For anyone watching this in the future, the heel fix is not the way to go unless you don't care about modularity. If you just want a character with fixed heels then it's all good. But if you plan on swapping the footwear in your project, don't do this. You're effectively shaping the feet into a high heeled pose permanently and would have to rely on a counter shape to get back to flat. It's much easier to just create a simple heeled pose in unreal and apply that via an animation state whenever heels are worn.
Hello maam> can u tell 1. How to export FUR or body hair> bcoz it is not getting exported when parent to body> it is exported when u parent from body (giving unusual figure) like in Anubius Character> 2. DaZ is using CPU RESOURCES to bake body hair to body while exporting> AND it takes hours to export FUR ir experiment with it> so how To make DAZ USE GPU TO EXPORT FUR AND body HAIR PRODUCTS> 3. How to increase/ decrease the intensity and length of body hair (as line tesselation option in Fur but not in body hair)> 4. How to bake body hair to body and export as FBX> 5. While exporting as FBX or alembic (as plugin available but bake not possible)> eyes gets white > how to fix that in CHARACTER CREATOR (not using transformer) 6. I have more questions but first plz answer these
Amazing!, Can you do tutorials on the new updates of unreal engine and daz bidge (how to move poses, hair, clothes, face to metahuman, daz hair to metahuuman face, daz cloth to metahuman body,...,etc.
nice! I was on the right track with the eye thing but as a quick fix i just added a color to the cornea material. Going to try your fix soon. I had an issue retargeting the daz to the skmanny skeleton. Any pointers on that?
For anyone watching this in the future, the heel fix is not the way to go unless you don't care about modularity. If you just want a character with fixed heels then it's all good. But if you plan on swapping the footwear in your project, don't do this. You're effectively shaping the feet into a high heeled pose permanently and would have to rely on a counter shape to get back to flat. It's much easier to just create a simple heeled pose in unreal and apply that via an animation state whenever heels are worn.
Excellent! Thanks!
🤔🤔🤔 what’s the name of that GEN eight character?🌹
Finally the correct way. Thank you.
Liked. Subbed. You deserve more likes.
Thanks
Hello maam> can u tell 1. How to export FUR or body hair> bcoz it is not getting exported when parent to body> it is exported when u parent from body (giving unusual figure) like in Anubius Character> 2. DaZ is using CPU RESOURCES to bake body hair to body while exporting> AND it takes hours to export FUR ir experiment with it> so how To make DAZ USE GPU TO EXPORT FUR AND body HAIR PRODUCTS> 3. How to increase/ decrease the intensity and length of body hair (as line tesselation option in Fur but not in body hair)> 4. How to bake body hair to body and export as FBX> 5. While exporting as FBX or alembic (as plugin available but bake not possible)> eyes gets white > how to fix that in CHARACTER CREATOR (not using transformer) 6. I have more questions but first plz answer these
Amazing!, Can you do tutorials on the new updates of unreal engine and daz bidge (how to move poses, hair, clothes, face to metahuman, daz hair to metahuuman face, daz cloth to metahuman body,...,etc.
Very good thankiu
nice! I was on the right track with the eye thing but as a quick fix i just added a color to the cornea material. Going to try your fix soon. I had an issue retargeting the daz to the skmanny skeleton. Any pointers on that?
Thank u soooo much!
Really great stuff :D
Thank you
Marvelous