Lords of the Fallen Review - It's Bad

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  • Опубликовано: 30 июн 2024
  • I don't like it.
    0:00 Things I liked
    5:39 Commitment
    7:33 Levels
  • ИгрыИгры

Комментарии • 2,8 тыс.

  • @Chumpy819
    @Chumpy819 8 месяцев назад +1385

    "I'm a cautious, roomba-like player..." is the most perfect way of explaining what I like about the typical souls-like genre's balance of combat then exploration.

    • @nicknagy8903
      @nicknagy8903 8 месяцев назад +57

      This is also why I recently tried Remnant 2 excited about a shooter Soulslike, and absolutely did not enjoy it (no hate if you love the game). I didn't realize just how much I value the slow, exploration-based atmosphere of Souls games until I was being bombarded by a new horde ever few minutes with a music cue.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 8 месяцев назад +1

      sometimes combat then watching horse hiney, is what it is, for the major part. Genre's fine imho. I love traversing, the risk and adventure, horses and mountain goats too! ( *pat pat* Torrencik, I'd call u Roach if I could, although still wouldn't feed you, ngl)

    • @mrbigglezworth42
      @mrbigglezworth42 8 месяцев назад +14

      @@nicknagy8903 I enjoyed it for the opposite reason, it actively encourages more active and aggressive play. It also has a wide assortment of guns and abilities enabling quite a bit of replayability in between in randomly generated worlds. There's also something satisfying to seeing a Soulslike big man with sword character getting gunned down by a well timed shotgun blast.

    • @rogermalpass5278
      @rogermalpass5278 8 месяцев назад

      ​@nicknagy8903 please keep trying it it's soo good 😢 what difficulty?

    • @rz3264
      @rz3264 8 месяцев назад +6

      @@nicknagy8903 funny that you mention remnant 2, because personally first hours of LoF feels like that so i refund it because putting melee oriented combat with enemy density of remnant 2 it's just not fun for me.

  • @vigil2249
    @vigil2249 8 месяцев назад +678

    "I am a cautious, Roomba-like player, that goes around in small semi-circles until I'm sure that I've explored everything in the environment"
    HE'S JUST LIKE ME FR

    • @beerexpert1057
      @beerexpert1057 8 месяцев назад +5

      Me three!

    • @fulltimeslackerii8229
      @fulltimeslackerii8229 8 месяцев назад +8

      that’s funny cuz on streams he was sprinting everywhere and asking chat for directions every 5 minutes

    • @fusilier3029
      @fusilier3029 8 месяцев назад +44

      @@fulltimeslackerii8229 No, he was not asking chat for directions. He ONLY did that at the end of the very last stream when he was getting fed up with the game not really telling him a direction of where to go. He has ALWAYS been telling the chat to NOT give him any advice, and that has been the standard when he is playing a new game.
      Clearly you haven't been watching his steams, and I can prove I was there because you can find my comments in his chat.

    • @kyletrout3828
      @kyletrout3828 8 месяцев назад +9

      And he's right. This game really seems like it disincentives that play style. I consistently find myself sprinting around and cleaving my way through large groups of enemies before I'm like, "Damn, I should probably look around at least a little bit..."

    • @haysoos123
      @haysoos123 8 месяцев назад +12

      @@fulltimeslackerii8229 don't you think that's because of the design of this particular game? that's exactly his point, this game makes you tired of having to clear everything, so you end up running around avoiding that because it's so exhausting.

  • @XiaphasGames
    @XiaphasGames 8 месяцев назад +574

    I found that the mechanics of souls games always incentivized methodically clearing an area on the first time you enter it, and then ignoring the enemies on subsequent runs through the area.

    • @Marco1995Mega
      @Marco1995Mega 8 месяцев назад +71

      I personally still fight most of the enemies on subsequent runs, or even all of them in certain ones. I still go through (almost) every nook and cranny and pick up all the loot. I don't know, it's still just really fun to do for me.

    • @TonysGamingSpot
      @TonysGamingSpot 8 месяцев назад +34

      I never ignore enemies😂. I’m the guy that gets ALL the souls 😂

    • @feircy
      @feircy 8 месяцев назад +14

      Oh yeah I am all up in every crevice the first time but afterwards you learn what you can and can't skip. One thing I kinda lost with elden ring was that drive to see it all though. It was amazing the first time but its so spread out and the maps so big I skip everything I can lol

    • @OD91MJ
      @OD91MJ 8 месяцев назад +2

      @@Marco1995MegaEven in Elden Ring?? I mean if you say legacy dungeons I could understand. But every time? That is cap.

    • @Marco1995Mega
      @Marco1995Mega 8 месяцев назад +8

      @@OD91MJ I don't do everything in the open world, though I still do a lot, including the more interesting (and build-necessary) side dungeons. I still do all the major and legacy dungeons and all the underground areas (most of the time).

  • @Randelo2013
    @Randelo2013 6 месяцев назад +42

    I sold my copy and bought Lies of P… I’m EXTREMELY satisfied with my choice.

  • @biggums5
    @biggums5 8 месяцев назад +674

    They actually added the parry sound just before launch. Originally there was no sound at all and it was one of the biggest complaints from reviewers when they got their hands on it for first impressions. So it was a literal after thought.

    • @Akrioz
      @Akrioz 8 месяцев назад +146

      Sounds like Devs have no idea what they are doing

    • @Gungrave123
      @Gungrave123 8 месяцев назад +43

      7 patches later with nothing fixed to show, this statement is truer than ever@@Akrioz

    • @biggums5
      @biggums5 8 месяцев назад +76

      @@Akrioz some people were using it as a reason to praise the devs for their response time on player feedback. Instead of recognizing they were serving as free play testers.

    • @googleplaynow9608
      @googleplaynow9608 8 месяцев назад +27

      What? The devs of the game weren't finished until before the game released?! Crazy...🤡🤡🤡

    • @Wilhelm4131
      @Wilhelm4131 8 месяцев назад +7

      ​@Akrioz so whens your top tier game coming out

  • @r3gret2079
    @r3gret2079 8 месяцев назад +288

    Holy damn he jist gets straight into it. No into, no preface, just immediate "this is wussup". I can dig tf outta that.

    • @Jotaaaa_
      @Jotaaaa_ 8 месяцев назад +8

      welcome to the family

    • @braxinIV
      @braxinIV 8 месяцев назад +2

      Kept me watching the whole video. Was expecting to just skip through it to get to the actual critiques, but he started it Frame 1. Very cool.

    • @looots1320
      @looots1320 8 месяцев назад +1

      yeah I automatically subscribed tbh, just now 4 hrs of your post

    • @r3gret2079
      @r3gret2079 8 месяцев назад

      Ya, it was cool. He usually ALWAYS prefaces the video a little bit, so this instant review took me off guard for a second lol.

    • @miceatah9359
      @miceatah9359 14 дней назад

      its bc hes mad cuz bad

  • @doromizu.
    @doromizu. 8 месяцев назад +142

    10:25 I feel like this adds to why I keep getting lost too. Not only does the large amount of ganks discourage exploration, it doesn't give me much breathing room to stop and orient my surroundings to know where I am, I have to pay attention to the 4 enemies in front of me and 3 enemies on my back. And I'm talking about Axiom not the umbral world either

    • @Halfshanks
      @Halfshanks 8 месяцев назад +4

      There shouldn't be enemies behind you unless you are in Umbral or you didn't clear enemies behind you in the living world. The Umbral world is the land of the dead, spirits walk around everywhere after they die, you are not supposed to stay long in Umbral, the less the better, unless you are farming. Enemies can pop up all around you in Umbral, one of the ways they made the area feel more dangerous. I've played through almost the whole game and only encountered one area in the Pilgrims Perch that had a badly placed sniper caster behind you. Most of the time they are in front of you and can be easily dodged or singled out.

    • @TimothyGod
      @TimothyGod 8 месяцев назад

      ​@@Halfshanksit's not fun being swarmed, especially if I'm trying to clear for exploration, there's to many paths with endless enemies and you stop caring to clear them after a while. That's why there's enemies behind, especially if you are in umbral, and can't get out. It's not good design, don't trick yourself into liking constant ganking and spawning enemies. There's good ways to have loads of enemies and not feel overwhelmed, and feel hopeless in clearing. Bloodborne has swamrs of enemies, but they usually aren't one that can't be taken out easily. Most of the trash mobs, will be 2-3 hits, while there's ranged enemies, and dogs, and spear guys, and the shield and sword guys who take much more to fight. I like to aggro small enemies and take them out, but for some reason that's not easily possible. I'll always aggro tons of enemies

    • @yvannenikolainethercott5709
      @yvannenikolainethercott5709 8 месяцев назад +6

      @@Halfshanks The game relies too much on ambushes AND ganks. You find yourself peeking around corners, adding yet another layer of distraction. We should get lost in the levels because of the map's physical design, not because the developers decided that cheap tactics = challenging. How is it challengin and "tactical" to awkward angle your camera around corners every 5-10 steps to check for ambushes? I mean the Umbral, understandable (despite the GUARANTEED ambush), but for Axiom it's not. Re-design the enemies, don't make them hit harder than a fully-armoured, dual-wielding clad with their flimsy attacks. Don't make them able to lock on you double your lock-on range.
      And if that wasn't enough, they further discourage exploration by having monsters able to pull you from Umbral. These ambushes are straight up BS especially in the latter parts of the game because they are the hardest to avoid. Sure, when it's the 2nd time, but you're either guaranteed to get hit (which is something YOU MUST avoid due to the limited heals and overtuned damage of enemies), or killed. There's absolutely no way to check beforehand compared to being able to check for ambushes in Axiom, as there may be some random things in Umbral and even if you try to scan in advance, if you are unlucky, it just so happens the Umbral assassins were standing near you.
      Basically, you're running past enemies BEFORE the 2nd encounter, when you find it's the ridiculous combination of ambushes in choke spots while being chased by a small platoon lead by an elite, supported by unrendered spellcasters/archers.

    • @jayg.2066
      @jayg.2066 8 месяцев назад

      ⁠@@yvannenikolainethercott5709Sounds like a skill issue

    • @GallowayJesse
      @GallowayJesse 8 месяцев назад +4

      Have you considered gitting gud?

  • @ll13gaming
    @ll13gaming 7 месяцев назад +8

    I hate being stuck in animations, I always feel like it's not my fault when I get hit cuz I could've moved but the animations didn't allow me, it's why I loved nioh2 combat, I always felt that if I got killed there it was totally my fault

    • @iHF95
      @iHF95 6 месяцев назад +1

      gotta love that cancelling animation with Yokai Skill/Burst Counter!

  • @jasonic2199
    @jasonic2199 8 месяцев назад +358

    I will always defend Code Vein's controls for spell casting the same way that Lords does it because it's so simple and perfect that it should be standard for souls spell casting.

    • @zaccwalker3098
      @zaccwalker3098 8 месяцев назад +53

      Code vein was freaking awesome. The combat was pretty good.

    • @nephorium6160
      @nephorium6160 8 месяцев назад +37

      Code Vein enjoyers unite!

    • @gergovogronics850
      @gergovogronics850 8 месяцев назад

      Waiting for sequel as well@@ProxyDeath2210

    • @gergovogronics850
      @gergovogronics850 8 месяцев назад

      @@nephorium6160 Heyyaaa!

    • @yakumoyomi5765
      @yakumoyomi5765 8 месяцев назад +20

      I wish more of these types of games would take a cue from Code Vein and give you a way to recover MP/magic use outside of just using a potion/consumable. While you couldn't be a "pure mage" in Code Vein, you could still have a functionally infinite amount of spell casts so long as you were attacking the enemy.

  • @Arsenic7
    @Arsenic7 8 месяцев назад +95

    For me, the death blow is the encounter design. In the mid game so many encounters boil down to a big mob of annoying enemies protected by a parasite that makes them invincible. Or half a dozen tanky enemies on a narrow ledge with smaller mobs who do their damndest to shove you into an abyss. Dealing with that in any reasonable way feels like cheese, so I just ran by them!

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад +19

      I figured out only a few hours in that the parasite mechanic would never actually be significantly more than what's shown in the tutorial. Same with the Umbral traversal/puzzles. Which is highly disappointing, it feels like a great idea squandered.

    • @Battleguild
      @Battleguild 8 месяцев назад +2

      I personally found the hordes in DS3 to be more insufferable than DS2. Sometimes those hordes can get bad enough to lag the game pretty hard.
      But Lords of the Fallen could've at least made some minor tweaks to appearance and add a move or two between variants to change it up a bit.

    • @evanvdl1996
      @evanvdl1996 8 месяцев назад +16

      Glad I’m not the only one that noticed this. The game has two tests for general combat:
      Mob surrounded by ranged enemies
      And parasite powered enemies.
      This never changes. You will be shown the same challenge in the first level as you will in the last

    • @humonchronos9048
      @humonchronos9048 8 месяцев назад +2

      @@evanvdl1996 ranged enemies, protected by parasites so you can't just snipe them with spells.

    • @MrPatrickbuit
      @MrPatrickbuit 8 месяцев назад +9

      @@Battleguild There are a few ridiculous ganks in DS3 but I can't imagine how they're worse than the ones in DS2 lmao. Shrine of Amana is goddamn awful.

  • @sorenstrnisa333
    @sorenstrnisa333 8 месяцев назад +47

    I'm very glad this review exists for the sake of my sanity. Before and after the game came out, I heard glowing reviews from all types of reviewers and players. I was very excited to play the game on release, but as soon as I booted up the game, I immediately felt a pit in my stomach because everything just felt off. As I played, I encountered moments of awe and enjoyment, but it never lasts. I looked to reviewers and the subreddit to see if anyone else has the same issues with the design and general "feel" of the game. I was disappointed to find that most people on the subreddit didn't seem to acknowledge the game's flaws.
    I plan on finishing the game still, but it's just nice to see someone voice my critiques in a coherent manner.

    • @highdo2244
      @highdo2244 8 месяцев назад +1

      I truly think it's something that takes time to get used to.
      Also, I'm on the subeddit all the time and people complain like crazy. I don't get that point.

    • @Nhileishere
      @Nhileishere 8 месяцев назад +1

      It's sad how common a subreddit doesn't acknowledge criticism of the game that the subreddit is about, and any discussion about it is thrown out the window

    • @highdo2244
      @highdo2244 8 месяцев назад +1

      @@Nhileishere "It's sad how common a subreddit doesn't acknowledge criticism of the game that the subreddit is about, and any discussion about it is thrown out the window." Have any of you been on the subreddit, lmao.

    • @sorenstrnisa333
      @sorenstrnisa333 8 месяцев назад +2

      @highdo2244 I just finished cleansing the 5 beacons. I actually have had a lot more fun playing the game. I think the level design and enemy density improved a lot. I hated the area attached to skyrest and the snow area. Imo they started players out in the worst places. Also now that I have a build online I feel like I can explore normally.

    • @SirDaz
      @SirDaz 8 месяцев назад

      I fired up for the first time tonight (on PC RTX4070ti). Controller integration is really bad for me, as in either super sensitive or ignoring button presses. Tried to build a character and it crashed, restarted started the game and locked in the starting pool. Went Umbral to get out. Started the tutorial area and absolutely hated everything about how it controls. The camera is way to finicky, the jumping is silly. I'm not even sure I can be bothered to go back through the chore to actually start properly! The original Lords of The Fallen was OK, just way too easy, this new one is too finicky

  • @MainTopmastStaysail
    @MainTopmastStaysail 8 месяцев назад +47

    The problem with holding the spell catalyst's button to bring up a menu is that this means you can't hold down that button to charge spells or maintain channeling spells, which is a big part of Elden Ring spell casting. You could make the menu work but you can't have the cycling spells on a tap and the menu spells on a hold without losing that.

    • @pinip_f_werty1382
      @pinip_f_werty1382 7 месяцев назад

      Just add it as one of the 2-handed features, so we can still have charging but also hotkeys for full mages

    • @spiritcalling4608
      @spiritcalling4608 7 месяцев назад

      @@pinip_f_werty1382 wrong, they have charged spells in this game.

    • @pieface1726
      @pieface1726 7 месяцев назад +18

      you can just hold down the spell specific button instead, its literally how soul-flaying works.

    • @djviperx
      @djviperx 4 месяца назад +1

      And what about just holding up to bring a selection wheel? Tap up to scroll in between spells or hold up to bring a small radial selection wheel with your equipped spells...That would work better IMO

    • @miceatah9359
      @miceatah9359 14 дней назад

      there are literally spells that require channeling and it works perfectly ... i rly dont know wdf u fromsoft fanboys are hating about and clearly u dont know either

  • @martonszentkiralyi2251
    @martonszentkiralyi2251 8 месяцев назад +105

    I think the color scheme is simultaneously monochromatic and too much difference on the light-dark/saturated-desaturated scale. Elden ring and Dark souls uses a kind of desaturated, not agressively shaded style that’s just good to look at and makes truly colorfull places(like Liurnia) in them pop. Long story short its likely the lighting,the mist and color ballance

    • @oldmanlexington276
      @oldmanlexington276 8 месяцев назад +5

      Yeah I’m not sure why the mist/haze is so thick

    • @VexJinks
      @VexJinks 8 месяцев назад +8

      The coloring and lighting are much more cinematic in LotF than in Elden Ring, and I prefer the cinematic over the haziness of Elden Ring.

    • @tinminator8905
      @tinminator8905 8 месяцев назад +18

      Haziness? I think Elden Ring chooses quite realistic color schemes. LotF looks desaturated to me, similar to how DS3 did.@@VexJinks

    • @VexJinks
      @VexJinks 8 месяцев назад +8

      @@tinminator8905 I've played both, and I just don't see what you're seeing. LotF has higher contrast with the darks from the lights, creating deeper, richer tones. Elden Ring has that same greyish color filter plastered over it like its predecessors, as if the color was slightly faded (this is especially noticeable with the character models) If you haven't played the games, I'd recommend watching other videos, because even the other LotF vids, I notice the rich color palette.

    • @HungNguyen-jk5ll
      @HungNguyen-jk5ll 8 месяцев назад +1

      They use UE5, and they are CAPABLE of making things look good. I remember being amazed the entrance to the Fen area, which was just vibrant with different colors, only to be dropped into a hole of shit and piss everywhere. They deliberately wanted to make their game look like shit (DS1) with the low poly washed out wooden platforms, mossy ass swamps, pitch black caves, not to mention they added the snowy area and the hell area. If you copy a game that came out a decade ago, it's going to look outdated, even with a shiny new engine

  • @milesdp1990
    @milesdp1990 8 месяцев назад +184

    The ammo guage being used for throwables instead of the amount in your inventory is great. Also, 100% agree with the spell casting choice hear. Phenomenal approach.
    Always enjoy your critiques Ratatoskr. However, I'm NOT unsubscribing. I will however, post something spicy in my comment:
    Habanero

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад +2

      It's a meh change that's borderline necessary due to ganks and annoying bosses imo

    • @TheHeartThatRunsCold
      @TheHeartThatRunsCold 8 месяцев назад +4

      The consequence of the ammunition gauge is that there is no way to balance the usage of throwable items with scarcity. The moment you find a really powerful item, your only limit are your ammo pouches, which you should never run out of. Magic has the same issue, mana regen is too easy, yes the convenience of having each spell mapped to a button is great, but not only are spells strong, your mana is pretty much limitless.

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад +2

      @@TheHeartThatRunsCold So many people are abusing some throwable hammers because of this lol

    • @milesdp1990
      @milesdp1990 8 месяцев назад +3

      @@TheHeartThatRunsCold I think if you made ammo pouches similar to the standard souls health flask (you can only get a few charges of it, it only replenishes at checkpoints) then it would work well. I like the idea of a throwables being simple to manage. Just equip one, and it pulls from a universal ammo pool. I didn't realize ammo pouches are very prevalent as I'm not super far in, so I could see that being easily abused. I haven't toyed too much with magic yet, so I'm not actually aware of how mana regenerates.

    • @mdd4296
      @mdd4296 8 месяцев назад +2

      @@TheHeartThatRunsCold Just limit the amount of ammo bag per bonfire like ds3 and er did with ammunition

  • @alvarogalvez1725
    @alvarogalvez1725 8 месяцев назад +52

    6:10 Its weird because the combat not being clunky and slow is actually something that seems very good for me
    Edit:
    I just finished the review and it is so funny that it actually gave me the courage to buy the game because I feel attracted to pretty much everything you say its bad

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 8 месяцев назад +1

      right? I felt the same.
      I'm not gonna buy or play the game anytime soon tho,

    • @NibbleSnarph
      @NibbleSnarph 8 месяцев назад +2

      Also interesting bc the first Lord's of the fallen from 2014 was criticized for how unreasonably slow it's combat was, to the point that half of the weapon classes were unusable.

    • @NibbleSnarph
      @NibbleSnarph 8 месяцев назад +4

      But I think the point about commitment is spot on, the dodge roll after swing is comically fast and un committed

    • @teneb3385
      @teneb3385 8 месяцев назад

      Same. (But the audio for the parry is pretty week)
      I like this game precisely because it's fast. That's the best part about it for me when comparing to others in this genre.

    • @aaronhumphrey3514
      @aaronhumphrey3514 8 месяцев назад

      ​@@NibbleSnarphGiven how often you fight multiple enemies at once more animation lock would be brutal.

  • @amylongfield9650
    @amylongfield9650 8 месяцев назад +31

    In this game I've taken up a playstyle of running as fast as I can to collect loot and shortcuts then inevitably die. Now I can go a bit further and run through my new shortcuts to continue sweeping while completely ignoring enemies and eventually find progress. The mob density is so great I feel forced to speedrun some really nice skyboxes and environments.

    • @googleplaynow9608
      @googleplaynow9608 8 месяцев назад +1

      Try getting good. Pressing r1 a dozen times isn't hard...

    • @MelloSav
      @MelloSav 8 месяцев назад

      @@googleplaynow9608Sounds like it’s less about difficulty and more about monotony.

    • @joomster3091
      @joomster3091 8 месяцев назад

      @@googleplaynow9608The meat riding is crazy

    • @Garrillagamer
      @Garrillagamer 5 месяцев назад

      @@googleplaynow9608”git gud, just spam a button” you are summarizing why everyone hates this game

  • @the1stscrub
    @the1stscrub 8 месяцев назад +144

    FINALLY SOMEONE IS TALKING ABOUT HOW THIS GAME IS 35 HOURS OF SHRINE OF AMANA FROM SOTFS

    • @adrianeden8977
      @adrianeden8977 8 месяцев назад +14

      It's not as bad as Shrine of Amana because you can turn off water in this game with the push of a button, which is the worst part of Amana

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад

      ​@@adrianeden8977Shrine of Amana looks nice though.

    • @TheGraysonYT
      @TheGraysonYT 8 месяцев назад +5

      Amana couldn’t have been that bad

    • @megalogoro6388
      @megalogoro6388 8 месяцев назад +1

      Lmao I kinda liked original shrine of amana before they nerfed it for all the complainers. Actually required skill to get through.

    • @garrettsmith4034
      @garrettsmith4034 8 месяцев назад +3

      That's my favorite level and it's totally not a homing spell missile suckfest.

  • @gumpthegreat1
    @gumpthegreat1 8 месяцев назад +48

    The game has the same problem Dark Souls 2 had at launch. It was too punishing and has way too many enemies that make the game tedious more than it should. For those who were around for the launch version of Dark Souls 2 and remember what it was like before it got patched to have less enemies you know what I mean.

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад +18

      Funny that they went back and then some with Scholar.

    • @ChocolateEffigy
      @ChocolateEffigy 8 месяцев назад +3

      Laughs in elden ring

    • @xx_amongus_xx6987
      @xx_amongus_xx6987 8 месяцев назад

      Maybe the devs of this game would care to make changes like that then, which would be really nice

    • @DipreG
      @DipreG 8 месяцев назад +2

      ​@@fastenedcarrot9570A far superior version

    • @davidramirez8782
      @davidramirez8782 8 месяцев назад +3

      The amount of umbral goons that spawn when your fighting a tougher enemy is what really urks me

  • @LoreHunter
    @LoreHunter 8 месяцев назад +86

    As someone who likes Lords of the Fallen and also likes good, thoughtful reviews, this was great man. The points in which we agreed (wither/spells) I appreciated your articulation, and the points at which we diverge I can understand your perspective or recognize it being a subjective difference that was well-considered. Thanks for sharing your thoughts.

    • @crankpatate3303
      @crankpatate3303 8 месяцев назад +2

      I too think his review is fair up until he just calls the game "bad" and wouldn't recommend it. Because the game is far from bad and is worth the money.

    • @weeberius832
      @weeberius832 8 месяцев назад +3

      @@crankpatate3303 He clearly states why and I completely agree
      After hyping up the game to be the next big thing and it's just not, many would be disappointed. If the combat, bosses and exploring is not fun, why bother? A hit-and-miss soulslike for me
      Also, like most AAA titles, it has horrendous optimisation issues since launch.

  • @Skumnut
    @Skumnut 8 месяцев назад +4

    yeah this game is like a 6/10 for me just cuz they did improve from the first one but god getting through the areas is dreadful

  • @dufflebagg
    @dufflebagg 8 месяцев назад +101

    This will be a minority view, I know, but I actually like the enemy density (especially in Umbral) because it gives an aspect of survival horror that I think works well for a game that strongly emphasizes the dark aspects of dark fantasy. I even tend to think the visuals are somewhat intentionally muddled as a way to "hide enemies in plain sight" which lends a stronger feeling of paranoia (the bar that fills while in Umbral is literally called "dread" after all). For me, the level segments are well-designed both physically (as noted in the review) and from the perspective of how they contribute to a consistently tense experience as I will often run through all my healing items and wind up in Umbral, in a panic, trying to hold out just long enough to reach the next checkpoint. Succeeding by the skin of my teeth gives me an even greater sense of relief, and I think it's this consistently excellent tension and release that I'm enjoying the most. Adding to that, I find the environmental puzzles that utilize the Umbral lamp and dual-world concept tickle my brain in an incredibly pleasing way. I am also yet to understand the consistent gripes I've heard about the bosses. They aren't the hardest I've seen in a game, for sure, but I have also definitely never considered them "too easy" and they'll routinely require at least 10 tries for me. This could of course be down to the fact that most of the reviewers I've seen discuss it are particularly strong soulslike players to begin with, but I think it's worth noting that if you're just a regular schmuck like me, you may be in for a surprise if you keep hearing about all these easy boss fights.
    So ultimately, while I do agree with many of the sentiments I've heard about the feel of combat being a little bit off, and the animations being a little bit jerky, I'm also finding that a lot of the other negatives people are typically seeing in this game are actually positives to me and I have been consistently, pleasantly surprised with LotF. That being said this was still a very good review, as others have mentioned. Very to-the-point, well-reasoned, and articulate.

    • @bladechild2449
      @bladechild2449 8 месяцев назад +7

      I actually remember thinking similarly, that the umbral sections put you in that survival horror realm, where you're on your last life, time is ticking down to the reaper, and enemies keep spawning.
      But ultimately the mob density outside of umbral is still just tedious. This game needed some form of option to let the game breathe. I think they should have created some kind of system whereby you could actively choose which enemies never respawn in the normal realm, perhaps by giving them a finisher option after they die.
      At least then you could experience the sweat once, but thereafter actually explore.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 8 месяцев назад +7

      not to piss in anyone's cereal, but survival horror pretty much ended as a genre in 1999 with RE3 and that famous "Game Over" by Leon :) excuse my boomer bias.
      Ye can't have "survival" and respawning levels in one game, correct me if I'm wrong 😅

    • @LegendRonk
      @LegendRonk 8 месяцев назад +9

      Idc what they say, this is how I feel. As someone who's only played demon souls remake and elden ring from the souls games, this game is placed in terms of difficulty right between. Enjoying my time.. only 20 hrs in

    • @reach769
      @reach769 8 месяцев назад +1

      I completely agree

    • @reach769
      @reach769 8 месяцев назад +4

      @@LegendRonkagree. Basically on par with a dark souls 1 first blind play through in my opinion

  • @DrossProwler
    @DrossProwler 8 месяцев назад +73

    This is it. I've never had one but I think this might be the game that is the answer to when someone asks me "is there a bad game that you really like?"
    And it's not even that I actively found the overall experience to be bad or even subpar. I love the game and I've avoided looking at reviews for fear of spoilers, but it scratches that particular itch for the Dark Souls 1/Dragon's Dogma feeling that I've had for almost a decade that literally no other game has managed to scratch. I'm not done with the game either but I'm loving it. I feel insane reading the reviews because it feels like I'm missing something obvious, or that something is wrong with me.
    Listening to your critique is like you're describing a completely different game. This is the first time I almost completely disagree with you, save for one or two points, and I've been subscribed for a good long while now.
    Unfortunately for you, I have developed the ability to let someone on the internet be wrong. It took many, many ego deaths for me to unlock this ability. You have not alienated me and I will not be unsubscribing.

    • @BurnInBliss
      @BurnInBliss 8 месяцев назад +5

      “unfortunately i’ve developed the ability to let someone on the internet be wrong…” sounds like ur egos shining through m8. he’s allowed to have differing opinions without being “wrong”. and you’re allowed to like a game that other people don’t like without you being wrong, more power to you! doesn’t mean anybody is “wrong”

    • @jaykelley103
      @jaykelley103 8 месяцев назад +3

      Its mid

    • @Psuedenti
      @Psuedenti 8 месяцев назад +3

      @@BurnInBlissIt was obviously a joke

    • @Ender240sxS13
      @Ender240sxS13 8 месяцев назад

      I feel the exact same way mate. I'm 48 hours in and enjoying it greatly. Most of the things he brings up as part of what makes this game "bad" are things I enjoy greatly. It's a solid 8/10 for me.

    • @DrossProwler
      @DrossProwler 8 месяцев назад +5

      @@BurnInBliss No no, he's definitely wrong and I'm right. I'm the protagonist of reality so that's the only logical conclusion.

  • @user-ms1rc8ul4e
    @user-ms1rc8ul4e 7 месяцев назад +2

    The character moves so fast it looks like driving a car in neutral, he doesn't give any weight sensation, as the weapons too look like made of cardboard lol
    The distance the character travels when attacking or dodging is ridiculous to the point the devs had to make a patch fixing the "falling from a ledge when attacking".
    The s from the dodge are on point tho.
    Hate the fact that you can't hold a catalyst and a crossbow, since they both use the same slot of "distance weapon".

  • @imoutocompalex
    @imoutocompalex 8 месяцев назад +3

    Don't worry Ratatoskr. I'm in the same boat as you. What's funny is Lies of P EXCEEDED my expectations in every way, and made me super excited for Lords of the Fallen. Lords of the Fallen really disappointed me mainly through the bosses, mobs, and story telling. I am surprised that so many souls RUclipsrs gave this game such high reviews and some even said it was the best souslike. For the first time I felt a huge disconnect with many of them.

  • @Xstream24
    @Xstream24 8 месяцев назад +84

    Great video! I wholeheartedly agree with the overall review. I just finished the game and while I thoroughly enjoyed my experience with lords of the fallen, it started to fall short for me at about the mid-end game.
    The point about the enemy variety and the level design enemy encounters was spot on, this game loves to throw hordes of the same enemy types at you in every corner.
    It got to the point where I was running past every enemy in Bramis Castle just so that I could see the end and re-roll my character on a new playthrough.

    • @Jack_Sparrow_85
      @Jack_Sparrow_85 8 месяцев назад +14

      "I Thoroughly enjoyed the game and im re rolling a new character for a second playthrough, but i agree with this review that states the game is bad" - Human

    • @Xstream24
      @Xstream24 8 месяцев назад +16

      He makes valid points, you can enjoy something but still criticize it. Instead of reacting to "It's bad" try watching the video first so you can engage with the points. @@Jack_Sparrow_85

    • @imilyashina7701
      @imilyashina7701 8 месяцев назад +8

      ​@@Jack_Sparrow_85enjoying the game doesn't mean you can't find some design choices extremely annoying or want to try again because you like the things it did well more than you hate the things it did poorly.

    • @Jack_Sparrow_85
      @Jack_Sparrow_85 8 месяцев назад +3

      You can also partially agree with a video review and still say the game isn't bad, - which this video obnoxiously states in it's title, as if it's an objective fact, and you clearly don't think it is, or you wouldn't be even considering a second playthrough.
      I also agree with some of his points, but I think the title is unwarranted and unfair.@@Xstream24

    • @Xstream24
      @Xstream24 8 месяцев назад +3

      In the video he mentions that his peers and big souls content creators were showering the game with praise. The title is a response to the positive feedback, also maybe clickbait? Regardless it's a far greater video on the merits and pitfalls on the games design than of any other review I've seen here on youtube.

  • @Joey-vk3mh
    @Joey-vk3mh 8 месяцев назад +122

    I’m having a good time with it. There have been some frustrations with the density of enemies (it gets crazier a little past where you are) but it does make me want to play one of the FromSoft games again. I am enjoying it, and I’ll most likely finish it, but right now it’s sitting at a solid 7.5/10 for me

    • @lindtlichr1005
      @lindtlichr1005 8 месяцев назад +9

      I've almost beaten the game and it really doesn't get too bad at all unless you're spending too much time in Umbral.

    • @chaoswraith
      @chaoswraith 8 месяцев назад +3

      I had heard about the number of enemies, so I got a pole arm with its INSANELY wide horizontal swings, and went radiance/inferno 50/50 umbral caster. Having tons of fun, the more enemies the better

    • @manchild8365
      @manchild8365 8 месяцев назад +1

      My 4080 gave me solid 80+ fps with dlss on plus the drivers I never got crashes till the latest patch. I would give it a 8.5. But yes lots of enemies, but honestly I’ve been enthralled with this game more than Spider-Man.

    • @bloodswan
      @bloodswan 8 месяцев назад +1

      ​@lindtlichr1005 I agree. It was pretty rough early but once you level up and work out the enemies it becomes fairly manageable except if you get stuck in Umbral.

    • @oyasumichansu
      @oyasumichansu 8 месяцев назад +1

      once u get into ng plus the game is ruined and horrible, if they ever fix it it won't be horrible but until then ng plus turns this game from an 8/10 to a 1/10

  • @wesley6571
    @wesley6571 8 месяцев назад +9

    I really have to agree unfortunately. I managed to cleanse 4 of the beacons but after this point i found there to be a massive increase in the amount of enemies and the combat is too janky/floaty for me.

    • @miceatah9359
      @miceatah9359 14 дней назад

      nothng janky/floaty about it sounds just like a skill issue tbh

  • @williamkensington2772
    @williamkensington2772 8 месяцев назад +7

    my main issue with it is that for some reason my frame rate is so incredibly low and the animations are so incredibly choppy it sometimes gets me killed and even makes the game unplayable despite me playing on performance mode

  • @alanthe2
    @alanthe2 8 месяцев назад +80

    I’m glad you mentioned about the forward momentum. For me, that was one of the biggest annoyances I had. It seemed silly to have these tight narrow areas at the beginning of the game and yet have an R1 attack move the character the same distance as a locked on dash. Speaking of lock-on, they’ve also really got to address its accuracy. Auto lock priority should go to the nearest enemy to you not half way across the level.
    Having said that, whilst it’s not the best game, there’s also charm to it that’s really got me hooked. Personally, I think it looks great, I like that it’s dark and gritty. And if you can get your timing and positioning right, the combat can be really satisfying.

    • @FearedFire
      @FearedFire 8 месяцев назад +6

      Very much agree, I think all his points are valid and I agree with some of them (dear god there are so many enemies) but I love its style, systems, and world. The bosses are a snooze compared to the levels but I still find them enjoyable. I know its a bit janky, but I still like this game a lot.

    • @KSabot
      @KSabot 8 месяцев назад +2

      Attack animation sliding is one of the great sins that Batman Arkham combat gave to the world.

    • @Legendary_Honey
      @Legendary_Honey 8 месяцев назад +2

      I'm really loving this game. Adjusting to the way it plays compared to a more polished Fromsoft game, clicked for me almost immediately. It is so unbelievably flawed, but for some reason I adore it.

    • @reach769
      @reach769 8 месяцев назад +2

      @@FearedFirebosses are not a snooze on ng+. If you want difficulty then go to the next play through and you’ll wish you didn’t.

    • @MaidenlessScrub
      @MaidenlessScrub 8 месяцев назад

      @@KSabotit works well with the free flow combat in Arkham because you want to keep up the momentum of Batman’s combos, but it shouldn’t be used carelessly in other genres.

  • @Nightmare-pj4fg
    @Nightmare-pj4fg 8 месяцев назад +46

    10:50 I think I know the issue. There’s too little contrast, but not just with color, but a combination of color and shading. Let me explain.
    In the first game this was also a problem. Everything was really cluttered and looked too similar, plus everything was kind of the same tone. Dark colors, dark colors, dark colors, and if there was a “light color” it still wouldn’t pop. It would still feel like it was shaded somehow, and I honestly don’t understand how they managed to do that. This applies to this game too it seems, wherein everything just melds together, including enemies, and your character, and you just want to squint or stop looking at it because it’s sensory overload trying to decipher. Like looking at one of those AI images of things being combined but not identifiable.
    For an example of “dark” with clarity and dark without clarity, go look at DS1 catacombs. Those areas are dark, but you never lack the ability to see if that makes sense. Everything is clean, even when slathered in grime, which goes with Miyazaki’s design apparatus of making even the most hideous of things seem “elegant”.
    Then you look at LotF and are like . . . Oh, wow. This hurts.

    • @fusilier3029
      @fusilier3029 8 месяцев назад +5

      This! Constantly while watching others play this, I was constantly missing being able to see. It was full of clutter, and the constant fog in most areas just blurred all the details. Like, I think turning down the graphics might ironically improve the visuals!

    • @a5hen
      @a5hen 8 месяцев назад +4

      Honestly the game looks bland. Even the 2014 game looked bland.

    • @stefanbraidwood2007
      @stefanbraidwood2007 8 месяцев назад +2

      I believe the word that best sums up how this game looks in the, er, bad to look at areas he has mentioned would be 'dismal'
      It feels as though everything is being leached into this visual morass that might theoretically be quite vivid as a mixture but in practice ends up looking like that art class experiment where you mix all the paint colours together and get a kind of alien brown that is both uncomfortable and somehow boring

    • @johntomaro7202
      @johntomaro7202 8 месяцев назад +1

      I had to crank contrast way down to even be able to see in the mines and the depths. Very very dark.

  • @H.Collector
    @H.Collector 8 месяцев назад +6

    LotF doesn't need the same high commitment as other soulslikes, you need to keep in mind that LotF throws way more enemies at you. You should see it more as an action RPG with soulslike elements. If attacking and dodging were as high commitment as Dark Souls it would just not be balanced around all the waves of enemies you're constantly dealing with.

    • @johndodo2062
      @johndodo2062 8 месяцев назад +3

      Uhhhh, there would be less enemies then genius. That's better design

    • @pancakeman54
      @pancakeman54 8 месяцев назад

      That is true but I think the point he's making is that it would be more enjoyable if the attacks were higher commitment and also there were less enemies.

  • @doornubb7954
    @doornubb7954 8 месяцев назад +6

    I am normally a quite picky gamer, im not gonna play a game that i dont enjoy just to play it and this game sure does have its problems and ive gotten frustrated at times but i am still enjoying the game. I just cant decide if i rly like the game or if its insanely mid.

    • @XicorVT
      @XicorVT 8 месяцев назад

      and now

  • @MrFox101
    @MrFox101 8 месяцев назад +47

    Just completed Lords of the Fallen. Yes, it has some issues such as frame rate stutter and some frustrating, poorly designed enemy placement, but I genuinely enjoyed it. The game is one of the better souls -likes.
    With a few more patches, I'd highly recommend it.

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 8 месяцев назад +2

      Why assume more patches = better.

    • @MrFox101
      @MrFox101 8 месяцев назад +21

      @@ChernobylComedyAndWings Because patches usually fix issues and bugs in the game. Derp!

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 8 месяцев назад +3

      ​@@MrFox101 Many games receive years of updates that amount to nothing or make the overall experience worse for the sake of "balance" and other re74rd3d things.
      Or just never get patched at all and become abandonware. These games should be finished from the get-go but now we live in the patch era and every dev wants to skip on countless hours of Q-A to sell you something entirely on its marketing.
      people saying patches will make it better just reinforces this lazy practice, and we will continue to get unfinished crap.

    • @SanOcelotl
      @SanOcelotl 8 месяцев назад +10

      ​@@ChernobylComedyAndWingsLord's of the fallen is already a lot better than it was at launch on stability and performance. Derp!

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 8 месяцев назад

      @@SanOcelotl good for you?

  • @slackermaru4045
    @slackermaru4045 8 месяцев назад +84

    As someone who liked this game I still feel that your criticisms are valid. As far as combat and enemy placements go I think the experience depends alot more on the build than it does in any other soulslike game.
    I played on an inferno/pyromancer build, after a really tough early-game similar to what you described I started getting many tools for my build in the mid game and suddenly I could deal with every encounter pretty well. Strong melee weapon for 1v1s, AOE-Spell for crowds and range spell to snipe ranged enemies. Playing with a completed build like that it was very satisfying to clear areas methodically (though it felt more like outsmarting a troll level in mario maker rather than getting good in some scenarios).

    • @nicholasbrown3097
      @nicholasbrown3097 8 месяцев назад +5

      I did the same thing and had the same feeling. I like the game, but helping my friend who is a str build has been a slog, the mob density is insane.

    • @spacedoohicky
      @spacedoohicky 8 месяцев назад +4

      For a melee build you also have to use bombs. Just hacking away isn't going to cut it.

    • @PepperoniPapaya
      @PepperoniPapaya 8 месяцев назад

      How's the build late game? Heard inferno is not very good late.

    • @kolbywilliams7234
      @kolbywilliams7234 8 месяцев назад +4

      @@PepperoniPapaya
      I can tell you that my radiance build is suffering. Even at 70 radiance, my Pieta sword, and my most powerful radiant spells, are taking at least 3+ hits to kill any enemy but the zombies. The zombies have ranged attacks and can basically kill me in about three hits, which sucks because there’s a ton of other ranged enemies that do massive fire damage. It’s an absolute slog. It’s worse than Shrine of Amana by a mile. Amana has nothing on the end game.

    • @spacedoohicky
      @spacedoohicky 8 месяцев назад

      @@kolbywilliams7234 My Umbral caster build really shines there. There is an umbral spell that bounces from enemy to enemy that works really well on those fire zombies.
      What is your most powerful radiant spell?

  • @Kasaaz
    @Kasaaz 8 месяцев назад +19

    Wither Damage is essentially like something that they've been doing in Fighting Games for a while now. That's an interesting adaptation. There it's mostly in tag fighters, where it incentivizes you tagging out the character as they will heal while not the point character.

    • @2cleen912
      @2cleen912 7 месяцев назад

      Yeah exactly. It's pretty much chip damage.

  • @strawberin0
    @strawberin0 8 месяцев назад +21

    Holy shit, this video is amazing man. 13 minutes, 28 seconds, no intro or outro unrelated to the review or the game you are reviewing, just straight into speaking about the game. The description of the game's content, your tone of voice, the realness of your feelings towards this product, the simplicity. It's funny how "barebones" this review is compared to all the big players in YT game review space while being leagues better in doing the things a review is supposed to do at the end of a day. Great job!

  • @incius8341
    @incius8341 8 месяцев назад +8

    Pressing L1 + dpad for hotkey spellcasting would be major QoL for Elden Ring.

    • @Tackitt
      @Tackitt 8 месяцев назад

      yeah it's a great idea

  • @HeribertoEstolano
    @HeribertoEstolano 8 месяцев назад +15

    You definitely nailed on your comment about the levels, even admiting you don't have the skills for elaborating on it. Specially when you said about the lack of negative space.
    It was something I noticed from the first trailer: the game seems to want to evoke "Dark Fantasy vibes" at any cost. "Hey, look at me, like at how dark I am, I even put spikes on my head", but the art design team has no clue on what makes Dark Fantasy "Dark" (or someone who aproves what the art team shows is clueless, It happens A LOT). The art direction seems to try to mimic the Aesthetic of Dark Souls, also putting a lot of elements inspired by Blasphemous with the pointy helmets, masks and spikes. Blasphemous has a very dense and well made research on Spanish Sacra art and that's what makes it unique.
    It just feels generic and bland with no fundamentals. The whole game just looks like a Death Metal logo rendered in 3D.

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад +1

      It's incredibly edgy, in a similar way to how Shadow the Hedgehog is edgy 😂

    • @Eladelia
      @Eladelia 8 месяцев назад +3

      There are definitely moments in a game where it feels like the base design for something came from asking a particularly “edgy” 12 year old what it should look like.

    • @DumahTheSeeker
      @DumahTheSeeker 8 месяцев назад +2

      Dark fantasy is just a fantasy that’s dark, there is nothing else to it. There is no your own specific thing that separates real dark fantasy, from “fake” dark fantasy.
      Really, spikes has been a huge part of the western dark fantasies. Also, it’s not spikes, it’s thorns.

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад +1

      @@DumahTheSeeker When everything is covered in spikes, nothing is.

    • @aaronhumphrey3514
      @aaronhumphrey3514 8 месяцев назад

      I have no idea what you're on about. They completely nailed the dark fantasy aesthetic.

  • @shdwboi07
    @shdwboi07 8 месяцев назад

    Can anyone help me find out what the first song playing in the video is.
    I know I've heard it recently but i can't figure it out.

  • @Jenn-lq9yu
    @Jenn-lq9yu 6 месяцев назад +2

    Having not played Lords of the Fallen, my commentary here is purely academic and obviously has no basis in any understanding of the actual feel of the game, but I will say a faster swing speed and recovery on attacks may be intentional to make the game's combat feel somewhat more realistic to real world swordplay. I'm a huge fan of the Soulsborn games, and have beaten all 3 Dark Souls, including having played Dark Souls 3 up to NG+7, beat Bloodborn multiple times, and Elden Ring 4 times. I understand the appeal of the commitment system on attacks and I do love it as a system for learning and improving in the combat, but as someone who's also a huge fan of historical swordsmanship, it has little to no bearing on how actual fighting is done with swords.
    From what I can see in your gameplay, Lords of the Fallen definitely isn't one to one representative of actual historical swordsmanship, but the way the character moves and stepping into their strikes IS fairly typical of actual swordsmanship. Typically in real swordsmanship, over commitment to a strike is a huge novice mistake, and even something like a greatsword does move a lot more like a katana does in Elden Ring. Does that necessarily mean that translating more realistic speed to combat into a game makes for a good combat system? No idea, as I said I haven't played the game, but that may be what they're going for just looking at the gameplay.

  • @togil1151
    @togil1151 8 месяцев назад +24

    I think the controls are too floaty, it's laggy and slightly buggy and I don't like most bosses so far. But I still have fun with it.
    Metacritic gives the game a 7/10 and I thinks that pretty acurate. Lies of P was way better tho.

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад +6

      In a world in which anything less than 8/10 is a disappointment I'd say 7 is probably fair. On my scale, I would give it a 5 or 6 for being middling overall.

  • @Demokaze
    @Demokaze 8 месяцев назад +31

    Let's just say that some of the developers that worked on this had a better understanding of what they were making than others. Though it's mostly the director's fault if something is under par for allowing it (and the deadline's considering how bad much of the late game is).

    • @angrylizardman1472
      @angrylizardman1472 8 месяцев назад +2

      I enjoyed a lot of the game but yeah it needed more time in the oven, the endings are... i don't want to say bad but they aren't good

    • @La0bouchere
      @La0bouchere 8 месяцев назад +1

      The late game being bad is a souls staple though, FS has been perfecting that since DS1.

  • @Darkxellmc
    @Darkxellmc 8 месяцев назад +1

    Hi, could you please put the musics you use in your videos in the description?

  • @DrewWhoSwitch
    @DrewWhoSwitch 8 месяцев назад +3

    I don't think I have ever tried so hard to like I game as I did with LOTF. What really sealed the deal and made me sour on this game to the point of quitting, was having my level 60 something character be bugged out and sent back to nearly the very beginning of the game after countless hours of play. I understand that they have put in a new patch and added ways for people to gain their levels back, but it is honestly just too little and not the change needed.
    This game is sort of like a smoothie made out of bits and pieces of chopped off limbs and body parts of other souls games, then once blended it was put into a fishbowl with a label slapped onto it that said "SOULS GAME". LOTF is like the person who is just trying too hard all of the time and everyone knows it, but everyone also doesn't want to confront them and state that.

  • @Terron29
    @Terron29 8 месяцев назад +41

    Really interesting upload. Your points on combat are very well explained. I absolutely love Lies of P. I am still likely gonna pick up Lords of the fallen but on sale and way down the line when its all patched up. It just does not look like my thing. I hate the speed of it. I like my souls styles heavier and slower. That said I am curious about it and it seems like it will be a good filler title when I crave more souls style stuff. Anyway I digress. Keep up the great content dude.

    • @Rochoa22
      @Rochoa22 8 месяцев назад +4

      This might be wild but this is my first ever souls like game I’ve ever played and I absolutely love it, sure the performance isn’t the greatest and that alone should be enough to diss on the game especially these days when devs release half baked games but idk I’m just really loving the gameplay. I enjoy the fast paced combat as well, not sure how it differs from actual from soft games cause again I’ve never played it. I would definitely wait a while tho cause there is a lot of frame drops that go on.(I’m on Xbox) but all in all I’m enjoying very thoroughly. I do have a feeling tho that the more I play the easier it will get. And I don’t mean by just being higher level but just figuring out parries and what not. That’s one thing I’ll agree is it’s probably easier than other souls likes

    • @blake4460
      @blake4460 8 месяцев назад +1

      just pick up all the fromsoft games before even thinking about this shit fr they are all better (ok maybe not demons souls or dark souls2) but yea these copycats dont even come close at all

    • @abrb1989
      @abrb1989 8 месяцев назад +3

      You should go ahead and get it. It's a really good game. Don't let critics effect your perception. If you do, you _will_ end up skipping tons of really good releases just because of what amounts to nit picking.
      Reviewers and critics obsessively overly fixate on things, especially negatives, and over time due to the nature of hyper-comparative analysis they develop these boxes they end up putting every game in and in doing so they end up letting those things ruin their experience unnecessarily.
      I'm not even saying their critiques are necessarily wrong or invalid, that's not the point I'm trying to make.
      I love reviewers, and I have a small, curated list of them that I watch consistently (like Ratatoskr, I genuinely love this dude and his takes despite regularly disagreeing with him, same with ShillUp and Austin) (though I also wouldn't necessarily call Ratatoskr a dedicated reviewer but he does do reviews obviously), but I have learned over the years as a life-long hardcore gaming enthusiast that if you look at games from the perspective of critics (or really of any one other than yourself) then you will absolutely end up screwing yourself out of good experiences.
      This game has flaws, as any game does, but overall it's a fantastic experience and one of the best additions to the souls-like genre to date.

    • @imilyashina7701
      @imilyashina7701 8 месяцев назад

      Definitely wait for sales if you're unsure. The game has a lot of good things going for it, followed by mildly to extremely frustrating approaaches to certain things. If you're sure you want to play the game though go ahead, I think it's worth it.

    • @chancetherappersburner6338
      @chancetherappersburner6338 8 месяцев назад +1

      Wait a week or two, till they fix most of the things, at least I hope they do, because right now in order to play this game for a long session you need to be a masochist

  • @MattKilleen798
    @MattKilleen798 8 месяцев назад +37

    I am about 50 hours into the game and I'm loving it. I understand it's not for everyone but the thing that I really love the most is how big and interconnected the world is just like DS1 but bigger. It's cool seeing places that you've visited in the distance knowing that pretty much every landmark you see in the distance is a place you can go to.

    • @davancee2146
      @davancee2146 8 месяцев назад +1

      Yeah bro the world is friggin huge

    • @LegendRonk
      @LegendRonk 8 месяцев назад +1

      I'm having a great time .. not as hardcore as dark souls as far as difficulty but that's more of my style. I can explore, find some lore stuff and not get frustrated by overwhelming cheese from mobs

    • @zagaant7233
      @zagaant7233 8 месяцев назад +1

      ​@@LegendRonkbut my dude, that s exactly what this game does, spamms mobs at you, are you sure you played this game?

    • @aaronhumphrey3514
      @aaronhumphrey3514 8 месяцев назад

      ​@@zagaant7233He probably just adapted and used the tools the game gives you for dealing with multiple enemies at once. Frankly this complaint puzzles me every time I see it. It's pretty easy to deal with if you bother to learn how.

    • @abrb1989
      @abrb1989 8 месяцев назад

      @@zagaant7233 It's honestly just not as bad as people like you are making it out to be. It's definitely a higher density of enemies than people are probably used to but you guys act like it's a never-ending parade of enemies, which is not the case unless in the Umbral, where the whole schtick and theme is _supposed to be_ that it's literally never safe.

  • @skizzysteve2764
    @skizzysteve2764 8 месяцев назад +3

    the mobs kill me more than the boss does

  • @CoquiAudio
    @CoquiAudio 7 месяцев назад

    does Nexus have the mod the replace the parry sound?

  • @cornthdl
    @cornthdl 8 месяцев назад +41

    Thank you. You’ve been able to voice things I wasn’t quite able to put my finger on. I’ve been watching streamers play and heard so much positive reviews, but nothing I watched got me interested to play at all. You’ve nailed many of the reasons. I’ll happily continue on with my upteenth playthrough of Lies of P.

    • @thegrunch6448
      @thegrunch6448 8 месяцев назад +1

      1:1 the way it is for me

    • @feircy
      @feircy 8 месяцев назад +2

      I liked lies of P but I still feel the game would be better with a more generous parry window, or some significant stamina costs reductions for parry/guard maybe idk

    • @thegrunch6448
      @thegrunch6448 8 месяцев назад

      @@feircy No I do agree completely, it could be more rewarding or at least less costly if they're going to make the window so small, that's true

    • @twentyarms
      @twentyarms 8 месяцев назад +4

      I like this more than Lies of P, but I enjoy them both.

    • @cornthdl
      @cornthdl 8 месяцев назад

      @@feircy Just to clarify, you think the parry window in Lies of P is generous?

  • @nephorium6160
    @nephorium6160 8 месяцев назад +25

    One thing worth mentioning as well about the parry is that if the attack you're parrying has any type of hit-conditional effect (like a secondary explosion that only happens if it hits you) then the parry will NOT absorb that damage and you will be guaranteed to take that damage fully, as well as cancelling the withered hp you could have regained from hitting after the parry.
    I also fully agree with the part about FromSoft's way to handling spells and I do feel LoTF is an improvement; however, I think games like Code Vein still do it even better. Allowing full quickslotting of spells makes things so much more accessible and engaging to cycle through attack combos, and the ichor system heavily encourages melee aggression even for magic users.
    As a whole, I was also very disappointed, especially because I mainly got the game due to its stellar reviews. I even cleared the game's secret ending (Umbral) because I really wanted to get the boss weapon from the secret final boss, I beat that boss and got the weapon, my game crashed soon after and the weapon self-deleted. I uninstalled and bought Lies of P to help me cope through the trauma.

    • @poiumty
      @poiumty 8 месяцев назад +3

      They patched the parries recently to absorb status effect buildup.

    • @Choryrth
      @Choryrth 8 месяцев назад

      umbral ending isn't secret, and it's even the easiest and quickest ending.

    • @nephorium6160
      @nephorium6160 8 месяцев назад +1

      ​@@Choryrth I can't tell if you're trolling or simply incorrect, but in case it's the latter: The umbral ending first requires you travel through a side area, then acquire a non-descript item to enter Mother's Lull, then later you have to know to get the Withered Rune of Adyr without it telling you to do so, then you have to figure out that Pieta is the one referred to by the story as the person you need to soulflay, which you either know from other side dialogue interactions unrelated to the questline OR from just randomly going up to NPC's until it works. If that's not a "secret" ending to you, then I'm guessing the only secret endings are ones like the DS3 dark ending where all you do is phase through a single illusory wall in a side area and grab an item. As for the "quickest" ending: The other two endings literally just have you do the mainline objectives of the game and either cleanse or not cleanse the beacons. The umbral ending has you do all of the same objectives, except you have double the steps in between and a different final boss from the other two endings.

    • @Choryrth
      @Choryrth 8 месяцев назад

      @@nephorium6160 it's not secret, because everyone was blatant told about it. convolution does not equal secrecy. we were told by developers about all 3 endings, AND the fact that they unlock classes, weeks, if not more, before the game even came out.
      as for easiest and quickest, it doesn't require all the things the others do. the other endings require you to go to ALL 5 beacons. this one doesn't require you to visit any of them (other than Hush, obviously), and you can do it in much less time. it only requires 2 bosses that the other endings don't, Harrower, and Ellianne. meanwhile you're skipping multiple bosses the other endings require, including Crow, Cleric, AND Tanrec, the entire frost area, so on and so forth.
      if you know what to do? it's the easiest and the quickest. easiest is subjective, of course, i personally think it's easiest, but it is factually the quickest, assuming you know how to do all 3 endings.

    • @nephorium6160
      @nephorium6160 8 месяцев назад +5

      @@Choryrth
      One, you're simply wrong about being able to skip the frost area, because you literally need Harkyn's parasite from there. Two, you also need to fight the wraith trio which you wouldn't need to fight otherwise. Three, you can say it's "factually" quicker when you provide some clear times, because the quickest speed runs I've seen so far are roughly 3 hours for Radiant and Inferno and 4 hours for Umbral. Finally, if you want to have that definition of a secret ending, fine, but it such an obviously stupid definition that not I nor anyone else is going to use it. By that definition, literally any "secret" ending would no longer be secret the moment anybody made a RUclips video about how to do it. The secrecy of an in-game objective should be measured relative to the game's content, not information available outside of the game.

  • @thirduncle5366
    @thirduncle5366 8 месяцев назад +2

    Any thoughts on the two-worlds mechanic? Did it do something for you? I feel like the Axio/Umbral thingy should be worth mentioning since it's something unique that the game is trying.

    • @thomas-son9281
      @thomas-son9281 8 месяцев назад +2

      Hate it

    • @murray821
      @murray821 8 месяцев назад +1

      I like the idea, you need to use it, and sometimes even taking a quick look results in being attacked from the other side, moving you over to umbral. I also like the 2nd chance mechanic that gives it. Although the dread mechanic is not so fun although it brings dispair and a sense of urge.

    • @TimothyGod
      @TimothyGod 8 месяцев назад +1

      I like having secret areas that I can only access in certain ways but I hate how they handle the umbrella world. It feels way too padded with enemies that I can't casually or comfortably explore an area without needing to fight through a wave of enemies for a couple minutes. It's not hard it's just annoying

  • @tahahussain3490
    @tahahussain3490 8 месяцев назад

    whats the song at 7:19, sounds similar to lusamines theme from pokemon sun and moon

  • @tensiga3412
    @tensiga3412 8 месяцев назад +76

    I agree with you about the enemies. There are waaaaay too many. I like exploring and seeing the world and environment, but a lot of times I can’t cause there are so many enemies I have to take care of first. Also I umbral world is tough. You are forced to go there too much and again way too many enemies combined with the already too many in axiom. Wish there were more different enemies too. I constantly find myself running past groups cause it’s not worth spending time taking them all down.

    • @googleplaynow9608
      @googleplaynow9608 8 месяцев назад +8

      Sounds like a skill issue...Oh, no. Did you have to hit r1 and r2 a dozen more times?! Umbral is supposed to be the hard mode of the game, where you are constantly being attacked...🤡🤡🤡

    • @GhostMan407
      @GhostMan407 8 месяцев назад +1

      its not hard its tedious and boring, if you think 100 enemies with no health attacking you is hard then youre not very smart@@googleplaynow9608

    • @ChocolateEffigy
      @ChocolateEffigy 8 месяцев назад +7

      Homie never played a souls game. Elden ring was exactly the same.

    • @austin0_bandit05
      @austin0_bandit05 8 месяцев назад +5

      I agree there are too many enemies in Axiom but I think that was kinda the point in Umbral. Its supposed to be a scary experience and you want to spend as little time there as possible.

    • @balls433
      @balls433 8 месяцев назад +1

      They are also scaled super high. I’m above level 100 and pilgrim perch enemies one shot me

  • @thewretch4081
    @thewretch4081 8 месяцев назад +188

    I honestly enjoyed this game more than Lies of P despite its issues, but to each their own I guess

    • @ticcirodgers1111
      @ticcirodgers1111 8 месяцев назад +16

      To each Thier own for sure I didn't enjoy either game lol all I actually liked in lies of p was its story and the truth mechanic

    • @user-vz4sh7sx1q
      @user-vz4sh7sx1q 8 месяцев назад

      yea lies of p is overrated , idk what caused this . its a 70 % game , nothing less , nothing more@@ticcirodgers1111

    • @albeon81
      @albeon81 8 месяцев назад +7

      Same here.

    • @ArilandoArilando
      @ArilandoArilando 8 месяцев назад +21

      As far as i can tell Lies of P is about going through boring linear levels to fight bosses. Not the kind of game i'm interested in.

    • @SleeplessSpecter
      @SleeplessSpecter 8 месяцев назад +54

      @@ArilandoArilandoI like how you omit that the bosses in Lies of P are really good. Also, don’t point out that Lords of the Fallen bosses are absolute trash.

  • @jakubpuawski3875
    @jakubpuawski3875 8 месяцев назад +11

    I have a theory as to what caused the insane enemy density. I'm guessing that once they were near the end of development and started playtesting, it turned out that the game was super easy, with playtesters breezing through everything. There was not enough time to rework combat system or bosses so, to artifically inflate the difficulty, they just doubled/tripled the number of enemies and/or increased their health.
    If that's the case, I really hope that they have the original encounters setup saved somewhere and will release it in some patch as an alternative game mode, maybe then I could actually be bothered to finish the game. While soulslikes are typically known for their difficulty, they can also occasionally serve as a power fantasy. In fact, I would argue that some of them (ekhm, Steelrising) were even remotely playable only thanks to being easy, as otherwise all the jank would be insanely fustrating.

    • @I-ONLY-BUILD-MECHS-AND-DUSTERS
      @I-ONLY-BUILD-MECHS-AND-DUSTERS 8 месяцев назад

      But if they want to reduce the enemy count they need to rebalance the combat to be weightier and more meaningful or it really will be too easy, then they also need areas that are actually interesting to explore and look at, and perhaps other types of gameplay such as the souls patented "falling onto weird stuff which ends up being a secret pathway," not to mention more interesting enemies and more enemy variety, and just generally more interesting encounters rather than presenting to the player the same exact experience over and over... and I don't see any of that happening.

    • @looots1320
      @looots1320 8 месяцев назад

      @@I-ONLY-BUILD-MECHS-AND-DUSTERS that can't be done, cause "weightier" means slowing down the movement, the attack and the commitment (where you can't dodge a bit after attacking)
      it's like reworking the whole game at that point, the ones that did like the fast edit will complain

    • @yvannenikolainethercott5709
      @yvannenikolainethercott5709 8 месяцев назад +1

      EXACTLY THIS. The game is UNFINISHED. There are broken animations, even the parry sound was non-existent before release. Loading screen when resting? Fairly confident that's not an intended design.
      So to save face, they are making an excuse of "this is our vision" when in fact the game is just plain unfinished. Enemies are slow and easy, but instead of maybe tweaking their attack speed and aggression, they instead spammed their numbers. I guess clicking one's mouse on the map to define a spawn point is far faster and easier than tweaking enemies.
      Another very obvious indicators are the bosses. They had a band-aid solution for the common trash mobs, but reworking bosses to be faster or more aggressive required more work, so a lot of the bosses can LITERALLY be 1-tried, while in the overworld, you're guaranteed to die atleast once in each area between vestiges.
      And the patches? These were obviously already in the works way back before the game released. Of course, before you release a patch, there needs to be some form of QA behind it, and now they're releasing it in trickle to make it look like they are hustling. I mean sure, they ARE hustling, but not to the extent these fanbois are thinking. They were already there, ready to be released, they just needed to test them before they released, and it just so happened the QA phase finished AFTER the game launched.
      Kudos to developers though, they were able to hide it very well. But unfinished it plainly unfinished.

    • @boomshroomgoonmoon
      @boomshroomgoonmoon 8 месяцев назад +2

      Yea... in game dev you dont just wait until development ends to start playtesting lol.

  • @reasanka8667
    @reasanka8667 8 месяцев назад

    anyone knows what the background soundtrack he used at the beggining? It sound very familiar.

  • @xan7292
    @xan7292 8 месяцев назад +38

    It's very rare that I happen to disagree with you on matters of taste, Rata, but I suppose that it was bound to happen eventually-and that's fine! Everyone comes into a game looking for something a little different, after all.
    I'm enjoying the game quite a bit, myself, and none of the flaws that you've detailed (and honestly, all of them are entirely valid complaints) have had enough of a negative impact on my enjoyment of the game that I could see myself quitting.
    At the end of the day, I just feel bad that you didn't enjoy your time with the game as much as I am.

    • @davidgallagher209
      @davidgallagher209 8 месяцев назад +2

      i also agree, except, the game decided to reset all my levels cause i was playing with a friend, 100 to 11 gone, so many hours done

    • @GoulaLegamer
      @GoulaLegamer 8 месяцев назад +2

      So how do u enjoy the game wit all those flaws u just decide to ignore it ? and because u supposedly ignoring it those flaws suddenly disappear ? it's not a matter of taste when it's plain facts everyone can agree on

    • @Thiccness_Is_Delicious
      @Thiccness_Is_Delicious 8 месяцев назад +1

      So aimbot enemies that wait till you roll ends to attack you infinite farming glitches to reach high levels trivalizing the game ranged enemies with infinite vision and 50 enemies every 25ft is fun to you? Hate to see what kinks you have lol

    • @TheMrrccava
      @TheMrrccava 8 месяцев назад +4

      Exactly, im not mad here. I just disagree mostly but his opinion is still super valid because the game is no where near perfect, shit lies of p is better by far. But its not at all like dark souls 2, thats a terrible comparison mostly.

    • @googleplaynow9608
      @googleplaynow9608 8 месяцев назад

      @@Thiccness_Is_Delicious 🤡🤡🤡

  • @dificulttocure
    @dificulttocure 8 месяцев назад +21

    That wither damage system, that is pretty much the same thing as the guard regain in Lies of P, is a fantastic system that complements souls combat very very well. I wish all new souls games, including FromSoft ones, implement something like that. It really gives a new flavor to combat.

    • @radiantveggies9348
      @radiantveggies9348 8 месяцев назад +1

      Some people like flavorless protein powder

    • @Random-PaperMan
      @Random-PaperMan 8 месяцев назад +3

      With one major caveat. You can still die even if you block in Lies of P to chip damage. It’s more like Charmless Sekiro in LoP than wither damage.

    • @randomnobody9229
      @randomnobody9229 8 месяцев назад +1

      ​@@Random-PaperManthe most fun way to play Sekiro too

    • @dificulttocure
      @dificulttocure 8 месяцев назад +1

      @@Random-PaperMan There are other differences too, like you lose your guard regain over time in LoP, but the concept is still the same.

    • @kregman6928
      @kregman6928 8 месяцев назад

      are you alright in the brain? that mechanic was stolen straight from bloodborne. its not something lies of p did and this game does it but just better.

  • @undefinedroblox
    @undefinedroblox 8 месяцев назад +41

    Me personally Im in love with it. It matches the souls like aesthetics, has a neat new mechanic thats super fun, but its really brutal. The game punishes you really hard if your new to a specific location by making you level up otherwise taking like 90% of your HP. Its a very 'adjust to the combat and playstyle' game

    • @GRAITOM
      @GRAITOM 8 месяцев назад +5

      yup, played every souls game and i think they did a great job.

    • @rohansensei5708
      @rohansensei5708 8 месяцев назад +1

      This game is the actual child of Sekiro and Bloodborne, not LoP. LoP either feels like Demon’s Souls rather than anything else.

    • @zokuva
      @zokuva 8 месяцев назад +1

      @@rohansensei5708 I played Sekiro, it's my favorite game of all time. Couldn't try out bloodborne yet because I don't have a Playstation but from what I've seen so far, I'll probably like it. Also played Lies of P, finished it within a few days, I like how the parrying feels.
      I couldn't bring myself to play LotF for longer than the 2 hour refund window to get my money back. There's something about the game that makes me not like it that I cannot exactly put my finger on. The graphics, the low commitment combat, even the speed your character walks at or the way you turn around or even the camera movement, almost everything about this game looks or feels "off" in some way to me. I'm just not having fun playing this

    • @undefinedroblox
      @undefinedroblox 8 месяцев назад

      @@rohansensei5708 True that! I haven't gotten around playing demon souls but it looks good

  • @BmikroB
    @BmikroB 7 месяцев назад +3

    Man this review is so accurate it's scary, like, it describes my exact feelings about the game with a gargantuan 90% hit rate (aside from the environments and magic mechanics in FROM games in general). Especially that forward momentum thing you described in LOTF23, it annoyed the hell of me during my playthrough. It was like I wasn't moving around but balleting during attack animations. Attack animations that lacked proper impact. Add low commitment to the attacks to this, and the combat feels worse than in the original LOTF, where I actually liked that clumsy, over encumbered, extremely weighty combat that many players actively hated back then.
    Another thing in LOTF23 combat that I find frustrating is this strange hit magnetism that affects both the player character and the mobs, where hit animations sometimes wind up far away (further than objective weapon reach of the combatants), but then the game almost teleports one of them (or both, depends on attack state of PC and mobs in question) closer to each other, and the hit lands with an unrealistic precision. I also suspect it ties up with extremely cheap tracking which enemies are utilizing.
    Yet another thing that bothers and frustrates me is inconsistent poise behavior after successfully landing a hit on smaller enemies. I understand that larger mobs, bosses, and maybe some inhuman/monstrous adversaries (plus unique, mini-boss-turned-mob enemies), in theory, can 'eat up' my hits without blinking an eye, it's (probably) fine. But even normal humanoid-sized mobs sometimes don't react to charged attacks at all, their attack animations cannot be interrupted no matter how much damage they suffer - all that while player character does have it all, it can be poise-broken with ease, and even with low attack commitment 'advantage' I can be as easily staggered when bunch of overly-poised (hmm, if that's even a word) mobs pile up & hit all at once. It's not the damage, or me being hit that annoys me there, but inconsistency of it. In fact, I can apply this term to the game as a whole, and it probably describes my overall feelings about it in general: LOTF23 just feels inconsistent in many ways. Sometimes it's beautiful, sometimes it's intriguing to explore, sometimes it's even fun to swing & slash, but many times it feels unfair (where it shouldn't be), boring, and tedious. The areas feel more like decorated combat arenas rather than lived up places once corrupted by ill presence and now withering away, decaying into pitiful mess.
    It all really lacks a clear vision as a project, and after all it feels inconsistent as a soulslike in many aspects. I had extremely high hopes about it, I believed the game would scratch the itch in the best way possible. The trailers looked fantastic, the anticipation was huge, first reviews lent me faith in it... but then I tried it myself, and felt disappointed in its combat feel.
    Again, the game is brutally beautiful, I absolutely dig its design & artistic strengths, but the combat is so underwhelming to me, it hurts. Such a heartbreaking letdown, indeed. Suddenly, the wait for the game is over, yet I play it in very short sessions, and I'm not feeling like enjoying it, thus not feeling like returning to it more often, mournfully.

  • @AjaxJP
    @AjaxJP 8 месяцев назад +15

    This is the only Soulslike I've ever played that actively made me NOT want to explore the areas.

  • @drfrankendoodle
    @drfrankendoodle 8 месяцев назад +21

    your explanation of how the mob density and enemy placements make me feel as a player is spot on and its such a bummer. I was so excited to explore this game but my will to do so was quickly worn down by the endless eries of ganks, trash mob spam and annoying encounters. Add to that the "frantic" feel of combat due to the animation speed and it contributes to this overall spastic feeling.
    edit: I also feel like the way the levels are so "samey" looking with lack of landmarks also makes me feel like i cant stop playing until ive fully cleared a zone and found the next major vestige or boss. Because I know that even one day later ill be completely lost and unsure of which pathways ive taken already and which remain to be explored. And that feeling of wanting to stop playing but feeling like I cant kills my enjoyment.

    • @apollodingo3583
      @apollodingo3583 8 месяцев назад +1

      They fixed enemy density

    • @dakota237
      @dakota237 8 месяцев назад

      ​@@apollodingo3583fixed is a strong word

  • @KnowbysCabin
    @KnowbysCabin 8 месяцев назад

    Great, informative video! Out of curiosity, what's the music in the background towards the end of the video? It sounds so familiar...

    • @Snuffky
      @Snuffky 8 месяцев назад

      i found it, its from chrono cross "The Dead Sea - Tower of Geddon"

  • @Goblin_Wizard
    @Goblin_Wizard 6 месяцев назад

    whats the song at the end of the video?? last one used

  • @keithsnaer9286
    @keithsnaer9286 8 месяцев назад +7

    FINALLY SOMEONE SAID IT, after i beat Lies of P i was excited to play again! but just WATCHING people play Lords of the Fallen made me decide to wait for it to go on sale or after i finish the games i have already before i buy it, so after finishing my 2nd run of Lies of P and Excited to play the 3rd time, im on Spiderman 2 rn because it was more hype lol.

    • @randomnobody9229
      @randomnobody9229 8 месяцев назад

      I'm on my 2nd playthrough as well, man I love this game

    • @Krystalmyth
      @Krystalmyth 8 месяцев назад +1

      I love the game, way more than Lies of P. You will play it on sale and wonder what Rat was talking about.

    • @abrb1989
      @abrb1989 8 месяцев назад

      I love Lies of P big time, but LotF is also incredible. I'm not saying Ratatoskr is necessarily wrong in his analysis and I'm certainly not faulting him for his perception of the game, but you really should give it a shot for yourself and not let his take persuade you.
      This is one of the bigger problems I think gamers face today. They have no idea what they're truly missing out on because they allow the opinions and critiques of other people weigh to heavily on their opinion before they've even had the chance to form one for themselves in the first place.
      LotF is absolutely a great buy even at full price.
      *I swear* I'm not trying to play you, my friend! I am just genuinely concerned that I see so many of my fellow gamers being prematurely swayed away from what has turned out to be a spectacular release for the souls-like genre. I would seriously buy you this game if I could, I am that confident in my own assertions here.

  • @sherlockscones
    @sherlockscones 8 месяцев назад +28

    THANK YOU!!! As someone who adores the game its so nice to hear someone say WORD FOR WORD BAR FOR BAR what I'm saying about the levels in this game, it doesn't matter how well intricately and carefully constructed the physical space of the levels are designed when you simply don't get to take your time enjoying exploring them. It's so frustrating walking through a level taking in how amazingly it is made, how it wraps around to somewhere you've already been and looking back at the vista behind you tracing out the journey you took to get there only to then look around you sighing in frustration at the 75 enemies that surround you on top of the 50 more that will be there in a short minute because the umbral mechanic is a continuous swarm.

  • @darrenfleming7901
    @darrenfleming7901 7 месяцев назад

    Can someone please tell me what's the song being played in the background at like 5:40 onwards I know I recognize it but I can't remember where it's from and it's stuck in my head now.

    • @djordjepetrovic6116
      @djordjepetrovic6116 6 месяцев назад +1

      Castlevania: Symphony of the Night - Dance of Pales

    • @darrenfleming7901
      @darrenfleming7901 6 месяцев назад

      ​@@djordjepetrovic6116 thank you so much it makes sense that's where I recognize it from.

  • @zentanextcav
    @zentanextcav 8 месяцев назад +8

    You've actually sold me to look more into this game and prolly get it when a sale hits. As you explained it sounds like it plays like Remnant 1/2 but your melee now

    • @pg9193
      @pg9193 8 месяцев назад

      but remnant 2 is great though

    • @pg9193
      @pg9193 8 месяцев назад

      as well as 1!

  • @unironicallyesteban2065
    @unironicallyesteban2065 8 месяцев назад +69

    The spell system in lords of the fallen reminds me of the way magic vocations use their spells in Dragon's Dogma, you should give that game a shot if you haven't yet ;)

    • @klassic1959
      @klassic1959 8 месяцев назад

      Dragon's dogma!!!? Aw shit I'm moist now

    • @dijik123
      @dijik123 8 месяцев назад

      I didn't like the game tbh I hate it it aged bad btw amazing game as well I c why it was so good before when it released but like the game I don't like now

    • @brodericksiz625
      @brodericksiz625 8 месяцев назад +6

      @@dijik123I played it for the first time last year. There are some things about it that I think it does best than any modern game: I like the psychotic level of customisation in character creation, allowing you to go adventuring as a wispy 10 year old boy or a seven foot tall muscular woman with shoulders large enough to intimidate a bear. The playable classes are also a ton of fun, and I love that you can respec at any moment with little to no cost.
      What I don't like is that the story is kinda eh

    • @thatlonzoguy
      @thatlonzoguy 8 месяцев назад

      hes said on stream hes already played it and is looking forward to dd2

    • @dijik123
      @dijik123 8 месяцев назад

      @@brodericksiz625 I don't like the save point tbh like the dark souls bonfire was like amazing it's so good tbh I want it in every games I don't want to manually save everytime

  • @Pickle_Pee
    @Pickle_Pee 8 месяцев назад +15

    Definitely way too many enemies. Coop makes it more manageable but even then it's a bit much sometimes

    • @davidnayce7885
      @davidnayce7885 8 месяцев назад +1

      I think that's why what weapon and playstyle one uses will vastly affect your experience. For example, I started as an agi dual wielding daggers... and boy was the game miserable due to the short range and almost non-existant AoE. Tried out a large 2H heavy weapon, it was like the game was suddenly put on easy mode because I was staggering everything and AoE was super easy. While level/weapon scaling helps with the lighter weapons later in the game, there's almost no benefit to using light weapons (especially with how fast the attack speed is for heavy weapons and how similar it is to light weapons).

    • @GruntGP
      @GruntGP 8 месяцев назад

      @davidnayce7885 let me introduce you to my dual wielding helbeards :D
      But i feel like it's a prohlem in most Soul-Games. Elden Ring for me was also much harder with short weapons. The enemy density surely makes it more prominent in LotF.

  • @Siaynoq8
    @Siaynoq8 8 месяцев назад

    What's that ambient music you got playing in and out? It sounds like some Westwood-fare!

  • @prettyboyg1278
    @prettyboyg1278 8 месяцев назад

    Can somebody please tell me the name of the music playing at 10:51??

  • @banditban09
    @banditban09 8 месяцев назад +6

    i’m playing though dark souls 2, and I’ve just gotten through iron keep and shrine of amana. the latter especially was some of the only time that i skipped enemies entirely and just ran past them. i also did it in the last hallway before the boss in undead crypt admittedly

    • @Tackitt
      @Tackitt 8 месяцев назад

      In the crypt you can stop the ghosts from spawning if you kill the hollows by the bell.

  • @magisterludi4347
    @magisterludi4347 8 месяцев назад +6

    Interesting idea with the spellswapping only thing that would be weird when it comes to implementing that sort of system in elden ring would be how it interacts with charged spells.

    • @Acorn_Anomaly
      @Acorn_Anomaly 8 месяцев назад +1

      First thing I thought of. In any other DS game, it'd probably work well, but charged spells mean a different shortcut key is needed.

    • @jlmeyer7
      @jlmeyer7 8 месяцев назад

      A is default hot key for your default slotted spell. To charge any others hold down the hot key. 🤷‍♂️

  • @senntai
    @senntai 8 месяцев назад +9

    fully agree with everything and it was pretty much my exact experience
    one thing I would add is that the lantern mechanic also adds to the tediousness of the levels, you pretty much have to go through them twice for each world to get everything

  • @DementiaGM
    @DementiaGM 8 месяцев назад +4

    I personally like the bosses being easier. I'm not a fan of dying 20 - 30 times in order to memorize every single moveset and timing to be able to dodge or parry. I prefer more intuitive bosses that give you clues of how to avoid their attacks. You might not know what he/she's about to do but you get a vague idea of how to avoid it. I like that more. Because at the end of the day, difficult bosses with complicated attack patterns means you gotta invest too much time to study them. I don't want to study when I'm playing a game you know, I like for the game itself to give me enough hints in order to beat them in a few tries. So yeah, easier bosses for me works mighty fine.
    PS: I'm not a fan of the game throwing at you dozens of enemies either.

    • @adampadam695
      @adampadam695 7 месяцев назад +2

      Skill issue

    • @russian_knight
      @russian_knight 7 месяцев назад +1

      ​@@adampadam695children when they don't have a good comeback :

    • @adampadam695
      @adampadam695 6 месяцев назад +1

      @@russian_knight well it kinda is ,and me personally I like having to actually memorise the attacks and it taking time rather than I just easily kill a boss

  • @spacecowboy7193
    @spacecowboy7193 8 месяцев назад +11

    I always thought the “skill” on a catalyst in ER could be “multi spell”. You hold down L2 like you would on the moonveil, but then you hit a,b, square, R1, whatever spell was attached to that button. Been wishing for that for a year.

    • @ChishioAme
      @ChishioAme 8 месяцев назад +1

      This is almost literally how it works in Wo Long: Fallen Dynasty. You hold R2 and then press one of the face buttons (square, triangle, circle, X or A, B, X, Y) and cast the associated spell. And by pressing L2 while holding R2, you can swap to another set of 4 spells, for a total of 8. Your weapons also have skills that work the same way, just with R1, and with the number of skills dictated by the weapon's rarity (one for 1*, two for 2*, and so on up to 6*), but it makes for a pretty smooth system.
      That said, I personally prefer Nioh 2's approach, where your spells, consumables, and whatnot were assigned to the D-pad, so it was a single button press to cast a spell, throw a kunai, what have you. You could have up to 16 items hotkeyed to the D-pad, with sets of 4 swappable through R1 + left or right on the D-pad (changing weapons was R1 + down for melee and R1 + up for ranged). It takes a bit to get used to after Soulsborne's simplistic (and tedious) cycling, but it's an insanely convenient system in comparison (plus, you can assign a single item to multiple hotkeys, so you could assign your healing items to the same spot on all pages so that if you hit down on the D-pad, you're always going to heal, no matter what).

    • @TimsGamesDoneHard
      @TimsGamesDoneHard 8 месяцев назад +1

      This is also how Code Vein does its Gifts system, it really should just be in FromSoft Souls games, it's very nice and made me actually want to try spells

  • @booboo1574
    @booboo1574 8 месяцев назад +403

    10/10 title.

  • @Snuffky
    @Snuffky 8 месяцев назад

    What is the song in the end of the video?

  • @michwa22cn
    @michwa22cn 8 месяцев назад

    The bgm is so fxxx familiar but can not remember the name or source. Anyone could give me a hit?

  • @aaronhutzel9211
    @aaronhutzel9211 8 месяцев назад +435

    Respectfully, I disagree that it's bad. I have been loving it.

    • @danielcockriel443
      @danielcockriel443 8 месяцев назад +76

      You say that like it isn’t possible to love/enjoy something that isn’t good.

    • @gamerguy6990
      @gamerguy6990 8 месяцев назад +102

      @@sdotwallacepeople love the best dark souls game?

    • @austin0_bandit05
      @austin0_bandit05 8 месяцев назад +48

      ​@@danielcockriel443Its flawed not bad

    • @aaronhutzel9211
      @aaronhutzel9211 8 месяцев назад

      What I am saying is that I do not think it's bad.@@danielcockriel443

    • @ChuckLorris
      @ChuckLorris 8 месяцев назад +33

      @@sdotwallaceyou lost me at the word objectively

  • @beansnrice321
    @beansnrice321 8 месяцев назад +4

    4 year student of aikdo and have done some parrying in my day. Regarding the sound, ll i can say is that parrying is all based on timing and leverage and if you parry poorly, you have poorer leverage and will tent to require more effort and will thus make a louder sound.
    We were also told to listen to our techniques as well, because the noise in the technique was where there was wasted energy. So a louder parry is usually a sign of a weaker one.

    • @justaquietpeacefuldance
      @justaquietpeacefuldance 8 месяцев назад

      Bah! Is this 4real? When a low kick sinks into the muscle and you can't hear the SLAP on the impact, it was a good one. As far as my combat experience goes, anyway 😂

    • @PauLtus_B
      @PauLtus_B 6 месяцев назад

      I've done karate and I understand that the best parries are very smooth as you just guide someone's arm/leg in a different direction. But in a game you ultimately juse need a clear signal that you pressed a button in time of which the result doesn't really reflect reality either.
      Perhaps it's just that why I tend not to like parry mechanics that much unless they don't even pretend to be like actual parrying.

  • @totorosdad7965
    @totorosdad7965 8 месяцев назад +7

    Funny how a lot of the negative opinions you have are how I felt after playing the game for about half an hour. The mobs are obnoxious

    • @miceatah9359
      @miceatah9359 14 дней назад

      git gud is a pretty good fix

  • @TheTraveler980
    @TheTraveler980 6 месяцев назад +3

    You'll be happy to know that a lot of your issues with the game have been or will be resolved thanks to the recent patches.

  • @daviddesalvo623
    @daviddesalvo623 8 месяцев назад +22

    So everything you described actually really sold the game for me. I don't think you're wrong about what you said, I just am not a roomba player, and I've been missing ds1 world design ever since I played it. The only thing I am still wondering is how the story is for the game.

    • @mdd4296
      @mdd4296 8 месяцев назад +5

      Story is a more blatant version of elden ring: theological schizobabble.

    • @HalfPaw2
      @HalfPaw2 8 месяцев назад

      I’ve got some solid hours in, and can honestly say if you enjoyed ds 1 you’ll like this game as you can definitely see it’s influence on world design. The story so far is decent enough it’s somewhat of a generic dark fantasy theme but it’s kept my attention. On ps5 I haven’t had any game breaking bugs only a few textures not loading properly here or there but I play offline so idk if multiplayer adds to the bugs. Overall I’d say the game is a solid 8/10 for me.

    • @thestralner6335
      @thestralner6335 8 месяцев назад +1

      trust me, it doesn't reach DS1 world design. its better than more recent fromsoft games (so decent), but its not ds1. the interconnectivity within individual areas is actually really good, like the shortcut design can be very cool (though sometimes useless). the interconnectivity BETWEEN those areas exists, however its next to useless since you can just fast travel most places anyway. its like DS1's interconnectivity post-lordvessel. it sometimes matters since you cant fast travel everywhere, but very rarely.

    • @lumberdumperslamlets-go1179
      @lumberdumperslamlets-go1179 8 месяцев назад +3

      What's the appeal of DS1 world design if you aren't someone who enjoys exploring the areas' nooks and crannies? Or do you just like the sound of a game's levels connecting to each other and find it worth being impressed by that alone? It still isn't like DS1 in that regard, and concerning level design or just about anything there was nothing said in this review that gives off the impression that LotF is anything like DS1, which it isn't. There's maybe 20-25 enemy types tops too if you include all the enemies that have shown up as minibosses.

    • @thestralner6335
      @thestralner6335 8 месяцев назад

      @@lumberdumperslamlets-go1179 ds1s earlygame world design matters no matter how you play it

  • @Jediahgames
    @Jediahgames 8 месяцев назад +15

    I always thought that fast combat doesn't mix terribly well with the original souls mechanics from Ds1. You need BIG adjustments to the formula to make it fun.
    In Ds3 and Bb it became a rithym game of roll and r1.
    Sekiro managed to do it by changing a lot of the mechanics like removing stamina and letting you cancel attacks and Elden Ring managed to do it by forcing you to use more mechanics like heavy attacks, running, jumping and other stuff during battles.

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад +2

      BB did well by having rally, aggressive enemies and things that encourage you to stick to enemies rather than back away. DS3 did well by encouraging successive well timed rolls in a number of boss fights (Dancer, Pontiff and NK coming to mind immediately). This just has very little of that, it's a hodge podge of mechanics that don't seem to form a cohesive whole to me.

    • @Thiccness_Is_Delicious
      @Thiccness_Is_Delicious 8 месяцев назад +1

      Sekiro is just dance dance revolution the extreme edition lol you can stand in place and beat majority of the bosses that's shit design in itself as for the rhythm for ds3 and bloodborne it's a perfect dance of death that rewards you for focusing (same as sekiro)

    • @Thiccness_Is_Delicious
      @Thiccness_Is_Delicious 8 месяцев назад

      ​@@fastenedcarrot9570nameless king not so much that forward slash attack they admitted they didn't program the hitbox properly and while his model swings forward the actual hidden box that causes damage to register is slightly delayed by like 1.5 seconds which is why people said he was so hard they were rolling in time with the model but they hadn't attacked the hitbox to it 😂

    • @fastenedcarrot9570
      @fastenedcarrot9570 8 месяцев назад

      @@Thiccness_Is_Delicious Huh? Do you have a link to that? Surely they could have fixed that?

    • @abrb1989
      @abrb1989 8 месяцев назад

      lol Elden Ring didn't really do all that well forcing people to use those mechanics though. The opposite is in fact the case. There are just _way_ too many overpowered weapons and ashes of war which let players spam boss disintegrating abilities nearly endlessly or allow the player to avoid or otherwise disregard mechanics that might otherwise instagib them. This ultimately makes it totally unnecessary for players to actually interact with difficult mechanics or learn patterns and develop strategies unless you intentionally handicap yourself by ignoring those (very numerous) options to avoid ruining your own good time.
      *I'm not hating.*
      ER is one of my favorite games of all time, not just for it's game play but for the unbelievable depth and density of it's narrative and world-building and everything else about it. I don't even fault it for the things I just brought up because I believe the whole wildly exceeds the sum of its parts. Regardless, this didn't detract from the fact that it was definitely way too easy to trivialize the game without really trying to.
      Also just to clarify I'm not a souls-veteran with years of experience with the franchise or with build crafting or anything, Sekiro was actually my very first foray into souls-like territory until the release of Elden Ring.
      ER is just highly exploitable.

  • @Opaali
    @Opaali 8 месяцев назад +2

    Appreciate the honesty. It’s on my desk waiting for me while I travel n now I’m all of a sudden not that excited 😂 Ngl I didn’t know this game was even a thing n lies of p was a blessing I love it. I haven’t had any hype over it before I watched souls veterans praising it on yt. It looks like shit n I don’t mean the graphics I mean like u said everything looks the same . Mushy

  • @Matthew_is_cool.
    @Matthew_is_cool. 8 месяцев назад +2

    I too, listened to all my favorite Souls RUclipsr reviews about how "stunning" this game looks. How, "at times I found myself just stopping to admire the levels and how beautiful they are!" In my mind I'm thinking, ok, so this game is hitting Demon Souls (2020) graphic fidelity, wow was I wrong. The graphics are not that great, for starters. The level design is frustrating at best when I essentially have to give half my health at times to traverse them. What I mean by that is the 2nd chance you get if you die in Axiom, forcing me to "kill myself" in order to progress in a level isn't a great idea. The more I play of this game, the more I realize it is truly a AA game with AAA advertising. I wished I had saved my money for Spiderman 2 instead, and kept binge playing Lies of P (a far better Souls-like IMO). I've been hyped on this game since the first trailer, and I really wanted to love this game......I just can't.

  • @Mosoman1011
    @Mosoman1011 8 месяцев назад +19

    Agree with everything you said. I thought lies of p would be mediocore, while this would be the stand out game, but it was the other way around. I too couldn't force myself to finish it. It's so tedious and unenjoyable.

    • @thrxshx
      @thrxshx 8 месяцев назад +7

      Same. I was hyped for this and meh about Lies of P. Turns out Lies of P is a masterpiece and LOTF is Diablo 4 levels of disappointment.

    • @looots1320
      @looots1320 8 месяцев назад +2

      @@thrxshx felt like they only made this game cause of money, can't feel the heart of the devs at all

  • @justkallmekai
    @justkallmekai 8 месяцев назад +30

    I'm glad you mentioned the sound! It was the first thing I noticed when watching your stream. This game is a good example of what happens when a lesser designer handles the sound, stuff just feels *off* (It also shows just how good Fromsoft sound design is). There's some good stuff in there but their sound designer definitely could have done better.

    • @googleplaynow9608
      @googleplaynow9608 8 месяцев назад +1

      There's nothing bad about the sound design at all...Maybe try turning up your headphones.🤡🤡🤡

    • @GMitchell2012
      @GMitchell2012 8 месяцев назад +2

      This is not a Souls game, you do know that!

    • @GMitchell2012
      @GMitchell2012 8 месяцев назад +1

      This is not a Souls game, you do know that!

    • @justkallmekai
      @justkallmekai 8 месяцев назад

      @@googleplaynow9608 If you want positives then the Umbral world is quite impressive, loved most everything there. I'd love to see the sword foley (listen to the opening cinematic), and particularly the foot steps reworked.

    • @justkallmekai
      @justkallmekai 8 месяцев назад

      @@GMitchell2012 Sure but regardless I'd still have issues with the sound

  • @aghazi94
    @aghazi94 8 месяцев назад

    Whats the name of The music at 8:25

  • @parl_hd
    @parl_hd 8 месяцев назад +3

    I am playing it at the moment and I am enjoying it. Really appreciate the fact that it's not trying to be a Dark Souls/Elden Ring while having similarities.

  • @krieg938
    @krieg938 8 месяцев назад +3

    I was really excited for this game, but same as you after 20 hours I can’t bring myself to play anymore

  • @bunklypeppz
    @bunklypeppz 8 месяцев назад +5

    I totally agree about the block/parry system in this and Lies of P. I think it's vastly superior to how parrying works in most previous souls/soulslike games. I always liked challenging myself by trying to parry every enemy and boss in Elden Ring and other games, but it always felt too gimmicky to seem truly viable.

    • @silvershine2261
      @silvershine2261 8 месяцев назад +6

      Parry is not done well in souls games. The only one that mastered it is Sekiro, and i think thats because of the way it works. Sekiro parry is low risk medium reward instead of very high risk high reward of other souls games. If you miss the parry you still block the attack. Missing one isnt a huge issue and if you miss too many you just loose momentum instead of loosing the fight. Souls parries trivializes the game if you are good at them but getting there is painful and not a good experience. Sekiro parries have the same thing mentioned in the video, they feel incredibly satisfying auditorially. It makes you want to get more of them and more and more. They are accessible and core part of the intended experience, not an afterthought mechanic

    • @johndodo2062
      @johndodo2062 8 месяцев назад

      ​@@silvershine2261that's why lies is better

    • @kylele23
      @kylele23 7 месяцев назад

      I think one of the things about fromsoft parrying is how you’re mostly using it on trash enemies that you’d kill in a couple hits anyways because it’s wildly inconsistent on what miniboss or boss enemies can be parried. LOTF and LoP implement it as a solid mechanic against everything so you’re not always guessing and both reward doing it repeatedly to get the hang of it, instead of a one and done “you can now riposte” which feels cheesy to certain enemies like black knights or havel.

    • @bunklypeppz
      @bunklypeppz 7 месяцев назад

      @@kylele23 That's true but they have gradually increased its viability with newer games ever since DS1. In DS1 the only boss you could parry is Gwyn, but in Elden Ring, for example, you can parry against the majority of bosses and it usually takes several parries to fully stagger them. I think the logical direction they are going in should result in a system like LoP or LoTF has.

  • @PokemonSoulGold13
    @PokemonSoulGold13 8 месяцев назад

    What's the song at 11:00

  • @phrozonphoenix5894
    @phrozonphoenix5894 8 месяцев назад +30

    for the enemy layout, I think it's due to how much more important the ranged attacks are. you can pick off those 2 ranged units with 3-4 thrown attacks and can usually kill one or two melees before they reach you. there's not many if you spend a few resources, the trick being to spend as little as possible while still keeping in good enough shape to fight the boss you're headed towards. On the bosses themselves, I noticed they get harder as i progress, with the strongest i saw in your video here being the hushed saint which is only the first beacon boss. I think you went into it as a veteran souls fan but only played the amount that was made to introduce new players to the game before ramping it up, so of course it felt fairly easy. as for the rest, I guess that's mostly subjective. I prefer the faster combat, I like having plenty of enemies to farm through so I'm not bored while going through the same area again, and Personally I have no real opinion on the looks of the levels themselves. some views are pretty cool, like looking from where you killed the crimson rector percival over the stone bridge, whereas I always HATE swamp levels, but overall it was all fine IMO. it's not elden ring, but a solid souls game nonetheless.

    • @powerbeard5653
      @powerbeard5653 8 месяцев назад

      all the bosses are super easy... with the possible exception of the sundered monarch if you made the choice of playing an inferno build. in fact, sundered monarch was the only half decent boss in the entire game.

    • @phrozonphoenix5894
      @phrozonphoenix5894 8 месяцев назад +4

      @@powerbeard5653 if it takes more than 2 tries to beat, it's not "super easy". I don't think there's a single boss besides crimson rector Percival that i beat first try, and even then i kinda knew his patterns from one of the dev gameplay videos. I'm not looking to fight the same enemy 9-10 times, or to beat them first go. 3-5 attempts is my range of "that was a good boss", and LOTF hit that range with most of their bosses. and even with all these things making it "easier" we still have people dropping the game and negative reviews for the game being "too freaking hard". some dark souls vets found it too easy, but some new players can't even get through the first area. they did their best to make the game assessable without dropping all the challenge from it, and from the looks of it they hit a pretty good balance.

    • @giahyhoangtrong3515
      @giahyhoangtrong3515 8 месяцев назад +1

      ​@@phrozonphoenix5894 imo the player just move way too goddamn fast for the boss,as in i can sidestep or start moving out of the way exactly when i see the boss winding up any attack ,same deal for any other encounter like oh i fuck up my great sword heavy i should be scratched in the face but i can just backstep the heck out of there, i think thats why they have so much mobs going around cuz if 4 mobs takes podshot at you one might land

  • @Rave.-
    @Rave.- 8 месяцев назад +3

    Rata did you suddenly speed up your speech in editing when you got to the magic section? Am I going crazy?
    It's at 3:59

  • @tomislol
    @tomislol 8 месяцев назад +9

    I agree with pretty much everything you said. Although the bosses were rather easy, I did enjoy em quite a bit, though mostly by design/visuals. One example was the Hushed Saint, how the camera kinda shifts when he's about to attack you from behind after he sends his horse to distract you or how you can use your lantern to knock him off his horse with those root looking things nearby. I just think that was pretty cool. Most things are just well telegraphed, some of course were not so well done. I also didn't finish the game, I got to the very last area of the game and all the negatives you brought up is amplified by a fuck ton. I just straight up gave up since there were so many enemies and a lot of them were just the super strong ones, aka previously bosses. Sometimes you get like 3 or 4 of them in a room. I swear at some point it was even more. I did give that area a good solid few hours before calling it.
    The game does many things well but certain design choices really kills it. Respect/hats off to anyone who actually beat this game. At some point the frustration with dealing with the hordes and hordes of enemies becomes not worth it. Even just running past enemies was annoying cuz there was so much and they can end up blocking your way if you're not careful. The game overall wasn't the worse but not something I can really recommend to a souls fan exactly.

    • @GhostMan407
      @GhostMan407 8 месяцев назад +3

      the last area of the gmae was miserable, i slogged through with a friend and we didnt pick up a single items for probably like 4 hours, the final "boss" is just ad clear, and the one before hat was horrible

    • @tomislol
      @tomislol 8 месяцев назад

      @@GhostMan407 I salute you and your friend. Yea that area was the first time I just said Nope, I'm not doing this. It was unnecessarily long and a total maze. I got as far as getting the royal key and then unlocking like 5 different shortcuts back to an area I was just at making me wonder what was even the point of the shortcut. You save like maybe 20 seconds. I just got lost a lot. I didn't particularly want to look up a guide since if a game needs a guide in order to progress then maybe they should rethink their level design. Either that or I am just really bad at figuring out where to go, which was what most of the game was for me lol.

    • @Eliquis885
      @Eliquis885 8 месяцев назад

      I am on ng+3 rn apparently I like to torture myself , the Bosses get way harder in ng+ that’s why I don’t understand most negative reviews ofc they are very easy in first playthrough i mean some of the later bosses took me like up to 4-5h but maybe that’s just me lmao , also after you got the royal key you might want to check a leaver that turns the steaks in the room to get further 🫡

    • @tomislol
      @tomislol 8 месяцев назад

      @@Eliquis885 Definite respect to you for reaching NG+3, kudos bruv and thanks for the tip!. I don't think of the bosses being easy as a bad thing, I enjoyed them quite a bit as an overall experience, I would expect it to be harder as you go into NG+ and onwards. I was informed that in NG+ you don't actually have any vestiges and you have to just constantly put down your own and that seems to be a big complaint, so I'm curious on how you feel about that since you've gotten up to NG+3.

    • @Eliquis885
      @Eliquis885 8 месяцев назад +1

      @@tomislol thank you , yeah you have no vestiges in ng+ only the seedling you put down and your hub vestige + the shrine of adyr vestige you are able to access , was a real pain to do the alternative ending haha hope they change that

  • @pillagius
    @pillagius 8 месяцев назад +4

    I'm similar way - I need to do every NPC quest, pick up every item, check every corner, etc.
    I really liked lots of looping back and shortcuts in the environments. Transition between realms is fucking awesome. The realization of scratched "mobile bonfire" concept from DS3 is great too. Seamless stringing of heavy and light attacks along with "dual-wield anything" are great, magic/item use system is pretty good too. Heck, even got to do a bunch of pvp and it feels decent (when connection isn't crap...).
    Now I am conflicted on account of enemies... There are rough patches, but I can't say the encounters overall are bad, same with fast, low commitment combat... It just doesn't particularly bother me, or I just like the idea dancing with a sword between enemies too much...
    What I do hate is the NPC quests. Jesus Christs are those bad! Like let 'em be confusing and convoluted, fine! But it's so easy to break them, some even require NPC summons, and some quest NPC summons even conflict with each other!! If you start a bossfight (but don't finish) before talking to NPC - quest dead the moment you've entered the room and there's no fixing it. I've broken a quest and lost a merchant by stepping into an elevator after beating a boss on first try... Nice reward!
    Visually environments... Have certain uniqueness to them, but probably because of reused assets and neverchanging Umbral, near the end it all does blend together...
    So TLDR: I think game is good, could've been better, but disappointing bits drag down overall impressions.

  • @boysiebe
    @boysiebe 8 месяцев назад

    Whats the song at 10:55?