because he was one of two artists who worked on the game that's serving as my primary source of inspiration, and he did a lot of the 2D art and claymation model sculpts for that. That would likely never happen in real life as I can't work on the project full-time (I still work on it from time to time due to it being solely fuelled by the game's story having stuck as my current autistic obsession), and I can't currently afford to hire anyone else to work with me. It does, however, happen that one of my projects I'm trying to focus on is digital art. Maybe one day the game would actually be playable, but for now it only exists as a collection of ideas, inspiration, and notes born out of a daydream I had, however I did also imagine reworking the game's story into a graphic novel as a last-ditch effort, but I do want it to be a game in order to stay true to that daydream. I just hope I can allocate more time to working on art.
    As much as I like Splatoon's use of constructed languages, I like how you and/or Josue instead went with having readable English text within the world, but mostly because I plan to do the same thing with my game idea (though in my case because I took inspiration from Aardman films that feature Nick Park's art style).
    I don't know why, but to my eyes, your choice of UI font looked a little off to me, however I assume that's just a placeholder, even if it somehow reminded me of Scott Christian Sava, as I imagine doing something similar with my game idea (where I'd use a placeholder UI font before deciding on or creating the final font, so I can create the art first and find or create the font later). I still have to check your other logs to see if the font is actually being used as a placeholder.
    (16:41) ‘…this really mediocre particle system…’
    ‘Oh, that's the ability… you make everyone blind’
    ‘We streamed on Twitch … and only ended up talking about Splatoon six different times’
    At this point, I was reminded of Splattercolor Screen from Splatoon 3, and I now imagine you implementing something similar to that and/or the black ink from Mario Kart, something to temporarily blind other players.
    (17:04) and then humming Calamari Inkantation. Nice.
    Somehow, your game taking place in a dystopian future reminded me of the Splatoon series taking place in the distant future, and then I realise I have similar (but not identical) ideas for the story in my game idea, but in that, it'd be more like going from dystopia to utopia over the course of the series.

  • @nazarusstudios
    @nazarusstudios 2 месяца назад +19

    I WAS HERE!!!! I cant fathom the frustration that comes with making a diagram for everything but the results are soo clean. much love buddy, great job on the video. CritterCraft will be my entry into the ads of your world :]

  • @JtooMe2
    @JtooMe2 2 месяца назад +3

    I LOVE IT! Man it's coming along so well! The real look behind the dev with the online testing is great.

  • @HaloAvon777
    @HaloAvon777 2 месяца назад +1

    Okay, first of all, only a minute into the video and it LOOKS good. I'm impressed!

  • @karl0961
    @karl0961 2 месяца назад +2

    Game looks sick so far, can't wait to try it! A suggestion could be to add jumps, rails etc. that you can perform tricks on, and a succesful trick would give you a speed boost, while a failed attempt could slow you down. This could make for interesting races, where players can choose to do challenging tricks, to get ahead of other players. Probably gonna be hard to implement with the current controls, but would be fun! :-)

  • @That-KidDo
    @That-KidDo 2 месяца назад +7

    You better have some stands with spectators in the crowd, it’s what makes Mario track feel so alive

  • @RegularBiscuit
    @RegularBiscuit 2 месяца назад +4

    Please use the concept art for loading screens! It's so lovely, and would suck if we couldn't all appreciate it

  • @AbnormalOccasions
    @AbnormalOccasions 2 месяца назад +1

    I think for at least one part of a level, you should ski over a frozen lake, with some parts of the ice potentially cracked/broken so the player would fall through.

  • @ronnyboiii
    @ronnyboiii 2 месяца назад +2

    This game has come a long way from seeing the first devlog to this, it looks very polished. I can't imagine all of the hurdles you had to get through to get to this point. I'm a junior dev myself and having seen the amount of work you need to put into to get to this stage is unimaginable. I have an insane level of appreciation for taking the effort to film and visualize your approach to problem solving. The game looks amazing, the level design is exceptional, the pacing of difficulty looks solid and of course Josue's concept art is beautiful. Keep up the great work. I love how the game is coming together and can't wait to play it, don't run out of the juice!!

    • @solomon-gumball
      @solomon-gumball  2 месяца назад

      Thanks for your kind words ronny!! It's comments like this that keep me going! Glad I could be of some inspiration and good luck with the dev work yourself 👍

  • @alangregoryvitek
    @alangregoryvitek 2 месяца назад +2

    The ideas y’all have for this are amazing! Seriously considering the community event - would love to contribute to of this incredible project

  • @noelc8927
    @noelc8927 2 месяца назад +2

    I've been aticipating these updates! Big fan of this content

  • @bricksbybeck
    @bricksbybeck 2 месяца назад +2

    This game looks like so much fun, keep it up! :D

  • @howjackedcaniget
    @howjackedcaniget 2 месяца назад +2

    This game is very much in the style of PS2 games and it's wonderful. Very impressive. The jetpack + glider is like Ratchet & Clank.

  • @snowyy304
    @snowyy304 2 месяца назад +3

    Wow, there's a significant enhancement compared to the previous Devlog!
    Kudos to you and the entire team! 😎

  • @racinracerxp8645
    @racinracerxp8645 2 месяца назад +2

    The "add multiple button" I wish this existed

  • @RKIOrbMage
    @RKIOrbMage 2 месяца назад +6

    The ads are a great idea! It could be a fun satire spin-off of the Mario kart ads, as you said
    And those beautiful drawings by josue make me want a super-g comic book :sob:

  • @BlueBeetle1939
    @BlueBeetle1939 2 месяца назад +2

    Thank you for sharing your work you are a continuing inspiration in my own game dev journey

  • @Pinknexxi
    @Pinknexxi 2 месяца назад +1

    Happy to see the game is still being worked on! Just wishlisted too, can't wait to see more.

  • @andreoshea283
    @andreoshea283 2 месяца назад +2

    Love that Josue has been getting more active in the devlogs! Love seeing their face

  • @NitratEntertainment
    @NitratEntertainment 2 месяца назад +1

    The game looks so cool, but I feel you. When my game gets playtested im always praying that my game doesnt completly break. But its normal, you cant find everything right away.

  • @ImaginaryJeremy
    @ImaginaryJeremy 2 месяца назад +2

    Games looking great! Would love to see a snowmobile or zamboni power up

  • @Desmond-Dark
    @Desmond-Dark 2 месяца назад

    This is one of the most fascinating dev logs I have seen. I love seeing devs go through the mistakes they made and not shy away from using blueprints either. Visual scripting is awesome.

  • @lejoueurfreetoplay
    @lejoueurfreetoplay 2 месяца назад +1

    Was very fun playtesting ! I didn't realise I was that much behind though. 18:11

  • @frogmasto
    @frogmasto 2 месяца назад +8

    SOLOMON GUMBALL UPLOADED

  • @graham42
    @graham42 2 месяца назад +1

    the jetpack into the glider suddenly made me connect that this game reminds me of Marble Blast Gold, in a way- and that is a happy thought. if you want a masterclass in addictive downhill player movement, Marble Blast Gold is quite literally the gold standard

    • @solomon-gumball
      @solomon-gumball  2 месяца назад +2

      I just looked it up. I remember playing that one a long time ago. So good.

  • @mcdonaldsspritee
    @mcdonaldsspritee 2 месяца назад +2

    ngl this is one of the best devlog series rn

  • @kingofgameing0
    @kingofgameing0 2 месяца назад +6

    solomon gumball uploaded let’s go

  • @SaltySkip
    @SaltySkip 2 месяца назад +1

    Such a huge jump in content from last update!! Josue and Gumball brought it!!

  • @Zettabit7
    @Zettabit7 2 месяца назад

    Great to see the progress. Looking forward to seeing the vertical slice once it's complete!

  • @jorrdan.
    @jorrdan. 2 месяца назад +1

    i love the way this game has been developing over time, cant wait to see the final product!

  • @LiamOfOzz
    @LiamOfOzz 2 месяца назад +1

    This stuff looks sick as hell, I wanna try it now. good job on you three making this game!

  • @WestIsOnFire
    @WestIsOnFire 2 месяца назад

    i've loved following this journey from the start and honestly can't wait to get my hands on this game!
    keep up the amazing work and see u on the slopes one day!

  • @ishidapedro
    @ishidapedro 2 месяца назад +1

    Online Multiplayer is a nightmare. But one of the things we learned from the devlogs is that you can pull it off. Congrats on the great work!

  • @lucbloom
    @lucbloom 2 месяца назад +1

    You have to make a shortcut that is best taken by bumping real hard, going backwards into a corridor, then bumping out of it onto the main slope again!

  • @pepijnvanbreemen1112
    @pepijnvanbreemen1112 2 месяца назад

    New video yesss!! Also 20k followers congrats

  • @dhruvgupta8399
    @dhruvgupta8399 Месяц назад

    Props dude Im trying to learn unreal engine now and its so overwhelming. You chose a great concept and are delivering on it well! Best of luck, excited to see what the future holds!

  • @Riv3rz
    @Riv3rz 2 месяца назад

    Dude I love the progress you've made on this game! I never expected it to become what it is with the first devlog. Iv seen a lot of people who upload dev logs and never once have I seen someone so determined and willing to try. Keep it up you're almost there!

    • @solomon-gumball
      @solomon-gumball  2 месяца назад

      Very nice if you to say. I certainly have my low points but I’m glad I’ve been able to keep the momentum going. Thanks for keeping up with the series!

  • @PhntomGamez
    @PhntomGamez 2 месяца назад

    So hyped for a full release, so incredible seeing how much the game has grown and the amount of detail you guys are putting in this is incredible! (also splatoon mentioned WHOOP)

  • @NickSquaredTV
    @NickSquaredTV 2 месяца назад +1

    The item combo aspect is very cool. Love that

  • @JoonyTv
    @JoonyTv 2 месяца назад +1

    ...and yet it was still a blast to try out!!

    • @solomon-gumball
      @solomon-gumball  2 месяца назад +1

      Did you catch your clip in the beginning montage? 😂

    • @JoonyTv
      @JoonyTv 2 месяца назад

      @@solomon-gumball yea, so glad my little anime intro looking death made it in!

  • @Shikigami6
    @Shikigami6 2 месяца назад

    I follow a lot of Devlogs on RUclips but to be fair, this is the first game I am actually REALLY hyped for

  • @DrSGameDev
    @DrSGameDev 2 месяца назад

    I'm implementing multiplayer in my project next month, tysm for sharing bro!

  • @Spactual
    @Spactual 2 месяца назад +1

    Reminds me a lot of snowboard kids

  • @hypermoth
    @hypermoth 2 месяца назад +1

    You and Josue are one hell of a team!

  • @backyy07
    @backyy07 2 месяца назад

    Looking really good! And the consistent art style makes it look real clean.

  • @delgoodie
    @delgoodie 2 месяца назад

    Excellent networking solution for the map elements!

  • @danny_jarratt
    @danny_jarratt 2 месяца назад

    My partner and I appreciate and always watch your dev logs together (Big Snowboard Kids fans here!). We only watch one other RUclipsr together.
    While it is more of an aesthetic desire than a fundamental one, we would love a playable female character, even if you presented character drawing designs when you launched the demo.
    Also, I love the spinning-around mechanics. In racing games, you usually see only the back of your character, and I rarely feel a connection with my avatar.
    They feel more like I am a blank character, but having them spin around and face you, even briefly, makes me fall in love with the character.
    I really love all of your little demonstration animations (like the arrow using the jetpack) and Josue's fantastic concept art!
    I also pray for a solo/story mode; these characters are too cool not to see them more.
    Appreciate the hard work and these videos!! :D
    P.S. LOVE the title!

    • @solomon-gumball
      @solomon-gumball  2 месяца назад

      Thank you this is a very sweet comment. I’m glad you and your partner enjoy the RUclips series! I promise I’m going to get back on a more regular & frequent release cycle! About the female character- Josue and I have plans for a number of diff female characters (in fact you can see a preview in one of Josue’s drawings in the video) that we’re pretty excited about. Can’t wait to share them

  • @bearmug
    @bearmug 2 месяца назад

    Always looking forward to these!

  • @BlueBeetle1939
    @BlueBeetle1939 2 месяца назад +1

    The jetpack while skiing is very pierce brosnan james bond and thats great you should lean into that if you arent already

  • @ThatGamePerson
    @ThatGamePerson 2 месяца назад +3

    YO this game looks sick though.

  • @jeffersonbellon4432
    @jeffersonbellon4432 2 месяца назад +1

    The map looks really nice

  • @brakbrak9966
    @brakbrak9966 2 месяца назад +1

    this game is looking gooood. Keep up the good work

  • @foxig34
    @foxig34 2 месяца назад +1

    Whoa Solomon g'ball is an absolute g playing super g
    Great name I think

  • @user-pc5sc7zi9j
    @user-pc5sc7zi9j 2 месяца назад

    "Human-Flakes! Unleash your inner Human!" (photorealistic depiction of a real world person on cereal box)

  • @octopox
    @octopox 2 месяца назад

    This is the best game devlog in youtube rn omg

  • @JJ-lo1hv
    @JJ-lo1hv 2 месяца назад

    I understand how game is, I can wait for your game to be done😊

  • @TUKMAK
    @TUKMAK 2 месяца назад

    It's looking really great! 🎉

  • @BlaiseSewell
    @BlaiseSewell 2 месяца назад

    Went to wishlist and already had it wishlisted!

  • @gerreloTB1485
    @gerreloTB1485 2 месяца назад +1

    He. Is. Back.

  • @coprophagichobo2377
    @coprophagichobo2377 2 месяца назад

    For some animal diversity, you should add a reptile character, but cause he’s cold blooded, have him super layered up, with only his snout sticking out of a parka or smthn.

  • @TidaliCreative
    @TidaliCreative 2 месяца назад

    AYYYY THIS IS WHAT WE'VE BEEN WAITING FOR!!! WOOOO🔥🔥🔥🔥

  • @Pandan3D
    @Pandan3D 2 месяца назад +1

    That max player thing is such a common pitfall in Unreal multiplayer games, been there ;_;

  • @andreaspetrov5951
    @andreaspetrov5951 2 месяца назад

    A game based around my favorite Mario Kart level, Mount Wario? Sounds awesome!

  • @Leandro-xk3co
    @Leandro-xk3co 2 месяца назад +1

    I love this, is like “How I became rich with my game”

  • @BASHERSKINZ
    @BASHERSKINZ 2 месяца назад

    this looks awesome! wishlisted :)

  • @onenikki5937
    @onenikki5937 2 месяца назад

    This looks so amazing. But it gotta take quite a while to concept, model, texture, rig, code and fix bugs. Looking forward to playing it though

  • @timmygilbert4102
    @timmygilbert4102 2 месяца назад

    Finally getting to find the G spot

  • @rkneebone
    @rkneebone 2 месяца назад +2

    wait!what! a new video

  • @love_life_leafeon5955
    @love_life_leafeon5955 2 месяца назад

    You should make a button to get closer to pointing in the camera direction, only applying forces so it doesn't autosteer, just something to help save physics errors and stuff

  • @17abcdgh
    @17abcdgh 2 месяца назад

    I hope Max’s father, Jamie, shows up to the races and waits at the bottom to congratulate his son.

  • @egementon
    @egementon 2 месяца назад

    Game dev is harder than people might think man... Great job! Based on my 2 years of experience I think golden rule is to building and playtesting the game frequently. Fix the bugs before they pile up.

    • @solomon-gumball
      @solomon-gumball  2 месяца назад +1

      Yeah I'm certainly realizing that it would have been helpful to do playtesting much earlier on. But it took me a while to get to a point where I was confident enough with the multiplayer implementation that I would let other people play it haha. Glad we're finally here now tho

  • @Rulerofwax24
    @Rulerofwax24 2 месяца назад +1

    Valve tend to have really crazy playtest requirements - they often playtest new bits weekly. I'm not saying you need to do that and it doesn't have to always be networked testing, but super frequent testing allows for really quick changes to things that don't work

    • @solomon-gumball
      @solomon-gumball  2 месяца назад +1

      Yeah I would like to get in the habit of doing this. I kinda need to do multiplayer testing online tho cuz I don’t have people locally I can test LAN with. Next time I make a multiplayer game tho I’ll prioritize getting to playing much quicker

  • @kurtisknodel
    @kurtisknodel 2 месяца назад

    Hey, better the playtest goes badly than the release!
    As someone who's also making a multiplayer game right now, multiplayer is definitely really hard 😂
    Keep up the good work!

    • @solomon-gumball
      @solomon-gumball  2 месяца назад

      thanks kurtis, good luck to you as well on your multiplayer journey!

  • @avacado4706
    @avacado4706 2 месяца назад

    PEAK DEVLOGS IS BACKK

  • @StigDesign
    @StigDesign 2 месяца назад

    the water fall and greenery reminds me of ssx tricky :D

  • @jestfulcompany9589
    @jestfulcompany9589 2 месяца назад

    Our gumball goat is back again with another devlog 👀

  • @theminecraftplayer4463
    @theminecraftplayer4463 2 месяца назад +2

    Let’s gooo new video drooopppeeddd

  • @nawhz6292
    @nawhz6292 2 месяца назад

    your characters never even skid. they just stand there

  • @yoramhamo6161
    @yoramhamo6161 2 месяца назад +1

    Please make a plush of the characters they're are so marketable

  • @JohnWestHam
    @JohnWestHam 2 месяца назад

    you should add some grind rails, which will allow for some varied movement and the ability for turning around aswell

  • @drewhazel1121
    @drewhazel1121 Месяц назад

    A playtest that goes horribly is a playtest that went well

  • @maxlee2675
    @maxlee2675 2 месяца назад

    I am looking forewart for the first release

  • @shaionline
    @shaionline 2 месяца назад

    I've seen hobbyist devs make multiplayer mods for games that did not have those features at launch, and do so in mere weeks. If you find implementing multiplayer to be cumbersome, maybe you could outsource that work to a friend or fellow developer.

  • @alvin_row
    @alvin_row 2 месяца назад +1

    Let's gooooo new upload

  • @dreamradgames
    @dreamradgames 2 месяца назад

    Yoooo this is super Dope man 🔥🔥🙌, its been a while, love to see the progress.
    Interested to know how you did that geometry node setup of sticking paths to mountatins though seems super helpful 😂👍

    • @solomon-gumball
      @solomon-gumball  2 месяца назад +1

      full disclosure I am currently moving away from using landscapes entirely. For anyone making racing games I would suggest making the course topology yourself . Because a landscape is grid based it can make your surfaces pretty jagged.

    • @dreamradgames
      @dreamradgames 2 месяца назад

      @@solomon-gumball aah, alright 👍 appreciate it 👌

  • @RoboOwen42
    @RoboOwen42 2 месяца назад

    can you add deforming snow where you are skiing? it might be a little hard but in games like riders republic having snow deform is SO satisfying.

  • @gargboil
    @gargboil 2 месяца назад +1

    youre so back

  • @fergieseyebrows
    @fergieseyebrows 2 месяца назад

    this is soo good?!? what the hell

  • @danilkuk
    @danilkuk 2 месяца назад +1

    Lets goooo new videooooo!

  • @PootCoinSol
    @PootCoinSol 2 месяца назад +1

    Damn this is so cool