I added a crafting system to my indie skiing game | Devlog 8

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  • Опубликовано: 6 фев 2025

Комментарии • 341

  • @_Cotton
    @_Cotton 11 месяцев назад +253

    Nash seems like he would have multiple podcasts

    • @catioropulguento
      @catioropulguento 11 месяцев назад +20

      Now you made me think of a kangaroo character named "Joey Rogan" interviewing Nash in the game lore.

    • @BlueBeetle1939
      @BlueBeetle1939 11 месяцев назад +18

      @@catioropulguento Joey ROOgan

    • @pineball43
      @pineball43 10 месяцев назад +6

      @@catioropulguentoNash starts trying to shill for his brand and Joey just starts making gorilla noises

  • @natethegrape3337
    @natethegrape3337 11 месяцев назад +136

    i didn't expect to hear about a crafting system in a Mario kart like skiing game, none the less for it to sound like a good idea. yet, here we are.
    i fucking love these devlogs btw, I become a jolly fellow when I see them in my notifications

    • @unsupervsedcat
      @unsupervsedcat 10 месяцев назад +2

      jolly fellow lmaooo (in a nice way)

  • @BlueBeetle1939
    @BlueBeetle1939 11 месяцев назад +91

    The shrunken tail is especially clever loving these new characters!

  • @SAFEISH1for1
    @SAFEISH1for1 10 месяцев назад +14

    I love how comedic the story behind Nash is. The game looks great and I love the storyline!

  • @Bombetina_Again
    @Bombetina_Again 11 месяцев назад +77

    When seeing how Nash looks when he is frozen, I realized that the ice cube being the same size as the other characters ends up making him stand out in a weird way, and I think that making the ice block bigger for him would probably make him it becomes a giant obstacle even if it had the same collision box,
    I think a fun and interesting way is to make it so that when a character is frozen, he becomes a custom statue that makes fun of the character or reflects his personality, for example if Nash is frozen he turns into a statue posing flexing his muscles with different proportions than it has, this allows you to take advantage of the game's cartoonish style to make statues the same size, thus having the same hit box even if it doesn't fit perfectly with the model, you can even do it with that the statues have the same base to better highlight the area of their hit box.

    • @solomon-gumball
      @solomon-gumball  10 месяцев назад +31

      This is a hilarious idea. I will respond fully in the discord thread you started!

  • @Pvydrow
    @Pvydrow 11 месяцев назад +15

    This game's art style is exactly what I try to make my art look like, I love how stylish and sharp it is with these really cool color palette

  • @JirehMont
    @JirehMont 10 месяцев назад +3

    8:11 That's SO COOL!

  • @WasatchWind
    @WasatchWind 11 месяцев назад +10

    I absolutely love the item system. Can't wait to see how it influences player strategy in races.

    • @solomon-gumball
      @solomon-gumball  11 месяцев назад +1

      Thanks wasatch, always great hearing from you

  • @wickerkev
    @wickerkev 11 месяцев назад +15

    lego racers had a similar item system where the red brick pickup was weapons, green was boost, blue was shield and yellow was traps. Picking up a white brick would upgrade whichever brick you had, so the boost would turn into a bigger boost, then into a bullet bill type boost, then finally a warp. Was alot of fun upgrading your pickups mid race.

    • @hongyizhou1734
      @hongyizhou1734 10 месяцев назад +2

      loveddd lego racers!

    • @user-ne9sd4ow1o
      @user-ne9sd4ow1o 10 месяцев назад +1

      This was my childhood!!!! I got so good at the short cuts and warping at the right time!! Dracula and the later levels were really hard tho! The music and vibe of that game still hasn't been matched. I was so disappointed when Lego Racers 2 came out. It barely worked and was boring. Probably the first game i was let down by.

    • @user-ne9sd4ow1o
      @user-ne9sd4ow1o 10 месяцев назад +1

      This and Ep1 Pod Racer was my childhood!!! Its probably the only reason I'm good at driving on keyboard :P

  • @domolutz
    @domolutz 10 месяцев назад +6

    I love that you and Josue found eachother. Your game and devlogs were very good before but together you seem to inspire eachother so much. These devlogs are some of the most entertaining ones on YT and the game is looking better and better by the day! Feels like I was part of the team. Would love to help animate these characters

  • @Blue_Lighted
    @Blue_Lighted 10 месяцев назад +1

    Item system is very unique, excited to see how it gets developed on over time! Although, I could see good players easily pulling ahead of the pack (especially considering shortcuts) since they can choose what boxes to pick up without having to fight against other players for specific boxes.

  • @lvm6464
    @lvm6464 10 месяцев назад +5

    I definitely will wishlist the game. Love the progress you are making. The new item system will probably create really intersting gameplay mechanics.
    However, one thing to think about: by making the items strategic and not random, you are removing what call a "negative feedback loop" in game design. Idk if you are familiar with positive and negative feedback loops. So just a explanation:
    You know in mario kart, when you are really far behind, you get a stronger item (like a bullet bill or something). But when you are really far in front, you get a weaker item. Or even get a blueshell if you are to far ahead. This is what they call a negative feedback loop, which keeps the game close. In monopoly, for example, it the opposite. When you are ahead and have a lot of money, you can buy more houses and get even more ahead. That is a postive feedback loop.
    By making the items system like build parts, i think you remove the option to make a negative feedback loop.
    I am not saying you should change it back, because I actually think that this item system is really interesting. But maybe it is handy to think about how you then will create negative feedback loop. How do you make bad players keep up, and don't reward the good players to much.
    Hope this comment helps :)

  • @Philsosopher
    @Philsosopher 7 месяцев назад +2

    I am so obsessed with this

  • @SxitGtwitch
    @SxitGtwitch 10 месяцев назад +3

    Looks great! For the 3D model performance you should defently try out LODs and maybe even "Amplify Impostors" (I think it's only for Unity) as LOD 2 or 3

  • @HalloElmer
    @HalloElmer 11 месяцев назад +21

    I have been following this series from episode 2 or 3 and I love the way this is heading. You still have a long way ahead of you, but never give up on the dream! I’ll buy a copy if the game is finished. Keep up the great work!

  • @daglin
    @daglin 11 месяцев назад +13

    Tip for the animation: in skiing the arm that points to the mountain peak actually has to go forward and the other one backwards makes it look more realistic
    The arm movement needs to be the exact opposite of what it currently is

  • @alltidtratt3564
    @alltidtratt3564 10 месяцев назад +1

    This game looks so fun!
    Looking forward to play it!

  • @anodomaniD
    @anodomaniD 10 месяцев назад +1

    this is so groovy, I am incredibly excited to follow development!

  • @cattomcatto
    @cattomcatto 11 месяцев назад +10

    I love watching you improve your game to perfection and I can't wait to play it and a big thank you to Josue for all his help with character design this game looks amazing

  • @Random_McRandomface
    @Random_McRandomface 10 месяцев назад +3

    Rocket + AI = M.O.L.E
    The M.O.L.E (Mountaineering Onslaught Leverage Electronic) is a small robotic mole with a drill nose, screens for eyes so the eyes can show emotion, and a lever on top. When used, the user pulls the lever, and the M.O.L.E jumps out of their hands and burrows down. For the next 15 seconds, you have the opportunity to click/interact with another player, which causes the moley machine to jump out the ground and follow the target. Unless the target manages to escape by boosting, breaking the mole with a power up or some other means, the mole will explode and stun the target. This could theoretically work as Explosive + AI, too.

  • @Buraasen
    @Buraasen 11 месяцев назад +14

    The items look so great! 🤩 Also, I totally get geeking out about unlocking new performance super-powers such as 'baking normals'. Been there 😅

    • @sadcherries8172
      @sadcherries8172 10 месяцев назад

      'Baking normals' is the 2035 version of 'pwning noobs'

  • @Gebuildet
    @Gebuildet 10 месяцев назад +1

    I'm watching this series since part 1 and I'm very impressed and also happy on how the game is evolving. Keep up the good work! ^^

  • @fishflop_
    @fishflop_ 11 месяцев назад +6

    Really cool look into your process. Love the art style and designs and the item system sounds fun.

  • @hollowedboi5937
    @hollowedboi5937 10 месяцев назад

    You got a consistent pace of production, an amazing character-environment concept designer, and your means of thinking and problem solving by thinking about intentionality behind the characters-environment-powers and gameplay is all so high level. Super awesome guys I can’t wait to try out a demo if it comes

  • @cosmicspacething3474
    @cosmicspacething3474 5 месяцев назад +1

    Tbh I feel like most, if not all the playable characters should at least have one major redeeming trait to round them out, and instead of having one protagonist they each have their own version of story mode like Smash 64. You don't have to drastically change the story though, the major plot points can stay the same.

  • @pineball43
    @pineball43 11 месяцев назад +1

    if you combine two ai machines, i think it should create an omochao like buddy that goes and annoys/distracts nearby skiers

  • @merccc1
    @merccc1 9 месяцев назад

    One of the better indie devlogs I have seen. Game looks fantastic. Just a nice feel to it all. I could see this being a gem that rivals the big race games with the way it is heading, only lacking in not being part of the already established franchises to have their iconic characters and fanbase. I am a tad surprised that you did not seem to get inspiration from snowboard kids on n64 considering all the other inspirations around that era, but I could have simply missed it.

  • @makeit4less
    @makeit4less 11 месяцев назад

    Ooh, the crafting system reminds me of the Lego Racers power up system which was one of my favorite parts of that game! Biding your time and strategizing whether to use your items now or hold off in hopes of getting an upgrade adds an awesome extra level to game play!

  • @alex.gladilin
    @alex.gladilin 11 месяцев назад +2

    Great job guys! It's very inspiring to see the progress! Josue brought a lot to this project, glad you guys make a great team!

  • @theunityguy_yt
    @theunityguy_yt 11 месяцев назад +3

    oh man I love this ability system - being able to combine abilities is such a cool idea! Great job👌

  • @gresenolpholt354
    @gresenolpholt354 10 месяцев назад

    I really like the duality. You dont often see devlogs where another major player is given half the screen time. Its really impressive! And it makes me think youre very humble!

  • @Snowbalet
    @Snowbalet 11 месяцев назад +5

    nash has such a cool design bruv. i love seeing the process of making this game too!

  • @fabifiren666
    @fabifiren666 10 месяцев назад +1

    I think it would be so cool, if there would be a few ramps and rails and you could do some tricks and grinds on in the game too (either just for fun or for a little boost for example) like in ssx tricky

  • @flesheaterrrr
    @flesheaterrrr 11 месяцев назад +1

    you guys are making really insane progress, congrats and good luck on the grants

  • @RegularBiscuit
    @RegularBiscuit 11 месяцев назад +1

    this went from being another game devlog to one of my favourite series on yt rn!

  • @stateflower3213
    @stateflower3213 11 месяцев назад +42

    You're a G if you saw this video the first time it was released

    • @solomon-gumball
      @solomon-gumball  11 месяцев назад +5

      lmao

    • @itzfroggi22
      @itzfroggi22 11 месяцев назад +1

      Did watch the 1st one, didn't know it got reuploaded XDD

    • @MRTree-zz3wf
      @MRTree-zz3wf 11 месяцев назад +1

      Same I got so hyped that a new vid finally droped

  • @generalvertikal4134
    @generalvertikal4134 10 месяцев назад +1

    I feel like Ice and Fire combination should be a smoke generator to decrease the vision if you go through it or smthing

  • @2DVincent
    @2DVincent 11 месяцев назад +3

    this game keeps getting cooler.

  • @tan_i_am
    @tan_i_am 10 месяцев назад

    This game is really turning from a mariokart inspired game into something entirely it’s own and it’s absolutely stunning. Keep up the amazing work man, I’ll definitely be in line to buy it once it comes out.

  • @youcannotknow6129
    @youcannotknow6129 11 месяцев назад +2

    looks great! i have some ideas for some of the item combos
    freezing + bomb: some bullet bill type transformation where you uncontrollably roll down the hill, speeding up and getting bigger, bowling over other skiiers, until it explodes at the end. i think this would create a lot of silly chaotic moments with this huge tumbling snowman head while having strategy on where to use it, like maybe you can get stuck in some trees and lose time.
    bomb + ai: i saw the homing bomb and thought it took up some of the same design space of the penguin missile, so this ones kind of a spitball. something like the thundercloud from mkwii (everyones favorite item), where its intelligent little nanobombs that blow you up at particularly bad times, like over a pit or right before the goal. you can transfer them to other skiiers by bumping into them, like the thundercloud. this one sounds unfun and toxic but i like the idea of ai nanobomb robots so ill share it anyway
    ai + heat: places a stationary heater that melts the snow around a radius, causing the surface to become slower or slippery. kind of like a longer lasting bomb buddy, an area denial tool that causes other players to crash and bump into each other
    fire + rocket and ice + rocket: two counterparts, maybe fire gives you a flamethrower and ice turns your poles into some ice spears. both are used to attack other skiiers as well as destroy projectiles/structures (like the penguin missile or the ai+ heat idea). fire is maybe more aoe and harder to control, while the ice spears are single target and more precise
    ai + ai: ski gundam transformation 💥
    and one more idea, some sort of wildcard pick your own item box would be cool as a catchup mechanic. maybe it appears after first place takes a box, so that people behind them can get it and choose an optimal item. though this may just not be necessary
    looking forward to playing this!

  • @nixonscherbarth1974
    @nixonscherbarth1974 10 месяцев назад

    That Crafting different elements adds a super nice feature to your game. Love that!

  • @KillergroooveFM
    @KillergroooveFM 10 месяцев назад

    I'm so hype for this game I love your dev journey on this game the art style is dope. The power up combination system is also truly unique.

  • @jennareynolds1403
    @jennareynolds1403 10 месяцев назад

    The crafting reminds me of Lego Racing, where you combine different brick types to create combinations. Very similar, and thats good because that mechanic is underused. LOVED Kirby 64!

  • @Legendary_Honey
    @Legendary_Honey 9 месяцев назад

    You have so many creative concepts. I'm genuinely looking forward to this.

  • @SaltySkip
    @SaltySkip 11 месяцев назад

    Each upload is giving me "New Challenger Approaching" excitement. I can't wait to see the other characters in action.

  • @meganaute386
    @meganaute386 10 месяцев назад

    Such a sick direction and concept! Great devlogs.

  • @jakab174
    @jakab174 11 месяцев назад

    the fact that you expanded and work with more people will make this project a huge success! Very good decision!

  • @graham42
    @graham42 11 месяцев назад

    lmao i was laughing at the start after you listed the game's influences as Mario, Kirby, and Diddy Kong, and then immediately showed the most Crash Bandicoot CTR looking characters and item crates. it thus goes without saying that i am super excited about this game

  • @leonardobnd4294
    @leonardobnd4294 11 месяцев назад +2

    Amazing progress, I love the new Character, the skylift and the crafting system/power ups!

  • @mimumi3723
    @mimumi3723 10 месяцев назад

    The addition of "crafting" is a truly interesting idea! Can't wait to try it out.

  • @usagi2076
    @usagi2076 10 месяцев назад

    Hi, I've found your channel a week ago and been watching your devlogs ever since, your videos inspired me try game deving myself so i decided to give it a try on unity. Congratulations for your content, it's super awesome to see how much your game had evolved, i wish you success.

  • @SecretZoneGames
    @SecretZoneGames 10 месяцев назад

    It looks so fun. I'm glad I found out about this now, the system you created is brilliant!

  • @bitesizedgaming263
    @bitesizedgaming263 7 месяцев назад

    If you had a third slot just for storing an item you've picked up, it would give players more flexibility and options when swapping and combining items. The bumper could be used to cycle through which two are in the crafting slots and which is being stored
    It would also be cool if before the race starts you had the option to choose an item you could repeatedly spawn for yourself on a cooldown, which would also create more strategy/ flexibility

  • @nightninja1219
    @nightninja1219 10 месяцев назад

    when reverse skeeing with the boost rocket ability, you could make it so that the character does a backflip, and while doing so its rocket fuel/fire coming from the rockets gets directed towards the players ahead of him making it a fun way of *burning* your enemies while doing a backflip for extra cool points. Sorry for the hard to understand explanation. great work by the way

  • @MarcelE80
    @MarcelE80 10 месяцев назад

    The game is looking better each time! Great stuff

  • @gibs9731
    @gibs9731 11 месяцев назад

    That rat looks like an angry version of Sid from the movie Flushed Away! :D You should make a character that resembles their "Le Frog" as well that can extend his tongue to grab poles and make sharp turns/drifting! ;)

  • @monkephrog5984
    @monkephrog5984 10 месяцев назад +1

    The character looks like a character from flushed away, or wallace and gromit

  • @cftpafan
    @cftpafan 10 месяцев назад

    This is so cool! You're an inspiration of a dev and I can't wait to get this game!

  • @landonndstuff6879
    @landonndstuff6879 9 месяцев назад +1

    i really would like if u added a penguin character
    Edit: JUST SAW THE PENGUIN MISSTLE YAAAAYYY

  • @kn-ki4637
    @kn-ki4637 10 месяцев назад

    Its really exciting to watch how you progress on this game🔥 Keep it up

  • @panpukinart
    @panpukinart 11 месяцев назад +1

    Hell yeah, I was so excited to know more about those power ups :DD Really awesome devlog as always, I really enjoyed it!! Love how things are coming along

  • @R2D_YT
    @R2D_YT 6 месяцев назад

    This game is really coming together keep up the awesome work!

  • @murrayscreations8659
    @murrayscreations8659 11 месяцев назад +1

    Dude i couldn’t wait until you made another vid! This game looks awesome!

  • @miauw8762
    @miauw8762 7 месяцев назад

    These devlogs keep better and better

  • @samster_vfx
    @samster_vfx 11 месяцев назад

    Dude! So sick. Love the world building you’re doing through your environments. Really awesome stuff mate

  • @loficovers_
    @loficovers_ 10 месяцев назад

    love the look of this! already wishlisted, can't wait to try a demo down the line!

  • @Nebur1230pt
    @Nebur1230pt 10 месяцев назад +1

    The Fier and robot is a turret that burns the area around it self so when you go on it you do what Fier does

  • @droidblasta6130
    @droidblasta6130 11 месяцев назад

    This power up crafting system definitely turns this game from something interesting to a must have

  • @Lolpop751
    @Lolpop751 10 месяцев назад

    This progress is seriously impressive and it all looks.... GREATTTT

  • @luapmartin
    @luapmartin 11 месяцев назад

    ❤ that’s a wonderful update. When you displayed the character on a line I saw twice the same character and thought why not bring a character that has a twin (good or bad twin) that some kind of shortcut to asset creation but has proven to be useful in practice in the styles of game your inspiring from. Anyway thanks for sharing your updates. Congratulations to the team, keep it going! Cheers 👋

    • @solomon-gumball
      @solomon-gumball  11 месяцев назад +1

      Hey thanks so much for the idea. We actually have a pair of twins planned. I don’t want to say too much but the winklevoss twins are the main inspiration

    • @luapmartin
      @luapmartin 11 месяцев назад +1

      @@solomon-gumball rowing DLC leak reveal...

    • @solomon-gumball
      @solomon-gumball  11 месяцев назад

      @@luapmartin 🤫

  • @danieldiekmeier
    @danieldiekmeier 10 месяцев назад

    I’ve been watching since the first devlog and I’m absolutely amazed by the progress. Maybe the shoulder button could always discard one of the items instead of swapping them? Looks like you‘d only want to swap them if you want to override one of them, so you might as well discard it. This would solve both use cases with one mechanic.

  • @thelionszen3352
    @thelionszen3352 10 месяцев назад

    I've been following since your first devlog. and youre looking great!

  • @dominusreturn7470
    @dominusreturn7470 10 месяцев назад

    You should make a blind character or maybe a sloth character that falls asleep midway of the race (One of the AI character), would be hilarious to watch him in the back fall into trees and such. There could also be an achievement if you have him getting 1st place, if you plan on implementing that.

  • @JirehMont
    @JirehMont 10 месяцев назад

    I've been watching streams and been tuning into the discord and seeing all the progress I kept asking to myself when the new episode was coming out lol

  • @cursedcatgames
    @cursedcatgames 11 месяцев назад

    I know you said you wanted to wait on the discard mechanic, But for it I think You could add in the ability to discard your secondary powerup (maybe with the other trigger) in exchange for a passive buff for a few seconds, Though they could have negatives too to prevent spamming.
    Like discarding a heating item, making ice abilities do less to you (Or let you break out faster if you get frozen by it) but also making heat-seeking items have more tracking.

  • @thelilmilkman
    @thelilmilkman 11 месяцев назад +1

    Looks amazing so far!

  • @peskybird7627
    @peskybird7627 11 месяцев назад

    For the item swapping, I think that rather that the items switching spots, you would have an item selected (indicated by a think white outline) and then press a button to select the other one. Then the item that you have selected would either be swapped out when coming into contact with a different item or would be discarded if you pressed a different button.

  • @juleeeeeeee
    @juleeeeeeee 10 месяцев назад

    i watched all of the devlogs and i really like your game and progress bro keep it up🤝

  • @ardsleytank7769
    @ardsleytank7769 11 месяцев назад

    It's funny to me you're citing Mario Kart as a source of inspiration, as this asthetic and world *really* reminds me of the Crash Bandicoot games, especially Crash Team Racing.
    Fantastic work! Can't wait to see where you go wirh this.

    • @solomon-gumball
      @solomon-gumball  11 месяцев назад +1

      Someone else mentioned the same thing. I personally love the art style of Crash so that's great to hear. Certainly has more comic book influence that Mario Kart does

  • @redshepard5306
    @redshepard5306 Месяц назад

    looks like a lot of fun bro great work and thanks for sharing

  • @gatorsoup
    @gatorsoup 7 месяцев назад

    Love the new character. I especially love all the concept art though. (It is all very aesthetically pleasing!)

  • @cneto94
    @cneto94 9 месяцев назад

    Listening to this game's concept makes me think of Speed Racer, and I love it.

  • @blue-cloud-studios
    @blue-cloud-studios 11 месяцев назад

    Alright that item system is really freaking cool so much strategy!! and the new character looks so good can twait for this game to be finished

  • @jojoviviator9258
    @jojoviviator9258 10 месяцев назад

    I have been looking forward to this!
    Okay, so after watching, great job. Overall, still think you've got a good thing going, but I'd like to give some constructive feedback.
    First of all, please think about trying to prevent scope-creep. Make a vertical slice of an entire race when you can.
    Second, the crafting system, while very unique, and interesting, does take away some things the more more traditional "Mariokart-esque RNG boxes" gave you. Mainly; a system to create dynamic catch-up opportunities, and of course the joy of RNG-gambling. Perhaps think of some ways to re-introduce those in other ways?
    Finally, I loved the old penguin missiles. Having them be robots make them slightly less interesting to me personally, and I also really enjoyed there more physics based bouncing all over the place.
    Perhaps have characters have a few free crafting combinations. Like if you have a certain part already, Nash can always craft it with a rocket part once per game? And other characters other parts? Probably hard to balance, but could help make characters even more unique. Experiment a bit with crafting to see what fits the game.
    You're doing a great job, and I can't wait to play it!

  • @avacado4706
    @avacado4706 11 месяцев назад

    this new stuff was so cool!! >:D
    Been watching since the first devlog, it's come a really long way!!!

  • @briggsy5488
    @briggsy5488 11 месяцев назад

    This is giving major nostalgia to my favorite n64 games snowboard kids 1+2. I'm so ready for this game!

  • @flipmostyles2583
    @flipmostyles2583 10 месяцев назад

    giving players the option to shoot of 1 item at a time or the combined weapon would be a good idea, for cases where the player might have wanted to get a double green (turbo) but picked up a red (bomb) by mistake now they can ditch the bomb while still being able to use it as a weapon. You could make a button (shoulder buttons on control) to swap between the 2 individual item slots or the combined item.
    love the look of the game so far and please you have to add achievements.

  • @tilofuder5182
    @tilofuder5182 6 месяцев назад

    I feel like having the order of the machine type matter would pair well with the "swap" mecanic. For example, bomb + rocket could be a missile, but rocket + bomb could be an instantaneous speed boost that damages nearby players (kinda like a rocket jump of some sort). That would be twice the work but it would add so much strategic depth to the game

  • @MRTree-zz3wf
    @MRTree-zz3wf 11 месяцев назад

    The fact that I knew who the fourth character (the duck w the fur and puffer jacket) and was due to me watching all previous episodes like 5 times is sad? Or it shoes how addicting and great these vids are you choose

  • @mannypleaserelax
    @mannypleaserelax 11 месяцев назад

    The liver king references are RAW🤣

  • @Mr_Pringle593
    @Mr_Pringle593 11 месяцев назад

    I love how your inspiration for your game changes every devlog, lol

  • @emovard3n
    @emovard3n 11 месяцев назад

    Cables on ski lifts always go in straight line. There are some examples in the world where it turns, but it is challenging and occurs rare ;)

  • @JuhoSprite
    @JuhoSprite 11 месяцев назад

    Was looking forward to seeing your next devog, man Im really hyped for this one🥰

  • @Tcgtrainer
    @Tcgtrainer 10 месяцев назад

    Dudeee, this is so cool!!, congratz.

  • @foolsanticsstudio
    @foolsanticsstudio 11 месяцев назад +1

    Looking good. I like the character design

  • @buried935
    @buried935 10 месяцев назад

    This reminds me of the snowboarding scene for hoodwinked, character and location.

  • @leFauxVersa
    @leFauxVersa 10 месяцев назад

    This is so sick ! Congrats guys 🔥🔥

  • @Cocreator2-gu3hs
    @Cocreator2-gu3hs 10 месяцев назад +1

    You should make the rocket when you’re back would propel other people away from you

  • @mikejox
    @mikejox 10 месяцев назад

    impressive Graphicss and clean UI the game is really shaping up to be great

  • @99brickstudios
    @99brickstudios 11 месяцев назад +1

    Wow this Devlog leveled up!!!!!