Yes. However in a group dynamic things flow easier if everyone has strengths and weaknesses, as opposed to one person being amazing at everything. As much as I love Kaiba (and I do) even I agree from a D&D perspective it makes sense to give him a couple low stats
That is true, but he's pretty strong in comparison to other humans, and in D&D humans like that would be like commoners, or at least low leveled guards. Later levels he'd really fall off and would make that 8-10 in strength really apparent.
@@UncalibratedAimbot So just do one level in monk instead of that 20th level in wizard (Tulok even downplayed its usefulness to this build) and move some of those CHA increases to DEX. A level 1 monk is still a bit crap so it works for you wanting him to still suck at it :P
DM: "15 so that's a hit" Kaiba: "You've activated my trap card! Silvery Barbs! This trap card allows me to force your monster to reroll their attack roll and take the lower number!" DM: "They missed"
my DM is a huge yugioh need too, so imma need to convince him to do a few-shot, just to do this. come to the table in my Kaibab cosplay and everything XD
Kaiba: "I activate 'Summon Draconic Spirit' three times to summon my three Blue-eyes White Dragon's!" DM: "Wait a minute! Did you just summon a bunch of monsters in one turn?!" Kaiba: "Yeah. So?" DM: "THAT'S AGAINST THE RULES ISN'T IT??!!!" Kaiba: "Screw the rules, I have money!" And that folks is how I got kicked out of my last session.
sadly having three dragons is locked behind 17th level, use true polymorph over the course of three days to true polymorph a few playing cards into dragons
@@emberthefox4951It was joke. Would have been hilarious if that really happened though. (Also, he summoned 3 dragons then sent them to the graveyard, basically, to summon Blue-Eyes White Dragon.)
I like the idea of a spell caster that could only cast the Spells from the First 5 “spell cards” they draw for the day. And every round of combat they draw a card, and discard and spells used but are limited to the only spells in their hand at the start of any round or encounter. Might be fun adding a lil Heart of the Cards ❤️
I think the Crusader in 3rd edition had something in kind of the same theme. Basically you'd get access to a pair of your readied maneuvers at the start of each encounter, and can only use those, then each round you draw a card and gain the ability to use that each turn until you run out of cards, where you then put the deck back together, shuffle and draw 2 new cards from your deck.
I want to do this, and print out all the spells and summons onto Duel Monster Cards- makes it easier for remembering all the stat blocks and it's in character
Concept: if you REALLY wanna do the heart of the cards, take your spell cards, split them into one pile per spell level then shuffle each spell level and whenever it's your turn, cast whatever spell you draw, then reshuffle (draw from your cantrip deck for your action if you draw a bonus action spell)
You can also take counterspell because "YOU ACTIVATED MY TRAP CARD!!" Plus any poison spell can act as crush card virus and any spell you cast I'm sure could be flavor changed to have your summon do it. Most DM's would be ok if you say your summoned dragon spit out the fireball you cast.
One more pro: sheer action economy dominance. Hard for your enemies to get a spell or attack off when a ton of summons are punching them in the face. Talk about summoning in attack mode
I can't begin to describe how much I've been looking forward to this. The lack of physical combat skills isn't quite accurate though. I'd drop the twentieth level of wizard, raise his DEX to 13 at the level where you rounded off his wisdom, possibly forego some of the CHA increases (proficiency bonus does most of the work anyway) to round off and further increase the DEX and WIS, and make him a monk for at least 1 level. Kaiba physically overpowers a number of thugs twice his age in the Duelist Kingdom arc and there are plenty of wizard spells he can take on the side (since you did the usual shortlist approach to wizard spells to make sure the video wasn't a week long) to buff that one level in a martial class. It'll also make his AC a lot better, with or without mage armor. I would've just straight up suggested one of the transformation spells, but he doesn't transform; Kaiba is just a legit badass :P Mind you, if we were trying to be completely on brand, we'd make him a sorcerer; his complete refusal to believe that anything he's doing is even magical just fits the class too well (and lets you keep CHA up) but I'm fairly certain it doesn't allow a build anywhere remotely near this good at summoning.
I was so impressed with how well Tulok managed to convert Yugi to DnD, I'm happy to see Kaiba join him, now I can give whichever one I end up playing a rival
You can summon multiple creatures at once, though. As early as level 5. Just use Glyph of Warding. A concentration spell cast with a spell glyph created with Glyph of Warding will last its full duration without concentration. Granted, casting Glyph of Warding takes an hour and you can't move the glyph more than 10 feet from where it was cast, but standing in one spot and taking hours to make your move is perfectly in-character for Kaiba. Or any Yu-Gi-Oh character, for that matter.
This ^ I played a Conjuration Wizard, and was given a week and mostly unlimited funds to prepare for a siege. The DM was distraught at the Beholderkin Firing Squad that resulted.
You know I did question why would you use Identify to figure out what a card did, after all if you cast it as a ritual it takes like a minute to cast... Then I remembered how complicated the game is. Also remember, Kaiba is a Wizard who did not believe in magic for at least 10 levels. That's how stubborn he was.
you would think the money is a problem, but take wish as one of your 9th level spells, create 25,000gp brick and have one of your demons carve off a chunk every time you need to force them back into servitude for another year, if you want insurance against that take simulacrum, manually cast simulacrum targeting yourself, and then each time you need money cast wish to instantly cast simulacrum for free, targeting your duplicate, creating a simulacrum simulacrum, who you then make create the money for you before making it un-exist.
If you reached level 9 spells, money is certainly not a problem. But "building a character expecting it to already be very high level" is a common bias among dnd build-crafters. It doesn't usually work. If you actually play a game, you would probably never start at levels higher than 11.
Not going into artificer for this feels very weird to me - probably doesn't have much to contribute to the summoning build, but Kaiba's whole deal is making tech. That jumps at me far more than that time he wrestled some security guys in duelist kingdom.
I was thinking the same thing. Kaiba invented the hologram technology, the duel disks, virtual reality gaming, Solid Vision (AKA hard light holograms,) a space elevator, and designed multiple theme parks. And if we’re building anime Kaiba, which I’m pretty sure this video is, there’s even more emphasis placed on his inventing abilities, with characters like Zigfried von Schroeder or the Big Five disbelieving or downplaying his abilities, and it’s really obvious how strongly Kaiba takes that as a personal insult.
Your Yugi video was so fun, being able to make any creature into a walking turret. Miss the tethering mechanic from original Genie, even though new one is better in different ways. Out of character for Kiba and I doubt it would work due to the size, but: Could Gate be used to call Tiamat and then use Planar Binding on her since OG Stat Block has her as a Fiend? A way to get Five Headed Dragon if you would.
@@Megidramon Yeah, a lot of caveats for it to work. Biggest one being that GM has to allow it and then, depending on the universe, Asmodeus has to allow the Gate since Tiamat is usually living in the 9 Hells.
As a DM, I would definitely not allow that lol. There's a whole thing in Rise of Tiamat for summoning her, it required like a dozen people and they needed legendary artifacts and stuff. Seems beyond a player's limits to me. I think there's an in-lore reason it doesn't work too, I think there's a barrier keeping Gods out of the material plane on all but the most special of circumstances.
Hey, Tulok? I want to take this random comment on the 418th video about a playing card wizard to thank you. Your videos have rekindled my love for D&D and let me meet my now best friend. My girlfriend did break up with me yesterday, so maybe that explains the mushiness. Thanks for everything.
I literally looked this up two days ago and was so disappointed to find nothing, my campaign starts tomorrow and on a whim I checked again. I love you so much, thank you, really
I'm so happy to see another Yugioh build. I've had quite a bit of fun loosely translating some of the other protag's into D&D just for fun after the Yugi episode [Judai is absolutely a Sorceror/Warlock multi-class, I like imagining Yusei as a Wizard/Fighter specialising in mounted combat, Yuma is...also a warlock, like Yugi, and Yuya (the best protagonist) is a Circle of the Shepherd Druid (since he uses animals as his dueling deck).]
I can see where you're going with Yusei but he seems like he should be an artificer since he did build his own bikes from scratch as well as creating a new kind of engine. Dude is a genius level inventor. I like that Yuya is a druid, I can totally see that working. Here's hoping more yugioh builds are on the way.
@@donovanfaust3227 oh shit, that’s pretty good too. I just liked the idea of making him a mounted spellcaster, so like...maybe War Mage, or maybe Abjuration (since the Stardust archetype’s signature trait has been destruction protection etc) plus Cavalier/Eldritch Knight, but artificer makes sense too. Maybe a Battlesmith?
@@dex1157 thats the great thing about D&D you can build characters in totally different ways. I definitely like your idea about be a mounted spellcaster. Yeah Battlesmith is what I was thinking since it lets you build your own mount. Really though as long as you flavor it right while role playing yours works just as well.
@@dex1157 I was thinking bard as well in my own head but I didn't want to keep nitpicking. Honestly though I never thought about druid for him but yes with the bard multiclass it definitely screams Ring Master which is basically his schtick.
I’ve actually taken the time to build a home brew duel monster sub class for wizards. The main spell is one that any class can cast if they have spell slots but the wizard subclass is the best at it since it gets some class-specific skills to summon faster, stronger, etc. the monsters have no hp at all, their attack and defense determine their AC, if they get hit they go poof but they can hit like a truck. I worked hard on it and have shown it to people but finding the time and dm to be able to try it out and play test it is the real trick.
I’ll see about putting it on DnD Beyond. Look for “Duel Monsters Wizard Subclass by Gandalf1”, or something to that effect, and let me know what you think. It’s complex but I personally would welcome suggestions
Duel Monster Wizard School of magic that uses their arcane power to summon various monsters and creatures to do their bidding. When this school is chosen the wizard uses a ritual to create a deck of cards which is basically a new spellbook, each card holding a spell or a monster. The spells may be used as they normally are but the monsters require specific skills to use. The deck starts with 5 monsters and the wizard may add 1 new one for free whenever a new wizard level is achieved. Any other class may also use this ritual to create a deck of duel monster spirits but they will only start with 1 + player’s level of monsters. They may still add 1 new monster to their deck whenever they level up from then on. If a card is destroyed (burn, ripped, etc) then it is unable to be used to summon its monster and the wizard must perform the ritual again. Summon Duel Monster- Spell- level 1, normal action, any class, verbal and material component (the duel monster’s card, not used up in the casting), requires at least 1 Duel Monster Spirit to be bonded to the caster, summons 1 duel monster whose level is equal to or less than the spell slot used to cast. The monster appears within a space large enough to hold it within 10 ft x it’s level away from the caster. The summoned monster lasts until destroyed, dismissed by the summoner, or until the next long rest. If dismissed the summoner regains the spell slot used to summon it. The summoner may have a number of monsters in play equal to his spellcasting modifier up to a maximum of 5 but can only have monsters take actions each turn equal to his proficiency modifier. If a monster has taken its turn already and he still has proficiency left it may not go again unless specifically able to (has Haste in effect or similar circumstances). The creature either stands on the ground, flies, swims, or uses whatever other modes of transport it may have depending on its type and abilities, and may carry one non-spirit item object that is its size or smaller. The monster may also be equipped with a special duel monster spirit item that the player chooses to give it. It may only be pre-equipped with 1 item but after its summoning it may be given more, up to 1/2 its level rounded up, and all but 1 of these items must all be duel monster items (can carry a potion or something but not 12 of them). These items can be made, found, bought, or can be called from the Duel Monster Spirit World (Shadow Realm for short). To bring one of these items from the Shadow Realm the player needs to have an item of the appropriate size and shape to be a vessel for the power of the desired item. Example, a sword could be turned into a Noble Arms sword. These spirit weapons appear as similar cards to the monsters which detail the equipment’s abilities. The higher the magical value and price of the original item the higher power/rarity of the summoned item. When the equipped monster is dismissed the additional equipment is dropped to the ground where the monster was last, and if the dropped equipment was one of the spirit weapon cards then the item reverts to its card form and cannot be re-equipped to any monster until the next long rest. These spirit weapons can not be used by any other type of creatures, only duel monsters can wield them.
The summoned monster is able to move up to 10ft x it’s level/rank/(link rating x 2) per turn and may make 1 movement and 1 action each turn. While in attack positions its AC is equal to it’s attack points/100 and it’s attack (no roll unless specifically gains the ability from an item or spell effect) is it’s attack power/100. When in defense position it’s AC is its defense points/100 and the monster is treated as if it has taken the Dodge action. The monster has no HP at all. It’s body is stable until struck with sufficient force to break its form at which point it disintegrates (beat AC with an attack is enough). A monster may be summoned in or put into defense mode as one of the monster’s actions during its turn, which forces disadvantage on any enemy attacking that creature. The defending monster is unable to attack during the turn it is placed in defense position unless otherwise stated by its own abilities, but is still able to move as normal (movement, reactions, etc, just no attacks). A monster may also be summoned “face down” by the summoner, to surprise his enemies. When face down the monster is always treated as if it is in defense mode and is a medium sized creature, but it’s abilities and true form are not revealed until the summoner flips it face up (soonest possible to do this is the summoner’s next turn after the summoning) or when the monster is attacked/engaged by another. During this time the monster looks like a smoky shadowy form, which a player may be able to identify one aspect of (level, type, size, etc) with a successful Perception check, DC equal to the summoner’s stealth skill plus the monster in question’s level. At the point the monster is revealed by attack or flip summoning it’s true form is shown and it takes up the appropriate amount of space (if sufficient space is not available the monster is immediately destroyed and all creatures that were in the space that it tried to occupy (summoner included) take that monster’s normal attack die as force damage, half damage upon a successful Dexterity save equal to the summoner’s spell save dc plus the monsters level). If the flip was caused by an enemy attempting an attack then the newly revealed monsters stats are used as normal for determining damage. The monsters summoned have the same saves for each ability as their summoner + the monster’s level/rank/link. If a monster is destroyed it may not be resummoned that day until the wizard takes a short rest to choose a number of monster levels equal to his arcane recovery ability to reset for use in a similar fashion. The spell slots and the monsters may be chosen and recharged together rather than having to choose one or the other. Any non wizards may also choose a number of destroyed monsters to add to the deck during a short rest equal to half of their proficiency modifier rounded up. Each monster level deals a different amount of damage with their attacks. Level 1 1d4 Level 2 2d4 Level 3 3d4 Level 4 2d6 Level 5 4d6 Level 6 6d6 Level 7 6d8 Level 8 8d8 Level 9 8d10 Level 10 10d10 Level 11 10d12 Level 12 12d12 Due to Xyz monsters ranks being different than levels their damage output is determined by the rank multiplied by the number of material monsters used to summon them. (Nomts) Rank 1 1d4 x number of monsters to summon Rank 2 2d4 x nomts Rank 3 3d4 x nomts Rank 4 4d4 X nomts Rank 5 5d4 X nomts Rank 6 6d4 X nomts Rank 7 7d4 X nomts Rank 8 8d4 X nomts Rank 9 9d4 X nomts Rank 10 10d4 X nomts Rank 11 11d4 X nomts Rank 12 12d4 X nomts Like Xyz monsters Link monsters number of links determines their strength rather than a level. In addition, Link monsters are all completely unable to use defense positions entirely and have no defense points so if an opponent attacks the link monster’s attack strength is used at its AC using the normal rules (number divided by 100) Link 1 2d6 Link 2 4d6 Link 3 6d6 Link 4 8d6 Link 5 10d6 Link 6 12d6 Each monster has an elemental attribute which determines what type of damage it’s attacks deal. All attacks are treated as magical. Wind-slash Earth-bludgeon Water-cold Fire-burn Light-radiant Dark-necrotic Divine-force Each monster also has a type (fiend, fairy, dragon, etc) and those types are affected by spells and abilities that pertain to those types (dragon slaying weapons effect dragons, fiends by Protect vs Evil, etc). Every monster is different, so the player and dm must work together for specific details on range vs melee attacks, special abilities, and other factors for the monsters in question. Example, a warrior that fights with a bow would use ranged attacks exclusively while a beast with claws would use melee, etc. A duelist of any class starts the day with a number of monsters “in hand” (prepared) equal to half of his level rounded up to a maximum of 5, so a level 1 would have 1 in hand and a level 5 would have 3. This does not count against the number of spells the player can have prepared. Each turn as a free action the duelist may draw a random monster from his deck (dice roll determines which he draws).
One day I'll make a group of friends who want to play DND as much as I do, and when that day comes.... I'll be rolling that Yu-Gi-Oh build because yeh it's my fav one so far
I went Illusionist Wizard with Pegasus, since most of his monsters are toons and illusions, and late-game at level 14, those illusions *actually* become real. Spell book is literally Toon World, and an Ersatz Eye is a must. Mirror Image becomes even more interesting, if reflavored into a swarm of toons floating around you. Summons can likewise be "toonified" versions of the local fauna and faces. Plus, Pegasus has an edge over Kaiba, in the fact that Illusion spells like Hypnotic Pattern, Nathair's Mischief, and illusions of walls can give some decent mid-fight control over the entire battlefield. On top of that, with access to Illusory Dragon, well... let's just say Blue-Eyes _Toon_ Dragon is all the cuter. :3
I’m just saying, maybe a Spellcaster class whose spell casting is entirely based upon what spell you draw off the top of the deck would be the single most awesome roleplay experience ever
For the last couple of days, Yu-Gi-Oh clips were popping up on my feed, and now, you have uploaded a new Yu-Gi-Oh build. Was... that an omen? Or just a massive cosmic coincidence?
So, if the OG Yu-Gi-Oh main cast was a DnD party, it would be : Two wizards (Yugi and Kaiba), a paladin (Joey), a fighter (Tristan), a Bard/Clerc (Téa), a rogue (Duke), a warlock (Bakura) ?
If that's the Duel Monsters cast, what about GX? Do we count (spoilers for the end of season 3 and all of the sub only season 4:) ... Jaden and Yubel as two separate entities, as one person, as a warlock and his patron...? And do we count Supreme King Jaden as his own person? Would he be an Oath of the Crown or Oathbreaker paladin? We need answers!
@Eliza Malaguld That's a good question... I don't know all the rules needed to answer it but IMO, a solution to this could be Jay starting as a paladin then multiclassing as a warlock with Yubel as his patron and the Supreme King as a character trait or a backstory element/plot point.
Nope. It's already been shown. Yugi (Wizard), Tèa (Cleric), Tristan (Gunslinger), Bakura (Cleric). If we were to expand on what has been given, Kaiba would be a Cleric, and Duke would be a Bard (A smooth, game store owner with a bunch of fun parlor tricks, but nothing really rogue-like). As for evil Bakura, considering what he is, he would get a class. He's the BBEG and a possessing force that never helps or benefits his host.
My next character is gonna be Aleister the Invoker of Brain Damage, the strongest Yu-Gi-Oh monster that makes you win duel by only Normal Summoning him.
New UA! We have dinosaur druids, Rune wizards, and giant barbarians, which makes it look like whatever this new book is might be our best bet for getting Stone Sorcerer
to be fair, in yugioh the blue eyes is ment to be rare and embody power, funny enough joey's dragon represents and embodies potential as much as blue eyes dose power
So this is definitely the Duelist Kingdom version of Kaiba. Because, as we all know Seto is a Priest, which would be cleric. He also has a direct link to an Egyptian God: Obelisk the Tormentor, the God of Destruction At level 10 a cleric gains Divine Intervention, allowing you to attempt to call forth your God to directly intervene, but at level 20, its not an attempt, you straight up summon Obelisk the fucking Tormentor to Torment your opponents. This, is most likely, the most powerful level 20 feature in the game, as it allows you to actually Fist of Fate an army, theres no limits on what Divine Intervention can do, it's a God, it can do whatever your DM allows, and considering you just put 20 levels into roleplaying, they will likely allow it to summon a Titan and use its stat block. And, if you were to sacrifice your Blue Eyes while using Divine Intervention, perhaps your God sees fit to send you the true Ultimate Dragon to help you, the Avatar of Tiamat, which would be the 5 God Dragon and is a card commonly used in Kaiba decks in the meta. Remember, you dont have to sacrifice anything to activate Divine Intervention, but if you roleplay that you're sacrificing 3 monsters to summon your God, its more likely the DM is going to lean in your favor. Remember, this ability is MEANT to be an auto-win because its once per week, theres NO REASON they wouldn't let you straight up summon a God and just, win. I dont know about other conjuration spells as a cleric, but JUSt between the level 10 and 20 features, are the most in character for Priest Seto or Meta Seto, or even Battle City and everything afterwards Seto. Keep in mind this applies to anyone in yugioh. Yugi has Slifer, Marik has Ra, Joey was hinted that he could tame Ra as well in Yugioh Path of Chaos, and then theres the Orichalcos Serpent. Lots of "God tier" creatures to summon if you take any given Cleric subclass, and more in character than using holograms.
Surprised Kaiba isn't a Artificer 1/Wizard 19. Kaiba invents stuff like Duel Discs, he's a hackerman, and he may or may not have made a space elevator for the express purpose of breaking the laws of reality just so he could go duel a certain ancient Egyptian back in his prime.
There are a lot of characters that would have to be Epic Level/ beyond level 20 to show off all their abilities. I agree that early Kaiba has artificer levels, but in the later seasons (and the most recent movie) his scientists do most of that for him. He basically traded in his Artificer levels to hit level 20 wizard
i love when these videos are low key just fun archetype gimmick builds, would love to see your take on some Final Fantasy class themed builds like Blue Mage or Astrologian or Gunbreaker
Watched like 90% of your Elden ring videos and JUST discovered this channel oh boy I have a lot of catching up to do. Also I love this because my friends and I play yugioh casually and I wanted to make a campaign with the rules of duelist kingdom and have my friends actually duel agains npcs I made with good/bad decks. Never got around to it tho
Sky high Int and Cha. He’s dripping with both. High Dex, as is standard for Yugioh duelists Respectable Con. He’s an old man but he also only sips on alcohol all day so clearly his body is internally robust. Alternately, low con and a poison resistance Low strength (zero strength feats in the series) And medium-low Wis (he willingly uses dangerous magic to try and bring back his dead wife. Not the safest idea).
I'd have gone with 8 Wis, and kept STR 10-12 range. Let's be honest; Kaiba does ridiculous things with his time, and money, for basically Spite plays and Vanity.
With Harengon being added via Beyond the Witchlight, I think it's time for... How to Build: Buggs Bunny from the Looney Tunes in DND, leave a like and comment if your a stinker, maybe. Intro, AVGN vs Buggs Bunny Goals for this build: 1. Comedy Gold: Your a Cartoon Comedian from a golden age of animation, your battles should be won through wits and tricks. Your not a pacifist, your a performer with jokes that pack a serious punch. 2. Toon Magic: Wanna see a magic trick, pull weapons from nowhere and some party tricks to get the drop on unsuspected mooks. 3. Wascally Wabbit: Use Deception and Disguise to avoid unsuspecting hunters and torment dastardly ducks. This build takes full advantage Witchlight's themes or wits and tricks over sheer brute force. Be the light of the party; comedy is of course subjective, but if your enemies aren't laughing then they'll have you saying "T-T-T-That's all folks!"
Also consider using an Abjuration Wizard for spells like Shield and Counterspell for those lovely "YOU JUST ACTIVATED MY TRAP CARD" moments, while activating effects that restore your life points.
I'd have had Kaiba's starting stats as follows: Intelligence 15, Charisma 14, Strength 13 (he is repeatedly shown to be physically strong), indifferent to Dex and Con, and dump Wisdom. Seriously Kaiba, Agent Scully thinks you're being obtuse with not acknowledging magic by this point.
Planar Binding does not require concentration to maintain its effect, but casting a spell with a casting time longer than an action requires you to concentrate on casting the spell. (PHB p.202)
If you have your heart set on controlling a dragon, you could use true polymorph on your planer bound summon to turn it into one. Theoretically Planer-Binding would still be in effect.
This build is really cool even if I do think you mostly did this to show off the magic circle/plane binding combo. That said, Kaiba built the duel disks so I think it would be cool to see an Artificer/Illusion Wizard combo. I have no idea how well it would work but I do think it would be fun
Back in 3.5, I played a Crusader from the Tome of Battle (Book of Nine Swords). I printed a bunch of mock Yu-Gi-Oh cards, replacing the text on it with the description of my known maneuvers. I could select which maneuvers to Ready after a rest, from my assortment of Known Maneuvers. That was building my deck from my collection. At the start of an encounter, 2-3 of my Readied maneuvers would be granted to me, at random, the rest being witheld. That was my starting hand. At the end of each turn a random previously witheld maneuver would be granted to me. "Draw for turn!" There I was playing Yu-Gi-Oh at the D&D table and out-geeking everyone else.
I honestly expected this to be a partial Drakwarden Ranger build. Kaiba has used cards to stop guns from shooting and has jumped from choppers gracefully landed with style.
This totally inspired me to create a wizard that uses a spell deck instead of a spell book. And instead of choosing which spell from the book, he would randomly draw a card and cast.
I think I already said previously, but I love, love, LOVE this build. Cant wait to play it. Can you redo the Iron Man one you did with the latest and greatest?
If you play this and you kill a wizard you can say "You're a third rate caster with 4th rate spells"
Not only beat me to the line but was way better than what I was gonna write. I deserve to be in the shadow realm 😕
Purple realm
my mind went to a 3rd level wizard with 4th level spells
Man you had me cackling my god
When you fight an Eldritch Knight or Arcane Trickster...
Alternatively, the spellbook could be a trade binder. If you played a children’s card game back in the day, Slifer knows you gotta have one of those.
The executive producer !?
@@Juliet-Belcouleur exactly
Though, in Seto's case, it would be his iconic suitcase of cards.
That's exactly what I pictured the spell book as. You can "trade" cards to get new cards (spells). Just another fun way to role play it.
Well of course i do
Kaiba is actually very strong physically as we was able to overpower Pegasus' henchmens several times, even throwing them with wrestling moves.
Yes. However in a group dynamic things flow easier if everyone has strengths and weaknesses, as opposed to one person being amazing at everything.
As much as I love Kaiba (and I do) even I agree from a D&D perspective it makes sense to give him a couple low stats
That is true, but he's pretty strong in comparison to other humans, and in D&D humans like that would be like commoners, or at least low leveled guards. Later levels he'd really fall off and would make that 8-10 in strength really apparent.
@@UncalibratedAimbot So just do one level in monk instead of that 20th level in wizard (Tulok even downplayed its usefulness to this build) and move some of those CHA increases to DEX.
A level 1 monk is still a bit crap so it works for you wanting him to still suck at it :P
He's also faster than invisible guns.
Trade his Con and Str. >,>
"If there is intelligent life out there, let's teach them how to roll dice!"
Playing as Kaiba is fun, just make sure that you're careful with what you summon. It would suck if you were taken down by a Pegasus
Ok ok that kinda made me laugh, clever
Role playing Kaiba means you can finally have reason to say to your DM, “Screw the rules! I have MONEY!!”
This build actually does allow you to summon a bunch of monsters in one turn.
DM: "15 so that's a hit"
Kaiba: "You've activated my trap card! Silvery Barbs! This trap card allows me to force your monster to reroll their attack roll and take the lower number!"
DM: "They missed"
....god damnit I want to do this now
my DM is a huge yugioh need too, so imma need to convince him to do a few-shot, just to do this.
come to the table in my Kaibab cosplay and everything XD
You may have money but you don't believe in the heart of the cards, and that's why you'll lose Kaiba!!!
How to cheat at duel monsters: pay for the best cards
How to cheat at D&D: pay for the best Doritos for the DM
I can imagine people bringing out the chips and then they each bring out their own Mountain Dew variant (so many of those)...
Instructions unclear, bought the dude Pizza and he decided to simp.
@@RedSunUnderParadise as someone who is both a DM and dating one of my players your welcome
@@troperhghar9898
Based.
Kaiba: "I activate 'Summon Draconic Spirit' three times to summon my three Blue-eyes White Dragon's!"
DM: "Wait a minute! Did you just summon a bunch of monsters in one turn?!"
Kaiba: "Yeah. So?"
DM: "THAT'S AGAINST THE RULES ISN'T IT??!!!"
Kaiba: "Screw the rules, I have money!"
And that folks is how I got kicked out of my last session.
sadly having three dragons is locked behind 17th level, use true polymorph over the course of three days to true polymorph a few playing cards into dragons
How many Monster Reborns did you use my guy?
@@emberthefox4951It was joke. Would have been hilarious if that really happened though. (Also, he summoned 3 dragons then sent them to the graveyard, basically, to summon Blue-Eyes White Dragon.)
@@Getsuei_Tsugikuniwooosh, that’s the sound of the joke going over your head
I like the idea of a spell caster that could only cast the Spells from the First 5 “spell cards” they draw for the day. And every round of combat they draw a card, and discard and spells used but are limited to the only spells in their hand at the start of any round or encounter. Might be fun adding a lil Heart of the Cards ❤️
I legit thought of this as well. I really want to do it as well xD
I did something similar with my int 6 wizard. He prepared spells randomly and once his int dropped a point he casted randomly as well.
I think the Crusader in 3rd edition had something in kind of the same theme. Basically you'd get access to a pair of your readied maneuvers at the start of each encounter, and can only use those, then each round you draw a card and gain the ability to use that each turn until you run out of cards, where you then put the deck back together, shuffle and draw 2 new cards from your deck.
I want to do this, and print out all the spells and summons onto Duel Monster Cards- makes it easier for remembering all the stat blocks and it's in character
“It’ll be more fun later when we can make the monsters real.”
/sideways glance at Arc-V
Concept: if you REALLY wanna do the heart of the cards, take your spell cards, split them into one pile per spell level then shuffle each spell level and whenever it's your turn, cast whatever spell you draw, then reshuffle (draw from your cantrip deck for your action if you draw a bonus action spell)
You don't shuffle your cards after using them, they go to the GY!
@@Zekaria_Vanwood you reshuffle because you have more than one of each spell card, silly
@@GoblinLord even if you have 3 copies in your deck you still send them to the gy unless another effect is in play 😆
You can also take counterspell because "YOU ACTIVATED MY TRAP CARD!!"
Plus any poison spell can act as crush card virus and any spell you cast I'm sure could be flavor changed to have your summon do it. Most DM's would be ok if you say your summoned dragon spit out the fireball you cast.
One more pro: sheer action economy dominance. Hard for your enemies to get a spell or attack off when a ton of summons are punching them in the face.
Talk about summoning in attack mode
I can't begin to describe how much I've been looking forward to this.
The lack of physical combat skills isn't quite accurate though. I'd drop the twentieth level of wizard, raise his DEX to 13 at the level where you rounded off his wisdom, possibly forego some of the CHA increases (proficiency bonus does most of the work anyway) to round off and further increase the DEX and WIS, and make him a monk for at least 1 level. Kaiba physically overpowers a number of thugs twice his age in the Duelist Kingdom arc and there are plenty of wizard spells he can take on the side (since you did the usual shortlist approach to wizard spells to make sure the video wasn't a week long) to buff that one level in a martial class. It'll also make his AC a lot better, with or without mage armor.
I would've just straight up suggested one of the transformation spells, but he doesn't transform; Kaiba is just a legit badass :P
Mind you, if we were trying to be completely on brand, we'd make him a sorcerer; his complete refusal to believe that anything he's doing is even magical just fits the class too well (and lets you keep CHA up) but I'm fairly certain it doesn't allow a build anywhere remotely near this good at summoning.
I was so impressed with how well Tulok managed to convert Yugi to DnD, I'm happy to see Kaiba join him, now I can give whichever one I end up playing a rival
You can summon multiple creatures at once, though. As early as level 5. Just use Glyph of Warding. A concentration spell cast with a spell glyph created with Glyph of Warding will last its full duration without concentration. Granted, casting Glyph of Warding takes an hour and you can't move the glyph more than 10 feet from where it was cast, but standing in one spot and taking hours to make your move is perfectly in-character for Kaiba. Or any Yu-Gi-Oh character, for that matter.
This ^
I played a Conjuration Wizard, and was given a week and mostly unlimited funds to prepare for a siege. The DM was distraught at the Beholderkin Firing Squad that resulted.
Pretty neat build. Tasha's new spells really made a summoner build more viable.
I’m a simple man. I see Seto Kaiba, I like the video
You know I did question why would you use Identify to figure out what a card did, after all if you cast it as a ritual it takes like a minute to cast... Then I remembered how complicated the game is.
Also remember, Kaiba is a Wizard who did not believe in magic for at least 10 levels. That's how stubborn he was.
you would think the money is a problem, but take wish as one of your 9th level spells, create 25,000gp brick and have one of your demons carve off a chunk every time you need to force them back into servitude for another year, if you want insurance against that take simulacrum, manually cast simulacrum targeting yourself, and then each time you need money cast wish to instantly cast simulacrum for free, targeting your duplicate, creating a simulacrum simulacrum, who you then make create the money for you before making it un-exist.
My hed hertz now
Okay or hear me out true polymorph an elephant into pure gold
@@THEdeadlynightshade1646 yeah that one works too
If you reached level 9 spells, money is certainly not a problem.
But "building a character expecting it to already be very high level" is a common bias among dnd build-crafters. It doesn't usually work. If you actually play a game, you would probably never start at levels higher than 11.
@@lordbuss gasp don't you burst my bubble of high level delicious delusions!!!
Not going into artificer for this feels very weird to me - probably doesn't have much to contribute to the summoning build, but Kaiba's whole deal is making tech. That jumps at me far more than that time he wrestled some security guys in duelist kingdom.
I was thinking the same thing. Kaiba invented the hologram technology, the duel disks, virtual reality gaming, Solid Vision (AKA hard light holograms,) a space elevator, and designed multiple theme parks.
And if we’re building anime Kaiba, which I’m pretty sure this video is, there’s even more emphasis placed on his inventing abilities, with characters like Zigfried von Schroeder or the Big Five disbelieving or downplaying his abilities, and it’s really obvious how strongly Kaiba takes that as a personal insult.
Artillerist cannons could be flavoured as summons as well
I'd personally get an army of elementals because that looks much less evil.
but Obelisk the Tormentor is MEANT to look evil :P
Along with all of kaiba's other boss monsters
Also, it'd lower the chance that a higher power will notice you stealing all their minions and deciding that they'll take care of you.
His virtual world deck had a lot of fiends and evil looking monsters alongside dragons, so this seems to fit that best
I will say most of the spells feels more like Yami Bakura themed
God there are so many Seto lines that could slide into a DND scenario it's crazy
Your Yugi video was so fun, being able to make any creature into a walking turret. Miss the tethering mechanic from original Genie, even though new one is better in different ways.
Out of character for Kiba and I doubt it would work due to the size, but: Could Gate be used to call Tiamat and then use Planar Binding on her since OG Stat Block has her as a Fiend? A way to get Five Headed Dragon if you would.
Now that would be a flex.
I think that would also require glibness being cast on yourself, and expertise in persuasion. y'know, because she's a god
@@Megidramon Yeah, a lot of caveats for it to work. Biggest one being that GM has to allow it and then, depending on the universe, Asmodeus has to allow the Gate since Tiamat is usually living in the 9 Hells.
You could use Gate to summon Obelisk the Tormentor.
As a DM, I would definitely not allow that lol. There's a whole thing in Rise of Tiamat for summoning her, it required like a dozen people and they needed legendary artifacts and stuff. Seems beyond a player's limits to me.
I think there's an in-lore reason it doesn't work too, I think there's a barrier keeping Gods out of the material plane on all but the most special of circumstances.
Hey, Tulok? I want to take this random comment on the 418th video about a playing card wizard to thank you. Your videos have rekindled my love for D&D and let me meet my now best friend. My girlfriend did break up with me yesterday, so maybe that explains the mushiness. Thanks for everything.
“Screw the rules, I have maxed out Intelligence!” -5e Kaiba, probably.
This is exactly the kind of build I’ve been wanting for a character
I am giddy!
I literally looked this up two days ago and was so disappointed to find nothing, my campaign starts tomorrow and on a whim I checked again. I love you so much, thank you, really
"Screw the rules I have money"
Getting some fun ideas for the wizard I'm about to start playing in Curse of Strahd from this!
I'm so happy to see another Yugioh build. I've had quite a bit of fun loosely translating some of the other protag's into D&D just for fun after the Yugi episode [Judai is absolutely a Sorceror/Warlock multi-class, I like imagining Yusei as a Wizard/Fighter specialising in mounted combat, Yuma is...also a warlock, like Yugi, and Yuya (the best protagonist) is a Circle of the Shepherd Druid (since he uses animals as his dueling deck).]
I can see where you're going with Yusei but he seems like he should be an artificer since he did build his own bikes from scratch as well as creating a new kind of engine. Dude is a genius level inventor. I like that Yuya is a druid, I can totally see that working. Here's hoping more yugioh builds are on the way.
@@donovanfaust3227 oh shit, that’s pretty good too. I just liked the idea of making him a mounted spellcaster, so like...maybe War Mage, or maybe Abjuration (since the Stardust archetype’s signature trait has been destruction protection etc) plus Cavalier/Eldritch Knight, but artificer makes sense too. Maybe a Battlesmith?
@@dex1157 thats the great thing about D&D you can build characters in totally different ways. I definitely like your idea about be a mounted spellcaster. Yeah Battlesmith is what I was thinking since it lets you build your own mount. Really though as long as you flavor it right while role playing yours works just as well.
@@donovanfaust3227 also, I missed the part about Yuya, shame on me. He’s totally a bard/Druid multiclass, specialising in his Performapals.
@@dex1157 I was thinking bard as well in my own head but I didn't want to keep nitpicking. Honestly though I never thought about druid for him but yes with the bard multiclass it definitely screams Ring Master which is basically his schtick.
Finally I can summon obelisk 🙏🏽
I’ve actually taken the time to build a home brew duel monster sub class for wizards. The main spell is one that any class can cast if they have spell slots but the wizard subclass is the best at it since it gets some class-specific skills to summon faster, stronger, etc. the monsters have no hp at all, their attack and defense determine their AC, if they get hit they go poof but they can hit like a truck. I worked hard on it and have shown it to people but finding the time and dm to be able to try it out and play test it is the real trick.
Is there any way you could share that? Sounds really interesting/fun
I’ll see about putting it on DnD Beyond. Look for “Duel Monsters Wizard Subclass by Gandalf1”, or something to that effect, and let me know what you think. It’s complex but I personally would welcome suggestions
@@Aku9466 Sounds good, will definitely
keep an eye out!
Duel Monster Wizard
School of magic that uses their arcane power to summon various monsters and creatures to do their bidding.
When this school is chosen the wizard uses a ritual to create a deck of cards which is basically a new spellbook, each card holding a spell or a monster. The spells may be used as they normally are but the monsters require specific skills to use. The deck starts with 5 monsters and the wizard may add 1 new one for free whenever a new wizard level is achieved. Any other class may also use this ritual to create a deck of duel monster spirits but they will only start with 1 + player’s level of monsters. They may still add 1 new monster to their deck whenever they level up from then on. If a card is destroyed (burn, ripped, etc) then it is unable to be used to summon its monster and the wizard must perform the ritual again.
Summon Duel Monster- Spell- level 1, normal action, any class, verbal and material component (the duel monster’s card, not used up in the casting), requires at least 1 Duel Monster Spirit to be bonded to the caster, summons 1 duel monster whose level is equal to or less than the spell slot used to cast. The monster appears within a space large enough to hold it within 10 ft x it’s level away from the caster. The summoned monster lasts until destroyed, dismissed by the summoner, or until the next long rest. If dismissed the summoner regains the spell slot used to summon it. The summoner may have a number of monsters in play equal to his spellcasting modifier up to a maximum of 5 but can only have monsters take actions each turn equal to his proficiency modifier. If a monster has taken its turn already and he still has proficiency left it may not go again unless specifically able to (has Haste in effect or similar circumstances).
The creature either stands on the ground, flies, swims, or uses whatever other modes of transport it may have depending on its type and abilities, and may carry one non-spirit item object that is its size or smaller. The monster may also be equipped with a special duel monster spirit item that the player chooses to give it. It may only be pre-equipped with 1 item but after its summoning it may be given more, up to 1/2 its level rounded up, and all but 1 of these items must all be duel monster items (can carry a potion or something but not 12 of them). These items can be made, found, bought, or can be called from the Duel Monster Spirit World (Shadow Realm for short). To bring one of these items from the Shadow Realm the player needs to have an item of the appropriate size and shape to be a vessel for the power of the desired item. Example, a sword could be turned into a Noble Arms sword. These spirit weapons appear as similar cards to the monsters which detail the equipment’s abilities. The higher the magical value and price of the original item the higher power/rarity of the summoned item. When the equipped monster is dismissed the additional equipment is dropped to the ground where the monster was last, and if the dropped equipment was one of the spirit weapon cards then the item reverts to its card form and cannot be re-equipped to any monster until the next long rest. These spirit weapons can not be used by any other type of creatures, only duel monsters can wield them.
The summoned monster is able to move up to 10ft x it’s level/rank/(link rating x 2) per turn and may make 1 movement and 1 action each turn. While in attack positions its AC is equal to it’s attack points/100 and it’s attack (no roll unless specifically gains the ability from an item or spell effect) is it’s attack power/100. When in defense position it’s AC is its defense points/100 and the monster is treated as if it has taken the Dodge action. The monster has no HP at all. It’s body is stable until struck with sufficient force to break its form at which point it disintegrates (beat AC with an attack is enough). A monster may be summoned in or put into defense mode as one of the monster’s actions during its turn, which forces disadvantage on any enemy attacking that creature. The defending monster is unable to attack during the turn it is placed in defense position unless otherwise stated by its own abilities, but is still able to move as normal (movement, reactions, etc, just no attacks). A monster may also be summoned “face down” by the summoner, to surprise his enemies. When face down the monster is always treated as if it is in defense mode and is a medium sized creature, but it’s abilities and true form are not revealed until the summoner flips it face up (soonest possible to do this is the summoner’s next turn after the summoning) or when the monster is attacked/engaged by another. During this time the monster looks like a smoky shadowy form, which a player may be able to identify one aspect of (level, type, size, etc) with a successful Perception check, DC equal to the summoner’s stealth skill plus the monster in question’s level. At the point the monster is revealed by attack or flip summoning it’s true form is shown and it takes up the appropriate amount of space (if sufficient space is not available the monster is immediately destroyed and all creatures that were in the space that it tried to occupy (summoner included) take that monster’s normal attack die as force damage, half damage upon a successful Dexterity save equal to the summoner’s spell save dc plus the monsters level). If the flip was caused by an enemy attempting an attack then the newly revealed monsters stats are used as normal for determining damage. The monsters summoned have the same saves for each ability as their summoner + the monster’s level/rank/link. If a monster is destroyed it may not be resummoned that day until the wizard takes a short rest to choose a number of monster levels equal to his arcane recovery ability to reset for use in a similar fashion. The spell slots and the monsters may be chosen and recharged together rather than having to choose one or the other. Any non wizards may also choose a number of destroyed monsters to add to the deck during a short rest equal to half of their proficiency modifier rounded up.
Each monster level deals a different amount of damage with their attacks.
Level 1 1d4
Level 2 2d4
Level 3 3d4
Level 4 2d6
Level 5 4d6
Level 6 6d6
Level 7 6d8
Level 8 8d8
Level 9 8d10
Level 10 10d10
Level 11 10d12
Level 12 12d12
Due to Xyz monsters ranks being different than levels their damage output is determined by the rank multiplied by the number of material monsters used to summon them. (Nomts)
Rank 1 1d4 x number of monsters to summon
Rank 2 2d4 x nomts
Rank 3 3d4 x nomts
Rank 4 4d4 X nomts
Rank 5 5d4 X nomts
Rank 6 6d4 X nomts
Rank 7 7d4 X nomts
Rank 8 8d4 X nomts
Rank 9 9d4 X nomts
Rank 10 10d4 X nomts
Rank 11 11d4 X nomts
Rank 12 12d4 X nomts
Like Xyz monsters Link monsters number of links determines their strength rather than a level. In addition, Link monsters are all completely unable to use defense positions entirely and have no defense points so if an opponent attacks the link monster’s attack strength is used at its AC using the normal rules (number divided by 100)
Link 1 2d6
Link 2 4d6
Link 3 6d6
Link 4 8d6
Link 5 10d6
Link 6 12d6
Each monster has an elemental attribute which determines what type of damage it’s attacks deal. All attacks are treated as magical.
Wind-slash
Earth-bludgeon
Water-cold
Fire-burn
Light-radiant
Dark-necrotic
Divine-force
Each monster also has a type (fiend, fairy, dragon, etc) and those types are affected by spells and abilities that pertain to those types (dragon slaying weapons effect dragons, fiends by Protect vs Evil, etc). Every monster is different, so the player and dm must work together for specific details on range vs melee attacks, special abilities, and other factors for the monsters in question. Example, a warrior that fights with a bow would use ranged attacks exclusively while a beast with claws would use melee, etc.
A duelist of any class starts the day with a number of monsters “in hand” (prepared) equal to half of his level rounded up to a maximum of 5, so a level 1 would have 1 in hand and a level 5 would have 3. This does not count against the number of spells the player can have prepared. Each turn as a free action the duelist may draw a random monster from his deck (dice roll determines which he draws).
I can’t stop shouting “fool you’ve activated my trap card!” In my head when thinking about using shield as a reaction lol
One day I'll make a group of friends who want to play DND as much as I do, and when that day comes.... I'll be rolling that Yu-Gi-Oh build because yeh it's my fav one so far
Check game stores or online groups!
You cna look for groups at local gaming stores, online forums, or on Roll 20's looking for games page. There are always groups looking for people!
I was half expecting Kaiba to be a bard/warlock, but a pure wizard? Bet he paid for the pure wizard build.
Ele não é um monstro, é um Deus!🇧🇷
"He's not a monster, he's a God!"
Aiaiai BR sendo BR, sempre tá em tudo que é canto.
Fml, precisamos de uma build de Hora de Aventura cara
Me ajudem nessa jornada
@@nathanweren8782 acabei de enviar um comentário sobre issokkkkkk
Kaiba’s *Shrink* spell is essentially a “f*ck you” to any boss fight in a dnd game.
I went Illusionist Wizard with Pegasus, since most of his monsters are toons and illusions, and late-game at level 14, those illusions *actually* become real. Spell book is literally Toon World, and an Ersatz Eye is a must. Mirror Image becomes even more interesting, if reflavored into a swarm of toons floating around you. Summons can likewise be "toonified" versions of the local fauna and faces. Plus, Pegasus has an edge over Kaiba, in the fact that Illusion spells like Hypnotic Pattern, Nathair's Mischief, and illusions of walls can give some decent mid-fight control over the entire battlefield.
On top of that, with access to Illusory Dragon, well... let's just say Blue-Eyes _Toon_ Dragon is all the cuter. :3
I was not expecting a solid 20 levels of wizard, but I can see what you are going for. Great build!
I’m just saying, maybe a Spellcaster class whose spell casting is entirely based upon what spell you draw off the top of the deck would be the single most awesome roleplay experience ever
For the last couple of days, Yu-Gi-Oh clips were popping up on my feed, and now, you have uploaded a new Yu-Gi-Oh build.
Was... that an omen? Or just a massive cosmic coincidence?
So, if the OG Yu-Gi-Oh main cast was a DnD party, it would be : Two wizards (Yugi and Kaiba), a paladin (Joey), a fighter (Tristan), a Bard/Clerc (Téa), a rogue (Duke), a warlock (Bakura) ?
If that's the Duel Monsters cast, what about GX? Do we count (spoilers for the end of season 3 and all of the sub only season 4:)
... Jaden and Yubel as two separate entities, as one person, as a warlock and his patron...? And do we count Supreme King Jaden as his own person? Would he be an Oath of the Crown or Oathbreaker paladin? We need answers!
@Eliza Malaguld That's a good question... I don't know all the rules needed to answer it but IMO, a solution to this could be Jay starting as a paladin then multiclassing as a warlock with Yubel as his patron and the Supreme King as a character trait or a backstory element/plot point.
I'd make Yugi a sorcerer as he has innate magical power.
Nope. It's already been shown. Yugi (Wizard), Tèa (Cleric), Tristan (Gunslinger), Bakura (Cleric).
If we were to expand on what has been given, Kaiba would be a Cleric, and Duke would be a Bard (A smooth, game store owner with a bunch of fun parlor tricks, but nothing really rogue-like).
As for evil Bakura, considering what he is, he would get a class. He's the BBEG and a possessing force that never helps or benefits his host.
@@JackTheRipper4ever Duke would be a Bard solely because whatever he goes, everyone near him hears "Sexy Back" playing.
Now we just need a joey build which is the same but with an astonishing amount of gambling
comes to mind
fighter 2 or 3 champion?/ Wizard 14 chronograph
If I had a nickel for every time Tulok D&D’d Yu-Gi-Oh, I’d have two, which doesn’t sound like a lot but it’s weird that it happened twice.
I will always watch a d&d Yu-Gi-Oh mix
My next character is gonna be Aleister the Invoker of Brain Damage, the strongest Yu-Gi-Oh monster that makes you win duel by only Normal Summoning him.
New UA! We have dinosaur druids, Rune wizards, and giant barbarians, which makes it look like whatever this new book is might be our best bet for getting Stone Sorcerer
Imagine using True Polymorph on a few animals to make them monsters. Then, you trap them inside your cards. Lol.
to be fair, in yugioh the blue eyes is ment to be rare and embody power, funny enough joey's dragon represents and embodies potential as much as blue eyes dose power
So this is definitely the Duelist Kingdom version of Kaiba.
Because, as we all know Seto is a Priest, which would be cleric.
He also has a direct link to an Egyptian God: Obelisk the Tormentor, the God of Destruction
At level 10 a cleric gains Divine Intervention, allowing you to attempt to call forth your God to directly intervene, but at level 20, its not an attempt, you straight up summon Obelisk the fucking Tormentor to Torment your opponents. This, is most likely, the most powerful level 20 feature in the game, as it allows you to actually Fist of Fate an army, theres no limits on what Divine Intervention can do, it's a God, it can do whatever your DM allows, and considering you just put 20 levels into roleplaying, they will likely allow it to summon a Titan and use its stat block. And, if you were to sacrifice your Blue Eyes while using Divine Intervention, perhaps your God sees fit to send you the true Ultimate Dragon to help you, the Avatar of Tiamat, which would be the 5 God Dragon and is a card commonly used in Kaiba decks in the meta. Remember, you dont have to sacrifice anything to activate Divine Intervention, but if you roleplay that you're sacrificing 3 monsters to summon your God, its more likely the DM is going to lean in your favor. Remember, this ability is MEANT to be an auto-win because its once per week, theres NO REASON they wouldn't let you straight up summon a God and just, win.
I dont know about other conjuration spells as a cleric, but JUSt between the level 10 and 20 features, are the most in character for Priest Seto or Meta Seto, or even Battle City and everything afterwards Seto. Keep in mind this applies to anyone in yugioh. Yugi has Slifer, Marik has Ra, Joey was hinted that he could tame Ra as well in Yugioh Path of Chaos, and then theres the Orichalcos Serpent. Lots of "God tier" creatures to summon if you take any given Cleric subclass, and more in character than using holograms.
Surprised Kaiba isn't a Artificer 1/Wizard 19. Kaiba invents stuff like Duel Discs, he's a hackerman, and he may or may not have made a space elevator for the express purpose of breaking the laws of reality just so he could go duel a certain ancient Egyptian back in his prime.
There are a lot of characters that would have to be Epic Level/ beyond level 20 to show off all their abilities.
I agree that early Kaiba has artificer levels, but in the later seasons (and the most recent movie) his scientists do most of that for him.
He basically traded in his Artificer levels to hit level 20 wizard
Finally, I will no longer be a third rate duelist with a fourth rate deck.
i love when these videos are low key just fun archetype gimmick builds, would love to see your take on some Final Fantasy class themed builds like Blue Mage or Astrologian or Gunbreaker
I just noticed we're 2 eps away from 420... I'm counting on you Tulok. Don't let me down.
Watched like 90% of your Elden ring videos and JUST discovered this channel oh boy I have a lot of catching up to do.
Also I love this because my friends and I play yugioh casually and I wanted to make a campaign with the rules of duelist kingdom and have my friends actually duel agains npcs I made with good/bad decks. Never got around to it tho
"You're A Third-Rate Duelist With A Fourth-Rate Deck"
Now make Tristan Taylor. Barbarian with a single conjuration spell lol
12:33 is that how you’d do Morpho Knight from Kirby? I can’t think of any other way for a butterfly to land on someone and wipe them out of existence.
Can't wait for you to do Pegasus
Sky high Int and Cha. He’s dripping with both.
High Dex, as is standard for Yugioh duelists
Respectable Con. He’s an old man but he also only sips on alcohol all day so clearly his body is internally robust. Alternately, low con and a poison resistance
Low strength (zero strength feats in the series)
And medium-low Wis (he willingly uses dangerous magic to try and bring back his dead wife. Not the safest idea).
I'd have gone with 8 Wis, and kept STR 10-12 range. Let's be honest; Kaiba does ridiculous things with his time, and money, for basically Spite plays and Vanity.
With Harengon being added via Beyond the Witchlight, I think it's time for...
How to Build: Buggs Bunny from the Looney Tunes in DND, leave a like and comment if your a stinker, maybe.
Intro, AVGN vs Buggs Bunny
Goals for this build:
1. Comedy Gold: Your a Cartoon Comedian from a golden age of animation, your battles should be won through wits and tricks. Your not a pacifist, your a performer with jokes that pack a serious punch.
2. Toon Magic: Wanna see a magic trick, pull weapons from nowhere and some party tricks to get the drop on unsuspected mooks.
3. Wascally Wabbit: Use Deception and Disguise to avoid unsuspecting hunters and torment dastardly ducks.
This build takes full advantage Witchlight's themes or wits and tricks over sheer brute force. Be the light of the party; comedy is of course subjective, but if your enemies aren't laughing then they'll have you saying "T-T-T-That's all folks!"
If you do another yugioh character Joey is next for sure
I really can’t wait to see what you do for two episodes from nown
I don't even play DND, the Algorythm sent me here because I love Yugioh. I NEED A JOEY WHELER VIDEO!!!! How do I play as Joey Wheeler in DND!!!!!
Something tells me Chazz will be an Artificer (to get his machine monsters), as well as a Druid for summoning minor fiends and other monsters.
Casting a spell with a casting time longer than 1 action does take concentration
I'm usually subs all the way, but hearing Kaiba, by Eric Stuart, I reaaaaaaaaaly like.
You gonna need stacks on stacks on stacks on *STACKS* to play this guy.
Also consider using an Abjuration Wizard for spells like Shield and Counterspell for those lovely "YOU JUST ACTIVATED MY TRAP CARD" moments, while activating effects that restore your life points.
ah yes: "Screw the rules i have money", the character.
I'd have had Kaiba's starting stats as follows: Intelligence 15, Charisma 14, Strength 13 (he is repeatedly shown to be physically strong), indifferent to Dex and Con, and dump Wisdom. Seriously Kaiba, Agent Scully thinks you're being obtuse with not acknowledging magic by this point.
I can't wait to see a new build with the card focused stuff in UA
Happy birthday, hope you make enough money with nerdy DnD videos as Kaiba makes with children's card games!
Very good video as always!
I think contingency and counter spell would be fun “trap cards” in this build too if it gets played in the wild
If at first you don't succeed, then you're probably not Seto f*****g Kaiba !
Hey Man, what you think about a build based on Adventure Time? Like Finn or Jake, maybe even the Ice King
The cool thing about Kaiba is that you can just ignore the rules of DnD because you're rich.
Planar Binding does not require concentration to maintain its effect, but casting a spell with a casting time longer than an action requires you to concentrate on casting the spell. (PHB p.202)
>Tulok builds Kaiba
There's no reason for any other build ever.
If you have your heart set on controlling a dragon, you could use true polymorph on your planer bound summon to turn it into one. Theoretically Planer-Binding would still be in effect.
Happy birthday, let’s sacrifice god!
...frick now I want a build for a certain very spoilery Legends Arceus character.
Soooo, what are the odds we can get a Joey build
Getting into character early, "screw the rules I'm rich!" And I *love* it!
5:53 “reading all the stats takes way too long”
Ah! So this IS just like yugioh!
Rune Knight Fighter also has potential for being a duelist build. Cloud rune is just magic cylinder, for example
A great build as usual, Tulok. I'd really like to see you do a build of someone from Vinland Saga like Thorkell or Askaladd.
Never would have thought to make a character who stubbornly doesn’t believe in magic a wizard
This build is really cool even if I do think you mostly did this to show off the magic circle/plane binding combo. That said, Kaiba built the duel disks so I think it would be cool to see an Artificer/Illusion Wizard combo. I have no idea how well it would work but I do think it would be fun
I appreciated the "Pot 'O Greed" joke.
Back in 3.5, I played a Crusader from the Tome of Battle (Book of Nine Swords).
I printed a bunch of mock Yu-Gi-Oh cards, replacing the text on it with the description of my known maneuvers.
I could select which maneuvers to Ready after a rest, from my assortment of Known Maneuvers.
That was building my deck from my collection.
At the start of an encounter, 2-3 of my Readied maneuvers would be granted to me, at random, the rest being witheld.
That was my starting hand.
At the end of each turn a random previously witheld maneuver would be granted to me. "Draw for turn!"
There I was playing Yu-Gi-Oh at the D&D table and out-geeking everyone else.
I honestly expected this to be a partial Drakwarden Ranger build. Kaiba has used cards to stop guns from shooting and has jumped from choppers gracefully landed with style.
This is really good. The only thing I'd change is having power word kill as the 9th level spell for Exodia.
Did he really manage to resist putting in a "screw the rules" joke or did I miss it?
This could work in a Strixhaven style setting.
This totally inspired me to create a wizard that uses a spell deck instead of a spell book. And instead of choosing which spell from the book, he would randomly draw a card and cast.
I think I already said previously, but I love, love, LOVE this build. Cant wait to play it.
Can you redo the Iron Man one you did with the latest and greatest?
I’d like to see you make Lyn, Eliwood, and Hector from Fire Emblem 7. Just make sure to base it off their promoted classes.
1:33 Bold of you to assume Kaiba has friends.