@@cage5577 wizard: I said spell not cantrip. Go mage it up with the bard charisma caster. I’m off to ponder the mysteries of the world, alone in a tower, for 30 some odd years so I can become a level 1 pc.
ZOMBIE GRENADE!!! Greatly engineered necrotic animated dead enemies (G.R.E.N.A.D.E.)..... THE UN-HOLY-HAND GRANADE! ..... if a target dies from the necrotic damage at -1hp? Or reanimate dead that you can use on living enemies to do over time necrotic damage as 1 true damage. A full powered monster/NPC with a super high hp, but has been fighting for 10 rounds it takes 2 turns to start the necrotic 1 true damage. Of that 1 true damage can only stack 2 at a time ONLY!
@@kevinasher1347 Heartless 22: Mwhahaha! YOU WILL ALL DIE AND BE MY MINIONS! MWHAHAHAHA! DM: Holy shit, he just collapsed in real life and is having a seizure, some1 call 911!....next session is next week at 4 pm. Heartless 22: * seizing on the floor* Mwhahaha! I'm the greatest!
Verbal components don't have to be talking. You can use Minion sounds, or the Wilhelm Scream, or a Godzilla roar if you want to be thematic. Your DM will love it!
Ah yes fire ball the one spell that single handed turns action economy into its bitch by vaporizing 50 goblins at once. Seriously I created a encounter with 300 goblins with intention that they would have to use stealth or deception, and the wizard and sorcerer just cast fire ball repeatedly till they all died. I wasn’t even mad because I should have saw it coming.
The counter to fireball spam is an item that is destructable and flammable that the enemies have that the party needs and they know they need it It will open up for stealth or diplomacy or other fighting tactics first after they have it fireball becomes an option again but atleast everyone else got to be involved and interesting first and fireball can be used more to cover your get away than the immediate answer Same with a environment that is highly flammable like a tree house village
Reminds of when my above 10th level party took a starter quest from the quest board to run off or exterminate some goblins causing trouble for farmers. I guess it was a lot of goblins cause there were several really hurt or traumatized low level parties returning from the goblin den. We actually spent most of the quest talking, in character, as we strolled behind our druid, who'd shifted into a fire elemental and was just kind of... purging goblins. My paladin was a little queasy after that, though.
Sloth: not scheduling your next session. Pride: MinMax for combat only, not for roleplay as well. Gluttony: Deliberately arriving late with the good stuff. Envy: When the character without expertise rolls higher than you in a skill challenge. Wrath: not casting fireball every ro🔥 _Wizard in the background: only Fireball!_
Considering that D&D's fireball originally conserved volume, not radius, I think the first person to cast it in D&D probably died to it. Sure, in an open space 33,000ft^3 works out to a nice predictable 20-25ft radius in an open area (depending on air vs ground burst respectively), but cast in the confines of a dungeon that volume of ~264 5ft cubes goes fast. If you, say, cast it below a 10ft ceiling into the cliche 30ftx30ft room with no other open exits through an open door from a 10ft wide hallway you want to guess how far back you need to be to not be in the aoe? 75ft back from the door! Because that entire room and the first 75 ft of that 10ft wide by 10ft tall hallway are now filled with fire. Yeah, how long do you think before someone misremembered the height of a room as 15ft when it was 10ft (overestimating the volume of the room by 50%) or just made a simple math error and incinerated themself with a spell that did more damage than their d4HD character had HP+10 (instantly killing them)? I'm guessing not long.
@@dynamicworlds1 damn. i mean, realistically, it makes sense that it would work by volume, but for players, it's not very intuitive to do it like that. Still, i think that fireball would be scary.
@@ryuhere4014 As I understand, it was scary. Either way can make sense, though. With the old one, you're creating a set volume of flame that explodes/rushes outward. With the new one, you're evoking a change withing a predefined area to produce flames (or causing a thinning of the planes to allow some of the plane of fire to slip through into a pre-determined area).
@@dynamicworlds1i say, with the set amount of flames available it's a little more flexible but also riskier to use, while a predefined area of effect is more consistent and easier to use, but depending on the layout of the place it has a potential loss in area of effect. A wizard who can use the old fireball reliably is probably a much scarier foe.
I like how Fireball was made intentionally OP just because of the fact that it is a Fireball, probably one of the most basic and iconic spells (if not the most iconic spell) in all of fiction. It *literally* gets its power from clout.
Fire resistance/immunity, successful dex save and low dice roll on dmg, evasion, shield master, high hit points, bear totem barbarian, counter spell, silence, blind (cant hit what you can see or hear unless you guess the squares I guess?) Magic resistance, Absorb elements, Mage Slayer, Restraining, going first in initiative, spreading out (when you have the room to, also your most likely a wizard so have fun surviving a battle master archer with sniper shit who can attack and debuff you like a billion times a round. Just some simple counters to Fireball ngl.
@@recap1843 I mean yea essentially anything that can counter a big ball of fire is perfect against fireball, and ironically it's reputation may work against it, as any intelligent enemy would likely have several counte... HAH! sike fireball is the best spell and always will be and so tell me... *what's your point, person within fireball distance?*
@@recap1843 i multiclassed barbarian with monk for the memes but that danger sense/evasion/totem resistance do be hitting different... as in not all hitting! i dont feel a thing lmao!
Considering that D&D's fireball originally conserved volume, not radius, I think the first person to cast it in D&D probably died to it. Sure, in an open space 33,000ft^3 works out to a nice predictable 20-25ft radius in an open area (depending on air vs ground burst respectively), but cast in the confines of a dungeon that volume of ~264 5ft cubes goes fast. If you, say, cast it below a 10ft ceiling into the cliche 30ftx30ft room with no other open exits through an open door from a 10ft wide hallway you want to guess how far back you need to be to not be in the aoe? 75ft back from the door! Because that entire room and the first 75 ft of that 10ft wide by 10ft tall hallway are now filled with fire. Yeah, how long do you think before someone misremembered the height of a room as 15ft when it was 10ft (overestimating the volume of the room by 50%) or just made a simple math error and incinerated themself with a spell that did more damage than their d4HD character had HP+10 (instantly killing them)? I'm guessing not long.
Yeah, that's why they made the joke at the beginning where 5e was the only edition to ever exist and the players were the first ones to ever play a game together.
Yeah Wizards used to have a bad rap for TPKing the moment they got fireball. People talk about the Ass-whole paladin nowadays, but that is MOSTLY a modern construction (It actually got more common as the rules got more lax). Pyromaniacal Team Killing Wizard however, that is a real hood classic.
This is basically how things went when the DM gave me a ring that can cast Fire Storm 4 times a day at level 4. Didn't use that feature until he threw an army at us at level 7, but after nearly deleting the whole thing in one blast everyine was mortified when I began re-arraging the boxes I drew for it for round 2.
@@recap1843 no, I mean the alternate version of D&D that was published side by side with 1st edition (which was rules light, kind of like 5e until the rules were expanded in higher level books)
"Do you want to play barbarian?" He doesn't know. Resistence to weapon damage, all the HP, unarmored defense, reckless attack, bonus damage. And that is all just level 2.
Unarmoured defense, on average, grants the same protection as mage armour, ie most level 2 barbarians have a 16 constitution Barbarians also get medium and heavy armour proficiency, honestly it's better they just wear chain mail or full plate, you can take a 10 or 12 dex as later you get a bonus feature to boost initiative and dex saves if I'm not mistaken that way you can take up high strength, constitution, and still have decent perception, then later take resilient wisdom to sure up the whole mind control weakness
got an add for the church of latter day saints. i dont think they got the memo where im ritualistically tuning in to watch videos about DnD, Specifically about the ability and fantasy of casting your first fireball
The wizard in 1e was known to repeatedly kill his own party by casting fireball in congested areas. Now that was real adventure when your own wizard was a bigger threat than the enemy.
And that is why mage encounters are so fun for me as a DM. I get to challenge the players with a single wizard(or two, if one counterspell isn’t enough to hold off offensive spells), and show them my own magic knowledge. Also, DMs hate when I play spellcasters.
I'm a lore bard with enhance ability up, jack of all trades and an inspiration die I'm counter spelling with advantage, my charisma, a bonus of half my proficiency bonus and a d10 on top of my roll. Then on top of that I can use lucky to keep reroll. I refuse to let enemy Spellcasters do a damn thing
now with the scribe wizard school, if something is immune to fire damage you can still cast fireball. Behold the fireball that does 8d6 bludgeoning damage
My light domain cleric praises the sun and yeets fireballs at evildoers. He also encourages cremations instead of burials for obvious cost and environmental benefits and not because he is a pyromaniac.
I AM SURE that this is the exact conversation Gygax had with the first player casting Fireball at him. Only that he would be pretending not to know how it works, and totally regretting inventing the darn thing.
If you use your bonus action to cast a quickened spell you can't use your action to cast another leveled spell. So, sorry. No double fireball. Empowered fireball is pretty absurd though.
@@OPSDK that's not entirely accurate, any bonus action spells prevents you from using level spells, so even if you cast shileilagh, you can't then cast fireball
LMFAO... that JUST HAPPENED in my last game!!! A bunch of enemies were so far I casted fireball TWICE at them... geezuz.. sent the video to the party... many lols around here...
Tip agaisn't fireball spammers: put a monster with immunity to fire and watch as he is obligated to acknowledge that he has other spells (Yes, im aware of the metamagic elemental spell. But if your player is using this, he is wasting not only a spell slot, but a equally if not more valuable resource he has, so let him have this tiny victory.)
It's this kind of deliberate overpowering that makes me, as DM, want to restrict the learning of Fireball. I don't want it to just not exist. But I like the idea of making it so that, in-universe, Fireball is overpowered because it's a uniquely complicated bit of spellcraft. A PC cannot simply learn Fireball as a result of leveling up. Every Wizard who ever learned Fireball needed to either learn it from someone/something else (another Wizard's spellbook, a Sorcerer-written spell scroll, etc), or had to do Downtime Research to derive the spell from first principles (with the accompanying gold and time expense). Which is a roundabout way of saying "you can't just grab Fireball at fifth level and start torching fools, you need to find the spell in the world first".
ehh thats only really an issue with the wizard class. i personally dont understand how a magic class that studies really hard can just wake up with 2 new spells in their books at no cost. older editions gave no spells at level up for wizards. had to destroy spell scrolls for that. (make spell scrolls plentiful in your games) but i dont like ever nerfing my players so i wouldnt do this. if fireball is being abused(tm) i can build different encounters or add a grieving grandma post-siege battle trying to find her grandson's body among the scorched remains of human soldiers that failed their saving throws.
And this is why i am NOT against spell components tracking. Or just gold tracking, like "Hey, every Fire ball cost you 20 dollars, and destroys some loot" kind of way.
I mean I'm totally with you on the aspect of tracking resources... But have you seen the amount of RAW monsters alone that are resistant or immune to fire damage though?
@@recap1843 yea, but would you encounter most of them in 1-10 level campaing, outside of theme campaings? Most likly no, for what i hear most campaing have tipical goblin, orc, humans, maybe dwarf and elfs, to most a fireball every turn are OP, even risking PCs. This is also with the intention to lower the use of highly efective spells that would usually cost a lot and insetive the use of lower spells, maybe even in creative ways. In adition to give other player something to do that isnt doging friendly dire for most of the battle.
@@ericquiabazza2608 Don't really know what you're getting at? But uh to answer your first strawman argument about 1-10 and the monsters? Pretty regularly? At least at the tables I play at (mainly take place in the fae wild, underdark, or custom location) monsters usually have some kind of resistance... Hell I played in a calimsham game once with a ton of fire resistance. Normally by level 5 you have some way to overcome resistance either though magical weapons, class features or alternate spells. Maybe that's not a thing at your table but don't just assume that's the standard lol.
Funnily enough, the Artillerist subclass can learn fireball, along with a bunch of spells to stop people from getting to you. And they get to turn a random wooden stick into an arcane firearm, so you can shoot off higher damage firebolts with a magic rifle and sling rounds of fireball grenades. Have fun with your untouchable magic soldier and your deployable turret!
@@ettrigar2124 thank you for letting me know this. I thought it was weird that fireball isn’t classified as an artificer spell. Yes it just requires you to have the right subclass.
@@Nazo-kage Glad I could help! Yeah, it definitely feels like it would be an artificer spell. My best guess as to why it isn't included is for balance so that the magitech guy can't also be the kill-everyone-in-sight guy.
@@recap1843 You certainly could, but I prefer the artillerist artificer because there are so many other benefits that come with it. If prefer a different class and/or subclass though and your DM allows modern weapons, then I agree that the grenade launcher can be a good option to. I just like having the ability to make a bunch of magic items, creating walls of force, turning a random stick into a magic gun, and having a little turret friend.
Well, they're easy since they stopped measuring their AOE by volume....33,000ft^3 can go really quick in the enclosed space of a dungeon...like your party and unlike the math.
The wizard: I have found the perfect spell and will never cast another.
Warlock: Welcome to the club homie!
@@cage5577 wizard: I said spell not cantrip. Go mage it up with the bard charisma caster. I’m off to ponder the mysteries of the world, alone in a tower, for 30 some odd years so I can become a level 1 pc.
@@funkmastaCWarlock: What is a spell but a cantrip with extra invocations?
@@cage5577 wizard: Your words are as empty as your soul. Mankind ill needs a caster such as you.
@@funkmastaC what is a man?! *throws imp* a miserable pile of hit points!
DM, reading the components list: "Wait, is this just a grenade?"
Artificer: "Maybe...😏"
ZOMBIE GRENADE!!! Greatly engineered necrotic animated dead enemies (G.R.E.N.A.D.E.)..... THE UN-HOLY-HAND GRANADE! ..... if a target dies from the necrotic damage at -1hp? Or reanimate dead that you can use on living enemies to do over time necrotic damage as 1 true damage. A full powered monster/NPC with a super high hp, but has been fighting for 10 rounds it takes 2 turns to start the necrotic 1 true damage. Of that 1 true damage can only stack 2 at a time ONLY!
@@Heartless44-_- Are you okay? Are you having a stroke? You aren't speaking in complete sentences, or even in cohesive thoughts.
@@kevinasher1347 Ok what’s the problem?
@@kevinasher1347 Heartless 22: Mwhahaha! YOU WILL ALL DIE AND BE MY MINIONS! MWHAHAHAHA!
DM: Holy shit, he just collapsed in real life and is having a seizure, some1 call 911!....next session is next week at 4 pm.
Heartless 22: * seizing on the floor* Mwhahaha! I'm the greatest!
@@kevinasher1347 he’s fine, he’s just heartless.
"You're a wizard, not a talker." Who needs verbal components, not me.
Verbal components don't have to be talking. You can use Minion sounds, or the Wilhelm Scream, or a Godzilla roar if you want to be thematic. Your DM will love it!
Subtle Spell son!
@@coranbaker6401 doesn't sound very wizard to me
@@jamieadams2589
Then clearly you've never taken the metamagic adept feat.
Ah yes fire ball the one spell that single handed turns action economy into its bitch by vaporizing 50 goblins at once. Seriously I created a encounter with 300 goblins with intention that they would have to use stealth or deception, and the wizard and sorcerer just cast fire ball repeatedly till they all died. I wasn’t even mad because I should have saw it coming.
Reward them with a scroll or like a magic potiom so they can use fireball again
The counter to fireball spam is an item that is destructable and flammable that the enemies have that the party needs and they know they need it
It will open up for stealth or diplomacy or other fighting tactics first after they have it fireball becomes an option again but atleast everyone else got to be involved and interesting first and fireball can be used more to cover your get away than the immediate answer
Same with a environment that is highly flammable like a tree house village
Reminds of when my above 10th level party took a starter quest from the quest board to run off or exterminate some goblins causing trouble for farmers. I guess it was a lot of goblins cause there were several really hurt or traumatized low level parties returning from the goblin den. We actually spent most of the quest talking, in character, as we strolled behind our druid, who'd shifted into a fire elemental and was just kind of... purging goblins. My paladin was a little queasy after that, though.
I like how Spirit Guardians makes players practically immune here. Probably the way my cleric would swipe.
@@adamsharp9081 Less of a counter and more of a way for them to figure out ways around needing the object or how to survive the flames.
DM: ok barbarian, they crit and hit you for 32 damage, how are you doing?
barbarian: well, i am raging so, i can do that like...4-5 more times
"Also, I just crit as well, so that's... 6d12 damage.
"I'm a half-orc, by the way."
5e obviously means the 5 evils you must fight each game. Including the DM.
Sloth: not scheduling your next session.
Pride: MinMax for combat only, not for roleplay as well.
Gluttony: Deliberately arriving late with the good stuff.
Envy: When the character without expertise rolls higher than you in a skill challenge.
Wrath: not casting fireball every ro🔥 _Wizard in the background: only Fireball!_
The other 4 are players
The other 4 are players
The first person to cast fireball was a little Italian plumber who gets high on mushrooms
More of a firebolt
Considering that D&D's fireball originally conserved volume, not radius, I think the first person to cast it in D&D probably died to it. Sure, in an open space 33,000ft^3 works out to a nice predictable 20-25ft radius in an open area (depending on air vs ground burst respectively), but cast in the confines of a dungeon that volume of ~264 5ft cubes goes fast. If you, say, cast it below a 10ft ceiling into the cliche 30ftx30ft room with no other open exits through an open door from a 10ft wide hallway you want to guess how far back you need to be to not be in the aoe?
75ft back from the door!
Because that entire room and the first 75 ft of that 10ft wide by 10ft tall hallway are now filled with fire.
Yeah, how long do you think before someone misremembered the height of a room as 15ft when it was 10ft (overestimating the volume of the room by 50%) or just made a simple math error and incinerated themself with a spell that did more damage than their d4HD character had HP+10 (instantly killing them)?
I'm guessing not long.
@@dynamicworlds1 damn. i mean, realistically, it makes sense that it would work by volume, but for players, it's not very intuitive to do it like that. Still, i think that fireball would be scary.
@@ryuhere4014 As I understand, it was scary. Either way can make sense, though. With the old one, you're creating a set volume of flame that explodes/rushes outward. With the new one, you're evoking a change withing a predefined area to produce flames (or causing a thinning of the planes to allow some of the plane of fire to slip through into a pre-determined area).
@@dynamicworlds1i say, with the set amount of flames available it's a little more flexible but also riskier to use, while a predefined area of effect is more consistent and easier to use, but depending on the layout of the place it has a potential loss in area of effect.
A wizard who can use the old fireball reliably is probably a much scarier foe.
I like how Fireball was made intentionally OP just because of the fact that it is a Fireball, probably one of the most basic and iconic spells (if not the most iconic spell) in all of fiction. It *literally* gets its power from clout.
Friggin' nepotism, man.
Fire resistance/immunity, successful dex save and low dice roll on dmg, evasion, shield master, high hit points, bear totem barbarian, counter spell, silence, blind (cant hit what you can see or hear unless you guess the squares I guess?) Magic resistance, Absorb elements, Mage Slayer, Restraining, going first in initiative, spreading out (when you have the room to, also your most likely a wizard so have fun surviving a battle master archer with sniper shit who can attack and debuff you like a billion times a round. Just some simple counters to Fireball ngl.
@@recap1843 I mean yea essentially anything that can counter a big ball of fire is perfect against fireball, and ironically it's reputation may work against it, as any intelligent enemy would likely have several counte...
HAH! sike fireball is the best spell and always will be and so tell me... *what's your point, person within fireball distance?*
@@mrtoast244 Well shit homie that's all you has to say...
Still you talking mad shit for someone within longbow distance.
@@recap1843 i multiclassed barbarian with monk for the memes but that danger sense/evasion/totem resistance do be hitting different... as in not all hitting! i dont feel a thing lmao!
The excitement about Barbarian is so sweet!
Somewhere, somehow, a tear has come to Jacob’s eye...
Jocrap, in the distance: _something wonderful just happened_
Considering that D&D's fireball originally conserved volume, not radius, I think the first person to cast it in D&D probably died to it. Sure, in an open space 33,000ft^3 works out to a nice predictable 20-25ft radius in an open area (depending on air vs ground burst respectively), but cast in the confines of a dungeon that volume of ~264 5ft cubes goes fast. If you, say, cast it below a 10ft ceiling into the cliche 30ftx30ft room with no other open exits through an open door from a 10ft wide hallway you want to guess how far back you need to be to not be in the aoe?
75ft back from the door!
Because that entire room and the first 75 ft of that 10ft wide by 10ft tall hallway are now filled with fire.
Yeah, how long do you think before someone misremembered the height of a room as 15ft when it was 10ft (overestimating the volume of the room by 50%) or just made a simple math error and incinerated themself with a spell that did more damage than their d4HD character had HP+10 (instantly killing them)?
I'm guessing not long.
Fun fact, this is why Melf’s Minute Meteors exists! You probably knew that tho based on the details in your comment tho lmao
Yeah, that's why they made the joke at the beginning where 5e was the only edition to ever exist and the players were the first ones to ever play a game together.
Yeah Wizards used to have a bad rap for TPKing the moment they got fireball. People talk about the Ass-whole paladin nowadays, but that is MOSTLY a modern construction (It actually got more common as the rules got more lax). Pyromaniacal Team Killing Wizard however, that is a real hood classic.
This is basically how things went when the DM gave me a ring that can cast Fire Storm 4 times a day at level 4. Didn't use that feature until he threw an army at us at level 7, but after nearly deleting the whole thing in one blast everyine was mortified when I began re-arraging the boxes I drew for it for round 2.
Fireball was initially going to be called 'Davy Crocket' until it was [REDACTED]
Random crits are fair and balanced
Fun fact!
In Basic D&D fireball scaled with level up to 20 (level cap was 36), so a magic user with fireball could deal 20d6 fire damage
I'm guessing you mean 1st ed?
@@recap1843 no, I mean the alternate version of D&D that was published side by side with 1st edition (which was rules light, kind of like 5e until the rules were expanded in higher level books)
"Do you want to play barbarian?"
He doesn't know. Resistence to weapon damage, all the HP, unarmored defense, reckless attack, bonus damage. And that is all just level 2.
And either play Half orc to crit better or just say no u to dying or human for GWM level 1.
Unarmoured defense, on average, grants the same protection as mage armour, ie most level 2 barbarians have a 16 constitution
Barbarians also get medium and heavy armour proficiency, honestly it's better they just wear chain mail or full plate, you can take a 10 or 12 dex as later you get a bonus feature to boost initiative and dex saves if I'm not mistaken
that way you can take up high strength, constitution, and still have decent perception, then later take resilient wisdom to sure up the whole mind control weakness
as soon as possible taking full plate is a good idea too
The DM whenever the trigger happy full caster is indoors: *Somethings wrong I can feel it*
Also the party, also all the other residents, also also a small handful of people outside should one of the windows be open.
got an add for the church of latter day saints.
i dont think they got the memo where im ritualistically tuning in to watch videos about DnD,
Specifically about the ability and fantasy of casting your first fireball
If you believe in Mormon Jesus hard enough you too can cast fireball.
Well members of the church were involved in the evolution of DnD. just like they were in the creation of Doom so I guess it makes sense.
The wizard in 1e was known to repeatedly kill his own party by casting fireball in congested areas. Now that was real adventure when your own wizard was a bigger threat than the enemy.
"By the edge of the gaming table, sat the testing team. Ye they wept, as they remembered the Action Economy. Or what was left of it."
And then they made everything resistant to fire.
Or made everything able to pass the saves/have evasion like abilities. To a good and proper DM? Fireball is nothing but a lighter.
I feel like Fireball is the perfect combination of "I want to shoot a ball of fire to OBLITERATE my foes" and "But I want to cast it NOW!"
"JUST FIREBALL."
"I yeet the fireball at them"
And that is why mage encounters are so fun for me as a DM. I get to challenge the players with a single wizard(or two, if one counterspell isn’t enough to hold off offensive spells), and show them my own magic knowledge.
Also, DMs hate when I play spellcasters.
I'm a lore bard with enhance ability up, jack of all trades and an inspiration die
I'm counter spelling with advantage, my charisma, a bonus of half my proficiency bonus and a d10 on top of my roll. Then on top of that I can use lucky to keep reroll.
I refuse to let enemy Spellcasters do a damn thing
@@michaelmoran9020 Divination Wizards must be your bane.
Some people: Noooo! The action economy!
Me: *starts looking through Monster Manual for monsters with Fire Immunity*
Order of Scribes wizard: - chuckle -
Order of Scribes wizard: - chuckle -
@@szylaj Clever girl... You still die to 1d4 minmaxer guilt damage doe
Thunderbolt: wait someone's gonna use me?
Wizards can learn all of the spells they have access to, but will only ever need one.
now with the scribe wizard school, if something is immune to fire damage you can still cast fireball. Behold the fireball that does 8d6 bludgeoning damage
Guess whose group is leveling up to 5 soon. I have a semi-pacifist sorcerer so fireball will be used for tactical reasons only
Not lightning bolt or melf's minute meteors?
When all you have is a Fireball, everything starts to look like kindling.
In our group, the only person slinging fireballs is the cleric... the light domain cleric.
My light domain cleric praises the sun and yeets fireballs at evildoers. He also encourages cremations instead of burials for obvious cost and environmental benefits and not because he is a pyromaniac.
"tactical reasons only" Oh so you mean tactically feeding the homeless with "chicken kababs" right?
Fantastic script and visuals
"Hell yeah I do"
*recklessly attacks*
Thanks for the video
These animations are great and well put together
thank you!
ahh finally scratched that adan itch
Jocat: use fireball and only fireball just fireball JUST FIREBALL
"They" are the voices in my head.
this DM's logic perfectly encapsulates why they had to put into words you can reflavor your spells look like in tasha's instead of it being a given
I mean, I know the DM hasn't read the rules yet, but wizards also get arcane recovery, so a 4th fireball!
Super funny, great work.
I AM SURE that this is the exact conversation Gygax had with the first player casting Fireball at him. Only that he would be pretending not to know how it works, and totally regretting inventing the darn thing.
Jocrap: my time has come!
Coo-coo-coo-coo!
This is the funniest one so far!
My wizard is currently doing the absolute sacrilege of not picking fireball. I have chosen minute meteors, but I have yet to use it.
The only spell you ever need for combat
Fireball, aka D&D crowd control.
Fireball aka D&D's most resisted elemental crowd control.
@@recap1843 just double the fireball.
Problem solved. ;p
@@greatazuredragon Immunity is still immunity, evasion is still evasion lol.
@@recap1843 previous post talked about resistance, not immunity. ^^
“Do you wanna play barbarian?”
“Hell yeah I do”
Oh look itsa me
EXPLOSION!
Laughs in Sorcerer
Being a Wizard ain't easy.
JUST FIREBALL!!!
Imagine a Sorceror/Wizard multi-class.
Quickened Fireball means two in the same turn.
Or Empowered if you feel like the dice are truly against you.
Quickened wouldn't work for that. You can only cast 1 leveled spell in a turn the other spell would have to be a cantrip.
If you use your bonus action to cast a quickened spell you can't use your action to cast another leveled spell. So, sorry. No double fireball. Empowered fireball is pretty absurd though.
For double fireball you actually need two levels of fighter and not 3 levels of sorcerer
@@OPSDK that's not entirely accurate, any bonus action spells prevents you from using level spells, so even if you cast shileilagh, you can't then cast fireball
@@Rawilow still cant because two levelled spells cant be cast in the same turn, action surge doesn't give you another turn only another action.
Is this inspired by Ryan George(the pitch meeting guy)'s "The first guy to ever" vids? Either way it's great :DDD
Yes! Love his stuff :D
"I dooo."
LMFAO... that JUST HAPPENED in my last game!!! A bunch of enemies were so far I casted fireball TWICE at them... geezuz.. sent the video to the party... many lols around here...
commenting for the youtube algorithm
Okay, but what is your favorite RPG system?
Where is the "PAPALAPALAPA"
At the start of a sponsor
I miss the incredible APA LA PAPA
Tip agaisn't fireball spammers: put a monster with immunity to fire and watch as he is obligated to acknowledge that he has other spells (Yes, im aware of the metamagic elemental spell. But if your player is using this, he is wasting not only a spell slot, but a equally if not more valuable resource he has, so let him have this tiny victory.)
It's this kind of deliberate overpowering that makes me, as DM, want to restrict the learning of Fireball. I don't want it to just not exist. But I like the idea of making it so that, in-universe, Fireball is overpowered because it's a uniquely complicated bit of spellcraft. A PC cannot simply learn Fireball as a result of leveling up. Every Wizard who ever learned Fireball needed to either learn it from someone/something else (another Wizard's spellbook, a Sorcerer-written spell scroll, etc), or had to do Downtime Research to derive the spell from first principles (with the accompanying gold and time expense).
Which is a roundabout way of saying "you can't just grab Fireball at fifth level and start torching fools, you need to find the spell in the world first".
ehh
thats only really an issue with the wizard class. i personally dont understand how a magic class that studies really hard can just wake up with 2 new spells in their books at no cost.
older editions gave no spells at level up for wizards. had to destroy spell scrolls for that. (make spell scrolls plentiful in your games)
but i dont like ever nerfing my players so i wouldnt do this.
if fireball is being abused(tm) i can build different encounters or add a grieving grandma post-siege battle trying to find her grandson's body among the scorched remains of human soldiers that failed their saving throws.
Adan do you wanna play barbarian
Me: to dm barbarians make great kickstarters
BARBAR BARBAR BARBAR
[Witty comment that earns a ❤️]! 🤣😂
And this is why i am NOT against spell components tracking.
Or just gold tracking, like "Hey, every Fire ball cost you 20 dollars, and destroys some loot" kind of way.
I mean I'm totally with you on the aspect of tracking resources... But have you seen the amount of RAW monsters alone that are resistant or immune to fire damage though?
@@recap1843 yea, but would you encounter most of them in 1-10 level campaing, outside of theme campaings?
Most likly no, for what i hear most campaing have tipical goblin, orc, humans, maybe dwarf and elfs, to most a fireball every turn are OP, even risking PCs.
This is also with the intention to lower the use of highly efective spells that would usually cost a lot and insetive the use of lower spells, maybe even in creative ways.
In adition to give other player something to do that isnt doging friendly dire for most of the battle.
@@ericquiabazza2608 Don't really know what you're getting at? But uh to answer your first strawman argument about 1-10 and the monsters? Pretty regularly? At least at the tables I play at (mainly take place in the fae wild, underdark, or custom location) monsters usually have some kind of resistance... Hell I played in a calimsham game once with a ton of fire resistance. Normally by level 5 you have some way to overcome resistance either though magical weapons, class features or alternate spells. Maybe that's not a thing at your table but don't just assume that's the standard lol.
Our DM banned all aoe spells, abilities, and attacks
And then people laugh at me when I say d&d is too high power low cost for my taste
Too bad the artificer doesn’t learn this spell.
It would be very easy to contextualize it as them lobbing grenades.
Funnily enough, the Artillerist subclass can learn fireball, along with a bunch of spells to stop people from getting to you. And they get to turn a random wooden stick into an arcane firearm, so you can shoot off higher damage firebolts with a magic rifle and sling rounds of fireball grenades. Have fun with your untouchable magic soldier and your deployable turret!
@@ettrigar2124 thank you for letting me know this.
I thought it was weird that fireball isn’t classified as an artificer spell.
Yes it just requires you to have the right subclass.
@@Nazo-kage Glad I could help! Yeah, it definitely feels like it would be an artificer spell. My best guess as to why it isn't included is for balance so that the magitech guy can't also be the kill-everyone-in-sight guy.
Or you know... Grab the RAW grenade launcher? Basically weaker fireball but I mean you can buy ammo.
@@recap1843 You certainly could, but I prefer the artillerist artificer because there are so many other benefits that come with it. If prefer a different class and/or subclass though and your DM allows modern weapons, then I agree that the grenade launcher can be a good option to. I just like having the ability to make a bunch of magic items, creating walls of force, turning a random stick into a magic gun, and having a little turret friend.
First.
If anyone is wondering, everything after 2:13 is an ad
Lol
Fire ball (Bolt*). Classic wizard noob
Throwing fall balls are so easy and fun to throw. Except rolling a 1 and setting your group on fire.
Well, they're easy since they stopped measuring their AOE by volume....33,000ft^3 can go really quick in the enclosed space of a dungeon...like your party and unlike the math.
*F y r e B o l*