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Abberant mind sorcerer + actor has some truly sinister manipulation potential. Detect thoughts and speak into the mind of a target in their own voice, playing devils advocate in their own brain.
@@BlitzkriegBrycei’’ playing an great old one warlock changeling who is the owner and presentor of an bizarre circus and is so useful to manipulate and scape bad situations just conversating an changing faces
*IMPORTANT!* I forgot Charger was changed to once per turn in the 2024 rules, so optimal Spindashing works best in a 2014 game, getting repeated +5s to your damage on each attack!
Also Mobile feat is no longer a thing, it was changed to Speedy which no longer means you can move without provoking opportunity attacks, instead the enemies get disadvantage on the opportunity attacks.
For the Eldrich knight fighter there is dumb you can do at level. With war magic allowing to use a cantrip as part a attack action you can get booming blade. Now you can use the charger feat for extra d8 doing 1d8+booming blade damage twice+ your weapon damage.
using the old charger feat lets you attack as a bonus action if you use your action to dash. Only the bonus action attack gains the +5 to damage or ability to push the target 10ft away. This is why the old charger was kinda meh
IDK how a dm can rule this but the battle maneuver lunging attack doesn't state that the extra dmg lasts only till your next attach which it usually does, so theoretically with a cool dm you can use lunging attack for Spindashing without having charger just speedy.
1:05 you can't dump strength because in the new rules you have disavantage with heavy weapons if you have less then 13 strength. It's fine if you're using something like a longsword
@subbys9920 yeah. And I was also saying with less str you couldn't wear the heavier armor. Which is compounding on why dumping str is a bad idea. If I was just reiterating what he said it'd be a waste of a comment.
A 13 in strength for a paladin is a dump. You get it as your third highest stat option or your 4th with a +1 from your background if using standard array and is easy to get from rolling. It requires no investment as you level up, therefore it is a dump stat. Dump stats don't have to be negative, just the ones you don't pay attention to after you allocate them.
It honestly makes sense to reduce the speed of an enemy approaching your range to 0 - say you're using a quarterstaff for maximum bonk. The enemy charges you and you do an advancing thrust to their stomach. That enemy is going to be winded and have a quarterstaff between it and you. Kind of hard to move when that happens. I think that, if people want to balance it better, make it that, if the enemy is approaching your space, instead of the speed reduction, it takes the rule of the bonus attack damage with Pole Arm Master. The attack does not do the full damage of the weapon, but the bonus attack blunt side attack damage. That way, you can argue that the player is reducing their speed by using an attack that's weaker, but designed to stop their opponent, like for example a leg sweep.
As a balancing factor, that is... pretty minimal. The difference between a d4 and d10 weapon is not particularly relevant, especially as levels scale up, and the main advantage of the strategy (back when it worked) was the debuff you could apply, not the damage. Honestly it probably isn't so strong that you need to do anything to balance it at your table if you decide to allow it, because by the time you have access to the trick (typically 6th or 8th level) there's already a ton of far nastier things you can do to enemies, and late-game enemies almost always have extended reach and/or ranged attacks. It's very fancy and can catch a GM off guard, but it's not game-breaking.
Do you know what makes the Polearm Master/Sentinel combo even better? Use a Bugbear as your race. It's main racial bonus is your reach is increased by 5 feet. That means using a polearm, your reach is 15 feet. It's the perfect addition to a Battle Master fighter where you can get both feats by 6th level.
20 WIS, Expertise in perception, and the observant feat gives a 32 passive perception at lvl 17, however you can have 24 at level 4 if you start with the 20 in WIS, or 26 if you pick up observant at lvl 8.
Basically orym from critical roll campaign 3. 32 passive perception at lvl5 or so irc. Observant, expertise in perception, advantage(+5) from sentinel shield, 16 WIS. There might be more, i don’t remember exactly
For the 2024 Bonks build, instead of the Sentinal feat, you can use the Battlemaster maneuver Menacing Attack (if the target fails they gain the Frightened condition which prevents them from voluntarily moving closer to you until the end of your next turn). The taret does get a saving throw and you're limited by your number of Combat Superiority dice, but it's still cool. Or you could use Polearm Master with a Pike and use the Push weapon mastery to push them 10 feet back away from you. Sometimes that won't leave them with enough movement to get back to you.
The reaction attack from Polearm Master was likely changed both because of the combo with Sentinel and also the ability to combo it with other abilities that benefit from Opportunity Attacks (such as War Caster.) Whether or not this change was needed is debatable, but I think that pretty clearly was the intention there since the interaction was very well-known.
I get confused (new player) I’m sure in players handbook 2024 it says a reaction is an opportunity attack? So why won’t sentinel and pole arm master work together? Sorry for asking just easily confused in my old age lol 😎
@@adamduncton6054 Reactions and opportunity attacks are two separate (but related) mechanics: a reaction is any action you take that is triggered by an outside event, you only have one and it recharges on the start of your turn. An opportunity attack is a type of attack that takes your reaction (just like a normal attack takes your action and an off-hand attack takes your bonus action), which is usually triggered by an enemy leaving your melee range. You can take attacks as reactions that don't count as opportunity attacks such as by expending a held action or by the new version of the PAM feat. every opportunity attack is a reaction, but not every reaction attack is an opportunity attack.
@adamduncton6054 it's the other way around- an Opportunity Attack is a type of reaction that all characters can do when an enemy leaves their threat and allows them to make one attack on that enemy. Other features, spells, and abilities can give you other ways to use your reaction to do other stuff (e.g. Monks can use their reaction to reduce incoming damage when hot.) Sentinel and Polesrm Master don't work together because Sentinel's ability to reduce an enemy's speed to zero only works with Opportunity Attacks specifically, not just with any reaction. It's still a good set of feats to take together, though, since they are both excellent on their own.
Here's something fun to think about: - A Warlock becomes level 4, decides to take a feat. - The feat chosen is "Eldritch Adept" allowing the Warlock to pick 1 additional Invocation. - The new Invocation "Lessons of the First Ones" allows a Warlock of at least 2nd level to gain an Origin feat. ...You could've just taken the Origin feat...
It could be fun to have a special warlock-only magic item or something that grows in power the more invocations you have. Kinda like artificer's with the "ring of attunement"
Since you can swap invocations around when you level you could pick an origin feat that is more powerful at lower and swap the entire invocation (and thus the feat chosen) for some other invocation. Its like building a respec into the class.
I made it with a friend on 2014 rules before the new PHB was released but with added buffs, he took shield master so he could AOE spells and was a small race, as for me i was a artificer+rune fighter centaur, every combat start i would haste+enlarge+fighter enlarge rune growing to huge from medium and wrecking everything, it was fun
The gaslighter king becomes more powerful if you just use the changeling race and then add actor on top, now you can perfectly mimic ANY humanoid with no way of people knowing you are an imposter
@jeffreycrowder2866 Dope asl, we're literally just digging a large hole to the other side of the world and seeing how much bs the dm can throw at us to stop us from digging the hole
Honestly at that level you are better off just picking a full caster. You could do the mount combo with a war wizard/armorer artificer or a battlemaster fighter/bladedancer wizard which would give you more AC (and saves with war wizard) and you’d almost have full spelllist. (Full by 20).
With the right mix of Goliath and Artificer, the “Mount” character can reach Huge size by level 5, and when they get a spell storing item (and your DM is cool with stacking Enlarge) you can give it to the rider to reach Gargantuan size. Combine that with the Armorer subclass and you can make a Gundam with the power of friendship. Are there better things to spend concentration on? Objectively yes. But it’s funny.
Can also go fighter:rune knight to grow to Large at level 3, playing a deurgar you can then cast Enlarge on yourself to reach Huge which you get at the same level. Totally stacks RAW and RAI. Of course if you can manage to take it to level 18 you can then become gargantuan. No outside help needed, though your enlarge is only once a day, the rune knight thing is x/prof based and doesn't take concentration, plus comes with other benefits.
9:14 There is one problem with the Charger though. It says it can use this benefit only once in each of your turns. So basically you can’t walk away and do it again like you said
My favorite combo in the 2014 rules was Crossbow Expert + Sharpshooter. I had a level 5 fighter that dual wielded hand crossbows, dealing 3d6+45 damage per turn assuming everything hit. It drove my DM insane XD
I think there's an even better option for Player 2 in the mounted combo: an aasimar druid with Circle of the Moon. Cast Longstrider on yourself before shapeshifting, turn into a large creature like a bear or a lion, then spread your wings and fly! Bonus points if you wear a Military Saddle that stays worn after shapeshifting. You could also exploit being untargetable with Concentration spells. Pick up Magic Initiate (Cleric), grab Bless, and cast that on yourself and your partner before shapeshifting.
For the last one, go Bugbear for your race, gives you the Long Limbed trait. This doesn't extend your reach on opportunity attacks (the wording is When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.) but it does mean you can then step 5ft back, attack as normal at 15ft range, and then they still have to approach to close the distance. In a 1v1 melee fight this is basically a default kill. They can't get close enough to hit you, and you can attack as normal from well outside their range. Just don't expect to get away with it more than once, your DM will counter it pretty quick with more than one enemy and ranged attackers. Easy fix as a DM is to make sure all melee fighters also have a ranged option like javelins, hand axes, or maybe just a bow/crossbow/handcb as a backup weapon.
i had a character i made after watching Metalocalypse. Bladesinger that used raised zombies as his heavy metal band... and to carry him around on a palisade so he could rest while traveling.
Elven accuracy is also great for sorcerers as Innate Sorcery gives them advantage on all attack rolls for their spells for a minute. And at level 7 when you run out of uses, you can spend sorcery points to recover uses of Innate Sorcery
its against the official ruling anyway. you are not allowed to mix 2014 and 2024 feats. The only mixing that is allowed is "alternative rules and additions that are not overruled by new rules in the 2024 editions may be used as usual" so every combo that uses 2014 feats that are updated and 2024 feats automatically fails.
@@tylluaI thought that was just if you were using 2024 material (say, backgrounds and classes) and there was a feat you wanted, you *had* to use the 2024 version of that feat -- if it had a 2024/updates version. You couldn't opt for the old 2014 version. BUT... if a 2014 feat didn't have a version in the 2024 rules, the 2014 veraion was fair game?
@@MaJunior00 thats correct. anything that isnt updated through 2024 sourcebooks can be used as usual. BUT anything that is updated by 2024 you have to use the new version, if you create a character that benefits in any shape or form from 2024 rules (like weapon masteries or origin feats from backgrounds) so for example, i cant create a 2024 warrior who gets the nice new shit and then combine it with 2014 feats for maximum cheese. thats against the rules.
For the last combo that only works with 2014 rules (sentinel + polearm master) you can now try something different with the 2024 rules by taking sentinel + war caster. They changed sentinel so that it synergizes with itself by making the reaction attack an opportunity attack, which means you can now switch it out with the war caster option to replace an opportunity attack with a reaction cast. If you have the eldritch blast combo and the repelling blast invocation then you can push the target 10 feet away per blast (2x at lvl 5, and 3x at lvl 11 etc.)
The Grasshopper combo reminds me so much of Rock Lee's Final Lotus from Naruto. Grabs someone, kicks them into the air, follows them up to grab them into a reverse hug and slams them and himself into the ground.
My brother in law and I are playing grung with the 2024 rules. And doing the rider Miu t combo, but as a barbarian and moon druid. Found that one of us using alert (this case, my brother) works well for the rider and mount combo. As it gives the "mount" a chance to go first and thus transform as ba and ready action move to allow them to mount up and get into combat. Using mounted combatant and sentinel combo as well.
Death Maul combo at 2:22… add in the Great Weapon Fighting style, which says those DBS d4s are rolling 3s 75% of the time, and you’re doing very consistent damage. Colby over on D4 did a build based on this recently.
Interesting combo you can do in 2024 rules is monk(5)-druid(>7) who casts conjure minor elementals and deals extra 2d8(or more, if you upcast it) on each attack, which monk have 5 on fifth level(2 from multitataking, 2 from flurry of blows and 1 nick weapon) and you can be in wildshape during it. Aaaaand also if using old books with 5.5 you can also be in circle of spores and this will add another d6 to each attack on top of that
12:05 there's expansions to this in the form of the ultimate Spearman and the Greek hoplite. The ultimate Spearman has you also picking up Great Weapon Master and either Piercer or Slasher. The Greek hoplite has you picking up Shield master, using a spear and shield. you then pick up Piercer for extra damage
For the mounted combattant I always do it with a cleric + druid combo. Cleric + mounted combattant + sanctuary, Druid + sentinel + wild shape (horse for exemple) The goblin attack the druid, the cleric redirected the attack on him (potentially in heavy armor), the goblin has to succeed a wis save or cannot target the cleric for his attack and lose it. The druid can now attack using his reaction (sentinel) the goblin without losing sanctuary because it's on the cleric not him. (sorry if i make mistakes, i'm french, but i try my best)
Darth maul is great. gives you something to do with your bonus action and reaction every single turn. Bonus action and reactions are normally kinda situational so it's not uncommon to just miss out on using either often. A fighter with this is Probably the number one "noobie" build in my opinion right now!
About The Devils Eyepiece: Or you could you know. Go blade warlock and cast Darkness with your devils sight whenever you need your advantage. Seems easier than multiclassing, but maybe that's just me.
I already played an Aasimar Paladin with the Darth Maul combo. Because of the mithral armor that I had my AC was 20 before taking defensive duelist at lvl 8. After than, I could apply a reaction to bump the AC to 24 and beyond. Also, I had 3 attacks at lvl 5
The Tetsubo-Monk, take Fighter 1 for a fighting Style (or two levels of Ranger) to take Great Weapon Fighting Style to make any 1 or 2 into a 3 on your 2d4 Greatclub used with Decterity because it is a Monk Weapon (simple weapon) to deal 6-8 + Dex damage
I don't know if it's possible in 2024, but there was a lovely old combo with the Thri-Kreen sub-race, Swiftstrider, who got a 30' long jump and 15' high jump without a running start. Step of the Wind doubles your jump distance. The Jump spell triples your jump distance. Your Thri-Kreen can now long jump 180' as an action, or high jump is 90' and they can do this at level 3, with two levels of monk and one level of Artificer, Druid, Ranger, Sorcerer, or Wizard. Absolutely bonkers.
The grasshopper asswhooper build basically recreates how Seismic Toss works in the Pokemon anime. (It's also a hilarious name. I definitely want to try that with my next Monk.)
I actually had a monster that worked like the mounted player feat combo. They were 2 zombies. One was a torso strapped to the back of the other hodor style
Im actually homebrewing a lot of class/subclass Reaction-attacks to be Opportunity Attacks; that way, they can combine with feats like Sentinel or Warcaster, for people who want to go the extra optimization-mile!
Sadly you need 13 strength to wield great swords now. Rip to my twilight domain cleric attacking with true strike using wisdom from new magic initiate.
@@gaelofariandel6747 Yeah but that would likely be quite high level thing, so you likely don't want to build your whole character in the hopes of one day getting one.
7:05 kinsmen for a horse, you can pull this off with a Moon Druid turning into something real nasty too. Take Paladin so you just have your horse summon if your moon druid isnt around you least get your mounted stuff online.
12:50 to make it extra broken, you can take a martial class and choose the tunnel fighter fighting style.... Opportunity attacks no longer cost a reaction... You can hit EVERYTHING that enters 10ft. Of you every single turn.
Sadly I was once a toxic min maxer. I had a fighter with the sentinel and polearm feats, and somehow convinced my DM to let me take the tunnel fighter feat. Yes it was nuts. Yes it felt awesome.
Might wanna ask your DM about their ruling if you wanna go Short Rest Superstar. Some DMs may rule that you need to be performing during the short rest, thus meaning you can't cook so you can only choose one of them to prevent level 4 power spike on a party with a lot of short resters.
It's not just a nerf that Polearm Master is not an opportunity attack anymore. There are a lot of monster that have a way to ignore opportunity attack and this can be frustrating but now you can attack them without them being able to do anything !
Edit: I just realized most if not all of this is geared towards 2014 ed. My point still stands however No... I'd say that disguise self one is a bad faith interpretation of the spell. Becoming a dog would imply that the dog had 2 arms and 2 legs. If you're humanoid, disguise self only allows you to mimic other humanoid shapes. Which, you could do without the rune shaper feat by just taking the Acolyte background (giving your the magic initiate feat for a level 1 spell)
I feel like since he didn't mention comprehend languages or the other spells rune shaper gives you, then he honestly could've just used Eldritch adept again for mask of many faces for at will disguise self
Path of the Giant barbarian ought to be amazing with the "Kinsman for a Horse" combo! Rage, become large, even huge at level 14! You get bonus damage dice at lvl 6! It's amazing! edit: 1:10 The Gaslighter King - Runeshaper AND Actor can both be obtained from a background. Rune Shaper from the Rune Carver background from "Bigby Presents: Glory of the Giants" source book.
The new jump spell is pretty bonkers. Since you only spend 10 ft. to jump 30, you can grab an enemy and cheesegrater them in spikegrowth for 90 ft. That's 36d4 damage, or 90 average damage. Nice. Even nicer if you're 2lvls in rogue and can bonus action dash, or an orc for the same thing. Even even nicer if you're monk and have extra movement speed. This gets insane real fast.
I'm actually not certain if the Polearm Master and Sentinel still works. The wording in the new Polearm Master says that you can "take a reaction to make one melee attack". So they removed the "Opportunity Attack" wording from PAM while leaving it in Sentinel, making me think they intended the new rules to disallow that combo. I honestly don't think it's that overpowered or anything, so there's not too much harm leaving it in, but the change is worth mentioning.
With the revenant blade, since it's a two hand weapon, take great weapon fighter and a 1 or 2 roll on a damage die is counted as a 3 and since it rolls 2d4, you are doing a minimum of 6 damage
The bonks r us was probably nerfed cause people would also take warcaster, to use spells for opportunity attacks, then play warlock and buff their Eldritch blast with repelling blast and the like to make them impossible to engage in melee, and if they played a Goliath, or had someone enlarge them they had a large enough radius to protect all the back line fighters too
Try the kinsman for a horse with a centaur. We have a one shot of all fighters. Buddy plays cavalier fighters with mounted. Centuar echo knight with sentenal and saddle of cavalier. Good time
The only 2024 invocations you can use with eldritch adapt is Armor of Shadow and Devil sight all the pacts have a requirement of having the feature pact magic and all other invocations have a requirement of level 2.. Eldritch adapt is you may take any invocations without a requirement.
Promises amazing feat combos; Elven Accuracy + Pact of the Blade (don't need feat, just need a Warlock dip) Actor + Disguise Self (don't need feat, just need level 1 spells) I understand this is a way to get these things on other classes, but I was hoping for more feat-specific combos
I've already been the gaslighter king. Instead of rune feat I am a changeling. 😆 Better than magical transformation to be natural! Also dipped 1 level rogue for expertise on deception and persuasion with actor feat.
My kinsmen for a horse combo. So there are 2 versions of this kombo. The new one where you go for hit point resiliance on the rider. It has big limitations in 2024. You take the lower of the 2 characters ac as the effective ac of both. As such barbs have a hard time pulling their defensive weight because of reckless attack affecting both players in many cases. As such a retaliation focussed Character like someone with both fire shield and armour of agathys.( bonus points if you abuse the unfortunate polimorph interpretation combo with armour of agathys) if you on of that take a mount choice that has access to wording bond you may end up with somebody who has unbelievable levels of hp resiliance and punishment for melee attacks. Imagine a true striking healing cleric a palladin . The other way to make this work is older and quite simple and strictly better outside of the half feat status of the new mounted combatant. The difference being the different layer the redirection is aplied at. The attack roll layer this means that any attack will be made against the riders ac. The rider while incentivised to be an attack roll user for some foes can extend his ac from a single pc to 2 . DOUBLING the value of ac increases on him and any other types of hit roll based defences. The stupidest of which would be a prone and shelled tortle twilight cleric that any dm would veto... But imagine a forge cleric or ac beast artificer. Heck even bladesinger would work. One of the most frustrating experiances i have ever designed was an ancestral barb +healing cleric with aura of vital sanctuary and goodberry.(2014 life cleric worked with both) That combo bears the name ´His face is my shield´ and once it got going at lv 4 it was absurd. At level 6 it became next to immortal for attack roll locked opponents. Another benefit is the fact your advantage isnt melee locked.
darkness, negative image, darksight, disguise self, cone of silence. Cast darkness, cast disguise self, switch spots with one of the enemy, saw dissent among the enemy while your party kills enemies.
Fun combos, though a quick note on the first one. Unless we're talking 2014 rules, I think with the new 2024 rules, you'd unfortunately still need a 13 in strength to use a greatsword, even if it's a pact weapon.
The bonks are us one paired really well with a paladin fighting style called tunnel fighter. It let you set up in a single place and auto attack anything that came into your range number of reactions did not matter.
brain fart stupid laugh of the day. Rewound to the start and had my finger on the left arrow. Made the host make a funny laugh sound as the first split second looped.
Grab Battlezoo Ancestries Year of the Titans today on kickstarter! www.kickstarter.com/projects/rollforcombat/titanic-new-species-for-5e-and-pathfinder?ref=ady32o
I think I'm going to eat god with all these combos
Abberant mind sorcerer + actor has some truly sinister manipulation potential.
Detect thoughts and speak into the mind of a target in their own voice, playing devils advocate in their own brain.
Be a changeling also for even more shenanigans.
@@BlitzkriegBrycei’’ playing an great old one warlock changeling who is the owner and presentor of an bizarre circus and is so useful to manipulate and scape bad situations just conversating an changing faces
Whisper Bard+actor is also really good for this type of character.
*IMPORTANT!* I forgot Charger was changed to once per turn in the 2024 rules, so optimal Spindashing works best in a 2014 game, getting repeated +5s to your damage on each attack!
Also Mobile feat is no longer a thing, it was changed to Speedy which no longer means you can move without provoking opportunity attacks, instead the enemies get disadvantage on the opportunity attacks.
For the Eldrich knight fighter there is dumb you can do at level. With war magic allowing to use a cantrip as part a attack action you can get booming blade. Now you can use the charger feat for extra d8 doing 1d8+booming blade damage twice+ your weapon damage.
In 5.24 (or 5.5) PAM reaction attack is no longer Opportunity Attack, so PAM+Sentinel is no longer working.
using the old charger feat lets you attack as a bonus action if you use your action to dash. Only the bonus action attack gains the +5 to damage or ability to push the target 10ft away. This is why the old charger was kinda meh
IDK how a dm can rule this but the battle maneuver lunging attack doesn't state that the extra dmg lasts only till your next attach which it usually does, so theoretically with a cool dm you can use lunging attack for Spindashing without having charger just speedy.
1:05 you can't dump strength because in the new rules you have disavantage with heavy weapons if you have less then 13 strength. It's fine if you're using something like a longsword
He also says extra tanky...like bud you don't have str, you ain't wearing heavy armor either.
the comment wasn't about heavy armor "in the new rules you have disadvantage with heavy WEAPONS if you have less then 13 strength"
@subbys9920 yeah. And I was also saying with less str you couldn't wear the heavier armor. Which is compounding on why dumping str is a bad idea. If I was just reiterating what he said it'd be a waste of a comment.
A 13 in strength for a paladin is a dump. You get it as your third highest stat option or your 4th with a +1 from your background if using standard array and is easy to get from rolling. It requires no investment as you level up, therefore it is a dump stat. Dump stats don't have to be negative, just the ones you don't pay attention to after you allocate them.
1:10 Changelings: “look what they need to mimic a fraction of our power!”
Honestly, would love a whole vid about team work combos
Hey, I know "TRY Pathfinder" is a meme and all, but you should really check out AID and all the feats that improve on it.
It honestly makes sense to reduce the speed of an enemy approaching your range to 0 - say you're using a quarterstaff for maximum bonk. The enemy charges you and you do an advancing thrust to their stomach. That enemy is going to be winded and have a quarterstaff between it and you. Kind of hard to move when that happens.
I think that, if people want to balance it better, make it that, if the enemy is approaching your space, instead of the speed reduction, it takes the rule of the bonus attack damage with Pole Arm Master. The attack does not do the full damage of the weapon, but the bonus attack blunt side attack damage. That way, you can argue that the player is reducing their speed by using an attack that's weaker, but designed to stop their opponent, like for example a leg sweep.
As a balancing factor, that is... pretty minimal. The difference between a d4 and d10 weapon is not particularly relevant, especially as levels scale up, and the main advantage of the strategy (back when it worked) was the debuff you could apply, not the damage.
Honestly it probably isn't so strong that you need to do anything to balance it at your table if you decide to allow it, because by the time you have access to the trick (typically 6th or 8th level) there's already a ton of far nastier things you can do to enemies, and late-game enemies almost always have extended reach and/or ranged attacks. It's very fancy and can catch a GM off guard, but it's not game-breaking.
Do you know what makes the Polearm Master/Sentinel combo even better? Use a Bugbear as your race. It's main racial bonus is your reach is increased by 5 feet. That means using a polearm, your reach is 15 feet. It's the perfect addition to a Battle Master fighter where you can get both feats by 6th level.
What's great is the new PM allows use of Lances, which no longer have penalties for attacking within 5ft and have the topple property
20 WIS, Expertise in perception, and the observant feat gives a 32 passive perception at lvl 17, however you can have 24 at level 4 if you start with the 20 in WIS, or 26 if you pick up observant at lvl 8.
Did that, still died.😂
Basically orym from critical roll campaign 3. 32 passive perception at lvl5 or so irc. Observant, expertise in perception, advantage(+5) from sentinel shield, 16 WIS. There might be more, i don’t remember exactly
For the 2024 Bonks build, instead of the Sentinal feat, you can use the Battlemaster maneuver Menacing Attack (if the target fails they gain the Frightened condition which prevents them from voluntarily moving closer to you until the end of your next turn). The taret does get a saving throw and you're limited by your number of Combat Superiority dice, but it's still cool. Or you could use Polearm Master with a Pike and use the Push weapon mastery to push them 10 feet back away from you. Sometimes that won't leave them with enough movement to get back to you.
The reaction attack from Polearm Master was likely changed both because of the combo with Sentinel and also the ability to combo it with other abilities that benefit from Opportunity Attacks (such as War Caster.) Whether or not this change was needed is debatable, but I think that pretty clearly was the intention there since the interaction was very well-known.
I get confused (new player) I’m sure in players handbook 2024 it says a reaction is an opportunity attack? So why won’t sentinel and pole arm master work together? Sorry for asking just easily confused in my old age lol 😎
@@adamduncton6054 Reactions and opportunity attacks are two separate (but related) mechanics: a reaction is any action you take that is triggered by an outside event, you only have one and it recharges on the start of your turn. An opportunity attack is a type of attack that takes your reaction (just like a normal attack takes your action and an off-hand attack takes your bonus action), which is usually triggered by an enemy leaving your melee range. You can take attacks as reactions that don't count as opportunity attacks such as by expending a held action or by the new version of the PAM feat.
every opportunity attack is a reaction, but not every reaction attack is an opportunity attack.
@adamduncton6054 it's the other way around- an Opportunity Attack is a type of reaction that all characters can do when an enemy leaves their threat and allows them to make one attack on that enemy. Other features, spells, and abilities can give you other ways to use your reaction to do other stuff (e.g. Monks can use their reaction to reduce incoming damage when hot.)
Sentinel and Polesrm Master don't work together because Sentinel's ability to reduce an enemy's speed to zero only works with Opportunity Attacks specifically, not just with any reaction. It's still a good set of feats to take together, though, since they are both excellent on their own.
@@orbracha25 thank you so much that really helps! 😎
@@LaMarcheFutilé101 thank you so much that really helps! 😎
Here's something fun to think about:
- A Warlock becomes level 4, decides to take a feat.
- The feat chosen is "Eldritch Adept" allowing the Warlock to pick 1 additional Invocation.
- The new Invocation "Lessons of the First Ones" allows a Warlock of at least 2nd level to gain an Origin feat.
...You could've just taken the Origin feat...
You could have just played human
so. level 2 warlock can... have 3 origin feats? sounds kinda useless.
@@CwgWolf I'm sure there is something funny someone can do with that
It could be fun to have a special warlock-only magic item or something that grows in power the more invocations you have. Kinda like artificer's with the "ring of attunement"
Since you can swap invocations around when you level you could pick an origin feat that is more powerful at lower and swap the entire invocation (and thus the feat chosen) for some other invocation. Its like building a respec into the class.
I just gotta say man, I love your videos, seeing just how op you can get with unique and interesting combos like that is always nice.
"interesting" as in more than half of these require misinterpreting the rules deliberately.
@ Shhhhh, no one needs to know about that.
Sadly Charger says you can only use the Charge Attack benefit once per turn
oof, that's whay I get for going from my memeory of the old version! adding a pinned comment now, thanks for the correction!
10:08
Literally just Potemkin Buster. Absolute Cinema
A heavenly combo
I was thinkin iron tager's astral finish but potemkin's works just as good.
For the mounted combo, I can just imagine the small goblin with anger issues riding on the shoulders of their zen gentle giant friend.
I made it with a friend on 2014 rules before the new PHB was released but with added buffs, he took shield master so he could AOE spells and was a small race, as for me i was a artificer+rune fighter centaur, every combat start i would haste+enlarge+fighter enlarge rune growing to huge from medium and wrecking everything, it was fun
The gaslighter king becomes more powerful if you just use the changeling race and then add actor on top, now you can perfectly mimic ANY humanoid with no way of people knowing you are an imposter
2:32 Did NOT expect to see a Ninja Assassin clip in the wild lol
Ain't much more funnier than talk of builds rather than characters.
Just what I needed for the upcoming lvl 15 campaign
I'm also about to begin a level 15 dragon hunting campaign
@jeffreycrowder2866 Dope asl, we're literally just digging a large hole to the other side of the world and seeing how much bs the dm can throw at us to stop us from digging the hole
Honestly at that level you are better off just picking a full caster.
You could do the mount combo with a war wizard/armorer artificer or a battlemaster fighter/bladedancer wizard which would give you more AC (and saves with war wizard) and you’d almost have full spelllist. (Full by 20).
@azpont7275 yeah but I could also commit warcrimes with a stick
Does this mean you can make a Charisma based Barbarian!? Holy crap, you can...
With the right mix of Goliath and Artificer, the “Mount” character can reach Huge size by level 5, and when they get a spell storing item (and your DM is cool with stacking Enlarge) you can give it to the rider to reach Gargantuan size. Combine that with the Armorer subclass and you can make a Gundam with the power of friendship. Are there better things to spend concentration on? Objectively yes. But it’s funny.
Transform and roll out indeed.
Can also go fighter:rune knight to grow to Large at level 3, playing a deurgar you can then cast Enlarge on yourself to reach Huge which you get at the same level. Totally stacks RAW and RAI. Of course if you can manage to take it to level 18 you can then become gargantuan. No outside help needed, though your enlarge is only once a day, the rune knight thing is x/prof based and doesn't take concentration, plus comes with other benefits.
9:14 There is one problem with the Charger though. It says it can use this benefit only once in each of your turns. So basically you can’t walk away and do it again like you said
That "Kinsman For A Horse" combo would be a great way to make Ferra/Torr from Mortal Kombat as a pair of characters.
Love the collaborative combos! More of those please 🙏🏽
Maybe with spells?
It looks like my next character is going to be an Elven Vengeance Paladin
Elven Accuracy
Defensive Duelist
Revenant Blade
The grasshopper Asswhooper is the perfect Rock Lee build. You are basically hitting them with a primary lotus
DnD: nerfs polearm master, leaves fireball alone
Us: finds a balance between them all while ensure each is unique
The grasshopper combo pairs even better with harengon and the old jump spell
My favorite combo in the 2014 rules was Crossbow Expert + Sharpshooter. I had a level 5 fighter that dual wielded hand crossbows, dealing 3d6+45 damage per turn assuming everything hit. It drove my DM insane XD
I think there's an even better option for Player 2 in the mounted combo: an aasimar druid with Circle of the Moon.
Cast Longstrider on yourself before shapeshifting, turn into a large creature like a bear or a lion, then spread your wings and fly! Bonus points if you wear a Military Saddle that stays worn after shapeshifting.
You could also exploit being untargetable with Concentration spells. Pick up Magic Initiate (Cleric), grab Bless, and cast that on yourself and your partner before shapeshifting.
For the last one, go Bugbear for your race, gives you the Long Limbed trait. This doesn't extend your reach on opportunity attacks (the wording is When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.) but it does mean you can then step 5ft back, attack as normal at 15ft range, and then they still have to approach to close the distance. In a 1v1 melee fight this is basically a default kill. They can't get close enough to hit you, and you can attack as normal from well outside their range.
Just don't expect to get away with it more than once, your DM will counter it pretty quick with more than one enemy and ranged attackers. Easy fix as a DM is to make sure all melee fighters also have a ranged option like javelins, hand axes, or maybe just a bow/crossbow/handcb as a backup weapon.
i had a character i made after watching Metalocalypse. Bladesinger that used raised zombies as his heavy metal band... and to carry him around on a palisade so he could rest while traveling.
Elven accuracy is also great for sorcerers as Innate Sorcery gives them advantage on all attack rolls for their spells for a minute. And at level 7 when you run out of uses, you can spend sorcery points to recover uses of Innate Sorcery
This video is good showcase to why you shouldn't not mix 2014 and 2024 feats and abilities.
its against the official ruling anyway. you are not allowed to mix 2014 and 2024 feats. The only mixing that is allowed is "alternative rules and additions that are not overruled by new rules in the 2024 editions may be used as usual" so every combo that uses 2014 feats that are updated and 2024 feats automatically fails.
@@tylluaI thought that was just if you were using 2024 material (say, backgrounds and classes) and there was a feat you wanted, you *had* to use the 2024 version of that feat -- if it had a 2024/updates version. You couldn't opt for the old 2014 version.
BUT... if a 2014 feat didn't have a version in the 2024 rules, the 2014 veraion was fair game?
@@MaJunior00 thats correct. anything that isnt updated through 2024 sourcebooks can be used as usual. BUT anything that is updated by 2024 you have to use the new version, if you create a character that benefits in any shape or form from 2024 rules (like weapon masteries or origin feats from backgrounds)
so for example, i cant create a 2024 warrior who gets the nice new shit and then combine it with 2014 feats for maximum cheese. thats against the rules.
@@MaJunior00correct. Technically any content not updated remains the same. Table chooses whether to mix content
@@M9Seradon Like I would definitely not allow Eldritch Adept feat for any 2024 characters to get free pact boons.
For the last combo that only works with 2014 rules (sentinel + polearm master) you can now try something different with the 2024 rules by taking sentinel + war caster. They changed sentinel so that it synergizes with itself by making the reaction attack an opportunity attack, which means you can now switch it out with the war caster option to replace an opportunity attack with a reaction cast.
If you have the eldritch blast combo and the repelling blast invocation then you can push the target 10 feet away per blast (2x at lvl 5, and 3x at lvl 11 etc.)
The Grasshopper combo reminds me so much of Rock Lee's Final Lotus from Naruto. Grabs someone, kicks them into the air, follows them up to grab them into a reverse hug and slams them and himself into the ground.
My brother in law and I are playing grung with the 2024 rules. And doing the rider Miu t combo, but as a barbarian and moon druid.
Found that one of us using alert (this case, my brother) works well for the rider and mount combo. As it gives the "mount" a chance to go first and thus transform as ba and ready action move to allow them to mount up and get into combat. Using mounted combatant and sentinel combo as well.
Suplexing 2024 monk sounds so cool. Cant wait to play it
I'd love to see a video with more collaborative combos like the "my kingsman for a horse" combo
Definitely using the darth maul combo on my next monk build
Death Maul combo at 2:22… add in the Great Weapon Fighting style, which says those DBS d4s are rolling 3s 75% of the time, and you’re doing very consistent damage. Colby over on D4 did a build based on this recently.
Interesting combo you can do in 2024 rules is monk(5)-druid(>7) who casts conjure minor elementals and deals extra 2d8(or more, if you upcast it) on each attack, which monk have 5 on fifth level(2 from multitataking, 2 from flurry of blows and 1 nick weapon) and you can be in wildshape during it. Aaaaand also if using old books with 5.5 you can also be in circle of spores and this will add another d6 to each attack on top of that
12:05 there's expansions to this in the form of the ultimate Spearman and the Greek hoplite. The ultimate Spearman has you also picking up Great Weapon Master and either Piercer or Slasher. The Greek hoplite has you picking up Shield master, using a spear and shield. you then pick up Piercer for extra damage
For the mounted combattant I always do it with a cleric + druid combo.
Cleric + mounted combattant + sanctuary, Druid + sentinel + wild shape (horse for exemple)
The goblin attack the druid, the cleric redirected the attack on him (potentially in heavy armor), the goblin has to succeed a wis save or cannot target the cleric for his attack and lose it. The druid can now attack using his reaction (sentinel) the goblin without losing sanctuary because it's on the cleric not him. (sorry if i make mistakes, i'm french, but i try my best)
Darth maul is great. gives you something to do with your bonus action and reaction every single turn. Bonus action and reactions are normally kinda situational so it's not uncommon to just miss out on using either often. A fighter with this is Probably the number one "noobie" build in my opinion right now!
About The Devils Eyepiece: Or you could you know. Go blade warlock and cast Darkness with your devils sight whenever you need your advantage. Seems easier than multiclassing, but maybe that's just me.
Ah yes, Observant plus Keen Mind.
Imagine standing on the busiest crossroad in Waterdeep and asking your DM to tell you literally EVERYTHING you see.
I already played an Aasimar Paladin with the Darth Maul combo. Because of the mithral armor that I had my AC was 20 before taking defensive duelist at lvl 8. After than, I could apply a reaction to bump the AC to 24 and beyond. Also, I had 3 attacks at lvl 5
Took a lot of courage to speak the truth about the new PHB, you got my respect ❤
The Tetsubo-Monk, take Fighter 1 for a fighting Style (or two levels of Ranger) to take Great Weapon Fighting Style to make any 1 or 2 into a 3 on your 2d4 Greatclub used with Decterity because it is a Monk Weapon (simple weapon) to deal 6-8 + Dex damage
Please make more of this, the combo-wombo of Rocket Raccoon and Groot, and the from-the-top-rope like piledriver were my faves 💯
I don't know if it's possible in 2024, but there was a lovely old combo with the Thri-Kreen sub-race, Swiftstrider, who got a 30' long jump and 15' high jump without a running start. Step of the Wind doubles your jump distance. The Jump spell triples your jump distance. Your Thri-Kreen can now long jump 180' as an action, or high jump is 90' and they can do this at level 3, with two levels of monk and one level of Artificer, Druid, Ranger, Sorcerer, or Wizard. Absolutely bonkers.
Works with Grung, too
The grasshopper asswhooper build basically recreates how Seismic Toss works in the Pokemon anime. (It's also a hilarious name. I definitely want to try that with my next Monk.)
I actually had a monster that worked like the mounted player feat combo.
They were 2 zombies. One was a torso strapped to the back of the other hodor style
excellent videos supplementing the combos
Im actually homebrewing a lot of class/subclass Reaction-attacks to be Opportunity Attacks; that way, they can combine with feats like Sentinel or Warcaster, for people who want to go the extra optimization-mile!
Sadly you need 13 strength to wield great swords now. Rip to my twilight domain cleric attacking with true strike using wisdom from new magic initiate.
Not to mention 15 strength to wear plate.
@@Klaital1 You can get Mythril Plate eventually if your DM allows it.
@@gaelofariandel6747 Yeah but that would likely be quite high level thing, so you likely don't want to build your whole character in the hopes of one day getting one.
I didn't expect to see a clip from The Master of Disguise...well, ever, honestly.
Why? Are you not turtle-y enough for the turtle club?
Speedy & Eldritch Adept: Pact of the Tome (or Ritual Caster) for Tenser's Floating Disk & become the band's wagon. Up to 500 lbs
No mention of Sharpshooter + Crossbow Expert, this feat combo I used as a ranger to out dps our rogue with three attacks at level 5.
great weapon fighting is great with revenant blade as well
So "my kinsman for a horse" is basically MasterBlaster
Nice 😊
For the first combo you can get advantage just by picking a weapon with the Vex trait to constantly chain Adv
Your "Gaslighter King" wouldn't even need the Rune Shaper feat if they're a Warlock build with the Mask of Many Faces invocation.
7:05 kinsmen for a horse, you can pull this off with a Moon Druid turning into something real nasty too. Take Paladin so you just have your horse summon if your moon druid isnt around you least get your mounted stuff online.
Regarding the Devil's Eyepiece combo, you still need 2+ levels in warlock for this to work as the Pact of the Blade has a level 2 prerequisite.
Eldritch adapt seems like a must have for paladins and valor bards
12:50 to make it extra broken, you can take a martial class and choose the tunnel fighter fighting style.... Opportunity attacks no longer cost a reaction... You can hit EVERYTHING that enters 10ft. Of you every single turn.
Polarm Master, Sentinel, and Warcaster on a warlock with repelling blast is criminal
Which is why it was changed in 2024 PHB
Sadly I was once a toxic min maxer. I had a fighter with the sentinel and polearm feats, and somehow convinced my DM to let me take the tunnel fighter feat. Yes it was nuts. Yes it felt awesome.
Might wanna ask your DM about their ruling if you wanna go Short Rest Superstar. Some DMs may rule that you need to be performing during the short rest, thus meaning you can't cook so you can only choose one of them to prevent level 4 power spike on a party with a lot of short resters.
It's not just a nerf that Polearm Master is not an opportunity attack anymore. There are a lot of monster that have a way to ignore opportunity attack and this can be frustrating but now you can attack them without them being able to do anything !
Edit: I just realized most if not all of this is geared towards 2014 ed. My point still stands however
No... I'd say that disguise self one is a bad faith interpretation of the spell. Becoming a dog would imply that the dog had 2 arms and 2 legs. If you're humanoid, disguise self only allows you to mimic other humanoid shapes. Which, you could do without the rune shaper feat by just taking the Acolyte background (giving your the magic initiate feat for a level 1 spell)
I feel like since he didn't mention comprehend languages or the other spells rune shaper gives you, then he honestly could've just used Eldritch adept again for mask of many faces for at will disguise self
*adds them to the banned feats list as their said*
thank you.
Path of the Giant barbarian ought to be amazing with the "Kinsman for a Horse" combo! Rage, become large, even huge at level 14! You get bonus damage dice at lvl 6! It's amazing!
edit:
1:10 The Gaslighter King - Runeshaper AND Actor can both be obtained from a background. Rune Shaper from the Rune Carver background from "Bigby Presents: Glory of the Giants" source book.
The new jump spell is pretty bonkers. Since you only spend 10 ft. to jump 30, you can grab an enemy and cheesegrater them in spikegrowth for 90 ft. That's 36d4 damage, or 90 average damage. Nice. Even nicer if you're 2lvls in rogue and can bonus action dash, or an orc for the same thing. Even even nicer if you're monk and have extra movement speed. This gets insane real fast.
I'm actually not certain if the Polearm Master and Sentinel still works. The wording in the new Polearm Master says that you can "take a reaction to make one melee attack". So they removed the "Opportunity Attack" wording from PAM while leaving it in Sentinel, making me think they intended the new rules to disallow that combo. I honestly don't think it's that overpowered or anything, so there's not too much harm leaving it in, but the change is worth mentioning.
With the revenant blade, since it's a two hand weapon, take great weapon fighter and a 1 or 2 roll on a damage die is counted as a 3 and since it rolls 2d4, you are doing a minimum of 6 damage
Kensey monk roll 2d6 in 2024 😮 ?
If you're using 2014 rules, getting the Champion Fighter subclass makes the Devil's Eyepiece build a great crit-fisher.
The bonks r us was probably nerfed cause people would also take warcaster, to use spells for opportunity attacks, then play warlock and buff their Eldritch blast with repelling blast and the like to make them impossible to engage in melee, and if they played a Goliath, or had someone enlarge them they had a large enough radius to protect all the back line fighters too
the last combo can be stronger with the Cavalier fighter subclass, that have some similar abilities with the feats
The Spindasher I imagine is literally just repeating lariats and flying kicks like you’re in Street Fighter lmfao
My kinsman 4 a horse was def my fav one. 👍
Just transfered Ferra/Torr from Mortal Kombat X to D&D
Preeeeeeeetty sure they altered PAM specifically BECAUSE of that combo potential.
Not only that but yes
Best Feet combo in DND
Flurry of blows, US with left foot, US with right foot.
Sooo...the Mounted Combatant-Sentinel combination is basically Master Blaster.
Try the kinsman for a horse with a centaur. We have a one shot of all fighters.
Buddy plays cavalier fighters with mounted.
Centuar echo knight with sentenal and saddle of cavalier.
Good time
The only 2024 invocations you can use with eldritch adapt is Armor of Shadow and Devil sight all the pacts have a requirement of having the feature pact magic and all other invocations have a requirement of level 2.. Eldritch adapt is you may take any invocations without a requirement.
Promises amazing feat combos;
Elven Accuracy + Pact of the Blade (don't need feat, just need a Warlock dip)
Actor + Disguise Self (don't need feat, just need level 1 spells)
I understand this is a way to get these things on other classes, but I was hoping for more feat-specific combos
Bonks are us : Grab a Pike ... and Push !
I've already been the gaslighter king. Instead of rune feat I am a changeling. 😆 Better than magical transformation to be natural! Also dipped 1 level rogue for expertise on deception and persuasion with actor feat.
for the first one 3 levels in fighter gets you the champion and action surge with an easier time to crit
My kinsmen for a horse combo.
So there are 2 versions of this kombo.
The new one where you go for hit point resiliance on the rider.
It has big limitations in 2024.
You take the lower of the 2 characters ac as the effective ac of both.
As such barbs have a hard time pulling their defensive weight because of reckless attack affecting both players in many cases.
As such a retaliation focussed Character like someone with both fire shield and armour of agathys.( bonus points if you abuse the unfortunate polimorph interpretation combo with armour of agathys) if you on of that take a mount choice that has access to wording bond you may end up with somebody who has unbelievable levels of hp resiliance and punishment for melee attacks. Imagine a true striking healing cleric a palladin .
The other way to make this work is older and quite simple and strictly better outside of the half feat status of the new mounted combatant.
The difference being the different layer the redirection is aplied at. The attack roll layer this means that any attack will be made against the riders ac. The rider while incentivised to be an attack roll user for some foes can extend his ac from a single pc to 2 . DOUBLING the value of ac increases on him and any other types of hit roll based defences. The stupidest of which would be a prone and shelled tortle twilight cleric that any dm would veto...
But imagine a forge cleric or ac beast artificer. Heck even bladesinger would work.
One of the most frustrating experiances i have ever designed was an ancestral barb +healing cleric with aura of vital sanctuary and goodberry.(2014 life cleric worked with both)
That combo bears the name
´His face is my shield´ and once it got going at lv 4 it was absurd. At level 6 it became next to immortal for attack roll locked opponents.
Another benefit is the fact your advantage isnt melee locked.
darkness, negative image, darksight, disguise self, cone of silence. Cast darkness, cast disguise self, switch spots with one of the enemy, saw dissent among the enemy while your party kills enemies.
Fun combos, though a quick note on the first one. Unless we're talking 2014 rules, I think with the new 2024 rules, you'd unfortunately still need a 13 in strength to use a greatsword, even if it's a pact weapon.
The bonks are us one paired really well with a paladin fighting style called tunnel fighter. It let you set up in a single place and auto attack anything that came into your range number of reactions did not matter.
brain fart stupid laugh of the day. Rewound to the start and had my finger on the left arrow. Made the host make a funny laugh sound as the first split second looped.
Started out listening to feat combos from the local wizard
Realized I was jamming out to Death by Glamour from the Undertale OST by the end