Thanks for the lesson, clear and concise!.....I have a question, the texture preview mode on the hemisphere does not work, the reasons may be in the general settings?
Hi! You can try doing this: - make sure that both geometry and some value are plugged into a viewer node. - check if viewport overlays are turned on. - under viewport overlay settings, check if the viewer node option is checked.
Thanks for the tutorial, I followed along and everything seemed to match up and go as expected....until switching back to regular layout viewport. In that window, the dome appears smooth and vornoi-free, in Geometry Nodes window, it displays as expected. This was my first geometry nodes work, so I'm quite at a loss to know why the result to a sudden deviation?
Yes, you can try using mesh to volume, then play with a 3D Voronoi texture, and convert it back to mesh with mesh to volume. I would also try using the Cell Fracture addon and play with that.
@@jakobdesign8066 thank you! I'm loving learning geometry nodes! So much fun. Made an addon based on your nodegroup, on my github. Thinking may take it this one step further 🤔
@@loqie1349 I tried taking a parametrics course of his. Advertised as little experience necessary. I fit that bill. Turned out 1) It was more complex than I was up to. 2) It was in Sverchok (I believe) which of itself is very much 1) a work in progress and 2) can be hard to follow. By comparison your "Easy Parametric Architecture" using Blender Geometry nodes seems, to me, simple and accessible. Erin does great stuff, complex. This is apples to apples. If I had a choice between learning it as he taught it and as you teach it, hands down, you. He walked us through, comparable to yours an overhang and a bit more all the way up to, I believe a UV layout. So, certainly more complex. Your explanations are comparable to the author of Tissue. I subscribed to his Patreon for a little while. He, like Erin, gets down into the mud, but, also accessibly. It really sometimes depends on who's doing the explaining. Didn't work for me. Yours does.
Love the work. Only been using Blender for a short time, but i am thoroughly impressed with Geonodes. This use of it is amazing. Thank you.
ha, I knew right away how you did it due to the shape of the holes. nice.
Great! Thanks for your great tutorial😁
Thanks for the lesson, clear and concise!.....I have a question, the texture preview mode on the hemisphere does not work, the reasons may be in the general settings?
Hi!
You can try doing this:
- make sure that both geometry and some value are plugged into a viewer node.
- check if viewport overlays are turned on.
- under viewport overlay settings, check if the viewer node option is checked.
Thank you! Have been looking for something like this! :D
Thanks for the tutorial, I followed along and everything seemed to match up and go as expected....until switching back to regular layout viewport. In that window, the dome appears smooth and vornoi-free, in Geometry Nodes window, it displays as expected. This was my first geometry nodes work, so I'm quite at a loss to know why the result to a sudden deviation?
This is most likely because you were using a viewer node and the final result wasn't wired to the output.
very cool. But the question is how do I close the edges?
Great tutorial man! thank you for sharing. subbed! :)
Thank you for the lesson :)
Nice one !!!
Great Job!!!
great ! I hope it'll be possible to use images instead voronoi textures !
Yeah, you can easily change the Voronoi texture to an image texture or any other procedural-type texture
is there an easy way to fill the entire sphere with voronoi patterns rather than just the outer surface? mesh to volume perhaps?
Yes, you can try using mesh to volume, then play with a 3D Voronoi texture, and convert it back to mesh with mesh to volume. I would also try using the Cell Fracture addon and play with that.
@@jakobdesign8066 thank you! I'm loving learning geometry nodes! So much fun. Made an addon based on your nodegroup, on my github. Thinking may take it this one step further 🤔
do the same thing with a cube
Why does it take you minutes to explain what it takes Erindale forever to?
erin doing much harder things, lol
@@loqie1349
I tried taking a parametrics course of his. Advertised as little experience necessary. I fit that bill. Turned out 1) It was more complex than I was up to. 2) It was in Sverchok (I believe) which of itself is very much 1) a work in progress and 2) can be hard to follow.
By comparison your "Easy Parametric Architecture" using Blender Geometry nodes seems, to me, simple and accessible. Erin does great stuff, complex. This is apples to apples. If I had a choice between learning it as he taught it and as you teach it, hands down, you. He walked us through, comparable to yours an overhang and a bit more all the way up to, I believe a UV layout. So, certainly more complex. Your explanations are comparable to the author of Tissue. I subscribed to his Patreon for a little while. He, like Erin, gets down into the mud, but, also accessibly. It really sometimes depends on who's doing the explaining. Didn't work for me. Yours does.