【Tutorial】Retargeting Animation in Unreal【Daz to Unreal】

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  • Опубликовано: 5 сен 2024

Комментарии • 6

  • @snakeeyesdeclassified
    @snakeeyesdeclassified Год назад +1

    very helpful thank you i subscribed and hit the bell

  • @lonhuo8715
    @lonhuo8715 Год назад

    Why are my model’s hands and feet deformed after being redirected after importing it from daz to UE5?please

  • @locogoose1788
    @locogoose1788 Год назад +1

    I never switched the Resolution level before to base. I usually leave it at High Resolution. Should I be changing it from now on and why? Thanks for your awesome videos :)

    • @3dluna44
      @3dluna44  Год назад +1

      The high resolution means much more details and double faces than base resolution of the character. Also, more CPU takes.So, it depends on your situation, and my character is for games, so I use the base resolution.

    • @locogoose1788
      @locogoose1788 Год назад +1

      @3D Luna Thank you for explaining .

  • @SuperlativeCG
    @SuperlativeCG Год назад +1

    If you can figure out an easy way to set up collision capsules for cloth physics, that would be great.