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Jakob Design
Добавлен 18 янв 2021
Hi!
Welcome to my RUclips channel where I create Blender tutorials and other 3D content. I'm a big fan of Blender's geometry nodes system and love to explore its capabilities.
Welcome to my RUclips channel where I create Blender tutorials and other 3D content. I'm a big fan of Blender's geometry nodes system and love to explore its capabilities.
Blender Geometry Nodes for Beginners - Part 4: Instancing
Hi everyone!
In this course, we will recreate the famous Blender Guru Donut entirely using Geometry Nodes. This series is designed for complete beginners, so don’t worry if you have no experience with Geometry Nodes. We'll start with the absolute basics and gradually move on to more advanced topics such as attributes, fields, and loops. In the fourth part, we’ll focus on creating the basic sprinkles. To do that, I will introduce you to the instancing process with Geometry Nodes. First, we will cover distributing points, then placing instance geometry on top of them, and last but not least, I will show you how to randomize instances to create a more interesting effect. So, without further a...
In this course, we will recreate the famous Blender Guru Donut entirely using Geometry Nodes. This series is designed for complete beginners, so don’t worry if you have no experience with Geometry Nodes. We'll start with the absolute basics and gradually move on to more advanced topics such as attributes, fields, and loops. In the fourth part, we’ll focus on creating the basic sprinkles. To do that, I will introduce you to the instancing process with Geometry Nodes. First, we will cover distributing points, then placing instance geometry on top of them, and last but not least, I will show you how to randomize instances to create a more interesting effect. So, without further a...
Просмотров: 58
Видео
Blender Geometry Nodes for Beginners - Part 3: Creating Donut Icing
Просмотров 169День назад
Hi everyone! In this course, we will recreate the famous Blender Guru Donut entirely using Geometry Nodes. This series is designed for complete beginners, so don’t worry if you have no experience with Geometry Nodes. We'll start with the absolute basics and gradually move on to more advanced topics such as attributes, fields, and loops. In the third part, we’ll focus on creating the basic icing...
Blender Geometry Nodes for Beginners - Part 2: Fields
Просмотров 54414 дней назад
Hi everyone! In this course, we will recreate the famous Blender Guru Donut entirely using Geometry Nodes. This series is designed for complete beginners, so don’t worry if you have no experience with Geometry Nodes. We will start with the absolute basics and then move on to more advanced topics such as attributes, fields, and loops. In the second part, we will focus on understanding how to use...
Blender Geometry Nodes for Beginners - Part 1
Просмотров 1 тыс.14 дней назад
Hi everyone! In this course, we will recreate the famous Blender Guru Donut entirely with Geometry Nodes. This series is designed for complete beginners, so don’t worry if you have no experience with Geometry Nodes. We will start with the absolute basics and then move on to more advanced topics like attributes, fields, and loops. In the first part, we will focus on understanding how to use Geom...
How to Create Better Geometry Nodes Systems in Blender?
Просмотров 59521 день назад
Hi everyone! In this tutorial, I will show you how to create interfaces, modifier tabs, UIs, and sockets (however you would like to call them) for Blender's Geometry Nodes system. I will cover most of the features, and by the end of this tutorial, you will be able to create complex, reusable geometry nodes modifiers that you can share with anyone! This is a step-by-step tutorial, so even if you...
How to Create Parametric Design in Blender
Просмотров 44321 день назад
Hi everyone! In this tutorial, I want to show you how to achieve parametric structure design with just a few nodes in Blender's Geometry Nodes System. We will be creating a parametric roof structure with some auto-generated pillars. We will use nodes such as repeat zone, proximity, raycast, and many more interesting ones. This is a step-by-step tutorial, so even if you don't have a lot of exper...
How to Make Stylized Materials in Blender - part 2
Просмотров 1852 месяца назад
Hi everyone! In this tutorial, we continue the journey with procedural stylized materials in the Blender Eevee render engine. We will be creating three different comic-like materials, each more advanced than the last. I will show you different techniques to create interesting hatching, outlines, and layered-based shader creation. This is a step-by-step tutorial, so even if you don't have a lot ...
How to make Stylized Materials in Blender
Просмотров 2,4 тыс.3 месяца назад
Hi everyone! In this tutorial I want to introduce to into the process of creation stylized materials in Blender Eevee. I will show you 4 diffrent stage of complexity for stylized materials, from basic cell shading to more complesx materials. This is a step by step tutorial, so even if you dont have a lot of experience with blender shading system, you will be able to follo along. If you want to ...
Nodee: Pipes - Blender Tutorial
Просмотров 2123 месяца назад
Hi everyone! In this tutorial, I want to show you how to use my new Blender generator - Nodee: Pipes. I'll briefly demonstrate how you can control the pipe system and utilize its powerful procedural materials. Here is a description of Nodee: Pipes: Discover my new Blender Generators Pack - Nodee: Pipes, your ultimate tool for adding complex pipe systems to your next project with just a few clic...
Nodee: Pipes - Advanced Pipes Generator in Blender
Просмотров 2033 месяца назад
Hi everyone! Discover my new Blender Generators Pack - Nodee: Pipes, your ultimate tool for adding complex pipe systems to your next project with just a few clicks. This genarator pack simplifies the process of creating industrial, sci-fi, or other environments that need some pipes! Creating advanced pipe installations has never been easier. Nodee: Pipes presents you with 10 presets, each with ...
New Bake Node in Blender 4.1 Quick Overview
Просмотров 5083 месяца назад
Hi everyone! In this tutorial, I'll show you how to use the new Bake Node in Blender 4.1 Geometry Nodes system. This will be just a quick overview of the possibilities of the Bake Node. If you want something more detailed, check out my tutorial about the Auto Damage system. By the end of the tutorial, you'll have the skills to use the new Bake Node to create more complex geometry node effects w...
Auto Damage System with new Bake Node in Blender 4.1
Просмотров 8414 месяца назад
Hi everyone! In this tutorial, I'll show you how to use the new Bake Node in Blender 4.1 Geometry Nodes system. First I will show you short example how bake node works and after we will create damege system for simple low poly geometry. By the end of the tutorial, you'll have the skills to use the new bake node to create more complex geometry nodes effect, without the need for waiting for long ...
How to Make Easy Nordic Rock Cliffs in Blender with Geometry Nodes
Просмотров 3724 месяца назад
How to Make Easy Nordic Rock Cliffs in Blender with Geometry Nodes
How to Make Stylized Environment in Blender in 15 Minutes
Просмотров 3,5 тыс.5 месяцев назад
How to Make Stylized Environment in Blender in 15 Minutes
Parametric Architecture Facade in Blender with Geometry Nodes
Просмотров 1,2 тыс.6 месяцев назад
Parametric Architecture Facade in Blender with Geometry Nodes
How to Make Cyberpunk Hologram in Blender
Просмотров 8766 месяцев назад
How to Make Cyberpunk Hologram in Blender
How to Make Parametric Facade in Blender with Geometry Nodes
Просмотров 2,3 тыс.8 месяцев назад
How to Make Parametric Facade in Blender with Geometry Nodes
Architecture Model Visualization in Blender from ArchiCad/Revit
Просмотров 4,7 тыс.8 месяцев назад
Architecture Model Visualization in Blender from ArchiCad/Revit
How to Make Shoes with 3D Printed Pattern in Blender - Part 2
Просмотров 3,6 тыс.10 месяцев назад
How to Make Shoes with 3D Printed Pattern in Blender - Part 2
How to Make Shoes with 3D Printed Pattern in Blender - Part 1
Просмотров 7 тыс.11 месяцев назад
How to Make Shoes with 3D Printed Pattern in Blender - Part 1
NODEE: Ice&Snow - Blender Addon Tutorial
Просмотров 40311 месяцев назад
NODEE: Ice&Snow - Blender Addon Tutorial
How to Make Geodesic Dome in Blender
Просмотров 2,2 тыс.Год назад
How to Make Geodesic Dome in Blender
Easy Organic Dome in Blender with Geometry Nodes
Просмотров 17 тыс.Год назад
Easy Organic Dome in Blender with Geometry Nodes
Parametric Interior Design in Blender with Geometry Nodes
Просмотров 4,9 тыс.Год назад
Parametric Interior Design in Blender with Geometry Nodes
Easy Parametric Architecture in Blender with Geometry Nodes
Просмотров 33 тыс.Год назад
Easy Parametric Architecture in Blender with Geometry Nodes
How to Make Cloud in Blender with Geometry Nodes
Просмотров 1,4 тыс.Год назад
How to Make Cloud in Blender with Geometry Nodes
NODEE: Patterns - Blender Procedural Patterns Assets Pack
Просмотров 721Год назад
NODEE: Patterns - Blender Procedural Patterns Assets Pack
How to make a simple character in Blender - Part 3: Materials
Просмотров 340Год назад
How to make a simple character in Blender - Part 3: Materials
👍
Another Amazing Tutorial in the Donut Series - Procedural Edition!!! 👍😁 By the Way, I also got the Donut Project File from Gumroad, and it's a Must / Nice to Have, to Better Understand the Whole Tutorial Series!!! And it looks sooooo Delicious!!! 🍩 Thanks for Your Great Creative Work!!! ✌️😋🍩
Good job bro
Great content. Thanks for sharing!
At 20:31, why did you use the blur node instead of the dropdown on the right of the colorramp node that allows you to switch interpolations?
Oh, I forgot about that dropdown. You can use the different interpolation options on the color ramp; the results will be very similar to using the blur node.
By the way, you get a like from me
This is exactly what I needed to get over my fear of geo nodes, Thank you its so amazing and easy.
thanks for the video really understanding geonodes but i dont really get why we dublicated the displacement like not seeing the differennce
The difference is really subtle. The idea was to first create a displacement with larger-scale noise to deform the perfectly round torus, and then use smaller-scale noise for a second displacement to add extra details. You can see it better with lighting and materials, and when you are really close, but the effect isn't very strong- just an extra layer of details.
@jakobdesign8066 thanks for explaining
very cool. But the question is how do I close the edges?
Nice one, thank you great introduction to Geometry Nodes. I was wondering if you could explain why the Spline Parameter which is mapped 0-1 on the length of the curve, became mapped to to Z axis when meshed? Really hoping for a part two :)
Thanks! So at 8:33, you see an animation that shows how a torus is created. You can think of adding a circular profile to a curve as placing many circles along that curve and then connecting them to create the final mesh. We have the spline parameter mapped from 0 to 1 on the profile curve. Then, the "mesh to curve" node places many circles (as many as there are points on the main curve) along the main curve. Each circle still retains the custom attribute that we saved with the "store named attribute" node, specifically the splineFactor attribute. When the "curve to mesh" node connects these circles with edges and faces, the attribute still remains. It looks like it is mapped to the Z-axis, but if you rotate the profile curve along the Z-axis just before connecting it to the "curve to mesh" node using the "transform geometry" node, you will see that the attribute on the torus is also rotating. I hope this explanation clears things up a bit. If you have further questions, feel free to ask. Glad to help! :)
@@jakobdesign8066 Ah, now it makes sense! Thank you so much for taking the time to provide such an in-depth explanation. I really appreciate it, and it helped me better grasp what is happening!
Excellent video! I'm looking forward to the rest!
This is amazing
just Genius!!! Thanks!!! 👍😁
Thank you for introducing me to Panels. I guess it's not new, but I overlooked it anyway for a long time.
I will try this. Thank you so much.
Beautiful thumbnail !
I'm pretty sure that geometry nodes could be used to generate supports structures for 3D printing. Specifically, the one's seen in the Tango slicer would be nice. If ever you manage to create one, please post a purchasable link for it because I'd definitely buy that for $20.
when can you upload this to blender market?
Very useful. Could you create an array with the correct rotation (when we draw it with a curve) with a collection in which we can control the density of object 1, object 2, ....., and use different sized objects? Nobody covers this. This would be cool.
I uploaded a short on my channel that I think might answer your question.
@@jakobdesign8066 Thank you. I`ve tried it and some things work, but if the curve has a corner (90 degree angle) the rotation doesn`t work anymore. And if the collection objects have not all the exactly same size it doesn`t work either. I think the bounding box node has to appear somewhere. But I don`t know where and what else this node needs to work in this context. Either way, thank you. <3
a m a I z I n g brooo
Great video and this is awesome information! Very well done and I was engaged the whole time - please keep it up and continue making your content!!
Really useful
Finally!!! This is the Tutorial I've been waiting for!!! Great Job explaining all the Customisation Options in the GeoNodes!!! 👍😎
Lovely work! Thank you for sharing! ☆
Subscribed just for this! Looking forward to seeing what value you give next!
I enjoy your videos related to architecture and geometry nodes. I have managed to implement some of the previous methods you presented in real projects I have worked on. I hope there will be more similar quality content on your channel.
Expecting more architecture examples like this u know like in grasshopper
Thanks man! It's so clear and consistent 👍
Patreon? Would love to take look at the project file
Great tutorial man! thank you for sharing. subbed! :)
thanks for sharing ! Is that a solution to apply it on a cylindre ? Thanks !
Hi, Yes, you can apply this pattern to basically any shape. You can plug a cylinder instead of shoe.
Thank you for the lesson :)
How is this channel not recognized more? Top notch tutorial, by far the best one I've seen on this topic so far. You deserve more views, keep it up!
Super helpful video, thanks
this is one of the best npr shader tutorial... <3
🔥🔥🔥🔥
Very useful video, thanks for your efforts
does this work in C
C? can you elaborate?
did you mean cycles? if so then shader to rgb won't work
this gonna beat rhino for sure
good video, see my page, i can provide 3D printing
You are amazing!!
Excellent. Will have to work my way through this one very slowly. Very clever. Thanks for sharing
Love the work. Only been using Blender for a short time, but i am thoroughly impressed with Geonodes. This use of it is amazing. Thank you.
How do you make the planes thicker to fill the space? I can add more through resample curves but i want to make the pieces / slats / planes thicker. Thank! This is a great tut!
Ah! By changing the extrude mesh after the Mesh Boolean node! .030 makes them a great thickness. You can control the amount with the resample curve and then change the thickness with extrude mesh (This note is mostly for myself since I know I'll looking back here)
My videocard is shit, so love this node thanks for the headsup👌🏾.
Amazing. I can't even count how many details in this tutorial. Thanks for making amazing video and render
Great results for just a few nodes. Thanks bunches!!
hello. I wanted to know if models are transferred from Blender to archicad only as objects? there is no way to transfer archicad floors and walls as in grasshopper
You lost me the first 5 mins LMAO your geometry node looks like the roots from the tree of life from avatar
😂😂😂😂😂😂 bro same
You know, I think I learned more in this video than I have in years using Blender.