We apologise for the commentary on the PLAS-15 Loyalist, the way it is described in this video is incorrect. We'll ensure that we conduct more thorough research on all weapons in the future to avoid confusion. Thanks to those of you who brought this up, we will do better in the future. FOR SUPER EARTH AND DEMOCRACY!
You're all good. Don't listen to the people throwing tantrums over a freaking mess up of a guns description. Got people so mad because you made the 1st mistake of your entire channel over a gun?? Ridiculous
@@sniperaim333 Thanks for this, I genuinely feel really terrible about it lol. I do know the game means a lot to people and I do want to get everything right, but I am bound to make mistakes from time to time. That said, I will learn from this and improve. Thank you, Helldiver!
@@SuperEarthSaluteaw don't feel that bad about it. Me and everyone else really appreciate everything you do and the work you put in to keeping us informed 👍 And as you said, we all make mistakes sometimes. And this one was really not that big of a deal (especially a pistol lol) But you're welcome! ❤
I absolutely LOVE the Halt. Amazing against hunting down stalkers and engaging their hives without worrying about them being unable to be staggered. Also stops chargers in their tracks (even during charges) if you hit their squishy bits, as well as stopping Commanders from rushing you. I would say it's worth it for that alone.
@@TemmieContingenC I was coming to the comments to basically say exactly what you just said lol. This gun has some awesome uses, but more than that, it is sooo fun! swapping between the two ammo types constantly mis firefight feels so cool and being able to stun hunters and Bile Spewers who are currently assaulting my fellow helldivers makes me feel so democratic. I genuinely think this is my new favorite gun in the game.
Hey. I'm genuinely trying to understand this viewpoint on this weapon. I've been trying to figure out what people enjoy about the two new weapons so please don't take this as me attacking you, I'm just really curious as to why people view these weapons positively. You brought up some interesting points, the stun rounds are pretty effective at stopping most enemies a stun grenade would so i'll give the weapon that. Although at the same time, swapping between both ammo types is a complete hassle. Especially since it's a single reload weapon, I'm used to shooting and hitting reload at the same time, so it takes just a second longer to even pull up the swap menu. Admittedly that's my own habbit at fault, but it's still clunky. The weird thing about Medium enemies is that I just use the Cookout or you could also use the Punisher to simply stagger them and prevent them from rushing you all the same way. With the cookout it's easier to aim between several of them and rely on the burn damage to kill them. Either way both weapons give you enough time to simply swap to even explosive weapons to kill any enemy. I like how it has Medium armor but when I'm expecting to shoot something a few times to kill it and keep it away from me, since it is a shotgun, i still have to either dodge away or fumble around to get the stun rounds active and stun them, then simply swap to another weapon. Or just stick with an ally and just only use the stun rounds, for... reasons. Why kill the enemeis when you can stun them and let your allies do it I guess. If either swapping ammo types or it had enough stagger force to at least HALT medium and light armored enemies, then this weapon would be perfect honestly. It wouldn't take away from the stun rounds because those would be used for heavies or fast enemies like stalkers or ones that are right up on you. But even so, you can't helldive and swap ammo types... Or at least it refuses to do it for me in at a significant pace.
They need to give Extra Padding to Unflinching armor sets. Unflinching only helps when you're getting hit. You tend to die or require immediate stimming when you get hit. This would eliminate the need to design an entirely new Heavy armor set and make the Commisar outfit actually viable. Unflinching is great against bots, useless against bugs, and overall niche. It needs a secondary armor effect like most armors. It was never worthy of riding solo. More ammo per magazine in the Reprimand and Loyalist would be peak. Giving even the tiniest overall speed increase to Dead Sprint boosters would see a major increase in use.
Couple things: Reprimand has the best break-point ratings of nearly any weapon. At mid ranges, ya know... Where an SMG is most effective... It does good work. The Loyalist does NOT need to be charged in order to fire. In fact, connecting it with the Scorcher is improper. It's a mini-purifier, and the damage it does on the explosive charges shot is staggeringly similar to the the Purifier. Hope this helps you research a bit harder next time.
its pretty funny this channel only likes comments that are nice and praising him. after hearing his description of the loyalist his credibility went out the window for me
This comment has been approved by the Ministry of Truth and Ministry of Defense. Your dedication to spreading helpful information to Super Earth's finest shall guide you to victory against the enemies of managed democracy!
I love the at ease emote I feel so.....empowered so dedicated so *Loyal* I feel as though I am the embodiment of order itself. I always stand at the front of my destroyer doing the emote gazing down upon any planet that has been fallen by facist hands,filled with determination to liberate it and bring back Managed Democracy for lady liberty 🌏 Anyway in all seriousness I love the inspector helmet and combined with the Enforcer armour I am a formidable opponent I rate the warbind an 8/10 as the weapons carry it alot
I think they should add an armour buff that reduces the laughter from 6 seconds of firing to 2 seconds and throw in a 25% chance for the diver to start laughing every ten seconds completely unprompted so that the diver would just randomly laugh at any given moment. Maybe a 10% chance to automatically melee attack a civilian if the civilian is within 3 meters too. Yeah, I know, “killing civilians is bad” and so on but it’d be funny.
I would have been less disappointed with the armor set had it said "reduces your flinching" instead of "prevents flinching" because I was under the assumption that I could do an emergency stim then use an anti tank weapon without the worry of missing
My pitch for Helldivers 2 is to include what I’ve dubbed “Deepdivers”- How about we get outfits that allow the wearer to swim for longer or just not die when in water? Doing stealth missions on jungle worlds, wading up to my chest in swamp water as guerrilla gorilla, I had this idea
I have an idea for the light armor set: Unflinching seems like the worst thing for a light armor soo I had this different ability in mind, it would be called: "Silk Sense" Basically it would lower your recoil by 20% (in every position) and make you move faster while aiming, crounching and on the ground, but your aim will remain the same as it would in normal speed, basically more precision. As the second you will fall slower and take 65% less fall damage (because you fall like "Silk") and your visual will move way less when hit, BUT damage recoil is just a 55% not 95% with this one (it still reduces the crazy laughter of Helldivers by one second) I hope this idea is a good one, Im not that good in ability making.
Considering the armour is intelligence officer themed, perhaps a battlefield intel-focused passive would be more appropriate. It could be something like: on deployment, identify one extra side objective on the map, additionally, mark points of interest if they are within radar range on the map when you open it.
The Truth Enforcers concept was not to intimidate enemies, but to intimidate the citizens of Super Earth. Read the captions. It's all about keeping the people in-line. Brilliant.
It's for the Chaosdiver drip, didn't even need to watch it, it's so worth it. Also, the shotgun is unironically amazing. Also watch out, the piss babies are having a war in the comments.
The shotgun is really nice, I like shotguns and its a plus for me that is a single shell reload, so I can control the ammo count. Not a fan of smg's in any game but this one is pretty decent, ngl. But the pistol is so goodlooking, I cannot see any flaws in it, or better said; i disregard them
SMG and Armour is friggin awesome. The armour modificator works really well on bots. You're wrong here. Helps really well while aiming at the head of some devastator and you're being hit by some trooper from miles away. Aim stays where it is with this modificator
I feel like the main appeal of the Truth Enforcers Warbond is style. People who like a Slavic, brutal aesthetic will adore this warbond and I am one of them
Reprimand might not be meta, but it is my new go-to weapon, it *feels* like a certain popular "empire" tens of thousands of years in the future, maybe 40 or so thousand years, the bullets do not explode but it feels so good [just needs like 5 rounds more per mag IMO] Would really love for Capes and Helms to bring their own armor bonuses, and would be really nice to have a "set bonus" if wearing all the same bits instead of mix/matching.
"Meta"? What an idiot xD Its undertuned gimp weapon for now which only braindead fanatics will use and claim as a decent weapon. Others will just ignore it till it gets buffed.
a very solid review of the warbond. as for the unflinching passive personally i think it should be reworded to make stimming uninteruptable when getting shot, meleed or hit with the aoe of a explosion. as is current version feels like it was made for a pvp game
The thing I don't like about Dead Sprint is that if you don't know someone is running it when they join late it can REALLY screw you over when trying to conserve your health and stims while running AWAY from enemies The ONLY way to make use of that booster is if people are running Vitality and Experimental infusion. (Vitality decreases dead sprint health drain by 3-4x and allows you to run for up to 80 seconds. Experimental increases move speed upon using a stim)
The reprimand does have its draw backs but if you combo that Heavy SMG with Jet back, the magazine size is almost negated because you don't have to stand around or run while trying to reload. I found it very useful when crouched and the weapon switched to Burst which you are able to fire single shots and the recoil is almost not there. There is the occasional recoil jerk as you fire and move but I do love the weapon. Against both bots and bugs. It's a good thing the magazine carrying capacity is high woth 9 mags to maintain its combat stamina. It is certainly not a weapon for fight intense horde swarm numbers which is why you combo it with the jetpack.
@@prabhav1788 I just saw the one you’re talking about, maybe next week? It’s sad a heavy set wasn’t in the war bond but I’m sure they got a concept they’ll drop eventually
I say that its worth it. The new smg really packs a punch, the new shotgun is awesome, the armors sets are not that great but i love the drip. Also the new skin is awesome, it makes me feel like a chaosdiver and the new title is badass
I think that it would be best if they just made unflinching better, it should definitely work for stims as well. I've been using the bloodhound for quite some time now against the bots, and I would love it if unflinching also lowered the ragdolling from their explosives. And they could make the Reprimand one-handed to be used with the ballistic shield while their at it.
6:14 just stick with the cookout if you wanna run shotties. The halt lets you choose between damage or stun. Keep the enemies away, or kill them. The cookout has a high stagger force and higher damage, so it does both. The halt has medium armor pen, but the cookout does fire damage. So it burns the enemies through their armor and knocks them back. It's just better than the halt in every way imo. Less finicky too. Opening the menu to switch fire types isn't an easy task in helldivers 2. We aren't playing borderlands 3.
i strongly disagree that you should just stick with the cookout if you wanna run shotties. cookout briefly staggers for around a half second while the halt stun rounds completely disable for 4-5 seconds; the cookout cannot stagger hulks/chargers while the halt can do so if you hit their weak points; cookout has light armor pen while flachette has medium armor pen; cookout pellet and halt stun pellet spread are both wide while halt flachette spread is narrower; cookout has 16 incendiary rounds while the halt has 2 magazines with 8 flachettes and 8 stuns these two guns serve very different purposes, with each having their role in different builds. one cannot replace the other when it comes to playing those roles
Actually the inspector armor does have a very nice practical passive: it displays the tungsten balls of the helldiver to the enemy for all to see while fire reigns down from the sky for the glory of super earth
For me totally for a bunch of reasons (personal taste and long text so, feel free to disagree, and face the wall soon after). 1) Armors are totally a meme factory which itself make it a great experience to have the set or even part of them. Running a fine mission then let others to board while watching over them in a Truth Enforcer pose paid it off. 2) Halt SG isn't really my jam but it has quite a success for other Divers, the Reprimand on other hands finally solved my issue on enjoy again a SMG as my primary. I used a lot the Verdict when it was released, while some of my buds refused to try it just to hold on Senator. While now both handguns are buffed, i stick with the Verdict as before, it's perfect for what you need from a sidearm; Reprimand is the same, you have quite a punch in a package that chew through targets and on Bugs it can delete medium targets without the need to aim for the head (aim for the middle section where the heart is, even Brood Commanders are literally chopped to death in few shots). Still have to try the Plasma Pistol since i'm a little ill, i want to play but i'm out of stim!!! 3) The whole bond gave a new life and energy to the game and also for the roleplay; be warn, i'm not mean to exceed into the scenario "TRAITOR!" then TK the whole lobby, but it generates some unique scenarios and moments that never happened before (or had the same taste or fun); i had more laughs and rp moments now than in the whole 500 hours. New Cadets ask where i got my armor and cape, or the Reprimand, Veterans plays along when i ask "Are you a true Democracy Lover, or a BUG/BOT LOVER?!". The best one i had so far is from an ICBM mission where i was overwatching in pose the whole moment while typing "A finest ICBM from Super Earth's Nuclear Arsenal", then salute it has being launched with the whole party, at the sound of " FOR DEMOCRACY!". If Arrowhead keeps cooking like this, the game will get better and better, the core reason to enjoy it (aside beat difficulty missions and such) is having fun and a blast while keep playing; the very same reason that the game catch me up so fast, after years of PvP shooters.
When truth enforcers came out the pure black uniform was on the separate sale page. Meaning if you didn't get it your out of luck. But yea it has 3 suit sets.
I love the Reprimand, it's recoil isn't that bad in burstfire mode, and its damage is so high it can take out warriors and hiveguard in only a couple shots. I haven't used it against the bots, but I imagine the likelihood of fighting them at range makes it less suitable. Still, this is quickly becoming my go-to weapon against the bugs.
6:51 I thought the lights and dark profile of the exosuit was a Strider that was in the distance. Then I realized there were bugs and got even more confused. If AH were able to somehow incorporate multi faction battles on a planet, that would make for some epic engagements. I'm sure the game code isn't set up for that capability though. Maybe if there's a Helldivers 3
Giving credit to episode 9 for the red sith trooper, completely ignoring the imperial guard, and giving credit to scout troopers instead of imperial officers and the ISB is pain 😭
The weapons are a mixed bag: The Halt is great against bugs because the high damage and medium pen knocks out most of the trash bugs and the stun helps with the heftier bugs. The Smg is … mediocre. It can 1 shot devastators but its high inaccuracy and recoil makes you want to get close to the target but you don't WANT to get close to the bots. The medium pen makes you think you should land body shots then? But the low mag size discourage that. Against bugs, the small magazine rears its ugly head. I feel like it needs a buff, some people say more accuracy, some people say make it 1 handed, I say give it a bigger magazine. The gun is inaccurate enough, let me keep throwing fat bullets at the problem. The pistol is goodish. As a secondary it does its job and the explosive shot is useful against crowds of small enemies and bile spewers
Short answer for someone who plays exclusively bots cant say for bugs the armor is super mid, but the guns are absolutely worth, like the plas pistol is super good against walkers and groups of enemies specially now with the jetpack bots, and both the smg and shot gun shred and not to mention their all medium armor penetration. Although I will say they do have kick to them so be ready for that
The Pride of the Whistleblower is the VERY cape I've been looking for to pair well with my chosen 'Exterminator' armor. Now if only I could find a damn helmet that fits in terms of color and aesthetic. Not a single one to be found so the wait continues... I do love the 'At Ease' emote which has caused many Helldivers to pause for photo ops. One should never neglect our duty to inspire the Super Citizens of Super Earth after all. My only complaint with it is the fact that the animation leans a bit too far back for my liking. Spines don't bend like that. They are supposed to be rigid and firm in the face of the enemies of Democracy. Not flexible as if to bend to tolerance.
14:41 I have a feeling the UF-84 Doubt Killer is inspired by something… or someone else. And his name is Darth Vader from the (Insert Year here) Movie “Star Wars, The New Hope”
An even better improvement would be helmets providing more þan just cosmetic value. It'd be nice for every matching helmet to provide a passive, flameproof on my salamander provides 75% resistance to fire, maybe þe helm can provide an extra 25% to round off þis discrepancy.
I always thought the inspector armor was based on the Commissars of warhammer 40K and the doubt killer based on Na*I armor from wolfenstein or possibly Darth Vader’s armor
Your content is honestly so engaging-I find myself coming back to your videos all the time! I'd love the chance to work with you to enhance your videos even more. I’m a dedicated video editor with a strong eye for storytelling and detail, and I’d be thrilled to bring fresh, creative touches to help elevate your style. If you're ever looking for someone to help make your videos even more captivating, I’d be excited to connect!
The outfits are absolute fire, best in the game. The shorty is good, the smg is good in semi auto mode, not full, mag is too small. Should have a 50 round drum to be worth the use. The color scheme is great though. Worth the money
The shotgun does wonders for punishing bots of all sorts, Hulks and below of course- sense it cannot stun Hulks from what I could tell, because at that point it would just be a better stun grenade. Alas, pairing this with the senator is great because you can stun devastators and follow up with a quick headshot- especially at longer ranges if you pepper them with the stun ammo, which will still stun on a single shot if even a single pellet hits
Gameplay wise : I enjoy the new guns, always nice to have more medium pen in our arsenal. I'm especially fond of the Loyalist, or "Pocket Purifier" as I've seen a few divers call it. Shame that the new Unflinching passive and Dead Sprint booster aren't as good, though. Looks wise : new guns look sick and the armor sets even more so! Love me some black and red color scheme! The exosuits and pelican never looked better! 10/10, one of the best warbonds we got, for sure!
Halt is a mixed bag. Needs close range to really do anything but its stagger and oush are so weak that bugs just walk straight up to you. Alpha brood commanders will ignore you, forcing you to awkwardly keep switching ammo (dedicated button and an indicator would be nice for this) to hopefully stun the bugs, then gun them down. Overall, it's better to just kill em with a more powerful weapon. Cookout shoves, staggers, damages and burns all in one quick loading package.
As much as i wanted to love it, i just can't. I love the halt but i was really hoping for that heavy smg to be one handed to go along with a shield. That aside there was no heavy armor in the warbond or its superstore reset. I know most people don't like heavy armor, but i do. Overall despite wanting so badly to love this warbond and being so excited for it, i find myself disappointed. Edit: The loyalist is great.
The smg is the best assult rifle yet.. Jokes aside the Armor is cool just needs a 2nd passive to be worth while. The black armor should of been heavy armor
The Bloodhound Armor Set looks more like the Blood Raven's or Blood Angel's from Warhammer 40.000. That also seem's to be more sensical since "Warhammer 40.000: Space Marine 2" released 2 Months. The setting is also more similar, both The Imperium Of Man and Super Earth completely hate their Enemies, The "Bots" and "Bugs" for Super Earth, and the "Xenos" for The Imperium Of Man
The only downside to the cosmetics items is because of the red and black color schemes and the symbol, they can be somewhat mistaken for Automaton stuff in the heat of battle when you are running off of instincts more and the more logical part takes a backseat. Not a problem if you are fighting bugs, but may cause some more friendly fire if fighting bots.
We apologise for the commentary on the PLAS-15 Loyalist, the way it is described in this video is incorrect. We'll ensure that we conduct more thorough research on all weapons in the future to avoid confusion. Thanks to those of you who brought this up, we will do better in the future. FOR SUPER EARTH AND DEMOCRACY!
You're all good.
Don't listen to the people throwing tantrums over a freaking mess up of a guns description.
Got people so mad because you made the 1st mistake of your entire channel over a gun??
Ridiculous
@@sniperaim333 Thanks for this, I genuinely feel really terrible about it lol. I do know the game means a lot to people and I do want to get everything right, but I am bound to make mistakes from time to time. That said, I will learn from this and improve. Thank you, Helldiver!
@@SuperEarthSaluteaw don't feel that bad about it. Me and everyone else really appreciate everything you do and the work you put in to keeping us informed 👍
And as you said, we all make mistakes sometimes. And this one was really not that big of a deal (especially a pistol lol)
But you're welcome! ❤
We need help holding Tarsh!
The faster maniacal laughter is alone worth it...
Love the new AWG Chant, keep up the musical content for all factions within this community.
We appreciate you!
@@IIICL0AKERIII 'preciate you!
Especially on defense missions. Its my favorite armor for hmge dives.
- .... . / .. .-.. .-.. ..- -- .. -. .- - . / .- .-. . / -.-. --- -- .. -. --. / ..-. --- .-. / ... ..- .--. . .-. / . .- .-. - .... .-.-.- / .-. . .--. . .- - / -... .-. --- .- -.. -.-. .- ... - / - .... . / .. .-.. .-.. ..- -- .. -. .- - . / .- .-. . / -.-. --- -- .. -. --. / -... .- -.-. -.- / - --- / - .... . / --. .- .-.. .- -.-. - .. -.-. / -- .- .--. .-.-.- / .-. . .--. . .- - / -... .-. --- .- -.. -.-. .- ... -
I didn’t even realise that was a thing, I have to only wear this armour now
I absolutely LOVE the Halt. Amazing against hunting down stalkers and engaging their hives without worrying about them being unable to be staggered. Also stops chargers in their tracks (even during charges) if you hit their squishy bits, as well as stopping Commanders from rushing you.
I would say it's worth it for that alone.
@@TemmieContingenC I was coming to the comments to basically say exactly what you just said lol. This gun has some awesome uses, but more than that, it is sooo fun! swapping between the two ammo types constantly mis firefight feels so cool and being able to stun hunters and Bile Spewers who are currently assaulting my fellow helldivers makes me feel so democratic. I genuinely think this is my new favorite gun in the game.
@Noblepeanut and don't forget how it feels to use it sweet liberty when it hits IT HITS
Agreed, the Halt is my new main weapon.
😃😃😃
Hey. I'm genuinely trying to understand this viewpoint on this weapon.
I've been trying to figure out what people enjoy about the two new weapons so please don't take this as me attacking you, I'm just really curious as to why people view these weapons positively.
You brought up some interesting points, the stun rounds are pretty effective at stopping most enemies a stun grenade would so i'll give the weapon that. Although at the same time, swapping between both ammo types is a complete hassle. Especially since it's a single reload weapon, I'm used to shooting and hitting reload at the same time, so it takes just a second longer to even pull up the swap menu. Admittedly that's my own habbit at fault, but it's still clunky.
The weird thing about Medium enemies is that I just use the Cookout or you could also use the Punisher to simply stagger them and prevent them from rushing you all the same way. With the cookout it's easier to aim between several of them and rely on the burn damage to kill them. Either way both weapons give you enough time to simply swap to even explosive weapons to kill any enemy.
I like how it has Medium armor but when I'm expecting to shoot something a few times to kill it and keep it away from me, since it is a shotgun, i still have to either dodge away or fumble around to get the stun rounds active and stun them, then simply swap to another weapon. Or just stick with an ally and just only use the stun rounds, for... reasons. Why kill the enemeis when you can stun them and let your allies do it I guess.
If either swapping ammo types or it had enough stagger force to at least HALT medium and light armored enemies, then this weapon would be perfect honestly. It wouldn't take away from the stun rounds because those would be used for heavies or fast enemies like stalkers or ones that are right up on you. But even so, you can't helldive and swap ammo types... Or at least it refuses to do it for me in at a significant pace.
They need to give Extra Padding to Unflinching armor sets. Unflinching only helps when you're getting hit. You tend to die or require immediate stimming when you get hit. This would eliminate the need to design an entirely new Heavy armor set and make the Commisar outfit actually viable. Unflinching is great against bots, useless against bugs, and overall niche. It needs a secondary armor effect like most armors. It was never worthy of riding solo.
More ammo per magazine in the Reprimand and Loyalist would be peak.
Giving even the tiniest overall speed increase to Dead Sprint boosters would see a major increase in use.
Couple things: Reprimand has the best break-point ratings of nearly any weapon. At mid ranges, ya know... Where an SMG is most effective... It does good work.
The Loyalist does NOT need to be charged in order to fire. In fact, connecting it with the Scorcher is improper. It's a mini-purifier, and the damage it does on the explosive charges shot is staggeringly similar to the the Purifier.
Hope this helps you research a bit harder next time.
Yeah I was so confused watching this video.
Pretty sure this was written by chat gpt and the creator didn't bother to fact check it.
@@paterpater100 Exactly how it feels lmao.
its pretty funny this channel only likes comments that are nice and praising him. after hearing his description of the loyalist his credibility went out the window for me
This comment has been approved by the Ministry of Truth and Ministry of Defense. Your dedication to spreading helpful information to Super Earth's finest shall guide you to victory against the enemies of managed democracy!
Questioning the ownership of a warbond shall result in a conversation with your local democracy officer
I love the at ease emote I feel so.....empowered so dedicated so *Loyal* I feel as though I am the embodiment of order itself. I always stand at the front of my destroyer doing the emote gazing down upon any planet that has been fallen by facist hands,filled with determination to liberate it and bring back Managed Democracy for lady liberty 🌏
Anyway in all seriousness I love the inspector helmet and combined with the Enforcer armour I am a formidable opponent I rate the warbind an 8/10 as the weapons carry it alot
I think they should add an armour buff that reduces the laughter from 6 seconds of firing to 2 seconds and throw in a 25% chance for the diver to start laughing every ten seconds completely unprompted so that the diver would just randomly laugh at any given moment. Maybe a 10% chance to automatically melee attack a civilian if the civilian is within 3 meters too. Yeah, I know, “killing civilians is bad” and so on but it’d be funny.
Maybe it’s just The truth that this is a good premium war bond.
For super earth and democracy!
I would have been less disappointed with the armor set had it said "reduces your flinching" instead of "prevents flinching" because I was under the assumption that I could do an emergency stim then use an anti tank weapon without the worry of missing
My pitch for Helldivers 2 is to include what I’ve dubbed “Deepdivers”- How about we get outfits that allow the wearer to swim for longer or just not die when in water? Doing stealth missions on jungle worlds, wading up to my chest in swamp water as guerrilla gorilla, I had this idea
I have an idea for the light armor set:
Unflinching seems like the worst thing for a light armor soo I had this different ability in mind, it would be called: "Silk Sense"
Basically it would lower your recoil by 20% (in every position) and make you move faster while aiming, crounching and on the ground, but your aim will remain the same as it would in normal speed, basically more precision.
As the second you will fall slower and take 65% less fall damage (because you fall like "Silk") and your visual will move way less when hit, BUT damage recoil is just a 55% not 95% with this one
(it still reduces the crazy laughter of Helldivers by one second)
I hope this idea is a good one, Im not that good in ability making.
Honestly just the movement boost would be enough. Perfect actually
The first half of your comment already is two abilities. Reduced recoil and faster movement while aiming.
@@mandraslopez5574 So just move faster while you aim, crouch, and the rest
@@mandraslopez5574yeah, combined with everything else it would be too op and overshadow most boosters
Considering the armour is intelligence officer themed, perhaps a battlefield intel-focused passive would be more appropriate.
It could be something like: on deployment, identify one extra side objective on the map, additionally, mark points of interest if they are within radar range on the map when you open it.
I dunno man, the UF-16 Inspector looks more like a commissar to me. More reasons to get the warbond though, imo.
also reminds me of imperial officer uniforms, especially Director Krennick's
Personally I’m not a big fan of the weapons aside from maybe the plasma pistol
But those cosmetics are the best they’ve ever released
0:46 There's totally a sith trooper right there.
@@Hazmatiscool Did not expect the reference
@@kwonten7268 "that's the point sergeant"
I think the Heavy SMG should be used like a battle riffle.
"Traitors? TRAITORS!? is that the thanks we get for saving your lives!?" - Skull admiral "Lakoto"
Ah, one of the 'Chaosdivers'... Yes, we expected your presence here.
@@xanmontes8715 Ministry of Truth's making lists from this comment section lol
The Truth Enforcers concept was not to intimidate enemies, but to intimidate the citizens of Super Earth. Read the captions. It's all about keeping the people in-line. Brilliant.
@@fulfillmenttheory you mean traitors of democracy?
I'd like to see a further rework of the programmable ammo for primary and secondary weapons. The shotgun seems to be a prototype for this.
It's for the Chaosdiver drip, didn't even need to watch it, it's so worth it. Also, the shotgun is unironically amazing.
Also watch out, the piss babies are having a war in the comments.
The shotgun is pretty bad, but the smg is good
@@fenyxfiregamingdude what are you talking about? the smg sucks
@@Snake-d6i I like it, don’t use it much but I think it’s pretty good
The shotgun is really nice, I like shotguns and its a plus for me that is a single shell reload, so I can control the ammo count. Not a fan of smg's in any game but this one is pretty decent, ngl. But the pistol is so goodlooking, I cannot see any flaws in it, or better said; i disregard them
LMAO, these armors are for the most extreme loyslists, not for the chaosnerds. Face the wall traitor.
i love the idea of the minustry of fashion
SMG and Armour is friggin awesome. The armour modificator works really well on bots. You're wrong here. Helps really well while aiming at the head of some devastator and you're being hit by some trooper from miles away. Aim stays where it is with this modificator
I feel like the main appeal of the Truth Enforcers Warbond is style. People who like a Slavic, brutal aesthetic will adore this warbond and I am one of them
It is worth it solely for massive drip u get, also that new pistol is real good.
Great video! I also love this warbond, red is my fav colour so I just love the bloodhound armour
Reprimand might not be meta, but it is my new go-to weapon, it *feels* like a certain popular "empire" tens of thousands of years in the future, maybe 40 or so thousand years, the bullets do not explode but it feels so good [just needs like 5 rounds more per mag IMO]
Would really love for Capes and Helms to bring their own armor bonuses, and would be really nice to have a "set bonus" if wearing all the same bits instead of mix/matching.
"Meta"? What an idiot xD Its undertuned gimp weapon for now which only braindead fanatics will use and claim as a decent weapon. Others will just ignore it till it gets buffed.
Something I really like is the extra padding over the heart on the armor
Anything provided to us by Super Earth is worth unleashing managed democracy with. Hunt well helldivers.
Democracy Protects.
Very true, Helldiver. We must use the tools provided to us to dispense Liberty across the stars! FOR SUPER EARTH AND DEMOCRACY!
Interchangeable perks would be such a wonderful thing, almost like being able to add a scope to railgun :)
this bond did make me realise that we need a weapon painting bench or something like that, I NEED to paint my guns to fit the Bloodhound armour
a very solid review of the warbond. as for the unflinching passive personally i think it should be reworded to make stimming uninteruptable when getting shot, meleed or hit with the aoe of a explosion. as is current version feels like it was made for a pvp game
The thing I don't like about Dead Sprint is that if you don't know someone is running it when they join late it can REALLY screw you over when trying to conserve your health and stims while running AWAY from enemies
The ONLY way to make use of that booster is if people are running Vitality and Experimental infusion. (Vitality decreases dead sprint health drain by 3-4x and allows you to run for up to 80 seconds. Experimental increases move speed upon using a stim)
Your title ought to be a rhetorical question. I wouldn't like to make you face a wall, but If manage democracy deems it necessary, then it is a must.
the drip is immaculate
The reprimand does have its draw backs but if you combo that Heavy SMG with Jet back, the magazine size is almost negated because you don't have to stand around or run while trying to reload. I found it very useful when crouched and the weapon switched to Burst which you are able to fire single shots and the recoil is almost not there. There is the occasional recoil jerk as you fire and move but I do love the weapon. Against both bots and bugs.
It's a good thing the magazine carrying capacity is high woth 9 mags to maintain its combat stamina.
It is certainly not a weapon for fight intense horde swarm numbers which is why you combo it with the jetpack.
Personally myself I was disappointed no heavy armor was included with this war bond
Keep an eye on the shop! Sometimes they’ll release a missing variant there
@@Drizztbcit’s only medium bwomp
@@prabhav1788 I just saw the one you’re talking about, maybe next week? It’s sad a heavy set wasn’t in the war bond but I’m sure they got a concept they’ll drop eventually
Of course it’s worth it! I’ve been joining random games and declaring “this unit is under inspection, do not resist!”
Words cannot describe how badass it feels to be at ease while doing a charger rodeo
I say that its worth it. The new smg really packs a punch, the new shotgun is awesome, the armors sets are not that great but i love the drip. Also the new skin is awesome, it makes me feel like a chaosdiver and the new title is badass
I think that it would be best if they just made unflinching better, it should definitely work for stims as well. I've been using the bloodhound for quite some time now against the bots, and I would love it if unflinching also lowered the ragdolling from their explosives. And they could make the Reprimand one-handed to be used with the ballistic shield while their at it.
6:14 just stick with the cookout if you wanna run shotties. The halt lets you choose between damage or stun. Keep the enemies away, or kill them. The cookout has a high stagger force and higher damage, so it does both. The halt has medium armor pen, but the cookout does fire damage. So it burns the enemies through their armor and knocks them back. It's just better than the halt in every way imo. Less finicky too. Opening the menu to switch fire types isn't an easy task in helldivers 2. We aren't playing borderlands 3.
@@josephlane1614 pretty sure the weapons were designed more for bots then bugs.
i strongly disagree that you should just stick with the cookout if you wanna run shotties.
cookout briefly staggers for around a half second while the halt stun rounds completely disable for 4-5 seconds; the cookout cannot stagger hulks/chargers while the halt can do so if you hit their weak points; cookout has light armor pen while flachette has medium armor pen; cookout pellet and halt stun pellet spread are both wide while halt flachette spread is narrower; cookout has 16 incendiary rounds while the halt has 2 magazines with 8 flachettes and 8 stuns
these two guns serve very different purposes, with each having their role in different builds. one cannot replace the other when it comes to playing those roles
I love the hult. But I love the punisher more. I gotta try this cook out shotgun tho.
Making Passive abilities interchangeable would be so good
The new war bond looks like a chaos diver bond which is cool, all I want is a mini gun and a power armor suit
Speaking of the enemies, the Automatons have captured the famous Helldiver of the OC faction, Kruschev, and started using him for their own fetishes!
love the review in perfect roleplay! :)
I think I could watch a review from every Warbond like this
8:50 its not its based on purifire 1k fire rate that you can spam and charge
My apologies, I got this outright wrong. I'll ensure I research better and am more thorough next time.
The armors look great but unflinching should be a passive for heavy armors rather than a perk
Actually the inspector armor does have a very nice practical passive: it displays the tungsten balls of the helldiver to the enemy for all to see while fire reigns down from the sky for the glory of super earth
All those in the Templar Division are instructed to unlock the UF-16 armor set if they purchase the Truth enforcers warbond.
[This review is under investigation for treason]
4 stars
I cant lie, I love the Reprimand against the bots - it just scratches something differently in my brain
Crazy this became a treasure for the Chaos divers all of us wear something for the bond
For me totally for a bunch of reasons (personal taste and long text so, feel free to disagree, and face the wall soon after).
1) Armors are totally a meme factory which itself make it a great experience to have the set or even part of them. Running a fine mission then let others to board while watching over them in a Truth Enforcer pose paid it off.
2) Halt SG isn't really my jam but it has quite a success for other Divers, the Reprimand on other hands finally solved my issue on enjoy again a SMG as my primary.
I used a lot the Verdict when it was released, while some of my buds refused to try it just to hold on Senator. While now both handguns are buffed, i stick with the Verdict as before, it's perfect for what you need from a sidearm; Reprimand is the same, you have quite a punch in a package that chew through targets and on Bugs it can delete medium targets without the need to aim for the head (aim for the middle section where the heart is, even Brood Commanders are literally chopped to death in few shots). Still have to try the Plasma Pistol since i'm a little ill, i want to play but i'm out of stim!!!
3) The whole bond gave a new life and energy to the game and also for the roleplay; be warn, i'm not mean to exceed into the scenario "TRAITOR!" then TK the whole lobby, but it generates some unique scenarios and moments that never happened before (or had the same taste or fun); i had more laughs and rp moments now than in the whole 500 hours. New Cadets ask where i got my armor and cape, or the Reprimand, Veterans plays along when i ask "Are you a true Democracy Lover, or a BUG/BOT LOVER?!".
The best one i had so far is from an ICBM mission where i was overwatching in pose the whole moment while typing "A finest ICBM from Super Earth's Nuclear Arsenal", then salute it has being launched with the whole party, at the sound of " FOR DEMOCRACY!".
If Arrowhead keeps cooking like this, the game will get better and better, the core reason to enjoy it (aside beat difficulty missions and such) is having fun and a blast while keep playing; the very same reason that the game catch me up so fast, after years of PvP shooters.
When truth enforcers came out the pure black uniform was on the separate sale page. Meaning if you didn't get it your out of luck. But yea it has 3 suit sets.
I love the Reprimand, it's recoil isn't that bad in burstfire mode, and its damage is so high it can take out warriors and hiveguard in only a couple shots. I haven't used it against the bots, but I imagine the likelihood of fighting them at range makes it less suitable. Still, this is quickly becoming my go-to weapon against the bugs.
6:51 I thought the lights and dark profile of the exosuit was a Strider that was in the distance. Then I realized there were bugs and got even more confused.
If AH were able to somehow incorporate multi faction battles on a planet, that would make for some epic engagements. I'm sure the game code isn't set up for that capability though. Maybe if there's a Helldivers 3
Just got this game haven't even played it yet ..so excited!!
in my experience the shotgun is more then usable at mid range too, that thing is quiet powerful!
Oohh I don't like hearing "Star wars episode 9" doesn't sound right 😂
The red armor/ red and white armor alone is worth it, plus the red and black patterns.
All worth it
VERA LIBERTAS
Giving credit to episode 9 for the red sith trooper, completely ignoring the imperial guard, and giving credit to scout troopers instead of imperial officers and the ISB is pain 😭
Would love a "Justice for All" Warbond that is Police based. I think that would be dope.
The weapons are a mixed bag:
The Halt is great against bugs because the high damage and medium pen knocks out most of the trash bugs and the stun helps with the heftier bugs.
The Smg is … mediocre. It can 1 shot devastators but its high inaccuracy and recoil makes you want to get close to the target but you don't WANT to get close to the bots. The medium pen makes you think you should land body shots then? But the low mag size discourage that. Against bugs, the small magazine rears its ugly head. I feel like it needs a buff, some people say more accuracy, some people say make it 1 handed, I say give it a bigger magazine. The gun is inaccurate enough, let me keep throwing fat bullets at the problem.
The pistol is goodish. As a secondary it does its job and the explosive shot is useful against crowds of small enemies and bile spewers
I sometimes pretend to be evil with it or something. But I won’t do that anymore.
„Star wars franchise from the old world“…yeah…i heard these were pretty wild times
Would have been better if you could unlock customising the Exosuit arms and armour.
2 gatling cannons, 1 auto 1 rocket, 2 rockets etc.
Short answer for someone who plays exclusively bots cant say for bugs the armor is super mid, but the guns are absolutely worth, like the plas pistol is super good against walkers and groups of enemies specially now with the jetpack bots, and both the smg and shot gun shred and not to mention their all medium armor penetration. Although I will say they do have kick to them so be ready for that
The Pride of the Whistleblower is the VERY cape I've been looking for to pair well with my chosen 'Exterminator' armor.
Now if only I could find a damn helmet that fits in terms of color and aesthetic. Not a single one to be found so the wait continues...
I do love the 'At Ease' emote which has caused many Helldivers to pause for photo ops. One should never neglect our duty to inspire the Super Citizens of Super Earth after all. My only complaint with it is the fact that the animation leans a bit too far back for my liking. Spines don't bend like that. They are supposed to be rigid and firm in the face of the enemies of Democracy. Not flexible as if to bend to tolerance.
Funnily enough, many Chaos Divers are getting this warbond given our love of red and black...
14:41 I have a feeling the UF-84 Doubt Killer is inspired by something… or someone else. And his name is Darth Vader from the (Insert Year here) Movie “Star Wars, The New Hope”
The UF-50 Bloodhound armor looks like a SITH Jet Trooper
I think unflinching is for the story as their supposed to be like special forces so their less likely to flinch at the face of danger
Imo the reprimand is absolutely a cut above the adjudicator for midrange fights.
An even better improvement would be helmets providing more þan just cosmetic value. It'd be nice for every matching helmet to provide a passive, flameproof on my salamander provides 75% resistance to fire, maybe þe helm can provide an extra 25% to round off þis discrepancy.
An open mind is like a fortress with its gates unbarred and unguided.
I always thought the inspector armor was based on the Commissars of warhammer 40K and the doubt killer based on Na*I armor from wolfenstein or possibly Darth Vader’s armor
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The outfits are absolute fire, best in the game. The shorty is good, the smg is good in semi auto mode, not full, mag is too small. Should have a 50 round drum to be worth the use. The color scheme is great though. Worth the money
The shotgun does wonders for punishing bots of all sorts, Hulks and below of course- sense it cannot stun Hulks from what I could tell, because at that point it would just be a better stun grenade. Alas, pairing this with the senator is great because you can stun devastators and follow up with a quick headshot- especially at longer ranges if you pepper them with the stun ammo, which will still stun on a single shot if even a single pellet hits
It actually can, but you need to shoot the vent on the back for it to work.
Gameplay wise : I enjoy the new guns, always nice to have more medium pen in our arsenal. I'm especially fond of the Loyalist, or "Pocket Purifier" as I've seen a few divers call it. Shame that the new Unflinching passive and Dead Sprint booster aren't as good, though.
Looks wise : new guns look sick and the armor sets even more so! Love me some black and red color scheme! The exosuits and pelican never looked better!
10/10, one of the best warbonds we got, for sure!
The amours look great but the passive is pretty bad.
The guns are disappointing.
This is definitely a dripbond
@@imcarolean Hello? Democracy Officer? This one right here.
I had never seen a choas diver until yesterday. 2 matches back to back diffrent divers
Halt is a mixed bag. Needs close range to really do anything but its stagger and oush are so weak that bugs just walk straight up to you. Alpha brood commanders will ignore you, forcing you to awkwardly keep switching ammo (dedicated button and an indicator would be nice for this) to hopefully stun the bugs, then gun them down. Overall, it's better to just kill em with a more powerful weapon. Cookout shoves, staggers, damages and burns all in one quick loading package.
0:44 it's a full red old republic sith trooper and the officer is based off the admiral field outfit
The Wolfdivers are fans of the vehicle patterns
As much as i wanted to love it, i just can't. I love the halt but i was really hoping for that heavy smg to be one handed to go along with a shield.
That aside there was no heavy armor in the warbond or its superstore reset. I know most people don't like heavy armor, but i do. Overall despite wanting so badly to love this warbond and being so excited for it, i find myself disappointed.
Edit: The loyalist is great.
I’m just grabbing it for the inspector drip. I will find a way to recreate commissar Cain for this game
Scout trooper is a bit of a stretch. I would have said Grand Admiral Thrawn
I'm 50/50 on the Halt. I like it, but after awhile I still went back to the Cookout.
Fun fact. if fully charged the Loyalist can one shot scout and rocket striders.
For cosmetics it 100% is worth it especially for the vehicle skins alone.
i hoenstly wish we could change the look of our destroyers in this same colour pattern... would be nice.
The smg is the best assult rifle yet..
Jokes aside the Armor is cool just needs a 2nd passive to be worth while. The black armor should of been heavy armor
The Bloodhound Armor Set looks more like the Blood Raven's or Blood Angel's from Warhammer 40.000.
That also seem's to be more sensical since "Warhammer 40.000: Space Marine 2" released 2 Months.
The setting is also more similar, both The Imperium Of Man and Super Earth completely hate their Enemies, The "Bots" and "Bugs" for Super Earth, and the "Xenos" for The Imperium Of Man
no, its sorta copy of sequel sith troopers from Star wars
You only think that cause the Sith Troopers are inspired by the Blood Ravens or Blood Angels.
This is in fact a sniper armor, try the camper and all those sniper rifles you will soon notice the difference
100% purely due to the drip of the white armour
The only downside to the cosmetics items is because of the red and black color schemes and the symbol, they can be somewhat mistaken for Automaton stuff in the heat of battle when you are running off of instincts more and the more logical part takes a backseat. Not a problem if you are fighting bugs, but may cause some more friendly fire if fighting bots.
Omfg ministry of fashion is so good
I'm weird cause I absolutely hate the adjudicator BUT the new smg SLAPS the enemy of super Earth. I've been killing it on bug planets with it
I wore them for the drip
Us too