My main concern with shield bubble over backpack is the best playstyle is hit and run... The role of the shield backpack is to get you to cover & let you peek more safely, not as a way to block damage outright, and it is very good at doing that, while you are being evasive it will more than double your base HP, allowing you to dip from cover to cover more easily.
Yep this is what I was thinking trying to out gun the bots leads to spending 30 minutes wasted not doing objectives, and that's if you don't run out of ammo first.
It'd still be handy for at least one person to run it as you will almost always get seriously ambushed at least once per game against the bots, in those situations this shield could be the difference between wiping and not.
When I use the bubble I use a AUTOCANON turret with it. You drop both and move somewhere else it kill so many enemy and agro them there it give you time to run an position yourself better. By that time the bubble cool-down has ended. Next Bubble you can use the turret again
the bubble isn't that reliable either if you want to hold ground, if you are absolutely swarmed, tanks, rocket devastators and constant fire will bring the shield down quickly. At that point, it's better to just hit and run. I will say that the fast cooldown makes it viable, if you ever need to do an objective safely for a few seconds, that will help.
Last night, we embarked on a Helldive mission, facing an overwhelming onslaught of gunships and a barrage of fire from all directions. The pivotal element that saw us through was the Shield Relay Generator. Despite its potential, we seldom experienced the shield's full 30-second uptime due to the relentless attacks from the Automatons. At best, we managed a mere four seconds before the shield would falter. Each of us equipped with a Shield Relay, we found a way to hunker down amidst chaos. From my experience, the Generator Relay emerges as that crucial stratagem allowing us a brief respite to regroup and strategize with our teammates. Faced with the choice to either stand our ground or execute a strategic withdrawal, I lean towards the latter. Engaging in a continuous battle with the Automatons proves to be a futile endeavor. More strategically, this setup allowed us to designate a firing direction, momentarily drop our shields to cover our retreat, and swiftly move to a new location. This tactic ensured we kept moving, maximizing our chances of survival and maintaining the upper hand in our relentless environment.
Yeah it is helpful to use it as a barrier when retreating as long as you don't plan on firing back, since I've seen the bots get to use the shield to their benefit as they chase you and pass through inside.
I disagree. At least based on my play style. The shield backpack allows for some pretty great emergency retreat opportunities as well as the ability to make risky runs for better angles of attack. The stationary shield looks like it has its use for the evac and seismic missions though, so I don’t think it’s useless by any means. Maybe it would be more beneficial if I ran with something other than randoms on HD9
On bugs: - Chargers are stopped when they go against the shield. - Hunters cant jump until they are inside the Shield - Bile Titans can be kill themself, if they are near and outside the shield. - Bile Spewers and Nurse cant shoot from a mile.
1. Chargers can't "charge into the shield" because when they charge, the code counts them as a 'projectile', hence blocking them. They can, and always have been able to simply walk right into your shield and start working on destroying the shield - so this is lying by withholding information. 2. Hunters can't jump until they are inside the shield. Yes, fantastic, but they can walk into it. 3. This actually cannot work unless the shield is ABNORMALLY CLOSE to the bile titan, AND if they choose to shoot bile instead of walking up to it and stamping on it. 1 set of stamps or so destroys your shield btw. 1 bile spew that doesn't reflect back at them, ALSO takes down the shield. The only time I have seen the reflect work is IF the shield is plopped down in front of the bile titan while it is walking, and it decides to spew. So no, this is not some sort of magical meta strat in bugs you guys are making it out to be. 4. Takes about 5 bile mortar shots or so to take the shield down. But I'll give you that it can at least block some of them for a short period. But the Tesla can distract bile spewers and kill most of them instead of having them aggro on you - which no, the shield does not do nearly as effectively. Everyone hates the tesla, but not as much as bugs hate it.
If you haven't engaged the bugs, and you throw a shield relay, it will taunt everything nearby, and do a reasonable job at grouping and distracting them... albiet inside a shield bubble. You can either run past, or drop a 500kg on it to finish off an entire Large hive, or several patrols at once. Its not exactly a standard strategy, but its a fun setup for a big combo. I dont think i would ever use it on bots, but it works pretty good for bugs if you are lookin for something different. (credit - some youtube vid i found)
@@0verride881 are you stupid? saying the truth is not lying because he didnt state the reason??? he said they get stopped by shield, that is true, PERIOD! they get stopped because they move at a velocity high enough, which is the basic functionality of any energy shield in media, they might be coded as a projectile in that case, sure whatever, that makes them get stopped. How is he lying?
both is DEFINITELY a waste of a stratagem slot, especially if you only have 3 you will be missing firepower to go with the cover. EDIT: ah nevermind, i agree that the scouting temmember can def take a backpack and id say 2 shield bubbles on the team are more than enough aswell but you, both on ONE diver would be a little of a waste is what i meant
You clearly didn't watch the video as then you'd then the whole strategy proposed in it is based on having a shield relay avaiable at all times. This is not possible if only person has one.
can we STOP calling good things Over Powered. I don't want the devs to nerf every gun/stratagem in the game thats fun to use because it kills. RIP breaker that nobody uses anymore.
Woooooah the Breaker now has 3 less shells in the mag and shoots half a round slower, literally unplayable ZOMFG how dare AH nurf my one trick pony I mean favourite toy waaaaaah
@@arthurcallahan4735 No reason to take the Breaker? Are you high or something? In my experience, no other primary weapon has the raw close range damage output of the Breaker. This makes it extremely useful against Stalkers if you want to account for that. If ammo is an issue, get a supply pack. You should be using this over the shield generator anyway. Ammo boxes are also not the hardest things to find. Breaker is far from the worst primary I have used. Get over yourself and stop crying over a "nerf" that is really more of a slap on the wrist.
Your commitment to Super Earth and the teaching of green horns will not go unnoticed, keep it up Soldier. You really are dong your part... for the cause. xD
Been using the relay for automons from day 1 , I knew it was way better than the pack shield and u free up a back pack. Now I need my cookie ty very much
The main issue the shield generator relay has is that, depending on the planetary effects, it could take longer to cooldown or land. Those are it's biggest issues. Also, it's best for teams. That being said, it's honestly great, and not just against the bots. Those bile spewers the bugs have, it'll counter them. If you drop the shield close enough to a bile titan, it's own acid will bounce back and kill it. So it's viable against the bugs as well. Shield generator relay with the buffed flamethrower will do surprisingly well against the bugs. And as an answer to the question at the end of the video, try the Walking Barage. Good for tactical retreats and annihilating those Heavy bot factory bases. Not the best against bug nests since they are usually in a circle.
Not with ship upgrades it doesn't. Their is an upgrade for one of the Bays that quote "eliminates deployment time on Emplacements" and the Shield Relay counts as an Emplacement. IT still takes like 4 seconds to drop iv noticed on "call in time" OPs but thats not very long.
It is viable against 1 bile titan if you drop it in front of it while it is walking, presumably towards you, and does NOT reflect back bile unless you land it correctly. At higher levels honestly, the shield doesn't really work anymore - it's a wasted slot. Bile spewers do this infamous move of sniping you from the back with spit, or the bile spew mortars from COVER. If you do not kill them, your shield will dissipate quite quickly with just about 3-5 bile spewers slamming mortars on you, and you won't even know where some of them are shooting from. I really wanted the shield strat to be secretly amazing against bugs, but this is just lazy propaganda. You know what takes care of bile spewers, instead of "amusing" the randoms you join with? Autocannon, Tesla, even the Anti Material Rifle is a better use of a slot than the shield.
it looks like a fun way to try playing with a group but there's no point comparing it to the shield backpack. most of the bot objectives are best dealt with by orbital and eagle strikes as you run by, then maybe going in afterwards to finish up. there are very few situations against bots where you want to sit in a small area and fight them as they come to you
@@ion_force defense/exterminate is probably the one good place for this, yeah. Though the shields will be damaged by sentry drop-ins after they're up so managing all the call ins and cool downs and keeping the bubbles up will be hard. Escort civilians might be helped, but it's hard to cover enough angles with only 1-2 shield bubbles up at all times and using the distraction strat is just way better vs bots And I'm not using 1/4 or 1/3 of my stratagems mainly to use at extraction
@@rancidmarshmallow4468 Many fail to see that bots isnt the kind of enemy you want to hunker down on unless on very specific missions. What the guy on the video makes it looks like its the greatest thing of all it only requires 4 people and staying together. the worst thing you want to do agaisnt bots hunker down and stay together and attack from the same angle.
@@yuki1zz668different angles are a must at helldive Striders and hulks are juicy from behind but if you shoot from the front, you don't have enough strategems to hunker down for any real length of time
@@yuki1zz668 Another isue is that autor didnt shov what hapens ven you fight in real firefight. He shov when hi was fighting single patrol that they suprise or single hulk and with good reason beacouse when you habe 5 rocket devastators 3 heavy deva. and 2 hulks with like 8-12 little guis that shild will not last more than 5-8 sec. And then you are all on one place wyth no cover. Another problem is that most of shots that bots fire are stray shots that will not hit you normali but this shild is too big it wil tank shots that wouldnt do nothing othervice. There is reason why is it neesh stratogem it doesnt need nerf it need a buff.
I agree, but the damage protection it offers is like 4-5 shots. Given it doesn't fully charge until depleted, if you take a few shots every time you move, you will take damage. Less damage, yes, but that's why I think the relay is a lot better. By just having 3 in your team you can virtually never take any damage at all.
@@kompatybilijny9348 the point op is making is that shield relay relies on you not having good cover sense while its useful especially on defense missions where you have to stay put and extract, its nearly useless when you realise you have to keep moving to complete objectives and the backpack shield allows you to get to cover and then not get stunned when trying to fire back (its not a im a tank now stratagem) while yes you can coordinate 4 people in order to have it up at all times but you sacrifice efficiency and mobility as you have all to be generaly close in order to make it work while with backpack shield you can work independent around the same base to attack.
Another isue is that autor didnt shov what hapens ven you fight in real firefight. He shov when hi was fighting single patrol that they suprise or single hulk and with good reason beacouse when you habe 5 rocket devastators 3 heavy deva. and 2 hulks with like 8-12 little guis that shild will not last more than 5-8 sec. And then you are all on one place wyth no cover. Another problem is that most of shots that bots fire are stray shots that will not hit you normali but this shild is too big it wil tank shots that wouldnt do nothing othervice. There is reason why is it neesh stratogem it doesnt need nerf it need a buff.
Heavy armor with Med-Kit or Fortified, SMG, Stun Grenades, Ballistic Shield, Shield Generator, EMS turret, and Quasar Cannon is my go to tank setup against the bots. I tell the team to use me as cover and throw up the Gen every time mediums and heavies show up on the field. Allows me to absorb hilarious amounts of firepower for the team.
@@MrMulligan7 I've used it in 7 and 8. Works fine, just requires that the rest of the team stick together and be super aggressive against any aggro and focus down anything with explosive attacks. Haven't tried it on 9 yet but I suspect it'll work fine.
Simple; because relay is stationary and needs coordination to use. Backpack protects you while moving around which is better for playstyle that players are not in same exact location constantly but move around, search samples, make quick hit and run attacks (e.g. not waiting automaton ships to arrive). Relay is great when you need to defend a location, most rest of the mission it's use is limited.
Wrong! Shield relay is still better for mobile playstyles. Throw a shield relay as you run away from a dropship, it'll keep your back safe, and it'll distract your enemies long enough for them to lose track of you (they'll focus on destroying it before continuing pursuit). And as your backpack slot, if you want something defensive, supply pack is superiour, because you can keep giving yourself stims.
@@ArtemSayapov Honesly this isnt a "Right or Wrong" situation. This is a what works for your play style situation and as a light armor wearer that runs a lot and uses cover a lot. I rarely find myself in a situation I cant handle with the backpack shield. So therefore I find this to be situational and user opinion related. What works for someones play style doesnt work for another person. Same as people who like shotguns over rifles and vice versa
@@troubledseed like I said, relay works for a mobile playstyle better than the shieldpack. Give it a try with my tips in mind, you wouldn't regret it, even as a soloqueue
Dude I just drop in raw with my autocannon, no shields, no nothing and I very rarely die. People just need to get better at engaging, disengaging, positioning, cover and target priorization.
Your video also demonstrated why shield relay is worse than shield backpack - You have to stay as a 4-man. I can do the ICBM mission with random lvl 8 in 25 min with random while doing all side objectives and kill all bases because we do 2-2 or 1-3 split. Your 4 man coordinate team not even able to finish the main objective past the 30-minute mark. The shield relay is probably better for missions that require fortification like the eradication or rescue mission. But for the one that need to run across the map, shield pack that let you split is much better.
This video is pushing it to extremes. Even with one shield relay, you can weather a bot drop long enough to take out key targets. and allow you to yeet stratagems without the fear of ragdolling. The "thesis" for the video of it being an outright replacement for the shieldpack is a bit... generous, but in a perfect world, nothing should be strictly better anyway.
Shield relay is way more situational. Also there isn't many situations where you are going to point-blank need to tank a full rocket barrage, the shield backpack saves you from at least 1 rocket if you are running around, which is good enough, and gives you time to get to cover. A well placed shield relay will be very strong, but the shield backpack is much better for just having it on all game and not worrying about it, and much more forgiving as it helps prevent chip damage and stray rockets from killing you. If everyone takes a shield relay and sticks together, then yes that would be better than everyone taking backpacks. Really I don't think its fair to even compare them though, they have totally different roles.
Nerf it? I thought this stratagem needs a buff. At least a cooldown reduction to make it more viable with random team mates. Also, should be indestructible for the first 30 seconds, and after that start to recive damage until disapear.
It is good and healthy for the game to see divers experimenting and enjoying various loadouts! Though I'm not sure this was a huge secret really, and imagine the Devs already have a pretty good idea of the efficacy of the big bubble. The biggest issue is as you mentioned, and the same with most emplacements in general: the team is required to play around it for the full potential to show through, and some degree of coordination and communication is needed. So it's a lot harder to utilizes such strats in quick-play. I think it's also worth noting how inflexible and slow such play-styles can be as well. The backpack isn't really there to let you tank a lot of dmg, but stave off some amount of chip dmg and flinch/knock-down as well as buy you just an extra second or two to reposition or line up a critical shot. Not to mention the chance to survive an instant death from a stray rocket before they fixed their damage calculation. A lot of this can be said about the barrages as well, slower more cumbersome requiring respect from your allies. While a lot of call-downs like the laser are just a bit more flexible and don't restrict your movement through an area to nearly the same degree, which is part of why the walking barrage tends to be my most enjoyed of the three big arty barrages. Different tools for different setups/situations~
Game in general is noticeable easier with coordinated teamwork. Shield relay or not. Like you said shield backpack is not to meant to tank damage, but save you from direct hits and it serves dashing and hit and run style of gameplay more. I think both are good options, but when playing with randos coordinating with relay is much harder outside obvious 'defend this location' type of objectives (naturally waiting for dropship is one). I have to play with the relay more when playing with friends, but naturally it has been useful if someone have carried around 1 or 2 times I have encountered it. But in most times everyone is constantly moving around so the bubble offers limited protection and is very occasionally useful.
disregarding the shield backpack vs shield relay some of the problems I have with the shield backpack as mobile protection is that it outclasses the ballistic shield in every way. It requires absolutely no thought to use. -It allows for both a primary or support weapon to be used. -It regenerates on its own and is always on. Tell my why anyone would choose the ballistic shield over the shield backpack. I think the shield backpack should either need to be turned on and off so you need to be conscience of its current charge or allow melee attacks to go right through it. The fact that ballistic shield can not block melee, requires to be facing the direction of damage and can not be utilized with a primary (except smg) or support weapon makes it a poor choice by comparison. The shield backpack simply offers too much utility with no downside other than that a different strategem could be used which is the case for every strategem.
Ballistic shield needs some kind of buff. Perhaps it could store one more weapon or something. Maybe it would provide much better protection than energy shield? I don't know, but it is severely underpowered
Neither are OP. One is stationary and comes up quickly, one is reoccurring on the move and takes up the backpack slot. The pack is an extra healthbar, not fortification. It's meant to be a buffer as you move between cover. That being said, Shield relay is also good against bugs because it acts like a decoy that forces bugs to start aiming for it, which allows you to prepare a bomb for them when the shield goes down. On top of that, the shield acts like a wall that makes chargers collide into it and get stunned. And most of the time when you die with bugs, its often the projectiles from bile titans or the spewers that kill you, both of which get blocked by the shield. They're not gonna nerf the shield though, because when with poor positioning or planning, bots can rush into the shield and now be the ones protected. It's not entirely free at all times and requires coordination. Man I hate these sweeping statements that ignore the pros and cons of each. Basically just saying "Pack bad, Relay good, end of story". And this is from someone who always uses relay and autocannon combo because i enjoy it. But i dont have as much mobility because of it.
I don't see the issue with the shield pack, I run on levels 8 and 9 using only light armor breaker, shield pack, quasar, the orbital laser, and orital railgun. I rarely die unless I encounter something like 2 hulks and a tank (or more). Sure, sometimes I get ambushed or didn't see a rocket devastator, etc., but that's my fault for not paying attention. It's all about knowing when to engage and when to disengage, and how to flank and reposition. So, while you are correct that the shield relay is more tanky and I use it for defense missions where you are mostly stationary, when running around on a normal mission taking extra loot, super credits, and bonus objectives, playing like you do in the video won't work. I NEVER leave a mission until the map is 100% complete, and this tactic won't work for that.
We were doing 100% clears without much of an issue and it was the first time running multiple shields with people that had literally unlocked it for the purpose of recording the video. If we had had people with a few hours experience running the shield, I bet we would've extracted way faster.
Been using the relay for quite a while now, even as the only player with it it’s great for giving teammates some cover, dropping it with a turret to allow it to set up and get shots out, covering objectives in the heat of battle (especially with the geological survey missions), and can help turn the tide of a overwhelming enemy force at evac
It gives a fantastic window to reload, aim rockets, call supplies, and it’s probably the biggest counter to the gun ships other then obviously the weapons needed in the first place to shoot them down. It works fantastically with the e.a.t as they have nearly identical cooldowns and it gives a ages to grab the rockets, aim and repeat. Even outside of a coordinated environment just making a perfectly safe temporary base with built in resupplies, and rocket defense against drops or hulks. If you have the supply pack you can just grab all the supplies your teammates couldn’t be bothered to get when you’re done and bring it to them
Things don't have to be OP, that's just what RUclipsrs want for their video, the next best thing. I want thinks to be workable and the backpack works so much better since I'm mobile with it.
Don't get me wrong, I like the shield relay and it's definitely worht taking. It has, however, anti-synergy with the best tactics against bots that the backpack does not. The best thing to do is split up, jump from cover to cover and be mobile. Bots will continue shooting in the last direction they saw you, their projectiles are slow enough to be dodged at medium to long distance, if they all are concentrating firepower in a single area, all the bots are shooting at all the helldivers and most of the bots are very vulnerable to being flanked because they turn slowly and generally have large weak point in the back. (except for berserkers but being immobile against berserkers is obvioulsy the best way to get a chainsaw through the torso). Knowing that, the shield pack help a lot making this strategy work. It allow you to tank a little bit of splash damage, allow you to peak out of cover or run to another, and more importantly it doesn't concentrate fire on your team. That and the worse bot objective is arguably the have stratagem scrambler, and it completely counter that.
The big thing about the pack is that it allows you to peek against heavy devastators/hulks while you line up the headshot. You can peek in and out of cover to quickly headshot bots without getting flinch. It's less about allowing you to face tank and more about giving you a chance to kill a bot with the laser/quasar cannon when without the shield you'd miss the shot. Another big part of it is saving you from damage you don't see coming. You can get blasted and survive at anytime and it gives you that time to stim. It also helps for retreating and negating chip damage. I don't have to waste stims when a random bot lands a shot or two on me which can be really important when dealing with being overwhelmed and trying to put space between you and the horde.
About shield on bugs. It works like a taunt device there. You can throw it, and bugs going to swarm around it because they have aggro priority on structures. You can 500kg them after they are nice and togetehr. Shield also stop chargers charge for some reason. It's make them crash into shield if they not walk normally. Also it can reflect bile titan spit and can kill them if they are close.
There's no situation where you're going to be just standing there patiently waiting for a rocket devastator to shoot you. That's not what the shield backpack is for, and no one who uses it is going to be intentionally taking rockets to the face in normal gameplay. The whole purpose of the shield backpack is to give you freedom of movement. It allows you to safely maneuver and reposition under fire. The static shield emplacement is great too, but it's static. You can't bring it with you if and when the bots overrun your position, and you'll wish you had the shield backpack once you have to abandon your defensive position under fire and/or once it goes on cooldown.
The shield pack helps you get to cover. The shield generator helps you make cover. Of course, the shield pack wouldn't be good at making cover. It's not, it's purpose. Vice versa, on the other thing. Also, getting people to use the shield generator would be a lot of work to coordinate with randoms. Maybe you could do it with your friend group big Big if though.
I think both shields are for much different purposes, with the relay being a defensive stronghold, while the backpack is for offensive strikes and will save you from a single kill shot normally. I don't use either tbh, but I would prefer the relay as it could potentially save you from really bad scenarios, but at the same time I could just take a mech or some other strategem instead so its hard to say.
honestly this sounds like a lot of fun and I entirely agree if you're playing with a coordinated group. Seriously impressed with this tactic. My only problem is I, and likely many others, only really use the shield backpack as a protection tool while on the move. Specifically when dealing with HUGE volumes of fire. Still, I want to give this a try with some friends, I think it'll help make some of them focus during big fights
I think the point of the shield generator pack is to allow you to take some stray fire before getting to cover. Essentially, don’t rely on it to tank too much. Use it to survive going from cover to cover.
Ever since I unlocked it, I've been running Shield Generator Relay on every Automaton mission without question. It's insane how often you can use it, and it allows your team to stand their ground or run away. It also allows for safe respawns and resupplies in the middle of a fight, and lets you hit those red glowing skulls without your aim getting thrown off by the damage you take from a stray bullet/missile. It's just so good. My go-to build vs Automatons is: Scorcher and Redeemer Stun grenades (easier headshots vs Hulks) AMR and Jump Pack Shield Relay HMG Emplacement or Autocannon Sentry or EAT-17
I love the Shield Relay, protects my sentries and most importantly, it lets me drop a hell bomb without it getting destroyed. Now with the gunship factories it's almost impossible to get the hell bomb off if there's 3+ gunships in the air. Plus it lets me run with the supply backpack because normally I use the AMR and lots of nades.
Been using the Relay for a while now. Here are a few situations in which I've found it useful: 1. When bots are surrounding you. Natural cover works great, but wont give you 360 protection. Especially from rocket devastators and the like. 2. As a forward bunker. Carve out a base with an airstrike or orbital, then throw the Relay in to give you protection while you clean up. 3. When it's hot around an objective terminal or hellbomb. Way too often the flying drones will smash the hellbomb before you can even get it activated. Even if you get it in a narrow space. Shield helps. 4. Protecting sentries from easy destruction by any kind of rocket bot. 5. Showing a reinforced Helldiver where their stuff is, and giving them safety to retrieve it. 6. It aggros the enemies. If they storm in, drop an airstrike on it and run. Most strats will break through the shield and kill whatever's beneath. Curiously, though, I found once that it survived one shot from my buddy's airburst. Haven't stress tested it beyond that. 7. All in all, it'll afford you some time to face enemies outside of it without any fear, so when the shield comes down, don't need to worry about cover for a moment, so everyone can take those precious seconds to focus 100% on blasting bots until it starts to flicker and come down. Could give the edge you need. Long live Shield Generator Relay!
Shield generator can be AWESOME against bugs in the right condition. First, it blocks acid. Second, it stops chargers mid charge. Third it can bounce bile titan acid right back at it for big damage. Finally if you need to just book it out of there it becomes a FANTASTIC distraction because the bugs will go for it instead of you. Hell because the bile titan will go for it, you can line it up perfectly for orbitals. Overall I think it works better for bots by a wide margin but it's definitely useful on certain bug missions too.
I love the design of this game. It's incredible how even the stratagems that most people don't use can actually be used incredibly effectively and completely change how the game is played, if used right, especially by a good team. I'll have to try this out!
Finally, someone posted about it!!! One thing I noticed in bugs is that they swarm this thing like a moth to a flame, giving you time to run away. Something to test out is the mines and tesla tower, it is a good stratagem that I use to peel or run away with.
A personal favorite of mine is the Gattling Orbital Barrage, while i dont often get a lot of kills with it, it will damage and weaken almost everything the bots have including stationary artillery. Another nice benefit is that it provides a good sized field that obsures line of sight and can flinch most bots throwing their aim off. Lastly it easily clears chaff and is on one of the shortest orbital cooldowns
Even with just running the shield emplacement by oneself it can be clutch for the team to setup a beach head and its cooldown is still pretty low. I also use it to provide cover for my EMS mortar turret because that does a lot to slow down incoming fire and also attracts attention.
The shield relay is also very good when extracting. Deploy it, call down an 380mm, and obliterate everything outside the relay. I was surprised the shield generator was tanky enough to withstand the 380mm barrage and a few other airstrikes and clusters.
I hate it when I’m using the scorcher and a teammate walks in front of me when I shoot. They’re being careful but forget the shield or can’t see they’re too close and I end up killing myself.
it works if you see the trouble coming in an open environment. if youre fighting things in an open plain that require allies to flank to kill (tanks, hulks) then the enemies will just walk into the shield and murder the whole team. It has its uses for sure, and 1 person per squad SHOULD take it because it has very strong "stand your ground" potential with its cooldown of like 1.5 minutes.
The shield relay can kill a titan, not only by falling on it but by making its spot bounce back in its face. It's absolutely amazing and I'm so happy to have a squad mate whose basically mastered it
As someone who had been using the portable barrier I did not use it to tank hits, I used it to basically give me an extra life where my armor is so low that I could die instantly if I didn't have it. Also it's great for on the move not sitting idle.
One of the issues I've had with the shield backpack is the fact that it extends beyond your character's hitbox. There have been many occasions where I'm fighting from behind cover and my shield gets popped because it sticks out farther than I do and still gets hit. This is less than ideal when it ends up catching a rocket that would have missed you otherwise.
Been running autocannon/spear, 380mm and shield relay (+airstrike or laser) against the bots for a while now. Works amazing. If you have a support weapon that needs a backpack, the relay is a 2nd backpack which is insane.
Theres alot of things that can be used with the shield relay really. It isn't controversial at all. I use it with AC with the backpack with the shield gen, eagle airstrike and railcannon orbital. This basically allows me to do a few things: be protected when i deal some hellbomb shenanigans at the gunships facilities, allows me to safely reinforce team mates in the bubble with resupplies, allows me to just go ham with airstrikes on fabs and objs. The AC gives me versatility, i can down gunships, devastators, even tanks. I've had teammates throw a 380mm whilst im in the midst of the bubble clearing the area. That bubble saves lives more often than not, especially when you have loads of new divers trying to find their feet in the cacophony of bullets, lasers and missiles. You get protected in certain biomes where there arent much cover, allows you to rectify mistakes like reloading the AC after fully unloading the clip. Gunships are a joke once i get a shield up with the hellbomb inside; either me or my buddy will clear out the skies while setting it up. people who keep on harping that you can only use the shield defensively hasnt seen the potential of bile titans vomiting on themselves. spewers become simple and ive had a coordinated albeit unplanned 4 man flamethrower laughing our heads off while we literally burn down a large hive.
I was already using the relay alot - since I usually run around in Stealth Gear and pick Mortar + Auto Cannon as my go to Strats against Bots - Rocket Sentry + Shield just rounds it out really well to just establish one secure position and shoot at everything.
I've been taking the Shield Relay, the EMS Mortar, and the Autocannon and it makes for an oddly specific playstyle of setting up spontaneous defense points when the bot reinforcements make a big push. It really saves the shole team when you can not oy stun the bots but stop their onslaught of fire while safely reloading. All in all its so underrated, Im the only one I see using it on the regular...
The backpack is best for catching stray shots or giving you a chance to dive out of the line of fire into cover. It ain't built for prolonged fire. Shield generator is great unless the meele bots charge in and start swinging. But the generator is great for a quick moment of respite to reload and heal, to toss behind you to intercept fire, or to survive an ill placed 380 barrage a bit longer. Each have their own roles and strengths. Like the backpack can be given to allies once the recharge is done
I think their use cases are completely different, and they are not interchangeable. The shield pack is a mobility tool. It protects you for seconds at a time as you're peaking sightlines and moving between positions. The relay is instant cover. It's good for defensive play, obviously; and for offense, the short cooldown means you can place it proactively as you move up and use it to help create space. It's really great at filtering out far away attackers so you can focus fire on the ones right in front of you.
The backpack and the relay are for two totally different functions. The use for the backpack is not to eat a full volley, it is to protect you from stray bullets or that random rocket to the head, which it excels at regardless of the difficulty. In addition, if you mount a HMG or mech, the shield will protect that as well which functions really well when fighting from the distance. Shield generator relay is supposed to provide you a good firing position and enable you to deal with enemies. However, it completely falls of at diff 9 (Helldive) since the sheer amount of rocket devastators simply wipe it out in seconds. At that point you are better off at taking any stratagem that kills enemies instead. If anything, the shield generator relay needs a buff, it has to last a constant duration and get rid of the HP of the shield bubble in order to carry the functionality evenly at all difficulty levels, only the generating node should have an HP pool.
I actually use the 380 barrage, shield relay and an auto cannon sentry plus a quasar. I found this set up really fun because the sentry kills patrols fast or when they call in drop ships reinforcements.
Shield Relay with EMS strike is probably my go to. Couple that with the autocannon sentry. You can be a complete support trooper for your team. Deploy method. Shield Relay into EMS then Autocannon.
A quick thing to note, I was playing two days ago and I was able to outlast a temor wothout taking stagger or loss of stamina or slowdown with the backpack shield while crouched
The problem I have encountered is that when being rushed, when enemies enter the shield and you have to step out of it, it becomes a problem, because the enemies in the shield can shoot you and you can't shoot them. I wish it would last a little longer tho.
The shield generator is great against bugs for the sole.purpise that bugs always attack your fortifications, it stops a chargers charge attack. Also it reflects a bile titans attack back at it oneshotting it
The thing that makes the orbital laser good is its precision. It will kill all the enemies, yes. Light the ground on fire, sure. But it won't blow you or your teammates up or kill you out of nowhere. You can drop it at your feet and not have to run away.
Personally I started using the ballistic shield on bot missions just to piss off my friends, but found it coordinates really well with the fortified commando armor and defender smg. It isn't able to block from all sides but the consistency of it vs the shield pack is just much more usable for me, very much so after the recent buffs.
I’ve been using the shield relay on 7-9 difficulties but I have to say it could use some more tuning to make it better. For starters anything beyond laser blasts from the automatons destroys the shield in seconds, that and when the shield finally does stay, it doesn’t last for very long. Either it should have more protection or it should be impenetrable, but for only a few seconds.
If you double shield, it will last forever pretty much. When the outer shield breaks, it will regenerate by the time the inner one yields. Requires coordination, yes, but you can see us survive an absolute onslaught in the video while extracting with 2 shields.
Facts the relay is crazy. Started to use auto cannon against bots so I couldn’t take backpack so I tried this. It’s so much better. The worst part about the backpack is that even shots that wouldn’t hit you hit the shield still and drop the charge. So when I need a fully charged shield it’s usually low cuz of stray fire that wouldn’t have hit me
I definitely think that the orbital airburst strike is an underrated stratagem. One of the best for dealing with medium-large hordes of enemies in my opinion.
The best thing about the shileld relay is helps turrets, like the autocannon sentry be more viable. I always place my autosentry inside the shield relay and it stays alive so long just annihilating bots. Can leave it for a distraction while it destroys bots and doesnt die instantly My go to build is autocannon, 500kg, autocannon sentry, shield gen relay. Easily finish hell dive with this build and rarely die.
The shield relay generator is not entirely useless against terminids though. It does three things fairly well against them. 1. It is extremely tanky. The generator itself is very durable, and draws attention from enemies. Melee creatures tend to congregate and attack it, bunching them up for a perfect air strike, or as a way to distract them while you run away and disengage. 2. The shield bubble can stop a Charger's ramming attack, leaving them vulnerable for a short while just like as if they had bashed against a rock. Very effective when using flamethrowers or arc throwers and give you more time, or a better opening to line up a shot that finishes it. 3. The shield bubble's height very closely matches a Bile Titan's head height. A BT's ranged attack deals AOE damage on the impact zone, which means it can literally kill itself if it spits at the shield bubble at close range, hitting its own head during the duration of its own attack. (This can rarely be replicated without a shield relay, if the BT tries to use its ranged attack too close to a tall rock obstacle/pillar/wall, im level 41 and i've only seen it happen once)
The backpack is good for kiting/ stealthy gameplay, you are not expected to hold your ground and tank, jsut enough to survive a glancing blow. Stationary bubble has 90s cooldown. So you won't have it on every bot drop while doing an objective/ moving around. Once deployed you are sort of committed to that spot. And it last only a few seconds if you are in a bad spot on higher difficulties (dropped next to gunships and close to a patrol). In "average"/ easy situations that your team can handle... well, they can handle it without the bubble probably too. I guess in a 4-man squad it's good to have one, in missions where you are sitting on top of objectives for extended amount of time and each terminal step is a guaranteed enemy spawn
You're not really committed to that spot though. If you move and the bubble is between you and the enemy, it will still act as a wall that will negate any shots coming your way. If you have multiple bubbles as I mentioned, you can use this very easily to move without taking damage.
I'm think the shield backpack is better than the shild generator. -you can move around -if a scout group come behind doesn't kill you whit 1 hit (rocket units) -you should use cover while charging the quasar cannon. When it almost shoot you can peak out to soot +side won't die whit 1 head shoot And if you got shooted whit out a shield your aim goes away. -if the shild generator depleaded and died you have to wait to recall the shield backpack if you die you can pick it up later -you can call more shiled backpack that the generator bc if you call the 2th one the first one automatically die.
I think I might give this a go. Even taking one along is good for those pants wetting moments when you get overwhelmed right? Give your team some breathing room. Didn’t realise it could tank so much damage, good info to know
The shield generator can be useful if you have a coordinated team. If you don't it will be pretty much wasted. MOVE, MOVE, and once you pop off a few shots MOVE some more. Stay mobile, you will not out gun the bots and that's the point. The best course of action is to hold a position only as long as needed and then escape. Hit an run. On Helldive that bubble isn't going to last. But that pack will last long enough to get off a shot. Then when it recharges you can safely shrug off a few while you reposition.
I’m happy to see you play and make videos on this game. Found your channel at the tail end of 2022/beginning 2023 when I was getting into Hell Let Loose you always had something interesting to talk about, but as time progressed it seemed like you were just getting more and more annoyed with the game. But it’s great now you get to enjoy a new game that I also play gonna try this out with my friends next we play
Also I noticed that bots would get stuck/stop moving when reaching the shield. If someone outside the shield shoots that bot it would move slowly to that player
When fighting the bots, I think that cover could make something quite similar. If well positionned, you dont have to stay behind a shield what so ever (including the backpack one). Could be usefull in some static defense engagements but I thing destroy carriers before they can drop is more important.
The relay will be great for eradicate missions and the like where disengaging isn’t really an option. I run light armor for the extra speed and depart from my team to destroy outposts faster so for me the the backpack is the only correct choice outside of eradicate missions.
The AMR takes out the scout striders in one shot if you hit their leg joint. Used to be two but with the 30% buff to the AMR it breaks them. But, honestly just popping them with the scorcher a few times is good enough.
My main concern with shield bubble over backpack is the best playstyle is hit and run...
The role of the shield backpack is to get you to cover & let you peek more safely, not as a way to block damage outright, and it is very good at doing that, while you are being evasive it will more than double your base HP, allowing you to dip from cover to cover more easily.
Yep this is what I was thinking trying to out gun the bots leads to spending 30 minutes wasted not doing objectives, and that's if you don't run out of ammo first.
It'd still be handy for at least one person to run it as you will almost always get seriously ambushed at least once per game against the bots, in those situations this shield could be the difference between wiping and not.
When I use the bubble I use a AUTOCANON turret with it. You drop both and move somewhere else it kill so many enemy and agro them there it give you time to run an position yourself better. By that time the bubble cool-down has ended. Next Bubble you can use the turret again
Thats a fact! This is a fortification strat... the pack is superior for mobile game play.
the bubble isn't that reliable either if you want to hold ground, if you are absolutely swarmed, tanks, rocket devastators and constant fire will bring the shield down quickly. At that point, it's better to just hit and run. I will say that the fast cooldown makes it viable, if you ever need to do an objective safely for a few seconds, that will help.
Last night, we embarked on a Helldive mission, facing an overwhelming onslaught of gunships and a barrage of fire from all directions. The pivotal element that saw us through was the Shield Relay Generator. Despite its potential, we seldom experienced the shield's full 30-second uptime due to the relentless attacks from the Automatons. At best, we managed a mere four seconds before the shield would falter.
Each of us equipped with a Shield Relay, we found a way to hunker down amidst chaos. From my experience, the Generator Relay emerges as that crucial stratagem allowing us a brief respite to regroup and strategize with our teammates. Faced with the choice to either stand our ground or execute a strategic withdrawal, I lean towards the latter. Engaging in a continuous battle with the Automatons proves to be a futile endeavor.
More strategically, this setup allowed us to designate a firing direction, momentarily drop our shields to cover our retreat, and swiftly move to a new location. This tactic ensured we kept moving, maximizing our chances of survival and maintaining the upper hand in our relentless environment.
Drop Shield relay and put an auto cannon turret inside it.
This reads like it was written by AI
Why are you using AI to write comments
@@man3358the future is now. Ai for sure but well written.
Yeah it is helpful to use it as a barrier when retreating as long as you don't plan on firing back, since I've seen the bots get to use the shield to their benefit as they chase you and pass through inside.
I disagree. At least based on my play style. The shield backpack allows for some pretty great emergency retreat opportunities as well as the ability to make risky runs for better angles of attack. The stationary shield looks like it has its use for the evac and seismic missions though, so I don’t think it’s useless by any means. Maybe it would be more beneficial if I ran with something other than randoms on HD9
Yeah. Running with ransoms on 9 might be worse than running 9 solo
It actually is. The amount of spawns is baded on each player.. solo stealth is literally the easiest way to beat missions@@comradestarbucks2726
You should keep watching the video, because his main point is that you need multiple and it requires coordination.
yeah this shield is only for defensive play
That's literally the point of the video. If you have three people, can you infinitely chain them and move aggressively while under full cover.
On bugs:
- Chargers are stopped when they go against the shield.
- Hunters cant jump until they are inside the Shield
- Bile Titans can be kill themself, if they are near and outside the shield.
- Bile Spewers and Nurse cant shoot from a mile.
Shield ray is so bad against the automatons
Actually.... they fixed the Chargers interacting with the shield. I don't think they will CHARGE into it but they can enter it now.
1. Chargers can't "charge into the shield" because when they charge, the code counts them as a 'projectile', hence blocking them. They can, and always have been able to simply walk right into your shield and start working on destroying the shield - so this is lying by withholding information.
2. Hunters can't jump until they are inside the shield. Yes, fantastic, but they can walk into it.
3. This actually cannot work unless the shield is ABNORMALLY CLOSE to the bile titan, AND if they choose to shoot bile instead of walking up to it and stamping on it. 1 set of stamps or so destroys your shield btw. 1 bile spew that doesn't reflect back at them, ALSO takes down the shield. The only time I have seen the reflect work is IF the shield is plopped down in front of the bile titan while it is walking, and it decides to spew. So no, this is not some sort of magical meta strat in bugs you guys are making it out to be.
4. Takes about 5 bile mortar shots or so to take the shield down. But I'll give you that it can at least block some of them for a short period. But the Tesla can distract bile spewers and kill most of them instead of having them aggro on you - which no, the shield does not do nearly as effectively. Everyone hates the tesla, but not as much as bugs hate it.
If you haven't engaged the bugs, and you throw a shield relay, it will taunt everything nearby, and do a reasonable job at grouping and distracting them... albiet inside a shield bubble. You can either run past, or drop a 500kg on it to finish off an entire Large hive, or several patrols at once. Its not exactly a standard strategy, but its a fun setup for a big combo. I dont think i would ever use it on bots, but it works pretty good for bugs if you are lookin for something different. (credit - some youtube vid i found)
@@0verride881 are you stupid? saying the truth is not lying because he didnt state the reason??? he said they get stopped by shield, that is true, PERIOD! they get stopped because they move at a velocity high enough, which is the basic functionality of any energy shield in media, they might be coded as a projectile in that case, sure whatever, that makes them get stopped. How is he lying?
Use both. It's enough for one person in team to have a shield Relay. Especially good against gunship factories to protect a hellbomb.
Ahhh yeah I was planning on trying this out today. Good to know it works. Those gunships are pretty annoying!
both is DEFINITELY a waste of a stratagem slot, especially if you only have 3 you will be missing firepower to go with the cover.
EDIT: ah nevermind, i agree that the scouting temmember can def take a backpack and id say 2 shield bubbles on the team are more than enough aswell but you, both on ONE diver would be a little of a waste is what i meant
You clearly didn't watch the video as then you'd then the whole strategy proposed in it is based on having a shield relay avaiable at all times. This is not possible if only person has one.
can we STOP calling good things Over Powered. I don't want the devs to nerf every gun/stratagem in the game thats fun to use because it kills. RIP breaker that nobody uses anymore.
Woooooah the Breaker now has 3 less shells in the mag and shoots half a round slower, literally unplayable ZOMFG how dare AH nurf my one trick pony I mean favourite toy waaaaaah
@@dunadan7136 makes no sense to use it. nobody uses it now as it already ran oit of ammo quick. its now just there. not how you balance anything guy.
@@arthurcallahan4735
No reason to take the Breaker? Are you high or something?
In my experience, no other primary weapon has the raw close range damage output of the Breaker. This makes it extremely useful against Stalkers if you want to account for that. If ammo is an issue, get a supply pack. You should be using this over the shield generator anyway. Ammo boxes are also not the hardest things to find.
Breaker is far from the worst primary I have used. Get over yourself and stop crying over a "nerf" that is really more of a slap on the wrist.
Breaker is CHEESE
Use the liberator like a MAN
Nah, breaker is still good... maybe a bit outshined by other weapons, but good
Your commitment to Super Earth and the teaching of green horns will not go unnoticed, keep it up Soldier. You really are dong your part... for the cause. xD
Been using the relay for automons from day 1 , I knew it was way better than the pack shield and u free up a back pack. Now I need my cookie ty very much
The main issue the shield generator relay has is that, depending on the planetary effects, it could take longer to cooldown or land. Those are it's biggest issues. Also, it's best for teams. That being said, it's honestly great, and not just against the bots. Those bile spewers the bugs have, it'll counter them. If you drop the shield close enough to a bile titan, it's own acid will bounce back and kill it. So it's viable against the bugs as well. Shield generator relay with the buffed flamethrower will do surprisingly well against the bugs.
And as an answer to the question at the end of the video, try the Walking Barage. Good for tactical retreats and annihilating those Heavy bot factory bases. Not the best against bug nests since they are usually in a circle.
Not with ship upgrades it doesn't. Their is an upgrade for one of the Bays that quote "eliminates deployment time on Emplacements" and the Shield Relay counts as an Emplacement. IT still takes like 4 seconds to drop iv noticed on "call in time" OPs but thats not very long.
It is viable against 1 bile titan if you drop it in front of it while it is walking, presumably towards you, and does NOT reflect back bile unless you land it correctly.
At higher levels honestly, the shield doesn't really work anymore - it's a wasted slot. Bile spewers do this infamous move of sniping you from the back with spit, or the bile spew mortars from COVER. If you do not kill them, your shield will dissipate quite quickly with just about 3-5 bile spewers slamming mortars on you, and you won't even know where some of them are shooting from.
I really wanted the shield strat to be secretly amazing against bugs, but this is just lazy propaganda. You know what takes care of bile spewers, instead of "amusing" the randoms you join with? Autocannon, Tesla, even the Anti Material Rifle is a better use of a slot than the shield.
@@0verride881 Or a turret for that mater.
It lasts like 5 seconds man, rhis guys on drugs.
@@TheCosta5000 30 seconds actually. But yeah it sure feels like 5 seconds. Still, every second helps.
it looks like a fun way to try playing with a group but there's no point comparing it to the shield backpack. most of the bot objectives are best dealt with by orbital and eagle strikes as you run by, then maybe going in afterwards to finish up. there are very few situations against bots where you want to sit in a small area and fight them as they come to you
except for every exctraction wave, every defense mission, every escort mission.
@@ion_force defense/exterminate is probably the one good place for this, yeah. Though the shields will be damaged by sentry drop-ins after they're up so managing all the call ins and cool downs and keeping the bubbles up will be hard.
Escort civilians might be helped, but it's hard to cover enough angles with only 1-2 shield bubbles up at all times and using the distraction strat is just way better vs bots
And I'm not using 1/4 or 1/3 of my stratagems mainly to use at extraction
@@rancidmarshmallow4468 Many fail to see that bots isnt the kind of enemy you want to hunker down on unless on very specific missions. What the guy on the video makes it looks like its the greatest thing of all it only requires 4 people and staying together. the worst thing you want to do agaisnt bots hunker down and stay together and attack from the same angle.
@@yuki1zz668different angles are a must at helldive
Striders and hulks are juicy from behind but if you shoot from the front, you don't have enough strategems to hunker down for any real length of time
@@yuki1zz668 Another isue is that autor didnt shov what hapens ven you fight in real firefight. He shov when hi was fighting single patrol that they suprise or single hulk and with good reason beacouse when you habe 5 rocket devastators 3 heavy deva. and 2 hulks with like 8-12 little guis that shild will not last more than 5-8 sec. And then you are all on one place wyth no cover. Another problem is that most of shots that bots fire are stray shots that will not hit you normali but this shild is too big it wil tank shots that wouldnt do nothing othervice. There is reason why is it neesh stratogem it doesnt need nerf it need a buff.
the whole point of the shield backpack isn't to stand there and tank the damage but to run to cover and survive the hits before you make it to cover
I agree, but the damage protection it offers is like 4-5 shots. Given it doesn't fully charge until depleted, if you take a few shots every time you move, you will take damage. Less damage, yes, but that's why I think the relay is a lot better. By just having 3 in your team you can virtually never take any damage at all.
"Hey look, if I don't use cover at all, this stratagem that essentially provides cover is really effective"
When you are using cover, you are not shooting at enemies. It simply magnifies your damage output
@@kompatybilijny9348 the point op is making is that shield relay relies on you not having good cover sense while its useful especially on defense missions where you have to stay put and extract, its nearly useless when you realise you have to keep moving to complete objectives and the backpack shield allows you to get to cover and then not get stunned when trying to fire back (its not a im a tank now stratagem) while yes you can coordinate 4 people in order to have it up at all times but you sacrifice efficiency and mobility as you have all to be generaly close in order to make it work while with backpack shield you can work independent around the same base to attack.
@@yuki1zz668 That's kind of true. The only problem is that shield backpack absolutely sucks
@@kompatybilijny9348 please elaborate
Another isue is that autor didnt shov what hapens ven you fight in real firefight. He shov when hi was fighting single patrol that they suprise or single hulk and with good reason beacouse when you habe 5 rocket devastators 3 heavy deva. and 2 hulks with like 8-12 little guis that shild will not last more than 5-8 sec. And then you are all on one place wyth no cover. Another problem is that most of shots that bots fire are stray shots that will not hit you normali but this shild is too big it wil tank shots that wouldnt do nothing othervice. There is reason why is it neesh stratogem it doesnt need nerf it need a buff.
Heavy armor with Med-Kit or Fortified, SMG, Stun Grenades, Ballistic Shield, Shield Generator, EMS turret, and Quasar Cannon is my go to tank setup against the bots. I tell the team to use me as cover and throw up the Gen every time mediums and heavies show up on the field. Allows me to absorb hilarious amounts of firepower for the team.
What level do you use this build on? As in is there level where this starts to get more risky?
@@MrMulligan7 I've used it in 7 and 8. Works fine, just requires that the rest of the team stick together and be super aggressive against any aggro and focus down anything with explosive attacks. Haven't tried it on 9 yet but I suspect it'll work fine.
@@mawnkeyauto cannon and shield relay can make higher difficulties feel like a cake walk sometimes
@@mawnkeygot destroyed on 9 with shield relay. Better to just hide behind rock or something be in open with with a drop shield.
@@gayema664 I'm sure there's easier playstyles like you're describing, but are they more fun?
No. No they aren't.
Simple; because relay is stationary and needs coordination to use.
Backpack protects you while moving around which is better for playstyle that players are not in same exact location constantly but move around, search samples, make quick hit and run attacks (e.g. not waiting automaton ships to arrive).
Relay is great when you need to defend a location, most rest of the mission it's use is limited.
Wrong! Shield relay is still better for mobile playstyles.
Throw a shield relay as you run away from a dropship, it'll keep your back safe, and it'll distract your enemies long enough for them to lose track of you (they'll focus on destroying it before continuing pursuit).
And as your backpack slot, if you want something defensive, supply pack is superiour, because you can keep giving yourself stims.
@@ArtemSayapov Honesly this isnt a "Right or Wrong" situation. This is a what works for your play style situation and as a light armor wearer that runs a lot and uses cover a lot. I rarely find myself in a situation I cant handle with the backpack shield. So therefore I find this to be situational and user opinion related. What works for someones play style doesnt work for another person. Same as people who like shotguns over rifles and vice versa
@@troubledseed like I said, relay works for a mobile playstyle better than the shieldpack.
Give it a try with my tips in mind, you wouldn't regret it, even as a soloqueue
The relay is good against bug in a way that it could reflect the bile back to the spewer
Dude I just drop in raw with my autocannon, no shields, no nothing and I very rarely die. People just need to get better at engaging, disengaging, positioning, cover and target priorization.
Autocannon and Scorcher go brrr....
Absolutely, shield gen is a crutch.
This^
Although I still really like having the relay as a decoy.
Are you playing on helldive?
@@pattyspanker8955 Yes.
Your video also demonstrated why shield relay is worse than shield backpack - You have to stay as a 4-man. I can do the ICBM mission with random lvl 8 in 25 min with random while doing all side objectives and kill all bases because we do 2-2 or 1-3 split. Your 4 man coordinate team not even able to finish the main objective past the 30-minute mark.
The shield relay is probably better for missions that require fortification like the eradication or rescue mission. But for the one that need to run across the map, shield pack that let you split is much better.
In my personal experience, Relay is better for missions like Destroy all bots where you're in more or less one spot, but even then it won't help much
This video is pushing it to extremes. Even with one shield relay, you can weather a bot drop long enough to take out key targets. and allow you to yeet stratagems without the fear of ragdolling. The "thesis" for the video of it being an outright replacement for the shieldpack is a bit... generous, but in a perfect world, nothing should be strictly better anyway.
@@josh___something Shield backpack doesn't need a replacement because it's overrated.
Shield relay is way more situational. Also there isn't many situations where you are going to point-blank need to tank a full rocket barrage, the shield backpack saves you from at least 1 rocket if you are running around, which is good enough, and gives you time to get to cover. A well placed shield relay will be very strong, but the shield backpack is much better for just having it on all game and not worrying about it, and much more forgiving as it helps prevent chip damage and stray rockets from killing you. If everyone takes a shield relay and sticks together, then yes that would be better than everyone taking backpacks.
Really I don't think its fair to even compare them though, they have totally different roles.
Nerf it? I thought this stratagem needs a buff. At least a cooldown reduction to make it more viable with random team mates. Also, should be indestructible for the first 30 seconds, and after that start to recive damage until disapear.
It is good and healthy for the game to see divers experimenting and enjoying various loadouts! Though I'm not sure this was a huge secret really, and imagine the Devs already have a pretty good idea of the efficacy of the big bubble. The biggest issue is as you mentioned, and the same with most emplacements in general: the team is required to play around it for the full potential to show through, and some degree of coordination and communication is needed. So it's a lot harder to utilizes such strats in quick-play.
I think it's also worth noting how inflexible and slow such play-styles can be as well. The backpack isn't really there to let you tank a lot of dmg, but stave off some amount of chip dmg and flinch/knock-down as well as buy you just an extra second or two to reposition or line up a critical shot. Not to mention the chance to survive an instant death from a stray rocket before they fixed their damage calculation.
A lot of this can be said about the barrages as well, slower more cumbersome requiring respect from your allies. While a lot of call-downs like the laser are just a bit more flexible and don't restrict your movement through an area to nearly the same degree, which is part of why the walking barrage tends to be my most enjoyed of the three big arty barrages. Different tools for different setups/situations~
Game in general is noticeable easier with coordinated teamwork. Shield relay or not. Like you said shield backpack is not to meant to tank damage, but save you from direct hits and it serves dashing and hit and run style of gameplay more.
I think both are good options, but when playing with randos coordinating with relay is much harder outside obvious 'defend this location' type of objectives (naturally waiting for dropship is one).
I have to play with the relay more when playing with friends, but naturally it has been useful if someone have carried around 1 or 2 times I have encountered it. But in most times everyone is constantly moving around so the bubble offers limited protection and is very occasionally useful.
Nice use of the Quake 2 E1 M1 soundtrack there. That game had great tunes.
Best ever. Still the best non-vocal heavy metal tunes I've ever heard.
disregarding the shield backpack vs shield relay some of the problems I have with the shield backpack as mobile protection is that it outclasses the ballistic shield in every way. It requires absolutely no thought to use.
-It allows for both a primary or support weapon to be used.
-It regenerates on its own and is always on.
Tell my why anyone would choose the ballistic shield over the shield backpack. I think the shield backpack should either need to be turned on and off so you need to be conscience of its current charge or allow melee attacks to go right through it. The fact that ballistic shield can not block melee, requires to be facing the direction of damage and can not be utilized with a primary (except smg) or support weapon makes it a poor choice by comparison. The shield backpack simply offers too much utility with no downside other than that a different strategem could be used which is the case for every strategem.
Ballistic shield needs some kind of buff. Perhaps it could store one more weapon or something. Maybe it would provide much better protection than energy shield?
I don't know, but it is severely underpowered
Using this has come in clutch during extraction allowing time to remove priority targets, and many other times
Neither are OP. One is stationary and comes up quickly, one is reoccurring on the move and takes up the backpack slot. The pack is an extra healthbar, not fortification. It's meant to be a buffer as you move between cover.
That being said, Shield relay is also good against bugs because it acts like a decoy that forces bugs to start aiming for it, which allows you to prepare a bomb for them when the shield goes down. On top of that, the shield acts like a wall that makes chargers collide into it and get stunned. And most of the time when you die with bugs, its often the projectiles from bile titans or the spewers that kill you, both of which get blocked by the shield.
They're not gonna nerf the shield though, because when with poor positioning or planning, bots can rush into the shield and now be the ones protected. It's not entirely free at all times and requires coordination. Man I hate these sweeping statements that ignore the pros and cons of each. Basically just saying "Pack bad, Relay good, end of story". And this is from someone who always uses relay and autocannon combo because i enjoy it. But i dont have as much mobility because of it.
I don't see the issue with the shield pack, I run on levels 8 and 9 using only light armor breaker, shield pack, quasar, the orbital laser, and orital railgun. I rarely die unless I encounter something like 2 hulks and a tank (or more). Sure, sometimes I get ambushed or didn't see a rocket devastator, etc., but that's my fault for not paying attention. It's all about knowing when to engage and when to disengage, and how to flank and reposition. So, while you are correct that the shield relay is more tanky and I use it for defense missions where you are mostly stationary, when running around on a normal mission taking extra loot, super credits, and bonus objectives, playing like you do in the video won't work. I NEVER leave a mission until the map is 100% complete, and this tactic won't work for that.
We were doing 100% clears without much of an issue and it was the first time running multiple shields with people that had literally unlocked it for the purpose of recording the video. If we had had people with a few hours experience running the shield, I bet we would've extracted way faster.
Been using the relay for quite a while now, even as the only player with it it’s great for giving teammates some cover, dropping it with a turret to allow it to set up and get shots out, covering objectives in the heat of battle (especially with the geological survey missions), and can help turn the tide of a overwhelming enemy force at evac
Shield bubble takes aggro priority too. I often just throw em on cooldown away from me to force enemies to path differently
It gives a fantastic window to reload, aim rockets, call supplies, and it’s probably the biggest counter to the gun ships other then obviously the weapons needed in the first place to shoot them down.
It works fantastically with the e.a.t as they have nearly identical cooldowns and it gives a ages to grab the rockets, aim and repeat. Even outside of a coordinated environment just making a perfectly safe temporary base with built in resupplies, and rocket defense against drops or hulks. If you have the supply pack you can just grab all the supplies your teammates couldn’t be bothered to get when you’re done and bring it to them
Things don't have to be OP, that's just what RUclipsrs want for their video, the next best thing. I want thinks to be workable and the backpack works so much better since I'm mobile with it.
Don't get me wrong, I like the shield relay and it's definitely worht taking. It has, however, anti-synergy with the best tactics against bots that the backpack does not.
The best thing to do is split up, jump from cover to cover and be mobile. Bots will continue shooting in the last direction they saw you, their projectiles are slow enough to be dodged at medium to long distance, if they all are concentrating firepower in a single area, all the bots are shooting at all the helldivers and most of the bots are very vulnerable to being flanked because they turn slowly and generally have large weak point in the back. (except for berserkers but being immobile against berserkers is obvioulsy the best way to get a chainsaw through the torso).
Knowing that, the shield pack help a lot making this strategy work. It allow you to tank a little bit of splash damage, allow you to peak out of cover or run to another, and more importantly it doesn't concentrate fire on your team.
That and the worse bot objective is arguably the have stratagem scrambler, and it completely counter that.
The big thing about the pack is that it allows you to peek against heavy devastators/hulks while you line up the headshot. You can peek in and out of cover to quickly headshot bots without getting flinch. It's less about allowing you to face tank and more about giving you a chance to kill a bot with the laser/quasar cannon when without the shield you'd miss the shot.
Another big part of it is saving you from damage you don't see coming. You can get blasted and survive at anytime and it gives you that time to stim.
It also helps for retreating and negating chip damage. I don't have to waste stims when a random bot lands a shot or two on me which can be really important when dealing with being overwhelmed and trying to put space between you and the horde.
Just wait until a devastator burns it in 5sec
Ill say, that the generator pack its better against bugs if you are using the flamethrower. After all, It lets you tank stalkers.
About shield on bugs. It works like a taunt device there. You can throw it, and bugs going to swarm around it because they have aggro priority on structures. You can 500kg them after they are nice and togetehr. Shield also stop chargers charge for some reason. It's make them crash into shield if they not walk normally. Also it can reflect bile titan spit and can kill them if they are close.
Respectfully, I disagree. It’s okay for extraction, but it just doesn’t last long enough.
There's no situation where you're going to be just standing there patiently waiting for a rocket devastator to shoot you. That's not what the shield backpack is for, and no one who uses it is going to be intentionally taking rockets to the face in normal gameplay. The whole purpose of the shield backpack is to give you freedom of movement. It allows you to safely maneuver and reposition under fire.
The static shield emplacement is great too, but it's static. You can't bring it with you if and when the bots overrun your position, and you'll wish you had the shield backpack once you have to abandon your defensive position under fire and/or once it goes on cooldown.
When you run away from the bots it will act as a wall. Bring more than 1 and it becomes a mobile dome.
The shield pack helps you get to cover.
The shield generator helps you make cover.
Of course, the shield pack wouldn't be good at making cover. It's not, it's purpose.
Vice versa, on the other thing.
Also, getting people to use the shield generator would be a lot of work to coordinate with randoms. Maybe you could do it with your friend group big Big if though.
I think both shields are for much different purposes, with the relay being a defensive stronghold, while the backpack is for offensive strikes and will save you from a single kill shot normally.
I don't use either tbh, but I would prefer the relay as it could potentially save you from really bad scenarios, but at the same time I could just take a mech or some other strategem instead so its hard to say.
honestly this sounds like a lot of fun and I entirely agree if you're playing with a coordinated group. Seriously impressed with this tactic. My only problem is I, and likely many others, only really use the shield backpack as a protection tool while on the move. Specifically when dealing with HUGE volumes of fire.
Still, I want to give this a try with some friends, I think it'll help make some of them focus during big fights
I think the point of the shield generator pack is to allow you to take some stray fire before getting to cover. Essentially, don’t rely on it to tank too much. Use it to survive going from cover to cover.
Ever since I unlocked it, I've been running Shield Generator Relay on every Automaton mission without question. It's insane how often you can use it, and it allows your team to stand their ground or run away. It also allows for safe respawns and resupplies in the middle of a fight, and lets you hit those red glowing skulls without your aim getting thrown off by the damage you take from a stray bullet/missile. It's just so good. My go-to build vs Automatons is:
Scorcher and Redeemer
Stun grenades (easier headshots vs Hulks)
AMR and Jump Pack
Shield Relay
HMG Emplacement or Autocannon Sentry or EAT-17
I love the Shield Relay, protects my sentries and most importantly, it lets me drop a hell bomb without it getting destroyed. Now with the gunship factories it's almost impossible to get the hell bomb off if there's 3+ gunships in the air. Plus it lets me run with the supply backpack because normally I use the AMR and lots of nades.
Shield relay is the answer for gunships blowing up hell bombs
Been using the Relay for a while now. Here are a few situations in which I've found it useful:
1. When bots are surrounding you. Natural cover works great, but wont give you 360 protection. Especially from rocket devastators and the like.
2. As a forward bunker. Carve out a base with an airstrike or orbital, then throw the Relay in to give you protection while you clean up.
3. When it's hot around an objective terminal or hellbomb. Way too often the flying drones will smash the hellbomb before you can even get it activated. Even if you get it in a narrow space. Shield helps.
4. Protecting sentries from easy destruction by any kind of rocket bot.
5. Showing a reinforced Helldiver where their stuff is, and giving them safety to retrieve it.
6. It aggros the enemies. If they storm in, drop an airstrike on it and run. Most strats will break through the shield and kill whatever's beneath. Curiously, though, I found once that it survived one shot from my buddy's airburst. Haven't stress tested it beyond that.
7. All in all, it'll afford you some time to face enemies outside of it without any fear, so when the shield comes down, don't need to worry about cover for a moment, so everyone can take those precious seconds to focus 100% on blasting bots until it starts to flicker and come down. Could give the edge you need.
Long live Shield Generator Relay!
Shield generator can be AWESOME against bugs in the right condition. First, it blocks acid. Second, it stops chargers mid charge. Third it can bounce bile titan acid right back at it for big damage. Finally if you need to just book it out of there it becomes a FANTASTIC distraction because the bugs will go for it instead of you. Hell because the bile titan will go for it, you can line it up perfectly for orbitals. Overall I think it works better for bots by a wide margin but it's definitely useful on certain bug missions too.
I love the design of this game. It's incredible how even the stratagems that most people don't use can actually be used incredibly effectively and completely change how the game is played, if used right, especially by a good team. I'll have to try this out!
Finally, someone posted about it!!! One thing I noticed in bugs is that they swarm this thing like a moth to a flame, giving you time to run away. Something to test out is the mines and tesla tower, it is a good stratagem that I use to peel or run away with.
A personal favorite of mine is the Gattling Orbital Barrage, while i dont often get a lot of kills with it, it will damage and weaken almost everything the bots have including stationary artillery. Another nice benefit is that it provides a good sized field that obsures line of sight and can flinch most bots throwing their aim off. Lastly it easily clears chaff and is on one of the shortest orbital cooldowns
If your looking for mobile protection, I'd recommend the Ballistic Shield. I use it often for Bots.
We were trying out this tech in our game session the other night, and we found it to be rather effective.
Even with just running the shield emplacement by oneself it can be clutch for the team to setup a beach head and its cooldown is still pretty low. I also use it to provide cover for my EMS mortar turret because that does a lot to slow down incoming fire and also attracts attention.
The shield relay is also very good when extracting. Deploy it, call down an 380mm, and obliterate everything outside the relay. I was surprised the shield generator was tanky enough to withstand the 380mm barrage and a few other airstrikes and clusters.
I hate it when I’m using the scorcher and a teammate walks in front of me when I shoot. They’re being careful but forget the shield or can’t see they’re too close and I end up killing myself.
7:20 Who would win? A bubble shield capable of guarding from multiple barrages of hulk rockets and general enemy chaff... Or one Hellpod?
it works if you see the trouble coming in an open environment. if youre fighting things in an open plain that require allies to flank to kill (tanks, hulks) then the enemies will just walk into the shield and murder the whole team. It has its uses for sure, and 1 person per squad SHOULD take it because it has very strong "stand your ground" potential with its cooldown of like 1.5 minutes.
The shield relay can kill a titan, not only by falling on it but by making its spot bounce back in its face. It's absolutely amazing and I'm so happy to have a squad mate whose basically mastered it
As someone who had been using the portable barrier I did not use it to tank hits, I used it to basically give me an extra life where my armor is so low that I could die instantly if I didn't have it. Also it's great for on the move not sitting idle.
One of the issues I've had with the shield backpack is the fact that it extends beyond your character's hitbox. There have been many occasions where I'm fighting from behind cover and my shield gets popped because it sticks out farther than I do and still gets hit. This is less than ideal when it ends up catching a rocket that would have missed you otherwise.
Been running autocannon/spear, 380mm and shield relay (+airstrike or laser) against the bots for a while now. Works amazing. If you have a support weapon that needs a backpack, the relay is a 2nd backpack which is insane.
Theres alot of things that can be used with the shield relay really. It isn't controversial at all.
I use it with AC with the backpack with the shield gen, eagle airstrike and railcannon orbital. This basically allows me to do a few things: be protected when i deal some hellbomb shenanigans at the gunships facilities, allows me to safely reinforce team mates in the bubble with resupplies, allows me to just go ham with airstrikes on fabs and objs. The AC gives me versatility, i can down gunships, devastators, even tanks.
I've had teammates throw a 380mm whilst im in the midst of the bubble clearing the area. That bubble saves lives more often than not, especially when you have loads of new divers trying to find their feet in the cacophony of bullets, lasers and missiles. You get protected in certain biomes where there arent much cover, allows you to rectify mistakes like reloading the AC after fully unloading the clip. Gunships are a joke once i get a shield up with the hellbomb inside; either me or my buddy will clear out the skies while setting it up.
people who keep on harping that you can only use the shield defensively hasnt seen the potential of bile titans vomiting on themselves. spewers become simple and ive had a coordinated albeit unplanned 4 man flamethrower laughing our heads off while we literally burn down a large hive.
I like it for when you need to defend a point tbh. And the top perk that eliminates deploy time is great
I was already using the relay alot - since I usually run around in Stealth Gear and pick Mortar + Auto Cannon as my go to Strats against Bots - Rocket Sentry + Shield just rounds it out really well to just establish one secure position and shoot at everything.
I've been taking the Shield Relay, the EMS Mortar, and the Autocannon and it makes for an oddly specific playstyle of setting up spontaneous defense points when the bot reinforcements make a big push. It really saves the shole team when you can not oy stun the bots but stop their onslaught of fire while safely reloading. All in all its so underrated, Im the only one I see using it on the regular...
It depends on the mission for me, most of the time I'm "Shootin 'n scootin."
I find that the bots tend to overwhelm you when you remain stationary.
The backpack is best for catching stray shots or giving you a chance to dive out of the line of fire into cover. It ain't built for prolonged fire. Shield generator is great unless the meele bots charge in and start swinging. But the generator is great for a quick moment of respite to reload and heal, to toss behind you to intercept fire, or to survive an ill placed 380 barrage a bit longer. Each have their own roles and strengths. Like the backpack can be given to allies once the recharge is done
I think their use cases are completely different, and they are not interchangeable.
The shield pack is a mobility tool. It protects you for seconds at a time as you're peaking sightlines and moving between positions.
The relay is instant cover. It's good for defensive play, obviously; and for offense, the short cooldown means you can place it proactively as you move up and use it to help create space. It's really great at filtering out far away attackers so you can focus fire on the ones right in front of you.
The backpack and the relay are for two totally different functions. The use for the backpack is not to eat a full volley, it is to protect you from stray bullets or that random rocket to the head, which it excels at regardless of the difficulty. In addition, if you mount a HMG or mech, the shield will protect that as well which functions really well when fighting from the distance.
Shield generator relay is supposed to provide you a good firing position and enable you to deal with enemies. However, it completely falls of at diff 9 (Helldive) since the sheer amount of rocket devastators simply wipe it out in seconds. At that point you are better off at taking any stratagem that kills enemies instead. If anything, the shield generator relay needs a buff, it has to last a constant duration and get rid of the HP of the shield bubble in order to carry the functionality evenly at all difficulty levels, only the generating node should have an HP pool.
I actually use the 380 barrage, shield relay and an auto cannon sentry plus a quasar. I found this set up really fun because the sentry kills patrols fast or when they call in drop ships reinforcements.
Shield Relay with EMS strike is probably my go to. Couple that with the autocannon sentry. You can be a complete support trooper for your team.
Deploy method. Shield Relay into EMS then Autocannon.
A quick thing to note, I was playing two days ago and I was able to outlast a temor wothout taking stagger or loss of stamina or slowdown with the backpack shield while crouched
The problem I have encountered is that when being rushed, when enemies enter the shield and you have to step out of it, it becomes a problem, because the enemies in the shield can shoot you and you can't shoot them.
I wish it would last a little longer tho.
At that point, you may as well shoot the generator before you leave
The shield generator is great against bugs for the sole.purpise that bugs always attack your fortifications, it stops a chargers charge attack. Also it reflects a bile titans attack back at it oneshotting it
Ngl man, i feel like you are intentionally using the backpack wrong to make your point.
The thing that makes the orbital laser good is its precision. It will kill all the enemies, yes. Light the ground on fire, sure. But it won't blow you or your teammates up or kill you out of nowhere. You can drop it at your feet and not have to run away.
I recently acquired the shield relay, and I immediately saw its potential.
Something I found aswell is EMS and napalm on terminids is very underrated
Gas pairs good with EMS too. The cooldown is similar also.
I find the gas does barely any damage. Maybe I'm wrong?
@@monoespacial Gas and Napalm seems to only do damage over time when you yourself are hosting. Very weird bug.
@@Mulmgott What really? Must be a recent bug.
@@Mulmgott Wow, ok, that would explain things if that's what's happening.
Personally I started using the ballistic shield on bot missions just to piss off my friends, but found it coordinates really well with the fortified commando armor and defender smg. It isn't able to block from all sides but the consistency of it vs the shield pack is just much more usable for me, very much so after the recent buffs.
I love the relay. It deploys in 3 seconds, and is great for getting into position
I’ve been using the shield relay on 7-9 difficulties but I have to say it could use some more tuning to make it better. For starters anything beyond laser blasts from the automatons destroys the shield in seconds, that and when the shield finally does stay, it doesn’t last for very long. Either it should have more protection or it should be impenetrable, but for only a few seconds.
If you double shield, it will last forever pretty much. When the outer shield breaks, it will regenerate by the time the inner one yields. Requires coordination, yes, but you can see us survive an absolute onslaught in the video while extracting with 2 shields.
Facts the relay is crazy. Started to use auto cannon against bots so I couldn’t take backpack so I tried this. It’s so much better. The worst part about the backpack is that even shots that wouldn’t hit you hit the shield still and drop the charge. So when I need a fully charged shield it’s usually low cuz of stray fire that wouldn’t have hit me
I definitely think that the orbital airburst strike is an underrated stratagem. One of the best for dealing with medium-large hordes of enemies in my opinion.
The best thing about the shileld relay is helps turrets, like the autocannon sentry be more viable. I always place my autosentry inside the shield relay and it stays alive so long just annihilating bots. Can leave it for a distraction while it destroys bots and doesnt die instantly
My go to build is autocannon, 500kg, autocannon sentry, shield gen relay.
Easily finish hell dive with this build and rarely die.
i have a question, is there a perk or something to make the shield bigger? 7:40 here you can see 2 active, 1 being x2 bigger
That's just them being offset I think.
Using the shield to protect sentries and yourself from your own barrages is such a good use case
The shield relay generator is not entirely useless against terminids though. It does three things fairly well against them.
1. It is extremely tanky. The generator itself is very durable, and draws attention from enemies. Melee creatures tend to congregate and attack it, bunching them up for a perfect air strike, or as a way to distract them while you run away and disengage.
2. The shield bubble can stop a Charger's ramming attack, leaving them vulnerable for a short while just like as if they had bashed against a rock. Very effective when using flamethrowers or arc throwers and give you more time, or a better opening to line up a shot that finishes it.
3. The shield bubble's height very closely matches a Bile Titan's head height. A BT's ranged attack deals AOE damage on the impact zone, which means it can literally kill itself if it spits at the shield bubble at close range, hitting its own head during the duration of its own attack. (This can rarely be replicated without a shield relay, if the BT tries to use its ranged attack too close to a tall rock obstacle/pillar/wall, im level 41 and i've only seen it happen once)
The backpack is good for kiting/ stealthy gameplay, you are not expected to hold your ground and tank, jsut enough to survive a glancing blow.
Stationary bubble has 90s cooldown. So you won't have it on every bot drop while doing an objective/ moving around. Once deployed you are sort of committed to that spot. And it last only a few seconds if you are in a bad spot on higher difficulties (dropped next to gunships and close to a patrol). In "average"/ easy situations that your team can handle... well, they can handle it without the bubble probably too.
I guess in a 4-man squad it's good to have one, in missions where you are sitting on top of objectives for extended amount of time and each terminal step is a guaranteed enemy spawn
You're not really committed to that spot though. If you move and the bubble is between you and the enemy, it will still act as a wall that will negate any shots coming your way. If you have multiple bubbles as I mentioned, you can use this very easily to move without taking damage.
I'm think the shield backpack is better than the shild generator.
-you can move around
-if a scout group come behind doesn't kill you whit 1 hit (rocket units)
-you should use cover while charging the quasar cannon. When it almost shoot you can peak out to soot +side won't die whit 1 head shoot
And if you got shooted whit out a shield your aim goes away.
-if the shild generator depleaded and died you have to wait to recall the shield backpack if you die you can pick it up later
-you can call more shiled backpack that the generator bc if you call the 2th one the first one automatically die.
I think I might give this a go. Even taking one along is good for those pants wetting moments when you get overwhelmed right? Give your team some breathing room. Didn’t realise it could tank so much damage, good info to know
Now that automaton gunship factory can only be destroyed by Hellbomb, the relay also works great to guard the Hellbomb till it detonates.
The shield generator can be useful if you have a coordinated team. If you don't it will be pretty much wasted. MOVE, MOVE, and once you pop off a few shots MOVE some more. Stay mobile, you will not out gun the bots and that's the point. The best course of action is to hold a position only as long as needed and then escape.
Hit an run. On Helldive that bubble isn't going to last. But that pack will last long enough to get off a shot. Then when it recharges you can safely shrug off a few while you reposition.
I’m happy to see you play and make videos on this game. Found your channel at the tail end of 2022/beginning 2023 when I was getting into Hell Let Loose you always had something interesting to talk about, but as time progressed it seemed like you were just getting more and more annoyed with the game. But it’s great now you get to enjoy a new game that I also play gonna try this out with my friends next we play
Also anyone doing this remember the bubble not only takes friendly fire damage it also gets damaged by falling pods, and its quite a bit
Shield Relay frog leaping legit looks like a really fun way to play with a team that is communicating! "Everywhere outside the shield is Lava!!!""
Also I noticed that bots would get stuck/stop moving when reaching the shield. If someone outside the shield shoots that bot it would move slowly to that player
I have a question, how good is the artillery walking barrage in its purpose? Curios about the next video :)
When fighting the bots, I think that cover could make something quite similar. If well positionned, you dont have to stay behind a shield what so ever (including the backpack one). Could be usefull in some static defense engagements but I thing destroy carriers before they can drop is more important.
The Shield Dome can stop Charger's Charges and Bile Titan Spew.
So yes, it has advantages on the Bug Front.
The relay will be great for eradicate missions and the like where disengaging isn’t really an option. I run light armor for the extra speed and depart from my team to destroy outposts faster so for me the the backpack is the only correct choice outside of eradicate missions.
I've had this thing fizz out on me so much, movement is super important so having that with the backpack is op
The AMR takes out the scout striders in one shot if you hit their leg joint. Used to be two but with the 30% buff to the AMR it breaks them. But, honestly just popping them with the scorcher a few times is good enough.
it also good vs bugs... it can stop chargers and kill bile titans