I never switched the Resolution level before to base. I usually leave it at High Resolution. Should I be changing it from now on and why? Thanks for your awesome videos :)
The high resolution means much more details and double faces than base resolution of the character. Also, more CPU takes.So, it depends on your situation, and my character is for games, so I use the base resolution.
very helpful thank you i subscribed and hit the bell
Why are my model’s hands and feet deformed after being redirected after importing it from daz to UE5?please
I never switched the Resolution level before to base. I usually leave it at High Resolution. Should I be changing it from now on and why? Thanks for your awesome videos :)
The high resolution means much more details and double faces than base resolution of the character. Also, more CPU takes.So, it depends on your situation, and my character is for games, so I use the base resolution.
@3D Luna Thank you for explaining .
If you can figure out an easy way to set up collision capsules for cloth physics, that would be great.