Is Monster Hunter Rise good enough? | Deep Dive Review

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  • Опубликовано: 24 дек 2024

Комментарии • 2,4 тыс.

  • @Oceaniz
    @Oceaniz  2 года назад +531

    it is finally done. now i schleep.
    CORRECTIONS/EDITS:
    - Bubbly Dance already existed in MHGU. No clue why I forgot that lol.
    - TU3, which released while this video was being edited, introduced a new Melding Type called Aurora, which allows you to meld a Talisman with a specific Skill in Master Rank.
    - Palamutes can be made more effective than Palicoes through specific builds and are often preferred by Speedrunners. However, the overall utility of Palicoes still outweighs that imo, so the point in the video still stands.

  • @MrJokerSenpai
    @MrJokerSenpai 2 года назад +2564

    Monster hunter Rise is an incredible game, but I think I will still always prefer how immersive world was, finding monster tracks and exploring for monsters made me feel a deeper connection to the game than with rise.

    • @hype9969
      @hype9969 2 года назад +88

      People don’t have time for this!!!!

    • @RonaKurona
      @RonaKurona 2 года назад +205

      I can respect that, after World people are expecting different things from this franchise and I hope there will always be space for both

    • @drimles
      @drimles 2 года назад +187

      finding monster tracks fucking sucks yo

    • @alondite215
      @alondite215 2 года назад +141

      But that's not immersion. That's the _opposite_ of immersion; you are _completely_ disengaged while searching for tracks because the game is doing nothing to demand your attention. Immersion is a measurable psychological state, and it occurs almost exclusively during periods of high-demand gameplay.
      Stuff like collecting tracks is just negative space, uninteresting, meaningless actions that don't contribute anything positively to the gameplay experience. Rise did MH a service by doing away with all of that completely and focusing the experience on the core interactions that the game is designed around, because that's where the most powerful, engaging, immersive, and affective experiences lie.

    • @sergalalonne8644
      @sergalalonne8644 2 года назад +60

      I hate world for its terrible unskippable tutorial that takes half the game along side the unskippable cutscenes and an annoying handler.
      I had to endure that bullshit 3 times because the game kept losing my saves, each over 100+ hours

  • @SilharaTheChosen
    @SilharaTheChosen Год назад +325

    After playing my entire life, MHW is what finally convinced my brother to join me on hunts. 1500 hours later we still duo every day.

    • @BatLB
      @BatLB 11 месяцев назад +6

      MHW and MHR saved MH for the west. If we had games like that earlier, we might even have had the MMOs here. Unfortunately they didnt realize earlier in the series that being clunky isnt a feature.

    • @xenons25
      @xenons25 9 месяцев назад +7

      @@BatLB Japan likes extremely obtuse and clunky mechanics for some reason. Maybe they grew up with that and never experienced quality-of-life features.

    • @Cobalt_11
      @Cobalt_11 9 месяцев назад +4

      Yeah I don't really care about how much people will hate on the newer games. I had one friend to play with growing up with the series and now I have a bunch bc of how accessible and enticing World/Rise was to them (along with my shilling)

    • @BatLB
      @BatLB 9 месяцев назад

      @@Cobalt_11 this

    • @claudy26
      @claudy26 7 месяцев назад +4

      ​@@BatLB Nah it seems like a feature to me, I love the clunkyness of MH games. Of course world did give the series needed quality of life improvements, but the series will always be clunky in my heart, I mean I have a love-hate relationship with MH's monsters hitboxes.

  • @BigPanda096
    @BigPanda096 Год назад +481

    I actually really liked the scout flies and the whole tracks mechanics tbh. Once you leveled up the scout flies it also didn't matter you could track easily with the flies.

    • @latinaparfait
      @latinaparfait Год назад +21

      Terrible feature they should bring back paintballs

    • @Vross_MKII
      @Vross_MKII Год назад +10

      @latina parfait both features are just plain bad and are a lazy excuse of a way to track an animal

    • @latinaparfait
      @latinaparfait Год назад +25

      @@Vross_MKII no it's not, paintballs made it so you had to be conscious of when it was about to run out so you would throw another one. it also added to the hunt as it was used to track the monster

    • @Mariofredx
      @Mariofredx Год назад +40

      ⁠​⁠@@latinaparfait Most monsters had very simple movement patterns. They really weren’t needed unless the monster moved in weird ways, you’re a new player, or you were fighting a flying monster. It’s more of a harmless non-mechanic than a bad one.

    • @latinaparfait
      @latinaparfait Год назад +3

      @@Mariofredx what are you talking about? i'm talking about paintballs, not a monsters move-set. if you didn't paintball them you wouldn't have any idea what zone they were going to especially if they were flying. other than maybe a direction.

  • @vonix9199
    @vonix9199 Год назад +334

    Having watched the whole video, I think the core reason why I was able to thoroughly enjoy rise for what it is is because I knew what I was getting. I knew it wasn't gonna be world 2 at all. I knew it would be gameplay/combat focussed and I really enjoy that. I love world and rise for seperate reasons, so I don't think it makes a lot of sense to compare the two. After all both are amazing games, in which I've spent thousands of hours.
    good vid!

    • @Tale_swapper
      @Tale_swapper Год назад +30

      Felt like a return to form imo after world… makes me wonder if the next title will be more like rise or going back to the formula world laid out

    • @Benri05
      @Benri05 Год назад +5

      ​@@Tale_swapper I don't think it would be wise for Capcom to base the new game on their best selling game of all time.... Imagine the backlash it would get from the people who hated that game... Imagine bud light boycott but 10x worse!!!

    • @xdxd-is8bb
      @xdxd-is8bb Год назад +5

      its garbage mechanically, far inferior to world, and much easier. also no endgame except ugly red monsters with massively bloated hp and some reskinned elders with no weapons.

    • @vonix9199
      @vonix9199 Год назад +37

      @@xdxd-is8bb" much easier" lol.

    • @taragnor
      @taragnor Год назад +44

      @@xdxd-is8bb Honestly base world wasn't that hard. World didn't get hard until Iceborne.

  • @acidaminophen6315
    @acidaminophen6315 Год назад +329

    magnamalo felt underwhelming to me because i was EXPECTING him to have a few appearances before the real fight going into it, much like almost every flagship monster there's ever been. so when i got to his little 3 star village quest i was expecting at any moment to be on the floor in a scripted death before he does some cool shit and then runs away, but instead he just dropped dead!! super underwhelming, absolutely no build up and the fight felt super anticlimactic because i could tell i was supposed to be afraid of him but he was just a pushover that got exposition 20 minutes before he died

    • @automato436
      @automato436 Год назад +26

      They could've done a similar situation in mhp3rd where you get to fight zinogre after hunting a bulldrome, you get to fight a zinogre with low gear.

    • @emblemblade9245
      @emblemblade9245 Год назад +20

      Yeah it’s pretty easy to see where they dropped the ball, since it lacked the “rival” factor of basically every flagship before it since Lagiacrus.
      EXCEPT FOR BRACHYDIOS! Imagine my surprise when playing 3U that Brachydios gets one NON-URGENT quest and that’s IT. Hilarious honestly, it somehow got overshadowed by both Zinogre and Ivory Lagiacrus in the village, in its debut game.

    • @ZeltThePotatoBoi
      @ZeltThePotatoBoi Год назад

      ​@@emblemblade9245and Ivory sucks.

    • @choty7066
      @choty7066 Год назад +9

      Rise just has a more arcade-y feel to it. You just post a quest and do it no build up or anything

    • @acidaminophen6315
      @acidaminophen6315 Год назад +9

      @@choty7066 i actually was pretty happy with sunbreak in that regard, my memory is a little hazy because its been a while now but that lunagaron urgent quest gave me what i wanted out of sunbreak. it wasn't the best in the world and there are definitely ways i think it could have been improved but for what sunbreak is, it was pretty goddamn cool

  • @Yoshihara72
    @Yoshihara72 2 года назад +601

    One thing to note to your HR2 section:
    During Sunbreak's "Gathering of the QUrio Quest", not only was there a huge thematic presentation in the mission, it actually had real effects on gameplay as well. During the missions, except for the target monster, NO LIVING CREATURES EXIST. That also means NO endemic life. This includes Hunting Helpers, Traps (like the Thorny Toads) AND Spiribirds. You were FORCED to take on the quest without a couple of the Game's unique mechanics.
    And this being the only mission like this, it not just gives you that impression of "something is really wrong" with only thematic presentation, but it SLAMS IT INTO YOUR FACE with gameplay effects that you, as a player, actually feel.
    There are a couple of other things worth nothing, but I'll leave it at that.

    • @badtiming2208
      @badtiming2208 Год назад +36

      I loved that mission. It was so eerie, it set the mood for that hunt perfectly when I did it. For once, it felt like something had really gone wrong and I had to be prepared for anything.

    • @wintersong2266
      @wintersong2266 Год назад +11

      There were actually a few spiribirds if you cut down bushes. But I guess most people assumed there wouldn't be any.

    • @badtiming2208
      @badtiming2208 Год назад +23

      @@wintersong2266 Still works. People hide at home when there's danger. It's kinda like the Final Plague in the bible or faceoff at high noon, where the whole town shuts down. Doors locked, windows shut. No one makes a peep.

    • @ataridc
      @ataridc Год назад +9

      mh rise sunbreak is the best mh game. period.

    • @canontheory
      @canontheory Год назад +2

      There actually are a couple spiribirds in the bushes and the destroyable tower

  • @LordShonji
    @LordShonji 2 года назад +215

    Definitely what they could have one with Apex armor was similar to what Allmum parts did for the base Ibushi and Narwa armors by letting you upgrade them further to add a new special skill.
    For example, take Apex Azuros parts to upgrade the base Azuros armor and weapons that till not only update/change the stats and skills on the armor/weapons as well as give them that darkening dragon element effect

    • @TROBassGuitar
      @TROBassGuitar Год назад +8

      I was super disappointed when I fought the apex monsters and just got normal parts lol

    • @squiddler7731
      @squiddler7731 Год назад +9

      Shoot, that's actually really clever.
      And the thing they did with allmother narwa came in an update, so there's no reason this couldn't come out alongside it post launch

    • @SynysterProjects
      @SynysterProjects Год назад +4

      I'd have liked a reworking of the Deviant system tbh. Streamline it a bit, make it less grindy, but that at the very least would have given us a proper endgame for base Rise. As it was, farming talismans just wasn't all that engaging or fun, and while the Elders were a welcome challenge to a very easy game (Valstrax especially, holy HELL was he a challenge when he first dropped!) they just didn't hold my attention that long. By far the bulk of my 170 hours into base Rise (on Switch, another roughly 120 on PS4) went into just grinding out all of the quests for completion's sake.

    • @emblemblade9245
      @emblemblade9245 Год назад

      Wait a second that’s genius, I can’t believe I’ve never seen this idea!
      No sarcasm btw. Probably sounds that way sorry

    • @chadsullivan3645
      @chadsullivan3645 Год назад +3

      Its a shame Risepex monsters were just watered down deviants with no real gear to aim for, even if it was just a purple and red version of the base monster equipment with some different skills/resistances

  • @salmence100
    @salmence100 Год назад +12

    I'm absolutely in love with the way you presented and organized this video, very cool

  • @thomasrodwell563
    @thomasrodwell563 7 месяцев назад +68

    Great video. People often fail to realise that Rise was never meant to be a successor to World but rather a fun spin off which would allow Capcom to experiment with new mechanics for the next main entry (i.e. mounts, wirebugs, new monsters, etc). In this sense I think that Rise has actually overachieved.

    • @kvngjaygamez2570
      @kvngjaygamez2570 4 месяца назад +8

      Yea I think more people would’ve had a better experience if they went into the game with a fresh, new mindset, rather than expecting it to be world 2.0. Hard to blame them however since World was a really great game. At least Sunbreak helped with Rise’s popularity and Malzeno is just a really cool monster that I want to see return

    • @amadhollow635
      @amadhollow635 2 месяца назад +6

      Tbh, I know they won’t, I know they won’t, but I hope the wire bugs come back.
      I adore spidermaning around

    • @CYMainA.I
      @CYMainA.I 2 месяца назад +5

      Its not a spin off thought 😅

    • @cathd5675
      @cathd5675 2 месяца назад +1

      @@CYMainA.Iit’s has to be a spin-off. No black dragon threat lv monsters? Cmon now

    • @pubplays368
      @pubplays368 Месяц назад +1

      @@cathd5675it exists in the canon world of monster hunter. It just doesn’t have anything to do with the new world story line. Wilds will expand on what world created.

  • @firetools
    @firetools 2 года назад +339

    The biggest reason I prefer Rise over World is the monster roster. As you said, the variety is much better compared to World's, the new monsters do a great job of mixing their mythological motifs with designs that stay true to the Monster Hunter creature philosophy, and the cast of returning monsters are really exciting. We have highly beloved monsters like Valstrax and the Magalas, Astalos and the crabs are treats, and seeing Espinas really opens the possibility of seeing more Frontier monsters in the main series.
    However, you bring up a really good point over how the monsters in Rise/SB lack the ecological details from World, and having them just aggro on sight only gives the impression of video game bosses.
    It's a shame, because it makes an otherwise better roster less memorable than the weaker one that came before it.

    • @champ6436
      @champ6436 2 года назад +18

      yeah the rooster is good, not as good as 4U tho. but even this rooster can't make me like rise more than world or 4. there is this weird dichotomy between the hunter and monster where it feel like the 2 come from different game where the hunter is way too fast, recover too fast (wirefall) for the monster to be able to compete. not once had i feel like i was at a disadvantage. even the recent chaotic gore, i just did it half asleep while watching netflix and drinking. but there was a lot of instance in 4U ( gogmazios) or iceborn ( the first barioth) where i was hyper focus and stress doing these fight. i just never had this feeling in SunRise.
      but there is a few thing that rise did better than world for sure : the monster rooster, the open map and initial exploration ( even if i wished for more exploration, secret etc), the weapon moveset that save a few weapon for me, like the bushido lance, the valor hammer, the new charge LS style so we can avoid spamming helmbreaker, the new insectglaive. i played most of these weapon since Freedom 2 but world make me abandon most of them. ( i didn't like the new guard lance of world that eliminated the evade style of 4, having to powercharge the hammer was a pain, the LS was too easy to use and abuse monster etc, + the clutch claw that suck ass).
      but in immersion and feel : world is still better for me, the element effect on the Swagg axe and charge blade are awesome, all the other effect and the hitlag are way better. it make so you can feel the weight of the character and weapon ( looking at you sunRise hunting horn ) . also the fucking yellow damage number of rise that look like some 90s fan anime sub are awful.
      ps : also the last boss of sunbreak is bad, like really really bad, its one of the worst boss with xeno jiva of world but at least the xenojiva had a closure with the safi jiva in iceborn. a bad final boss just leave a bad aftertaste, it kind of spoil the rest of the game to finish on a bad note. just like game of throne.

    • @Virjunior01
      @Virjunior01 2 года назад +29

      @@champ6436 while I disagree with weapon choice in World (to me, they all felt clean and focused, with every weapon's natural moves working together with armor skills to facilitate different playstyles within each), they were appropriately restricted while remaining flexible... every weapon had a very distinct identity, and that encouraged learning new weapons to handle different situations in different ways.
      Rise, however, breaks it all so that EVERY weapon has a counter and tons of mobility... they don't feel special anymore. I just started building my Horn collection again, and god DAMN is it underwhelming. The KO damage is _abysmal_ even with lvl3 Slugger and Slugger Dango Skill unless I use styles and skills I don't actually like, and that's spread to everything else. I was someone who learned how to use every weapon to master if not well above average over the years, and in Rise, I don't wanna play most of them. Especially with ranged weapons, you have to twist your fingers in fuckin knots to deftly use switch skills and shift modes, and that's not great when 90% of the monsters are two to three times as fast in this game.
      Moving the pace to almost an arcade-level has made many attacks feel like they've lost their weight, and that really sucks, _especially_ for Hunting Horn. I know how to build some meaty sets, but the rework of decoration levels and addition of so many new skills kinda borks things. I took pride in World, being one of very few Horn users who could effectively fight while supporting others, but even more so in that I could build sets that did insane damage. Doing 380-420 on big crits with a raw build, spinners for 120 x 3 with elemental builds and Hyper regenerative elemental attack builds with amazing evasion to deal with Teostra/Lunastra felt validating to the work I put into the game. Rise, however, feels weak, bland, and a lot of effort doesn't reward you but so much.
      Finally, I also feel a negative affect from some designs akin to Pokemon: i liked that the monsters were mostly like big animals with weird natural abilities, but then designs like Goss Harag are weird. A big yeti that creates swords isn't necessary when Nargacuga is an owl-panther with blades on its wings, to the point where the dev team went to zoos to record influential animal sounds. But Goss is like Mr. Mime... a weird person rather than an animal. I shudder to think how far they might go in this regard, and hope them never jump the shark like Pokémon adding a sentient keyring, chandelier, ice cream cone, or a literal bag of garbage with eyes.

    • @williamking1081
      @williamking1081 2 года назад +5

      @@Virjunior01 agree on pretty much everything here, including that it dumb down everything, tho' I would say a few of the rise monsters would work in monster hunter tho' some would have to be given a more traditional monster hunter look. One major problem I have is tho' dame dogs, it just add npc clutter and screws with the monster AI, effectively making it easier to fight them.

    • @Virjunior01
      @Virjunior01 2 года назад +14

      @@williamking1081 the dogs are fine... I'm assuming you're talking about making solo hunts easier, but that's the point. Remember, you've been able to bring both Chacha and Kayamba or two Palicos in the past, and if you want to hunt with zero assistance, you've always had the option to leave companions at home.

    • @Virjunior01
      @Virjunior01 2 года назад +1

      @@champ6436 oh, also, Evasion Lance wasn't eliminated... evasion options have been absolutely available in world for everything, including Lance. I played around with evade GL, so you had the same options for Lance as well. It's just way easier and more characteristic for the weapon to build around guarding. After all, only 6 of 14 weapons even have the option to block at all. Furthermore, World gave no bonuses based on blocking while Rise does. If anything, Rise actually pushes higher level players into blocking/parrying with Lance's and Gunlances because you _do_ get attack bonuses based on those actions. All World had was the Offensive Guard armor skill, which was only introduced in Iceborne, and was not necessary at all if you _did_ prefer evasion styles of play. Finally, such things depended on the monster, and if a Lance user was adept at using the full guard ability, they didn't really need Guard Up or many points (if any) in standard Guard.

  • @neozurex
    @neozurex 2 года назад +211

    The point about Partbreaks around 1:31:20 is a bit misleading since World is the outlier here, in every Game, except World, Rathien will still poisen you after you cut off her Tail, and since Rise started development as a follow up to GU rather then World, and had to go throu some big developmental shift because of World success, i can also see why this Detail may have been overlook

    • @jaydenliberty9536
      @jaydenliberty9536 2 года назад +31

      Still, once the step that world took has been made, going back feels like I’ve wasted time as a hunter. There’s so many things you cram into your limited inventory before the hunt, let alone things you gather for the next one. When I cut off Rathian’s tail in World, I’m making a conscious choice to use a bladed weapon (I use multiple) and leaving behind my antidotes. It made it more than “I need to cut off it’s tail because I need that part for armor.” In rise I feel like I wasted time because breaking the tail does nothing mid-hunt, and feel like all I did was make a stupid decision on what weapon I brought (edit: stupid because once the tail comes off the “weak to bladed weapons” part of the monster loses a decent chunk of the hitbox so honestly bladed weapons on monsters that can lose their tails, when you don’t need that tail, is worse than the other types

    • @johnramos8703
      @johnramos8703 2 года назад

      @@jaydenliberty9536 what ? I was sure cutting the til worked to avoid poisoning all the way back in freedom unite

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +23

      @@jaydenliberty9536 I mean, its not a step back if it only happened one time.

    • @HenrikEbert
      @HenrikEbert Год назад +21

      Which is honestly wierd, since if I am not mistaken what poisons you are the spikes on her back and not the tail. Tail cut off should just reduce the range of her tail sweep.

    • @driguesbarcellos
      @driguesbarcellos Год назад +12

      @@marcusaaronliaogo9158 what

  • @tuukkamatikainen3389
    @tuukkamatikainen3389 2 года назад +40

    If World had the more varied roster of Rise, it could have been a 10/10 for me. Just cause it's my favorite game doesn't mean it is perfect, after all.

    • @unicorntomboy9736
      @unicorntomboy9736 Год назад +2

      The RE Engine on Rise looks fantastic with Rise's superior art direction though

    • @Benri05
      @Benri05 Год назад +14

      ​@@unicorntomboy9736it looks pixelated for me, especially the armor, looks like wet cardboard made to look like armorpieces.

    • @unicorntomboy9736
      @unicorntomboy9736 Год назад +7

      @@Benri05 It was originally a Nintendo Switch game, so not going to be exactly like Resident Evil 2 Remake or something

    • @irmiwolf
      @irmiwolf Год назад +3

      @@unicorntomboy9736 Problem is just that they decided to publish it on PC too, where it just looks bad, they could have made it a Switch exclusive or if they wanted looked to make it exclusive to the Switch and Steamdeck.

    • @M.L.official
      @M.L.official Месяц назад +1

      World has so many problems with the introduction of the clutch claw. It removed most of the difficulty of the game and you HAVE to use it.
      Before the expansion I would agree.

  • @milk_and_dice5785
    @milk_and_dice5785 Год назад +13

    After watching the entire video, I'm so happy someone finally made this. You are awesome. Great work.

  • @1000Tomatoes
    @1000Tomatoes Год назад +26

    On the topic of difficulty from HR3: While there is definitely less of a focus on mastering the monster fight, I think what rise replaces that with is mastering the weapon due to the abundance of options which is part of why Rise is so fun to play. However, at that point it comes down to what you want to get out of it, as you can get moveset mastery out of other action games while the monsters are unique to monster hunter. Most would probably want a balance, though that's probably easier said than done.

  • @jackofnotrades4350
    @jackofnotrades4350 2 года назад +339

    For me personally, walking around the maps in world/iceborne is my fav aspect of the game. I load into expeditions to get my photo quests done, explore and appreciate the detailed and complex zones. the wirebug WAS fun, yet now i have pathed out rise's maps too optimally now and find myself on "auto pilot" more than iceborne ever did

    • @ImSorryInAdvance
      @ImSorryInAdvance Год назад +26

      I feel like this sentiment can also be used for other aspects as well. There have been many times in Rise where I don’t need to focus on what the monster is doing and I wind up on an autopilot cycle of; counter/block -> attack -> repeat.

    • @supersentaigen
      @supersentaigen Год назад +14

      You can do all these things in rise lmao I've spent hours exploring everything every inch of every map every secret tunnel or small cave just exploring and taking pictures hell this isn't even exclusive to the new games this is every MH game

    • @xahmah
      @xahmah Год назад +17

      It's all about the combat for me. Obviously World was much more of a spectacle, but I still end up heading straight for the monster. I never really care much for the extra content in these games, although it's nice to have as an option if you get bored. I enjoy Rise simply because it feels a bit more streamlined in terms of the core gameplay loop that MH is about. It feels like I can progress through the stuff I care about faster, where as World loved to force the immersion aspect. Don't get me wrong, it worked in some regards with World, but I got tired of some of the mechanics. World is still my favorite MH game by far, but if they could find a way to take the best of both games and put them into the next MH, it would really be something.

    • @RainingFlow19
      @RainingFlow19 Год назад +22

      @@supersentaigen having played rise I have to disagree. Yes in every MH game you can just enjoy exploring but what made world so special was that the world felt living. Every endemic life in world have animations and path cycle and it makes exploring a joy as you felt like exploring a living ecosystem. It awe me when I was exploring then seeing Great Jagras hunting then eating the poor rhino. I followed it then finding out it's going to hibernate.
      Or heck that the small Jagras is hunting in packs and even ending up helping u against monster it doesn't like. World environment interaction was something else.

    • @overconfidentmegthatgetstu9120
      @overconfidentmegthatgetstu9120 Год назад +10

      @@RainingFlow19 agreed. When hunting certain passive creatures with a heavier weapon if you don't kill them asap they all just phase into the wall and disappear right before your eyes. That imo breaks immersion immensely, especially with the larger mammoth like monsters.

  • @Kinochai
    @Kinochai 2 года назад +276

    I love how through sheer willpower alone you changed my perspective of you from an MHAtuber to a Monster Masher

  • @gghabes4643
    @gghabes4643 2 года назад +89

    On the topic about the weapon cosmetics.
    First time I saw the plushie weapons my first thought was "oh shit that's cool what hunt do I have to do for that" and it's honestly a problem that there isn't one

  • @johnofwar0160
    @johnofwar0160 10 месяцев назад +12

    @Oceaniz
    Agree about wirefalls making avoidance much simpler. One thing I did not hear you mention was the strategic cost. Wirefalling basically used at least one bug which means that bug is not available for special attacks. The more you use the bugs for avoidance the less you can use them to attack. This made for some moments in the game where I had to decide to either wirefall to get back in the fight quicker or save it for a big attack.

  • @M.L.official
    @M.L.official Месяц назад +5

    World's biggest problems were:
    -Traversing the map is very sluggish and shit
    -the lack of something like a wirebug for both combat and movement reasons makes me never want to go back to it, because sunbreak kills it
    -cutscenes
    -forcing you to use the clutch claw (huge gameplay crutch and fundamental issue)
    World's immersion is awesome and the maps are amazing. Combat in the base game was much better for me because clutch claw didnt exist.
    On a more positive note, Wilds has the opportunity to be the best of these three by finally allowing players to RETURN FROM THE QUEST IMMEDIATELY INSTEAD OF WASTING A WHOLE FUCKING MINUTE WAITING TO LEAVE! WHY HAS THIS TAKEN SO LONG??? Out of my 500 hours on world, at least 20 hours were spent on waiting thanks to the post quest timer.
    The fact that expeditions will now actually be used since you can commence a hunt after you deal some damage to a monster, another beautiful addition.
    They actually gave you a mount like in rise which is super good, you can autopilot the mount to get you to some where while youre taking a piss.
    You can switch between two weapons at your mount.
    YOU CAN GATHER RESOURCES WITH YOUR SLINGER HOOK!
    There are so many green flags with Wilds right now.

    • @JustAFishBeingAFish
      @JustAFishBeingAFish 18 дней назад

      Yeah they basically smashed the two games together and seperated the bad from the good. Its kinda like making mayonnaise, they took the two things and made them one delicious thing. Now we just need to see switch skills.

  • @Solfonix
    @Solfonix 2 года назад +195

    Rise is odd in comparison to world and especially MHGU but I think the data leak, Pandemic, and the team doing things like switching from loading zones to seamless zones changed a lot of things they had in mind originally. It just feels like due to world success they had to implement things that they didn’t initially intend to. Even though rise was a bit rocky I’ve still loved both games. Also outstanding review and especially theming, listening to the HR segments was fun!

    • @thiccolascage8180
      @thiccolascage8180 Год назад +10

      Rise only suffered from the condition of being released even though it was blatantly incomplete.

    • @vitriolicAmaranth
      @vitriolicAmaranth Год назад +9

      I've gotta be honest, I did not like base Rise. I kept thinking it was a shame that such good aesthetics and theming were wasted on such an awful Monster Hunter game. Sunbreak really did the most of any G rank except maybe GU to improve on its base game in my eyes (and Generations was my previous least-favourite Monster Hunter before Rise, for that matter), even offering switch skills that helped (at least partially) restore some of the weapons I felt were hobbled by their changes from either GU or World that were inherited in Rise (though don't even talk to me about the worst version of HH since FU, which is still unfixed), and turned Rise into a game I actually enjoy playing.
      World was not a good MH in my opinion but was still a good game. I know a lot of people say that about what they see as the worst titles in their favourite series, eg "Skyward Sword was a huge blunder, but the worst Zelda is still one of my favourite games," but that's not exactly what I'm saying (and I think base Generations and base Rise are the worst MH titles besides MH1, which practically doesn't count, and while Generations may make the cut I'd struggle to call base Rise a good game); I think World was arguably objectively a better game than some Monster Hunter titles that I personally like more, but it was worse at _being_ Monster Hunter, a series that uniquely appeals to me, and whose identity is at risk due to the success of World, meaning I may not get to see another title that I consider "truly" Monster Hunter that tops the previous high water mark of 4U. Iceborne and Sunbreak give me hope, though, because while Iceborne was seriously held back by the base-World weapon movesets and the baffling addition of the crutch claw, and Sunbreak still has wirebugs which are antithetical to my very existence, Iceborne still moved World closer to that classic Monster Hunter feel (in a very good way) while Sunbreak showed a remarkable amount of positive innovation that does not, in my opinion, compromise the gameplay or identity of Monster Hunter.

    • @ShadowAraun
      @ShadowAraun Год назад +6

      @@vitriolicAmaranth funny you mention Zelda in this since BotW did the same thing to Zelda World did to monhun. As a long time Zelda fan BotW was and still is a horrible zelda game. TotK is far better as far as a Zelda game goes, but it sounds like this is the path zelda will be taking going forward and that stings because the potential is there, the potential to truly make the best Zelda game of all time by combining what is great about TotK and BotW with what is great about the Zelda Formula they are so intent on avoiding/ diluting now. again, TotK did do better, but it is still lacking severely.

    • @vitriolicAmaranth
      @vitriolicAmaranth Год назад +3

      @@ShadowAraun Stopped reading at "TotK is far better as far as a Zelda game goes." Don't get me wrong, I disagreed with you before that, but there is such a thing as a wrong opinion. Let me guess, you think that things like the dungeons being called "temples" instead of "beasts" made the game more like classic Zelda and therefore better "as a Zelda game."

    • @ShadowAraun
      @ShadowAraun Год назад +10

      @@vitriolicAmaranth no, I think the implementation of things such as caves and an underworld are excellent call backs, as well as the abilities you get from the main story having generally more practical use in the vein of some old item unlocks by letting you gain access to some areas that were harder (or even impossible) without them. The atmosphere and ascetics of the temples were also far improved from the boring divine beasts and the boss fights were very much in line with classic zelda bosses. The wind temple, If you consider the climb up as part of the temple which almost everyone does, is actually pretty good, and the feel of the thunder temple is pretty good, albeit both still lack immensely. The fire temple can actually take a bit of playing around to learn the paths of the puzzle and without cheesing feels good to solve, but yes in general all of the temples are just better divine beasts. I will not argue that, there is a reason TotK is not in my top 10 zelda games. The game has a fair bit more of the zelda feel, more of those tense fear elements thanks to the depths and the gloom hands. More secrets like alttp and tloz, more enemy diversity and the battery system being pseudo magic also helps (even letting you cheese stuff like in AoL).
      I have loads of complains about the game still, but it is a far cry better as a zelda game goes and I can admit that without being an ass. I've said nothing out of disrespect towards anyone else's opinions mind you, and I ask you do the same.

  • @wawfleu
    @wawfleu 2 года назад +253

    Glad this isn’t just a “bashing other games to make this one look good” kind of review so far, hoping it stays like that

    • @Oceaniz
      @Oceaniz  2 года назад +89

      i did my best to stay fair. after all, there isnt a single MonHun game I'd rate lower than a 7 (unless its MH1 and you ask me on a bad day lol)

    • @wawfleu
      @wawfleu 2 года назад +11

      @@Oceaniz I haven't gone further back than unite lol, I think I'd die trying to after playing iceborne

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +2

      Cough* dos review

    • @agssilv5919
      @agssilv5919 2 года назад

      @@Oceaniz 7? Isn't world the last mainline entry being mh5?

    • @SadMoribund
      @SadMoribund 2 года назад +19

      @@agssilv5919 'Than a 7' As in rating number, so he's saying basically every MH game is good in his eyes.

  • @SageofLight777
    @SageofLight777 2 года назад +24

    This came on a good day. Many thanks, Ocean Man. I appreciate your work immensely.

  • @d.m.1070
    @d.m.1070 Год назад +67

    The point about it being more friendly to newcomers and casual players resonated with me. I tried playing world on my friend's computer, but the mechanics were kind of complicated and I didn't understand the appeal of the fights, awkwardly moving around trying to hit a monster when both of us are kinda slow...
    The Rise demo drew me in instantly. Now I have hundreds of hours in Rise and Sunbreak, and I want to play World+Iceborne now that I have an appreciation for how the weapons have totally different feels and it takes some practice to get into the flow of a new weapon, but it really works and feels satisfying once you get it.

    • @NecroOmega
      @NecroOmega Год назад +4

      im kinda like that too, really disliked world at first but now im having fun with it. still sucks that everything glows but i guess there are mods for that.

    • @WeaselKing_Obie
      @WeaselKing_Obie Год назад +14

      It's really interesting you feel that way about rise because I felt the complete opposite. I felt Rise was less intuitive and very "clunky" compared to world/ice born. This doesn't mean your opinion is any less valuable to me, honestly it makes me realize how difficult it must be to be a game dev. They can't satisfy everyone, so they have to try to find a sweet spot that probably doesn't exist. God bless those bastards😅.

    • @baconboi4482
      @baconboi4482 Год назад +2

      World mechanics were not complicated let’s be real

    • @Lyu-Phy
      @Lyu-Phy Год назад +4

      @@WeaselKing_Obie Goes to show that different players approach the games differently ^^. World is not without a reason the most successfull Monster Hunter game, it is very intuitive and imho easy to pick up/get the flow, while Rise I had some difficulty with the first few hours/days. Probably because it innovated a lot, even for a Monster Hunter. I adore both.

    • @biglemonyman5956
      @biglemonyman5956 Год назад +2

      Gotta admit personally rise controls felt like I was playing wii boxing with a broken controller

  • @TheGuardianssorrow
    @TheGuardianssorrow 11 месяцев назад +3

    As someone who has been bouncing between 4U, GU, World, and Rise lately, Rise is just fine. I love it. World is good, but Rise captured more of what the series us.

  • @RosenshineRewby
    @RosenshineRewby 2 года назад +40

    This is probably the best monster Hunter video I have ever seen. It’s so well made and kept me super entertained throughout it all. The quality never wavered, and it kept making me rethink how I think of games. It was genuinely engaging, and gives me a shining example of how to fairly examine a game in efforts to understand and love.
    I cannot articulate how much I want to gush about this video. Seriously. Just amazing.

  • @boshwa20
    @boshwa20 2 года назад +18

    Fiorayne shield bashing Gaismagorm is the moment I loved her and all the new sunbreak characters

  • @robinsonmejia6651
    @robinsonmejia6651 2 года назад +20

    In reference to the endgame I personally want to make my opinion in defense of especially fatalis armor at the end of iceborne. Since the gameplay loop is fight a monster so you can make gear to fight a stronger monster, fighting the final boss and then having its armor to do endgame things tends to be pretty satisfying and is why I feel endgame benefits monster hunter quite a bit. Which is why I personally believe for icebornes final hoorah of fatalis and it’s absurdly overpowered armor was great if it’s the last true new challenge to overcome why not make its gear the strongest of all so the hunter feels as strong as the challenge they conquered.

  • @enseventealp
    @enseventealp 11 месяцев назад +2

    I can't speak for anyone else. But as someone that grew up with OG MHF. I prefer Rise in pretty much all aspects except for the connectivity. It's got a wider range of monsters, better looking armours and weapons. Much better movement. There's no dumb tracking situations. Gems are once again no a gacha situation and charms aren't necessary for a build either which is brilliant. Only thing it lacks imo is a good gathering hub mechanic and fidelity. But with that said. I'm a fan of this artstyle

  • @AFPgamer
    @AFPgamer 11 месяцев назад +4

    I think the strengths of the MH franchise is that since MH2, not one of the games has invalidated an older title in terms of playability. All the games have their own pros and cons to make them fun to play and are rewarding in their own ways

  • @RustyhairedAlp9575
    @RustyhairedAlp9575 2 года назад +89

    I feel like rise & sunbreak was a mixed bag of experimental gameplay ideas that might or might not return in the future. I have a few suggestions to get the best of both "Worlds" for mh 6:
    -bring back health & stamina augments and consuming ancient potions & well done steaks to max out health & stamina, but also carry over attack and defense (red and orange) spiribirds.
    -implement both World and Rise style endemic life together.
    -keep a large (and crucially varied) roster of both large and small monsters (Sunbreak has the most small monsters at 23)
    -add many environmental interactions for both hunters and monsters
    -give every large monster armor (maybe also weapons?)
    -no rng decos
    -many turf wars
    -a return of the old mounting system (with refinements)
    -no mandatory mechanics introduced in the g-rank expansion (like clutch claw)
    -game changing mechanics must be there from the start
    Are these good points? It's 3:52 so I really need to go to sleep...

    • @CloudWind0643
      @CloudWind0643 2 года назад +19

      Only thing I disagree with is bringing back health augment. I think blood rite is the best way to handle life steal in a MH game to date. Other than that, I agree with everything else. I’d add bringing back switch skills, not silkbind attacks but switch skills. That system is too good to not be in every MH game going forward, idc if they have to change the name, just make it have a similar concept of being able to change the weapon move set.

    • @Raisera
      @Raisera 2 года назад +3

      I agree with some of your points but disagree with others.
      - Please no more Spiribirds. I am so tired of playing MP and being halfway done with the hunt when people finish up collecting those silly things.
      - Keep small monsters in, but please, for the love of god, stop making large monsters target them.
      - MH needs some RNG to keep the grind going. I know how frustrating it is not to get a good talisman/deco after the 700th hunt, but instead of keeping the RNG away, they should make it less frustrating.
      - I hate turf wars. They are fun to watch for the first time and after that they just eat away your time and make the hunt unnecessarily long while you can do nothing but watch.
      - Mounting doesn't really do much for the game imo. Even if you ignore the fact that "old mounting" has always resulted in a loss of DPS, it just felt disrupting to me.
      This is just my opinion, of course, and none of your points are objectively invalid. I see too many things through the lenses of a speedrunner, so I might be biased anyway.

    • @magnabueno5360
      @magnabueno5360 2 года назад +39

      @@Raisera I disagree on Turf wars , they are awesome, and honestly not even long. You can wait 15 seconds after all for free damage.

    • @Raisera
      @Raisera 2 года назад

      @@magnabueno5360 I understand where you are coming from, but under normal circumstances, being unable to attack the monster's weak spot easily due to Turf War animations leads to a loss of overall damage that can not be made up by the damage inflicted by the Turf War itself. But as I said before, I have a certain speedrunner bias, and you are not wrong; most Turf Wars look really cool and if people enjoy them or can make use of the free damage, I won't go full crybaby mode until Capcom decides to remove them (which will never happen anyway).

    • @The_Babe
      @The_Babe 2 года назад +2

      @@Raisera They could introduce an item(s) that break up Turf Wars, some sort of itemized pheromone or whatever. This would allow those who wish for the monsters to engage in combat to do so and give those who'd rather not deal with it to not.

  • @astralmoon3997
    @astralmoon3997 2 года назад +57

    Hello, MH1 vet here, there is a misconception about the series that you seem to have. There has always been a split in the series that began with the dev teams in MH Dos, this split showed itself fully within the differences between the Portable and Main series games. This difference being that the Portable series has always valued mechanical difficulty and weapon mastery over the more grounded and tool based combat of the Main series. If you want a good example of this look at the differences between MH4 and MHG. The Main series has always been aimed at bringing in new fans while the Portable series has always been aimed at the more hardcore of the fanbase. You can look to the countless dev team interviews over the 18 years of this series to get an understanding of that. I also find it odd that you refer to Rise as "casual" when there were and still are countless interviews that state the game was created primarily for the hardcore Japanese audience that did not enjoy World's more laid back style. Both styles of gameplay have their value, we as a community need to stop this endless bickering that has started to divide us, because at the end of the day we are all MH fans. Though they may be different it is all Monster Hunter and our shared love of the series should be what binds us. On a similar note, I find it extremely odd that you say that Rise is not for the "core" fanbase. When everything about its Monsters and Weapons is a love letter to the veteran community that came before. In short thank you for your time and I sincerely hope you remain a fan of this wonderful series.

    • @wakipai3D
      @wakipai3D 2 года назад +2

      I mean world was a mixed bag in terms if difficulty,
      Base world was a joke difficulty wise and iceborne got insane difficulty spikes.
      On the other hand Rise is kind of a middle point between world and iceborne.
      Atleast that's what it seemed like to me

    • @astralmoon3997
      @astralmoon3997 2 года назад +25

      @@wakipai3D Difficulty is often subjective, I personally didn't find any point of World ( Base or Icebourne) to be difficult. But, by mechanical difficulty, its referring to the weapon mechanics themselves, along with more aggressive monsters. It's something that over the years the Portable team has prided themselves on. Whereas the Main team's sense of difficulty has always come from use of tools and outsmarting the monsters. By tools I'm referring to the fact that flash bombs etc. Have more of a use within those games. The easiest way to describe it would be that in the Main series you hunt the monsters, whereas in the portable series you fight the monsters. That and difficulty does not exactly mean hard, it's mainly just a way of explaining what each game expects of you. My favorite analogy comes from the Directors of both games, " in the Main series we want you to see that these creatures are part of nature, in the Portable series we want you to see why the people of this world revere them as gods." Thank you by the way for taking the time to read and reply I always love hearing other peoples perspectives, I hope you will continue being part of this wonderful MH community.

    • @EricVel11037
      @EricVel11037 Год назад +1

      I ain't readin allat😭🙏

    • @thetechrealist
      @thetechrealist Год назад +5

      Monster hunter rise isn’t a cakewalk for you guys? Wtf…

    • @astralmoon3997
      @astralmoon3997 Год назад +13

      @@thetechrealist I haven't struggled with a Monster Hunter since MH1. But Rise does have more challenge than World. Especially when it comes to variable difficulty in set building. Rise has brought back challenge sets which make for a more fun gameplay loop.

  • @DiscardLogic
    @DiscardLogic 2 года назад +58

    I feel like the main reason Magnamalo failed to have that sense of danger to it was its tie to the Rampage. Which, as a feature, failed as well since not many found the Rampage to be enjoyable. It would of been more impactful if during the rampage before Magnamalo appeared we could see it beyond the defenses picking off other monsters that were repelled. That way you could actually see it and see how ferocious that monster is through that interaction. That way, when it appears to throw an Arzuros at us it holds a bit more weight. Then they could have Magnamalo appear in quests afterwards to interact and antagonize the player more until it is time to finally fight the beast.

    • @maxmustermann3938
      @maxmustermann3938 3 месяца назад

      I am new to Risebreak (after 420 hours in world) and I think the Hub Rampage Quest that unlocks High Rank is just about the worst quest I have ever done in MH. I can see how it would work just fine in multiplayer. But solo, it is just toxic, absolute garbage. MHW doesn't do anything close to that when it comes to walling you off with something that CLEARLY doesn't work solo. They reserved that for endgame stuff like siege quests or special events etc., but not for unlocking fucking High Rank.
      Yea, I bet it first try despite all of that, but it was just awful to go through. To top it all of, despite my garbage-tier performance where the last wall almost got destroyed, the game rewards me with a S Rank completion. KEKW. I don't want to play a base builder management simulator that's throwing monsters at you like it is a goddamn strategy game.

  • @bongwaterbojack
    @bongwaterbojack Год назад +3

    Regarding people using the word "lazy." I think it needs to be taken within context. That context being that it is a comparative term. People don't say the devs were lazy as in they took the day off and went for a walk in the park. They use it to compare levels of effort between dev companies. It's like calling an F1 driver slow. Yes, any one of them is faster and puts in more effort than any one of us common plebs. No one is denying that. Doesn't mean some of them are not slow among their peers.

  • @GamerTalk8
    @GamerTalk8 11 месяцев назад +2

    A lot of new comers where World was their first Monhun didn’t get Rise. When World was released a lot of older Monhun gamers thought World was casual for real real.

  • @MikeSSDD
    @MikeSSDD Год назад +16

    Before I even finish the video. Yes. It’s good enough. Especially through the lens of it being a portable entry developed by the portable team. Not the team that developed World. Theoretically they could’ve ignored most of what world brought to the series but they kept a decent amount while still maintaining the “portable” mh feel that you can tell a decent chunk of fans missed. World had a lot of tedium injected into it despite everything they shaved off to streamline the series. I’m glad those things stayed in world but now I’m terrified gen 6 will be more of the same.

  • @Gassyassassin1
    @Gassyassassin1 Год назад +4

    2:03:07 Spiribird jumpscare
    (Amazing video, also, been enthraling watching your videos as of late

    • @gumzillaxtreme5240
      @gumzillaxtreme5240 Год назад

      Was looking for this comment

    • @arrenpii
      @arrenpii 5 месяцев назад

      I loved it! And searched for the comment that noticed it too XD

  • @DJInsaneNinja
    @DJInsaneNinja 2 года назад +6

    Love seeing inspiration from Tim Rogers. That man has pioneered such a captivating format of video.

  • @IndyColaTTV
    @IndyColaTTV Год назад +2

    too many people hate on the Devs, when what deserves the distaste are the directors and leads who control the business model. The devs only do what they are told, putting all of their effort into into what they are told to. The business model of a company is the true problem.

  • @irmiwolf
    @irmiwolf Год назад +2

    Rise should not be compared to World, just how Monster Hunter Frontier should not be compared to Monster Hunter Freedom 2. World is the main line game while Rise is the fun side line game, both are great and both have their ups and downs. There is something in both games people like and people hate. It is reasonable, not everyone will like everything and there are things that were clear misses (Base game Worlds unskippable cutscenes for example or Rise's rampages). Personally I think World and Rise are meant to support 2 different playstyles. World wants the player to spent hours just like the previous games, while Rise is more focused for short bursts while you are on the go. The combat in Rise is a lot quicker but also more forgiving and personally I felt it was too easy at times (it usally didnt take longer than 20 minutes for a single hunt).
    I get why people would prefer Rise over World, not everyone wants to spent a few minutes to track the monster they want to hunt (sometimes even more) and the gameplay feels nice and you can get stuff done on your own very easily. You dont have to grind the same monster 10+ times for the armor set.
    I also get why people would prefer World over Rise, not everyone wants the extremely anime type combat with all the flips and jumps. People want to feel like they actually HUNT a monster, by searching for the monster, looking for tracks until your scoutflies are able to track the monster.
    Personally I prefer World even as someone who played the old games a lot, it had the right mix of being new while still staying close to the originals, it looks great and feels nice to play without being too much.
    BUT I do not go and will tell someone that their preference between the two is wrong, that their prefered game is bad and mine is good.

  • @Chloroxite
    @Chloroxite Год назад +3

    wtf do you mean MH3's graphics were average for the 3DS? That shit was really impressive.

  • @zacharyhansen8250
    @zacharyhansen8250 Год назад +3

    I think Monster Hunter Rise works fine as it is. I loved the game. Rise isn't the follow up to World, what it really is, is a followup to GU, as world and rise had overlapping development periods, they were being developed at the same time, world as the next major development for the franchise, and Rise as the next handheld after GU (given that Rise in early development initially followed the gameplay beats of the old world games iirc) and the HUGE success of world caused the Rise development team (Whether its a portable team or the supposed fluid team system) to make a lot of changes to the intended formula Rise was originally going to have.
    critiquing Rise as a world follow up feels... unfair because they were always going to be VASTLY different games regardless of what platform Rise was developed for.
    Rise wasn't meant to look like world visually, it wasnt' supposed to play like world but world's gameplay was so successful that they made the extra step to more closely follow world's gameplay.
    Just because the game came out after world doesn't mean that its the follow up, it just happened to be the next game to release. Because if you compare the evolution of GU to Rise rather than World to Rise, suddenly everything that's a "Downgrade" from World makes sense, from map design, to visual approach, to overall gameplay, and feel.
    I would like to reiterate that Rise was already in development when world was ANNOUNCED, they were being developed at the same time, that's the biggest reason why I don't think its fair to critique Rise as the follow up to World.

  • @potatus1579
    @potatus1579 Год назад +30

    I cannot fathom the amount of time and energy that went into creating this video. Not only that, making it interesting and enjoyable while not forcing the viewer into watching it all in one go is something absolutely commendable. This is without exaggeration one the best pieces of content in the platform. Amazing job with this

    • @stay60feetawayfromme33
      @stay60feetawayfromme33 Год назад +1

      & I cannot fathom the amount of time & energy I’ve spent grinding anomaly rank without actually hitting the cap 😮

  • @ibbathon
    @ibbathon Год назад +1

    The problem with discussing difficulty is that too many people try to boil it down to a single slider: Rise is "easier" than World, World is "easier" than Gen4. Unfortunately, there are many different types of difficulty and each one can affect the enjoyment of a game for different people. For example, I *hate* reaction difficulty, as exemplified by Dark Souls and twitch-shooters; but I *love* situational-knowledge/memory difficulty, as represented in World and earlier MHs by the Hunting Horn. Rise absolutely ruined the HH by making every single horn play the same songs, meaning I didn't have to learn each horn's songs to be effective.
    As another example: That Ancient Forest that people complain about? That's map-knowledge difficulty. I actually really like the Ancient Forest for that reason.

  • @avocado1714
    @avocado1714 Год назад +3

    Rise was my first monster hunter game. If you wanna get *extremely* technical, then it was stories 2, but rise was my first *Mainline* MH game, and is now one of my favorite games of all time. I started by borrowing it from the library, and I even beat it that way, and even though I would give it back because it started to get a little boring without sunbreak, I still kept going back because the fights were so goddamn fun. Then I got sunbreak and rise as one for Christmas and didn’t have to borrow it. TU3 was probably announced or released around when I got it, but there was still so much for me to do and I absolutely adored it and still do, and it’s kinda crazy how one game turned monster hunter into what might be my favorite franchise of all time. I do tend to wish (quite a lot) that the monsters were as fleshed out as they were in world, or that more of the maps were areas that could support monster combat, but there’s a reason I’ve sunk a little over 500 hours into it even with school constantly bearing down on me. I even ended up getting freedom unite emulated on my laptop because of it (even if I forget it’s there and this have not made enough progress to even slay a congalala or cephadrome or hell even a few cephalos). Despite all its flaws, I absolutely love this game and it has made me a devoted fan of the series who will absolutely return to the hunting grounds when MH6 inevitably releases

  • @sonusmeister2325
    @sonusmeister2325 2 года назад +67

    The UI Scaler mod is downright mandatory for this game.

    • @DiGiFiShRaGeMoNsTaR
      @DiGiFiShRaGeMoNsTaR 2 года назад +5

      where has this been all my life

    • @empatheticfrog2052
      @empatheticfrog2052 Год назад +5

      Not really? The ui is fine.

    • @RainingFlow19
      @RainingFlow19 Год назад +8

      @@empatheticfrog2052 it's pretty shit. Worst offender got to be the map system at least just let me put marker on the minimap.

    • @laBoogy
      @laBoogy Год назад +5

      Deadass I played rise first, never noticed the UI, went back and played world. Then played rise again and was like “WHY IS THE UI SO DAMN BIG”

    • @MattBiersackSanders
      @MattBiersackSanders Год назад

      Never needed it, never will

  • @anotherjason
    @anotherjason 2 года назад +82

    I hope this ends up getting the infamy (In a positive sense) of jacob's Dos video, as "That ludicrously long video about 1 singular MH game that's controversial" or in short, "That 4 hour Rise video".
    Praying for this to blow the hell up.

    • @Wutz_
      @Wutz_ 2 года назад +1

      i second this LMAO

    • @MHMega
      @MHMega 2 года назад +13

      Unlike the Dos video, this one is actually good

    • @skeletonwar4445
      @skeletonwar4445 Год назад +6

      If something is positives infamous... that's just famous.
      Also yeah, this video is actually really good, unlike the Dos video.

    • @cynicalgold9992
      @cynicalgold9992 Год назад +1

      infamy means famous for negative reasons. the word you're looking for is just famous

  • @RJWoodMoroseTenacity
    @RJWoodMoroseTenacity 2 года назад +8

    I actually like the new poses and gestures and stuff from the event quests instead of just more of what I've already done clearing the game. Getting cosmetics or struts like that is basically the only reason I'll even touch event quests :/ otherwise I'll focus on clearing all the rank quests

  • @paolomarucchi-chierro4930
    @paolomarucchi-chierro4930 Год назад +8

    A bit late but something that I believe sunbreaks story did really well is as you mentioned actually having malzeno injure foirane. She was the first character in all of monster hunter who actually pitched up and DID SOMETHING. I think it’s a bit over looked how much it did to sell the story. The first character in all of monster hunter to say ‘we did it’ and I didn’t have a snarky comeback along the lines of ‘no I did it you were hiding’ and melzeno injures and poisoned her. For me at least that changed the player monster rivalry from, ‘next time we meet I’m going to beat you just to prove I can’, to ‘oh now now you’ve done it and when I get the chance I am going to obliterate you’.
    Before it always felt like I had no personal reason to hunt the boy on the box besides that he was a big scary dino who tried to mess with me when I was a newbie, good for your first mh game but after that it doesn’t have the same affect because you know more or less where the boi on the box sits on the food chain and you just came from the previous game where you stood toe to toe with black dragons. But malzeno brings back that sense of malice and gives me a vendetta against him even as someone who has been with mh since the days of pokke village and having to personally tend to the farm
    Great video btw

    • @yuehonda
      @yuehonda 10 месяцев назад +1

      in his defense Aiden (the excitable A-lister) does help once or twice in mhw, I believe with velkana then for many people the more impactful fatalis fight since he sacrifices himself to push the hunter to safety. For me he was the first one who I finally wasn't annoyed with and it seemed the rise team really took note of how people actually liked a character helping and not just taking credit for the hunters work and went ham with npc helping for specific quests.

    • @SevenMilliFrog
      @SevenMilliFrog 4 месяца назад +1

      ​@yuehonda i still don't know how that guy tanked Fatalis' flame. it might have been better if the result there was more tragic

    • @metalventx3223
      @metalventx3223 Месяц назад +1

      @@SevenMilliFrog Aiden is no push over and is kinda shown to be around the strength of the player hunters, his first canon kill was a Lunastra if I remember correctly? he then helped MH4U MC fight off a Rusted Kushala. He wear a kushala armor too during the Fatalis fight and remember that the attack only make you faint in game too, no death, so him tanking one and basically fainting make sense hunter wise.

  • @darthvaderreviews6926
    @darthvaderreviews6926 Год назад +1

    IMO Rise mucked up its Silkbind design a lot for several weapontypes. Usually in MH, moves can be categorised as high damage/comboing towards high damage, defensive moves you use to react to monsters, and "chore" moves that interact with your weapontype's gimmick to set other stuff up.
    Rise has many moves that do all three, (eg. the hyper buffed Iai Spirit Slash on LS, or Strongarm Stance on Greatsword) and attempting to balance them via Silkbind cooldowns doesn't work, because unlike Hunter Arts needing to charge via dealing traditional damage to a monster, Silkbind cooldowns regularly interrupt your regular combat flow with "okay hammer honeys it's time to meteor smash again".
    It gets to the point where Strongarm Stance and the meteor smash for Hammers as examples actively damage the integrity of the weapontype, because _everything_ starts revolving around it, and because Silkbinds are on cooldowns instead of anything combo/damage based, it means it interrupts the weapontype's flow rather than interacting with it

    • @NotControlledByMillipedes
      @NotControlledByMillipedes 11 месяцев назад

      As an insect glaive player, wyvern is fun as hell! But we don't talk about recall kinsect

  • @Lillybonnet22
    @Lillybonnet22 2 года назад +32

    i actually like the melding pot in rise over my experience grinding for one in 4u. In Rise you can get melding points from any monster which made it feel more rewarding for each monster part rather than having item build up dust in your chest. As well as it being integrated in a way i actually enjoy, using monster parts (the thing you make gear out of) to make talismans, which is basically a armor piece. compared to 4U where it felt like i stopping to spend time to mine in the middle of an already long quest. Or worse if you wanted to actually get good talismans at a reasonable rate you would repeat the same easy quest over and over until you get something passable. Overall my experience getting a good talisman in rise was far more enjoyable because i got it through the monsters i killed while in 4u it felt like i was spending hours doing nothing to get something just ok.

    • @diccchocolate416
      @diccchocolate416 Год назад +4

      I would still Just rather have them be craftable

    • @unicorntomboy9736
      @unicorntomboy9736 Год назад +5

      In my opinion Talismans/Charms should be 100% craftable (like skill decorations) with no RNG whatsoever. It would be so much better for it

    • @adamswing6115
      @adamswing6115 Год назад

      4U had custom quests to farm for talismans though 😈

  • @impiarisus6284
    @impiarisus6284 2 года назад +33

    A game with no content: I think the perception with Rise not having content (besides what you said) is that it doesn’t have content that matters.
    Like in open world games that advertise hundreds of hours of content and end up being the same 4 missions with different make up. In world/iceborne there was little to no filler quest, every quest had an end to it whether it was just slaying a monster in a different local or helping you get the damn mini-crowns, they had a use other than having fun with it and even those made for pure fun (the three giant mosswines) were unique and to some point challenging, while in rise there are a lot of quests that have no bigger reward than "Fight these monsters AT THE SAME TIME".
    I think this also correlates with the dlc discussion making us feel that these empty quests could have had some sort of reward just to be taken out to be sold

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +8

      Are you implying rise is bad?

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 Год назад +6

      Also most of the rise event quests have high crown encounters tho.

    • @Maytiri
      @Maytiri Год назад

      Hum what? Iceborn had quest to fight monsters or fond another local? And ur saying that rise dont do exactly the same? 😯 I juste wanna ask "have played both games?" because I did and if I can agree I would like more health on some monster because quest are a bit too fast imo, on the other hand... Well iceborn and World works exactly tthe same in terms of mission building...

  • @Mysterygii69
    @Mysterygii69 2 года назад +25

    While I like characters with names better, I think characters going by their occupations or other titles was meant to tie into the apparent focus on community rather than individuals (or at least the focus I gathered). I think actual names suit post world monhun MUCH better though

    • @Mysterygii69
      @Mysterygii69 2 года назад +9

      I think it would also be nice if the game only showed how to get parts rather than percentages. Shows that breaking a raths head can give you a mantle but you don’t know the chances exactly
      So just worlds stars again

  • @sanguinetales
    @sanguinetales Год назад +1

    33:58 Rise and Japan absolutely tie into the gimmick around wirebugs as your mobility makes you a Kamurai Ninja, add to that the wall running/horizontally or vertically and its even more connected.

    • @sanguinetales
      @sanguinetales Год назад

      I might be biased because I played the whole game with Japanese audio, so Hojo singing the way he does makes the Japanese setting more immersive

    • @sanguinetales
      @sanguinetales Год назад

      1:09:27 the palamutes were the top dps option because of how straightforward they were. You can spec them with ranged using the Gaismagorm weapon or the Sleep/Paralysis ones for utility. Palicos have great support but overall low damage. Even post nerf palamutes are still the Top Dogs. 😅

  • @voltaicburst4279
    @voltaicburst4279 10 месяцев назад +1

    Honestly? No.
    The camera distance is too far away even at the lowest settings, and the hit effects and bad graphics leave a feeling that there’s not enough impact, and that makes combat unsatisfying for me. Everything feels too light for some reason.
    So when annoying stuff happens, I just drop the game because there’s not enough to make it worth it. While World is heavy hitting so I feel like continuing to get more of that.

  • @fulcrumvanitas5078
    @fulcrumvanitas5078 2 года назад +16

    It's still weird seeing people complaining about the graphics like bro these games looked weird even back then with playstation and 3ds but the games are still fun to play in despite first releasing on switch, graphics don't matter, gameplay matters

    • @user-cc9kx8tw6t
      @user-cc9kx8tw6t 2 года назад +9

      Willing to guess its mostly those who started with World that complain about the graphics because yeah I agree with you. I don't see most veterans complain about the weird graphics in the older games and I'm sure most people with more than one brain cell and a proper set of eyes can appreciate that Rise looks amazing for its intended hardware and runs great too.

    • @thecod2345
      @thecod2345 2 года назад +8

      I mean graphics do matter. Plus considering just how pretty world was, the next game being a clear graphical downgrade, while definitely understandable, is a major disappointment.

    • @user-cc9kx8tw6t
      @user-cc9kx8tw6t 2 года назад +7

      @@thecod2345 I'm not gonna disagree on that. However, I'm mostly just annoyed at graphic snobs who won't even try the game just cause it doesn't look as good as World.
      Graphics do matter yes, but to me its part of a package deal with the gameplay. Look at The Order for example, super pretty graphics but it received mixed reviews due to the gameplay not being up to par.

    • @Benri05
      @Benri05 Год назад

      ​@@user-cc9kx8tw6twhy not have both? Why always just gravitate to one feature?

    • @tincano-beans2114
      @tincano-beans2114 Год назад

      World objectively showed us we could have both. Rise could have been a sort of mhw2 while fixing the few bumps.

  • @cthulhuscat442
    @cthulhuscat442 Год назад +10

    I like MHR, and just started playing a couple days ago, but I still prefer MHW overall. In world, the monsters feel (to me) more intimidating and publishing. They're big predators that stalk and kill you, whereas Rise just feels like generic battle time. Mechanically, the fighting in Rise is a lot more fun, but every fight so far is pretty easy to just jump into and go, rather than all the stealthily studying my opponents from a safe distance beforehand I did in World.
    Also, what really sold World for me was the tracking aspect. I LOVED having to find footprints and marks on the wall to track down the monster, rather than just instantly knowing where my quarry is and chasing it down. MHW really feels like "Monster Hunter" to me, and MHR is kinda just "Monster Fighter."

    • @chickenandksivideoreviewer9739
      @chickenandksivideoreviewer9739 5 месяцев назад

      The tracking in world was underdeveloped imo. I'd rather have the classic type or something beyond following bugs

  • @Pioxys
    @Pioxys Год назад +42

    I would honestly love if the next Monster Hunter have the combat of Rise, with the immersion of World. Makes me wonder how the next game will top it, or how they’ll keep the gameplay fresh.

    • @Nen_niN
      @Nen_niN Год назад +7

      The combat of rise sucks. I hate having to find an opening literally every minute to do a long ass wirebug animation to give my hammer the buff it needs (don't give me "charge blade" or "swaxe", those weapons are designed around buffing and can do so without being disruptive). Rise is also way too reaction-based and counter-heavy. I had fun with rise for a couple of hundred hours but looking back, I genuinly can't see how people consider it's combat superior to other monhuns. I'd go back to generations sooner than I'd ever touch rise with a five foot pole again. Shame really, it did actually have some really interesting ideas.

    • @mallow2902
      @mallow2902 Год назад +6

      I like Rise's gameplay a lot, but with it being a "portable" entry, i think Monster Hunter "6" should go back to the more grounded combat seen in previous numbered titles and World (although Switch Skills absolutely should be made a staple mechanic), then in the game after 6, they can go back to the more anime-like experimental feel of Generations and Rise.

    • @Bunuffin
      @Bunuffin Год назад +3

      @@Nen_niN the methodical use of attacks and more slower game-play of the predecessors is superior, the weapons feel heavy... Rize is floaty, counters are fun for the first 10h of game then become too strong and make the game boring, i am playing world again, and ma it's good :P

  • @s3firosuSVK
    @s3firosuSVK Год назад +1

    Wow, thank you for this perfect review of for me a perfect game. I love sunbreak. 900+ hours on switch. I have 3200+ hours in iceborne (PS5) and i love both games so much. I don't expect me to like any game series more than monster hunter and i have full trust in mh developers that they will again make perfect game for me.

  • @irmiwolf
    @irmiwolf Год назад +6

    Small addon to the talk about Story: World follows a different journey then the other Monster Hunters. You as the Hunter are not there to protect a village/place/group of people, you arent called in as the professional exterminator to solve someones Monster problem (Moga Village and its earthquakes/the caravan and Gore) instead you are just one of many hunters send out to support the researchers in the New World, you as the player are helping out with the exploration and research. That is why it feels off, you are not there to just hunt but to explore.
    Meanwhile Rise tried to make the hunter a vital part of the village you are helping. That is why they gave the villagers names and personality.
    The older games didnt give the villagers names or personality because you are there to protect them not to befriend them, they are your employer not your friends.

  • @relaxoirl5920
    @relaxoirl5920 2 года назад +4

    As a hbg main one of my main complaints with world was the removal of the siege mode, because being unable to use your favorite playstyle sucks. So the delight of my fellow hbg users and my self when we were finally able to play human turret again was ecstatic, even more so when they made it good in tu3.

  • @sukanya90
    @sukanya90 2 года назад +6

    I love World and Rise for what it be (except tenderise). But i digress. In technical stand point, World is superior version since it singlehandly make MH reach a new high. But if base purely on my enjoyment, ill choose rise over world any days. Rise mixing ridiculousness and fun to perfection make it as 'one of kind' experience. I hope ongoing forward that portable team just stick with this direction.

  • @zeroattentiongaming820
    @zeroattentiongaming820 2 года назад +8

    My only experience with the series is the original on Ps2, where I played all the offline content, the Monster Hunter crossover missions in MGS Peace Walker and recently, Rise. Even with that limited experience, some of the issues you brought up with Rise were glaringly apparent to me. I'm loving the arcade nature of the game but so much of the experience feels stripped away or streamlined to the point of being irrelevant, with the breaking of parts being the big one for me.
    Much as I'm enjoying Rise, I'm quite frustrated that Peace Walker, a non Monster Hunter game, did this better than Rise. In retrospect PW's mech bosses were drawing very heavily from MH mechanically and as such, shoving a Rathalos and a Tigrex in there was a perfect fit. Gear Rex in particular made breaking the parts feel almost mandatory unless you were really good at the fight, as it could do absurd damage. You had clear points of breakage, clear moment to moment incentive to do it and unique rewards tied to doing so. Where in Rise this still exists on paper, in reality breaking parts feels like nothing changes during an actual fight. Cutting off tails still does but I can break several parts in a couple seconds and the monster will not be impeded in any noticeable way by this. In both the original and the MGS crossover, breaking things made an immediately noticeable difference. Granted PW only had 4 big monsters iirc so it's a lot less work to make all these bespoke details there but considering that wasn't even an MH game, I don't feel wrong in expecting at least that quality out of MH itself. As a giant DMC fanboy I know damn well Capcom knows how to make large melee bosses that react appropriately to damage on different body parts with major incentive to focus on specific areas. Speedrunning Urizen in DMC 5 is all about exploiting a huge damage boost that occurs when hitting a specific part of his body in a short window after staggering him, on the RE Engine so why does Rise feel so hollow in regard to payoff for strategically aiming your hits when that's been a core part of MH since the original?
    Monsters fighting each other was ruined for me as soon as I understood how Wyvern riding was implemented. Though I'm viewing it from a different perspective than you are. You see it as a problem because two monsters just means more opportunity instead of danger, I agree but feel it could and should be both. Yes you could very well have three beasties on your ass, but a smart player could feasibly use them against each other in a way that's far more skill based and creative than riding. My idea was to use myself as bait to keep them hitting each other by accident, rather than one or both just running away after a few hits. Riding is brain dead free damage and completely ruins the thrill of having a couple big boys throw down. Where instead learning to take advantage of the chaos, while risking multiple strong foes at once could've been really fun. Learn to use a particularly big beast as a shield, which would piss it off and make it lash out at the attacker. Very dangerous but very exploitable, a good risk/reward balance. Instead you either ride one or they stop fighting and run away from each other no matter what in my experience.
    The wire bug is a mechanic I adore but I agree that the monsters really lack the means to counter it well. Considering the number of times I've been knocked out of a leaping slash from high ground with a greatsword like the monster knew exactly what I was trying to do, the fact they've got no idea how to deal with Spider-Man just sticks out.
    Between how meaningless breaking parts feels in the moment and how maneuverable we are, the whole game feels very unga bunga. Except for Greatsword due to the glacial swing speed, I feel very little need to learn how a monster fights. I'm just rushing in and going mad, dodging when needed. I can very much treat it like a regular old hack and slash in most cases because I've got little reason to strategize around part breaking and I'm so mobile it doesn't matter how they fight when I can I-frame and close ground so fast. I play with GS half the time just because I'm forced to actually learn and respect these beasts before I can casually disrespect them with it.
    Overall the system is fun as hell but the only thing that gave me the threatening feel of MH 1 and PW that I understand is core to the series, was trying Malzeno in the Sunbreak demo. That felt like a proper "do not fuck around here" threat.
    But you've convinced me to get Sunbreak. I'm having a ton of fun with Rise but my gripes are big enough that I didn't see the expansion as worth getting if it was just more of Rise. From the way you've talked about it, Sunbreak sounds like the closest thing to a perfect experience I can get as someone who really appreciates some of the streamlining you've pointed out here while agreeing with a lot of flaws as well.

  • @itsyaboiguzma
    @itsyaboiguzma Год назад +1

    As much as I dislike Rise and Sunbreak mainly due to how absolutely broken the wirebug is and wyvern ride simply existing and making certain items obsolete prime example being dung pods. Switch skills is easily one of my favorite mechanics ever. Being able to swap movesets on the fly is such a huge deal. Giving weapons more variety and more in depth playstyles is something I always appreciate. I just wish they were more in style of generations hunter arts than wirebug related. Rise and Sunbreak both lacked anyform of challenge at least until Risen Monsters primarily Risen Valstrax and Shagaru Magala being the fights that actually brought some challenge (at least until Amastu's busted set was relased). Guess we'll need to wait and see if the Malzeno variant or subspecies forgot which its supposed to be will be a challenge or not. Im hoping for a thrilling encounter for the final update to keep me on my toes.
    Not looking forward to more anomaly grinding though.

  • @alatreon7451
    @alatreon7451 2 месяца назад +3

    People who say Monster Hunter Rise was lazy because it didn’t have enough content just don’t know how Monster Hunter releases work. The first version of a game (Base World, Generations, 4, Tri, Dos, etc.) come out with only low and high rank quests in the hub and low rank quests in the village. Then the enhanced version/expansion (Iceborne, GU, 4U, 3U, FU) come out with everything the first version had + high rank village quests and G rank/Master rank quests in the hub.

    • @snake_eater1963
      @snake_eater1963 Месяц назад +2

      its the people who began playing with mh world, they'll be upset at anything that isn't mh world 2

    • @metalventx3223
      @metalventx3223 Месяц назад

      @@snake_eater1963 You can't really blame new people for not knowing, they got a game they liked and then expected something similar, only the niche and old community knew how the release cycle worked

    • @IndominusRex-wc1ey
      @IndominusRex-wc1ey Месяц назад

      ​@@snake_eater1963old genners shit on both games for not being clunk-heaps of games, just sayin'

  • @MezzoForte4
    @MezzoForte4 2 года назад +10

    Personally, no. I'll never get over how they ruined Hunting Horn. World's HH was the best there ever was and they had to murder it by making it 'user friendly'.

    • @stevetheblobman
      @stevetheblobman Год назад +3

      I can understand why they wanted to change it around, it's been a consistent low use weapon and its not a stretch to assume that they would like a more broadly even distribution of weapon use and he horn was more mechanically dense than many would likely expect. Its just a shame they went too far with the simplification, I still enjoy using the weapon but I definitely don't feel the same level of satisfaction I did before because the need to use your buttons and combos just kinda dies when your buffs are up and you just overhead > encore on loop.
      I'm sure you were being at least a little hyperbolic, but I thinks it's a bit unfair to tarnish all of rise just for the HH changes. Otherwise I could take the same approach to world due to my distaste for the hard pivot to TCS for GS and the absolute gutting of draw sniping from the older gens.

  • @Valosken
    @Valosken 2 года назад +43

    That was a really good point about the game's lower difficulty making the game feel like it has less content. I think it's a combination of that and the fact that Rise has much fewer TRULY NEW monsters than World and Iceborne, many of the returning monsters having been in World Iceborne themselves. So it's probably that a lot of people who played World are coming to the game and not experiencing anything near the novelty they got in World, even if they were a veteran by that point. People say that Rise has just as many new monsters as other games, but a huge proportion of them are actually just variants of existing ones, with a pallette and element swap, which isn't even really worth half of a new monster.

    • @Virjunior01
      @Virjunior01 2 года назад

      And Espinas is an old monster from Frontier (Asia exclusive)

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +5

      Are you implying mh rise as “?bad”?

    • @Virjunior01
      @Virjunior01 2 года назад +2

      @@marcusaaronliaogo9158 not bad... just sloppy as hell in a way MH has not been for over a decade.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +8

      @@Virjunior01 I mean, the development of it originally being a 3ds game, having to change to open maps, putting some world influence into a pre existing game design, the whole of 2020, and the capcom leak might have affected development you know.

    • @Virjunior01
      @Virjunior01 2 года назад +5

      @@marcusaaronliaogo9158 as one of the largest video game developers, those aren't excuses. It's not like they're making Red Dead.
      Same goes for Gearbox and Tiny Tina's Wonderlands, which is really weird and unstable as a result of being a "work from home" situation.

  • @willthepenguin1898
    @willthepenguin1898 Год назад +4

    I feel like a lot of this video is a pc player complaining about a game being specifically designed for a specific console. Still good tho

  • @rickn6923
    @rickn6923 3 месяца назад +1

    Spirit birds aren’t bad. There is always a route to get them all super fast and then there is the petalace that makes them come automatically so you don’t even have to collect them

  • @nameputhpong9041
    @nameputhpong9041 3 месяца назад +2

    I just beat Sunbreak and then i went back to iceborne because everyone was returning to it in the middle of my sunbreak playthrough. I enjoyed Sunbreak a LOT it was good fun but then I went back to Iceborne and it hit me all over again. It really is just the immersion factor that keeps Iceborne above sunbreak. I still find myself griping at how I wish i had some of the tools from Rise in Iceborne but ultimately enjoying Iceborne more anyways.

  • @equious8413
    @equious8413 2 года назад +13

    Here's hoping for some technical updates on the game pass version!

    • @AllyJ1141
      @AllyJ1141 2 года назад

      Im with you... BUT I gotta burst the bubble. That is highly unlikely unfortunately. The PC version was more or less the same, so GP version is f-ed 🥲🥲🥲

  • @sauceinmyface9302
    @sauceinmyface9302 Год назад +29

    As someone that's only played Worldborne and Risebreak, I think I enjoyed world's endgame more. Now, I hopped into world when Fatalis had launched, so for me, I really liked the linear path set out for me. Get Teostra gear, so I can beat raging brachy, so I can get raging brachy gear, so I can grind Safi, so I can beat Alatreon, so I can beat Fatalis. Minmax with mantles, palicos, item loadouts, weapon augments to reach a Best In Slot to try to fight Fatalis, a monstrous wall who will force me to make use of every aspect of my loadout.

  • @Viotech3
    @Viotech3 Год назад +5

    Fantastic video, a pleasure to watch!
    Minor correction on the Spiribirds bit, they did not take away anything prior and replace them with spiribirds. Spiribirds provide up to 250 health & stamina, on top of the standard 100 + 50 from eating. This is completely standard across the series - you always reach maximum health with the Canteen. World modified Health Boost to provide an increase to 200, but that wasn't done because monsters were balanced for 200 health and they just wanted every player to use Health Boost. Instead, they wanted to provide value to a relatively defunct skill - not useless, absolutely has had a lot of use cases across various points of progression across many games (Bullfango mask in MHFU is a classic), buuuut was negated by the canteen pre-quest, and max/ancient potions in-quest. This made it useful, but significantly less so; saved resources and helped niche cases like a friend of mine who is not allowed to heal on any quest (meaning without Felyne Foodie or Health+50, they're stuck at 100 after the first cart), but those are extremely minor relative to the old amount of investment one may need to reach Health+50. Thus there's little usage of the skill relatively speaking. About as impactful as heat/cold negate past the early game - extremely niche, but at least those weren't costly? **To re-connect, overall point is that Health Boost 3 in World wasn't correlated to balance, and Spiribirds did not reduce the maximum health players have access to without engaging with the mechanic.**
    Another mistaken interpretation is that Max/Ancient potions in Rise no longer provide increased health. This is technically true, but the reason is extremely simple: **Unlike every other iteration, you cannot physically lose your foods buffs including the +50 health and stamina bonus - no carting will ever cause that to be removed.** Thus, there's by definition 0 purpose for Max/Ancient potions to "increase" your health as the *only* case where they would be capable... would be if you didn't eat at the canteen. Which we now have access to at all times in-quest, again making even that option defunct. So, they simply out-mechanic'd the original mechanic and moved on. No correlation to spiribirds, just the canteen buffs.
    To be even *more* clear, the developers are quoted to have implemented the Spiribird system as a difficulty setting, intending for experienced players to very liberally interact with them if at all. That sheds the most light on their intentions, but that doesn't absolve its issues as you've stated; effort doesn't indicate quality.

  • @Clogmonger
    @Clogmonger Год назад +2

    Was like 3 minutes into it- realized all that was a lead up just to the intro- checked video time- almost 4 hours- noped right the fuck out.
    Short answer- yes it's good enough. I'm gonna go play it.

    • @Oceaniz
      @Oceaniz  Год назад +1

      I respect it, have fun my man!

  • @StrangeSiMoN
    @StrangeSiMoN 3 месяца назад

    Man, what a well-done video, I can only imagine how much work and effort went on making this, but I can guarantee it was worth it. MH Rise was my introductory to MH series when it launched on Switch. As of right now, I've tried most of the monster hunter games, the battle mechanics in Rise/Sunbreak is the one I probably enjoyed the most and the main reason why I stuck with it till the very end. I don't have much to add, since most of the stuff you've mentioned, I can agree to. Again, fantastic video and looking forward to seeing what you will make next.

  • @TheDoinkmaster
    @TheDoinkmaster Год назад +8

    Rise is by far my favourite game based simply on how fun it is to play, having a weak story and less interesting areas only matters until you actually get to the combat. The title updates have given us some of the greatest MH fights ever that are carefully designed around the movement and fluidity of Rise’s gameplay. In terms of what actually matters to a MonHun game I can’t think of a better experience than SunRise.

  • @justsomejojo
    @justsomejojo Год назад +16

    The Gathering of the Qurio Quest really was special. Some of the older games actually did stuff like this as well, in less overt fashion. As an example, I remember in that one quest the Tigrex first appears in in Freedom Unite, the Popo it preys on (and that you are supposed to gather from) are notably absent from their usual habitat. The Epioth in the quest you first meet Lagiacrus in also have slightly altered spawns, because the Lagiacrus is near. Environmental story telling can do SO much in gameplay-focused series like this one and, even as someone, who grew tired of cutscenes and video game stories a while ago, I can really appreciate stuff like this - stuff that lets me experience the story by having to interact with its implications.
    On that note - I'm not sure yet if this will come up - Rise absolutely botched Magnamalo in my opinion. You can actually encounter Magnamalo in free hunt expeditions after it first interrupts a rampage and is painted as this hyper dangerous menace. Problem is, unlike other flagship first appearances, this is NOT an overpowered super version. This is regular old Mag, slayable on sight if you know what you're doing. Sure, a new player might get caught offguard by the moveset, but the point is that it's very much killable before it's supposed to be in the story and it undermines everything. It's especially baffling because they had a perfectly OP Magnamalo in the demo preceeding the game's release. That one instilled more respect than the low rank one carrying the story. EDIT: okay. I should not comment mid-video lol

    • @shraz246
      @shraz246 Год назад

      Hi. Old World vet here. Just popping this comment to let you know that I for one 100% agree with your thoughts on environmental story telling in this series we all love. Like yourself, I absolutely loved what they did with the Gathering of the Qurio quest as well as all the other examples you listed from previous titles. It's amazing how immediately different an area or map feels when the wildlife that is always abundant and constant is suddenly gone. It casts the shadow of dread over both the area and the player. Not to mention that it makes those quests and moments in the story all the more memorable and impactful. After doing Gathering of the Qurio, I thought to myself: "I wish World/Iceborne had done some stuff like this." The environments it had were very immersive and this kind of story telling would've been perfect for it the main story. What with all the monsters being forced out of their usual habitats into unlikely areas. Would've been cool to see the immediate effect they had on the ecosystems they were invading as you played through the story.

  • @medenadrakorus9542
    @medenadrakorus9542 2 года назад +26

    Very well put. I sooo agree on the Sunbreak endgame, I'm having an absolute blast with it, far more so then even Iceborne. The anomaly quests/investigations are sheer perfection imo, and it looks like they're paying a bit of attention to the rng slog that is Qurios armor crafting via being able to target either skills or defense now, hopefully they tweak it further. On the topic of anomaly coins and parts, you get waaaayyyy more rewards there in the higher levels, but I definitely agree that they lower levels could use a bump in reward numbers.
    Hit the nail on the head with wyvern riding and it trivializing invader monsters. Between that and maps, I'm really missing the fear of needing to sneak around carefully in order to scope out what's actually on the map at any given point.
    Also fully agreeing on Kamura's characters, there's supposedly this horrible calamity coming and everyone's scared, but everyone just acts super goddamn cheerful all the time like nothing is wrong. It all felt really flat (and that lottery music needs a mute button).
    As for comparisons to World, I replayed World/IB, I think its been 5, 6, 7 times now? Absolutely adore that in its full package, I have no problem just deleting an existing character I have to make room for a new one, because the whole thing is just great. I can't say the same for base Rise, overall I really didn't have a lot of fun there. I'm only replaying through it a second time because I got stuck on wanting to play through it with a fan character and didn't want to erase my existing one. In this case I'm happily taking the defender weapon in order to slog through Rise as quickly as possible just so I can get to SB, because Sunbreak's general gameplay is so good for me that I think that alone is making it surpass World/IB for me, not even taking into acount everything else that it improved upon (Follower system my beloved, I've been wanting you for so long).

    • @PoeSlayer75
      @PoeSlayer75 2 года назад +6

      Definitely agreed on the replayability of World vs Rise. I've done 3 full characters in World but honestly don't have the desire to do so in Rise.

    • @valkyrion_ex1173
      @valkyrion_ex1173 2 года назад +11

      I don't understand how people can replay ANY game in the series tbqh. MH is a one-file game as far as I'm concerned, no way I would ever want to grind everything all over again, especially since a lot of it is RNG related. I spent literally a thousand hours playing World, for Christ sakes. If/when I play Rise/World again on my Steam Deck I'm modding a bunch of my stuff back in and giving myself god charms lol.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +3

      @@PoeSlayer75 How can you even replay world? The unskippable cutscenes are horrible and why would you even replay a mh game?

    • @siegwardinspirit
      @siegwardinspirit Год назад

      I think the only thing that keeps me from replaying World are the unskippable cutscenes, I don't know how you can stomach it. Even the best, well-crafted story (which World doesn't even have) should have a skip option for replayability.
      I don't get why they held the cutscenes to such high regard to stop anyone from skipping them, the characters don't even have names.

  • @WilsonHough
    @WilsonHough 10 месяцев назад +2

    Good video but the PC part of the Video bothers me. The Hit particles and UI scaling is cause of switch, its a small screen. Maybe u play Rise on PC but u should always keep in mind, that its still a switch game first and a pc game second. Other then that i love the Video, keep it up

  • @magnumic2419
    @magnumic2419 Год назад +1

    I think my biggest gripe with rise can be summed up in a single sentence.
    It doesn't play the at the pace I like.
    The deliberate gameplay is such an enormous part of that core gameplay loop you mentioned, that the change in gameplay style just ruins the game for me.
    While the gameplay loop remains the same, the biggest part, and most integral to my enjoyment of the whole series was changed. That said though, I acknowledge that rise is simply another iteration, one with many objectively better aspects.
    My second major gripe is with how they murdered the Hunting Horn's whole identity, tying back to my personal reason for playing the game series.
    So after playing the game for a time period I felt enough to get a grasp of how it plays, my personal end deliberation is this, I just won't play the game, and I'll continue to play mhw until I burn out of it, or another game does the pace I play them for.

  • @nez7545
    @nez7545 2 года назад +9

    On the content note, I think that rise has way less repeatable content, or at least way less grindy content.
    World, while having less monsters, had the giants of Kulve and Safi, which were gigantic timesinks (I have a friend that spent more than 400 hours trying to get an eletric Kjarr bow).
    Worlds monsters also were really skill creepy, which meant that the set of the monster that just released was probably gonna be better than the one you were using, causing you to farm all the new Monsters, while rise is much more modest about it.
    (I for one am still using Narwa/Ibushi confort set for CB because, well, the new armor options either aren't really my style or are too much of a hassle for me personally.)
    Anomaly investigations are also more intimidating than guiding lands as an endgame farm. Why?
    Tell a guy he has to upgrade his forest to level 7, while it is at level 4, and his mind thinks "oh sure ok 3 levels how hard can that be". Tell a guy that is level 50 in anomaly investigation that for some of the last upgrades in his weapons are unlocked after level 181+ and he will simply say "fuck that".
    Another thing of note, while the grind for Transmog and Augments were locked behind the Guiding Lands in World, Anomaly Investigations only unlock Augments.
    This tiny difference actually means the world for endgame grinding. Most people want to use transmog, especially the cool endgame ones, and it just so happened that the cool endgames one where locked behind a lot of grind, which then led people to just grind it out. Most people however, don't give a shit about augments, see it only as very extra extra min-maxing.
    The thing im trying to say is, while World Guiding Lands felt like obrigatory content since everyone wanted to look cool, Anomaly Investigations feel truly optional since not everyone wants to get the last tiny shred of damage out of their weapons.

  • @natewhaley5107
    @natewhaley5107 Год назад +18

    The “two tries to get into monster hunter” line was so funny cause that’s exactly what happened to me with starting the series at 4u

    • @cryyear11
      @cryyear11 Год назад +2

      It took me like 3 lol but I would never get to high rank before , rise is the first one where I'm putting actual time in because it's a little faster. I'm still a noob but I've played it since psp days.

  • @Azeur
    @Azeur Год назад +1

    I've been struggling to stay motivated with playing MHRise, and this video definitely helps explain part of it. I have around 1300 hours in MHW, and "only" 140 hours in Rise.
    A while back I decided to buy some cosmetic dlcs for Rise, to motivate myself to play more, but having to pay for individual parts instead of complete sets felt so insulting that I never touched paid cosmetic dlc for Rise again. Maybe there's been some change, but I don't think I care anymore. I also filled out a survey upon experiencing it.

    • @rmmm329
      @rmmm329 Год назад

      touch grass

    • @Azeur
      @Azeur Год назад +1

      @@rmmm329 but it is winter??

    • @rmmm329
      @rmmm329 Год назад +1

      @@Azeur actually 1300 hours isn’t too bad considering it came out in 2018

  • @Infinite8blue
    @Infinite8blue Год назад +2

    i played 2 rampage quest and absolutely hated it glad to hear that i am not the only one. good to know it was scraped later into the game. because i had every intention to avoid every upcoming rampage quest even if it meant not playing rise anymore if it remained part of the core game progression

  • @manunova5929
    @manunova5929 Год назад +6

    I think Rise focuses on the hype.
    Wyvern riding? Very easy and broken, but satisfying.
    Palamutes? The worse companion, but mounting one and dashing toward a monster that is running away from you really feels like you are the predator of the huge creatures that could easily kill normal people and wildlife.
    Wirebugs? Fun both in and out of combat.
    If you want to just get in and play Monster Hunter that focuses on fighting, I think Rise is the best simply because it's all about the hype moments you create using your tools.

  • @ThGrWrggi
    @ThGrWrggi 2 года назад +7

    I honestly can't wait to watch this, much luv & thx 4 providing us good content 🤩. I know this took a lot of work but we really appreciate everything you do
    🔥🤘🏾🖤!!!

  • @samuelstuart3856
    @samuelstuart3856 Год назад +17

    World feels like well a world and is engaging, Rise feels like a game which is good but not what I was wanting. Its why I think world is a much better game.

    • @DieEineMieze
      @DieEineMieze 10 месяцев назад +7

      Well... You don't explain what you want. You just say it isn't what you want

  • @JoCoHo
    @JoCoHo Год назад +2

    So what you're saying is that the Switch is a mess of a handheld system pretending to be a console
    I can get behind that

  • @the_golfing_hack8927
    @the_golfing_hack8927 8 месяцев назад +1

    Didn’t know the game was available on PS5 until this year. Have enjoyed the game. Currently HR300 and MR126. Started MH on the PSP on MH Freedom. Love the changes for quality of life and not being forced to do egg deliveries. I still did them to clear the favors though lol

  • @baddersbradders7046
    @baddersbradders7046 Год назад +5

    In regards to difficulty I personally think that the small change of being able to heal on the move, was by far the most impactful. You used to have to time your heals in order to not get murdered, now with the use of a Palamute you can even sharpen whilst moving.

  • @shinesparkpowa4982
    @shinesparkpowa4982 Год назад +8

    Only 1h30 in the video and you already raised a lot of the points that make me prefer World over Rise in this generation, and you made me identify clearly what was the two most important factors that made me love World : The creators tried as best as they could to make the ecology of each map deeper and more coherent than ever before, and... there was voice acting. Two things that are less present for the first, and almost entirely absent for the second in Rise. That said, I still have a lot of fun playing Rise even after hundreds of hours of gameplay.

    • @emblemblade9245
      @emblemblade9245 Год назад

      Yeah but world’s characters made me regret the voice acting and I don’t just mean the handler!

    • @shinesparkpowa4982
      @shinesparkpowa4982 Год назад

      @@emblemblade9245 I don't know for other languages but with the french voices (my native language) the voice acting was pretty good

  • @tynamozapokemando2089
    @tynamozapokemando2089 2 года назад +7

    The fact that this video exists well and beyond proves how much you love Monster hunter (as if that wasn't obvious enough lol) I've only played 2 Monster hunter games in my whole life (Not counting Stories and Stories 2) generations + ultimate and rise + sunbreak even tho i VASTLY perfer GU for lots of reasons imo rise is still a good game it probably takes the most risks in the whole series and while those risks did cause issues that caused me and others to be turned off from it it still retains its fun gameplay loop at it's core. I feel like in the future we'll thank Rise and sunbreak for being the way that it is bc I trust in the Monster hunter team more than most game devs nowadays. Im definitely looking forward to what's next in store for Monster hunter and see how they innovate and hopefully expand on the things they learned from this game. PS (If they don't add my inflatable shark boi in the next gen it's a 0 out of 10 poopy game lol)

    • @tynamozapokemando2089
      @tynamozapokemando2089 2 года назад

      Btw Oceaniz i just wanted to point out that im one of the very very few people that played monster hunter and got hooked on it straight off the bat instead of despising it like others that game being generations on my 3ds XL i guess that makes me lucky huh? I took all those early ass whoopings to heart and became a stronger hunter despite a few roadblocks causing me temper tantrums ngl.....

  • @legonerd162
    @legonerd162 Месяц назад

    Incredible video, loved completing all the quests, can't wait for the master rank quests ;)

  • @FREAK_115
    @FREAK_115 11 месяцев назад +1

    I don't agree with the statement at 2:54:00 - Follower Quest should not be part of your MHR Calculation neither should the Anomaly Quests!
    Why you ask! Well if you Exclude Arena Quests you also Exclude certain rewards for the real completionist grinders in MHW and in addition to it, MHR Follower Quest are unrelevant for the Solo player experience if you want the exact same setting: MHW Hunter and Palico vs MHR Hunter and Palimute or Palico!
    Either compare both games with all quests or both games with only Story Quests, Optional Quests and Events/Special Events Quest

  • @zerocharisma573
    @zerocharisma573 2 года назад +4

    I couldn't disagree more when it comes to afflicted monsters, I find the glowing cores an annoying chore and I feel like the entire experience is just frustrating.

  • @FlutterSwag
    @FlutterSwag 2 года назад +4

    No one complained when World added cosmetic dlc to the game, be that room decor, pendants, statues, music, and even some layered armor. Nor did we complain for the cohoot armor.
    Do you know why? It's because there was new free layered and functional armor and weapons coming out in event quests often in World and iceborne.
    Rise has ripped almost all those ingame items and plopped them into the store for a quick cash grab, and insulted the players by instead offering them stickers and titles.
    The slippery slope started with the modern gamifying of world and now we have DLC weapons that look way better than anything else in Rise that can never be unlocked unless paid for individually for $35 or $20 as a bundle.
    Thats nearly the price of sunbreak for a pack of weapons not to mention the extrem lack of collab or free (new not reused world armor) event content and it shows a VERY bad trend in the way Capcom is steering monster hunter.
    I understsand Capcom want to make money but they have to know this is bad for their image with thier long time fans.... perhaps they weapons stay in the shop but when the next pack drops (~3months) they can be farmed in the game for free.

  • @Zerocharade
    @Zerocharade 2 года назад +7

    Honestly, I did have fun, but I feel like GU just did certain things better. The Hunter Arts and Styles for one and the Deviants, while I like the wirebug moves, it was just Hunter Arts again but without the different Hunter styles. Apex Monsters were just very unrewarding versions of Deviants. Deviants had their own armor and weapons. Really didn't enjoy having to run around for spiribirds, I ended up just modding it in so I don't waste time. Rampage was fun at first but I quickly started to grow tired of it, also doens't help that I dislike the rampage skills being removed in Sunbreak in favor for rampage slots, which if your weapon only has a 1 slot, then its basically a useless slot. The locales also didn't wow me very much this time around. I liked Rise/Sunbreak but honestly I just went back to GU and World/Iceborne when I was done and I really don't plan on picking it up again unless the Elder Dragon in the spring update is something amazing. I can't wait for the next MH game, hopefully it will wow me more.

  • @Fun_With_Google_Translate
    @Fun_With_Google_Translate 8 месяцев назад +1

    Getting kicked for having certain equipment has practically always been a thing. I remember getting kicked out of rooms in Dungeon Siege for having a certain staff that can only be gotten by playing past the end of the game and going through a secret door. Same thing happened in Dungeon Siege 2 when people saw I had a spell that you'd get from doing something similar in that game because people assumed it was a hacked mod.

  • @andreworders7305
    @andreworders7305 Год назад +1

    48:28 This was my first game in the series yet I didn’t find myself needing to upgrade my armor very often at all. For all of high rank I just used Izuchi and then Tobi Kadachi. I made every single armor set in low rank just because they were relatively cheap to make, and then I mixed and matched them for their skills. In high rank crafting materials were much more expensive and required grinding to acquire, nipping that habit in the bud, while decorations and better talismans replaced the mixing and matching for skills. I still try to craft every Long Sword, but that has become really expensive and time consuming as well considering I’ll never use most of them. So hunting monsters isn’t really necessarily necessary to hunt the bigger monsters, which can lead to some frustration for me when the game makes you refight monsters you’ve already beaten to unlock more monsters to fight. I enjoyed the game, but when you’ve fought every monster, it gets kind of old in my opinion. Maybe king sword just makes the game too easy or something. I’ve only tried out Long Sword and Sword and Shield (which was way too confusing for me to figure out), so maybe I should try out some other weapons. I like long sword mainly because I don’t have to memorize buttons strings for combos since you just hit the same button over and over for the combos (X for swing and stab, A for stabby-stab, and ZR for hack and slash) and then hold ZR for moves to mix in for more specific purposes.

    • @andreworders7305
      @andreworders7305 Год назад

      52:47 sharpening is kind of trivialized by being able to run in circles on your dog while doing it.

  • @Animus_Altia
    @Animus_Altia Год назад +8

    The Followers system really achieves a lot of the same things that the Trust system of Final Fantasy 14 did. It deepened my connection to the Scions of the 7th Dawn so much more to be fighting through these dungeons for the first time alongside these charismatic NPCs. I really look forward to Sunbreak's release on Playstation so I can experience it for myself.