You don't need to spend CP before rolling for charges to use forward to victory. The roll is in the declare step och the charge ability, the reaction forward to victory is triggered between declare and effect.
Honestly the best battle reports out there. I’d love to see the talk through at the end. I’d like to think through the final parts of the battle with you guys maybe explaining what would happen. Just a thought! Thanks for all you do!
Thanks for the feedback! We have tons of good stuff on the way. We will try to breakdown the game a bit better during our post-game wrap up moving forward. Happy Wargaming!!
@@moops1047 I think attack sequence also mean when the attack happens, but is very strange because what happens when a unit get strike first? Only the hero attack first and the comanion spend another activation to attack later? That is weird.. is very porly worded as only GW can.
You may have been out of CPs, but a power through (power away 🤔) on Goddrak allowing you to rally him next turn would have been clutch. Great BatRep dudes, loved it.
Always love to see the Ironjawz on the table! Also just grabbed my first battle mat from Gray Matter with the double discount, can't wait to be able to play at home!
I think IJ need mobility and a delivery mechanism for charges. I would consider a wizzard for "hand of gork" or soulbridge and priests or Kragnos for 3D6 charges. Here a couple of lists, what do you think? Krag (1990 points) ARMY Orruk Warclans Ironjawz Ironjawz Brawl 2000 Points Limit Drops: 2 Spell Lore - Lore of the Weird Manifestation Lore - Forbidden Power Regiments General's Regiment Kragnos, the End of Empires (680) • General Brutes (400) • Reinforced Regiment 1 Weirdnob Shaman (130) • An' Eye For Da Fight • Trophy Skulls Brutes (400) • Reinforced Gore-gruntas (190) Gore-gruntas (190) Created with Warhammer Age of Sigmar: The App Exported with App Version: 1.0.1 Data Version: v128 Foot (1990 points) ARMY Orruk Warclans Ironjawz Weirdfist 2000 Points Limit Drops: 4 Spell Lore - Lore of the Weird Prayer Lore - Warbeats Manifestation Lore - Forbidden Power Regiments Regiment 1 Megaboss (230) • An' Eye For Da Fight • Trophy Skulls Brutes (400) • Reinforced Regiment 2 Weirdnob Shaman (130) Regiment 3 Warchanter (120) Brutes (400) • Reinforced Brutes (400) • Reinforced Gore-gruntas (190) Regiment 4 Warchanter (120) Created with Warhammer Age of Sigmar: The App Exported with App Version: 1.0.1 Data Version: v128
Awsome seeing Ironjaws and someone who tries to play a competitive list. Would love to se you try 20 brutes / 40 ardboys .+ suppprt chars. Maybe abit to few “hammers” but having blocks of ardboys holding objectives is kinda sweet ;)
I think it will be a rarity to see a list with no wizards. It is like giving away a couple hundred of more free points not to use Manifestations. IronJawz do a lot of work on their own though. Those Deep Kin models look very nicely painted, but I still think the raw power of the orruks will take it.
Idoneth Units in reserve has to set up wholly within 9" of the board edge. The Leviadon turn 1 seems to be set up like wrong, but the scale might screw with my perception.
Nice game, rooting for elves of course :) Also I learned today, that you can’t AoD to Covering fire, because the declare step isn’t targeting a unit, so the reaction (which requires a targeted unit to use it) cannot happen. The targeting then happens in the effect, so it’s too late, because reaction step is over.
Those 3 damage shooting attacks from the sharks/turtle is great and the thralls surprised me in a bad way with their damage output into monsters (Gordrak) LOL
He got done dirty lol. Ill play him better next time, he could have killed those thralls during my first activation, the reavers would have done very little damage to the Brutes
The wizard is a good question, but 2 small boar units is the question I'm still working on. Due to the required heros you are 3 drop minimum and likely going to lose initiative so adding a 4th drop for wizard isn't much of a change. While the brute hoard is cool it struggles turn 1 and the opponent is going to get to pick who gets to go first. Having those 2 boars vastly increases your options so they can't lock you out of a turn 1 tactic, but it feels wrong to include them in a brute hoard.
At the top of turn 4, the eidolon used magical intervention for steed of tides and rolled a 7 and said it didn't go off? SoT is cast on a 6 and the eidolon has +1 to cast also
We have some great stuff on the way. Thanks for watching our stuff! Join our discord and share your projects! Discord is free and there are 400 people in there that love the hobby as much as we do!
8:19 warchanter only gets 4 prayer Points because praying of Turn (-1) 11:10 hitting on 4+ Off Turn on the leviadon or Not?? Didnt Matter since you rolled good. 16:27 again what makes the +1 to Hit for the Turtle Shooting? 24:46 dont forget about the Turtle Ward aura
@@BattleshockWargamingah okay didnt caught honour guard. Why was the megaboss wounding on 4+? Cool Battlereport btw. 😊 42:32 you can Spend your commandpoint for the reroll of the Charge after seeing the dice result Like it used to be in 3rd edition btw. 46:17 His heroic trade only works on Hits Not wounds so instead so brutes probably would have finished him.
I'm unfortunately it is the addition of manifestation.Therefore the iron jaws We'll struggle with no good wizards. You definitely should take at least 3 costs per match or 2 and in the incarnate of whatever. As your manifestation
IJ are fun to play. Tested a Kragnos, hakkin crew 20 brutes warchanter list against LRL. My big pig managed to Carve the path way up to charge teclis and one shoots him with aoa. Eltharion blocked Kragnos... This litte Armordude is way to good...😂
Thanks for the battle rep! How did the turtle hit on 2+ with covering fire? How did the Brutes get +1 to wound against the turtle? What happened with the teleport intervention in the last turn, decided not to use it?
turtle hit on 2s because michael forgot about the minus 1, and then the teleport intervention i thought i failed the roll but it was actually successful so there she stood like a knucklehead
@@BattleshockWargaming The turtle has 3+ to hit, so even with forgetting -1 it still hits on 3s, so that is why I was a bit confused! Great rep as always anyways. Just trying to help out!
This might be the first time that I visibly noticed Dave getting legitimately frustrated with a batrep. 😬 That Gordrakk interaction was a BIG TIME feel-bad moment. I won't lie, I was excited for The Fist if Gork at first, but knowing that he can't clean up chaf as easily as he should is really disappointing. And that counterattack was just the perfect storm of failure. I'll definitely remember not to charge monsters into Thralls from this batrep alone. Brutes seem strong, but that 4" move seems like you're running in mud. I definitely think Mighty Destroyers was nerfed overall, even if you can use the new version in every hero phase. 3" just isn't enough to get in there with an army whose whole shtick is getting all of your ladz stuck in. Pigs seem good, though! I suspect that he extra mobility will be a necessity, and it seems like the Big Pigs are better for spamming now than they were before. In any case, an army that all hits on 4s, and All-Out-Attack being fewer and further between seems scary. It just feels no good rolling fifteen dice on 4s and only getting five hits. Same problem with Nighthaunt, defensively. It feels like it's never 50%; always 75-25 in either direction. Can't wait to see Big Pigs on the table! You got this, David!!! ❤💪😁
Not frustrated, just sad that I underestimated the thralls damage output. I realized I could have activated into them first and taken like zero damage from the reaver melee attacks. I will NEVER let that happen again lol
Hey nice batrep. Very fun to watch :) but why u spend a cp before rolling the Charge? The definition of declaring a Charge is different to other declaring mechanics. When u declare a Charge the Dice roll is included. In other declaring mechanics not 😅 i hate this command because there are different opinions about the rule...
I don't think there should be different opinions. Yes, the Declare step for Charge looks weird, but the rules for "Declare ability" clearly read: "If the ability has Declare instructions, resolve them at this step". So 2D6 roll happens before any reactions 100%. For references, it is 5.2 USING ABILITIES
Battle report that i was really interested in. Unfortunately as always you do more mistakes than proper plays when it comes about the rules. Please read them if you want to create content.
Thank you for your comment. We receive the rules at the same time as the community and are learning with all of you. We apologize for making rules mistakes, but we will address them and make improved content going forward. The rules have changed quite a bit, and we also have updated our format to make the games more interesting. Mistakes are more prevalent than many think. When thousands of people watch a battle report, this is obviously amplified. If you read through the comments, we have already addressed multiple rules issues and fixed them in future battle reports. We filmed 6 battle reports over a weekend when we received the launch box and decided not to use 3 of them when we realized we had made mistakes regarding manifestations. To make a short story long, we are doing our best, so thank you for watching and hope you keep coming back. We love specific rules critique, so include some things that you noticed next time and you can help this channel be better. Happy Wargaming :)
A bit harsh as a comment giving that: 1) is start of the season 2) they play basically every army 3) you are getting content for free and complain without saying something that can actually improve the channel. 4) They read the rules, the problem is remebering all of them.
You don't need to spend CP before rolling for charges to use forward to victory. The roll is in the declare step och the charge ability, the reaction forward to victory is triggered between declare and effect.
Thank you, we have addressed this :)
Honestly the best battle reports out there. I’d love to see the talk through at the end. I’d like to think through the final parts of the battle with you guys maybe explaining what would happen. Just a thought! Thanks for all you do!
Thanks for the feedback! We have tons of good stuff on the way. We will try to breakdown the game a bit better during our post-game wrap up moving forward. Happy Wargaming!!
the heroic trait on the eidolann is ignores 1-3 on hit rolls, not wound rolls
Oops! He would have died for sure when the brutes dog piled him.
I came down to the comments to see if anyone else caught that first before I pointed it out. Good catch
cool report, i like that you can see the movement phase in clarity, some channels cut the picture to the new board and you dont know what changed
Thanks! We wanted to add more immersion to our reports. Glad you like the new camera :)
Great battle report, thanks. At 30:00, I don't think the Leviadon can benefit from the +1 to hit from Honour Guard because they are companion attacks.
Great game guys! You only spend a command point to re roll a charge if you fail it. It’s odd wording!
you can't alter companion attacks "attack characteristic" not hit.
@@noicebois941 I don’t understand? You can’t alter the attack characteristic or attack sequence. Attack sequence covers hit and wound rolls.
@@moops1047 pretty sure attack sequence is when the attack happens
@@moops1047 I think attack sequence also mean when the attack happens, but is very strange because what happens when a unit get strike first? Only the hero attack first and the comanion spend another activation to attack later? That is weird.. is very porly worded as only GW can.
You can spend Rally points to do a mixture of healing and bringing back models. Also, on the Waaagh Gordrakk should have given out +1 To Hit.
That would have been helpful! Thanks for watching :)
Aye so painful that that was missed :
Orcs having a beach party
Having a fish fry!
Amazing to see Deepkin on the channel! Awesome game and adding the overhead camera is really great!
Thanks a lot, we wanted 4th edition to be as fun as possible. Thanks for subscribing and watching our videos!!
You may have been out of CPs, but a power through (power away 🤔) on Goddrak allowing you to rally him next turn would have been clutch. Great BatRep dudes, loved it.
Good call on Power Through! I've only played 2 games now, and I had completely forgotten about it both times. 😅
We are still wrapping our minds around how to properly use power through.
Always love to see the Ironjawz on the table! Also just grabbed my first battle mat from Gray Matter with the double discount, can't wait to be able to play at home!
Hell yes!! Gray Matter makes the best stuff dude. Hope you enjoy it! Happy wargaming :)
I think IJ need mobility and a delivery mechanism for charges. I would consider a wizzard for "hand of gork" or soulbridge and priests or Kragnos for 3D6 charges. Here a couple of lists, what do you think?
Krag (1990 points)
ARMY
Orruk Warclans
Ironjawz
Ironjawz Brawl
2000 Points Limit
Drops: 2
Spell Lore - Lore of the Weird
Manifestation Lore - Forbidden Power
Regiments
General's Regiment
Kragnos, the End of Empires (680)
• General
Brutes (400)
• Reinforced
Regiment 1
Weirdnob Shaman (130)
• An' Eye For Da Fight
• Trophy Skulls
Brutes (400)
• Reinforced
Gore-gruntas (190)
Gore-gruntas (190)
Created with Warhammer Age of Sigmar: The App
Exported with App Version: 1.0.1
Data Version: v128
Foot (1990 points)
ARMY
Orruk Warclans
Ironjawz
Weirdfist
2000 Points Limit
Drops: 4
Spell Lore - Lore of the Weird
Prayer Lore - Warbeats
Manifestation Lore - Forbidden Power
Regiments
Regiment 1
Megaboss (230)
• An' Eye For Da Fight
• Trophy Skulls
Brutes (400)
• Reinforced
Regiment 2
Weirdnob Shaman (130)
Regiment 3
Warchanter (120)
Brutes (400)
• Reinforced
Brutes (400)
• Reinforced
Gore-gruntas (190)
Regiment 4
Warchanter (120)
Created with Warhammer Age of Sigmar: The App
Exported with App Version: 1.0.1
Data Version: v128
Awsome seeing Ironjaws and someone who tries to play a competitive list. Would love to se you try 20 brutes / 40 ardboys .+ suppprt chars. Maybe abit to few “hammers” but having blocks of ardboys holding objectives is kinda sweet ;)
Ironjaws will be back soon. currently we are getting through all the factions and then we will come back and start playing different lists
Helping the algorithm. Love you lads! Thanks for the content ❤
Thank you! The next one has STORMCAST! and SYLVANETH! Hope you can check it out.
I think it will be a rarity to see a list with no wizards. It is like giving away a couple hundred of more free points not to use Manifestations. IronJawz do a lot of work on their own though. Those Deep Kin models look very nicely painted, but I still think the raw power of the orruks will take it.
Agreed, I felt a big disadvantage from not having wizards in this match up. Excited to bring the mighty Orruks again very soon :)
Idoneth Units in reserve has to set up wholly within 9" of the board edge. The Leviadon turn 1 seems to be set up like wrong, but the scale might screw with my perception.
Nice game, rooting for elves of course :)
Also I learned today, that you can’t AoD to Covering fire, because the declare step isn’t targeting a unit, so the reaction (which requires a targeted unit to use it) cannot happen. The targeting then happens in the effect, so it’s too late, because reaction step is over.
Those 3 damage shooting attacks from the sharks/turtle is great and the thralls surprised me in a bad way with their damage output into monsters (Gordrak) LOL
Why would they want something like that though? I am quite sure is just GW not been able to write rules..
@@Strade8 don’t know, but you couldn’t AoD for Unleash Hell, either - maybe it’s intended, but if it was, they could have just written that down 😅
Great battle report. Thanks guys
Think gordrak would have had cover from some of those shots when he died. But it was a gg, glad to see some 4th edition on battlehshock!
He got done dirty lol. Ill play him better next time, he could have killed those thralls during my first activation, the reavers would have done very little damage to the Brutes
Making the jump from 40k to AoS with ironjawz. Can’t wait to see more.
They are one of my favorite to play, so you will see them alot!!
The wizard is a good question, but 2 small boar units is the question I'm still working on. Due to the required heros you are 3 drop minimum and likely going to lose initiative so adding a 4th drop for wizard isn't much of a change. While the brute hoard is cool it struggles turn 1 and the opponent is going to get to pick who gets to go first. Having those 2 boars vastly increases your options so they can't lock you out of a turn 1 tactic, but it feels wrong to include them in a brute hoard.
Agreed. This list was not optimal, but I couldn't help but run 30 BRUTES!! Such a fun list.
At the top of turn 4, the eidolon used magical intervention for steed of tides and rolled a 7 and said it didn't go off? SoT is cast on a 6 and the eidolon has +1 to cast also
It was the tidecaster, and he rolled a 7. He thought the cast value was 7
Loved it. Looking forward to more 4th ed!
We have some great stuff on the way. Thanks for watching our stuff! Join our discord and share your projects! Discord is free and there are 400 people in there that love the hobby as much as we do!
Beautiful armies... And as always keep up being awesome
Thanks alot! We hope you like the new format and thanks so much for subscribing!
hello the +1 dammage from the killing beat only work in your turn not until next hero phase.
You are correct! That makes the prayer a bit trickier, I'll make sure to get it right next time. thanks for watching :)
Great batrep!
8:19 warchanter only gets 4 prayer Points because praying of Turn (-1)
11:10 hitting on 4+ Off Turn on the leviadon or Not?? Didnt Matter since you rolled good.
16:27 again what makes the +1 to Hit for the Turtle Shooting?
24:46 dont forget about the Turtle Ward aura
Priority target gives +1 to hit and wound againts general's regiment :) You are correct regarding chant points :)
@@BattleshockWargamingah okay didnt caught honour guard. Why was the megaboss wounding on 4+? Cool Battlereport btw. 😊
42:32 you can Spend your commandpoint for the reroll of the Charge after seeing the dice result Like it used to be in 3rd edition btw.
46:17 His heroic trade only works on Hits Not wounds so instead so brutes probably would have finished him.
@@voice9893 Oh yes, the Eidolon would have died for sure! He made a mistake on the heroic trait
Great battle report! Could a power through on the eidolon at the end have scored the battle tactic, if a MW would have gone through?
maybe we arent really using power through to its fullest potential yet.
I'm unfortunately it is the addition of manifestation.Therefore the iron jaws We'll struggle with no good wizards. You definitely should take at least 3 costs per match or 2 and in the incarnate of whatever. As your manifestation
IJ are fun to play. Tested a Kragnos, hakkin crew 20 brutes warchanter list against LRL.
My big pig managed to Carve the path way up to charge teclis and one shoots him with aoa.
Eltharion blocked Kragnos... This litte Armordude is way to good...😂
what an epic moment that must have been for this pig and orks to slay the god of the elves
Thanks for the battle rep!
How did the turtle hit on 2+ with covering fire? How did the Brutes get +1 to wound against the turtle?
What happened with the teleport intervention in the last turn, decided not to use it?
turtle hit on 2s because michael forgot about the minus 1, and then the teleport intervention i thought i failed the roll but it was actually successful so there she stood like a knucklehead
@@BattleshockWargaming The turtle has 3+ to hit, so even with forgetting -1 it still hits on 3s, so that is why I was a bit confused!
Great rep as always anyways. Just trying to help out!
Did I miss the wars save rolls given out by turtle for reavers and thralls?
He was never wholly within 6 inches of the turtle to get the buff lol
I think you got steed of tides off every couter cast. It looked like you rolled a 7 even with -1 it goes off on a 6
He did, he thought the cast value was 7 LOL
WAAAGH! Ironjaws ftw!
You ALWAYS win by taking 30 BRUTES!!!!!
This might be the first time that I visibly noticed Dave getting legitimately frustrated with a batrep. 😬 That Gordrakk interaction was a BIG TIME feel-bad moment. I won't lie, I was excited for The Fist if Gork at first, but knowing that he can't clean up chaf as easily as he should is really disappointing. And that counterattack was just the perfect storm of failure. I'll definitely remember not to charge monsters into Thralls from this batrep alone.
Brutes seem strong, but that 4" move seems like you're running in mud. I definitely think Mighty Destroyers was nerfed overall, even if you can use the new version in every hero phase. 3" just isn't enough to get in there with an army whose whole shtick is getting all of your ladz stuck in.
Pigs seem good, though! I suspect that he extra mobility will be a necessity, and it seems like the Big Pigs are better for spamming now than they were before.
In any case, an army that all hits on 4s, and All-Out-Attack being fewer and further between seems scary. It just feels no good rolling fifteen dice on 4s and only getting five hits. Same problem with Nighthaunt, defensively. It feels like it's never 50%; always 75-25 in either direction.
Can't wait to see Big Pigs on the table! You got this, David!!! ❤💪😁
Not frustrated, just sad that I underestimated the thralls damage output. I realized I could have activated into them first and taken like zero damage from the reaver melee attacks. I will NEVER let that happen again lol
Oh, let’s go
This was such a fun match up!
Orks hitting on 4's feels baaaaaad. I played into LRL last weekend, hitting on 5's. game over.
4s is rough, but if you get like 3 extra attack, you might do 10 damage lol
Hey nice batrep. Very fun to watch :) but why u spend a cp before rolling the Charge? The definition of declaring a Charge is different to other declaring mechanics. When u declare a Charge the Dice roll is included. In other declaring mechanics not 😅 i hate this command because there are different opinions about the rule...
I don't think there should be different opinions. Yes, the Declare step for Charge looks weird, but the rules for "Declare ability" clearly read: "If the ability has Declare instructions, resolve them at this step". So 2D6 roll happens before any reactions 100%. For references, it is 5.2 USING ABILITIES
We were wrong about the charge reroll. This has been noted! Thanks for watching our channel, many more fun batreps on the way!!
Can't rally in combat :) nm, edit, you caught it!
I'm sure I made other mistakes lol, but I caught that one! 30 Brutes was fun
Spoiler SHield
Easy brutes win 🤫
When you run 30 brutes, you always win lol
Battle report that i was really interested in. Unfortunately as always you do more mistakes than proper plays when it comes about the rules. Please read them if you want to create content.
Thank you for your comment. We receive the rules at the same time as the community and are learning with all of you. We apologize for making rules mistakes, but we will address them and make improved content going forward. The rules have changed quite a bit, and we also have updated our format to make the games more interesting. Mistakes are more prevalent than many think. When thousands of people watch a battle report, this is obviously amplified. If you read through the comments, we have already addressed multiple rules issues and fixed them in future battle reports. We filmed 6 battle reports over a weekend when we received the launch box and decided not to use 3 of them when we realized we had made mistakes regarding manifestations. To make a short story long, we are doing our best, so thank you for watching and hope you keep coming back. We love specific rules critique, so include some things that you noticed next time and you can help this channel be better. Happy Wargaming :)
A bit harsh as a comment giving that:
1) is start of the season
2) they play basically every army
3) you are getting content for free and complain without saying something that can actually improve the channel.
4) They read the rules, the problem is remebering all of them.
yeah, what an unhelpful comment. I guess you have never played a new edition and made few mistakes. Grow up.
No wizards
Oo needs Wizards when you 'ave a pile o choppas!