i didn't expect to hear about a crafting system in a Mario kart like skiing game, none the less for it to sound like a good idea. yet, here we are. i fucking love these devlogs btw, I become a jolly fellow when I see them in my notifications
When seeing how Nash looks when he is frozen, I realized that the ice cube being the same size as the other characters ends up making him stand out in a weird way, and I think that making the ice block bigger for him would probably make him it becomes a giant obstacle even if it had the same collision box, I think a fun and interesting way is to make it so that when a character is frozen, he becomes a custom statue that makes fun of the character or reflects his personality, for example if Nash is frozen he turns into a statue posing flexing his muscles with different proportions than it has, this allows you to take advantage of the game's cartoonish style to make statues the same size, thus having the same hit box even if it doesn't fit perfectly with the model, you can even do it with that the statues have the same base to better highlight the area of their hit box.
I have been following this series from episode 2 or 3 and I love the way this is heading. You still have a long way ahead of you, but never give up on the dream! I’ll buy a copy if the game is finished. Keep up the great work!
Item system is very unique, excited to see how it gets developed on over time! Although, I could see good players easily pulling ahead of the pack (especially considering shortcuts) since they can choose what boxes to pick up without having to fight against other players for specific boxes.
I love that you and Josue found eachother. Your game and devlogs were very good before but together you seem to inspire eachother so much. These devlogs are some of the most entertaining ones on YT and the game is looking better and better by the day! Feels like I was part of the team. Would love to help animate these characters
Looks great! For the 3D model performance you should defently try out LODs and maybe even "Amplify Impostors" (I think it's only for Unity) as LOD 2 or 3
I definitely will wishlist the game. Love the progress you are making. The new item system will probably create really intersting gameplay mechanics. However, one thing to think about: by making the items strategic and not random, you are removing what call a "negative feedback loop" in game design. Idk if you are familiar with positive and negative feedback loops. So just a explanation: You know in mario kart, when you are really far behind, you get a stronger item (like a bullet bill or something). But when you are really far in front, you get a weaker item. Or even get a blueshell if you are to far ahead. This is what they call a negative feedback loop, which keeps the game close. In monopoly, for example, it the opposite. When you are ahead and have a lot of money, you can buy more houses and get even more ahead. That is a postive feedback loop. By making the items system like build parts, i think you remove the option to make a negative feedback loop. I am not saying you should change it back, because I actually think that this item system is really interesting. But maybe it is handy to think about how you then will create negative feedback loop. How do you make bad players keep up, and don't reward the good players to much. Hope this comment helps :)
I love watching you improve your game to perfection and I can't wait to play it and a big thank you to Josue for all his help with character design this game looks amazing
lego racers had a similar item system where the red brick pickup was weapons, green was boost, blue was shield and yellow was traps. Picking up a white brick would upgrade whichever brick you had, so the boost would turn into a bigger boost, then into a bullet bill type boost, then finally a warp. Was alot of fun upgrading your pickups mid race.
This was my childhood!!!! I got so good at the short cuts and warping at the right time!! Dracula and the later levels were really hard tho! The music and vibe of that game still hasn't been matched. I was so disappointed when Lego Racers 2 came out. It barely worked and was boring. Probably the first game i was let down by.
Tip for the animation: in skiing the arm that points to the mountain peak actually has to go forward and the other one backwards makes it look more realistic The arm movement needs to be the exact opposite of what it currently is
I think it would be so cool, if there would be a few ramps and rails and you could do some tricks and grinds on in the game too (either just for fun or for a little boost for example) like in ssx tricky
You got a consistent pace of production, an amazing character-environment concept designer, and your means of thinking and problem solving by thinking about intentionality behind the characters-environment-powers and gameplay is all so high level. Super awesome guys I can’t wait to try out a demo if it comes
Tbh I feel like most, if not all the playable characters should at least have one major redeeming trait to round them out, and instead of having one protagonist they each have their own version of story mode like Smash 64. You don't have to drastically change the story though, the major plot points can stay the same.
I really like the duality. You dont often see devlogs where another major player is given half the screen time. Its really impressive! And it makes me think youre very humble!
Rocket + AI = M.O.L.E The M.O.L.E (Mountaineering Onslaught Leverage Electronic) is a small robotic mole with a drill nose, screens for eyes so the eyes can show emotion, and a lever on top. When used, the user pulls the lever, and the M.O.L.E jumps out of their hands and burrows down. For the next 15 seconds, you have the opportunity to click/interact with another player, which causes the moley machine to jump out the ground and follow the target. Unless the target manages to escape by boosting, breaking the mole with a power up or some other means, the mole will explode and stun the target. This could theoretically work as Explosive + AI, too.
Hi, I've found your channel a week ago and been watching your devlogs ever since, your videos inspired me try game deving myself so i decided to give it a try on unity. Congratulations for your content, it's super awesome to see how much your game had evolved, i wish you success.
This game is really turning from a mariokart inspired game into something entirely it’s own and it’s absolutely stunning. Keep up the amazing work man, I’ll definitely be in line to buy it once it comes out.
Hell yeah, I was so excited to know more about those power ups :DD Really awesome devlog as always, I really enjoyed it!! Love how things are coming along
The crafting reminds me of Lego Racing, where you combine different brick types to create combinations. Very similar, and thats good because that mechanic is underused. LOVED Kirby 64!
Another type of part that could spawn are defensive or shield. They could work in a way where if someone uses a power up on you, it would knock back and hit them. Or it could just be defensive.
One of the better indie devlogs I have seen. Game looks fantastic. Just a nice feel to it all. I could see this being a gem that rivals the big race games with the way it is heading, only lacking in not being part of the already established franchises to have their iconic characters and fanbase. I am a tad surprised that you did not seem to get inspiration from snowboard kids on n64 considering all the other inspirations around that era, but I could have simply missed it.
lmao i was laughing at the start after you listed the game's influences as Mario, Kirby, and Diddy Kong, and then immediately showed the most Crash Bandicoot CTR looking characters and item crates. it thus goes without saying that i am super excited about this game
looks great! i have some ideas for some of the item combos freezing + bomb: some bullet bill type transformation where you uncontrollably roll down the hill, speeding up and getting bigger, bowling over other skiiers, until it explodes at the end. i think this would create a lot of silly chaotic moments with this huge tumbling snowman head while having strategy on where to use it, like maybe you can get stuck in some trees and lose time. bomb + ai: i saw the homing bomb and thought it took up some of the same design space of the penguin missile, so this ones kind of a spitball. something like the thundercloud from mkwii (everyones favorite item), where its intelligent little nanobombs that blow you up at particularly bad times, like over a pit or right before the goal. you can transfer them to other skiiers by bumping into them, like the thundercloud. this one sounds unfun and toxic but i like the idea of ai nanobomb robots so ill share it anyway ai + heat: places a stationary heater that melts the snow around a radius, causing the surface to become slower or slippery. kind of like a longer lasting bomb buddy, an area denial tool that causes other players to crash and bump into each other fire + rocket and ice + rocket: two counterparts, maybe fire gives you a flamethrower and ice turns your poles into some ice spears. both are used to attack other skiiers as well as destroy projectiles/structures (like the penguin missile or the ai+ heat idea). fire is maybe more aoe and harder to control, while the ice spears are single target and more precise ai + ai: ski gundam transformation 💥 and one more idea, some sort of wildcard pick your own item box would be cool as a catchup mechanic. maybe it appears after first place takes a box, so that people behind them can get it and choose an optimal item. though this may just not be necessary looking forward to playing this!
Ooh, the crafting system reminds me of the Lego Racers power up system which was one of my favorite parts of that game! Biding your time and strategizing whether to use your items now or hold off in hopes of getting an upgrade adds an awesome extra level to game play!
I've been watching streams and been tuning into the discord and seeing all the progress I kept asking to myself when the new episode was coming out lol
Idea: sort of like Mario Cart, you should make it so once you select the skin (and maybe skis or snowboards), you select the cosmetics, and once you’re done with that you choose the colors. Also, the daft punk-ish style of Theo that was showed in last video would be perfect for a second style of Theo. Or for that matter, any other styles Josue made.
If you had a third slot just for storing an item you've picked up, it would give players more flexibility and options when swapping and combining items. The bumper could be used to cycle through which two are in the crafting slots and which is being stored It would also be cool if before the race starts you had the option to choose an item you could repeatedly spawn for yourself on a cooldown, which would also create more strategy/ flexibility
when reverse skeeing with the boost rocket ability, you could make it so that the character does a backflip, and while doing so its rocket fuel/fire coming from the rockets gets directed towards the players ahead of him making it a fun way of *burning* your enemies while doing a backflip for extra cool points. Sorry for the hard to understand explanation. great work by the way
That rat looks like an angry version of Sid from the movie Flushed Away! :D You should make a character that resembles their "Le Frog" as well that can extend his tongue to grab poles and make sharp turns/drifting! ;)
Nash seems like he would have multiple podcasts
Now you made me think of a kangaroo character named "Joey Rogan" interviewing Nash in the game lore.
@@catioropulguento Joey ROOgan
@@catioropulguentoNash starts trying to shill for his brand and Joey just starts making gorilla noises
The shrunken tail is especially clever loving these new characters!
I love how comedic the story behind Nash is. The game looks great and I love the storyline!
i didn't expect to hear about a crafting system in a Mario kart like skiing game, none the less for it to sound like a good idea. yet, here we are.
i fucking love these devlogs btw, I become a jolly fellow when I see them in my notifications
jolly fellow lmaooo (in a nice way)
When seeing how Nash looks when he is frozen, I realized that the ice cube being the same size as the other characters ends up making him stand out in a weird way, and I think that making the ice block bigger for him would probably make him it becomes a giant obstacle even if it had the same collision box,
I think a fun and interesting way is to make it so that when a character is frozen, he becomes a custom statue that makes fun of the character or reflects his personality, for example if Nash is frozen he turns into a statue posing flexing his muscles with different proportions than it has, this allows you to take advantage of the game's cartoonish style to make statues the same size, thus having the same hit box even if it doesn't fit perfectly with the model, you can even do it with that the statues have the same base to better highlight the area of their hit box.
This is a hilarious idea. I will respond fully in the discord thread you started!
This game's art style is exactly what I try to make my art look like, I love how stylish and sharp it is with these really cool color palette
8:11 That's SO COOL!
This game looks so fun!
Looking forward to play it!
I am so obsessed with this
I have been following this series from episode 2 or 3 and I love the way this is heading. You still have a long way ahead of you, but never give up on the dream! I’ll buy a copy if the game is finished. Keep up the great work!
Item system is very unique, excited to see how it gets developed on over time! Although, I could see good players easily pulling ahead of the pack (especially considering shortcuts) since they can choose what boxes to pick up without having to fight against other players for specific boxes.
I love that you and Josue found eachother. Your game and devlogs were very good before but together you seem to inspire eachother so much. These devlogs are some of the most entertaining ones on YT and the game is looking better and better by the day! Feels like I was part of the team. Would love to help animate these characters
this is so groovy, I am incredibly excited to follow development!
Looks great! For the 3D model performance you should defently try out LODs and maybe even "Amplify Impostors" (I think it's only for Unity) as LOD 2 or 3
I definitely will wishlist the game. Love the progress you are making. The new item system will probably create really intersting gameplay mechanics.
However, one thing to think about: by making the items strategic and not random, you are removing what call a "negative feedback loop" in game design. Idk if you are familiar with positive and negative feedback loops. So just a explanation:
You know in mario kart, when you are really far behind, you get a stronger item (like a bullet bill or something). But when you are really far in front, you get a weaker item. Or even get a blueshell if you are to far ahead. This is what they call a negative feedback loop, which keeps the game close. In monopoly, for example, it the opposite. When you are ahead and have a lot of money, you can buy more houses and get even more ahead. That is a postive feedback loop.
By making the items system like build parts, i think you remove the option to make a negative feedback loop.
I am not saying you should change it back, because I actually think that this item system is really interesting. But maybe it is handy to think about how you then will create negative feedback loop. How do you make bad players keep up, and don't reward the good players to much.
Hope this comment helps :)
I absolutely love the item system. Can't wait to see how it influences player strategy in races.
Thanks wasatch, always great hearing from you
I love watching you improve your game to perfection and I can't wait to play it and a big thank you to Josue for all his help with character design this game looks amazing
lego racers had a similar item system where the red brick pickup was weapons, green was boost, blue was shield and yellow was traps. Picking up a white brick would upgrade whichever brick you had, so the boost would turn into a bigger boost, then into a bullet bill type boost, then finally a warp. Was alot of fun upgrading your pickups mid race.
loveddd lego racers!
This was my childhood!!!! I got so good at the short cuts and warping at the right time!! Dracula and the later levels were really hard tho! The music and vibe of that game still hasn't been matched. I was so disappointed when Lego Racers 2 came out. It barely worked and was boring. Probably the first game i was let down by.
This and Ep1 Pod Racer was my childhood!!! Its probably the only reason I'm good at driving on keyboard :P
Tip for the animation: in skiing the arm that points to the mountain peak actually has to go forward and the other one backwards makes it look more realistic
The arm movement needs to be the exact opposite of what it currently is
I'm watching this series since part 1 and I'm very impressed and also happy on how the game is evolving. Keep up the good work! ^^
I think it would be so cool, if there would be a few ramps and rails and you could do some tricks and grinds on in the game too (either just for fun or for a little boost for example) like in ssx tricky
The character looks like a character from flushed away, or wallace and gromit
Really cool look into your process. Love the art style and designs and the item system sounds fun.
I feel like Ice and Fire combination should be a smoke generator to decrease the vision if you go through it or smthing
Such a sick direction and concept! Great devlogs.
You got a consistent pace of production, an amazing character-environment concept designer, and your means of thinking and problem solving by thinking about intentionality behind the characters-environment-powers and gameplay is all so high level. Super awesome guys I can’t wait to try out a demo if it comes
this game keeps getting cooler.
if you combine two ai machines, i think it should create an omochao like buddy that goes and annoys/distracts nearby skiers
Great job guys! It's very inspiring to see the progress! Josue brought a lot to this project, glad you guys make a great team!
Tbh I feel like most, if not all the playable characters should at least have one major redeeming trait to round them out, and instead of having one protagonist they each have their own version of story mode like Smash 64. You don't have to drastically change the story though, the major plot points can stay the same.
you guys are making really insane progress, congrats and good luck on the grants
I really like the duality. You dont often see devlogs where another major player is given half the screen time. Its really impressive! And it makes me think youre very humble!
i really would like if u added a penguin character
Edit: JUST SAW THE PENGUIN MISSTLE YAAAAYYY
nash has such a cool design bruv. i love seeing the process of making this game too!
the fact that you expanded and work with more people will make this project a huge success! Very good decision!
The items look so great! 🤩 Also, I totally get geeking out about unlocking new performance super-powers such as 'baking normals'. Been there 😅
'Baking normals' is the 2035 version of 'pwning noobs'
this went from being another game devlog to one of my favourite series on yt rn!
Amazing progress, I love the new Character, the skylift and the crafting system/power ups!
oh man I love this ability system - being able to combine abilities is such a cool idea! Great job👌
Rocket + AI = M.O.L.E
The M.O.L.E (Mountaineering Onslaught Leverage Electronic) is a small robotic mole with a drill nose, screens for eyes so the eyes can show emotion, and a lever on top. When used, the user pulls the lever, and the M.O.L.E jumps out of their hands and burrows down. For the next 15 seconds, you have the opportunity to click/interact with another player, which causes the moley machine to jump out the ground and follow the target. Unless the target manages to escape by boosting, breaking the mole with a power up or some other means, the mole will explode and stun the target. This could theoretically work as Explosive + AI, too.
Noice
You should make the rocket when you’re back would propel other people away from you
Hi, I've found your channel a week ago and been watching your devlogs ever since, your videos inspired me try game deving myself so i decided to give it a try on unity. Congratulations for your content, it's super awesome to see how much your game had evolved, i wish you success.
This game is really turning from a mariokart inspired game into something entirely it’s own and it’s absolutely stunning. Keep up the amazing work man, I’ll definitely be in line to buy it once it comes out.
You have so many creative concepts. I'm genuinely looking forward to this.
I'm so hype for this game I love your dev journey on this game the art style is dope. The power up combination system is also truly unique.
Hell yeah, I was so excited to know more about those power ups :DD Really awesome devlog as always, I really enjoyed it!! Love how things are coming along
In a long time, I feel a map maker would do the game good. Most racing games lack that, and it would keep the game with constant new content.
That Crafting different elements adds a super nice feature to your game. Love that!
The crafting reminds me of Lego Racing, where you combine different brick types to create combinations. Very similar, and thats good because that mechanic is underused. LOVED Kirby 64!
Another type of part that could spawn are defensive or shield. They could work in a way where if someone uses a power up on you, it would knock back and hit them. Or it could just be defensive.
It looks so fun. I'm glad I found out about this now, the system you created is brilliant!
One of the better indie devlogs I have seen. Game looks fantastic. Just a nice feel to it all. I could see this being a gem that rivals the big race games with the way it is heading, only lacking in not being part of the already established franchises to have their iconic characters and fanbase. I am a tad surprised that you did not seem to get inspiration from snowboard kids on n64 considering all the other inspirations around that era, but I could have simply missed it.
The addition of "crafting" is a truly interesting idea! Can't wait to try it out.
Each upload is giving me "New Challenger Approaching" excitement. I can't wait to see the other characters in action.
Dev log> game trailers
Dude i couldn’t wait until you made another vid! This game looks awesome!
This is so cool! You're an inspiration of a dev and I can't wait to get this game!
This progress is seriously impressive and it all looks.... GREATTTT
The game is looking better each time! Great stuff
These devlogs keep better and better
This game is really coming together keep up the awesome work!
love the look of this! already wishlisted, can't wait to try a demo down the line!
This is giving major nostalgia to my favorite n64 games snowboard kids 1+2. I'm so ready for this game!
Looking good. I like the character design
looks like a lot of fun bro great work and thanks for sharing
I've been following since your first devlog. and youre looking great!
You could change the power up (that’s a combination if freezing and rocket) to have an orange fuse instead of a carrot as a nose.
lmao i was laughing at the start after you listed the game's influences as Mario, Kirby, and Diddy Kong, and then immediately showed the most Crash Bandicoot CTR looking characters and item crates. it thus goes without saying that i am super excited about this game
Love the new character. I especially love all the concept art though. (It is all very aesthetically pleasing!)
looks great! i have some ideas for some of the item combos
freezing + bomb: some bullet bill type transformation where you uncontrollably roll down the hill, speeding up and getting bigger, bowling over other skiiers, until it explodes at the end. i think this would create a lot of silly chaotic moments with this huge tumbling snowman head while having strategy on where to use it, like maybe you can get stuck in some trees and lose time.
bomb + ai: i saw the homing bomb and thought it took up some of the same design space of the penguin missile, so this ones kind of a spitball. something like the thundercloud from mkwii (everyones favorite item), where its intelligent little nanobombs that blow you up at particularly bad times, like over a pit or right before the goal. you can transfer them to other skiiers by bumping into them, like the thundercloud. this one sounds unfun and toxic but i like the idea of ai nanobomb robots so ill share it anyway
ai + heat: places a stationary heater that melts the snow around a radius, causing the surface to become slower or slippery. kind of like a longer lasting bomb buddy, an area denial tool that causes other players to crash and bump into each other
fire + rocket and ice + rocket: two counterparts, maybe fire gives you a flamethrower and ice turns your poles into some ice spears. both are used to attack other skiiers as well as destroy projectiles/structures (like the penguin missile or the ai+ heat idea). fire is maybe more aoe and harder to control, while the ice spears are single target and more precise
ai + ai: ski gundam transformation 💥
and one more idea, some sort of wildcard pick your own item box would be cool as a catchup mechanic. maybe it appears after first place takes a box, so that people behind them can get it and choose an optimal item. though this may just not be necessary
looking forward to playing this!
The liver king references are RAW🤣
Its really exciting to watch how you progress on this game🔥 Keep it up
Looks amazing so far!
You're a G if you saw this video the first time it was released
lmao
Did watch the 1st one, didn't know it got reuploaded XDD
Same I got so hyped that a new vid finally droped
Ooh, the crafting system reminds me of the Lego Racers power up system which was one of my favorite parts of that game! Biding your time and strategizing whether to use your items now or hold off in hopes of getting an upgrade adds an awesome extra level to game play!
Dude! So sick. Love the world building you’re doing through your environments. Really awesome stuff mate
Listening to this game's concept makes me think of Speed Racer, and I love it.
At first mention, I didn’t like the parts idea, but now I’m totally convinced.
This power up crafting system definitely turns this game from something interesting to a must have
i watched all of the devlogs and i really like your game and progress bro keep it up🤝
Are you planning to enter the game dev wolf den?
this new stuff was so cool!! >:D
Been watching since the first devlog, it's come a really long way!!!
The daft punk style of Theo shown in last video could make a really good other style for Theo.
Alright that item system is really freaking cool so much strategy!! and the new character looks so good can twait for this game to be finished
impressive Graphicss and clean UI the game is really shaping up to be great
Wow this Devlog leveled up!!!!!
I've been watching streams and been tuning into the discord and seeing all the progress I kept asking to myself when the new episode was coming out lol
Please please please make mini comic series of your game
Was looking forward to seeing your next devog, man Im really hyped for this one🥰
Love the combining items idea!
Idea: sort of like Mario Cart, you should make it so once you select the skin (and maybe skis or snowboards), you select the cosmetics, and once you’re done with that you choose the colors. Also, the daft punk-ish style of Theo that was showed in last video would be perfect for a second style of Theo. Or for that matter, any other styles Josue made.
If you had a third slot just for storing an item you've picked up, it would give players more flexibility and options when swapping and combining items. The bumper could be used to cycle through which two are in the crafting slots and which is being stored
It would also be cool if before the race starts you had the option to choose an item you could repeatedly spawn for yourself on a cooldown, which would also create more strategy/ flexibility
when reverse skeeing with the boost rocket ability, you could make it so that the character does a backflip, and while doing so its rocket fuel/fire coming from the rockets gets directed towards the players ahead of him making it a fun way of *burning* your enemies while doing a backflip for extra cool points. Sorry for the hard to understand explanation. great work by the way
Dudeee, this is so cool!!, congratz.
That rat looks like an angry version of Sid from the movie Flushed Away! :D You should make a character that resembles their "Le Frog" as well that can extend his tongue to grab poles and make sharp turns/drifting! ;)
The Fier and robot is a turret that burns the area around it self so when you go on it you do what Fier does
yup. this is officially going to be game of the year when it comes out
I love nash's design it's so iconic
This reminds me of the snowboarding scene for hoodwinked, character and location.
Some really awesome ideas, i love the idea of item combos