Ranking ALL 6 Sentry Stratagems!!! Which is Best? / Sentry Tier List! | Helldivers 2

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  • Опубликовано: 1 фев 2025

Комментарии • 2,3 тыс.

  • @TheWileSpice
    @TheWileSpice  9 месяцев назад +425

    A couple of folks have pointed out a flaw in my swivel speed results that I would like to clarify.
    It is a 120 degree turn for the idle animation which makes the results even better than I drew up as I mistook them for 90 degree turns.
    Correct figures are as follows:
    Pre Upgrade
    MG/Gatling: 120 Degree time is 1.25s / 360 Degree time is 3.75s
    Auto/Rocket: 120 Degree time is 3.75s / 360 Degree time is 11.25s
    Post Upgrade:
    MG/Gatling: 120 Degree time is 0.75s / 360 Degree time is 2.25s
    Auto/Rocket: 120 Degree time is 2.5s / 360 Degree time is 7.5s
    Thanks for the feedback Divers!

    • @justinvea1998
      @justinvea1998 9 месяцев назад +37

      It's also important to know the time it'll take to turn 180 degrees as that's the most it'll have to turn to shoot an enemy flanking it. 180 is just half of 360 so the figures are as follows:
      Pre Upgrade
      MG/Gatling: 180 Degree time is 1.875s
      Auto/Rocket: 180 Degree time is 5.625s
      Post Upgrade:
      MG/Gatling: 180 Degree time is 1.125s
      Auto/Rocket: 180 Degree time is 3.75s
      There's lot's of low quality garbage thrown everywhere in the rush to leech off of the success of Helldivers 2 making it hard to find content so well made, engaging, and comprehensive, keep up the great work!

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +12

      @justinvea1998 Thanks for sharing the extra numbers! Definitely one of the better upgrades for the Sentries, especially in the case of the Autocannon.

    • @Kitkat-986
      @Kitkat-986 9 месяцев назад

      Everyone disses on the rocket sentry, but in defense missions against bots, it is invaluable. It can take down hulks, tanks and even dropships. I pair it with the autocannon and my recoilless rifle to take down hordes of enemies with ease.

    • @787310
      @787310 9 месяцев назад

      ​@@Kitkat-986 What difficulty do you play on because it gets spammed with rockets and gunfire on anything past difficulty 7

    • @Kitkat-986
      @Kitkat-986 9 месяцев назад

      @@787310 Usually I play at 7 since that's where my friends prefer to play at. If we're having a real tough time, we'll drop down to 6, but I've dragged us into 8s and 9s before.
      This game is weird with difficulty, sometimes you can get a dif 7 game that is harder than a dif 9 game if you let the spawns get out of control. But if you're a well coordinated team who is careful about agro, even dif 9 games can be pretty manageable.

  • @previcity1258
    @previcity1258 9 месяцев назад +1555

    Worth noting for the auto cannon sentry, the projectile has armor penetration 5, which means that it can pierce things the normal auto cannon doesn’t such as tank armor, bile titan and charger armor, and hulk armor.

    • @viysnjor4811
      @viysnjor4811 9 месяцев назад +282

      which makes sense because its like 3 times the size as the portable autocannon

    • @kapnkrunch6833
      @kapnkrunch6833 9 месяцев назад +62

      Its my favourite turret placement is the key and from there it eats face

    • @previcity1258
      @previcity1258 9 месяцев назад +54

      @@viysnjor4811 yeah, same with the pelican mounted autocannon, iirc theres 20mm(handheld), 30mm(sentry i think?) and 40mm(pelican i think?) variants which might be distributed among vehicles in the future.

    • @Zarcondeegrissom
      @Zarcondeegrissom 9 месяцев назад +14

      I noticed that as well, at my pip-squeak level nothing I got touches some things except the sentries. nade launcher laz-5 and AC-8 just bounce off some things.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +124

      With how good the Pelican's shot is, I think it would be funky to have a Stratagem where you can call it in for air to ground support for X amount of time.

  • @diswazzi1683
    @diswazzi1683 9 месяцев назад +5811

    PETITION FOR A LASER CANON SENTRY

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +451

      Now that would be awesome

    • @yungbloodas3789
      @yungbloodas3789 9 месяцев назад +203

      This would be craaazy 🔥, a quasar cannon and sickle versions too 🤩

    • @Alsborg
      @Alsborg 9 месяцев назад +393

      Flamethrower Sentry

    • @HolyNatanil
      @HolyNatanil 9 месяцев назад +200

      @@Alsborg I can already see all those burning buu... Helldivers

    • @Alsborg
      @Alsborg 9 месяцев назад +157

      @@HolyNatanil Joel, give us fireproof armours

  • @GingerNinja__
    @GingerNinja__ 9 месяцев назад +2884

    The fact he ship upgrades don't affect the HMG emplacement is a crime

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +480

      Yeeaah. It would become a monster of a stratagem if it benefited from them all

    • @lheurech
      @lheurech 9 месяцев назад +316

      @@TheWileSpice Fast turn, double the ammo, resist. haha

    • @thelegendaryklobb2879
      @thelegendaryklobb2879 9 месяцев назад +41

      Or the Tesla tower

    • @noble_lemon
      @noble_lemon 9 месяцев назад +5

      Ye :(

    • @SERROT598
      @SERROT598 9 месяцев назад +62

      ​@@thelegendaryklobb2879 tesla tower does get benefits from the upgrades

  • @PaladinFury
    @PaladinFury 9 месяцев назад +256

    Best part about the autocannon for the COOL factor is absolutely, undeniably the firing mechanism borrowed from a Luger

  • @andybraid4263
    @andybraid4263 29 дней назад +47

    Autocannon moves slowly. Rocket turret now prioritises heavy targets and is awesome. Machine gun cool down is so low it can be kept up most of the time. Also flamer turrets.. may be time for an update video!

    • @TheMineralRecord
      @TheMineralRecord 15 дней назад

      other nice thing about the HMG sentry is you can take it with the gatling sentry to supplement the machine gun fire on horde-heavy maps

    • @FizzleFX
      @FizzleFX День назад

      They prioritize distance.
      Not what's heavy nearby

  • @SuicidalRevolver
    @SuicidalRevolver 9 месяцев назад +450

    One thing to add: Gatling sentries will continuously fire as they acquire new targets, while machine gun sentries will stop firing until it's locked on to a new target.
    This results in better ammo economy (which is completely made irrelevant by having about 1/3 the ammo) and slightly lower risk of friendly fire (which is completely made irrelevant by the turrets' lack of empathy, just as Democracy intended)

    • @cattysplat
      @cattysplat 9 месяцев назад +28

      Standard MG turret and Liberator really need buffs or they will never be used when straight upgrades exist in the game.

    • @Marlax-101
      @Marlax-101 9 месяцев назад +15

      @@cattysplat some things are supplements for the main weapons. mg, rockets, tesla towers, they are not the best on their own but better in groups. if every turret was made to be amazing on its own every player would be overpowered. thats the point.
      simular to things you never see people use in game like airbursts ect. with 1 person they are decent but not that big of a deal but in groups they can completely shred hordes of enemies for long periods of time.
      even the EMS strikes ect can have a 60 sec cd and also last for like 20 seconds. x4 people you have 60-80 seconds of infinite area denial that can then combo with 4x the mortar EMS sentries. but people refuse to run the skill.
      For instance i have something i call the blue build. which is the arc thrower, ems mortar. ems strike, and tesla tower. you then can bottleneck enemies and freeze them with the ems strike and then the ems mortar keeps them frozen while you and the telsa tower kill everything with no risk. if you 4x that build your team can effectively hold most waves of enemies back but you will rarely ever see people use them.
      helldivers 2 is a great game. but if you dont have a group of friends willing to try out ideas with you. you are effectively forced to play with a very narrow selection of builds to win a match on your own.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +29

      I actually haven't observed it pausing its shots between targets, just that its less noticeable due to the slower fire rate.

    • @SeisoYabai
      @SeisoYabai 8 месяцев назад +6

      @@Marlax-101 That's all great, but that doesn't mean that there should be strict upgrades in the game. "Lower tier" weapons should have their own reason for taking them, even if its something as banal as having a significantly faster reload speed. The MG turret in particular shouldn't be just strictly less effective than the Gatling. IMO it should get a slight damage nerf coupled with a bit more ammo (maybe like 20-30%?) and have much faster deploy/cooldown. Hell, I'd even say it should be the only one allowed to take multiple of. Let it be the disposable throwaway that you can chuck into a group just for the impact.
      Buffing things doesn't necessarily mean every weapon has to be perfectly balanced, but there should be a reason for them all to exist, a reason that someone would prefer it over other options even when its not optimal.

  • @Jaredhenderson765
    @Jaredhenderson765 9 месяцев назад +429

    1:53 everyday my respect for the amount of trolling arrowhead does grows ten fold they used the scientific name for super glue to make it seem as if it was some amazing synthetic compound

    • @Kitkat-986
      @Kitkat-986 3 месяца назад +25

      The flame upgrade adds hot sauce to your napalm

    • @gabrielhenson5751
      @gabrielhenson5751 3 месяца назад +13

      @@Kitkat-986 along withsome other more literal burny compounds like white phosphorous. capsaicin is just one of the compounds.

    • @theravensniffer
      @theravensniffer 2 месяца назад +8

      Not disagreeing, but superglue IS an amazing synthetic compound.

    • @Mr_Thinks-0k
      @Mr_Thinks-0k Месяц назад +3

      I wouldn't say it's trolling, it's just lore friendly information. It's a way for super earths government to inspire pride and confidence in the kit. A good salesman will make the mundane sound amazing.

    • @zmanrockz6358
      @zmanrockz6358 Месяц назад

      Have y’all heard about the dangers of dihydrogen monoxide?

  • @ph1shstyx
    @ph1shstyx 9 месяцев назад +1116

    We ran a whole squad of fully upgraded turrets last night, with everyone taking a spear for bile titans. The combination of quick cooldowns, 4 autocannon sentries, 4 Gatling sentries, 2 rocket sentries, and an EMS mortar and a machine gun sentry was a sight to behold. We left the gates open on a helms deep level 7 so everything just funneled into the kill zones and it was amazing

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +165

      Sounds like democracy at its best.

    • @twoshieldsandsomemilk
      @twoshieldsandsomemilk 9 месяцев назад +16

      Im gonna have to try that out tonight

    • @nihilus1626
      @nihilus1626 9 месяцев назад +38

      "So it begins."

    • @emoducky
      @emoducky 9 месяцев назад +9

      And how did yall get the spear to actually work?

    • @kapnkrunch6833
      @kapnkrunch6833 9 месяцев назад +6

      I wonder if it was you guys who legitimately killed me 10 times with mortar turrets. Because they shooting for the bugs who chase us and after a wave i cleared you run forward and get the mortars

  • @Beowulf0510
    @Beowulf0510 9 месяцев назад +108

    Super earth. Super citizen. Super jelly. Super credits. Of course the turrets are reinforced with Super glue 🗿

  • @Qbert2030
    @Qbert2030 9 месяцев назад +48

    No BS tier lists with time stamps with a practical and astectical list. Count me in. Subbed and watching the other tier lists now.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +2

      Hope ya enjoyed the others!

  • @eclipticwarrior4370
    @eclipticwarrior4370 9 месяцев назад +593

    Another tidbit about the rocket sentry, it has back-blast that can knock you down and hurt you a little bit. Idk if it can affect enemies too, but it’s definitely hit me a few times.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +47

      Ah yes it does! I'm also not sure if it affects enemies or not. Would be funny if it did though.

    • @Jhunta
      @Jhunta 9 месяцев назад +10

      I don't have any evidence that it does, but I assume it must, as all dmg and physics in game affects divers and enemies the same.

    • @jace5848
      @jace5848 9 месяцев назад +3

      ​@@Jhunta I would probably go on a limb and say there's some things that don't affect enemies like how the effect us. For example I've seen one of those rocket launcher guy on the automaton side shoot a wall point blank and wasn't effected by it at all where we get damaged and ragged dolled from the splash. But that's just from one experience. But there's quite a bit I've seen in my time playing where enemies just get away with being impacted by stuff, especially when it comes to physics.

    • @mothralord1709
      @mothralord1709 9 месяцев назад +6

      I remember finding this out while holding a air burst strategem ball

    • @radimay
      @radimay 9 месяцев назад +4

      I confirm I have seen smaller enemies get hurt via the backblast. Medium to large do not appear affected.

  • @xxranxxran730
    @xxranxxran730 9 месяцев назад +347

    I think the Machine Gun Sentry could use more ammo to differentiate it from the Gatling. The Gatling can remain the faster and harder hitting option, while the Machine Gun Sentry could hold a point for longer due to the larger ammo count.

    • @drewflinn8233
      @drewflinn8233 9 месяцев назад +43

      And/or shorter cooldown

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +55

      That would be a good change yeah, more sustained fire. However many extra shots 2x Uptime would equal I think would be a good place.

    • @DanHughes-h6s
      @DanHughes-h6s 9 месяцев назад +9

      MG turret should fire incendiary rounds.

    • @DuraheLL
      @DuraheLL 9 месяцев назад +1

      less cooldown

    • @leifanderson3487
      @leifanderson3487 9 месяцев назад +4

      The ammo idea is the best solution

  • @homingice6444
    @homingice6444 9 месяцев назад +719

    On the bug front? Go crazy.
    Bots? They only wanna hit the ships.

    • @UraniumReaperActual
      @UraniumReaperActual 9 месяцев назад +77

      Yeah I wish that they would only target them if there's nothing else. Except maybe the rocket turret. I hope they add an AA turret that has like quad air burst Auto cannons that only targets air first then ground units.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +154

      Yeah the target priority on the drop ships is pretty annoying, as it means they ignore everything that is going to destroy them.

    • @robouteguilliman6662
      @robouteguilliman6662 9 месяцев назад +18

      Could be made better if you could program the sentry to prioritize certain targets.

    • @pilot7901
      @pilot7901 9 месяцев назад +11

      @@robouteguilliman6662same idea with the guard dogs. Set priorities and on/off button (like activate similar to supply pack)

    • @jamesliu8095
      @jamesliu8095 9 месяцев назад +24

      I've found that mortars are much better since by the time the ship leaves, all those rounds will land where they once were.

  • @maikwokwik9739
    @maikwokwik9739 9 месяцев назад +14

    Omg. No nonsense, straight to the point, very informative and extremely structured video, yet still managed to sprinkle in some good quality humour.
    I am new to the game and this video was extremely helpful.
    Please keep up the good work,this just made my morning :)

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Happy to have made your morning! Thanks for watching, always more to come!

  • @TheClaw47
    @TheClaw47 8 месяцев назад +5

    Oh hell. Im liking and subscribing just for giving proper citation of others' work, performing a peer review, and explaining your experimental method.

    • @TheWileSpice
      @TheWileSpice  8 месяцев назад +2

      I thank you for your like & subscription, welcome! Nice to be able to reference others to hopefully learn & grow together.

  • @Reginald-sc9tk
    @Reginald-sc9tk 9 месяцев назад +656

    This man out here properly using "penultimately". I'd subscribe again just for that.

    • @codyblea3638
      @codyblea3638 9 месяцев назад +25

      Bruh, I feel you. Clip/mag, decimate/obliteration, penultimate/ultimate, flammable/inflammable, casualty/fatality and so many more.
      Not smart enough to be upset about affect and effect, no clue on that one so I try to avoid them.

    • @Burnout889
      @Burnout889 9 месяцев назад +13

      @@codyblea3638 affect is a verb, effect is a noun. You 'affect' something with an 'effect'

    • @Noelyanez55
      @Noelyanez55 9 месяцев назад +1

      I was thinking the exact same thing when I heard him say it 😂

    • @GooseGonnaGoose
      @GooseGonnaGoose 9 месяцев назад +2

      Is penultimate a big word for you lol

    • @HYDRARGYRUM236
      @HYDRARGYRUM236 9 месяцев назад +7

      @@GooseGonnaGoose He said that the creator was using it properly.

  • @rossalbane7743
    @rossalbane7743 9 месяцев назад +289

    The devs definitely should give the rocket sentry some love sometime soon. Damage, aoe, range, something really

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +53

      Yep, this and the MG Sentry need any love they can get.

    • @DanHughes-h6s
      @DanHughes-h6s 9 месяцев назад +20

      I think they should change the rocket sentry to a MLRS style - 6 rapid fire rockets per salvo, with faster travel time.

    • @petercottantail7850
      @petercottantail7850 9 месяцев назад +12

      i like the rocket sentry a lot. but the limited ammo it has even after upgrading its supply leaves a lot to be desired when you see rockets whiff. sometimes i think the mg and rocket are the downgraded versions so you can have two of the same turrets (bullets/autocanon) but the second one is weaker while on cooldown for the better one

    • @PrimeRicci
      @PrimeRicci 9 месяцев назад

      Travel time and aoe

    • @Filet_Gaming
      @Filet_Gaming 9 месяцев назад +2

      For real. I think if they maybe upped its fire rate and damage this thing would absolutely shred on the field. Another addition I want to see is getting rid of those dull boring sounds it has and replacing them with the roars of warzone’s sam sites. Those things sound sick!

  • @Cipher73
    @Cipher73 9 месяцев назад +159

    The blast absorption helps because usually the autocannon Turret would blow itself up when shooting targets up close. With the upgrade, it doesn't. So yes, it actually does work.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +47

      It still does after a few shots if the target is close enough. I haven't observed a noticeable difference after upgrading. Especially no difference worth the price of it

    • @Alsborg
      @Alsborg 9 месяцев назад +10

      ​@@TheWileSpice2 shots extra. Worth it

    • @Cipher73
      @Cipher73 9 месяцев назад +6

      @TheWileSpice before it would blow up in one shot up close. Now it doesn't. That's a difference enough. I believe it can handle up to 3 hits up close.
      But I'm talking about the autocannon Sentry. If it shoots anything too close, its own explosive damage would usually destroy itself in one volley. Now it doesn't. I saw mine yesterday shoot at small bugs up close and it didn't blow up.

    • @petercottantail7850
      @petercottantail7850 9 месяцев назад +17

      still an underwhelming upgrade. im glad i found this video cause I was saving up for explosion defense next thinking it could live some rocket devistators/hulks and then proceed to dominate the rest of the group. im just going to take a few liters of copium that its just bugged like some other final upgrades and they'll patch it later to be actually useful. it is good for bugs but i wanted this upgrade to give it some use for bots which the sentries(besides mortars) are not so good

    • @cattysplat
      @cattysplat 9 месяцев назад +1

      @@petercottantail7850 Eventually bot rockets will be nerfed because they are just way too busted and the amount of complaints the developer must get will be enormous.

  • @zachflessner4727
    @zachflessner4727 9 месяцев назад +8

    Thank you for all the time you put into this video!

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      It's my pleasure, 'Diver! Glad you enjoyed.

  • @allenbrown8582
    @allenbrown8582 9 месяцев назад +5

    Big respect on this video man. Thanks for breaking down and testing everything. 😊

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      My pleasure! No problem at all, glad you enjoyed the video.

  • @bleh491
    @bleh491 9 месяцев назад +138

    Wish we had a flamethrower turret. It’s like the only flammable weapon we are missing

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +30

      That would be so good. With twice the range of the Support Stratagem flamethrower maybe. Please Arrowhead!!!

    • @HasekuraIsuna
      @HasekuraIsuna 9 месяцев назад +2

      We need a flame secondary as well!

    • @ramonh188
      @ramonh188 9 месяцев назад +6

      Hopefully after they fix fire damage lol. Can you imagine?

    • @SomeNerd970
      @SomeNerd970 9 месяцев назад +1

      An arc pistol would be icing on the cake ⚡🍰

    • @nicbuzas7783
      @nicbuzas7783 9 месяцев назад +3

      flamer guard dog pls

  • @zealousdfeat
    @zealousdfeat 9 месяцев назад +86

    [this video is currently being investigated for treason]

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +13

      [380mm nightmares]

    • @GGBlaster
      @GGBlaster 8 месяцев назад +2

      No no, let him cook. He’s unconventional, but still spreading democracy

    • @m.llialyssa
      @m.llialyssa 8 месяцев назад +1

      pm sleeper cell activated

    • @johnyuljunkdog4386
      @johnyuljunkdog4386 8 месяцев назад

      Investigation nulled
      Reason:
      Helldiver has provided valuable intelligence on efficient destruction by use of heavy equipment

  • @Alpha001TMP
    @Alpha001TMP 9 месяцев назад +80

    I would like to add to the gatling sentry coolness factor. When used against shriekers it absolutely shreds them and looks like an AA gun firing up into the sky.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +13

      That is very true to be fair, it does look amazing shooting up at them haha. Might have pushed it up an extra 0.5 for me to an 8!

  • @Faymlor
    @Faymlor 9 месяцев назад +5

    Great video! One clarification regarding 16:39 - technically you CAN have multiple sentries of the same type deployed at the same time.
    The issue is that it is not so easy to achieve on the field. Sentries seems to have a set life-span after which they will automatically disappear, even if not shooting at all. This life-span is only few seconds longer than the stratagem cooldown (w/ ship upgrades), so two sentries will exists only for a brief period of time.
    This can be more easily observed on a Tesla tower, as it has a shorter stratagem cooldown.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Thank you! Aye, I was caught out by only testing it before getting the cooldown upgrade.
      After checking, the old sentries should all last about 12 seconds (depends on how fast you can mash the command in) after a new one deploys.

    • @thesuperginge1348
      @thesuperginge1348 8 месяцев назад

      Was going to say this, too. Had a team of four of us with autocannon turrets, and definitely had eight of them on the map

  • @atatoraman9257
    @atatoraman9257 9 месяцев назад +36

    PETITION FOR SENTRY SHIELD UPGRADE

  • @Derpartment
    @Derpartment 9 месяцев назад +59

    Thank you for all the work to get the numbers! Also, dropping the mortar up on the canyon edge like that blew my mind!

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +10

      My pleasure! & yeah it's a great spot to land a mortar hahaha. I believe it can get bug breaches to spawn up there which is funny because they can't get down to you.

    • @dolphin5177
      @dolphin5177 9 месяцев назад +2

      ​@TheWileSpice I have seen hunters climb up and down the cliff walls be warned. Chargers and commanders sometimes can get up but very rare, most of the time they only get 1/3 up. (Me and my friends spent a whole mission on top of the cliffs)

  • @thevibedoctorphd
    @thevibedoctorphd 9 месяцев назад +43

    The mortar sentrys are amazing for the new defence missions, just as long as you stay away from that first square that becomes a meat grinder

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +9

      100%, 4 of both type and only Bile Titans are coming through!

    • @clippy-v4q
      @clippy-v4q 9 месяцев назад +2

      helldivers for the love of democracy reconsider what missions require explosive mortars and where you are placing them. you are only helping the enemy placing them on the extraction point when hostiles are likely to overrun the extraction point.

    • @Inuyashapupped
      @Inuyashapupped 9 месяцев назад +2

      @@clippy-v4q absolutely. I found it really good for helping clear large bases against bots tho

  • @rykenxiv
    @rykenxiv 9 месяцев назад +35

    Thanks for the shout out! Summoning the Mortars on such shelf above you is something I never thought about before (though accidentally summoning my Quasar and Supply Pack on one definite wasn't helping me thinking about it in any useful way)! Definitely learned something new myself from this video! Also your aesthetics rating match mine too xD

    • @sinteleon
      @sinteleon 9 месяцев назад

      I prefer summoning them behind a wall though, sometimes the balls will bounce off the shelf, and walls are way more common than shelves.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      No problem man! Yeah, its mega useful summoning them on top if you can, was failed Support Stratagem call-ins that prompted me to do it hahaha. Glad there was something new to learn as well & glad some share my ratings!

    • @coltonmuri3672
      @coltonmuri3672 9 месяцев назад

      I'll comment here too since you were the source material referencing the fire rate. @8:00 in this video, the machine gun sentry clearly shoots 10 rounds per second, not 11 rounds per second. When the 11th shot happens right at or right after the 1:00 mark, that counts towards the next second, not the first second of firing. All shots fired need to be well within 0:00-0:99 to be considered. Maybe run a longer test where it continuously fires for several seconds as long as there are bugs to shoot and then divide by the number of seconds.

  • @1k_Sassy
    @1k_Sassy 9 месяцев назад +3

    I came to the same conclusions & completely agree with your assessment, Diver.
    Thanks for your hard in-depth work for the cause!

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +1

      Thank you for your review fellow Helldiver.
      Its my pleasure, for Super Earth!

  • @Lorkanthal
    @Lorkanthal 9 месяцев назад +180

    Nothing quite like doing the new defense mission with everyone deploying with both mortar sentries. The constant explosive rain takes care if everything that isn't a heavy unit real quick.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +20

      Truly a glorious sight! Until they start piling through hahaha. I've found the bugs defence to be a bit more intense!

    • @BlackPawGaming
      @BlackPawGaming 9 месяцев назад +2

      ​@@TheWileSpice bot defence is way more fun. Bug def is too easy.

    • @frosty848
      @frosty848 9 месяцев назад +6

      @@BlackPawGaming Really? Bots are more easy imo

    • @Eis_Cold
      @Eis_Cold 9 месяцев назад +7

      ​@@frosty848agree, bot defense is wayyyy easier. The bug defense just runs you over way faster with the chargers and then the mortars starts to become your worst enemy.

    • @BlackPawGaming
      @BlackPawGaming 9 месяцев назад +5

      @@Eis_Cold hmm That is why we dont use mortar only EMS ones and run flame thrower. Easy mode.

  • @FEDD
    @FEDD 9 месяцев назад +39

    I always bring an EMS sentry when joining randoms. Defending and extractions always a end up being a breeze

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +9

      Its so good for giving the team free time to do whatever. Amazing for those high intensity situations.

  • @xgzyzyx
    @xgzyzyx 9 месяцев назад +21

    The gatling sentry takes the aesthetics for me. It just fires soooo much and seeing it shred through bugs is one of the best things ever

    • @ramonh188
      @ramonh188 9 месяцев назад +2

      Right? And the sound of it SHREDDING through medium targets is just addicting to hear.
      I always take gatling either pre-initiating, or, when you have a horde chasing you dropping it ahead as long as there are no heavies chasing you will save you or allow you to disengage...
      After this video though I think I might swap to autocannon.

    • @xgzyzyx
      @xgzyzyx 9 месяцев назад +1

      @@ramonh188 I love gatling but I always use autocannon, no matter how much I like using the gatling sentry, autocannon is just soo good that I can't justify not using it

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      It does look really good to be fair, I guess I'm more of a heavy munitions type of person!

    • @rochskier
      @rochskier 9 месяцев назад

      It's hard not to stop and stare at the gatling muzzle flash during a night mission.

    • @Nirual86
      @Nirual86 9 месяцев назад

      only thing its missing for the coolness factor in my books would be if the firerate depended on how long it fires at a single target, like the ones in Red Alert 2. Could even be used as a balancing factor vs the MG sentry. Sure the whole "rotary weapon spinup time" is pretty nonsensical and only exists for video game balancing, but its also just pretty cool.

  • @Shway_Maximus
    @Shway_Maximus 9 месяцев назад +3

    Holy moly dude
    The amount of effort that you put into this is extraordinary
    Great job man

  • @zarkplaysgames
    @zarkplaysgames 9 месяцев назад +3

    @3:46
    *spots super sample rock*
    *breathing intensifies*
    Also, the amount of math and everything else you did for this video, thank you sir.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Hahaha.
      Why thank you 'Diver, its my pleasure.

  • @twoshieldsandsomemilk
    @twoshieldsandsomemilk 9 месяцев назад +88

    Its been my experience that mortars produce the most team kills. However the gatling takes the cake for funniest

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +8

      I think most people share that experience it seems!

    • @Fyre11
      @Fyre11 9 месяцев назад +4

      People really need to learn how to lay down when the gatling is working its magic.

    • @mnandeazy34
      @mnandeazy34 9 месяцев назад +6

      If you dont want to get killed by mortars, then dont let the bugs get close to you... pff duh

    • @twoshieldsandsomemilk
      @twoshieldsandsomemilk 9 месяцев назад

      @@mnandeazy34 bots

    • @twoshieldsandsomemilk
      @twoshieldsandsomemilk 9 месяцев назад +6

      @@mnandeazy34 I never bring mortars to bugs

  • @BlissBatch
    @BlissBatch 9 месяцев назад +79

    I was gonna get the Blast Absorption to protect from Automation rockets, which always seem to take out my sentries. Now that I realize it doesn't do that, I'll spend my credits elsewhere. That really needs a rebuff or rework!

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +21

      Yep, its 100% not worth it as it stands. There is no noticeable difference before or after getting it.

    • @Nantang18
      @Nantang18 9 месяцев назад +14

      I just want to point out if you didn't know but blast absorption upgrade is​ currently bugged right now and doesn't anything at the moment. The devs have said a few of the ship upgrades are ether bugged or not working properly right now and i know the support weapons full ammo resupply and the 50% explosion damage reduction are confirmed bugged from the devs so when they fix it it should be better but until than, better buy another ship upgrade that works@TheWileSpice

    • @SandyCat27
      @SandyCat27 9 месяцев назад +1

      Glad to see a sapling doing his part to uphold democracy. ♡( ◡‿◡ )

  • @starsidescav9487
    @starsidescav9487 9 месяцев назад +40

    They could make the machine gun sentry utilize the new HMG instead of the standard MG, idk if it'd be better necessarily but it'd definitely make it more unique.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +9

      I think it could be pretty good if it remained as accurate as it is right now.

    • @DuraheLL
      @DuraheLL 9 месяцев назад

      it just need less cooldown

    • @Mystic-Midnight
      @Mystic-Midnight 9 месяцев назад

      I never got the point of mg sentry compared to gatling

    • @rayzerot
      @rayzerot 8 месяцев назад

      If we made the machine gun sentry a heavy machine gun sentry then it would go from bad to trash

  • @cdeb5898
    @cdeb5898 8 месяцев назад +1

    Love your videos mate, the data behind every upgrade really gives me a better overall view! Keep em coming and subscribed because of this! :)

    • @TheWileSpice
      @TheWileSpice  8 месяцев назад +1

      Glad youre enjoying & that they have been useful! More always on the way!

  • @rjayuno2907
    @rjayuno2907 9 месяцев назад +3

    i was thinking about this friday just for you to come out with a video 😂 that’s what i like to see

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Hahaha, I came through! Hope you enjoy the video.

  • @ghuats5256
    @ghuats5256 9 месяцев назад +6

    Something I’d like to see would be a target select mode on the back when sentries land. You can choose what type of enemy it will prioritise so it doesn’t just choose its own target wasting ammo.
    Something like ‘small/medium/large’ and you can attack your own priority targets whilst the sentries deal with your secondaries automatically safely.
    What do you think?

  • @CannabisGarden
    @CannabisGarden 9 месяцев назад +7

    Great info! thanks for such a detailed video!

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      My pleasure, I'm glad you enjoyed!

  • @alec006a15
    @alec006a15 9 месяцев назад +27

    Sentry guns DO have a place in modern warefare. Just one example, the Phalanx CIWS. I definitely think that counts.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +10

      They have a very niche place, its not commonplace though I'd say. Many of them still have some form of human operation at some stage or another.

    • @blak4831
      @blak4831 9 месяцев назад +8

      CIWS are primarily meant for dealing with incoming munitions and the like, not enemy troops or vehicles

    • @Marlax-101
      @Marlax-101 9 месяцев назад +1

      @@blak4831 would be a neat idea if they could target missiles in game. so the gattling and mg turrets can kill enemies on the ground but redirect to kill missiles before they hit you. i could see a lot more of them being used against bots.

    • @Nirual86
      @Nirual86 9 месяцев назад +2

      @@Marlax-101 that sorta mechanic was in the first game afaik. Not specifically sentries but some Illuminate enemies had projectiles you could shoot and neutralize. With the downside that they also pretty much protected the enemy behind it. Who knows, maybe they'll carry that mechanic over in some fashion.

    • @mnandeazy34
      @mnandeazy34 9 месяцев назад +1

      ​@blak4831 i wouldnt 100% say its not good for vehicles.... I watched one lock on to a civilian airliner once 😂😂

  • @HuxtableK
    @HuxtableK 22 дня назад

    I am glad I found your channel. This has been super helpful, learning about not just the Sentries (my favorites), but the rest of Helldivers stuff. I agree on your suggestion for the last upgrade replacing the explosion resistance. A personal little shield? That would be great.
    See, I only just started playing like two weeks ago. This is fun good shit to find.

    • @TheWileSpice
      @TheWileSpice  18 дней назад

      Glad its helpful! This video is mildly out-dated, but still covers the bases really well. I do still think a personal shield upgrade for them would be amazing. They die so fast!

  • @baguette4177
    @baguette4177 9 месяцев назад +2

    That transition at 10:18 caught me off guard. Very nice

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Haha, you're the only person to notice!

    • @baguette4177
      @baguette4177 9 месяцев назад

      @@TheWileSpice I had to re-watch it like 3 times

  • @IAmNumber4000
    @IAmNumber4000 9 месяцев назад +6

    Rocket sentries are good in one type of situation at least: when you are in a high level close quarters fight involving a lot of bile titans. Put it up high so it doesn’t shoot smaller stuff, and it can quickly swivel around to new targets which is helpful

  • @moroblizniak4457
    @moroblizniak4457 9 месяцев назад +19

    Rocket sentry is so underwhelming.... We need a change for the rockets. They can be transformed into Anti-air missles with lock on feature.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +4

      It really is. The damage is very low for how fast it shoots and it constantly misses its shots as well. More damage and a better targeting system is needed for sure.

    • @Christopher-eq1rn
      @Christopher-eq1rn 9 месяцев назад +2

      That would be fantastic to have an aa sentry

  • @tobywebb3377
    @tobywebb3377 9 месяцев назад +4

    Great video and a fellow arc thrower enthusiast, subscribed

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +1

      Welcome to the club! I think I take the Arc Thrower on 95% of missions, just love it too much.

  • @ICDedPeplArisen
    @ICDedPeplArisen 3 месяца назад

    What an amazing video! I'm surprised to see the autocannon so high and the rockets so low. Everyone else on reddit, in comments and even in videos always places them the opposite way. Glad to see concrete evidence of their performance

    • @TheWileSpice
      @TheWileSpice  3 месяца назад

      Thank you! Glad you enjoyed. I think its worth noting this video is mildly out-dated, especially in the case of the Rocket Sentry. It had a rework and buffs since this video so I would probably put it in A or maybe S (at a push) if I did an update.
      Its RPM and damage has been boosted massively since this vid.

    • @ICDedPeplArisen
      @ICDedPeplArisen 3 месяца назад

      @@TheWileSpice Right! I hadn't noticed how old this video was. I've been loving the sentries so much I feel even the machine gun sentry is amazing for its low downtime

  • @julianm9014
    @julianm9014 6 месяцев назад +1

    Wonderful breakdown, had the info i wanted with some humor thrown in

  • @techlon
    @techlon 9 месяцев назад +10

    Tesla Tower only has a 150 second based cooldown. If you drop it next to a wall it can last quite a long time as it ambushes enemies that come into its range and sightline.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +5

      Definitely have to think a bit more crafty with the tesla to get the worth from it.
      Wall technique is a good one.

    • @TheChaos791
      @TheChaos791 9 месяцев назад +4

      Tesla tower is very good to clean horde ... Sadly Chargers exist in number in high difficulties and it is close to useless against bots as well as suffering from arc inconstency.

    • @jadenepia5960
      @jadenepia5960 9 месяцев назад +1

      @@TheChaos791 just put it on a rock......where you dont need to walk

    • @irishbrewgaming2296
      @irishbrewgaming2296 9 месяцев назад +1

      and teammates

    • @Marlax-101
      @Marlax-101 9 месяцев назад +2

      @@TheChaos791 they deal damage to heavies and if you get 2-4 of them in an area they can shred pretty much anything coming at you.

  • @TheChungassSupreme
    @TheChungassSupreme 9 месяцев назад +20

    So, through some testing of my own, I've found the best use of each turret. What I've experienced is as follows:
    •MG Turret: Fodder Control. It tends to target the closest, fastest moving threat.
    •Gatling Turret: Air & Ground Suppression. This turret is exceptional against the highly mobile Shriekers, and pulls A LOT of aggro from gunships and other high mobility threats
    •Autocannon Sentry: Spotting & Anti-Armor. This turret Deals reasonable damage to all targets, and has a longer engagement range. Great for supplemental sniper support; you target the smaller, more mobile targets, while this deals with larger & more armored threats. Also reasonable for catching unaware gunships and drawing aggro for a quick escape.
    •Rocket Sentry: Disposable SAM. The rockets fired have mild tracking as of the DD Update, which is more noticeable on targets at the edge of its range. Its high damage and explosive trait deals with heavies and clustered fodder easily, and is fantastic for stopping Dropships, Hulks, & Chargers alike, especially if more than one is out at once.
    •Mortar Sentry: Advancing fire support & aggressive decoy. Its ability for consistent damage output without needing line-of-sight allows for natural defense from terrain, making approach on enemy assets easier, as long as you watch for enemy proximity. Additionally, its wide area damage output from unusual positions can draw in enemy units while your squad can go another direction, allowing you to easily disengage if used in tandem with smoke utilities or other means to break line-of-sight.
    •EM Sentry: Tactical Fire Support. Similar to the Mortar Sentry, but used to halt an enemy advance instead of creating an opening for allied advance. Best used in tandem with other sentries or as an opener for a coordinated assault.

  • @YolStrun
    @YolStrun 9 месяцев назад +30

    The Rocket Sentry needs a higher range and maybe slight homing, just say they managed to slap a SPEAR's targeting system on it. (so 1/10 rocket will actuality home)

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +6

      Agreed. If they tracked it would eliminate most of the totally missed shots which would help a lot. Would be amazing with the SPEAR targeting.

  • @Forgotten_Aeon
    @Forgotten_Aeon 9 месяцев назад +1

    Love your work! Thank you for these succinct and detailed videos

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Glad you're enjoying the videos! Thank you for the kind words!

  • @generik7414
    @generik7414 2 месяца назад +2

    One of the funniest upgrade descriptions is that among the accelerants used to make incendiary weapons more powerful, they list capsaicin, which is what makes chilli hot, and almost definitely does nothing to robots or insects.

    • @jameswilkes451
      @jameswilkes451 2 месяца назад +1

      They definitely originally developed it to put down rebellions

    • @hardbass2825
      @hardbass2825 Месяц назад

      Theoretically it might do something to bugs. They seem to have a extremely sensitive sense of smell, so capsaicin would be highly effective in stunning them.

  • @captwaffle1361
    @captwaffle1361 2 месяца назад +5

    1:35 cyanoacrylate, for those who don't know, is super glue

    • @ratking9411
      @ratking9411 Месяц назад

      you mean "SUPER glue." the capitalization is legally required.

    • @TheeKingK
      @TheeKingK 13 дней назад

      He literally says this in the video.

  • @dankachilles9356
    @dankachilles9356 9 месяцев назад +6

    The discrepancy between first person and third person is due solely to the camera's postion. So when the camera is in third person it is sitting behind the helldiver approximately 2 m. Once you go into first person is zooms in on to the weapon itself which is 2m ahead of the neutral third person camera. So it was indeed 73 meters, not 75 only because distance is measured by the position of the camera and not the helldiver itself. That's my take on it at least and it may need more testing but it's the only logical conclusion I can come to. Hope that helped!

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +1

      Yep thats about the conclusion I would come to as well. Which would make the Autocannons range 83m rather than 85 as well. I suppose most players will perceive the distance from the 3rd person values over the 1st person ones, as I'm guessing 3rd person view is wildly more popular. So no damage done!

    • @dankachilles9356
      @dankachilles9356 9 месяцев назад

      @@TheWileSpice Absolutely true, but still interesting how much attention to detail the devs put into this game even if unintended lol

    • @dankachilles9356
      @dankachilles9356 9 месяцев назад

      ​@@TheWileSpiceAlso, making the first Gatling turret either have A.) A shorter cool tim ex. 100 seconds or B.) Give it two charges. That would make it very interesting, but not too destructive.

    • @Natter91
      @Natter91 9 месяцев назад

      It is strange that the range would be 73 instead of 75. It would be weird for the devs to pick such an arbitrary number so close to a multiple of 5. Because of that, I wonder if it really is 75, but there's there's an offset subtracted from the third-person camera measurement to make it measure from the target to the player. That would make the first-person measurement the inaccurate one, where they forgot to remove that offset. I can't imagine how to actually test that hypothesis, though.

  • @mikewolloschek5107
    @mikewolloschek5107 Месяц назад +5

    17:54 The gatling kills the most teammates? Me and the homies got wiped a couple times from our own mortar 😂

    • @Jrrslingshot2
      @Jrrslingshot2 29 дней назад

      That’s why I use the ems mortar, it doesn’t kill

  • @clippy-v4q
    @clippy-v4q 9 месяцев назад +1

    arrowhead keep improving the game so much, it will be interesting to revisit these videos in a years time to see what has changed

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +1

      For sure, I can imagine most things will be totally different by then!

  • @FaThorNewman
    @FaThorNewman 9 месяцев назад +2

    Fantastic video. Loved this. I’d love a breakdown of backpack items at some point, if you’ve got the time.
    Mainly I just want to know how good/bad the guard dogs are and if I’m wasting my slot of them.
    Keep it up!

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Thank you for the kind words & thank you for watching! The Backpacks will be covered in a similar way in due time. I'm on a mission to cover all of them eventually.

    • @FaThorNewman
      @FaThorNewman 9 месяцев назад +1

      @@TheWileSpice do it, to it. These videos are definitely a process.
      One small RUclipsr to another, well fricken done on 200,000 views. My gosh.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      @FaThorNewman thank you! The performance of this video to far has left me speechless!

  • @Pehogengaming
    @Pehogengaming 2 месяца назад +4

    1:55 reported to local democracy officer

    • @JamesXatior
      @JamesXatior 2 месяца назад +1

      No democracy officer needed I'll handle this myself

  • @UNIRockLIVE
    @UNIRockLIVE 9 месяцев назад +6

    Thank u for this

  • @Exolithus
    @Exolithus 9 месяцев назад +5

    6:40 its important to note that explosives have direct damage and explosive damage. A better comparison would be to aim close to them on the ground. However that still makes this upgrade the most useless one...sadly

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Yeah its really lame. Explosions never really happen near the sentries. Grenades will still take them out from quite a distance & only the bots have a grenade they rarely use anyway.

  • @Commander_Appo
    @Commander_Appo 4 месяца назад +1

    I know it’s an old video, but man am I glad the MG sentry got a shorter cooldown. It’s incredible as a distraction in bug missions. If I’m ever overwhelmed, I’ll throw an mg sentry to the side of me while I run away, and the mg not only gets me kills but also distracts a lot of the big targets like the chargers and titans, meaning it gives a bit of time to reload or recharge the quasar.

  • @DadBodGaming03
    @DadBodGaming03 14 дней назад

    My goto have always been gatling, auto cannon, and rocket stratagems. They have never let me down... most of the time. Haha!
    Impressive breakdown of everything.

  • @hunterking9580
    @hunterking9580 9 месяцев назад +4

    Cyanoacrylite is just super glue 😂 1:38

  • @Castiel_Pr
    @Castiel_Pr 9 месяцев назад +3

    You won a new sub.👍🏻

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Welcome to the club, 'Diver!

  • @TogTeg
    @TogTeg 9 месяцев назад +6

    I feel like the rocket sentry should operate more like a Spear rocket sentry, locking onto enemies it can see and firing a heat seeker. It's basically a SAM turret at that point, but it works.
    We also need a flamethrower turret. Shit would be insanely fun and 110% prone to incidents involving friendly fire.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +1

      That would work quite nicely and look really cool as well.
      We do need more Sentries like a flamer one though!!

  • @Noobsaucer
    @Noobsaucer 8 месяцев назад +1

    Great content, very thorough and informative!

    • @TheWileSpice
      @TheWileSpice  8 месяцев назад

      Thank you! Glad you found it useful! :)

  • @jaredprovost2002
    @jaredprovost2002 9 месяцев назад +2

    fully agree with this list, if you hunker down on an elim mission and just keep your EMS/standard mortars safe they'll do half the work for you

  • @Th3KingDedede
    @Th3KingDedede 9 месяцев назад +21

    0:01 it's autocannon, cl;icking off the video

  • @mathiael9103
    @mathiael9103 9 месяцев назад +3

    for ur samples ill subscribe plus im a sentry nut lol

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +1

      Hahaha, welcome to the club. Your contribution has soothed some pain!
      After doing this video I'm currently a bit of a Sentry nut as well.

  • @goldenfruty4291
    @goldenfruty4291 9 месяцев назад +5

    machine gun sentry should get heavy armor pen or stun and rocket sentry should move faster and do HIGH and heavy damage making it useful

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +1

      Yeah that would be a surefire way of giving it more punch. It doesnt have that many shots so I don't think it would be overpowered that way.

    • @Mestari1Gaming
      @Mestari1Gaming 9 месяцев назад

      Nah the Machine Gun sentry just need 2 charges, more ammo per turret and maybe a little bit reduced cooldown. That would make it a balanced stratagem.

    • @goldenfruty4291
      @goldenfruty4291 9 месяцев назад

      @@Mestari1Gaming still it would be a worse gatling it needs something to make it worth using besides just a bit more ammo

    • @goldenfruty4291
      @goldenfruty4291 9 месяцев назад

      @@TheWileSpice yea the the hmg emplacement should be relodable or better turning speed cuz rn the thing is useless

  • @FatalShotGG
    @FatalShotGG 7 месяцев назад +1

    I actually really enjoyed this video man

    • @TheWileSpice
      @TheWileSpice  7 месяцев назад

      Glad you enjoyed!! Fan of the Sentry Stratagems?

  • @danielp6142
    @danielp6142 8 месяцев назад +1

    well made video, you got my sub helldiver!

    • @TheWileSpice
      @TheWileSpice  8 месяцев назад +1

      Thank you. Welcome to the club, 'Diver!

  • @tribble1
    @tribble1 9 месяцев назад +6

    super glue for super earth

    • @irishbrewgaming2296
      @irishbrewgaming2296 9 месяцев назад

      more like gorilla glue but don't let super earth know that or they'll start to think that apes are gonna invade the galaxy...

    • @Killer-wi1mr
      @Killer-wi1mr 9 месяцев назад

      ​@@irishbrewgaming2296can't say I know the difference between SE and apes.
      Helldivers just love to kill and blow shit up and honestly, they're neither mature or bright (like every morons in the SEAF). Competent soldiers but that's it

  • @kennyberger5377
    @kennyberger5377 Месяц назад +1

    WileSpice; "Automated turrets are not practical in modern warfare"
    CRAM/Phalanx system: "Am I a joke to you?"

  • @natemorris20
    @natemorris20 9 месяцев назад +1

    Doing the lords work!!! I thank you! 🙏🏻

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      My pleasure, glad you enjoy the video!

  • @wildermann8286
    @wildermann8286 24 дня назад

    I've recently become a fan of the regular MG sentry turret, specifically for solo play.
    It's fast cooldown means I can practically always call one down when I need one and it does a good enough job dealing with the hoard.
    It can function as a distraction for an outpost/nest or a fast way to catch a patrol in a crossfire pattern.
    All in all it's a useful and versatile tool for any solo helldiver.

  • @michaeltesterman8295
    @michaeltesterman8295 23 дня назад +2

    Minigun sentry is good as an expendable anti tank type sentry
    When upgraded, that really short cooldown is REALLY useful for sporadic fights. It's not amazing for holding down a certain area for a long time, but it's good for when a random enemy patrol becomes a total warzone.

  • @Paulunatr
    @Paulunatr 9 месяцев назад +1

    EMS mortar is definitely my favorite of the bunch. It does the area denial role autoturrets are intended to fill exceptionally well without denying that area to you and your teammates OR denying you the enjoyment of delivering liberty to your enemies personally.
    Pretty much everything is easier when you have an EMS sentry plunking away.

  • @im__contributing
    @im__contributing Месяц назад +1

    i think its worth noting that you can call in the machine gun turret alot more often than the gatling turret, making it potentially more impactful over the long run
    you may want to look into “call in” times in future tier lists

    • @kermitthepanda7722
      @kermitthepanda7722 29 дней назад

      It’s been buffed since this video, at the beginning of the video he even says they all took the same amount of time so it isn’t gonna take into account current buffs when this vids from 8 months

  • @erikrevier4053
    @erikrevier4053 9 месяцев назад +2

    I subscribed to ease your pain of purchasing the Blast absorption. I'm sorry you had to do that. I hope this helps.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад +1

      Thank you, the pain has been soothed!

  • @VDiabloV1
    @VDiabloV1 8 месяцев назад +1

    4:20 cool tip for you, you can exit interacting with the computer when you've completed the mini-game. You don't have to wait until it says you succeeded.

  • @The_Faceless_No_Name_Stranger
    @The_Faceless_No_Name_Stranger 3 месяца назад +1

    For the MG Sentry i got a few ideas to make it unique compared to the Gatling so here are the options:
    1)Make it safe: give it a blue laser so teammates can see its tracking and flip it to red when firing, make it stop firing when teammates walk in-front of it.
    2) Make it Heavy: change it from an MMG to HMG, shoots slower but hits harder and pens harder
    3) Make it stagger: keep it as an MMG but give it the high stagger of the concussive rifle. It would make it better for crowd control
    4) Make it supportive: the MG sentry deploys a small bubble shield around it (think 1/4 or 1/2 of the regular bubble shield) and people could use it for cover
    5) Make it wacky: 2-3 guard dogs deploy and float around the MG Sentry and they all can engage independently from each other

  • @ethribin4188
    @ethribin4188 5 месяцев назад

    "Cyanoacrolate is just superglue"
    This is EXACTLY Helldiver humor xD
    Love it.

  • @ethanedwards7834
    @ethanedwards7834 7 месяцев назад +1

    Sweet Liberty, this is some good info!

  • @Fonzo125
    @Fonzo125 9 месяцев назад +1

    Agree with the practicality tier list, but for me the gatling sentry is definately the coolest sentry aestethically. Seeing that light up and singlehandedly clear a non charger/titan bug breach on a night map is just amazing.

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Night time does make it look a lot better I'll give you that.

  • @ObsidianHunter99
    @ObsidianHunter99 3 месяца назад

    A tip for reducing friendly fire incidents with the Gatling: placing the turret on high ground can give both you and your fellow helldivers a relatively safe spot beneath the turret's field of fire while also keeping the turret away from melee enemies

  • @ClaimedMinotaur
    @ClaimedMinotaur Месяц назад +1

    I've found myself actually preferring the standard machine gun sentry because, while it does fire more slowly, this means that it doesn't burn through ammo as quickly, but also is easier to dive under the shots. The gatling sentry just shreds my whole team every time.

  • @IamSpacedad
    @IamSpacedad 9 месяцев назад +1

    Rocket sentry is actually fantastic - it just needs good placement. It's best placed on very high ground overlooking where it's shooting down at, because 'misses' become 'hits' of splash damage. It also does pretty decent damage vs heavy armor. It basically is an autocannon that trades projectile travel time and lack of stagger for much better responsiveness in sentry turning speed/lock-on.

  • @toasture9119
    @toasture9119 7 месяцев назад +1

    EMS and standard mortar is an insane combination. When i play with my friends, literally everyone brings a mortar sentry, but i bring mortar and ems mortar so its even more effective. Its crazy how good it is

    • @TheWileSpice
      @TheWileSpice  7 месяцев назад +1

      Have you tried it with the new ship upgrade where you can mark a target for them?

    • @toasture9119
      @toasture9119 7 месяцев назад +1

      @@TheWileSpice not yet, still grinding for rare samples. Most of my friends have slowly stopped playing so its a lot harder to find the motivation to play harder missions tbh

    • @TheWileSpice
      @TheWileSpice  6 месяцев назад +1

      Yeah that's understandable. The game is definitely hitting a lul in comparison to its peaks. Hopefully some fun updates can bring a nice steady player count to come.

  • @Ian-dp5zy
    @Ian-dp5zy 8 месяцев назад

    The Wile Spice: “there are no automated centuries in modern combat”
    CRAM: “Allow me to introduce my self.”

  • @justininexile3445
    @justininexile3445 9 месяцев назад +2

    Some things not mentioned: Machine Gun Sentry has less spread, making it more accurate at range, and it can also be taken alongside the Gatling Sentry as a secondary gun turret if desired and unlike the Gatling Sentry, the Machine Gun Sentry will stop firing to rotate to the next target, saving some ammunition and making it less likely to friendly fire.

  • @shantheman9922
    @shantheman9922 Месяц назад +1

    This patch may have been after this video, but the machine gun sentry has a much lower cooldown than the gatling, so you can constantly use it as opposed to having to wait between them

    • @TheWileSpice
      @TheWileSpice  Месяц назад +1

      Very much after this video, it received 2 separate cooldown buffs to bring it to where it is now. I desperately needed them and is much better for it!

  • @Speedfly1
    @Speedfly1 9 месяцев назад +1

    You ranking is exactly as mine, and I never consider looks. My list was only effect and moralboost. Good Job

  • @Jamison-kh5wu
    @Jamison-kh5wu 8 месяцев назад

    Ryken is one of my fav creators for this kind of content I adore him

    • @TheWileSpice
      @TheWileSpice  8 месяцев назад

      Same here! An old inspiration of mine from Darktide days.

  • @Blazyrx
    @Blazyrx 9 месяцев назад +1

    This is very informational considering I have every single upgrade except the new ones

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Spend your samples on the restoration the new ones!

  • @b_n_z2929
    @b_n_z2929 6 месяцев назад +1

    The mortar sentry is my go to for fighting bots where it’s a lot easier to stay at a distance

    • @TheWileSpice
      @TheWileSpice  6 месяцев назад

      100%, can stick it behind cover and let it rip.

  • @germanfigueroa9255
    @germanfigueroa9255 9 месяцев назад +2

    dude thanks i was literally gonna get that next haha

    • @TheWileSpice
      @TheWileSpice  9 месяцев назад

      Saved! Spend them on something more fun haha.