I was impressed at the beginning, but man, that's a whole new level. Congrats on your creation, it gets more impressive each second of the video. Excited to play it!
@@WASDBuildTeam Yeah man. I can see your channel has a huge potential of going big. Your voice, editing, music, explanation, everything is better than those who have lot more subs than you do. I would suggest longer videos because i personally dont like to watch less than 15 min Minecraft videos unless they are new update videos(or any of that category). Your style suits best for longer videos. Hoping to see you grow huge. Cheers ❤️
If you are talking about the changes to mods being allowed. That's for bedrock only. Though it is Microsoft, so it is *possible* they will disavow mods for java, they will never be able to stop them.
I found a datapack a long time ago called Skyblock beyond It was actually quite easy to progress but the lategame requires a lot of waiting and grinding custom ores
Thanks as this Datapack and texture pack is working great for my Seablock world. I know that was weird to say but a lot of the things in skyblock apply to a superflat ocean world
I've enjoyed playing this datapack so far, great work. I have a few questions/bug reports: 1. how did you get the blaze rod for the brewing stand? I'm aware of the vanilla skyblock way of finding the location of a "fortress" in the nether, getting a blaze to spawn and obtaining rods that way, I would assume you would show such a process in the video though. I tried using the compactor to convert blaze powder to a blaze rod, which may be a feature you would like to add. I managed to convert a zombie to a villager with a witches' weakness potion, but would like to make a cleric villager with a brewing stand. 2. another thing is the block breakers will not convert gravel to sand when given a hammer, they will only mine sand with a shovel, same with the bone hammer sand to soulsand, this seems like an intuitive feature that should work, wondering if you would consider updating this. 3. I had to sift around 10 stacks of dirt to get a single bamboo, not sure if this is intended or I was unlucky, but it seemed a bit excessive to have such a low drop rate considering it can be a bit tedious manually converting dirt (even with my falling edge monostable circuit, piston, and block breaker), and slow to get that much with an automated crop farm/upgraded composter. 4. In my world the block breakers output 3 numbers in chat every time they attempt to break a block, the numbers appear to be the tool durability, number of attempts to break block and a 0, I assume this isn't intended and is a bit annoying. 5. If you do bother to respond, it would be much appreciated thanks!
Howdy, you should join my discord. I've already fixed some of those issues and i can walk you through updating. The Machines pack needs to be re-downloaded. As for blaze rods, they drop from sifting soul sand.
As for the bamboo, it is a 1% chance, so you just got quite unlucky. Oh, and for the Hammers working on gravel/sand in the block breaker. I couldn't figure out how to get my code to work that way (the breaker is very complex). There are other ways to automate them. The Crusher can turn gravel into sand, and the Saturator with Lava in it turns sand into soul sand.
@@WASDBuildTeam Ok thanks for the tips, will join the discord and update. In my version it seems like soul sand only drops blaze powder but I may be incorrect
all of this is very cool and impressive, but some of it is actually useless. you can get clay by drying out mud with drip stone, and wheat seeds from breaking bonemealed grass. though, the methods in the video seem more fun/interesting
Yeah, I listed the vanilla methods in my advancements as well. Typically what I added just makes it easier. (Though, I made that clay automation a couple years before they added mud)
Have you considered adding anything like the crook to increase sapling and apple drops from the leaves? Something like Veinminer for massive resource gains? And something like Twerk it for accelerated early game wood?
@WASDBuildTeam That would streamline the early game but I don't think it's necessary. The mob farm just needs to built in a way that either prevents the spider's from being able to climb and get stuck on the ceiling or kill them on the ceiling.
There's a much easier way to make infinite water from 1 water source, which i use in my Skyblock inspired map, called TreeBlock (1 tree on 1 block of dirt and nothing else)...
Great video, very entertaining :) Do you have like a playlist for the background music or do you handpicked the songs, cause I love the background music
Another thing I found interesting was the compactor. Because the crafter can already make a lot of the bricks and such associated with the stone types, it seems like a redundant item. I think having the compactor make deepslate from cobble and obsidian from deepslate would make it more necessary for automation, while removing some of the unnecessary functions. To be more succinct, why have it do what the crafter can do when it can just do its own thing.
Yeah, I actually included that method as a note in the Clay advancement. I just wanted to use the cool machine xD (Plus I coded that machine multiple years before Mojang added that feature)
No worries, I took it as such! The Compactor was also made about a year before they added the Crafter. Though, I've kept it because it does it without needing all the extra redstone and such, so it is still pretty useful in my testing.
Mods edit the code of the game, and use community based tools to add their own code. Datapacks are a very limited feature in vanilla that uses in-game commands to function.
Got a new question for you for the attached link for the downloads. I wanted to play this new Skyblock what should I download? Just the world, or do I need both the datapacks download and the world download? I'm guessing both, but I figure I clear the air for anynoe else who might wonder the same thing.
The world has everything you need. The datapack download is for if you need to update when I fix bugs or add new content, or also so you could install it into a different seed. (Gonna make a video on installing it fairly soon)
If you mean the custom crafters, those aren't needed in my packs in 1.20.5+ If you mean the Crafter (the vanilla automation block), the wiki has the recipe, I didn't change it.
The nether is intentionally empty. The overworld has an End Portal a small way away from the starter island, and there are ways to get blaze and ender pearls
@@thepetrarcticwar2778 Yes, just gotta install the WASD Resource Pack. It has now been included in the world download but obviously you won't wanna install that. Also, make sure to update the Hammers datapack to 4.1.0. I accidentally forgot to include the Bone Hammer addition.
Could you make a tutorial on Blood moon style cycles for datapacks, I'm really struggling trying to make one. :) Thanks if you read this :) Edit: It's hard because I tried using advancements to progress with the schedule command, but then it wouldn't be executed by the player so @s wouldn't work and I can't summon mobs at @s or give @s effects
@@WASDBuildTeam Not exactly like that... I mean a cycle of advancements that execute continously day by day. I'm not sure if its possible because if a function executes a schedule and that schedule makes the function execute another function, then "@s" is the function that executed the next function. Explanation: I'm trying to make a curse for my multiplayer server, that summons entities at a specific player who gets cursed using an advancement. Do you think Tags would maybe work? Maybe I could tag a player with the first one and then execute the next ones onto @a[tag=(whatever)] I really dont know man :] I'm new to making datapacks if its not obvious yet lol :'D
odd. It drops Soul Soil from Gravel, and Soil Sand from Sand. Maybe you hammered gravel? If not, please join my discord and bring up the issue in #bug-report so I can fix it.
@WASDBuildTeam ahhh I've checked again and I think I misread the advancement, thinking I had to use the bone hammer on gravel instead of sand and when typing the comment I looked at the advancement again, typed sand and never checked it again Thanks for the clarification 👍 Your data pack is really good btw
I'm so sorry, but which chance to get diamond from gravel? I've sieved more than 40 stacks of gravel and any diamond. :D P.S. There is a minibug of datapack, when u try to repair hammers in craft grid - it equals to netherite pickaxe.
Yeah... I don't think I can stop that hammers repair thing. As for the drop chance, grab the latest Machines version. I made it more common based on feedback
this ruclips.net/video/U5mLAxn-TXE/видео.htmlsi=thWJUdsgqYHNKBfI video looks like stolen version of your video. they've just altered your voice, i think
Mods use external code to make them work. Datapacks only use vanilla features Mojang has provided. Mods have significantly more flexibility in what they can do (pretty much anything). Datapacks generally require clever development to actually work.
Liked this video? Check out episode two here:
ruclips.net/video/7uqE99UNZMo/видео.html
I can't believe it's not mods
Also, very nice editing, we don't normally see videos like this from you, but it was rather engaging.
Its data with items so nothing is replaced
margarine reference???
@@vladloukine2813 That is indeed what I was referencing. 😅
Stage 1: Denial
“I can’t believe it’s not mods”
Stage 2: Anger
“What, Not mods!”
Stage 3: Bargaining
*Could it be mods?”
Stage 4: Depression
*This is not mods”
Stage 5: Acceptance
“Datapack and resource pack”
finally skyblock with friends without the struggle of mods problems keep the high work dude. i love to use your datapacks at servers!
Looking at your past videos, this almost feels like a "finale" to the modding without mods series
This looks great! Definitely giving it a play
Have fun!
I was impressed at the beginning, but man, that's a whole new level. Congrats on your creation, it gets more impressive each second of the video. Excited to play it!
Thanks! Really appreciate it!
this is really well made, well done
@@AJBallistic thanks!
Its so soothing to watch with your commentary and background music. Please make longer uncut version of this datapack.
This wasn't live commentary, so kinda hard to make an uncut version, but glad you like the commentary. Quite a few comments to the contrary
@@WASDBuildTeam Yeah man. I can see your channel has a huge potential of going big. Your voice, editing, music, explanation, everything is better than those who have lot more subs than you do. I would suggest longer videos because i personally dont like to watch less than 15 min Minecraft videos unless they are new update videos(or any of that category). Your style suits best for longer videos. Hoping to see you grow huge. Cheers ❤️
Your voice reminds me of a stereotypical geek character. I like it!
Soon it will be necessary to build datapacks instead of mods
Why?
funny you should say that, mods use datapacks already
If you are talking about the changes to mods being allowed. That's for bedrock only.
Though it is Microsoft, so it is *possible* they will disavow mods for java, they will never be able to stop them.
I found a datapack a long time ago called Skyblock beyond
It was actually quite easy to progress but the lategame requires a lot of waiting and grinding custom ores
the block designs / animations are so cool
this is pretty cool, might play this myself
omg this is so well done. I like that some things going not as in mods, and using new vanilla mechanics like mud
bro made ex nihlio ex nihlio 💀💀
This insanely cool, and i love it. Im going to have to give this a try
Thanks! I'm excited to make the next episode... just it probably is gonna take a while.
Cool data pack bro this is a good way to play if you have a pc that can't run mods so good
You should try a super flat survival data pack to make a challenge like what ibxtoycat did in his challenge
Love the look of this! Gonna try it
that spider Pov was an amazing editing choice.
Thanks :D
Thanks as this Datapack and texture pack is working great for my Seablock world.
I know that was weird to say but a lot of the things in skyblock apply to a superflat ocean world
Right, they are pretty much the same concept. Glad it works for you!
@@WASDBuildTeam Thanks! although my only suggestion is a way to farm feathers without chickens.
@@Ensign_games You can get chickens to spawn pretty easily. Both with grass, or just as part of a baby zombie spawning riding a chicken.
@@WASDBuildTeam oh, my base is 90 blocks down and the biome is warm ocean. Could I farm chickens in there?
@@Ensign_games seems like a question for the Wiki
I've enjoyed playing this datapack so far, great work.
I have a few questions/bug reports:
1. how did you get the blaze rod for the brewing stand? I'm aware of the vanilla skyblock way of finding the location of a "fortress" in the nether, getting a blaze to spawn and obtaining rods that way, I would assume you would show such a process in the video though. I tried using the compactor to convert blaze powder to a blaze rod, which may be a feature you would like to add. I managed to convert a zombie to a villager with a witches' weakness potion, but would like to make a cleric villager with a brewing stand.
2. another thing is the block breakers will not convert gravel to sand when given a hammer, they will only mine sand with a shovel, same with the bone hammer sand to soulsand, this seems like an intuitive feature that should work, wondering if you would consider updating this.
3. I had to sift around 10 stacks of dirt to get a single bamboo, not sure if this is intended or I was unlucky, but it seemed a bit excessive to have such a low drop rate considering it can be a bit tedious manually converting dirt (even with my falling edge monostable circuit, piston, and block breaker), and slow to get that much with an automated crop farm/upgraded composter.
4. In my world the block breakers output 3 numbers in chat every time they attempt to break a block, the numbers appear to be the tool durability, number of attempts to break block and a 0, I assume this isn't intended and is a bit annoying.
5. If you do bother to respond, it would be much appreciated thanks!
Howdy, you should join my discord. I've already fixed some of those issues and i can walk you through updating.
The Machines pack needs to be re-downloaded.
As for blaze rods, they drop from sifting soul sand.
As for the bamboo, it is a 1% chance, so you just got quite unlucky.
Oh, and for the Hammers working on gravel/sand in the block breaker. I couldn't figure out how to get my code to work that way (the breaker is very complex). There are other ways to automate them. The Crusher can turn gravel into sand, and the Saturator with Lava in it turns sand into soul sand.
@@WASDBuildTeam Ok thanks for the tips, will join the discord and update. In my version it seems like soul sand only drops blaze powder but I may be incorrect
Nice data pack! I didn't even know this was possible.
14:28 - The one diamond ore turned into 3 diamond... ingots?!?
Exactly, yes
Tbh great video the editing was new and quriky
Yeah, this level of editing was a nice surprise from WASD.
you have some really cool datapacks man, not gonna lie haha, i just wish i knew how they were made tbh so i can take a crack at it 😅
Its a pretty complicated process, but I do have some tutorials on it. Most are quite dated at this point though.
you sound like ragetrain
It was so good that I forgor it was vanilla till the video ended
Wow, what a nice compliment!
wow thats fire
Loved the video will definitely try it out and am waiting for the new episode
all of this is very cool and impressive, but some of it is actually useless. you can get clay by drying out mud with drip stone, and wheat seeds from breaking bonemealed grass. though, the methods in the video seem more fun/interesting
Yeah, I listed the vanilla methods in my advancements as well. Typically what I added just makes it easier.
(Though, I made that clay automation a couple years before they added mud)
@@WASDBuildTeam oh, neat
Have you considered adding anything like the crook to increase sapling and apple drops from the leaves? Something like Veinminer for massive resource gains? And something like Twerk it for accelerated early game wood?
Actually, I think adding increased drop rates for the various hoes could be better as they already are meant for leaf harvesting.
@@MrMattkid I like the idea of a hoe for that.
@@MrMattkid maybe I make it also sometimes drop string... because the spiders is kinda slow.
@WASDBuildTeam That would streamline the early game but I don't think it's necessary. The mob farm just needs to built in a way that either prevents the spider's from being able to climb and get stuck on the ceiling or kill them on the ceiling.
I love it, keep update this datapack or making similar datapacks 👏😊
More stuff planned!
There's a much easier way to make infinite water from 1 water source, which i use in my Skyblock inspired map, called TreeBlock (1 tree on 1 block of dirt and nothing else)...
Bro talks like Sid the Sloth 😭🙏💀
That’s foul 😭🙏
Bros not finding the golden gates
Very Cool!
Datapack ?
It's just like an mod for most people
This is awesome!
yes, please make more
Working on another one!
6:21 Perfectly cut lol
this is insane!
Thanks!
Great video, very entertaining :) Do you have like a playlist for the background music or do you handpicked the songs, cause I love the background music
Kinda surprised that you went with a bucket of water rather than the classic ice block, not saying it's wrong but I am curious about why
Because I forgot D:
Just wanted to point out that there is already a way to make clay in vanilla minecraft using pointed dripstone
I think using pointed dripstone as a crafting ingredient for that particular block would make sense
Another thing I found interesting was the compactor. Because the crafter can already make a lot of the bricks and such associated with the stone types, it seems like a redundant item. I think having the compactor make deepslate from cobble and obsidian from deepslate would make it more necessary for automation, while removing some of the unnecessary functions. To be more succinct, why have it do what the crafter can do when it can just do its own thing.
Yeah, I actually included that method as a note in the Clay advancement. I just wanted to use the cool machine xD
(Plus I coded that machine multiple years before Mojang added that feature)
Just wanted to add that I'm not trying to bash your brain child. I actually really like the datapack. I just wanted to provide constructive feedback.
No worries, I took it as such!
The Compactor was also made about a year before they added the Crafter. Though, I've kept it because it does it without needing all the extra redstone and such, so it is still pretty useful in my testing.
"I will be making a modded skyblock in vanilla Minecraft"
what is the difference between datapacks and mods? i was under the impression they were the same thing
Mods edit the code of the game, and use community based tools to add their own code.
Datapacks are a very limited feature in vanilla that uses in-game commands to function.
@@WASDBuildTeam ohhh that makes sense! thanks for letting me know, im definitely going to look into it more!
ahh yes modded minecraft without any mods
This is how mojang datapacks should work,
-I think
Admin, if it's not mods and it's datapacks, this is technically not modded.
That is what the title says.
Got a new question for you for the attached link for the downloads. I wanted to play this new Skyblock what should I download? Just the world, or do I need both the datapacks download and the world download? I'm guessing both, but I figure I clear the air for anynoe else who might wonder the same thing.
The world has everything you need.
The datapack download is for if you need to update when I fix bugs or add new content, or also so you could install it into a different seed. (Gonna make a video on installing it fairly soon)
Bro really said ☝🤓
12:59 achievment name "Oar Extuder" was intentional?
Yes, every advancement has some sorta thing like that.
@@WASDBuildTeamcool, I absolutly love the pack btw
That's so nice and coo
How do you craft a crafter, cant find the recipe anywhere
If you mean the custom crafters, those aren't needed in my packs in 1.20.5+
If you mean the Crafter (the vanilla automation block), the wiki has the recipe, I didn't change it.
@@WASDBuildTeamomg i completely forgot that was a new 1.21 item.....my bad, thanks tho
@wasdbuildteam where is description I don’t know
Can you please make bedwars😊
Bro's getting too advanced
Передаю привет ЛеонидуМ
part 2 please!
Working on it!
@@WASDBuildTeam yay! thanks
Hey, so i tried the world but when i tried going into nether it was empty... did i miss something or how do you get to nether and end?
The nether is intentionally empty.
The overworld has an End Portal a small way away from the starter island, and there are ways to get blaze and ender pearls
Download?
@@ms1-Alex videos description at the very top.
@@WASDBuildTeam tnx
Heya, i'm playing in 1.21, I just have to ask- why are all the textures broken? the Stone Hammer is showing up as a Netherite Pickaxe for me.
Probably missing the resource pack... which I'm realizing I can package with the world.
@@WASDBuildTeam Anywhere I can get it, or has it been otherwise fixed? EDIT: I'd assume it's the WASD Resource Pack?
@@thepetrarcticwar2778 Yes, just gotta install the WASD Resource Pack. It has now been included in the world download but obviously you won't wanna install that.
Also, make sure to update the Hammers datapack to 4.1.0. I accidentally forgot to include the Bone Hammer addition.
How did you got a villager?
I showed it in the video.
Just need a zombie villager to spawn and you can convert it using a weakness potion and golden apple :D
Could you make a tutorial on Blood moon style cycles for datapacks, I'm really struggling trying to make one. :)
Thanks if you read this :)
Edit: It's hard because I tried using advancements to progress with the schedule command, but then it wouldn't be executed by the player so @s wouldn't work and I can't summon mobs at @s or give @s effects
@@RyDaCol I'm not sure a g99d way to display the blood moon.
@@WASDBuildTeam Not exactly like that... I mean a cycle of advancements that execute continously day by day.
I'm not sure if its possible because if a function executes a schedule and that schedule makes the function execute another function, then "@s" is the function that executed the next function.
Explanation: I'm trying to make a curse for my multiplayer server, that summons entities at a specific player who gets cursed using an advancement.
Do you think Tags would maybe work?
Maybe I could tag a player with the first one and then execute the next ones onto @a[tag=(whatever)]
I really dont know man :]
I'm new to making datapacks if its not obvious yet lol :'D
@@RyDaCol I think you just need a scoreboard
@@WASDBuildTeam lol thanks, will try to learn more :)
SkyBlockM broo
How much memory does the datapack take up and can it be played on PS4? you are the best
It cannot be played on PS4, datapacks don't exist on bedrock addition.
@@WASDBuildTeam so I can't play it. But can't you create it for bedrock too?
@@gabrieledellarmi8483 I don't know the first thing about bedrock development
this is crazy! I really don’t know why you give the pack away for free…
It's against Mojang EULA to paywall any minecraft modifications (besides the bedrock marketplace because they can get a cut)
@@spok_realnope people still do it and mojang doesn’t care and he’s nice
@@spok_reallook a patrions
Bro made skyfactory lol
Pretty much, yeah xD
Basically a vanilla skyfactory
@@WASDBuildTeam Congrats to u for making it in vanilla
How to get recourse pack for this it’s not the website
@@Player-oppenhimer it just uses the WASD resources
i downloaded it but dosent work and i dont know why
Could be a ton of different reasons. Definitely join my discord and ask for help there.
"item was deleted" cant download datapack
Hmm, I might have not updated a link, I'll look into it
Fixed!
you could say it was made ex nihilo
for some reason when I used the bone hammer on sand it gave me soul soil and not soul sand
odd. It drops Soul Soil from Gravel, and Soil Sand from Sand. Maybe you hammered gravel?
If not, please join my discord and bring up the issue in #bug-report so I can fix it.
@WASDBuildTeam ahhh I've checked again and I think I misread the advancement, thinking I had to use the bone hammer on gravel instead of sand and when typing the comment I looked at the advancement again, typed sand and never checked it again
Thanks for the clarification 👍
Your data pack is really good btw
Will someone tell him that you can dry mud into clay using a dripstone?
I'm aware. I even put it in the advancements.
@@WASDBuildTeam 1. Cool then
2. Damn, that was fast answer for a video released a few days ago
shit thats cool
why didnt you just use the dripstone to turn the mud into clay
I have that written down as a possible route you can take in the advancements. I just wanted to use the saturator
I'm so sorry, but which chance to get diamond from gravel? I've sieved more than 40 stacks of gravel and any diamond. :D
P.S. There is a minibug of datapack, when u try to repair hammers in craft grid - it equals to netherite pickaxe.
Yeah... I don't think I can stop that hammers repair thing.
As for the drop chance, grab the latest Machines version. I made it more common based on feedback
You moded it and its vanilla? How?
The power of datapacks!
blocksh
someone sold this video and reuploaded it :(
I reuploaded it :)
Wanted to see if it would do better if my friend voiced it... seeing how many negative comments there were about my voice.
@@WASDBuildTeam damn shits tuff i liked the video keep it up bro
Bedrock?
Java, sorry.
fake voice right?
How much have you lost gambling?
@@real_jan 1 billion dollars
this ruclips.net/video/U5mLAxn-TXE/видео.htmlsi=thWJUdsgqYHNKBfI video looks like stolen version of your video. they've just altered your voice, i think
Thanks, but that was actually me!
I had my friend voice it to see what it would do
@@WASDBuildTeam OK then :)
🤓
sorry
Data packs are mods change my mind
Data packs can only use commands and some other sparse stuff
@redwoodsteve they still modify the game.
Mods use external code to make them work. Datapacks only use vanilla features Mojang has provided.
Mods have significantly more flexibility in what they can do (pretty much anything). Datapacks generally require clever development to actually work.
@@WASDBuildTeam data packs still make MODifications to the game. The scale of the changes is irrelevant.
@@jacobbarnett9956 They specifically don't modify the game.
HIS VOICE IS JUST SOOOO CUTEEEE
i recommend speech therapy bro
what i'm sayin 😭
The lisp is really bad dude